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      <goal_1 op="22" fValueAux="-1" nValue="44" nValueAux="-1"/>
      <Labels />
     </DynPipe_1>
     <DynPipe_2 PipeName="action_aim_at" count="4">
      <goal_0 op="12" szString="refpoint"/>
      <goal_1 op="6" Grouping="1" fValue="-1" fValueAux="-1" nValue="4" bValue="1"/>
      <goal_2 op="10" bBlocking="1" Grouping="1" fValue="5"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1"/>
      <Labels />
     </DynPipe_2>
     <DynPipe_3 PipeName="action_goto0" count="6">
      <goal_0 op="12" szString="refpoint"/>
      <goal_1 op="20" bBlocking="1" Grouping="1" nValue="1" nValueAux="1"/>
      <goal_2 op="22" Grouping="1" fValueAux="-1" nValue="42" nValueAux="1"/>
      <goal_3 op="22" fValueAux="-1" nValue="44" nValueAux="1"/>
      <goal_4 op="14" bBlocking="1" fValue="1" szString="CANCEL_CURRENT"/>
      <goal_5 op="14" bBlocking="1" fValue="1" szString="END_ACT_GOTO"/>
      <Labels />
     </DynPipe_3>
     <DynPipe_4 PipeName="action_shoot_at" count="4">
      <goal_0 op="12" szString="refpoint"/>
      <goal_1 op="6" Grouping="1" fValue="-1" fValueAux="-1" nValue="3" bValue="1"/>
      <goal_2 op="10" bBlocking="1" Grouping="1" fValue="5"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1"/>
      <Labels />
     </DynPipe_4>
     <DynPipe_5 PipeName="fn_protect_path" count="12">
      <goal_0 op="6" fValue="-1" fValueAux="-1" nValue="1"/>
      <goal_1 op="9" m_vPosition="7,0,0" fValue="2" fValueAux="1"/>
      <goal_2 op="14" fValue="1" szString="CHOOSE_DEFEND_POS"/>
      <goal_3 op="12" Grouping="1" szString="refpoint"/>
      <goal_4 op="2" bBlocking="1" Grouping="1" fValue="1.5" fValueAux="15" nValue="1025"/>
      <goal_5 op="12" szString="probtarget"/>
      <goal_6 op="33" Grouping="1" nValue="2"/>
      <goal_7 op="6" fValue="-1" fValueAux="-1" nValue="1"/>
      <goal_8 op="10" bBlocking="1" fValue="1" fValueAux="2"/>
      <goal_9 op="6" fValue="-1" fValueAux="-1"/>
      <goal_10 op="10" bBlocking="1" fValue="0.30000001" fValueAux="0.5"/>
      <goal_11 op="14" Grouping="1" fValue="1" szString="DEFEND_CYCLE"/>
      <Labels />
     </DynPipe_5>
     <DynPipe_6 PipeName="fn_simple_flinch" count="7">
      <goal_0 op="15" fValue="1"/>
      <goal_1 op="6" Grouping="1" fValue="-1" fValueAux="-1"/>
      <goal_2 op="8" Grouping="1"/>
      <goal_3 op="29" Grouping="1" fValue="-1" nValue="1" szString="flinch"/>
      <goal_4 op="10" bBlocking="1" Grouping="1" fValue="2" fValueAux="3"/>
      <goal_5 op="15" Grouping="1"/>
      <goal_6 op="14" Grouping="1" fValue="1" szString="FLASHBANG_GONE"/>
      <Labels />
     </DynPipe_6>
     <DynPipe_7 PipeName="follow_path" count="2">
      <goal_0 op="4" bBlocking="1" fValueAux="0.1"/>
      <goal_1 op="14" bBlocking="1" fValue="1" szString="END_ACT_FOLLOWPATH"/>
      <Labels />
     </DynPipe_7>
     <DynPipe_8 PipeName="follow_path_nearest" count="2">
      <goal_0 op="4" bBlocking="1" nValue="4"/>
      <goal_1 op="14" bBlocking="1" fValue="1" szString="END_ACT_FOLLOWPATH"/>
      <Labels />
     </DynPipe_8>
     <DynPipe_9 PipeName="tankclose_gotopath" count="3">
      <goal_0 op="14" bBlocking="1" fValue="1" szString="TANKCLOSE_GOTOPATH_SUB"/>
      <goal_1 op="14" bBlocking="1" fValue="1" szString="TANKCLOSE_WAITSPEED_ZERO"/>
      <goal_2 op="14" bBlocking="1" fValue="1" szString="TO_TANKCLOSE_IDLE"/>
      <Labels />
     </DynPipe_9>
     <DynPipe_10 PipeName="tankclose_gotopathsub" count="6">
      <goal_0 op="9"/>
      <goal_1 op="25"/>
      <goal_2 op="4" nValue="4" nValueAux="3"/>
      <goal_3 op="14" bBlocking="1" fValue="1" szString="TANKCLOSE_CHECK_POS"/>
      <goal_4 op="10" bBlocking="1" fValue="0.1"/>
      <goal_5 op="22" fValueAux="-1" nValue="44" nValueAux="-2"/>
      <Labels />
     </DynPipe_10>
     <DynPipe_11 PipeName="tankclose_gotopathwait" count="2">
      <goal_0 op="10" bBlocking="1" fValue="1"/>
      <goal_1 op="14" bBlocking="1" fValue="1" szString="TANKCLOSE_WAITSPEED_ZERO"/>
      <Labels />
     </DynPipe_11>
     <DynPipe_12 PipeName="test0" count="6">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_3 op="10" bBlocking="1" fValue="4"/>
      <goal_4 op="6" fValue="-1" fValueAux="-1"/>
      <goal_5 op="10" bBlocking="1" fValue="0.5"/>
      <Labels />
     </DynPipe_12>
     <DynPipe_13 PipeName="test1" count="11">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_3 op="8" bBlocking="1"/>
      <goal_4 op="10" bBlocking="1" fValue="4"/>
      <goal_5 op="8" bBlocking="1" fValue="4"/>
      <goal_6 op="10" bBlocking="1" fValue="4"/>
      <goal_7 op="8" bBlocking="1" fValue="1"/>
      <goal_8 op="10" bBlocking="1" fValue="4"/>
      <goal_9 op="8" bBlocking="1" fValue="2"/>
      <goal_10 op="10" bBlocking="1" fValue="4"/>
      <Labels />
     </DynPipe_13>
     <DynPipe_14 PipeName="test10" count="15">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="8" bBlocking="1"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_4 op="10" bBlocking="1" fValue="0.5"/>
      <goal_5 op="8" bBlocking="1" fValue="2"/>
      <goal_6 op="10" bBlocking="1" fValue="3"/>
      <goal_7 op="8" bBlocking="1" fValue="4"/>
      <goal_8 op="10" bBlocking="1" fValue="3"/>
      <goal_9 op="8" bBlocking="1" fValue="2"/>
      <goal_10 op="10" bBlocking="1" fValue="3"/>
      <goal_11 op="8" bBlocking="1" fValue="1"/>
      <goal_12 op="10" bBlocking="1" fValue="3"/>
      <goal_13 op="8" bBlocking="1" fValue="2"/>
      <goal_14 op="10" bBlocking="1" fValue="3"/>
      <Labels />
     </DynPipe_14>
     <DynPipe_15 PipeName="test11" count="6">
      <goal_0 op="12" szString="testi"/>
      <goal_1 op="30" Grouping="1" m_vPosition="0.5,5,0.5" bValue="1" szString="jumpHigh"/>
      <goal_2 op="2" Grouping="1" fValueAux="1" nValue="1"/>
      <goal_3 op="10" bBlocking="1" Grouping="1" fValue="6"/>
      <goal_4 op="29" bBlocking="1" fValue="-1" nValue="1" szString="salute"/>
      <goal_5 op="10" bBlocking="1" fValue="100"/>
      <Labels />
     </DynPipe_15>
     <DynPipe_16 PipeName="test12" count="7">
      <goal_0 op="10" bBlocking="1" fValue="0.5"/>
      <goal_1 op="12" szString="testi"/>
      <goal_2 />
      <goal_3 op="14" fValue="1" szString="TEST_POS"/>
      <goal_4 op="10" bBlocking="1" fValue="0.5"/>
      <goal_5 op="12" szString="refpoint"/>
      <goal_6 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_16>
     <DynPipe_17 PipeName="test123" count="14">
      <goal_0 op="8" bBlocking="1" fValue="4"/>
      <goal_1 op="12" szString="testi"/>
      <goal_2 />
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_4 op="8" bBlocking="1" fValue="4"/>
      <goal_5 op="9" fValue="1"/>
      <goal_6 op="7" fValue="2" fValueAux="2"/>
      <goal_7 op="18" bBlocking="1" fValue="10" bValue="1"/>
      <goal_8 op="31" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <goal_9 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <goal_10 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1"/>
      <goal_11 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <goal_12 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1"/>
      <goal_13 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <Labels />
     </DynPipe_17>
     <DynPipe_18 PipeName="test13" count="5">
      <goal_0 op="10" bBlocking="1" fValue="0.5"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="7" bValue="1"/>
      <goal_3 op="12" szString="move"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_18>
     <DynPipe_19 PipeName="test14" count="5">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="12" szString="Dude"/>
      <goal_2 />
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_4 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_19>
     <DynPipe_20 PipeName="test14b" count="3">
      <goal_0 op="8" bBlocking="1" fValue="1"/>
      <goal_1 op="6" fValue="-1" fValueAux="-1"/>
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <Labels />
     </DynPipe_20>
     <DynPipe_21 PipeName="test3" count="2">
      <goal_0 op="8" bBlocking="1" fValue="2"/>
      <goal_1 op="10" bBlocking="1" fValue="4"/>
      <Labels />
     </DynPipe_21>
     <DynPipe_22 PipeName="test4" count="8">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="0.5"/>
      <goal_4 op="12" szString="probtarget"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="10" bBlocking="1" fValue="100"/>
      <goal_7 op="21"/>
      <Labels />
     </DynPipe_22>
     <DynPipe_23 PipeName="test6" count="6">
      <goal_0 op="12" Grouping="2" szString="testi"/>
      <goal_1 op="2" Grouping="2" fValue="12" fValueAux="10" nValue="1"/>
      <goal_2 op="10" Grouping="2" fValue="2"/>
      <goal_3 op="32" bBlocking="1" Grouping="2" nValue="2"/>
      <goal_4 op="21"/>
      <goal_5 op="10" bBlocking="1" fValue="2"/>
      <Labels />
     </DynPipe_23>
     <DynPipe_24 PipeName="test7" count="4">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="60"/>
      <Labels />
     </DynPipe_24>
     <DynPipe_25 PipeName="test8123" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="18" bBlocking="1" fValue="30" nValue="64" bValue="1"/>
      <goal_4 op="31" bBlocking="1" fValue="4" fValueAux="4" nValue="1"/>
      <Labels />
     </DynPipe_25>
     <DynPipe_26 PipeName="test9" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_4 op="10" bBlocking="1" fValue="6"/>
      <Labels />
     </DynPipe_26>
     <DynPipe_27 PipeName="testAdvance" count="8">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="6" fValue="-1" fValueAux="-1"/>
      <goal_3 op="12" szString="refpoint"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="6" fValue="-1" fValueAux="-1" nValue="1"/>
      <goal_7 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_27>
    </DynamicGoalPipes>
    <TempGenericShapes />
    <DisabledGenericShapes />
    <AI_Objects>
     <Non-entity_AIObject-0 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Entrance_Near_6_LookAt"/>
     <Non-entity_AIObject-1 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Entrance_Near_6_RefPoint"/>
     <Non-entity_AIObject-2 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Right_Quarry_Amb_Jeep_LookAt"/>
     <Non-entity_AIObject-3 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Right_Quarry_Amb_Jeep_RefPoint"/>
     <Non-entity_AIObject-4 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="LZ_Truck_2_RefPoint"/>
     <Non-entity_AIObject-5 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="LZ_Truck_2_LookAt"/>
     <Non-entity_AIObject-6 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Entrance_Retreater_3_RefPoint"/>
     <Non-entity_AIObject-7 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Entrance_Retreater_3_LookAt"/>
     <Non-entity_AIObject-8 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="helo_1_RefPoint"/>
     <Non-entity_AIObject-9 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="helo_1_LookAt"/>
     <Non-entity_AIObject-10 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Entrance_Near_7_RefPoint"/>
     <Non-entity_AIObject-11 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Entrance_Near_7_LookAt"/>
     <Non-entity_AIObject-12 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ai_camp_middle_1_LookAt"/>
     <Non-entity_AIObject-13 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ai_camp_middle_1_RefPoint"/>
     <Non-entity_AIObject-14 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ai_camp_middle_2_RefPoint"/>
     <Non-entity_AIObject-15 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ai_camp_middle_2_LookAt"/>
     <Non-entity_AIObject-16 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_3_suit3_TacOps_ai3_LookAt"/>
     <Non-entity_AIObject-17 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ai_camp_balcony_1_RefPoint"/>
     <Non-entity_AIObject-18 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ai_camp_commander_RefPoint"/>
     <Non-entity_AIObject-19 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ai_railroad_patroller_1_RefPoint"/>
     <Non-entity_AIObject-20 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="maverick_LookAt"/>
     <Non-entity_AIObject-21 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_3_suit3_TacOps_ai3_RefPoint"/>
     <Non-entity_AIObject-22 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ai_camp_commander_LookAt"/>
     <Non-entity_AIObject-23 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Crusher_8_LookAt"/>
     <Non-entity_AIObject-24 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Crusher_8_RefPoint"/>
     <Non-entity_AIObject-25 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ai_camp_balcony_1_LookAt"/>
     <Non-entity_AIObject-26 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ai_railroad_patroller_1_LookAt"/>
     <Non-entity_AIObject-27 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Middle_Quarry_Heli_2_RefPoint"/>
     <Non-entity_AIObject-28 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Middle_Quarry_Heli_2_LookAt"/>
     <Non-entity_AIObject-29 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="maverick_RefPoint"/>
     <Non-entity_AIObject-30 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Quarry_Chase_Jeep_RefPoint"/>
     <Non-entity_AIObject-31 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="LZ_VTOL_Pilot_RefPoint"/>
     <Non-entity_AIObject-32 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="LZ_VTOL_Pilot_LookAt"/>
     <Non-entity_AIObject-33 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Quarry_Chase_Jeep_LookAt"/>
     <Non-entity_AIObject-34 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Land.Asian_LTV3_LookAt"/>
     <Non-entity_AIObject-35 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Land.Asian_LTV3_RefPoint"/>
     <Non-entity_AIObject-36 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Entrance_Far_3_RefPoint"/>
     <Non-entity_AIObject-37 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Entrance_Far_3_LookAt"/>
     <Non-entity_AIObject-38 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Lft_Quarry_Truck_LookAt"/>
     <Non-entity_AIObject-39 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Lft_Quarry_Truck_RefPoint"/>
     <Non-entity_AIObject-40 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Mine_entrance_3_RefPoint"/>
     <Non-entity_AIObject-41 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Mine_entrance_3_LookAt"/>
     <Non-entity_AIObject-42 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Crusher_2_LookAt"/>
     <Non-entity_AIObject-43 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Crusher_2_RefPoint"/>
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       <AgentParameters m_nGroup="173" m_CombatClass="2" m_fAccuracy="2" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="100" m_fCommRange="300" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nSpecies="1" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="150" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="400" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
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        <AgentPerceptionParameters sightRange="70" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <SAIActorTargetRequest />
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         <Signal_0 nSignal="1" strText="OnNanoSuitUnCloak" senderId="5069"/>
         <Signal_1 nSignal="1" strText="OnNanoSuitMode" senderId="5069" iValue="3"/>
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        <AgentPerceptionParameters sightRange="150" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="70" sightRangeVehicle="250" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
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       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
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       <SNavSOStates />
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      </AIPuppet>
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     <Entity_AIObject-4687>
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        <ScriptData t="table">
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         <Signal_0 nSignal="1" strText="OnNanoSuitUnCloak" senderId="5344"/>
         <Signal_1 nSignal="1" strText="OnNanoSuitMode" senderId="5344" iValue="3"/>
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          <State_30 />
          <State_31 />
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        </predictedCharacterStates>
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       <AgentParameters m_nGroup="4001" m_CombatClass="2" m_fAccuracy="2" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="280" m_fCommRange="300" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nSpecies="1" m_nRank="4" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="140" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
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       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
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       <UnreachableHideObjectList />
       <SNavSOStates />
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       <MapDevaluedPoints />
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      </AIPuppet>
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     <Entity_AIObject-5317>
      <AIPuppet m_bTouched="1" m_bCanReceiveSignals="1" m_bMoving="1" m_nObjectType="5" m_vPosition="2827.5557,2650.3169,184.86215" m_vFirePosition="2827.5557,2650.3169,184.86215" m_vBodyDir="0.61566126,-0.78801095,0" m_vMoveDir="0.61566126,-0.78801095,0" m_vView="-0.72877508,-0.68309355,-0.047646429" m_sName="cine_3_suit3_TacOps_ai1" m_entityID="5317" m_groupId="173" m_pLookAtTarget="2354" m_nPathDecision="1110966272" m_bFirstUpdate="1" m_pRefPoint="2353" PipeName="_first_" m_actorTargetReqId="1" m_fLastUpdateTime="zero" m_lastChaseUrgencyDist="-1" m_lastChaseUrgencySpeed="-1" m_delayedStance="-1" m_vehicleAvoidingTime="zero">
       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="Job_StandIdle" m_sCharacterName="SuitSniper" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
         <te n="AI" t="table"/>
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       </AIProxy>
       <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS signalsCount="2">
         <Signal_0 nSignal="1" strText="OnNanoSuitUnCloak" senderId="5317"/>
         <Signal_1 nSignal="1" strText="OnNanoSuitMode" senderId="5317" iValue="3"/>
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       <AgentParameters m_nGroup="173" m_CombatClass="2" m_fAccuracy="2" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="100" m_fCommRange="300" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nSpecies="1" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="150" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
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       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
       </CNavPath>
       <UnreachableHideObjectList />
       <SNavSOStates />
       <SNavSOStates />
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      </AIPuppet>
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     <Entity_AIObject-4582>
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="Job_StandIdle" m_sCharacterName="Cover2" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
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       <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="134217727" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
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          <State_30 />
          <State_31 />
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       <AgentParameters m_nGroup="2788" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="300" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nSpecies="1" m_nRank="4" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="70" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
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       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
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       <UnreachableHideObjectList />
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="SuitHurricaneIdle" m_sCharacterName="SuitHurricane" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
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       <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1060545608" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS signalsCount="2">
         <Signal_0 nSignal="1" strText="OnNanoSuitUnCloak" senderId="4573"/>
         <Signal_1 nSignal="1" strText="OnNanoSuitMode" senderId="4573" iValue="3"/>
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        </predictedCharacterStates>
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       <AgentParameters m_nGroup="2023" m_CombatClass="2" m_fAccuracy="2" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="280" m_fCommRange="300" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nSpecies="1" m_nRank="4" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="140" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
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       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="Job_StandIdle" m_sCharacterName="Cover2" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
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       <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1060545608" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
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          <State_30 />
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        </predictedCharacterStates>
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       <AgentParameters m_nGroup="2780" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="300" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nSpecies="1" m_nRank="4" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="70" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
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       <UnreachableHideObjectList />
       <SNavSOStates />
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       <InitialPath />
       <TargetTracking />
      </AIPuppet>
     </Entity_AIObject-4566>
     <Entity_AIObject-4565>
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="SuitHurricaneIdle" m_sCharacterName="SuitHurricane" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
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       </AIProxy>
       <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1060545608" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS signalsCount="2">
         <Signal_0 nSignal="1" strText="OnNanoSuitUnCloak" senderId="4565"/>
         <Signal_1 nSignal="1" strText="OnNanoSuitMode" senderId="4565" iValue="3"/>
        </SIGNALS>
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          <State_30 />
          <State_31 />
         </SAIPredictedCharacterStates>
        </predictedCharacterStates>
       </SOBJECTSTATE>
       <AgentParameters m_nGroup="2023" m_CombatClass="2" m_fAccuracy="2" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="280" m_fCommRange="300" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nSpecies="1" m_nRank="4" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="140" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.9" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
       </CNavPath>
       <UnreachableHideObjectList />
       <SNavSOStates />
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       <MapDevaluedPoints />
       <InitialPath />
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    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fAnimTime="2.8919994e-005" fTransitionPriority="1" fTransitionWeight="1" fCurrentPlaybackSpeed="1" fCurrentDuration="3.333334" fCurrentDeltaTime="2.8919994e-005" bActivated="1" nSegHighest="1"/>
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        <MotionParam />
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        <MotionParam />
        <MotionParam />
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      </SLocoGroup1>
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     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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     <FIFO />
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     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
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       <te n="shooterId" v="0" t="h"/>
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     <TriggerProxy BoxMin="-1,-9,-4" BoxMax="1,9,4"/>
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       <te n="shooterId" v="0" t="h"/>
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       <te n="triggeredIn" v="0" t="n"/>
       <te n="triggeredOut" v="0" t="n"/>
       <te n="Enabled" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4233">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="1" t="n"/>
       <te n="started" v="0" t="n"/>
       <te n="bIgnoreObstruction" v="1" t="n"/>
       <te n="bEnabled" v="1" t="n"/>
       <te n="bOnce" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4234">
    <EntityProxies>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="triggeredIn" v="0" t="n"/>
       <te n="triggeredOut" v="0" t="n"/>
       <te n="Enabled" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4235">
    <EntityProxies>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="triggeredIn" v="0" t="n"/>
       <te n="triggeredOut" v="0" t="n"/>
       <te n="Enabled" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4238">
    <EntityProxies>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="triggeredIn" v="0" t="n"/>
       <te n="triggeredOut" v="0" t="n"/>
       <te n="Enabled" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4239">
    <EntityProxies>
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="nParticleSlot" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4240">
    <EntityProxies>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="triggeredIn" v="0" t="n"/>
       <te n="triggeredOut" v="0" t="n"/>
       <te n="Enabled" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4241">
    <EntityProxies>
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="nParticleSlot" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4242">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="0" t="n"/>
       <te n="started" v="0" t="n"/>
       <te n="bIgnoreObstruction" v="0" t="n"/>
       <te n="bEnabled" v="1" t="n"/>
       <te n="bOnce" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4243">
    <EntityProxies>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="triggeredIn" v="0" t="n"/>
       <te n="triggeredOut" v="0" t="n"/>
       <te n="Enabled" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4245">
    <EntityProxies>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="triggeredIn" v="0" t="n"/>
       <te n="triggeredOut" v="0" t="n"/>
       <te n="Enabled" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4246">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="0" t="n"/>
       <te n="started" v="0" t="n"/>
       <te n="bIgnoreObstruction" v="0" t="n"/>
       <te n="bEnabled" v="1" t="n"/>
       <te n="bOnce" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4247">
    <EntityProxies>
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="nParticleSlot" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4248">
    <EntityProxies>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="triggeredIn" v="0" t="n"/>
       <te n="triggeredOut" v="0" t="n"/>
       <te n="Enabled" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4249">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="1" t="n"/>
       <te n="started" v="0" t="n"/>
       <te n="bIgnoreObstruction" v="1" t="n"/>
       <te n="bEnabled" v="1" t="n"/>
       <te n="bOnce" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4250">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2776.5872,2230.0818,193.97957" rot="-0.025372656,0.18826635,0.011783712,0.98171949"/>
    </EntityProxies>
   </Entity>
   <Entity id="4251">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2811.1077,2192.7427,208.51212" rot="0.99809206,0.0096983733,0.0012035047,-0.060964637"/>
    </EntityProxies>
   </Entity>
   <Entity id="4252">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4253">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2786.4866,2219.6707,193.36342" rot="0.92721027,-0.030185765,0.0039011212,-0.3733024"/>
    </EntityProxies>
   </Entity>
   <Entity id="4254">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2724.9626,2355.6331,191.93626" rot="0.95842224,-0.0047776983,-0.031063251,0.28361785"/>
    </EntityProxies>
   </Entity>
   <Entity id="4255">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2729.283,2351.824,194.08771" rot="0.9561162,-0.097171485,-0.12785408,0.24505711"/>
    </EntityProxies>
   </Entity>
   <Entity id="4256">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2809.1382,2190.0308,208.68358" rot="0.99839443,-0.0021463113,-0.00017068304,-0.056603946"/>
    </EntityProxies>
   </Entity>
   <Entity id="4257">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2777.5671,2235.5771,193.79123" rot="0.96566719,-0.029811654,0.1037107,-0.23630956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4258">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2725.1257,2357.259,191.94173" rot="0.99866283,-0.00030813026,-0.019080816,-0.048045471"/>
    </EntityProxies>
   </Entity>
   <Entity id="4260">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2720.9773,2361.2292,192.73009" rot="0.93434155,0.0059888996,0.0048280796,0.35629585"/>
    </EntityProxies>
   </Entity>
   <Entity id="4261">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2722.3521,2359.8027,192.73183" rot="0.84900802,-0.0052459328,0.030307468,0.52748394"/>
    </EntityProxies>
   </Entity>
   <Entity id="4262">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4263">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4264">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4265">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4266">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4267">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4268">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4269">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4270">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4272">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4273">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4274">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4275">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4276">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4277">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4278">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4279"/>
   <Entity id="4280">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4281"/>
   <Entity id="4282"/>
   <Entity id="4283"/>
   <Entity id="4284"/>
   <Entity id="4285">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4286">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.8105,2361.0691,235.27847" rot="0.87239563,-0.22977495,-0.16993695,0.39654857"/>
    </EntityProxies>
   </Entity>
   <Entity id="4287">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2709.4778,2303.4192,224.50967" rot="-0.010422214,-0.015986631,0.0029002125,0.99981368"/>
    </EntityProxies>
   </Entity>
   <Entity id="4288">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2386.1563,2257.5,235.8125" rot="0.96126169,0,0,0.27563736"/>
    </EntityProxies>
   </Entity>
   <Entity id="4289">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2582.103,2265.9473,230.63051" rot="0.57386625,-0.007507219,-0.0040566335,0.81890458"/>
    </EntityProxies>
   </Entity>
   <Entity id="4290">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4291">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2374.0313,2322.0313,235.8125"/>
    </EntityProxies>
   </Entity>
   <Entity id="4292">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65493" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65491"/>
         <i v="65492"/>
         <i v="65493"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,6.3330063e-008" viewQuatFinal="1,0,0,6.3330063e-008" baseQuat="1,0,0,6.3330063e-008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2397.1704,2274.7561,234.50337" m_prevEntLocation.q="1,0,0,6.3330063e-008" m_animLocation.t="2397.1704,2274.7561,234.50337" m_animLocation.q="1,0,0,6.3330063e-008" m_prevAnimLocation.t="2397.1704,2274.7561,234.50337" m_prevAnimLocation.q="1,0,0,6.3330063e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2397.1704,2274.7561,234.50337"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4293">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2408.9858,2305.0117,235.80736" rot="0.55604357,2.4586918e-006,2.3841858e-006,-0.83115321"/>
    </EntityProxies>
   </Entity>
   <Entity id="4294">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2413.7188,2262.3743,236.49019" rot="0.99999928,3.9624891e-005,8.1675811e-005,0.0011668449"/>
    </EntityProxies>
   </Entity>
   <Entity id="4295">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2386.7854,2256.1675,236.6801" rot="0.97251081,-0.0031729937,-0.0019192098,0.23282832"/>
    </EntityProxies>
   </Entity>
   <Entity id="4296">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2405.7185,2359.7817,238.17117" rot="0.642847,-0.00081345253,-0.00019249876,-0.76599419"/>
    </EntityProxies>
   </Entity>
   <Entity id="4297">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2573.1545,2235.5168,230.49762" rot="1,-1.7732382e-005,-1.6883016e-005,4.4703484e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="4298">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2825.3,2660.7385,184.79434" rot="0.70098221,0.00080640329,0.00078159623,0.71317792"/>
    </EntityProxies>
   </Entity>
   <Entity id="4299">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2379.3521,2364.0925,234.50111" rot="0.99995714,-0.001610555,1.4639191e-005,0.0091174878"/>
    </EntityProxies>
   </Entity>
   <Entity id="4300">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2662.6975,2434.0833,192.96054" rot="0.96363902,0.00030859804,0.0019464061,0.26720175"/>
    </EntityProxies>
   </Entity>
   <Entity id="4301">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2451.7219,2343.4668,236.30478" m_animLocation.t="2451.7219,2343.4668,236.30478" m_prevAnimLocation.t="2451.7219,2343.4668,236.30478" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2451.7219,2343.4668,236.30478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4331">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2360.0002,2257.7258,235.2859" rot="0.62821358,-0.004391768,0.0085383039,0.77798182"/>
    </EntityProxies>
   </Entity>
   <Entity id="4332">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2794.9751,2365.5796,192.16412" rot="0.66262001,0,0,-0.74895585"/>
    </EntityProxies>
   </Entity>
   <Entity id="4333">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.249,2355.0854,235.37927" rot="0.71416426,-0.12343671,0.43204102,-0.53672469"/>
    </EntityProxies>
   </Entity>
   <Entity id="4334">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2395.2505,2356.7827,236.12231" rot="0.53954583,0.4561314,0.52349633,-0.47622076"/>
    </EntityProxies>
   </Entity>
   <Entity id="4335">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2398.6829,2364.5881,235.27979" rot="0.75344187,-0.0068136533,-0.0083932653,-0.6574257"/>
    </EntityProxies>
   </Entity>
   <Entity id="4336">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2374.9275,2339.5432,235.80821" rot="0.12679143,0.00054913759,-1.0132752e-005,0.99192941"/>
    </EntityProxies>
   </Entity>
   <Entity id="4337">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.0625,2256.9688,236.53125"/>
    </EntityProxies>
   </Entity>
   <Entity id="4338">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64558" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64555"/>
         <i v="64558"/>
         <i v="64554"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13052613,0,0,0.99144489" viewQuatFinal="0.13052613,0,0,0.99144489" baseQuat="0.13052613,0,0,0.99144489"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2308.5374,2504.718,315.55753" m_prevEntLocation.q="0.13052613,0,0,0.99144489" m_animLocation.t="2308.5374,2504.718,315.55753" m_animLocation.q="0.13052613,0,0,0.99144489" m_prevAnimLocation.t="2308.5374,2504.718,315.55753" m_prevAnimLocation.q="0.13052613,0,0,0.99144489" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2308.5374,2504.718,315.55753"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4339">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2396.3127,2365.5627,239.00667" rot="0.13915567,-4.3230702e-005,0.00012506505,0.99027056"/>
    </EntityProxies>
   </Entity>
   <Entity id="4340">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2443.8838,2254.8655,235.15128" rot="-0.4733215,0.46800533,-0.52587086,0.52952594"/>
    </EntityProxies>
   </Entity>
   <Entity id="4341">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-0.00027204433"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.8062071e+028"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64859"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="2369.4802,2292.7734,235.18669" rot="0.69445473,-0.016444383,0.01772894,-0.71912998" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4342">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2809.082,2637.6187,183.0661" rot="1,0,0,-3.7748951e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4343">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2398.0894,2363.9907,235.328" rot="0.71361208,0.69777459,0.029175509,0.05493049"/>
    </EntityProxies>
   </Entity>
   <Entity id="4344">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64773" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64770"/>
         <i v="64771"/>
         <i v="64772"/>
         <i v="64773"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.36650166,0,0,0.93041742" viewQuatFinal="0.36650166,0,0,0.93041742" baseQuat="0.36650166,0,0,0.93041742"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2384.634,2353.6506,238.17805" m_prevEntLocation.q="0.36650166,0,0,0.93041742" m_animLocation.t="2384.634,2353.6506,238.17805" m_animLocation.q="0.36650166,0,0,0.93041742" m_prevAnimLocation.t="2384.634,2353.6506,238.17805" m_prevAnimLocation.q="0.36650166,0,0,0.93041742" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2384.634,2353.6506,238.17805"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4345">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2373.4063,2329.5625,235.8125" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4346">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2539.0371,2193.4492,227.6348" rot="1,-1.7509939e-005,2.6447147e-005,2.3363355e-006"/>
    </EntityProxies>
   </Entity>
   <Entity id="4347">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2615.8713,2196.4441,226.57944" rot="0.13239829,-0.34214181,-0.61180812,0.70078564"/>
    </EntityProxies>
   </Entity>
   <Entity id="4348">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2542.0576,2178.5154,227.44948" rot="0.93675536,-0.00029925656,0.0071847164,0.34991106"/>
    </EntityProxies>
   </Entity>
   <Entity id="4349">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2794.1458,2363.946,193.47987" rot="0.58215874,-0.76812023,0.026166216,0.26532596"/>
    </EntityProxies>
   </Entity>
   <Entity id="4350">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2392.4048,2362.6685,235.278" rot="0.9912802,-0.00085707015,-0.00091861188,0.13176481"/>
    </EntityProxies>
   </Entity>
   <Entity id="4351">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2541.324,2178.4807,226.31447" rot="0.9145115,-0.00048309308,-0.0022247469,0.40455347"/>
    </EntityProxies>
   </Entity>
   <Entity id="4352">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2433.9592,2257.9741,236.74242" rot="0.99980313,-3.2782557e-007,2.9802317e-008,0.019841595"/>
    </EntityProxies>
   </Entity>
   <Entity id="4353">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2366.4729,2336.7915,234.47083" rot="0.70538431,0.049325325,-0.049325302,-0.70538431"/>
    </EntityProxies>
   </Entity>
   <Entity id="4354">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2425.8931,2267.2253,235.69279" rot="0.99999982,0.00030107799,-0.00044579813,0.00023974484"/>
    </EntityProxies>
   </Entity>
   <Entity id="4355">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64407" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64402"/>
         <i v="64405"/>
         <i v="64407"/>
         <i v="64404"/>
         <i v="64403"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68199831,0,0,-0.73135376" viewQuatFinal="0.68199831,0,0,-0.73135376" baseQuat="0.68199831,0,0,-0.73135376"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2452.5269,2192.7151,226.16493" m_prevEntLocation.q="0.68199831,0,0,-0.73135376" m_animLocation.t="2452.5269,2192.7151,226.16493" m_animLocation.q="0.68199831,0,0,-0.73135376" m_prevAnimLocation.t="2452.5269,2192.7151,226.16493" m_prevAnimLocation.q="0.68199831,0,0,-0.73135376" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2452.5269,2192.7151,226.16493"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4356">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2373.6912,2316.3452,234.50339" rot="0.73727733,0,0,-0.67559022"/>
    </EntityProxies>
   </Entity>
   <Entity id="4357">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2392.375,2362.5313,238.15625" rot="0.26723826,0,0,0.9636305"/>
    </EntityProxies>
   </Entity>
   <Entity id="4358">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2421.5081,2285.9341,234.5071" rot="0.37375847,0.00042415303,-0.0016126445,0.92752457"/>
    </EntityProxies>
   </Entity>
   <Entity id="4359">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64544" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64535"/>
         <i v="64536"/>
         <i v="64538"/>
         <i v="64539"/>
         <i v="64542"/>
         <i v="64544"/>
         <i v="64537"/>
         <i v="64541"/>
         <i v="64540"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2609.073,2223.249,237" m_animLocation.t="2609.073,2223.249,237" m_prevAnimLocation.t="2609.073,2223.249,237" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
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       <Part>
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       <Part driving="1">
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
        <VehiclePart m_state="3"/>
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       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64369"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2521.3586,2428.1948,185.33046" rot="0.96762407,-1.8189894e-012,0,0.25239596" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager />
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     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     </ScriptProxy>
     <PhysicsProxy pos="2841.2761,2656.8433,181.91145" rot="-0.0789188,0.00090232951,-0.0014890699,0.99687958"/>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
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     </ScriptProxy>
     <PhysicsProxy pos="2835.3804,2309.4268,190.31755" rot="0.034178179,0.022516845,-0.0062551387,0.99914247"/>
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   <Entity id="4405">
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     <RenderProxy />
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      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="-23548.836"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-23558.992"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
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       <Part>
        <VehiclePart />
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       </Part>
       <Part>
        <VehiclePart />
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       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
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       </Part>
       <Part>
        <VehiclePart />
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       </Part>
       <Part>
        <VehiclePart />
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       </Part>
       <Part>
        <VehiclePart />
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       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
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       <Part>
        <VehiclePart m_state="3"/>
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       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
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       <Part>
        <VehiclePart m_state="3"/>
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       <Part>
        <VehiclePart m_state="3"/>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64370"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2428.4451,2352.8044,234.62662" rot="0.98148984,-0.015324552,0.0029802697,0.19087699" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4406">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64485" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64483"/>
         <i v="64485"/>
         <i v="64484"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="750" maxHealth="750"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.84339148,0,0,0.53729957" viewQuatFinal="0.84339148,0,0,0.53729957" baseQuat="0.84339148,0,0,0.53729957"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2637.8975,2246.6758,232.88185" m_prevEntLocation.q="0.84339148,0,0,0.53729957" m_animLocation.t="2637.8975,2246.6758,232.88185" m_animLocation.q="0.84339148,0,0,0.53729957" m_prevAnimLocation.t="2637.8975,2246.6758,232.88185" m_prevAnimLocation.q="0.84339148,0,0,0.53729957" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2637.8975,2246.6758,232.88185"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4407">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2361.4414,2356.6035,234.4113"/>
    </EntityProxies>
   </Entity>
   <Entity id="4408">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2523.0723,2405.738,186.82253" rot="0.52144587,0.52135646,-0.4775635,-0.47771814"/>
    </EntityProxies>
   </Entity>
   <Entity id="4409">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2836.9858,2644.8303,184.79651" rot="0.97814763,0,0,0.20791167"/>
    </EntityProxies>
   </Entity>
   <Entity id="4410">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64388" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64379"/>
         <i v="64380"/>
         <i v="64382"/>
         <i v="64383"/>
         <i v="64386"/>
         <i v="64388"/>
         <i v="64381"/>
         <i v="64385"/>
         <i v="64384"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727733,0,0,-0.67559022" viewQuatFinal="0.73727733,0,0,-0.67559022" baseQuat="0.73727733,0,0,-0.67559022"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2496.1897,2438.5449,186.466" m_prevEntLocation.q="0.73727733,0,0,-0.67559022" m_animLocation.t="2496.1897,2438.5449,186.466" m_animLocation.q="0.73727733,0,0,-0.67559022" m_prevAnimLocation.t="2496.1897,2438.5449,186.466" m_prevAnimLocation.q="0.73727733,0,0,-0.67559022" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2496.1897,2438.5449,186.466"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4411">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="-23466.992"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-23487.148"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="-1688.7222"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64389"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2473.8469,2487.0107,205.32094" rot="-0.31375492,0.0012267537,0.063843414,0.94735438" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4412">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2475.0332,2412.8909,204.49014" rot="0.56486654,-0.67001289,0.4098984,0.25296625"/>
    </EntityProxies>
   </Entity>
   <Entity id="4413">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2583.4185,2205.3772,230.48843" rot="0.97029573,-4.6566126e-010,-2.3283064e-010,0.24192187"/>
    </EntityProxies>
   </Entity>
   <Entity id="4414">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64392"/>
       <Accessory Name="Silencer" Id="64390"/>
       <Accessory Name="Reflex" Id="64391"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2567.2031,2434.1118,186.56538" rot="-0.037315637,0.70576841,0.036738072,0.70650464"/>
    </EntityProxies>
   </Entity>
   <Entity id="4415">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64420" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64412"/>
         <i v="64414"/>
         <i v="64415"/>
         <i v="64418"/>
         <i v="64419"/>
         <i v="64420"/>
         <i v="64413"/>
         <i v="64417"/>
         <i v="64416"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2442.1328,2404.6838,208.10252" m_animLocation.t="2442.1328,2404.6838,208.10252" m_prevAnimLocation.t="2442.1328,2404.6838,208.10252" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2442.1328,2404.6838,208.10252"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4416">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2570.0188,2299.0127,230.32353" rot="-0.08904624,0.010955437,-0.008396565,0.99593186"/>
    </EntityProxies>
   </Entity>
   <Entity id="4417">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64481" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64478"/>
         <i v="64481"/>
         <i v="64477"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13052613,0,0,0.99144489" viewQuatFinal="0.13052613,0,0,0.99144489" baseQuat="0.13052613,0,0,0.99144489"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2254.9866,2486.7231,321.6199" m_prevEntLocation.q="0.13052613,0,0,0.99144489" m_animLocation.t="2254.9866,2486.7231,321.6199" m_animLocation.q="0.13052613,0,0,0.99144489" m_prevAnimLocation.t="2254.9866,2486.7231,321.6199" m_prevAnimLocation.q="0.13052613,0,0,0.99144489" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2254.9866,2486.7231,321.6199"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4418">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-23383.273"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.3079237e-018"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.2424927e-007,-1.8324854,1.4824477"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64421"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="2828.5342,2221.001,192.97037" rot="0.73124081,-4.9630845e-024,-2.6469778e-023,-0.68211943" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4419">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64443" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64435"/>
         <i v="64437"/>
         <i v="64438"/>
         <i v="64441"/>
         <i v="64442"/>
         <i v="64443"/>
         <i v="64436"/>
         <i v="64440"/>
         <i v="64439"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2443.6982,2406.303,208.10252" m_animLocation.t="2443.6982,2406.303,208.10252" m_prevAnimLocation.t="2443.6982,2406.303,208.10252" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2443.6982,2406.303,208.10252"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4420">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96592581,0,0,0.25881904" viewQuatFinal="0.96592581,0,0,0.25881904" baseQuat="0.96592581,0,0,0.25881904"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2736.0381,2006.6563,272.91217" m_prevEntLocation.q="0.96592581,0,0,0.25881904" m_animLocation.t="2736.0381,2006.6563,272.91217" m_animLocation.q="0.96592581,0,0,0.25881904" m_prevAnimLocation.t="2736.0381,2006.6563,272.91217" m_prevAnimLocation.q="0.96592581,0,0,0.25881904" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2736.0381,2006.6563,272.91217"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4421">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Silencer" Id="64450"/>
       <Accessory Name="AssaultScope" Id="64451"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2576.2788,2207.7009,230.86057" rot="0.70915383,0.43185213,-0.43617216,-0.34692734"/>
    </EntityProxies>
   </Entity>
   <Entity id="4422">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2516.8013,2406.8435,186.82268" rot="-0.42063341,-0.42059511,0.56843466,0.56837428"/>
    </EntityProxies>
   </Entity>
   <Entity id="4423">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2610.7056,2424.2429,185.47202" rot="0.099117197,-5.0097702e-007,2.3445514e-008,0.99507576"/>
    </EntityProxies>
   </Entity>
   <Entity id="4424">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64464" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64458"/>
         <i v="64462"/>
         <i v="64463"/>
         <i v="64464"/>
         <i v="64459"/>
         <i v="64461"/>
         <i v="64460"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78260809,0,0,0.62251467" viewQuatFinal="0.78260809,0,0,0.62251467" baseQuat="0.78260809,0,0,0.62251467"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2588.4697,2216.6274,236.97244" m_prevEntLocation.q="0.78260815,0,0,0.62251467" m_animLocation.t="2588.4697,2216.6274,236.97244" m_animLocation.q="0.78260815,0,0,0.62251467" m_prevAnimLocation.t="2588.4697,2216.6274,236.97244" m_prevAnimLocation.q="0.78260815,0,0,0.62251467" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2588.4697,2216.6274,236.97244"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4425">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64475" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64468"/>
         <i v="64472"/>
         <i v="64473"/>
         <i v="64474"/>
         <i v="64475"/>
         <i v="64469"/>
         <i v="64471"/>
         <i v="64470"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2908.4253,2276.0029,192.9115" m_animLocation.t="2908.4253,2276.0029,192.9115" m_prevAnimLocation.t="2908.4253,2276.0029,192.9115" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2908.4253,2276.0029,192.9115"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4426">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2682.9041,2338.0896,221.8463" rot="0.57361466,-0.10741114,-0.00544676,0.81203413"/>
    </EntityProxies>
   </Entity>
   <Entity id="4427">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2719.4478,2361.9414,193.11205" rot="0.28134471,-0.59587479,-0.3594664,0.66072863"/>
    </EntityProxies>
   </Entity>
   <Entity id="4428">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2601.8018,2267.0623,232.29762" rot="0.94689083,0.0036885585,0.00069467031,-0.32153326"/>
    </EntityProxies>
   </Entity>
   <Entity id="4429">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2569.1179,2293.6914,230.45917" rot="0.99786574,-0.023177056,0.0014175661,0.061032072"/>
    </EntityProxies>
   </Entity>
   <Entity id="4430">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64491" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64486"/>
         <i v="64489"/>
         <i v="64491"/>
         <i v="64488"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="rocket" Bullets="3"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13917299,0,0,0.99026811" viewQuatFinal="0.13917299,0,0,0.99026811" baseQuat="0.13917299,0,0,0.99026811"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2552.5796,2465.281,186.4955" m_prevEntLocation.q="0.13917299,0,0,0.99026811" m_animLocation.t="2552.5796,2465.281,186.4955" m_animLocation.q="0.13917299,0,0,0.99026811" m_prevAnimLocation.t="2552.5796,2465.281,186.4955" m_prevAnimLocation.q="0.13917299,0,0,0.99026811" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2552.5796,2465.281,186.4955"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4431">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2313.0623,2508.8555,311.08957" rot="0.41788563,0.79863238,-0.0048190407,-0.43305272"/>
    </EntityProxies>
   </Entity>
   <Entity id="4432">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2809.4688,2323.8193,194.44051" rot="0.99999815,1.4901161e-008,7.4505806e-009,-0.0019114048"/>
    </EntityProxies>
   </Entity>
   <Entity id="4433">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2575.0823,2440.3994,185.30495" rot="0.68083876,-0.00074929005,-0.00049303757,-0.73243278"/>
    </EntityProxies>
   </Entity>
   <Entity id="4434">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2526.1755,2402.1021,186.82941" rot="-0.43556282,-0.43562266,0.55705369,0.55696422"/>
    </EntityProxies>
   </Entity>
   <Entity id="4435">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2685.1257,2338.0876,223.74516" rot="-0.42496073,-0.34594691,0.69532704,0.46502629"/>
    </EntityProxies>
   </Entity>
   <Entity id="4436">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2803.9795,2324.1025,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4437">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.0413,2258.5125,234.47198" rot="0.70538414,0.049325254,0.04932531,0.70538449"/>
    </EntityProxies>
   </Entity>
   <Entity id="4438">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2887.1787,2248.6052,186.47861" rot="-0.30124766,-0.015367941,0.042878356,0.95245737"/>
    </EntityProxies>
   </Entity>
   <Entity id="4439">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2838.9517,2643.2261,181.92023" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4440">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2816.6235,2207.8992,200.84056" rot="0.88523138,-0.0011159541,0.00064328552,0.46514922"/>
    </EntityProxies>
   </Entity>
   <Entity id="4441">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2419.5979,2274.1746,234.47304" rot="0.99999988,-3.5498291e-005,-0.00026228363,0.000369229"/>
    </EntityProxies>
   </Entity>
   <Entity id="4442">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64514" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64505"/>
         <i v="64506"/>
         <i v="64508"/>
         <i v="64509"/>
         <i v="64512"/>
         <i v="64514"/>
         <i v="64507"/>
         <i v="64511"/>
         <i v="64510"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.41469327,0,0,-0.90996128" viewQuatFinal="0.41469327,0,0,-0.90996128" baseQuat="0.41469327,0,0,-0.90996128"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2786.2986,2216.5444,193.5625" m_prevEntLocation.q="-0.4146933,0,0,0.90996128" m_animLocation.t="2786.2986,2216.5444,193.5625" m_animLocation.q="-0.4146933,0,0,0.90996128" m_prevAnimLocation.t="2786.2986,2216.5444,193.5625" m_prevAnimLocation.q="-0.4146933,0,0,0.90996128" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2786.2986,2216.5444,193.5625"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4443">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2839.0154,2642.3711,181.92023" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4444">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64527" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64519"/>
         <i v="64521"/>
         <i v="64522"/>
         <i v="64525"/>
         <i v="64526"/>
         <i v="64527"/>
         <i v="64520"/>
         <i v="64524"/>
         <i v="64523"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.84339178,0,0,0.5372991" viewQuatFinal="0.84339178,0,0,0.5372991" baseQuat="0.84339178,0,0,0.5372991"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2816.0779,2349.196,192.31157" m_prevEntLocation.q="0.84339178,0,0,0.5372991" m_animLocation.t="2816.0779,2349.196,192.31157" m_animLocation.q="0.84339178,0,0,0.5372991" m_prevAnimLocation.t="2816.0779,2349.196,192.31157" m_prevAnimLocation.q="0.84339178,0,0,0.5372991" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2816.0779,2349.196,192.31157"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4445">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2880.3481,2243.551,185.3614" rot="-0.33084029,-0.014511325,0.05641482,0.9418872"/>
    </EntityProxies>
   </Entity>
   <Entity id="4446">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2882.1423,2245.3054,185.26895" rot="-0.27840748,-0.0030885823,0.016159166,0.96032214"/>
    </EntityProxies>
   </Entity>
   <Entity id="4447">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2885.8228,2248.293,186.42744" rot="0.092322215,-0.031246487,0.0057859272,0.99522197"/>
    </EntityProxies>
   </Entity>
   <Entity id="4448">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2448.0879,2297.7634,234.50688" rot="0.97814757,0,0,0.20791177"/>
    </EntityProxies>
   </Entity>
   <Entity id="4449">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2807.0603,2326.7893,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4450">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2514.9163,2412.2253,185.33359" rot="0.20476963,-0.00093722355,0.000440687,0.97880965"/>
    </EntityProxies>
   </Entity>
   <Entity id="4451">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2473.5588,2411.3616,205.18686" rot="0.41231513,-0.49255279,0.59799546,-0.47936359"/>
    </EntityProxies>
   </Entity>
   <Entity id="4452">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64567" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64561"/>
         <i v="64565"/>
         <i v="64566"/>
         <i v="64567"/>
         <i v="64562"/>
         <i v="64564"/>
         <i v="64563"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.09584529,0,0,0.99539626" viewQuatFinal="0.09584529,0,0,0.99539626" baseQuat="0.09584529,0,0,0.99539626"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2831.3882,2363.0601,191.88467" m_prevEntLocation.q="0.095845297,0,0,0.99539626" m_animLocation.t="2831.3882,2363.0601,191.88467" m_animLocation.q="0.095845297,0,0,0.99539626" m_prevAnimLocation.t="2831.3882,2363.0601,191.88467" m_prevAnimLocation.q="0.095845297,0,0,0.99539626" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2831.3882,2363.0601,191.88467"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4453">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.2188,2257.0313,236.51161" rot="0.93969262,-2.5235641e-010,0,0.34202018"/>
    </EntityProxies>
   </Entity>
   <Entity id="4454">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.1267,2322.6357,235.80911" rot="0.99913698,0.00024941575,-0.00019517551,-0.041538969"/>
    </EntityProxies>
   </Entity>
   <Entity id="4455">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2407,2361.0938,238.18359"/>
    </EntityProxies>
   </Entity>
   <Entity id="4456">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64430" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64427"/>
         <i v="64430"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.47711748,0,0,0.87883955" viewQuatFinal="0.47711748,0,0,0.87883955" baseQuat="0.47711748,0,0,0.87883955"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2693.1284,2521.5527,321.85654" m_prevEntLocation.q="0.47711748,0,0,0.87883955" m_animLocation.t="2693.1284,2521.5527,321.85654" m_animLocation.q="0.47711748,0,0,0.87883955" m_prevAnimLocation.t="2693.1284,2521.5527,321.85654" m_prevAnimLocation.q="0.47711748,0,0,0.87883955" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2693.1284,2521.5527,321.85654"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4457">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64426" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64423"/>
         <i v="64425"/>
         <i v="64426"/>
         <i v="64424"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78801066,0,0,0.61566162" viewQuatFinal="0.78801066,0,0,0.61566162" baseQuat="0.78801066,0,0,0.61566162"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2572.3328,2174.9041,234.6071" m_prevEntLocation.q="0.78801066,0,0,0.61566162" m_animLocation.t="2572.3328,2174.9041,234.6071" m_animLocation.q="0.78801066,0,0,0.61566162" m_prevAnimLocation.t="2572.3328,2174.9041,234.6071" m_prevAnimLocation.q="0.78801066,0,0,0.61566162" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2572.3328,2174.9041,234.6071"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4458">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64578" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64571"/>
         <i v="64575"/>
         <i v="64576"/>
         <i v="64577"/>
         <i v="64578"/>
         <i v="64572"/>
         <i v="64574"/>
         <i v="64573"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2443.178,2408.0879,208.10254" m_animLocation.t="2443.178,2408.0879,208.10254" m_prevAnimLocation.t="2443.178,2408.0879,208.10254" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2443.178,2408.0879,208.10254"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4459">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2637.7161,2242.8027,230.51019" rot="0.059359413,-0.0014559013,-0.018019943,0.99807298"/>
    </EntityProxies>
   </Entity>
   <Entity id="4460">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64591" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64583"/>
         <i v="64585"/>
         <i v="64586"/>
         <i v="64589"/>
         <i v="64590"/>
         <i v="64591"/>
         <i v="64584"/>
         <i v="64588"/>
         <i v="64587"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.034899019,0,0,-0.99939084" viewQuatFinal="0.034899019,0,0,-0.99939084" baseQuat="0.034899019,0,0,-0.99939084"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2777.3452,2338.0942,194.57265" m_prevEntLocation.q="-0.034899019,0,0,0.99939084" m_animLocation.t="2777.3452,2338.0942,194.57265" m_animLocation.q="-0.034899019,0,0,0.99939084" m_prevAnimLocation.t="2777.3452,2338.0942,194.57265" m_prevAnimLocation.q="-0.034899019,0,0,0.99939084" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2777.3452,2338.0942,194.57265"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4461">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.2808,2357.5942,239.01851" rot="0.78917503,0.011208965,-0.0029025674,-0.61405921"/>
    </EntityProxies>
   </Entity>
   <Entity id="4462">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2620.6963,2331.2563,223.87279" rot="0.66206545,0.67862123,-0.23041166,-0.21920986"/>
    </EntityProxies>
   </Entity>
   <Entity id="4463">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2373.5498,2257.5222,234.50337" rot="0.91706002,0,0,0.39874914"/>
    </EntityProxies>
   </Entity>
   <Entity id="4464">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2808.978,2204.6313,200.84731" rot="0.93023586,-0.0084791882,0.010903861,0.36670214"/>
    </EntityProxies>
   </Entity>
   <Entity id="4465">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2538.334,2191.4419,227.63107" rot="0.94248819,1.5303496e-005,-1.5020369e-005,0.33423945"/>
    </EntityProxies>
   </Entity>
   <Entity id="4466">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2726.2361,2356.0479,192.04213" rot="0.5305177,-0.0726327,-0.016368987,0.84439772"/>
    </EntityProxies>
   </Entity>
   <Entity id="4467">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64606" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64597"/>
         <i v="64598"/>
         <i v="64600"/>
         <i v="64601"/>
         <i v="64604"/>
         <i v="64606"/>
         <i v="64599"/>
         <i v="64603"/>
         <i v="64602"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710683,0,0,-0.70710677" viewQuatFinal="0.70710683,0,0,-0.70710677" baseQuat="0.70710683,0,0,-0.70710677"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2495.4377,2437.1987,186.466" m_prevEntLocation.q="0.70710677,0,0,-0.70710677" m_animLocation.t="2495.4377,2437.1987,186.466" m_animLocation.q="0.70710677,0,0,-0.70710677" m_prevAnimLocation.t="2495.4377,2437.1987,186.466" m_prevAnimLocation.q="0.70710677,0,0,-0.70710677" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2495.4377,2437.1987,186.466"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4468">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2559.6211,2271.6602,232.87134" rot="0.028876828,-0.0038240352,0.016498689,0.99944001"/>
    </EntityProxies>
   </Entity>
   <Entity id="4469">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2544.4482,2468.5991,185.31116" rot="0.26280656,0.0030537697,-0.0042912965,0.96483421"/>
    </EntityProxies>
   </Entity>
   <Entity id="4470">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2839.1282,2658.2927,182.13672" rot="0.99357188,0,0,-0.113203"/>
    </EntityProxies>
   </Entity>
   <Entity id="4471">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2379.373,2282.3794,234.50281" rot="0.68199807,1.8626449e-009,9.3132246e-010,-0.731354"/>
    </EntityProxies>
   </Entity>
   <Entity id="4472">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2806.8784,2324.5322,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4473">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2793.406,2328.3894,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4474">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2548.7073,2398.3438,185.36688" rot="-0.0084471982,0.0028138829,0.022588702,0.9997052"/>
    </EntityProxies>
   </Entity>
   <Entity id="4475">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2519.6013,2438.6799,185.32748" rot="0.33380702,0,0,0.94264144"/>
    </EntityProxies>
   </Entity>
   <Entity id="4476">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64618"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2601.7695,2219.2566,237.24084" rot="0.62454379,0.47308549,0.30929217,0.53895599"/>
    </EntityProxies>
   </Entity>
   <Entity id="4477">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64621"/>
       <Accessory Name="Silencer" Id="64619"/>
       <Accessory Name="Reflex" Id="64620"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2567.126,2434.1584,186.60434" rot="-0.17123149,0.68456388,0.17086446,0.68764627"/>
    </EntityProxies>
   </Entity>
   <Entity id="4478">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64635"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2829.3394,2351.1882,192.39404" rot="0.68618351,-0.033143509,0.72577709,0.036072243"/>
    </EntityProxies>
   </Entity>
   <Entity id="4479">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64396" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64393"/>
         <i v="64396"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.11315658,0,0,0.99357718" viewQuatFinal="0.11315658,0,0,0.99357718" baseQuat="0.11315658,0,0,0.99357718"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2254.7864,2485.8774,321.46481" m_prevEntLocation.q="0.11315659,0,0,0.99357718" m_animLocation.t="2254.7864,2485.8774,321.46481" m_animLocation.q="0.11315659,0,0,0.99357718" m_prevAnimLocation.t="2254.7864,2485.8774,321.46481" m_prevAnimLocation.q="0.11315659,0,0,0.99357718" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2254.7864,2485.8774,321.46481"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4480">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2813.0071,2204.6733,200.83142" rot="0.91576445,-9.376611e-005,0.00032348305,-0.40171558"/>
    </EntityProxies>
   </Entity>
   <Entity id="4481">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2817.5706,2646.5078,183.11658" rot="0.90258539,0,0,-0.43051088"/>
    </EntityProxies>
   </Entity>
   <Entity id="4482">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2394.75,2355.4375,235.24608" rot="-0.24192186,0,0,0.97029579"/>
    </EntityProxies>
   </Entity>
   <Entity id="4483">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2479.0203,2400.1912,205.79927" rot="0.65518683,-0.088943534,-0.028582893,-0.74966812"/>
    </EntityProxies>
   </Entity>
   <Entity id="4484">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64638"/>
       <Accessory Name="Silencer" Id="64636"/>
       <Accessory Name="Reflex" Id="64637"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2567.2942,2434.1282,186.53433" rot="-0.11670621,0.69740915,0.11670635,0.69740933"/>
    </EntityProxies>
   </Entity>
   <Entity id="4485">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.25,2357.9375,238.15625" rot="0.85264021,0,0,-0.52249855"/>
    </EntityProxies>
   </Entity>
   <Entity id="4486">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2839.1465,2657.7983,182.12213" rot="0.97029579,0,0,-0.2419216"/>
    </EntityProxies>
   </Entity>
   <Entity id="4487">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.9065,2361.345,236.34653" rot="0.99993569,0.001023412,-0.00017267845,0.011292423"/>
    </EntityProxies>
   </Entity>
   <Entity id="4488">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2404.0403,2256.8665,235.64001" rot="0.62647337,0.0030108127,-0.0017352659,0.7794351"/>
    </EntityProxies>
   </Entity>
   <Entity id="4489">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64648" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64645"/>
         <i v="64646"/>
         <i v="64648"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.1564346,0,0,-0.9876883" viewQuatFinal="0.1564346,0,0,-0.9876883" baseQuat="0.1564346,0,0,-0.9876883"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2552.3354,2469.5237,186.4955" m_prevEntLocation.q="-0.1564346,0,0,0.9876883" m_animLocation.t="2552.3354,2469.5237,186.4955" m_animLocation.q="-0.1564346,0,0,0.9876883" m_prevAnimLocation.t="2552.3354,2469.5237,186.4955" m_prevAnimLocation.q="-0.1564346,0,0,0.9876883" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2552.3354,2469.5237,186.4955"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4490">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2804.1599,2325.4778,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4491">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2666.145,2207.0488,231.0045" rot="0.74829996,-0.11715965,0.075421035,0.64856184"/>
    </EntityProxies>
   </Entity>
   <Entity id="4492">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2619.5898,2329.4363,223.83267" rot="0.6658169,0.67951542,-0.22451559,-0.21104358"/>
    </EntityProxies>
   </Entity>
   <Entity id="4493">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64659"/>
       <Accessory Name="Reflex" Id="64658"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2848.7266,2283.8511,187.22063" rot="0.70808709,-0.12829414,-0.6825186,-0.12775649"/>
    </EntityProxies>
   </Entity>
   <Entity id="4494">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2886.4087,2248.8579,185.32333" rot="-0.31140721,-0.013586819,0.040336225,0.94932288"/>
    </EntityProxies>
   </Entity>
   <Entity id="4495">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2417.3193,2256.3599,236.50615" rot="0.99052078,-0.00011348987,-3.5056833e-005,-0.13736276"/>
    </EntityProxies>
   </Entity>
   <Entity id="4496">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64663" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64660"/>
         <i v="64661"/>
         <i v="64663"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73135376,0,0,-0.68199831" viewQuatFinal="0.73135376,0,0,-0.68199831" baseQuat="0.73135376,0,0,-0.68199831"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2498.6038,2437.5344,186.466" m_prevEntLocation.q="0.73135376,0,0,-0.68199831" m_animLocation.t="2498.6038,2437.5344,186.466" m_animLocation.q="0.73135376,0,0,-0.68199831" m_prevAnimLocation.t="2498.6038,2437.5344,186.466" m_prevAnimLocation.q="0.73135376,0,0,-0.68199831" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2498.6038,2437.5344,186.466"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4497">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2655.0044,2210.5366,245.21844" rot="0.043090768,-0.04284526,-0.70574516,0.70585495"/>
    </EntityProxies>
   </Entity>
   <Entity id="4498">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2478.697,2401.6304,205.99113" rot="0.0038472724,0.74306101,0.22898227,0.62881851"/>
    </EntityProxies>
   </Entity>
   <Entity id="4499">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2874.9143,2240.479,186.33632" rot="-0.13228096,0.001842231,-0.0013388694,0.99120969"/>
    </EntityProxies>
   </Entity>
   <Entity id="4500">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2527.127,2435.1331,185.32748" rot="0.40673658,0,0,0.91354549"/>
    </EntityProxies>
   </Entity>
   <Entity id="4501">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2582.9841,2444.155,185.3017" rot="0.68024677,-0.00086015475,-0.00056499249,-0.73298246"/>
    </EntityProxies>
   </Entity>
   <Entity id="4502">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2373.5625,2321.5938,237.625" rot="-0.015337453,-0.0083275577,0.4770861,0.87868327"/>
    </EntityProxies>
   </Entity>
   <Entity id="4503">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64682" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64674"/>
         <i v="64676"/>
         <i v="64677"/>
         <i v="64680"/>
         <i v="64681"/>
         <i v="64682"/>
         <i v="64675"/>
         <i v="64679"/>
         <i v="64678"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.98162711,0,0,0.19080932" viewQuatFinal="0.98162711,0,0,0.19080932" baseQuat="0.98162711,0,0,0.19080932"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2824.2068,2352.5415,191.85475" m_prevEntLocation.q="0.98162711,0,0,0.19080932" m_animLocation.t="2824.2068,2352.5415,191.85475" m_animLocation.q="0.98162711,0,0,0.19080932" m_prevAnimLocation.t="2824.2068,2352.5415,191.85475" m_prevAnimLocation.q="0.98162711,0,0,0.19080932" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2824.2068,2352.5415,191.85475"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4504">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2830.7227,2626.4126,181.88646" rot="0.70776445,0.00090932864,0.00013592833,-0.70644796"/>
    </EntityProxies>
   </Entity>
   <Entity id="4505">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2781.5999,2214.7871,193.71007" rot="0.86944896,-0.14532709,0.11283582,-0.45848304"/>
    </EntityProxies>
   </Entity>
   <Entity id="4506">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64701" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64693"/>
         <i v="64695"/>
         <i v="64696"/>
         <i v="64699"/>
         <i v="64700"/>
         <i v="64701"/>
         <i v="64694"/>
         <i v="64698"/>
         <i v="64697"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710713,0,0,-0.70710647" viewQuatFinal="0.70710713,0,0,-0.70710647" baseQuat="0.70710713,0,0,-0.70710647"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2780.625,2354.375,192" m_prevEntLocation.q="0.70710707,0,0,-0.70710647" m_animLocation.t="2780.625,2354.375,192" m_animLocation.q="0.70710707,0,0,-0.70710647" m_prevAnimLocation.t="2780.625,2354.375,192" m_prevAnimLocation.q="0.70710707,0,0,-0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2780.625,2354.375,192"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4507">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2799.1519,2324.8513,194.44052" rot="0.98265469,0.14685751,0.11322171,-0.0018782534"/>
    </EntityProxies>
   </Entity>
   <Entity id="4508">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2808.0813,2204.8755,200.84251" rot="0.21295498,-0.0036988962,0.0019898831,0.97705299"/>
    </EntityProxies>
   </Entity>
   <Entity id="4509">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2574.8232,2277.8579,230.45944" rot="0.74520963,0.00054369192,0.016365891,0.66662931"/>
    </EntityProxies>
   </Entity>
   <Entity id="4510">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2660.0347,2434.8508,192.96361" rot="-0.36614573,0.00090558972,0.00048445174,0.93055695"/>
    </EntityProxies>
   </Entity>
   <Entity id="4511">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2665.5652,2212.7986,230.49744" rot="0.70710677,-2.1566745e-011,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4512">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2601.9861,2266.7634,230.91124" rot="-0.44578686,-0.0065282062,0.0045025186,0.89510399"/>
    </EntityProxies>
   </Entity>
   <Entity id="4513">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.8152,2357.1384,235.2408" rot="0.78343546,5.7965517e-005,-3.6746264e-005,-0.62147313"/>
    </EntityProxies>
   </Entity>
   <Entity id="4514">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Hurricane" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="hurricanebullet" Bullets="500"/>
        <Ammo AmmoName="hurricanebullet" Bullets="300"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2655.7983,2210.9148,245.11928" rot="0.56386709,0.39482397,0.41605777,0.59419191"/>
    </EntityProxies>
   </Entity>
   <Entity id="4515">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.16504747,0,0,0.98628563" viewQuatFinal="0.16504747,0,0,0.98628563" baseQuat="0.16504747,0,0,0.98628563"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2727.0874,1997.9897,278.05777" m_prevEntLocation.q="0.16504747,0,0,0.98628563" m_animLocation.t="2727.0874,1997.9897,278.05777" m_animLocation.q="0.16504747,0,0,0.98628563" m_prevAnimLocation.t="2727.0874,1997.9897,278.05777" m_prevAnimLocation.q="0.16504747,0,0,0.98628563" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2727.0874,1997.9897,278.05777"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4516">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2369.0786,2262.9824,236.77402" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4517">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2834.522,2666.4834,189.19482" rot="0.74314481,0,0,-0.66913062"/>
    </EntityProxies>
   </Entity>
   <Entity id="4518">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64714" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64706"/>
         <i v="64708"/>
         <i v="64709"/>
         <i v="64712"/>
         <i v="64713"/>
         <i v="64714"/>
         <i v="64707"/>
         <i v="64711"/>
         <i v="64710"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2442.4795,2406.7717,208.10252" m_animLocation.t="2442.4795,2406.7717,208.10252" m_prevAnimLocation.t="2442.4795,2406.7717,208.10252" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2442.4795,2406.7717,208.10252"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4519">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4520">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2374.625,2321.5938,237.625" rot="-0.19769086,0.091046207,0.46839204,0.85629308"/>
    </EntityProxies>
   </Entity>
   <Entity id="4521">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="0.34906763" desiredHeight="274.15018" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64735"/>
         <seatAction_3 weapon_0="64734"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64733"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2740.3379,2007.3362,274.15018" rot="0.98480761,0,0,0.17364906" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4522">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2369.2161,2194.5879,226.70145" rot="0.57841086,-0.37266943,-0.34994936,-0.63568366"/>
    </EntityProxies>
   </Entity>
   <Entity id="4523">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2525.3213,2436.5088,185.32748" rot="0.82412618,0,0,-0.56640625"/>
    </EntityProxies>
   </Entity>
   <Entity id="4524">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2574.552,2234.4409,230.43336" rot="-0.10452773,0,0,0.99452245"/>
    </EntityProxies>
   </Entity>
   <Entity id="4525">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifleFlashLight" Id="64737"/>
       <Accessory Name="Reflex" Id="64736"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2697.5891,2512.0352,316.85074" rot="0.1778046,0.68478233,-0.3191483,-0.63055778"/>
    </EntityProxies>
   </Entity>
   <Entity id="4526">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2421.0183,2289.0574,234.50156" rot="0.70710701,-1.1944375e-007,-2.9802319e-008,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="4527">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2525.4187,2435.626,185.32748" rot="-0.26723832,0,0,0.96363044"/>
    </EntityProxies>
   </Entity>
   <Entity id="4528">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2834.2759,2660.7498,184.78694" rot="0.68738616,0,0,0.72629213"/>
    </EntityProxies>
   </Entity>
   <Entity id="4529">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.3508,2255.8821,236.6745" rot="0.7743786,-0.00082540518,0.00087067479,0.63272142"/>
    </EntityProxies>
   </Entity>
   <Entity id="4530">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2874.4758,2270.1716,185.42688" rot="0.76616406,0.054238793,0.0014554888,-0.64035046"/>
    </EntityProxies>
   </Entity>
   <Entity id="4531">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="64767"/>
       <Accessory Name="GrenadeLauncher" Id="64768"/>
       <Accessory Name="FY71NormalAmmo" Id="64769"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2874.0464,2241.2996,186.35631" rot="-0.093872175,0.69871211,0.094162978,0.70293868"/>
    </EntityProxies>
   </Entity>
   <Entity id="4532">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2795.3198,2328.4509,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4533">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2783.282,2219.1836,193.47382" rot="0.93944716,2.4507401e-005,2.9326464e-005,0.34269381"/>
    </EntityProxies>
   </Entity>
   <Entity id="4534">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2407.936,2255.7195,235.63573" rot="0.99999094,-0.00065494329,0.00039016138,0.0041780146"/>
    </EntityProxies>
   </Entity>
   <Entity id="4535">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.063,2305.9006,236.68187" rot="0.98923594,0.001689896,0.0042951349,-0.14625664"/>
    </EntityProxies>
   </Entity>
   <Entity id="4536">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.9688,2308.9688,237.5625" rot="0.48425442,0.46680212,0.34541538,0.65443236"/>
    </EntityProxies>
   </Entity>
   <Entity id="4537">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SniperScope" Id="64782"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2644.7893,2204.7522,231.56743" rot="0.68486637,0.090736188,0.71825004,-0.08271677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4538">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64355" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64353"/>
         <i v="64354"/>
         <i v="64355"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2374.6943,2291.0029,234.95776" m_animLocation.t="2374.6943,2291.0029,234.95776" m_prevAnimLocation.t="2374.6943,2291.0029,234.95776" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2374.6943,2291.0029,234.95776"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4539">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.3662,2352.0898,235.2594" rot="0.60939878,-0.11200532,-0.17383441,0.76542121"/>
    </EntityProxies>
   </Entity>
   <Entity id="4540">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2419.8479,2288.072,234.50301" rot="0.98480779,0,0,0.17364815"/>
    </EntityProxies>
   </Entity>
   <Entity id="4541">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2830.0916,2351.1067,193.54793" rot="0.6421591,0.0027516112,-0.0050071143,0.76655012"/>
    </EntityProxies>
   </Entity>
   <Entity id="4542">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64454" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64452"/>
         <i v="64453"/>
         <i v="64454"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6946584,0,0,0.71933979" viewQuatFinal="0.6946584,0,0,0.71933979" baseQuat="0.6946584,0,0,0.71933979"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2389.4592,2359.0596,238.15005" m_prevEntLocation.q="0.6946584,0,0,0.71933979" m_animLocation.t="2389.4592,2359.0596,238.15005" m_animLocation.q="0.6946584,0,0,0.71933979" m_prevAnimLocation.t="2389.4592,2359.0596,238.15005" m_prevAnimLocation.q="0.6946584,0,0,0.71933979" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2389.4592,2359.0596,238.15005"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4543">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64804" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64795"/>
         <i v="64796"/>
         <i v="64798"/>
         <i v="64799"/>
         <i v="64802"/>
         <i v="64804"/>
         <i v="64797"/>
         <i v="64801"/>
         <i v="64800"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.4899064,0,0,-0.87177503" viewQuatFinal="0.4899064,0,0,-0.87177503" baseQuat="0.4899064,0,0,-0.87177503"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2747.3218,2338.7278,183.97961" m_prevEntLocation.q="-0.4899064,0,0,0.87177503" m_animLocation.t="2747.3218,2338.7278,183.97961" m_animLocation.q="-0.4899064,0,0,0.87177503" m_prevAnimLocation.t="2747.3218,2338.7278,183.97961" m_prevAnimLocation.q="-0.4899064,0,0,0.87177503" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2747.3218,2338.7278,183.97961"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4544">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64786" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64783"/>
         <i v="64784"/>
         <i v="64785"/>
         <i v="64786"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2452.9578,2346.3982,236.30478" m_animLocation.t="2452.9578,2346.3982,236.30478" m_prevAnimLocation.t="2452.9578,2346.3982,236.30478" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2452.9578,2346.3982,236.30478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4545">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2850.2668,2282.1375,187.3923" rot="0.56640625,0,0,-0.82412618"/>
    </EntityProxies>
   </Entity>
   <Entity id="4546">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.7466,2322.209,236.66096" rot="-0.11824418,-0.00027878577,-0.0028175411,0.99298054"/>
    </EntityProxies>
   </Entity>
   <Entity id="4547">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2882.9395,2243.9136,185.48276" rot="0.91984111,-0.17994529,-0.02040476,0.34798807"/>
    </EntityProxies>
   </Entity>
   <Entity id="4548">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2573.6304,2205.4785,230.57097" rot="0.70710719,-8.940691e-008,-1.1920936e-007,-0.70710635"/>
    </EntityProxies>
   </Entity>
   <Entity id="4549">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="-10005.543"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-14686.215"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.6533969e+019"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64805"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2483.937,2395.1042,206.64777" rot="0.5670802,-0.026260609,-0.069783084,-0.82028091" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4550">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2681.532,2340.9365,221.39932" rot="0.91842645,0.00083574664,-0.083959006,-0.38657865"/>
    </EntityProxies>
   </Entity>
   <Entity id="4551">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2478.3645,2402.1543,205.92195" rot="0.60548455,-0.6991756,0.36555296,0.10446534"/>
    </EntityProxies>
   </Entity>
   <Entity id="4552">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64811" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64806"/>
         <i v="64809"/>
         <i v="64811"/>
         <i v="64808"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="rocket" Bullets="3"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99619472,0,0,-0.08715567" viewQuatFinal="0.99619472,0,0,-0.08715567" baseQuat="0.99619472,0,0,-0.08715567"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2500.0364,2450.9641,186.43834" m_prevEntLocation.q="0.99619472,0,0,-0.08715567" m_animLocation.t="2500.0364,2450.9641,186.43834" m_animLocation.q="0.99619472,0,0,-0.08715567" m_prevAnimLocation.t="2500.0364,2450.9641,186.43834" m_prevAnimLocation.q="0.99619472,0,0,-0.08715567" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2500.0364,2450.9641,186.43834"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4553">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64824" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64816"/>
         <i v="64818"/>
         <i v="64819"/>
         <i v="64822"/>
         <i v="64823"/>
         <i v="64824"/>
         <i v="64817"/>
         <i v="64821"/>
         <i v="64820"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.35020778,0,0,0.93667203" viewQuatFinal="0.35020778,0,0,0.93667203" baseQuat="0.35020778,0,0,0.93667203"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2807.9065,2339.3596,194.57265" m_prevEntLocation.q="0.35020778,0,0,0.93667203" m_animLocation.t="2807.9065,2339.3596,194.57265" m_animLocation.q="0.35020778,0,0,0.93667203" m_prevAnimLocation.t="2807.9065,2339.3596,194.57265" m_prevAnimLocation.q="0.35020778,0,0,0.93667203" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2807.9065,2339.3596,194.57265"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4554">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.4978,2360.4124,238.1653" rot="0.70571035,0.0053953123,0.00015606881,0.70847988"/>
    </EntityProxies>
   </Entity>
   <Entity id="4555">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="64825"/>
       <Accessory Name="GrenadeLauncher" Id="64826"/>
       <Accessory Name="FY71NormalAmmo" Id="64827"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2884.3796,2247.9478,186.3838" rot="-0.22960982,0.66167396,0.22972563,0.67579073"/>
    </EntityProxies>
   </Entity>
   <Entity id="4556">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2829.9626,2350.8601,193.54793" rot="0.6813972,0.0024857882,-0.0051442613,0.73189151"/>
    </EntityProxies>
   </Entity>
   <Entity id="4557">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2872.491,2240.4551,185.24879" rot="-0.14948122,0.0053450288,0.0086064655,0.98871267"/>
    </EntityProxies>
   </Entity>
   <Entity id="4558">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="4.3506701e+025"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="2.8405138e+029"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.2424927e-007,-1.8324854,1.4824477"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64828"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="2797.6826,2225.7266,192.03143" rot="0.69624567,0.0078552244,-0.043317556,-0.7164523" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4559">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2472.0825,2408.5688,205.94261" rot="0.60791999,-0.21913055,0.75367087,0.11998016"/>
    </EntityProxies>
   </Entity>
   <Entity id="4560">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64846" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64837"/>
         <i v="64838"/>
         <i v="64840"/>
         <i v="64841"/>
         <i v="64844"/>
         <i v="64846"/>
         <i v="64839"/>
         <i v="64843"/>
         <i v="64842"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2905.5464,2272.0557,192.9115" m_animLocation.t="2905.5464,2272.0557,192.9115" m_prevAnimLocation.t="2905.5464,2272.0557,192.9115" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2905.5464,2272.0557,192.9115"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4561">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2823.9949,2625.4211,183.20654" rot="0.70090318,0.15626416,0.67685443,-0.16181624"/>
    </EntityProxies>
   </Entity>
   <Entity id="4562">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2413.5007,2261.844,236.49042" rot="0.99999964,3.4293207e-005,6.2890838e-005,0.00084607111"/>
    </EntityProxies>
   </Entity>
   <Entity id="4563">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2843.7786,2365.1938,191.78632" rot="0.54984015,-0.44814479,-0.52112383,-0.47462848"/>
    </EntityProxies>
   </Entity>
   <Entity id="4564">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4565">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64849" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64847"/>
         <i v="64849"/>
         <i v="64848"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="750" maxHealth="750"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.66261983,0,0,0.74895591" viewQuatFinal="0.66261983,0,0,0.74895591" baseQuat="0.66261983,0,0,0.74895591"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2825.5146,2351.113,191.88467" m_prevEntLocation.q="0.66261983,0,0,0.74895597" m_animLocation.t="2825.5146,2351.113,191.88467" m_animLocation.q="0.66261983,0,0,0.74895597" m_prevAnimLocation.t="2825.5146,2351.113,191.88467" m_prevAnimLocation.q="0.66261983,0,0,0.74895597" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2825.5146,2351.113,191.88467"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4566">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2746.3525,2596.8796,280.9003" m_animLocation.t="2746.3525,2596.8796,280.9003" m_prevAnimLocation.t="2746.3525,2596.8796,280.9003" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2746.3525,2596.8796,280.9003"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4567">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2606.4541,2422.335,186.39821" rot="0.61894578,0.00064310909,0.001091099,-0.7854327"/>
    </EntityProxies>
   </Entity>
   <Entity id="4568">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2831.4109,2628.5002,181.89377" rot="0.99997747,4.0218245e-005,-0.0067056883,-0.00012500586"/>
    </EntityProxies>
   </Entity>
   <Entity id="4569">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2878.9868,2242.2917,185.26646" rot="0.59958136,-0.034249693,-0.010618463,0.79951024"/>
    </EntityProxies>
   </Entity>
   <Entity id="4570">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2921.6426,2433.5288,196.89354" rot="-0.015747849,-0.67461932,0.73789006,0.012635653"/>
    </EntityProxies>
   </Entity>
   <Entity id="4571">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2843.1255,2366.2859,191.83195" rot="0.99835354,0.049271017,0.01644098,0.024335781"/>
    </EntityProxies>
   </Entity>
   <Entity id="4572">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.7163,2257.4048,236.50586" rot="0.9998883,-0.007866458,0.0032798212,0.012279125"/>
    </EntityProxies>
   </Entity>
   <Entity id="4573">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64855" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64853"/>
         <i v="64855"/>
         <i v="64854"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="750" maxHealth="750"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.66261983,0,0,0.74895591" viewQuatFinal="0.66261983,0,0,0.74895591" baseQuat="0.66261983,0,0,0.74895591"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2825.6521,2362.3032,191.88467" m_prevEntLocation.q="0.66261983,0,0,0.74895597" m_animLocation.t="2825.6521,2362.3032,191.88467" m_animLocation.q="0.66261983,0,0,0.74895597" m_prevAnimLocation.t="2825.6521,2362.3032,191.88467" m_prevAnimLocation.q="0.66261983,0,0,0.74895597" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2825.6521,2362.3032,191.88467"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4574">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2826.7717,2364.4988,191.86659" rot="0.93292803,-0.00041568803,-2.1459313e-005,-0.36006263"/>
    </EntityProxies>
   </Entity>
   <Entity id="4575">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="64856"/>
       <Accessory Name="GrenadeLauncher" Id="64857"/>
       <Accessory Name="FY71NormalAmmo" Id="64858"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2878.6113,2245.394,186.34802" rot="0.037147697,0.70076615,-0.039798312,0.71131074"/>
    </EntityProxies>
   </Entity>
   <Entity id="4576">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2606.6516,2424.6196,185.31625" rot="0.57255352,-0.00013513702,0.00088551169,-0.81986696"/>
    </EntityProxies>
   </Entity>
   <Entity id="4577">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2577.429,2443.7688,185.30626" rot="0.68016881,-0.001013986,-0.00066578406,-0.73305458"/>
    </EntityProxies>
   </Entity>
   <Entity id="4578">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2761.8413,2357.9243,193.04428" rot="0.97460383,0.063218243,0.048778728,-0.20921625"/>
    </EntityProxies>
   </Entity>
   <Entity id="4579">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2878.502,2243.3069,185.23985" rot="0.60119194,-0.0008154625,0.00017152203,-0.79910427"/>
    </EntityProxies>
   </Entity>
   <Entity id="4580">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2785.5725,2220.5857,193.34647" rot="0.61040831,-0.044232555,-0.0075707347,-0.79081476"/>
    </EntityProxies>
   </Entity>
   <Entity id="4581">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2848.6274,2279.0374,187.3923" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="4582">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.16504747,0,0,0.98628563" viewQuatFinal="0.16504747,0,0,0.98628563" baseQuat="0.16504747,0,0,0.98628563"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2725.7107,2000.3765,278.05777" m_prevEntLocation.q="0.16504747,0,0,0.98628563" m_animLocation.t="2725.7107,2000.3765,278.05777" m_animLocation.q="0.16504747,0,0,0.98628563" m_prevAnimLocation.t="2725.7107,2000.3765,278.05777" m_prevAnimLocation.q="0.16504747,0,0,0.98628563" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2725.7107,2000.3765,278.05777"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4583">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4584">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2848.1897,2278.4668,187.3923" rot="0.81915206,0,0,0.57357645"/>
    </EntityProxies>
   </Entity>
   <Entity id="4585">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2390.2642,2261.1948,236.21019" rot="0.52722996,-0.0028583712,0.00089162617,-0.84971732"/>
    </EntityProxies>
   </Entity>
   <Entity id="4586">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2581.4219,2444.2959,185.30168" rot="0.6801734,-0.00086161977,-0.00056579709,-0.73305053"/>
    </EntityProxies>
   </Entity>
   <Entity id="4587">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2850.0305,2281.7883,187.3923" rot="0.56640625,0,0,-0.82412618"/>
    </EntityProxies>
   </Entity>
   <Entity id="4588">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2817.532,2209.73,200.81133" rot="0.82274258,-0.077895664,-0.052170493,-0.56062919"/>
    </EntityProxies>
   </Entity>
   <Entity id="4589">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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   <Entity id="4613">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2471.5598,2408.5461,205.67554" rot="0.90150756,-0.026548697,0.1374068,0.40951028"/>
    </EntityProxies>
   </Entity>
   <Entity id="4614">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2791.1733,2329.6333,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4615">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2774.7207,2335.1025,194.40598" rot="0.82903761,0,0,-0.5591929"/>
    </EntityProxies>
   </Entity>
   <Entity id="4616">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64934"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2601.7695,2219.3816,237.24083" rot="0.62459856,0.47314894,0.3092055,0.53888661"/>
    </EntityProxies>
   </Entity>
   <Entity id="4617">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.9688,2304.4063,237.5625" rot="0.67493236,0.32472497,0.4814246,0.45524761"/>
    </EntityProxies>
   </Entity>
   <Entity id="4618">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2799.2109,2326.3044,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4619">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64956" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64948"/>
         <i v="64950"/>
         <i v="64951"/>
         <i v="64954"/>
         <i v="64955"/>
         <i v="64956"/>
         <i v="64949"/>
         <i v="64953"/>
         <i v="64952"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.41469285,0,0,-0.90996146" viewQuatFinal="0.41469285,0,0,-0.90996146" baseQuat="0.41469285,0,0,-0.90996146"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2817.5952,2322.0942,194.69765" m_prevEntLocation.q="-0.41469285,0,0,0.90996146" m_animLocation.t="2817.5952,2322.0942,194.69765" m_animLocation.q="-0.41469285,0,0,0.90996146" m_prevAnimLocation.t="2817.5952,2322.0942,194.69765" m_prevAnimLocation.q="-0.41469285,0,0,0.90996146" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2817.5952,2322.0942,194.69765"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4620">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64969" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64961"/>
         <i v="64963"/>
         <i v="64964"/>
         <i v="64967"/>
         <i v="64968"/>
         <i v="64969"/>
         <i v="64962"/>
         <i v="64966"/>
         <i v="64965"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99965733,0,0,0.02617728" viewQuatFinal="0.99965733,0,0,0.02617728" baseQuat="0.99965733,0,0,0.02617728"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2773.375,2343.625,194.375" m_prevEntLocation.q="0.99965733,0,0,0.026177278" m_animLocation.t="2773.375,2343.625,194.375" m_animLocation.q="0.99965733,0,0,0.026177278" m_prevAnimLocation.t="2773.375,2343.625,194.375" m_prevAnimLocation.q="0.99965733,0,0,0.026177278" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2773.375,2343.625,194.375"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4621">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2392.186,2363.0435,235.278" rot="0.99128026,-0.00085707009,-0.00091861188,0.13176487"/>
    </EntityProxies>
   </Entity>
   <Entity id="4622">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2947.8162,2421.0828,179.36391" rot="-0.26640165,0.64551246,0.26634279,0.66438347"/>
    </EntityProxies>
   </Entity>
   <Entity id="4623">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2810.9294,2208.3267,202.34334" rot="0.54405355,0.5411703,-0.45216525,-0.45462841"/>
    </EntityProxies>
   </Entity>
   <Entity id="4624">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.75,2255.75,237.875" rot="1.0331603e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4625">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2848.8806,2279.7097,187.43419" rot="0.55193692,0,0,-0.83388585"/>
    </EntityProxies>
   </Entity>
   <Entity id="4626">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2527.7427,2440.9341,185.32748" rot="0.10452845,0,0,0.99452186"/>
    </EntityProxies>
   </Entity>
   <Entity id="4627">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95105648,0,0,-0.30901703" viewQuatFinal="0.95105648,0,0,-0.30901703" baseQuat="0.95105648,0,0,-0.30901703"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2916.5852,2004.6074,312.13388" m_prevEntLocation.q="0.95105648,0,0,-0.30901703" m_animLocation.t="2916.5852,2004.6074,312.13388" m_animLocation.q="0.95105648,0,0,-0.30901703" m_prevAnimLocation.t="2916.5852,2004.6074,312.13388" m_prevAnimLocation.q="0.95105648,0,0,-0.30901703" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2916.5852,2004.6074,312.13388"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4628">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2809.7717,2187.7476,209.18207" rot="0.91374248,-0.014084087,0.37921175,-0.14517143"/>
    </EntityProxies>
   </Entity>
   <Entity id="4629">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2729.0798,2325.3677,193.89505" rot="0.72668201,-0.080108777,0.039237361,-0.68115807"/>
    </EntityProxies>
   </Entity>
   <Entity id="4630">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2518.8562,2438.2444,185.32748" rot="0.99619472,0,0,-0.087155789"/>
    </EntityProxies>
   </Entity>
   <Entity id="4631">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2827.6936,2354.0046,191.88718" rot="0.77502632,0.00071882427,0.0029800085,-0.63192153"/>
    </EntityProxies>
   </Entity>
   <Entity id="4632">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2408.75,2261.9063,236.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="4633">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2782.3589,2216.4312,194.43776" rot="0.91780901,-0.07424175,0.11229394,-0.37350366"/>
    </EntityProxies>
   </Entity>
   <Entity id="4634">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2808.897,2187.6123,208.50288" rot="0.9976036,0.00096363219,0.001289022,-0.069169685"/>
    </EntityProxies>
   </Entity>
   <Entity id="4635">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65000" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64991"/>
         <i v="64992"/>
         <i v="64994"/>
         <i v="64995"/>
         <i v="64998"/>
         <i v="65000"/>
         <i v="64993"/>
         <i v="64997"/>
         <i v="64996"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.29237178,0,0,-0.95630473" viewQuatFinal="0.29237178,0,0,-0.95630473" baseQuat="0.29237178,0,0,-0.95630473"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2784.231,2217.3616,193.625" m_prevEntLocation.q="-0.29237175,0,0,0.95630473" m_animLocation.t="2784.231,2217.3616,193.625" m_animLocation.q="-0.29237175,0,0,0.95630473" m_prevAnimLocation.t="2784.231,2217.3616,193.625" m_prevAnimLocation.q="-0.29237175,0,0,0.95630473" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2784.231,2217.3616,193.625"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4636">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2828.8015,2658.1426,183.09261" rot="0.97749674,0.0014514332,0.003381626,0.21091865"/>
    </EntityProxies>
   </Entity>
   <Entity id="4637">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65001"/>
       <Accessory Name="GrenadeLauncher" Id="65002"/>
       <Accessory Name="FY71NormalAmmo" Id="65003"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2886.0974,2249.1226,186.41379" rot="-0.1758114,0.66708803,0.23194209,0.68577456"/>
    </EntityProxies>
   </Entity>
   <Entity id="4638">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2538.7283,2399.8469,186.8284" rot="-0.48693863,-0.48687533,0.51263607,0.51288152"/>
    </EntityProxies>
   </Entity>
   <Entity id="4639">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4640">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2918.5444,2431.8767,196.94197" rot="0.01043876,-0.1321273,0.99105185,-0.015803039"/>
    </EntityProxies>
   </Entity>
   <Entity id="4641">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2473.646,2412.9961,204.85303" rot="0.23704022,0.28912753,0.76737773,0.5209114"/>
    </EntityProxies>
   </Entity>
   <Entity id="4642">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2797.0698,2328.1313,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4643">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="4.0505995e+024"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="4.0525272e+024"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65011"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2632.1382,2323.4871,224.00664" rot="0.8377161,-0.050426822,-0.033839464,0.54271883" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4644">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2834.4656,2666.2468,188.10439" rot="0.0087264674,0,0,0.99996197"/>
    </EntityProxies>
   </Entity>
   <Entity id="4645">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2794.1213,2364.5027,193.40408" rot="0.99334067,-0.058278166,-0.01809963,0.097725756"/>
    </EntityProxies>
   </Entity>
   <Entity id="4646">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2602.4998,2218.0012,237.24712" rot="0.99552464,-0.00099655648,0.0017844413,0.094480395"/>
    </EntityProxies>
   </Entity>
   <Entity id="4647">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2859.1313,2272.4666,185.23682" rot="0.99452186,0,0,0.10452857"/>
    </EntityProxies>
   </Entity>
   <Entity id="4648">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2527.1006,2435.9087,185.32748" rot="0.65605891,0,0,-0.75470972"/>
    </EntityProxies>
   </Entity>
   <Entity id="4649">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2474.8723,2412.0916,204.71933" rot="0.56251091,-0.21542685,0.78589559,0.1397894"/>
    </EntityProxies>
   </Entity>
   <Entity id="4650">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2609.4253,2423.9309,186.53978" rot="0.073002696,3.3768887e-005,0.00016157834,0.99733174"/>
    </EntityProxies>
   </Entity>
   <Entity id="4651">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2265.0156,2483.9663,316.92715" rot="0.50560713,0.74619269,0.044234898,-0.43081453"/>
    </EntityProxies>
   </Entity>
   <Entity id="4652">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65029"/>
       <Accessory Name="GrenadeLauncher" Id="65030"/>
       <Accessory Name="FY71NormalAmmo" Id="65031"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2874.4854,2241.4128,186.3564" rot="0.0055784592,0.70016307,-0.0036386058,0.71395195"/>
    </EntityProxies>
   </Entity>
   <Entity id="4653">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65035" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65032"/>
         <i v="65033"/>
         <i v="65035"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.98901588,-0,0,-0.14780939" viewQuatFinal="0.98901588,-0,0,-0.14780939" baseQuat="0.98901588,-0,0,-0.14780939"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2498.4421,2450.179,186.43834" m_prevEntLocation.q="0.98901588,0,0,-0.14780939" m_animLocation.t="2498.4421,2450.179,186.43834" m_animLocation.q="0.98901588,0,0,-0.14780939" m_prevAnimLocation.t="2498.4421,2450.179,186.43834" m_prevAnimLocation.q="0.98901588,0,0,-0.14780939" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2498.4421,2450.179,186.43834"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4654">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2472.3267,2412.6694,205.22156" rot="0.48989692,-0.43740308,0.66468114,0.35620025"/>
    </EntityProxies>
   </Entity>
   <Entity id="4655">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65046" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65040"/>
         <i v="65044"/>
         <i v="65045"/>
         <i v="65046"/>
         <i v="65041"/>
         <i v="65043"/>
         <i v="65042"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.77714568,0,0,0.62932074" viewQuatFinal="0.77714568,0,0,0.62932074" baseQuat="0.77714568,0,0,0.62932074"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2824.6204,2350.8267,191.84918" m_prevEntLocation.q="0.77714568,0,0,0.62932074" m_animLocation.t="2824.6204,2350.8267,191.84918" m_animLocation.q="0.77714568,0,0,0.62932074" m_prevAnimLocation.t="2824.6204,2350.8267,191.84918" m_prevAnimLocation.q="0.77714568,0,0,0.62932074" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2824.6204,2350.8267,191.84918"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4656">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65047"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2829.0122,2351.1882,192.37276" rot="0.77626115,-0.027148956,0.62727958,0.056585897"/>
    </EntityProxies>
   </Entity>
   <Entity id="4657">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4658">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65064" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65056"/>
         <i v="65058"/>
         <i v="65059"/>
         <i v="65062"/>
         <i v="65063"/>
         <i v="65064"/>
         <i v="65057"/>
         <i v="65061"/>
         <i v="65060"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710659,0,0,0.70710695" viewQuatFinal="0.70710659,0,0,0.70710695" baseQuat="0.70710659,0,0,0.70710695"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2824.8267,2361.8611,192.22975" m_prevEntLocation.q="0.70710659,0,0,0.70710689" m_animLocation.t="2824.8267,2361.8611,192.22975" m_animLocation.q="0.70710659,0,0,0.70710689" m_prevAnimLocation.t="2824.8267,2361.8611,192.22975" m_prevAnimLocation.q="0.70710659,0,0,0.70710689" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2824.8267,2361.8611,192.22975"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4659">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2372.2188,2260.6775,236.75905" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4660">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2867.636,2382.2119,191.12119" rot="0.99532819,-0.0042236242,-0.0010809007,-0.096451528"/>
    </EntityProxies>
   </Entity>
   <Entity id="4661">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2526.2793,2435.3398,185.32748" rot="-0.37460643,0,0,0.92718393"/>
    </EntityProxies>
   </Entity>
   <Entity id="4662">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2884.5093,2249.2458,185.22144" rot="0.36635494,2.8610227e-006,-5.0067897e-006,0.93047518"/>
    </EntityProxies>
   </Entity>
   <Entity id="4663">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2877.6448,2241.8342,185.24379" rot="0.97390062,-0.0036280535,0.0013466456,0.22694178"/>
    </EntityProxies>
   </Entity>
   <Entity id="4664">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2544.5715,2465.7651,185.32574" rot="0.75643843,-0.0010096838,-0.00084503542,0.6540637"/>
    </EntityProxies>
   </Entity>
   <Entity id="4665">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2871.7795,2242.6707,185.2236" rot="-0.14780328,3.6880385e-006,-7.4505812e-007,0.98901683"/>
    </EntityProxies>
   </Entity>
   <Entity id="4666">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2814.2883,2206.8831,200.8344" rot="-0.10405593,8.8818932e-005,0.014762936,0.99446183"/>
    </EntityProxies>
   </Entity>
   <Entity id="4667">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4668">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2809.2795,2638.9375,182.00014" rot="1,0,0,-3.7748951e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4669">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2728.0864,2354.7471,193.70767" rot="-0.34187922,0.76192313,0.14981562,-0.52928925"/>
    </EntityProxies>
   </Entity>
   <Entity id="4670">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.8596,2262.811,237.24609" rot="0.37264675,0.84541535,-0.37711415,0.064747065"/>
    </EntityProxies>
   </Entity>
   <Entity id="4671">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2677.6477,2420.906,192.96881" rot="0.45611653,-0.001915406,0.003315191,0.88991183"/>
    </EntityProxies>
   </Entity>
   <Entity id="4672">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2788.5762,2219.6604,193.36087" rot="0.61335701,0.022366587,-0.016614294,-0.78931415"/>
    </EntityProxies>
   </Entity>
   <Entity id="4673">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2720.9121,2360.854,192.00052" rot="0.94153339,-0.0036928493,0.0082688127,-0.33679789"/>
    </EntityProxies>
   </Entity>
   <Entity id="4674">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2789.7368,2329.2141,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4675">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4676">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2812.8728,2351.3979,192.55199" rot="0.76169646,0.034395404,0.04306931,0.64558554"/>
    </EntityProxies>
   </Entity>
   <Entity id="4677">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65103" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65094"/>
         <i v="65095"/>
         <i v="65097"/>
         <i v="65098"/>
         <i v="65101"/>
         <i v="65103"/>
         <i v="65096"/>
         <i v="65100"/>
         <i v="65099"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.41469327,0,0,-0.90996128" viewQuatFinal="0.41469327,0,0,-0.90996128" baseQuat="0.41469327,0,0,-0.90996128"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2785.6707,2217.5654,193.4375" m_prevEntLocation.q="-0.4146933,0,0,0.90996128" m_animLocation.t="2785.6707,2217.5654,193.4375" m_animLocation.q="-0.4146933,0,0,0.90996128" m_prevAnimLocation.t="2785.6707,2217.5654,193.4375" m_prevAnimLocation.q="-0.4146933,0,0,0.90996128" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2785.6707,2217.5654,193.4375"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4678">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2609.3618,2424.7429,185.47202" rot="0.099117197,-5.0097702e-007,2.3445514e-008,0.99507576"/>
    </EntityProxies>
   </Entity>
   <Entity id="4679">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4680">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2520.2754,2439.0942,185.32748" rot="-0.309017,0,0,0.95105654"/>
    </EntityProxies>
   </Entity>
   <Entity id="4681">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2848.3245,2278.6145,187.3923" rot="0.88701081,0,0,0.46174863"/>
    </EntityProxies>
   </Entity>
   <Entity id="4682">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4683">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2828.7927,2641.1992,182.93019" rot="0.71932924,0.0012823176,-0.00037763992,-0.69466811"/>
    </EntityProxies>
   </Entity>
   <Entity id="4684">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2787.5532,2218.6963,193.39447" rot="0.90901637,-0.023451552,-0.0069500133,-0.416042"/>
    </EntityProxies>
   </Entity>
   <Entity id="4685">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2873.5901,2242.1284,185.22368" rot="0.46906954,-4.9702823e-005,-8.8810912e-006,0.88316125"/>
    </EntityProxies>
   </Entity>
   <Entity id="4686">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2804.5525,2326.9734,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4687">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65120" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65118"/>
         <i v="65119"/>
         <i v="65120"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.24192236,0,0,0.97029561" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2892.4021,2308.3135,210.41982" m_prevEntLocation.q="0.24192236,0,0,0.97029561" m_animLocation.t="2892.4021,2308.3135,210.41982" m_animLocation.q="0.24192236,0,0,0.97029561" m_prevAnimLocation.t="2892.4021,2308.3135,210.41982" m_prevAnimLocation.q="0.24192236,0,0,0.97029561" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2892.4021,2308.3135,210.41982"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4688">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2576.7964,2440.1489,185.30482" rot="0.68075687,-0.00074958801,-0.00049310358,-0.7325089"/>
    </EntityProxies>
   </Entity>
   <Entity id="4689">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2943.385,2423.6292,179.41023" rot="-0.15970317,0.67414093,0.23227617,0.68269819"/>
    </EntityProxies>
   </Entity>
   <Entity id="4690">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2606.2395,2422.1174,185.31532" rot="0.57066882,-0.00033689151,-4.058276e-005,-0.82118022"/>
    </EntityProxies>
   </Entity>
   <Entity id="4691">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2471.0168,2411.751,205.69104" rot="-0.45306826,0.79529101,-0.071000621,0.39648497"/>
    </EntityProxies>
   </Entity>
   <Entity id="4692">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2574.3027,2444.2761,185.3064" rot="0.68028903,-0.0010141907,-0.00066611171,-0.73294294"/>
    </EntityProxies>
   </Entity>
   <Entity id="4693">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2575.4387,2441.8137,185.30388" rot="0.68074572,-0.00074937945,-0.00049297605,-0.73251933"/>
    </EntityProxies>
   </Entity>
   <Entity id="4694">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65151" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65149"/>
         <i v="65150"/>
         <i v="65151"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.56640625,0,0,0.82412618" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3134.854,2380.5413,592.90869" m_prevEntLocation.q="0.56640625,0,0,0.82412618" m_animLocation.t="3134.854,2380.5413,592.90869" m_animLocation.q="0.56640625,0,0,0.82412618" m_prevAnimLocation.t="3134.854,2380.5413,592.90869" m_prevAnimLocation.q="0.56640625,0,0,0.82412618" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3134.854,2380.5413,592.90869"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4695">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="0.10471996" desiredHeight="279.00259" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="65154"/>
         <seatAction_3 weapon_0="65153"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65152"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2719.8193,2003.1233,279.00259" rot="0.99862951,0,0,0.052336063" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4696">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2790.8757,2326.1704,194.44051"/>
    </EntityProxies>
   </Entity>
   <Entity id="4697">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2869.0205,2240.8745,185.22235" rot="-0.17671677,2.3132345e-007,3.5520623e-006,0.98426175"/>
    </EntityProxies>
   </Entity>
   <Entity id="4698">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65176" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65171"/>
         <i v="65174"/>
         <i v="65176"/>
         <i v="65173"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="rocket" Bullets="3"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.65605885,0,0,-0.75470972" viewQuatFinal="0.65605885,0,0,-0.75470972" baseQuat="0.65605885,0,0,-0.75470972"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2504.5901,2426.4409,185.3275" m_prevEntLocation.q="0.65605885,0,0,-0.75470972" m_animLocation.t="2504.5901,2426.4409,185.3275" m_animLocation.q="0.65605885,0,0,-0.75470972" m_prevAnimLocation.t="2504.5901,2426.4409,185.3275" m_prevAnimLocation.q="0.65605885,0,0,-0.75470972" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2504.5901,2426.4409,185.3275"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
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     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2747.8921,2596.8796,280.9003" m_animLocation.t="2747.8921,2596.8796,280.9003" m_prevAnimLocation.t="2747.8921,2596.8796,280.9003" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2747.8921,2596.8796,280.9003"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4719">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2602.1267,2218.4998,237.25174" rot="0.99606174,0.0041310792,-0.0064768209,-0.088329345"/>
    </EntityProxies>
   </Entity>
   <Entity id="4720">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65403" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="65396"/>
         <i v="65400"/>
         <i v="65401"/>
         <i v="65402"/>
         <i v="65403"/>
         <i v="65397"/>
         <i v="65399"/>
         <i v="65398"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.60181493,0,0,0.7986356" viewQuatFinal="0.60181493,0,0,0.7986356" baseQuat="0.60181493,0,0,0.7986356"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2884.98,2373.386,194.74298" m_prevEntLocation.q="0.60181493,0,0,0.7986356" m_animLocation.t="2884.98,2373.386,194.74298" m_animLocation.q="0.60181493,0,0,0.7986356" m_prevAnimLocation.t="2884.98,2373.386,194.74298" m_prevAnimLocation.q="0.60181493,0,0,0.7986356" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2884.98,2373.386,194.74298"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4721">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65197" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65194"/>
         <i v="65195"/>
         <i v="65197"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.10452842,0,0,0.99452192" viewQuatFinal="0.10452842,0,0,0.99452192" baseQuat="0.10452842,0,0,0.99452192"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2550.8323,2466.2805,186.4955" m_prevEntLocation.q="0.10452843,0,0,0.99452192" m_animLocation.t="2550.8323,2466.2805,186.4955" m_animLocation.q="0.10452843,0,0,0.99452192" m_prevAnimLocation.t="2550.8323,2466.2805,186.4955" m_prevAnimLocation.q="0.10452843,0,0,0.99452192" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2550.8323,2466.2805,186.4955"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4722">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.9688,2308.3438,237.5625" rot="0.59540629,0.39603862,0.42469931,0.55522543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4723">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2527.1631,2440.3262,185.32748" rot="0.99619472,0,0,-0.087155789"/>
    </EntityProxies>
   </Entity>
   <Entity id="4724">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65215" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65207"/>
         <i v="65209"/>
         <i v="65210"/>
         <i v="65213"/>
         <i v="65214"/>
         <i v="65215"/>
         <i v="65208"/>
         <i v="65212"/>
         <i v="65211"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710659,0,0,0.70710695" viewQuatFinal="0.70710659,0,0,0.70710695" baseQuat="0.70710659,0,0,0.70710695"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2823.0024,2363.4954,192.40625" m_prevEntLocation.q="0.70710659,0,0,0.70710689" m_animLocation.t="2823.0024,2363.4954,192.40625" m_animLocation.q="0.70710659,0,0,0.70710689" m_prevAnimLocation.t="2823.0024,2363.4954,192.40625" m_prevAnimLocation.q="0.70710659,0,0,0.70710689" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2823.0024,2363.4954,192.40625"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
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     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
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   <Entity id="4725">
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       <te n="health" v="100" t="n"/>
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     <PhysicsProxy pos="2373.1101,2253.1912,235.67888" rot="0.9797231,-0.001040846,0.0018277167,-0.20034526"/>
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   <Entity id="4726">
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     <RenderProxy />
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      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2618.2161,2327.8013,223.76823" rot="0.66112095,0.67453623,-0.23671128,-0.22778878"/>
    </EntityProxies>
   </Entity>
   <Entity id="4727">
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2526.9158,2441.0691,185.32748" rot="-0.4694716,0,0,0.88294756"/>
    </EntityProxies>
   </Entity>
   <Entity id="4728">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2848.751,2279.4011,187.43419" rot="0.82903755,0,0,-0.55919296"/>
    </EntityProxies>
   </Entity>
   <Entity id="4729">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2265.2957,2484.2354,316.92804" rot="0.41788563,0.79863238,-0.0048190407,-0.43305272"/>
    </EntityProxies>
   </Entity>
   <Entity id="4730">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2851.1047,2279.6885,185.23067" rot="0.54463768,0,2.9802322e-008,-0.83867157"/>
    </EntityProxies>
   </Entity>
   <Entity id="4731">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2422.1138,2326.355,235.82515" rot="0.7922861,-0.003862781,-0.0019185103,0.61013454"/>
    </EntityProxies>
   </Entity>
   <Entity id="4732">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65216"/>
       <Accessory Name="GrenadeLauncher" Id="65217"/>
       <Accessory Name="FY71NormalAmmo" Id="65218"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2884.6531,2251.0798,186.35208" rot="-0.16278657,0.68170923,0.19555032,0.68595415"/>
    </EntityProxies>
   </Entity>
   <Entity id="4733">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2543.0935,2465.0752,186.01695" rot="-0.34325421,-0.34508887,0.6169982,0.6183877"/>
    </EntityProxies>
   </Entity>
   <Entity id="4734">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
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       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2811.8633,2205.6831,201.7166" rot="0.84947681,0.14833495,0.34892592,-0.36692864"/>
    </EntityProxies>
   </Entity>
   <Entity id="4735">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2873.2974,2371.6702,195.84456" rot="0.59482282,0,0,0.80385685"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
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       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2855.783,2367.4954,192.31845" rot="0.720797,0.00085217535,-0.014061815,-0.69300306"/>
    </EntityProxies>
   </Entity>
   <Entity id="4737">
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2918.0857,2414.1516,194.78711" rot="0.99169648,0.014139617,0.028132612,-0.12468651"/>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
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      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy pos="2577.1516,2441.5613,185.29167" rot="0.67918032,-0.00048506696,-0.00031766499,-0.73397124"/>
    </EntityProxies>
   </Entity>
   <Entity id="4739">
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2539.1187,2466.4006,185.32663" rot="0.72354907,-0.00081728038,0.0022481349,0.69026881"/>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
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     <PhysicsProxy pos="2518.3486,2426.4412,185.32748" rot="0.82412618,0,0,-0.56640625"/>
    </EntityProxies>
   </Entity>
   <Entity id="4741">
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     <RenderProxy />
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      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2609.2681,2423.0867,185.47202" rot="0.5991866,3.8519855e-007,3.2116938e-007,-0.80060941"/>
    </EntityProxies>
   </Entity>
   <Entity id="4742">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2602.3293,2218.4492,237.25174" rot="0.99940187,0.0033109619,-0.0069319955,0.033718437"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2492.2319,2180.4453,226.41299" rot="0.5749256,0.038048774,-0.17340399,-0.79871392"/>
    </EntityProxies>
   </Entity>
   <Entity id="4744">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2448.0051,2287.146,234.48824" rot="0.0087267002,1.4901161e-008,0,0.99996197"/>
    </EntityProxies>
   </Entity>
   <Entity id="4745">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2796.8318,2325.4077,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4746">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65238"/>
       <Accessory Name="GrenadeLauncher" Id="65239"/>
       <Accessory Name="FY71NormalAmmo" Id="65240"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2884.7961,2248.103,186.38794" rot="-0.19319463,0.66848105,0.20431103,0.68852448"/>
    </EntityProxies>
   </Entity>
   <Entity id="4747">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2954.075,2430.3569,179.78777" rot="-0.23761322,-0.66350412,-0.20749398,0.67841613"/>
    </EntityProxies>
   </Entity>
   <Entity id="4748">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65347" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65339"/>
         <i v="65341"/>
         <i v="65342"/>
         <i v="65345"/>
         <i v="65346"/>
         <i v="65347"/>
         <i v="65340"/>
         <i v="65344"/>
         <i v="65343"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.27563706,0,0,0.96126181" viewQuatFinal="0.27563706,0,0,0.96126181" baseQuat="0.27563706,0,0,0.96126181"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2887.2861,2365.3315,194.85419" m_prevEntLocation.q="0.27563703,0,0,0.96126181" m_animLocation.t="2887.2861,2365.3315,194.85419" m_animLocation.q="0.27563703,0,0,0.96126181" m_prevAnimLocation.t="2887.2861,2365.3315,194.85419" m_prevAnimLocation.q="0.27563703,0,0,0.96126181" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2887.2861,2365.3315,194.85419"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4749">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2526.1301,2436.1558,185.32748" rot="0.043619405,0,0,0.99904823"/>
    </EntityProxies>
   </Entity>
   <Entity id="4750">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95105648,0,0,-0.30901703" viewQuatFinal="0.95105648,0,0,-0.30901703" baseQuat="0.95105648,0,0,-0.30901703"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2916.2961,2001.8673,312.13388" m_prevEntLocation.q="0.95105648,0,0,-0.30901703" m_animLocation.t="2916.2961,2001.8673,312.13388" m_animLocation.q="0.95105648,0,0,-0.30901703" m_prevAnimLocation.t="2916.2961,2001.8673,312.13388" m_prevAnimLocation.q="0.95105648,0,0,-0.30901703" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2916.2961,2001.8673,312.13388"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4751">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2783.4175,2215.4265,194.39854" rot="0.92142075,-0.10410757,-0.044169184,-0.3717452"/>
    </EntityProxies>
   </Entity>
   <Entity id="4752">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2801.4375,2324.6204,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4753">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2673.8413,2424.7329,192.9713" rot="0.93203133,0.0010600397,0.00050448428,0.36237589"/>
    </EntityProxies>
   </Entity>
   <Entity id="4754">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65253"/>
       <Accessory Name="GrenadeLauncher" Id="65254"/>
       <Accessory Name="FY71NormalAmmo" Id="65255"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2879.0183,2245.2141,186.34915" rot="0.068623833,0.70040452,-0.070975669,0.70688534"/>
    </EntityProxies>
   </Entity>
   <Entity id="4755">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2824.0522,2625.7371,183.20767" rot="0.82903761,0,0,0.5591929"/>
    </EntityProxies>
   </Entity>
   <Entity id="4756">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2602.6035,2218.3813,237.25174" rot="0.66348439,-0.0027491762,-0.0071733566,0.74815071"/>
    </EntityProxies>
   </Entity>
   <Entity id="4757">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2819.457,2210.3367,200.61081" rot="-0.083890729,0.010048021,0.14374271,0.98600179"/>
    </EntityProxies>
   </Entity>
   <Entity id="4758">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2439.0354,2307.948,235.87804" rot="0.62000984,0.0080507686,-4.6820746e-006,0.78455275"/>
    </EntityProxies>
   </Entity>
   <Entity id="4759">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2794.9504,2325.4397,194.44051" rot="0.98824394,0.13673379,0.068249136,0.004459112"/>
    </EntityProxies>
   </Entity>
   <Entity id="4760">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2687.6372,2334.875,224.44298" rot="-0.095169909,-0.061057232,0.73901385,0.66413343"/>
    </EntityProxies>
   </Entity>
   <Entity id="4761">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2813.9622,2208.8118,202.35017" rot="0.58152473,0.58397084,-0.40159887,-0.39940658"/>
    </EntityProxies>
   </Entity>
   <Entity id="4762">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="5.370357e+022"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3731673e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.7558756e+025"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65272"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2704.0911,2307.2463,224.39914" rot="0.55985332,0.001494377,0.0077216085,0.82855439" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4763">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2535.7363,2400.6465,186.83615" rot="-0.43667948,-0.43665585,0.5562737,0.55605954"/>
    </EntityProxies>
   </Entity>
   <Entity id="4764">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65274"/>
       <Accessory Name="GrenadeLauncher" Id="65275"/>
       <Accessory Name="FY71NormalAmmo" Id="65276"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2872.4985,2240.7932,186.37241" rot="-0.088705868,0.70223254,0.10344761,0.69878423"/>
    </EntityProxies>
   </Entity>
   <Entity id="4765">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2844.9429,2308.5786,190.39136" rot="-0.12587824,0.21499923,0.67237931,0.69701952"/>
    </EntityProxies>
   </Entity>
   <Entity id="4766">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2809.2019,2206.0378,200.84032" rot="0.727548,0.00011349207,0.00020215918,-0.68605679"/>
    </EntityProxies>
   </Entity>
   <Entity id="4767">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2792.6592,2325.7676,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4768">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65285" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65282"/>
         <i v="65283"/>
         <i v="65285"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.35020745,0,0,-0.93667215" viewQuatFinal="0.35020745,0,0,-0.93667215" baseQuat="0.35020745,0,0,-0.93667215"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2532.4792,2461.1643,185.32607" m_prevEntLocation.q="-0.35020748,0,0,0.93667215" m_animLocation.t="2532.4792,2461.1643,185.32607" m_animLocation.q="-0.35020748,0,0,0.93667215" m_prevAnimLocation.t="2532.4792,2461.1643,185.32607" m_prevAnimLocation.q="-0.35020748,0,0,0.93667215" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2532.4792,2461.1643,185.32607"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4769">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2606.2996,2423.3992,185.31691" rot="0.57089925,-5.231025e-005,9.6024756e-005,-0.82102013"/>
    </EntityProxies>
   </Entity>
   <Entity id="4770">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2848.4087,2278.9209,187.3923" rot="0.81915206,0,0,0.57357645"/>
    </EntityProxies>
   </Entity>
   <Entity id="4771">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2606.8564,2423.7207,186.39766" rot="0.5619908,-0.0014772849,0.0020326127,-0.82713968"/>
    </EntityProxies>
   </Entity>
   <Entity id="4772">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2847.5364,2281.8254,187.09375" rot="0.86162919,0,0,0.50753838"/>
    </EntityProxies>
   </Entity>
   <Entity id="4773">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2884.9097,2247.7891,185.27254" rot="-0.30025873,-0.01574582,0.0082144747,0.9536925"/>
    </EntityProxies>
   </Entity>
   <Entity id="4774">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2849.748,2281.5239,187.3923" rot="0.28401548,0,0,0.95881969"/>
    </EntityProxies>
   </Entity>
   <Entity id="4775">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65293" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65291"/>
         <i v="65292"/>
         <i v="65293"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.49999997,0,0,0.86602545" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3082.0625,2378.5313,537.3125" m_prevEntLocation.q="0.49999997,0,0,0.86602545" m_animLocation.t="3082.0625,2378.5313,537.3125" m_animLocation.q="0.49999997,0,0,0.86602545" m_prevAnimLocation.t="3082.0625,2378.5313,537.3125" m_prevAnimLocation.q="0.49999997,0,0,0.86602545" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3082.0625,2378.5313,537.3125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4776">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2677.592,2422.4817,192.97064" rot="0.95496088,0.00073590409,0.0013213205,0.29672801"/>
    </EntityProxies>
   </Entity>
   <Entity id="4777">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2874.2502,2241.0088,185.24088" rot="-0.14945088,0.0011224448,0.004282027,0.98875922"/>
    </EntityProxies>
   </Entity>
   <Entity id="4778">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2397.7188,2356.2188,235.24609" rot="0.77162457,0,0,0.6360783"/>
    </EntityProxies>
   </Entity>
   <Entity id="4779">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-1.7200814" desiredHeight="242.86824" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="65301"/>
         <seatAction_3 weapon_0="65300"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65299"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2616.4004,2258.5017,242.86824" rot="0.61309314,-0.2342778,-0.0095084738,-0.7544139" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4780">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65312" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="65305"/>
         <i v="65309"/>
         <i v="65310"/>
         <i v="65311"/>
         <i v="65312"/>
         <i v="65306"/>
         <i v="65308"/>
         <i v="65307"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.48994693,0,0,-0.87175226" viewQuatFinal="0.48994693,0,0,-0.87175226" baseQuat="0.48994693,0,0,-0.87175226"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2747.6924,2339.9602,184.08504" m_prevEntLocation.q="-0.48994693,0,0,0.87175226" m_animLocation.t="2747.6924,2339.9602,184.08504" m_animLocation.q="-0.48994693,0,0,0.87175226" m_prevAnimLocation.t="2747.6924,2339.9602,184.08504" m_prevAnimLocation.q="-0.48994693,0,0,0.87175226" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2747.6924,2339.9602,184.08504"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4781">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65334" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65326"/>
         <i v="65328"/>
         <i v="65329"/>
         <i v="65332"/>
         <i v="65333"/>
         <i v="65334"/>
         <i v="65327"/>
         <i v="65331"/>
         <i v="65330"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.94264132,0,0,0.33380741" viewQuatFinal="0.94264132,0,0,0.33380741" baseQuat="0.94264132,0,0,0.33380741"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2818.458,2366.9937,190.0029" m_prevEntLocation.q="0.94264126,0,0,0.33380744" m_animLocation.t="2818.458,2366.9937,190.0029" m_animLocation.q="0.94264126,0,0,0.33380744" m_prevAnimLocation.t="2818.458,2366.9937,190.0029" m_prevAnimLocation.q="0.94264126,0,0,0.33380744" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2818.458,2366.9937,190.0029"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4782">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2729.5305,2352.8616,193.25389" rot="0.84912872,0.021746611,-0.16008216,-0.50287306"/>
    </EntityProxies>
   </Entity>
   <Entity id="4783">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2873.5237,2240.6216,186.34601" rot="0.2618911,-0.012195108,-0.001528829,0.96501917"/>
    </EntityProxies>
   </Entity>
   <Entity id="4784">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="3.7241553e+022"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.7205308e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="2.7251908e+020"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65370"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2507.4731,2419.2361,185.30527" rot="0.73661077,0,0,-0.67631698" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4785">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65374" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65371"/>
         <i v="65372"/>
         <i v="65374"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.1564346,0,0,0.9876883" viewQuatFinal="0.1564346,0,0,0.9876883" baseQuat="0.1564346,0,0,0.9876883"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2547.5828,2443.7949,185.32608" m_prevEntLocation.q="0.1564346,0,0,0.9876883" m_animLocation.t="2547.5828,2443.7949,185.32608" m_animLocation.q="0.1564346,0,0,0.9876883" m_prevAnimLocation.t="2547.5828,2443.7949,185.32608" m_prevAnimLocation.q="0.1564346,0,0,0.9876883" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2547.5828,2443.7949,185.32608"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4786">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2602.75,2218.6255,237.24942" rot="0.61577785,0.00060916884,-0.0006382835,0.78791934"/>
    </EntityProxies>
   </Entity>
   <Entity id="4787">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65376"/>
       <Accessory Name="SOCOMSilencer" Id="65375"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2566.7976,2433.886,186.52623" rot="-0.29818207,0.63222641,0.28816497,0.65447551"/>
    </EntityProxies>
   </Entity>
   <Entity id="4788">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2777.7124,2227.8564,193.72807" rot="-0.14723374,0.123758,0.0082422644,0.98129421"/>
    </EntityProxies>
   </Entity>
   <Entity id="4789">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="7.1837872e+022"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.2424927e-007,-1.8324854,1.4824477"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65404"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="2519.5,2453.125,185.25" rot="0.63348186,3.7252901e-009,2.7939679e-009,-0.77375758" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4790">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65417" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65409"/>
         <i v="65411"/>
         <i v="65412"/>
         <i v="65415"/>
         <i v="65416"/>
         <i v="65417"/>
         <i v="65410"/>
         <i v="65414"/>
         <i v="65413"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68199873,0,0,0.73135334" viewQuatFinal="0.68199873,0,0,0.73135334" baseQuat="0.68199873,0,0,0.73135334"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2798.5181,2363.1516,193.81139" m_prevEntLocation.q="0.68199873,0,0,0.73135334" m_animLocation.t="2798.5181,2363.1516,193.81139" m_animLocation.q="0.68199873,0,0,0.73135334" m_prevAnimLocation.t="2798.5181,2363.1516,193.81139" m_prevAnimLocation.q="0.68199873,0,0,0.73135334" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2798.5181,2363.1516,193.81139"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4791">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2944.7266,2421.5098,179.38484" rot="0.51951396,0.46812418,-0.54326713,0.46457055"/>
    </EntityProxies>
   </Entity>
   <Entity id="4792">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2850.281,2281.9338,187.3923" rot="-0.49999994,0,0,0.86602539"/>
    </EntityProxies>
   </Entity>
   <Entity id="4793">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65418"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2601.9988,2218.865,237.28282" rot="-0.4710592,0.52751589,0.4737182,0.52480602"/>
    </EntityProxies>
   </Entity>
   <Entity id="4794">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2823.5146,2625.7991,183.20654" rot="-0.43290946,-0.55477887,-0.41805589,0.57449031"/>
    </EntityProxies>
   </Entity>
   <Entity id="4795">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2683.4197,2336.467,222.12666" rot="0.21295498,-0.0036988962,0.0019898831,0.97705299"/>
    </EntityProxies>
   </Entity>
   <Entity id="4796">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2865.0349,2238.1924,185.22893" rot="0.99917561,0.0089940568,-0.012990539,0.037395623"/>
    </EntityProxies>
   </Entity>
   <Entity id="4797">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2810.8179,2350.3171,192.29173" rot="0.82287782,0.021001607,0.036974534,0.5666253"/>
    </EntityProxies>
   </Entity>
   <Entity id="4798">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.9487,2357.0596,235.21878" rot="0.56553912,-0.40576339,-0.42216378,0.58077478"/>
    </EntityProxies>
   </Entity>
   <Entity id="4799">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2777.8882,2229.5527,193.61798" rot="-0.029687604,0.10434727,0.013485278,0.99400628"/>
    </EntityProxies>
   </Entity>
   <Entity id="4800">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2849.177,2280.2515,187.40625"/>
    </EntityProxies>
   </Entity>
   <Entity id="4801">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="3.5549107e+021"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.5035742e+021"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.7614529e+019"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65419"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2660.9495,2224.7952,230.50134" rot="0.79408687,-2.3032323e-009,1.5986209e-009,0.60780424" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4802">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65420"/>
       <Accessory Name="GrenadeLauncher" Id="65421"/>
       <Accessory Name="FY71NormalAmmo" Id="65422"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2886.4724,2249.366,186.41585" rot="-0.085911401,0.68605918,0.13636675,0.7094689"/>
    </EntityProxies>
   </Entity>
   <Entity id="4803">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.9688,2305.4375,237.5625" rot="0.57566655,0.41061905,0.41061905,0.57566661"/>
    </EntityProxies>
   </Entity>
   <Entity id="4804">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2830.0056,2350.4644,193.55118" rot="0.6813972,0.0024857882,-0.0051442613,0.73189151"/>
    </EntityProxies>
   </Entity>
   <Entity id="4805">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2830.0366,2351.4136,193.54793" rot="0.7875011,0.0016504441,-0.0054697902,0.61628675"/>
    </EntityProxies>
   </Entity>
   <Entity id="4806">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65455"/>
       <Accessory Name="GrenadeLauncher" Id="65456"/>
       <Accessory Name="FY71NormalAmmo" Id="65457"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2849.343,2283.925,186.81316" rot="0.28837654,0.67498529,-0.24450995,0.63359976"/>
    </EntityProxies>
   </Entity>
   <Entity id="4807">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="0.62831867" desiredHeight="313.12119" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="65467"/>
         <seatAction_3 weapon_0="65466"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65465"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2922.6416,2006.828,313.12119" rot="0.95105648,0,0,0.30901706" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4808">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="2.224843e+021"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="2.2438617e+021"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.1024396e+024"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65468"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2743.7031,2340.4646,184.23811" rot="-0.015677111,0.0070527182,-0.048675876,0.9986667" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4809">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2445.459,2404.0525,207.99826" rot="0.99415493,0.014159375,0.075477868,0.075885475"/>
    </EntityProxies>
   </Entity>
   <Entity id="4810">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65490" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65482"/>
         <i v="65484"/>
         <i v="65485"/>
         <i v="65488"/>
         <i v="65489"/>
         <i v="65490"/>
         <i v="65483"/>
         <i v="65487"/>
         <i v="65486"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.60876107,0,0,0.79335362" viewQuatFinal="0.60876107,0,0,0.79335362" baseQuat="0.60876107,0,0,0.79335362"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2801.6968,2368.0857,190.40953" m_prevEntLocation.q="0.60876107,0,0,0.79335362" m_animLocation.t="2801.6968,2368.0857,190.40953" m_animLocation.q="0.60876107,0,0,0.79335362" m_prevAnimLocation.t="2801.6968,2368.0857,190.40953" m_prevAnimLocation.q="0.60876107,0,0,0.79335362" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2801.6968,2368.0857,190.40953"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4811">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2727.9001,2353.8796,193.5022" rot="0.46523961,-0.29202878,0.071066767,0.83259881"/>
    </EntityProxies>
   </Entity>
   <Entity id="4812">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.999,2358.376,238.15723" rot="0.70710719,-2.956092e-006,1.8838877e-005,0.70710635"/>
    </EntityProxies>
   </Entity>
   <Entity id="4813">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2814.926,2209.866,200.79619" rot="0.90424091,-0.13265918,0.038866002,0.40402895"/>
    </EntityProxies>
   </Entity>
   <Entity id="4814">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-2.3212876" desiredHeight="280.45584" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="65496"/>
         <seatAction_3 weapon_0="65495"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65494"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2746.2683,2589.0059,280.45584" rot="-0.3987492,0,0,0.91706002" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4815">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2810.5981,2189.8525,208.68033" rot="0.99529994,0.0025745316,-0.00075245829,-0.096802905"/>
    </EntityProxies>
   </Entity>
   <Entity id="4816">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.4722,2306.8281,235.80113" rot="0.33650148,-1.2665986e-006,-7.4505812e-007,0.94168293"/>
    </EntityProxies>
   </Entity>
   <Entity id="4817">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65509" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65501"/>
         <i v="65503"/>
         <i v="65504"/>
         <i v="65507"/>
         <i v="65508"/>
         <i v="65509"/>
         <i v="65502"/>
         <i v="65506"/>
         <i v="65505"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710695,0,0,0.70710659" viewQuatFinal="0.70710695,0,0,0.70710659" baseQuat="0.70710695,0,0,0.70710659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2807.375,2368,190.125" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="2807.375,2368,190.125" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="2807.375,2368,190.125" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2807.375,2368,190.125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4818">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2799.4932,2328.0706,194.44049" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4819">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2843.1904,2366.675,192.22913" rot="0.93040293,0.055869401,-0.027166177,-0.36123547"/>
    </EntityProxies>
   </Entity>
   <Entity id="4820">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2849.9429,2281.0483,187.38908" rot="0.9335804,0,0,0.35836801"/>
    </EntityProxies>
   </Entity>
   <Entity id="4821">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2473.0737,2411.1589,205.34743" rot="-0.11632231,0.19766892,0.75339133,0.61627728"/>
    </EntityProxies>
   </Entity>
   <Entity id="4822">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="2.1418888e+014"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="1.1527232e-028"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="4.5725659e+027"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65514"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2907.2998,2273.8818,193.00266" rot="0.88367242,0.0026889571,-0.0087443292,0.46801645" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4823">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.8752,2362.2576,235.26881" rot="0.68599677,2.1792021e-005,8.652919e-006,0.72760463"/>
    </EntityProxies>
   </Entity>
   <Entity id="4824">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.2195,2358.0627,239.02042" rot="0.99421489,0.00061390188,-0.063874386,0.086350463"/>
    </EntityProxies>
   </Entity>
   <Entity id="4825">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2865.9265,2240.1704,185.23103" rot="-0.18538861,0.00029970682,-0.0031601444,0.98266017"/>
    </EntityProxies>
   </Entity>
   <Entity id="4826">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65515"/>
       <Accessory Name="FY71NormalAmmo" Id="65516"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2402.4458,2362.1287,239.04758" rot="0.12426939,0.69616753,-0.12012652,0.69676226"/>
    </EntityProxies>
   </Entity>
   <Entity id="4827">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.5732,2305.2422,235.80183" rot="0.71278518,0.00019755813,-0.00066657877,-0.7013821"/>
    </EntityProxies>
   </Entity>
   <Entity id="4828">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2878.9578,2245.2292,185.22704" rot="-0.3525047,0.00043266683,0.00027375991,0.93580991"/>
    </EntityProxies>
   </Entity>
   <Entity id="4829">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2573.2344,2440.1641,185.30585" rot="0.57234925,-0.00081315642,-0.000385344,-0.82000947"/>
    </EntityProxies>
   </Entity>
   <Entity id="4830">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2872.2239,2269.96,185.26945" rot="0.7789349,0.019188523,0.0009010139,-0.62681055"/>
    </EntityProxies>
   </Entity>
   <Entity id="4831">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65517"/>
       <Accessory Name="GrenadeLauncher" Id="65518"/>
       <Accessory Name="FY71NormalAmmo" Id="65519"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2574.158,2205.9709,231.68637" rot="-0.12278766,0.69636428,0.12278787,0.69636428"/>
    </EntityProxies>
   </Entity>
   <Entity id="4832">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2918.2,2412.9197,194.73801" rot="0.70708168,-8.5549664e-006,4.5473807e-005,0.70713186"/>
    </EntityProxies>
   </Entity>
   <Entity id="4833">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2477.98,2401.3577,205.95226" rot="-0.38502276,0.37637168,0.19924095,0.81878257"/>
    </EntityProxies>
   </Entity>
   <Entity id="4834">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2811.2249,2206.0315,200.83171" rot="0.91604298,-0.002395357,0.0014650767,-0.40107027"/>
    </EntityProxies>
   </Entity>
   <Entity id="4835">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2312.4873,2508.665,310.79703" rot="0.67559016,0,0,0.73727739"/>
    </EntityProxies>
   </Entity>
   <Entity id="4836">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2954.9338,2444.1143,179.08946" rot="0.13505383,-0.57965684,-0.40335971,0.69502479"/>
    </EntityProxies>
   </Entity>
   <Entity id="4837">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2474.2087,2411.6357,204.99672" rot="-0.10185365,0.22345081,0.75532144,0.60760605"/>
    </EntityProxies>
   </Entity>
   <Entity id="4838">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2808.5576,2327.3245,194.44051" rot="0.98027414,0.19429383,-0.036228251,-0.00026185767"/>
    </EntityProxies>
   </Entity>
   <Entity id="4839">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65532" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65524"/>
         <i v="65526"/>
         <i v="65527"/>
         <i v="65530"/>
         <i v="65531"/>
         <i v="65532"/>
         <i v="65525"/>
         <i v="65529"/>
         <i v="65528"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.74895537,0,0,0.66262043" viewQuatFinal="0.74895537,0,0,0.66262043" baseQuat="0.74895537,0,0,0.66262043"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2815.9841,2352.3452,191.96043" m_prevEntLocation.q="0.74895537,0,0,0.66262043" m_animLocation.t="2815.9841,2352.3452,191.96043" m_animLocation.q="0.74895537,0,0,0.66262043" m_prevAnimLocation.t="2815.9841,2352.3452,191.96043" m_prevAnimLocation.q="0.74895537,0,0,0.66262043" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2815.9841,2352.3452,191.96043"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4840">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2845.6499,2295.4878,187.74242" rot="0.95233417,0.28250018,-0.10991079,0.034248307"/>
    </EntityProxies>
   </Entity>
   <Entity id="4841">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2854.022,2370.3364,190.89551" rot="0.70485395,-0.0055009718,-0.010050127,0.70925993"/>
    </EntityProxies>
   </Entity>
   <Entity id="4842">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2409.123,2355.2559,238.18282" rot="0.70353734,4.4203218e-005,-5.8545411e-005,-0.71065825"/>
    </EntityProxies>
   </Entity>
   <Entity id="4843">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.3125,2260.9375,236.68359"/>
    </EntityProxies>
   </Entity>
   <Entity id="4844">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65252" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65246"/>
         <i v="65250"/>
         <i v="65251"/>
         <i v="65252"/>
         <i v="65247"/>
         <i v="65249"/>
         <i v="65248"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710659,0,0,0.70710695" viewQuatFinal="0.70710659,0,0,0.70710695" baseQuat="0.70710659,0,0,0.70710695"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2924.2549,2424.2549,194.97452" m_prevEntLocation.q="0.70710659,0,0,0.70710689" m_animLocation.t="2924.2549,2424.2549,194.97452" m_animLocation.q="0.70710659,0,0,0.70710689" m_prevAnimLocation.t="2924.2549,2424.2549,194.97452" m_prevAnimLocation.q="0.70710659,0,0,0.70710689" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2924.2549,2424.2549,194.97452"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4845">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2503.8113,2175.3125,225.9722" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="4846">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2539.489,2469.5107,185.30898" rot="0.97007042,7.4228406e-006,-6.1054611e-006,0.24282391"/>
    </EntityProxies>
   </Entity>
   <Entity id="4847">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2882.8508,2353.5227,194.90927" rot="0.99311441,-0.014570327,-0.083322719,-0.081048399"/>
    </EntityProxies>
   </Entity>
   <Entity id="4848">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65243" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65241"/>
         <i v="65243"/>
         <i v="65242"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="750" maxHealth="750"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,-1" viewQuatFinal="7.5497901e-008,0,0,-1" baseQuat="7.5497901e-008,0,0,-1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2886.9619,2423.98,194.76852" m_prevEntLocation.q="-7.5497901e-008,-0,0,1" m_animLocation.t="2886.9619,2423.98,194.76852" m_animLocation.q="-7.5497901e-008,-0,0,1" m_prevAnimLocation.t="2886.9619,2423.98,194.76852" m_prevAnimLocation.q="-7.5497901e-008,-0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2886.9619,2423.98,194.76852"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4849">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65237" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65231"/>
         <i v="65235"/>
         <i v="65236"/>
         <i v="65237"/>
         <i v="65232"/>
         <i v="65234"/>
         <i v="65233"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710659,0,0,0.70710695" viewQuatFinal="0.70710659,0,0,0.70710695" baseQuat="0.70710659,0,0,0.70710695"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2922.625,2426.1299,194.97452" m_prevEntLocation.q="0.70710659,0,0,0.70710689" m_animLocation.t="2922.625,2426.1299,194.97452" m_animLocation.q="0.70710659,0,0,0.70710689" m_prevAnimLocation.t="2922.625,2426.1299,194.97452" m_prevAnimLocation.q="0.70710659,0,0,0.70710689" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2922.625,2426.1299,194.97452"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4850">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2416.6445,2267.5273,235.67949" rot="-0.21833023,-0.00012166652,-0.00031861954,0.9758749"/>
    </EntityProxies>
   </Entity>
   <Entity id="4851">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.3438,2305.75,236.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="4852">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2493.4165,2449.1162,185.32608" rot="0.65215141,-0.00029055908,-0.00042304123,0.75808847"/>
    </EntityProxies>
   </Entity>
   <Entity id="4853">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2932.7471,2422.9626,178.75423" rot="-0.028479356,0.0056752563,-0.011293202,0.99951428"/>
    </EntityProxies>
   </Entity>
   <Entity id="4854">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2808.1287,2206.1089,200.84555" rot="0.61180234,-0.010160838,-0.001408419,0.79094428"/>
    </EntityProxies>
   </Entity>
   <Entity id="4855">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2406.9771,2360.9832,238.70709" rot="0.79335338,0,0,-0.60876143"/>
    </EntityProxies>
   </Entity>
   <Entity id="4856">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2884.585,2395.262,195.03139" rot="0.99988753,0.005021824,0.013866101,0.0027221851"/>
    </EntityProxies>
   </Entity>
   <Entity id="4857">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2498.9714,2428.2239,185.32721" rot="0.7020871,0.00081363786,0.00021391177,0.71209061"/>
    </EntityProxies>
   </Entity>
   <Entity id="4858">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2873.6672,2371.3318,195.84456" rot="0.80385697,0,0,-0.59482265"/>
    </EntityProxies>
   </Entity>
   <Entity id="4859">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2828.3127,2658.895,181.91605" rot="0.70765728,-0.0007808209,0.0013881626,-0.70655411"/>
    </EntityProxies>
   </Entity>
   <Entity id="4860">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2908.1072,2426.9546,195.82358" rot="0.79310936,0.026184225,-0.0044941087,-0.60849959"/>
    </EntityProxies>
   </Entity>
   <Entity id="4861">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2888.856,2363.3015,194.83247" rot="0.61105257,-0.021501657,-0.031334404,-0.79067725"/>
    </EntityProxies>
   </Entity>
   <Entity id="4862">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2369.9063,2293.0313,236.65623" rot="0.99984735,0.00049148587,0.0002930873,-0.017464904"/>
    </EntityProxies>
   </Entity>
   <Entity id="4863">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2890.3152,2413.7813,195.06691" rot="0.99513113,-0.012875898,-0.023292597,-0.094898216"/>
    </EntityProxies>
   </Entity>
   <Entity id="4864">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2930.6152,2426.3606,194.8205" rot="0.70685822,-2.0475592e-005,2.4438608e-005,0.70735526"/>
    </EntityProxies>
   </Entity>
   <Entity id="4865">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2947.3193,2424.7639,178.85638" rot="0.20772517,0.69627422,0.13149621,-0.67435992"/>
    </EntityProxies>
   </Entity>
   <Entity id="4866">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2950.2595,2416.4746,178.92934" rot="-0.45452297,0.57113606,-0.44921517,-0.5151875"/>
    </EntityProxies>
   </Entity>
   <Entity id="4867">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2382.6113,2355.1836,235.69995"/>
    </EntityProxies>
   </Entity>
   <Entity id="4868">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.6892,2323.0911,235.71524" rot="0.7063632,-5.5167799e-005,-0.00024199935,0.70784956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4869">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2584.2932,2212.0769,230.50192" rot="0.99996191,-2.9802326e-008,-2.9802326e-008,0.0087261954"/>
    </EntityProxies>
   </Entity>
   <Entity id="4870">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.4756,2365.1563,238.16354" rot="0.99996191,0,0,-0.0087264189"/>
    </EntityProxies>
   </Entity>
   <Entity id="4871">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2658.8218,2206.6111,230.39661" rot="0.66039515,0.048946422,0.026657926,-0.74884695"/>
    </EntityProxies>
   </Entity>
   <Entity id="4872">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2828.0745,2354.6472,191.88809" rot="-0.27192882,-0.0011682834,0.0013912823,0.96231568"/>
    </EntityProxies>
   </Entity>
   <Entity id="4873">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2812.9697,2351.4368,192.11357" rot="0.58729035,0.033902083,0.026554465,0.80822963"/>
    </EntityProxies>
   </Entity>
   <Entity id="4874">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2835.1755,2636.7595,181.92171" rot="0.6979335,0.00069085363,-0.00036403534,-0.71616209"/>
    </EntityProxies>
   </Entity>
   <Entity id="4875">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2783.5493,2351.5979,194.33467" rot="0.86422896,0.034327041,0.029533351,0.50105697"/>
    </EntityProxies>
   </Entity>
   <Entity id="4876">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2398.5972,2358.2515,235.3092" rot="0.63172239,0.3470051,-0.60206789,0.3435528"/>
    </EntityProxies>
   </Entity>
   <Entity id="4877">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2866.9431,2381.3733,191.131" rot="0.99162865,-0.0021714091,-0.00050234311,-0.12910341"/>
    </EntityProxies>
   </Entity>
   <Entity id="4878">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2491.2966,2449.9561,186.01749" rot="0.67835468,0.67872655,0.1993697,0.19853696"/>
    </EntityProxies>
   </Entity>
   <Entity id="4879">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2882.6025,2354.5215,194.89543" rot="0.99062037,0.050006732,-0.040552016,-0.12052459"/>
    </EntityProxies>
   </Entity>
   <Entity id="4880">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2905.27,2413.4382,195.15945" rot="0.99970967,-0.021489454,0.010874276,-0.00071825634"/>
    </EntityProxies>
   </Entity>
   <Entity id="4881">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2422.094,2320.9375,236.22215" rot="0.83387512,7.7188006e-006,0.00015077738,0.55195314"/>
    </EntityProxies>
   </Entity>
   <Entity id="4882">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2945.0483,2422.3464,178.79649" rot="0.99189264,-0.021745622,-0.023926552,0.12289716"/>
    </EntityProxies>
   </Entity>
   <Entity id="4883">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2380.1025,2304.6677,234.4808" rot="0.98566437,-0.030649414,0.019313613,-0.16478279"/>
    </EntityProxies>
   </Entity>
   <Entity id="4884">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2399.48,2308.3091,235.78345" rot="-0.47918698,0.065980881,-0.11538485,0.86759019"/>
    </EntityProxies>
   </Entity>
   <Entity id="4885">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.2334,2365.6919,236.82446" rot="0.656802,-0.65205032,-0.29010499,0.24347614"/>
    </EntityProxies>
   </Entity>
   <Entity id="4886">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64399" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64397"/>
         <i v="64398"/>
         <i v="64399"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.69465834,0,0,-0.71933985" viewQuatFinal="0.69465834,0,0,-0.71933985" baseQuat="0.69465834,0,0,-0.71933985"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2395.2847,2276.4951,234.5" m_prevEntLocation.q="0.69465834,0,0,-0.71933985" m_animLocation.t="2395.2847,2276.4951,234.5" m_animLocation.q="0.69465834,0,0,-0.71933985" m_prevAnimLocation.t="2395.2847,2276.4951,234.5" m_prevAnimLocation.q="0.69465834,0,0,-0.71933985" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2395.2847,2276.4951,234.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4887">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2402.5742,2311.3252,235.2859" rot="0.59064913,-0.38913608,0.39201462,0.58824432"/>
    </EntityProxies>
   </Entity>
   <Entity id="4888">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64362" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64358"/>
         <i v="64361"/>
         <i v="64362"/>
         <i v="64360"/>
         <i v="64359"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78260821,0,0,0.62251461" viewQuatFinal="0.78260821,0,0,0.62251461" baseQuat="0.78260821,0,0,0.62251461"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2403.9321,2349.1396,235.22464" m_prevEntLocation.q="0.78260821,0,0,0.62251461" m_animLocation.t="2403.9321,2349.1396,235.22464" m_animLocation.q="0.78260821,0,0,0.62251461" m_prevAnimLocation.t="2403.9321,2349.1396,235.22464" m_prevAnimLocation.q="0.78260821,0,0,0.62251461" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2403.9321,2349.1396,235.22464"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4889">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.3721,2260.9707,236.67531" rot="0.99943286,0.013442053,-0.00015375017,0.03087455"/>
    </EntityProxies>
   </Entity>
   <Entity id="4890">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2433.8655,2263.5679,235.52719" rot="0.70541507,-2.0483276e-007,2.0861621e-007,0.70879447"/>
    </EntityProxies>
   </Entity>
   <Entity id="4891">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="12" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4892">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65228" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65225"/>
         <i v="65228"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.11315658,0,0,0.99357718" viewQuatFinal="0.11315658,0,0,0.99357718" baseQuat="0.11315658,0,0,0.99357718"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2308.3372,2503.8723,315.40244" m_prevEntLocation.q="0.11315659,0,0,0.99357718" m_animLocation.t="2308.3372,2503.8723,315.40244" m_animLocation.q="0.11315659,0,0,0.99357718" m_prevAnimLocation.t="2308.3372,2503.8723,315.40244" m_prevAnimLocation.q="0.11315659,0,0,0.99357718" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2308.3372,2503.8723,315.40244"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4893">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.9578,2324.4272,235.81448" rot="0.73039287,-0.00087465689,-0.0021016465,0.68302345"/>
    </EntityProxies>
   </Entity>
   <Entity id="4894">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2390.5642,2268.4792,235.8176" rot="0.70710677,-3.0875221e-005,5.4299835e-005,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4895">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65163" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65157"/>
         <i v="65161"/>
         <i v="65162"/>
         <i v="65163"/>
         <i v="65158"/>
         <i v="65160"/>
         <i v="65159"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710659,0,0,0.70710695" viewQuatFinal="0.70710659,0,0,0.70710695" baseQuat="0.70710659,0,0,0.70710695"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2891.5701,2416.1399,194.92451" m_prevEntLocation.q="0.70710659,0,0,0.70710689" m_animLocation.t="2891.5701,2416.1399,194.92451" m_animLocation.q="0.70710659,0,0,0.70710689" m_prevAnimLocation.t="2891.5701,2416.1399,194.92451" m_prevAnimLocation.q="0.70710659,0,0,0.70710689" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2891.5701,2416.1399,194.92451"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4896">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2400.4824,2297.0942,234.47198" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="4897">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2378.6191,2325.2437,235.71588" rot="0.99999893,0.00019794794,-0.00049529498,0.0013698823"/>
    </EntityProxies>
   </Entity>
   <Entity id="4898">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2835.2197,2644.4668,181.92738" rot="0.98162723,0,0,0.19080903"/>
    </EntityProxies>
   </Entity>
   <Entity id="4899">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2422.8062,2311.3635,234.50339" rot="0.92050457,0,0,-0.39073178"/>
    </EntityProxies>
   </Entity>
   <Entity id="4900">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.7053,2260.2068,235.81848" rot="0.53765917,0.45038417,-0.56801766,0.43061885"/>
    </EntityProxies>
   </Entity>
   <Entity id="4901">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2425.9358,2281.7185,234.88651" rot="0.99997771,-0.0033239434,-0.0051960805,0.0025552816"/>
    </EntityProxies>
   </Entity>
   <Entity id="4902">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2403.125,2319.75,235.8125" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4903">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2392.25,2362.75,236.13651" rot="0.99984771,0,0,-0.017452603"/>
    </EntityProxies>
   </Entity>
   <Entity id="4904">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2394.8445,2361.3745,236.34528" rot="0.74925041,2.8160181e-005,-0.00043463684,-0.6622867"/>
    </EntityProxies>
   </Entity>
   <Entity id="4905">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65148" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="65143"/>
         <i v="65146"/>
         <i v="65148"/>
         <i v="65145"/>
         <i v="65144"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.25881884,0,0,0.96592587" viewQuatFinal="0.25881884,0,0,0.96592587" baseQuat="0.25881884,0,0,0.96592587"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2848.4148,2282.073,186.47505" m_prevEntLocation.q="0.25881884,0,0,0.96592587" m_animLocation.t="2848.4148,2282.073,186.47505" m_animLocation.q="0.25881884,0,0,0.96592587" m_prevAnimLocation.t="2848.4148,2282.073,186.47505" m_prevAnimLocation.q="0.25881884,0,0,0.96592587" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2848.4148,2282.073,186.47505"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4906">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2345.5391,2358.2839,236.40181" rot="0.97169572,0.1806383,0.14917918,0.030377831"/>
    </EntityProxies>
   </Entity>
   <Entity id="4907">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2395.5938,2361.4375,235.26917" rot="0.99984813,4.3213913e-005,-3.286697e-005,-0.017431537"/>
    </EntityProxies>
   </Entity>
   <Entity id="4908">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2855.0803,2367.6362,190.99487" rot="0.99999428,0.0007816705,-0.0032958549,0.0001863987"/>
    </EntityProxies>
   </Entity>
   <Entity id="4909">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2830.9729,2351.012,193.55078" rot="0.67832154,0.0086675286,0.010867727,0.73463362"/>
    </EntityProxies>
   </Entity>
   <Entity id="4910">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2643.7185,2221.8411,230.68359" rot="0.94594091,-0.019133305,0.0055247992,-0.32372722"/>
    </EntityProxies>
   </Entity>
   <Entity id="4911">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.5313,2358.0625,235.90625"/>
    </EntityProxies>
   </Entity>
   <Entity id="4912">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2409.5369,2358.0334,238.1786" rot="-0.25011313,2.8349457e-005,0.00016754864,0.96821666"/>
    </EntityProxies>
   </Entity>
   <Entity id="4913">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2833.9011,2661.3494,184.78993" rot="0.80385709,0,0,-0.59482253"/>
    </EntityProxies>
   </Entity>
   <Entity id="4914">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2411.0386,2320.197,235.8195" rot="0.99999833,0.00051543099,-0.00042107693,-0.0017132157"/>
    </EntityProxies>
   </Entity>
   <Entity id="4915">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2372.4656,2326.3884,235.79552" rot="0.44707134,-0.088467672,-0.19437443,0.86863065"/>
    </EntityProxies>
   </Entity>
   <Entity id="4916">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.9929,2360.418,238.16612" rot="0.70317715,0.00044270378,-0.0026419149,0.71100968"/>
    </EntityProxies>
   </Entity>
   <Entity id="4917">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2369.7266,2263.4749,235.33961" rot="0.58720875,-0.62704456,-0.32428771,0.39602843"/>
    </EntityProxies>
   </Entity>
   <Entity id="4918">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.7188,2361.7808,239.01288" rot="0.9999609,0.0011901101,0.00060875894,-0.0087409923"/>
    </EntityProxies>
   </Entity>
   <Entity id="4919">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.5,2306,236.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="4920">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2829.2798,2640.7031,182.7933" rot="0.78260785,3.7252934e-009,-2.9802319e-008,0.62251502"/>
    </EntityProxies>
   </Entity>
   <Entity id="4921">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2406.0313,2306.0938,236.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="4922">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.5786,2261.3232,235.79155" rot="0.99943906,-0.00033348805,-5.3643299e-007,-0.033480305"/>
    </EntityProxies>
   </Entity>
   <Entity id="4923">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2379.7561,2316.5662,234.50339" rot="0.77714539,5.9604645e-008,2.9802322e-008,-0.6293211"/>
    </EntityProxies>
   </Entity>
   <Entity id="4924">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2415.1152,2301.4658,235.70824" rot="0.99999982,-0.00011113287,0.00017192963,0.00058332086"/>
    </EntityProxies>
   </Entity>
   <Entity id="4925">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2390.8491,2360.0259,238.15352" rot="0.60189462,-3.308058e-006,-3.0100348e-006,-0.79857564"/>
    </EntityProxies>
   </Entity>
   <Entity id="4926">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2351.0886,2322.3335,234.42609" rot="0.99316412,0.11585597,0.0067307502,0.012535633"/>
    </EntityProxies>
   </Entity>
   <Entity id="4927">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2847.2061,2283.7947,185.2347" rot="0.86560011,0.0049559996,-0.0031041983,0.50070208"/>
    </EntityProxies>
   </Entity>
   <Entity id="4928">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2406.1216,2365.595,238.29842" rot="0.70375711,-3.0368501e-005,-0.0013005139,-0.71043956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4929">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2583.2405,2179.6035,226.95026" rot="0.0087270336,0,0,0.99996245"/>
    </EntityProxies>
   </Entity>
   <Entity id="4930">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2930.4797,2425.9521,179.27419" rot="0.78284729,-0.0073733563,-0.006158798,0.62213981"/>
    </EntityProxies>
   </Entity>
   <Entity id="4931">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2377.6179,2325.2429,235.71606" rot="0.99999893,0.00052439061,-2.3128666e-006,0.0013596149"/>
    </EntityProxies>
   </Entity>
   <Entity id="4932">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65126" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65121"/>
         <i v="65124"/>
         <i v="65126"/>
         <i v="65123"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="rocket" Bullets="3"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.21643953,0,0,0.97629601" viewQuatFinal="0.21643953,0,0,0.97629601" baseQuat="0.21643953,0,0,0.97629601"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2849.5276,2282.8926,186.31168" m_prevEntLocation.q="0.21643952,0,0,0.97629601" m_animLocation.t="2849.5276,2282.8926,186.31168" m_animLocation.q="0.21643952,0,0,0.97629601" m_prevAnimLocation.t="2849.5276,2282.8926,186.31168" m_prevAnimLocation.q="0.21643952,0,0,0.97629601" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2849.5276,2282.8926,186.31168"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4933">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.4263,2324.355,236.01736" rot="0.75926846,-0.0037570596,-0.0021180662,0.65076327"/>
    </EntityProxies>
   </Entity>
   <Entity id="4934">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2427.0796,2193.145,227.63486" rot="0.70710701,1.800707e-011,-2.5655147e-005,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="4982">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.1563,2256.5,236.53125"/>
    </EntityProxies>
   </Entity>
   <Entity id="4983">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2393.0852,2365.9512,236.27" rot="0.99509686,-0.019564107,-0.0042478242,0.096858062"/>
    </EntityProxies>
   </Entity>
   <Entity id="4984">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2406.9167,2277.4839,234.50337" rot="1,0,-9.3132257e-010,-9.3132257e-010"/>
    </EntityProxies>
   </Entity>
   <Entity id="4985">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2843.707,2364.7834,191.77954" rot="0.55390084,-0.44077244,-0.54456455,-0.44984773"/>
    </EntityProxies>
   </Entity>
   <Entity id="4986">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.0374,2279.9163,234.50255" rot="0.99988639,-0.011672147,0.0019814351,0.0093283877"/>
    </EntityProxies>
   </Entity>
   <Entity id="4987">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2601.7935,2267.3816,231.15698" rot="0.94917035,-0.0029928095,-0.0083174044,-0.31463864"/>
    </EntityProxies>
   </Entity>
   <Entity id="4988">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2394.9688,2306.4375,235.75"/>
    </EntityProxies>
   </Entity>
   <Entity id="4989">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.9705,2278.5835,235.79413" rot="-0.02230167,-6.0796734e-005,1.5437603e-005,0.99975127"/>
    </EntityProxies>
   </Entity>
   <Entity id="4990">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.1338,2358.47,239.00999" rot="-3.4208899e-008,0.78260821,0.62251461,2.7210978e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4991">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2407.4575,2277.1296,235.69376" rot="0.94264144,0,0,0.33380693"/>
    </EntityProxies>
   </Entity>
   <Entity id="4992">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2399.8425,2356.1567,236.12938" rot="0.99994653,0.0015857321,-0.0016287974,0.010093572"/>
    </EntityProxies>
   </Entity>
   <Entity id="4993">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2574.2322,2273.6294,230.50374" rot="0.02124029,0.00311625,0.042012453,0.99888641"/>
    </EntityProxies>
   </Entity>
   <Entity id="4994">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.6567,2358.4998,238.16631" rot="0.72537434,-6.7763026e-006,3.2112005e-006,0.68835467"/>
    </EntityProxies>
   </Entity>
   <Entity id="4995">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2403.4688,2358.8008,235.24608" rot="0.66262001,0,0,-0.74895585"/>
    </EntityProxies>
   </Entity>
   <Entity id="4996">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65109" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65105"/>
         <i v="65106"/>
         <i v="65107"/>
         <i v="65109"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2451.7219,2346.3418,236.30478" m_animLocation.t="2451.7219,2346.3418,236.30478" m_prevAnimLocation.t="2451.7219,2346.3418,236.30478" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2451.7219,2346.3418,236.30478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4997">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2408.3333,2358.0352,235.23149" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4998">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2839.1416,2657.5193,182.12213" rot="0.80385703,0,7.4505815e-009,-0.59482259"/>
    </EntityProxies>
   </Entity>
   <Entity id="4999">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2546.2043,2180.8262,226.05663" rot="0.7986356,0,1.1175872e-008,0.60181493"/>
    </EntityProxies>
   </Entity>
   <Entity id="5000">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2393.1025,2306.7583,234.50282" rot="0.70090908,0,-9.313228e-010,0.7132507"/>
    </EntityProxies>
   </Entity>
   <Entity id="5001">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2375.238,2331.2957,235.80867" rot="0.99999267,0.0012043532,-0.00083135813,0.0035406197"/>
    </EntityProxies>
   </Entity>
   <Entity id="5002">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.7231,2361.6829,239.03252" rot="0.62204725,-0.033034023,0.033702105,0.78155631"/>
    </EntityProxies>
   </Entity>
   <Entity id="5003">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2433.8948,2272.4368,236.71338" rot="0.79205287,0.0024703571,0.0011152322,0.61044657"/>
    </EntityProxies>
   </Entity>
   <Entity id="5004">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2400.3752,2356.5896,238.60884" rot="0.99997824,0.0062860548,-0.0011107626,0.0016593636"/>
    </EntityProxies>
   </Entity>
   <Entity id="5005">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2406.0938,2362.3127,238.28896" rot="0.73134375,-8.148545e-005,4.0790019e-005,0.68200904"/>
    </EntityProxies>
   </Entity>
   <Entity id="5006">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.2188,2257.6563,236.53125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5007">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2846.1575,2280.2886,185.22375" rot="0.86602592,7.4505841e-009,-3.9741202e-015,0.49999937"/>
    </EntityProxies>
   </Entity>
   <Entity id="5008">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2402.4375,2355.1565,235.25136" rot="0.99995238,0.00078514213,-0.00013367319,0.0097286347"/>
    </EntityProxies>
   </Entity>
   <Entity id="5009">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2394.1563,2304.3435,235.79987" rot="0.76040602,-1.1641534e-010,1.1641534e-010,-0.64944804"/>
    </EntityProxies>
   </Entity>
   <Entity id="5010">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2365.3652,2283.917,235.54541" rot="0.66527987,0.0031289158,0.013300539,-0.74646908"/>
    </EntityProxies>
   </Entity>
   <Entity id="5011">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.8662,2264.5107,235.81779" rot="0.64174765,-0.14156957,-0.19217458,0.72882581"/>
    </EntityProxies>
   </Entity>
   <Entity id="5012">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2425.9209,2281.7998,234.69405" rot="0.99999076,-0.0019162748,-0.0036011646,0.001333222"/>
    </EntityProxies>
   </Entity>
   <Entity id="5013">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.03,2356.1255,236.12938" rot="0.99994653,0.0015857321,-0.0016287974,0.010093572"/>
    </EntityProxies>
   </Entity>
   <Entity id="5014">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2575.3584,2207.5466,230.58516" rot="0.77693129,0,0,-0.62958539"/>
    </EntityProxies>
   </Entity>
   <Entity id="5015">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2569.6123,2225.6526,230.50024" rot="0.9999463,-0.0086236,-0.0017750424,0.0054668928"/>
    </EntityProxies>
   </Entity>
   <Entity id="5016">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65074" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65069"/>
         <i v="65072"/>
         <i v="65074"/>
         <i v="65071"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="rocket" Bullets="3"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.59482282,0,0,-0.80385685" viewQuatFinal="0.59482282,0,0,-0.80385685" baseQuat="0.59482282,0,0,-0.80385685"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2860.3159,2276.7473,186.37628" m_prevEntLocation.q="0.59482282,0,0,-0.80385685" m_animLocation.t="2860.3159,2276.7473,186.37628" m_animLocation.q="0.59482282,0,0,-0.80385685" m_prevAnimLocation.t="2860.3159,2276.7473,186.37628" m_prevAnimLocation.q="0.59482282,0,0,-0.80385685" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2860.3159,2276.7473,186.37628"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5017">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2644.2021,2217.4812,230.49751" rot="-0.0087259794,0,0,0.99996245"/>
    </EntityProxies>
   </Entity>
   <Entity id="5018">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2384.7175,2259.5144,236.48332" rot="-0.44006091,-0.01258728,0.015831186,0.89774013"/>
    </EntityProxies>
   </Entity>
   <Entity id="5019">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2419.3125,2259.5313,235.63364" rot="0.76604438,0,-5.8207675e-011,-0.64278775"/>
    </EntityProxies>
   </Entity>
   <Entity id="5020">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.6733,2256.6277,235.64064" rot="0.70542842,-0.00026264711,0.00064077147,0.70878083"/>
    </EntityProxies>
   </Entity>
   <Entity id="5021">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.2664,2278.8921,235.77519"/>
    </EntityProxies>
   </Entity>
   <Entity id="5022">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2426.7727,2319.9026,234.50383" rot="0.99999762,-0.00118044,-0.0018295344,0.00024303791"/>
    </EntityProxies>
   </Entity>
   <Entity id="5023">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.0955,2323.1357,235.80911" rot="0.99913698,0.00024938592,-0.00019514569,-0.041538987"/>
    </EntityProxies>
   </Entity>
   <Entity id="5024">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.4966,2362.4077,239.02191" rot="0.82633108,0.001278371,0.0061054532,-0.56315011"/>
    </EntityProxies>
   </Entity>
   <Entity id="5025">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.7778,2365.7512,238.29842" rot="0.70375711,-3.0368501e-005,-0.0013005139,-0.71043956"/>
    </EntityProxies>
   </Entity>
   <Entity id="5026">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2493.2385,2180.543,226.21466" rot="0.59878623,-0.59258503,-0.37884346,0.38311312"/>
    </EntityProxies>
   </Entity>
   <Entity id="5027">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.0828,2256.9216,235.64729" rot="0.74669588,-0.00060877408,-0.0013746511,0.66516393"/>
    </EntityProxies>
   </Entity>
   <Entity id="5028">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2826.5657,2654.7751,184.79651"/>
    </EntityProxies>
   </Entity>
   <Entity id="5029">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2408.9075,2261.688,236.50034" rot="0.99995768,0.00020351636,-0.0041429736,0.008209276"/>
    </EntityProxies>
   </Entity>
   <Entity id="5030">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2370.1616,2262.9854,235.22585" rot="0.77122164,-0.38182589,-0.2127966,0.46275672"/>
    </EntityProxies>
   </Entity>
   <Entity id="5031">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2908.4407,2427.0071,194.88736" rot="0.99962449,0.014662124,-0.023146193,0.00036284534"/>
    </EntityProxies>
   </Entity>
   <Entity id="5032">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.271,2255.8057,236.67715" rot="0.5237816,-0.0019918659,-0.0018631642,-0.85184801"/>
    </EntityProxies>
   </Entity>
   <Entity id="5033">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2908.4292,2427.8667,195.15594" rot="-0.00077611208,-0.020452119,-0.011451842,0.99972498"/>
    </EntityProxies>
   </Entity>
   <Entity id="5034">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2375.0022,2313.4729,235.08501" rot="-0.034659553,0.0027686609,0.0055697397,0.99937987"/>
    </EntityProxies>
   </Entity>
   <Entity id="5035">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2823.3159,2638.447,181.92151" rot="0.017452424,0,0,0.99984771"/>
    </EntityProxies>
   </Entity>
   <Entity id="5036">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65113" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65110"/>
         <i v="65111"/>
         <i v="65112"/>
         <i v="65113"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.93358052,0,0,0.35836765" viewQuatFinal="0.93358052,0,0,0.35836765" baseQuat="0.93358052,0,0,0.35836765"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2507.1563,2172.1907,225.9722" m_prevEntLocation.q="0.93358052,0,0,0.35836765" m_animLocation.t="2507.1563,2172.1907,225.9722" m_animLocation.q="0.93358052,0,0,0.35836765" m_prevAnimLocation.t="2507.1563,2172.1907,225.9722" m_prevAnimLocation.q="0.93358052,0,0,0.35836765" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2507.1563,2172.1907,225.9722"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5037">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2563.3674,2180.4233,225.97174" rot="0.99996191,2.9802326e-008,-2.9802326e-008,-0.0087266574"/>
    </EntityProxies>
   </Entity>
   <Entity id="5038">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65177"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2870.3025,2269.5981,186.51398" rot="-0.14889896,-0.6735363,-0.12559308,0.7130248"/>
    </EntityProxies>
   </Entity>
   <Entity id="5039">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2575.7292,2276.5764,230.52791" rot="0.74520588,0.00055511738,0.016718453,0.66662478"/>
    </EntityProxies>
   </Entity>
   <Entity id="5040">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2888.304,2363.833,194.80272" rot="0.99584568,-0.015623378,-0.014864452,0.088466905"/>
    </EntityProxies>
   </Entity>
   <Entity id="5041">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2399.9675,2356.313,236.12938" rot="0.99994653,0.0015857321,-0.0016287974,0.010093572"/>
    </EntityProxies>
   </Entity>
   <Entity id="5042">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.2236,2358.0547,235.25366" rot="0.37225744,0.40387556,-0.58774275,0.59402645"/>
    </EntityProxies>
   </Entity>
   <Entity id="5043">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2846.001,2280.3328,185.64777" rot="0.86602592,7.4505841e-009,-4.3587125e-015,0.49999937"/>
    </EntityProxies>
   </Entity>
   <Entity id="5044">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2365.3455,2336.2942,234.61446" rot="0.99582678,0.0047416091,0.083416127,0.036718711"/>
    </EntityProxies>
   </Entity>
   <Entity id="5045">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2589.1633,2286.2827,230.17656" rot="0.028876843,-0.0038240349,0.016498689,0.99944001"/>
    </EntityProxies>
   </Entity>
   <Entity id="5046">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2863.7944,2350.3579,192.2406" rot="0.70852149,-0.030470427,-0.70434976,-0.030988915"/>
    </EntityProxies>
   </Entity>
   <Entity id="5047">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2493.1272,2182.2349,226.61264" rot="0.14785096,0.7366761,0.65611053,0.070480511"/>
    </EntityProxies>
   </Entity>
   <Entity id="5048">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.5425,2260.9021,235.78796" rot="0.99132824,-0.00017458198,-8.7559252e-005,-0.13140987"/>
    </EntityProxies>
   </Entity>
   <Entity id="5049">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2860.1697,2272.147,185.23682" rot="0.54463899,0,0,0.83867061"/>
    </EntityProxies>
   </Entity>
   <Entity id="5050">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2643.2664,2221.2148,230.71442" rot="0.95194101,-0.020144578,0.003668634,-0.30559617"/>
    </EntityProxies>
   </Entity>
   <Entity id="5051">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.2498,2262.7212,235.64723" rot="0.83650088,0.00045954093,-0.0024811132,0.5479598"/>
    </EntityProxies>
   </Entity>
   <Entity id="5052">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2618.8772,2252.7729,232.18413" rot="0.8248108,-0.018752079,0.011640985,0.56497788"/>
    </EntityProxies>
   </Entity>
   <Entity id="5053">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2568.4551,2210.5178,230.7495" rot="0.62141144,-0.62161469,0.33731431,-0.33713821"/>
    </EntityProxies>
   </Entity>
   <Entity id="5054">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2874.3582,2385.8279,194.83258" rot="0.89100659,0,0,-0.45399037"/>
    </EntityProxies>
   </Entity>
   <Entity id="5055">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2497.1162,2180.5427,225.9704" rot="-0.42348158,0,0,0.90590471"/>
    </EntityProxies>
   </Entity>
   <Entity id="5056">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2567.6096,2169.7913,225.96301" rot="0.99866843,0.0024542541,-0.0031016602,-0.051436894"/>
    </EntityProxies>
   </Entity>
   <Entity id="5057">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.6575,2256.397,235.84583" rot="0.99607515,0.001225278,-0.00064681476,0.088501357"/>
    </EntityProxies>
   </Entity>
   <Entity id="5058">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2348.5232,2344.6511,235.11978" rot="0.99606478,-0.078688882,-0.010980336,0.039273478"/>
    </EntityProxies>
   </Entity>
   <Entity id="5059">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2359.8555,2266.2766,234.49896"/>
    </EntityProxies>
   </Entity>
   <Entity id="5060">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2858.0244,2358.2778,190.99957" rot="0.99398875,-0.0027488337,0.016679723,-0.10816901"/>
    </EntityProxies>
   </Entity>
   <Entity id="5061">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2656.4268,2211.7444,230.49751" rot="8.9406967e-008,2.9802322e-008,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5062">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2429.5698,2252.7891,234.56598" rot="0.99953753,0.0022746925,0.030286847,0.0015013239"/>
    </EntityProxies>
   </Entity>
   <Entity id="5063">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.4573,2323.3962,236.67021" rot="0.92518884,-0.0002201718,-0.004579559,-0.37947935"/>
    </EntityProxies>
   </Entity>
   <Entity id="5064">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2386.6272,2355.9463,236.29263" rot="-0.0024890469,0.64105827,0.0014122424,0.76748693"/>
    </EntityProxies>
   </Entity>
   <Entity id="5065">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2407.552,2354.9414,235.23149" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5066">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2379.4885,2307.2576,234.46835" rot="0.8949343,0,0,-0.44619793"/>
    </EntityProxies>
   </Entity>
   <Entity id="5067">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2884.8176,2364.7725,194.91896" rot="0.99757487,0.00032420459,0.069467314,0.00431414"/>
    </EntityProxies>
   </Entity>
   <Entity id="5068">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.8101,2322.1858,237.2914" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5069">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65135" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65129"/>
         <i v="65133"/>
         <i v="65134"/>
         <i v="65135"/>
         <i v="65130"/>
         <i v="65132"/>
         <i v="65131"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.77162462,0,0,0.63607818" viewQuatFinal="0.77162462,0,0,0.63607818" baseQuat="0.77162462,0,0,0.63607818"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2638.1257,2210.0154,245.57478" m_prevEntLocation.q="0.77162462,0,0,0.63607824" m_animLocation.t="2638.1257,2210.0154,245.57478" m_animLocation.q="0.77162462,0,0,0.63607824" m_prevAnimLocation.t="2638.1257,2210.0154,245.57478" m_prevAnimLocation.q="0.77162462,0,0,0.63607824" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2638.1257,2210.0154,245.57478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5070">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2400.3438,2361.3125,235.27509" rot="0.71325588,-1.1300613e-005,-2.483119e-005,0.70090377"/>
    </EntityProxies>
   </Entity>
   <Entity id="5071">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2412.5208,2321.1086,235.81342" rot="0.99906445,0.0037023718,-0.0031631284,0.042970743"/>
    </EntityProxies>
   </Entity>
   <Entity id="5072">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2555.8315,2182.1938,225.96649" rot="1,0,0,-1.1920929e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="5073">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2587.9917,2289.4998,230.20499" rot="0.93371087,0.0081865694,0.0008609232,0.35793331"/>
    </EntityProxies>
   </Entity>
   <Entity id="5074">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2426.7019,2319.9587,234.90141" rot="0.99997741,-0.0037126995,-0.002335191,0.005087242"/>
    </EntityProxies>
   </Entity>
   <Entity id="5075">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.875,2360.875,238.15625" rot="-0.0087264171,0,0,0.99996197"/>
    </EntityProxies>
   </Entity>
   <Entity id="5076">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2574.3586,2204.8245,231.70811" rot="0.63013715,-0.67119408,-0.28463766,0.26722115"/>
    </EntityProxies>
   </Entity>
   <Entity id="5077">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/screens/laptop_big/laptop" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5078">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2419.761,2254.6997,234.52332" rot="4.3709814e-008,0.0088338125,-3.861392e-010,0.99996102"/>
    </EntityProxies>
   </Entity>
   <Entity id="5079">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65117" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65114"/>
         <i v="65117"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2702.7925,2517.0352,310.81619" m_animLocation.t="2702.7925,2517.0352,310.81619" m_prevAnimLocation.t="2702.7925,2517.0352,310.81619" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2702.7925,2517.0352,310.81619"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5080">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="200" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5081">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65136"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2375.4353,2339.217,237.05333" rot="0.6258561,-0.42652231,0.53423923,-0.37546146"/>
    </EntityProxies>
   </Entity>
   <Entity id="5082">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2428.4612,2277.1384,235.54103" rot="0.70457637,-0.014350744,-0.013235192,0.70935965"/>
    </EntityProxies>
   </Entity>
   <Entity id="5083">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2418.408,2321.1357,235.80911" rot="0.99473757,0.00023704767,-0.00021004677,-0.10245738"/>
    </EntityProxies>
   </Entity>
   <Entity id="5084">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2444.2041,2330.0447,234.90475" rot="0.70107341,0.70590323,0.071154237,0.071650833"/>
    </EntityProxies>
   </Entity>
   <Entity id="5085">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2394.5093,2365.3826,238.15698" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5086">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65140" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65137"/>
         <i v="65138"/>
         <i v="65139"/>
         <i v="65140"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2452.9578,2344.7732,236.30478" m_animLocation.t="2452.9578,2344.7732,236.30478" m_prevAnimLocation.t="2452.9578,2344.7732,236.30478" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2452.9578,2344.7732,236.30478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5087">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.1873,2361.9692,239.01492" rot="0.642847,-0.00081345247,-0.00019249876,-0.76599419"/>
    </EntityProxies>
   </Entity>
   <Entity id="5088">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2916.9539,2413.2876,194.76874" rot="0.2440431,0.0082836598,-0.025552522,0.9693923"/>
    </EntityProxies>
   </Entity>
   <Entity id="5089">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2360.0471,2341.9946,235.28752"/>
    </EntityProxies>
   </Entity>
   <Entity id="5090">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2644.2693,2204.8091,231.52354" rot="0.84339142,0,0,0.53729963"/>
    </EntityProxies>
   </Entity>
   <Entity id="5091">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2345.3833,2330.6421,235.55388"/>
    </EntityProxies>
   </Entity>
   <Entity id="5092">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2371.9153,2365.4258,234.74969" rot="-0.38278764,-0.00011739445,-0.0013001894,0.92383546"/>
    </EntityProxies>
   </Entity>
   <Entity id="5093">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.3743,2260.5942,236.67145" rot="0.99994737,0.0024567689,-0.0070405654,0.0070412168"/>
    </EntityProxies>
   </Entity>
   <Entity id="5094">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.0325,2361.2114,238.14281" rot="0.99691731,-3.7939537e-006,-5.9233539e-006,-0.078459173"/>
    </EntityProxies>
   </Entity>
   <Entity id="5095">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.4063,2361.3125,236.34375" rot="0.79335338,0,0,-0.60876143"/>
    </EntityProxies>
   </Entity>
   <Entity id="5096">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2605.635,2178.9487,226.02687" rot="0.29664704,-0.026962576,0.0086056702,0.95456815"/>
    </EntityProxies>
   </Entity>
   <Entity id="5097">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2420.8225,2285.104,234.50156" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5098">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2394.176,2308.126,235.80498" rot="-0.44619787,1.4901159e-008,0,0.89493436"/>
    </EntityProxies>
   </Entity>
   <Entity id="5099">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2352.4229,2345.0071,235.02353" rot="0.99321842,-0.11625858,-0.0010527967,0.00019797678"/>
    </EntityProxies>
   </Entity>
   <Entity id="5100">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65104"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2583.7573,2206.0271,231.73886" rot="0.61975652,0.032052897,0.010432461,0.78406996"/>
    </EntityProxies>
   </Entity>
   <Entity id="5101">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2930.0481,2424.157,179.49048" rot="4.8324466e-005,0.88675451,0.46224067,8.3893547e-006"/>
    </EntityProxies>
   </Entity>
   <Entity id="5102">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2416.6563,2304.7188,236.65625" rot="0.99144489,0,0,-0.1305262"/>
    </EntityProxies>
   </Entity>
   <Entity id="5103">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2407.426,2280.7563,234.56981" rot="-0.027326573,0.0021892295,-0.00044912845,0.99962407"/>
    </EntityProxies>
   </Entity>
   <Entity id="5104">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2419.0938,2327.469,235.8125" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5105">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64547" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64545"/>
         <i v="64546"/>
         <i v="64547"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.52249831,0,0,-0.85264033" viewQuatFinal="0.52249831,0,0,-0.85264033" baseQuat="0.52249831,0,0,-0.85264033"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2418.4863,2303.6526,234.5" m_prevEntLocation.q="0.52249831,0,0,-0.85264033" m_animLocation.t="2418.4863,2303.6526,234.5" m_animLocation.q="0.52249831,0,0,-0.85264033" m_prevAnimLocation.t="2418.4863,2303.6526,234.5" m_prevAnimLocation.q="0.52249831,0,0,-0.85264033" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2418.4863,2303.6526,234.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5106">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.7742,2360.656,239.01781" rot="0.79873711,0.0075428085,-0.0013294581,0.60163146"/>
    </EntityProxies>
   </Entity>
   <Entity id="5107">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5108">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.9121,2274.0703,235.7982" rot="0.73294628,-0.0061118007,0.0022574908,-0.68025541"/>
    </EntityProxies>
   </Entity>
   <Entity id="5109">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2398.304,2360.9966,235.28" rot="0.026926382,0.1018691,-0.088694043,0.99047011"/>
    </EntityProxies>
   </Entity>
   <Entity id="5110">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65170" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="65166"/>
         <i v="65169"/>
         <i v="65170"/>
         <i v="65168"/>
         <i v="65167"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.20791154,0,0,-0.97814763" viewQuatFinal="0.20791154,0,0,-0.97814763" baseQuat="0.20791154,0,0,-0.97814763"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2372.0007,2195.9343,225.97144" m_prevEntLocation.q="-0.20791152,0,0,0.97814763" m_animLocation.t="2372.0007,2195.9343,225.97144" m_animLocation.q="-0.20791152,0,0,0.97814763" m_prevAnimLocation.t="2372.0007,2195.9343,225.97144" m_prevAnimLocation.q="-0.20791152,0,0,0.97814763" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2372.0007,2195.9343,225.97144"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5111">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2541.9915,2179.009,226.31165" rot="0.93039972,7.47636e-005,-7.0703536e-005,0.36654657"/>
    </EntityProxies>
   </Entity>
   <Entity id="5112">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.6399,2256.4343,235.63179" rot="0.99238312,0.00021089613,-0.00029338893,0.12318923"/>
    </EntityProxies>
   </Entity>
   <Entity id="5113">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2779.1025,2339.1252,195.83617" rot="0.6383515,-0.022903053,-0.040452067,0.76833999"/>
    </EntityProxies>
   </Entity>
   <Entity id="5114">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2397.4771,2356.8149,236.07753" rot="-0.10424469,-0.0048967847,0.0071762092,0.99451345"/>
    </EntityProxies>
   </Entity>
   <Entity id="5115">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.1245,2358.063,239.02242" rot="0.98654425,0.00846563,-0.0078992536,-0.16308387"/>
    </EntityProxies>
   </Entity>
   <Entity id="5116">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2402.0203,2362.2183,239.03134" rot="0.5890066,-0.59113091,-0.3974306,0.3816863"/>
    </EntityProxies>
   </Entity>
   <Entity id="5117">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2421.25,2327.375,235.8125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5118">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2380.1753,2305.4512,234.4693" rot="-0.13184993,4.5657147e-005,8.6426762e-006,0.99126959"/>
    </EntityProxies>
   </Entity>
   <Entity id="5119">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2572.1926,2286.7891,231.83101" rot="0.82198745,0.0059680911,-0.0011311431,0.56947321"/>
    </EntityProxies>
   </Entity>
   <Entity id="5120">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2417.5039,2355.4316,234.50339"/>
    </EntityProxies>
   </Entity>
   <Entity id="5121">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2872.4014,2380.8823,194.83551" rot="0.99144489,0,0,-0.13052602"/>
    </EntityProxies>
   </Entity>
   <Entity id="5122">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65182" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65178"/>
         <i v="65179"/>
         <i v="65180"/>
         <i v="65182"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2452.9578,2347.8982,236.30478" m_animLocation.t="2452.9578,2347.8982,236.30478" m_prevAnimLocation.t="2452.9578,2347.8982,236.30478" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2452.9578,2347.8982,236.30478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5123">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2828.8047,2641.262,182.79018" rot="0.6691193,0.001252851,-0.00046616991,-0.74315381"/>
    </EntityProxies>
   </Entity>
   <Entity id="5124">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2662.8367,2435.637,192.95921" rot="0.31254676,-0.0016819839,0.0033514677,0.94989544"/>
    </EntityProxies>
   </Entity>
   <Entity id="5125">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2429.5571,2272.3369,235.78139" rot="0.68835497,0,0,0.72537398"/>
    </EntityProxies>
   </Entity>
   <Entity id="5126">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2930.668,2431.3125,179.65486" rot="-0.27556458,0.62570775,-0.32990786,0.6509338"/>
    </EntityProxies>
   </Entity>
   <Entity id="5127">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2868.6843,2349.6167,190.73906" rot="0.70537484,0.008013038,0.01005607,0.70871782"/>
    </EntityProxies>
   </Entity>
   <Entity id="5128">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.9063,2305.0938,236.6875" rot="0.94832367,0,0,0.31730464"/>
    </EntityProxies>
   </Entity>
   <Entity id="5129">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2370.9241,2350.4973,234.5" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5130">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2885.2368,2394.2573,195.0097" rot="0.99992406,0.0016394929,0.012203927,0.00051706767"/>
    </EntityProxies>
   </Entity>
   <Entity id="5131">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2908.501,2426.9851,195.13141" rot="-0.00071313971,-0.022459192,-0.0095516518,0.99970186"/>
    </EntityProxies>
   </Entity>
   <Entity id="5132">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2372.4436,2365.3281,234.49852" rot="0.38268316,-2.2875614e-008,1.5730624e-008,0.92387968"/>
    </EntityProxies>
   </Entity>
   <Entity id="5133">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2375.1799,2333.0129,235.80229" rot="0.99999994,-7.0587271e-006,8.1330372e-006,0.00034469302"/>
    </EntityProxies>
   </Entity>
   <Entity id="5134">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2374.2144,2265.7346,235.31427" rot="0.82898575,0.00014814944,0.55926943,-0.00055400614"/>
    </EntityProxies>
   </Entity>
   <Entity id="5135">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2379.9929,2306.0603,234.47226" rot="0.76604408,-1.3038518e-008,0,-0.64278805"/>
    </EntityProxies>
   </Entity>
   <Entity id="5136">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2415.521,2367.5955,234.83278" rot="0.99979937,-0.014307042,-0.014008856,-0.00055048586"/>
    </EntityProxies>
   </Entity>
   <Entity id="5137">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.6875,2358.344,239.01955" rot="0.052151315,0.00061892066,-0.00012848432,0.99863899"/>
    </EntityProxies>
   </Entity>
   <Entity id="5138">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2829.2224,2653.7334,181.91206"/>
    </EntityProxies>
   </Entity>
   <Entity id="5139">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2397.408,2359.7495,236.31047" rot="0.69660622,0.00023512548,-0.00037544977,-0.7174536"/>
    </EntityProxies>
   </Entity>
   <Entity id="5140">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65079" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65076"/>
         <i v="65079"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.92718387,0,0,0.37460658" viewQuatFinal="0.92718387,0,0,0.37460658" baseQuat="0.92718387,0,0,0.37460658"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2265.3057,2491.25,310.81619" m_prevEntLocation.q="0.92718387,0,0,0.37460658" m_animLocation.t="2265.3057,2491.25,310.81619" m_animLocation.q="0.92718387,0,0,0.37460658" m_prevAnimLocation.t="2265.3057,2491.25,310.81619" m_prevAnimLocation.q="0.92718387,0,0,0.37460658" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2265.3057,2491.25,310.81619"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5141">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.0938,2260.25,235.8125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5142">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2867.2153,2381.679,190.87708" rot="0.9999997,0.0006723213,9.357931e-006,0.00035061658"/>
    </EntityProxies>
   </Entity>
   <Entity id="5143">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2379.7043,2196.4368,227.00056" rot="0.70642728,-0.70303732,-0.057749577,0.058000121"/>
    </EntityProxies>
   </Entity>
   <Entity id="5144">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2845.5378,2294.7666,187.72043" rot="0.33054814,0.81238389,-0.073357373,-0.47475153"/>
    </EntityProxies>
   </Entity>
   <Entity id="5145">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2912.9509,2417.8748,194.78636" rot="0.56360972,0.0081492253,-0.015053623,0.82586384"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2403.1262,2360.0007,235.23895" rot="0.70515501,2.5419269e-005,-0.0017421979,0.70905107"/>
    </EntityProxies>
   </Entity>
   <Entity id="5147">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="12" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5148">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65075"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2644.7637,2205.5146,231.58803" rot="0.61975646,0.032052897,0.010432459,0.78406996"/>
    </EntityProxies>
   </Entity>
   <Entity id="5149">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.1079,2262.5098,235.63702" rot="0.67559034,1.2732924e-011,0,0.73727721"/>
    </EntityProxies>
   </Entity>
   <Entity id="5150">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2392.6592,2362.0664,239.01164" rot="0.63769442,-0.033350803,0.02860057,0.76903552"/>
    </EntityProxies>
   </Entity>
   <Entity id="5151">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2772.4443,2364.3887,192.81277" rot="0.83693069,-0.10449649,0.019418029,-0.53688961"/>
    </EntityProxies>
   </Entity>
   <Entity id="5152">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2373.9553,2345.5435,234.50739" rot="0.99995512,-0.00018379046,-0.0014214989,0.0093674138"/>
    </EntityProxies>
   </Entity>
   <Entity id="5153">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2497.6443,2426.6265,185.82106" rot="0.22890536,-0.66895574,0.22921564,0.66899985"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2415.2285,2303.6567,236.69743" rot="0.68546075,-0.72288948,0.077874765,-0.038857546"/>
    </EntityProxies>
   </Entity>
   <Entity id="5155">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2912.1975,2427.1277,194.82802" rot="0.99112016,-0.0017043682,0.030515861,-0.12940957"/>
    </EntityProxies>
   </Entity>
   <Entity id="5156">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.25,2365.125,238.15625" rot="-0.069756374,0,0,0.99756408"/>
    </EntityProxies>
   </Entity>
   <Entity id="5157">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2400.8962,2323.2402,235.80527" rot="0.79609936,-0.59825337,-0.055658501,0.072255544"/>
    </EntityProxies>
   </Entity>
   <Entity id="5158">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2573.9868,2204.9512,231.66502" rot="0.1048678,0,0,0.99448621"/>
    </EntityProxies>
   </Entity>
   <Entity id="5159">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2399.8721,2356.8416,236.11443" rot="-0.099971436,0.006320409,0.0087604998,0.99493164"/>
    </EntityProxies>
   </Entity>
   <Entity id="5160">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2585.229,2181.0977,226.95026" rot="0.39073059,-2.9103893e-011,5.8207668e-011,0.92050552"/>
    </EntityProxies>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.189,2322.8545,236.00938" rot="0.81294984,0.0008271265,7.5705044e-005,0.58233327"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2873.7212,2371.5359,195.89925" rot="0.50865012,-0.49119765,-0.50865,-0.49119759"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2419.6855,2268.2158,235.64221" rot="-0.4171102,0.10449928,-0.20950741,0.87818319"/>
    </EntityProxies>
   </Entity>
   <Entity id="5164">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2428.3137,2276.0593,236.73122" rot="0.68813813,0.00083353813,-0.00077775103,0.72557884"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2623.6321,2229.9421,231.5825" rot="0.89493436,0,0,0.44619781"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2411.8782,2303.5676,235.80423" rot="0.7076751,0.0028157961,-0.0038423205,-0.70652199"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2403.1875,2306.2188,236.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="5168">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.9819,2272.5364,236.02115" rot="-0.030300196,-0.0010455252,0.00029158592,0.99954027"/>
    </EntityProxies>
   </Entity>
   <Entity id="5169">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2344.8003,2350.8333,234.96568" rot="0.99471641,0.064373665,0.074482679,0.0291148"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.5884,2256.9021,236.5647" rot="0.71036655,-0.70381254,0.0051175565,-0.0010873303"/>
    </EntityProxies>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2932.0762,2422.2415,178.72516" rot="-0.10444373,0.051739842,-0.029932471,0.99273342"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="200" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2374.8376,2327.2126,235.71523" rot="0.99999928,0.00039617525,7.8847761e-006,0.0010980758"/>
    </EntityProxies>
   </Entity>
   <Entity id="5174">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2654.5359,2212.9319,230.49751" rot="-0.008725985,0,0,0.99996245"/>
    </EntityProxies>
   </Entity>
   <Entity id="5175">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2494.2681,2429.2166,185.96303" rot="0.66839033,0.23156381,-0.66777331,0.23175725"/>
    </EntityProxies>
   </Entity>
   <Entity id="5176">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2386.0281,2256.7896,236.68051" rot="0.75093043,0.00012387024,-0.003432621,-0.66037238"/>
    </EntityProxies>
   </Entity>
   <Entity id="5177">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64979" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64974"/>
         <i v="64977"/>
         <i v="64979"/>
         <i v="64976"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="rocket" Bullets="3"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.35020745,0,0,-0.93667215" viewQuatFinal="0.35020745,0,0,-0.93667215" baseQuat="0.35020745,0,0,-0.93667215"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2859.105,2278.3245,186.35016" m_prevEntLocation.q="-0.35020748,0,0,0.93667215" m_animLocation.t="2859.105,2278.3245,186.35016" m_animLocation.q="-0.35020748,0,0,0.93667215" m_prevAnimLocation.t="2859.105,2278.3245,186.35016" m_prevAnimLocation.q="-0.35020748,0,0,0.93667215" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2859.105,2278.3245,186.35016"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5178">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2601.8647,2218.6689,236.96526" rot="0.99999887,-0.00035068399,4.5855013e-005,0.0014379205"/>
    </EntityProxies>
   </Entity>
   <Entity id="5179">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2365.615,2353.0906,234.46199"/>
    </EntityProxies>
   </Entity>
   <Entity id="5180">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2433.8699,2259.5781,236.73965" rot="0.81762409,-0.0016908053,-0.014649284,0.57556355"/>
    </EntityProxies>
   </Entity>
   <Entity id="5181">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2435.5981,2256.7144,235.78523" rot="0.99999803,-0.00078744342,0.00082478096,0.0016265989"/>
    </EntityProxies>
   </Entity>
   <Entity id="5182">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2375.6357,2340.5256,235.79869" rot="0.7102142,4.4703486e-007,1.871586e-005,-0.70398569"/>
    </EntityProxies>
   </Entity>
   <Entity id="5183">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2882.6145,2368.3354,194.91019" rot="0.99962521,0.018475527,-0.012617475,0.015776157"/>
    </EntityProxies>
   </Entity>
   <Entity id="5184">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2391.7078,2362.8445,236.35562" rot="0.46571407,0.52774614,-0.4816955,0.52207744"/>
    </EntityProxies>
   </Entity>
   <Entity id="5185">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2362.0972,2331.5566,235.3139" rot="1,4.3958426e-006,-1.2665987e-006,5.556643e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="5186">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2572.3833,2235.9475,231.69432" rot="0.99452227,-3.5911809e-005,-6.2361364e-006,-0.10452496"/>
    </EntityProxies>
   </Entity>
   <Entity id="5187">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2396.6343,2365.3826,238.15698" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5188">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2389.1563,2365.4688,238.16295" rot="0.70090926,0,0,-0.71325046"/>
    </EntityProxies>
   </Entity>
   <Entity id="5189">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="12" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5190">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.333,2263.1741,235.80214" rot="-0.29859829,0.29729167,-0.6377691,0.64475369"/>
    </EntityProxies>
   </Entity>
   <Entity id="5191">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2394.9688,2307.2813,235.75" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5192">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65190" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65187"/>
         <i v="65188"/>
         <i v="65190"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.32556826,0,0,0.94551855" viewQuatFinal="0.32556826,0,0,0.94551855" baseQuat="0.32556826,0,0,0.94551855"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2391.2642,2352.6345,234.5" m_prevEntLocation.q="0.32556829,0,0,0.94551855" m_animLocation.t="2391.2642,2352.6345,234.5" m_animLocation.q="0.32556829,0,0,0.94551855" m_prevAnimLocation.t="2391.2642,2352.6345,234.5" m_prevAnimLocation.q="0.32556829,0,0,0.94551855" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2391.2642,2352.6345,234.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5193">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2392.8438,2357.625,239.03125" rot="0.78818107,-0.00018209824,0.00052011822,-0.61544323"/>
    </EntityProxies>
   </Entity>
   <Entity id="5194">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.2803,2256.6582,235.6507" rot="0.70335442,0.00072586205,-0.00025017111,0.71083897"/>
    </EntityProxies>
   </Entity>
   <Entity id="5195">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.1631,2365.7502,238.5703" rot="-0.09585958,-3.0814881e-005,8.9400775e-005,0.99539483"/>
    </EntityProxies>
   </Entity>
   <Entity id="5196">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2834.8433,2661.2961,184.78793" rot="0.99631023,0,0,-0.085825309"/>
    </EntityProxies>
   </Entity>
   <Entity id="5197">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="2" AmmoCapacity="2">
         <Ammo AmmoName="tank30" Bullets="300"/>
         <Ammo AmmoName="towmissile" Bullets="4"/>
         <Ammo AmmoName="tank30" Bullets="300"/>
         <Ammo AmmoName="towmissile" Bullets="6"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_apc">
       <Status health="1"/>
       <Components>
        <hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </hull>
        <engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </engine>
        <turret />
        <leftTread />
        <rightTread />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.21429e-039"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.00012791179,-0.84527534,1.9624946"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.020164838,1.3247321,0.54507661"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.5020811e-007,5.7155699e-008,-3.1142571e-007"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus />
         <EnvParticleStatus NumEnvEmitters="4">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 weapon_0="65037"/>
         <seatAction_4 weapon_0="65036"/>
         <seatAction_5 />
        </driver>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="62.831852" handbrake="1" curGear="1" pos="2441.1128,2384.3728,233.29454" rot="-0.052571196,0,0,0.99861717" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="5198">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2378.6196,2325.2532,235.71553" rot="-0.0014820314,1.8046238e-005,-0.00055898656,0.99999881"/>
    </EntityProxies>
   </Entity>
   <Entity id="5199">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2852.8169,2281.4121,185.25499" rot="0.86127162,0.012595639,-0.0064441981,0.50794816"/>
    </EntityProxies>
   </Entity>
   <Entity id="5200">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2404.8311,2340.8596,235.25777" rot="0.53100097,0.29797751,0.39202398,-0.68961191"/>
    </EntityProxies>
   </Entity>
   <Entity id="5201">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410.7332,2308.0601,235.81863" rot="-0.093429223,0.0023127371,0.0013700065,0.99562234"/>
    </EntityProxies>
   </Entity>
   <Entity id="5202">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2663.3262,2433.3394,192.96172" rot="0.97528839,-0.0004892897,-0.00042735864,-0.22093464"/>
    </EntityProxies>
   </Entity>
   <Entity id="5203">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.8438,2257.625,236.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="5204">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="65191"/>
       <Accessory Name="GrenadeLauncher" Id="65192"/>
       <Accessory Name="FY71NormalAmmo" Id="65193"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2386.719,2256.887,236.69609" rot="0.27180642,0.65327108,0.27043077,-0.65285945"/>
    </EntityProxies>
   </Entity>
   <Entity id="5205">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2383.5603,2259.2793,234.51088" rot="0.99999678,-0.0013536514,-0.0021249058,0.00032816827"/>
    </EntityProxies>
   </Entity>
   <Entity id="5206">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2426.127,2303.322,234.50337" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5207">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.89100629,0,0,-0.453991" viewQuatFinal="0.89100629,0,0,-0.453991" baseQuat="0.89100629,0,0,-0.453991"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2438.1572,2385.115,233.58243" m_prevEntLocation.q="0.89100623,0,-0,-0.45399103" m_animLocation.t="2438.1572,2385.115,233.58243" m_animLocation.q="0.89100623,0,-0,-0.45399103" m_prevAnimLocation.t="2438.1572,2385.115,233.58243" m_prevAnimLocation.q="0.89100623,0,-0,-0.45399103" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2438.1572,2385.115,233.58243"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5208">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65028" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65026"/>
         <i v="65028"/>
         <i v="65027"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="750" maxHealth="750"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97992468,0,0,0.19936797" viewQuatFinal="0.97992468,0,0,0.19936797" baseQuat="0.97992468,0,0,0.19936797"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2585.9927,2234.6689,234.89717" m_prevEntLocation.q="0.97992468,0,0,0.19936799" m_animLocation.t="2585.9927,2234.6689,234.89717" m_animLocation.q="0.97992468,0,0,0.19936799" m_prevAnimLocation.t="2585.9927,2234.6689,234.89717" m_prevAnimLocation.q="0.97992468,0,0,0.19936799" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2585.9927,2234.6689,234.89717"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5209">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.25,2310.4063,237.875" rot="0.70710671,0,0,-0.70710683"/>
    </EntityProxies>
   </Entity>
   <Entity id="5210">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2356.4731,2348.3184,234.51553"/>
    </EntityProxies>
   </Entity>
   <Entity id="5211">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2403.1375,2305.406,235.80812" rot="0.99356091,-3.4987919e-005,-3.2432377e-005,-0.11329962"/>
    </EntityProxies>
   </Entity>
   <Entity id="5212">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2438.4048,2308.6741,234.74135" rot="0.83352363,-0.00088014279,0.0014773289,0.55248123"/>
    </EntityProxies>
   </Entity>
   <Entity id="5213">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5214">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2441.4675,2272.3518,235.70461" rot="0.94264144,0,0,0.3338069"/>
    </EntityProxies>
   </Entity>
   <Entity id="5215">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2399.6287,2360.373,235.24959" rot="-0.1744248,0.17762673,0.69107336,-0.67855906"/>
    </EntityProxies>
   </Entity>
   <Entity id="5216">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.2749,2365.4204,235.58958" rot="0.696504,0.12656771,0.68958777,-0.15274626"/>
    </EntityProxies>
   </Entity>
   <Entity id="5217">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2398.2488,2355.8755,236.09813" rot="0.99994653,0.0015857321,-0.0016287974,0.010093572"/>
    </EntityProxies>
   </Entity>
   <Entity id="5218">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2402.5327,2358.0632,239.00824" rot="0.66220754,0.0008158923,0.00093470578,0.74931949"/>
    </EntityProxies>
   </Entity>
   <Entity id="5219">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2601.5103,2253.2043,230.96788" rot="0.280247,-0.022405853,-0.050167866,0.95835423"/>
    </EntityProxies>
   </Entity>
   <Entity id="5220">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2882.0107,2348.3677,195.33286" rot="0.70239723,-0.71137077,-0.021578258,0.011146805"/>
    </EntityProxies>
   </Entity>
   <Entity id="5221">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2849.7532,2351.491,191.77101" rot="-0.0046742703,0.0011049807,0.0051942761,0.99997503"/>
    </EntityProxies>
   </Entity>
   <Entity id="5222">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.3748,2257.4363,236.51979" rot="0.99991304,-0.0055642687,0.0047881291,0.010956804"/>
    </EntityProxies>
   </Entity>
   <Entity id="5223">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.7429,2300.1165,234.49054" rot="0.32705438,3.7778591e-005,-0.0017928454,0.94500387"/>
    </EntityProxies>
   </Entity>
   <Entity id="5224">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.7507,2360.0002,239.01981" rot="0.66930747,-0.00049926626,-1.9011986e-005,-0.74298537"/>
    </EntityProxies>
   </Entity>
   <Entity id="5225">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2378.9001,2305.7622,234.6888" rot="0.84092289,0.00076409423,0.0082669696,0.54109126"/>
    </EntityProxies>
   </Entity>
   <Entity id="5226">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64930" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64922"/>
         <i v="64924"/>
         <i v="64925"/>
         <i v="64928"/>
         <i v="64929"/>
         <i v="64930"/>
         <i v="64923"/>
         <i v="64927"/>
         <i v="64926"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.043619096,0,0,0.99904823" viewQuatFinal="0.043619096,0,0,0.99904823" baseQuat="0.043619096,0,0,0.99904823"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2888.3403,2357.7874,194.77083" m_prevEntLocation.q="0.0436191,0,0,0.99904823" m_animLocation.t="2888.3403,2357.7874,194.77083" m_animLocation.q="0.0436191,0,0,0.99904823" m_prevAnimLocation.t="2888.3403,2357.7874,194.77083" m_prevAnimLocation.q="0.0436191,0,0,0.99904823" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2888.3403,2357.7874,194.77083"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5227">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2414.0625,2259.0625,235.65625"/>
    </EntityProxies>
   </Entity>
   <Entity id="5228">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2406.2542,2323.6016,235.83023" rot="0.71052951,-0.70164061,-0.04357022,0.03082218"/>
    </EntityProxies>
   </Entity>
   <Entity id="5229">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5230">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2378.7883,2334.9641,235.81317" rot="0.99968463,-0.005558758,0.0018865652,0.024417724"/>
    </EntityProxies>
   </Entity>
   <Entity id="5231">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2365.7129,2358.3457,234.46199"/>
    </EntityProxies>
   </Entity>
   <Entity id="5232">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64917" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64910"/>
         <i v="64914"/>
         <i v="64915"/>
         <i v="64916"/>
         <i v="64917"/>
         <i v="64911"/>
         <i v="64913"/>
         <i v="64912"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68835384,0,0,0.72537506" viewQuatFinal="0.68835384,0,0,0.72537506" baseQuat="0.68835384,0,0,0.72537506"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2898.7,2416.9299,194.81052" m_prevEntLocation.q="0.68835384,0,0,0.72537506" m_animLocation.t="2898.7,2416.9299,194.81052" m_animLocation.q="0.68835384,0,0,0.72537506" m_prevAnimLocation.t="2898.7,2416.9299,194.81052" m_prevAnimLocation.q="0.68835384,0,0,0.72537506" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2898.7,2416.9299,194.81052"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5233">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2394.125,2365.719,239.00638" rot="0.061033972,-3.102946e-005,8.5678934e-005,0.99813569"/>
    </EntityProxies>
   </Entity>
   <Entity id="5234">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2404.5903,2306.5005,235.79842" rot="-0.19602469,-1.9893046e-006,-1.4007086e-006,0.98059899"/>
    </EntityProxies>
   </Entity>
   <Entity id="5235">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2398.875,2310.5627,235.8125" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5236">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2428.9707,2252.5164,235.83867" rot="0.58807218,-0.5898456,-0.39774179,0.3847788"/>
    </EntityProxies>
   </Entity>
   <Entity id="5237"/>
   <Entity id="5238"/>
   <Entity id="5239">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.125,2260.875,235.8125" rot="0.80385685,2.9802317e-008,-9.3132231e-009,-0.59482282"/>
    </EntityProxies>
   </Entity>
   <Entity id="5240">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2663.3655,2436.3384,192.96484" rot="0.80416816,-0.0075012739,-0.0098477639,0.59427339"/>
    </EntityProxies>
   </Entity>
   <Entity id="5241">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2494.3542,2427.2708,185.96611" rot="0.65057814,0.27730903,-0.64869201,0.28115195"/>
    </EntityProxies>
   </Entity>
   <Entity id="5242">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2644.3359,2205.0779,230.32532" rot="0.97007006,0.0032538523,-0.0022485773,0.24279304"/>
    </EntityProxies>
   </Entity>
   <Entity id="5243">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2567.2673,2247.291,230.55786" rot="-0.047422849,0.04341476,0.0097519848,0.9978838"/>
    </EntityProxies>
   </Entity>
   <Entity id="5244">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2418.8289,2256.4531,235.62585" rot="0.9982146,7.3164724e-006,-0.00012488669,-0.059730213"/>
    </EntityProxies>
   </Entity>
   <Entity id="5245">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2794.6174,2364.45,193.41902" rot="0.99336362,-0.05723802,-0.013472681,0.098848872"/>
    </EntityProxies>
   </Entity>
   <Entity id="5246">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2382.9614,2356.2671,234.50339" rot="0.68835497,0,9.3132257e-010,0.72537398"/>
    </EntityProxies>
   </Entity>
   <Entity id="5247">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2837.1409,2656.3923,181.92151"/>
    </EntityProxies>
   </Entity>
   <Entity id="5248">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2415.0938,2259.5625,235.64059"/>
    </EntityProxies>
   </Entity>
   <Entity id="5249">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2368.4375,2261.1563,235.15625" rot="0.99862951,0,0,-0.052335955"/>
    </EntityProxies>
   </Entity>
   <Entity id="5250">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.7539,2325.3206,236.08014" rot="0.37651828,-0.44771025,0.62321734,-0.51902771"/>
    </EntityProxies>
   </Entity>
   <Entity id="5251">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2404.8645,2359.6289,235.23149" rot="0.70568407,-7.4505863e-008,3.5762795e-007,0.70852673"/>
    </EntityProxies>
   </Entity>
   <Entity id="5252">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2406.5688,2320.7539,235.81865" rot="0.99813479,2.9802329e-008,5.9604652e-008,-0.061049737"/>
    </EntityProxies>
   </Entity>
   <Entity id="5253">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65202" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65199"/>
         <i v="65200"/>
         <i v="65201"/>
         <i v="65202"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68199831,0,0,-0.73135376" viewQuatFinal="0.68199831,0,0,-0.73135376" baseQuat="0.68199831,0,0,-0.73135376"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2506.0457,2185.7876,226.16493" m_prevEntLocation.q="0.68199831,0,0,-0.73135376" m_animLocation.t="2506.0457,2185.7876,226.16493" m_animLocation.q="0.68199831,0,0,-0.73135376" m_prevAnimLocation.t="2506.0457,2185.7876,226.16493" m_prevAnimLocation.q="0.68199831,0,0,-0.73135376" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2506.0457,2185.7876,226.16493"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5254">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.5425,2272.8394,235.79951" rot="0.99996895,-0.00023780775,-0.00014646359,0.0079018604"/>
    </EntityProxies>
   </Entity>
   <Entity id="5255">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2848.9248,2279.2947,186.48656" rot="0.86560029,0.0049560135,-0.0031042127,0.50070179"/>
    </EntityProxies>
   </Entity>
   <Entity id="5256">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2445.8008,2254.822,234.49408" rot="0.99999839,-2.8782062e-005,0.00017352206,0.0018077904"/>
    </EntityProxies>
   </Entity>
   <Entity id="5257">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2397.7188,2303.4063,235.79111"/>
    </EntityProxies>
   </Entity>
   <Entity id="5258">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2384.6516,2263.2109,236.29988" rot="0.49223566,0.5081538,0.50762051,0.49173692"/>
    </EntityProxies>
   </Entity>
   <Entity id="5259">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2415.6563,2305.6877,235.80289" rot="0.58073217,3.3366145e-005,-1.8163704e-005,0.81409466"/>
    </EntityProxies>
   </Entity>
   <Entity id="5260">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2402.3398,2354.1877,235.25" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5261">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2403.7244,2365.3772,236.32693" rot="0.59460109,-0.00011499623,-0.00012503511,-0.80402088"/>
    </EntityProxies>
   </Entity>
   <Entity id="5262">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.03,2359.4063,239.03177" rot="0.75997466,-0.0018360022,0.0060020396,-0.64992237"/>
    </EntityProxies>
   </Entity>
   <Entity id="5263">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64985" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64982"/>
         <i v="64985"/>
         <i v="64981"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.74895573,-0,0,-0.66262007" viewQuatFinal="0.74895573,-0,0,-0.66262007" baseQuat="0.74895573,-0,0,-0.66262007"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2695.802,2308.7432,224.8336" m_prevEntLocation.q="0.74895573,0,0,-0.66262007" m_animLocation.t="2695.802,2308.7432,224.8336" m_animLocation.q="0.74895573,0,0,-0.66262007" m_prevAnimLocation.t="2695.802,2308.7432,224.8336" m_prevAnimLocation.q="0.74895573,0,0,-0.66262007" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2695.802,2308.7432,224.8336"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5264">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2400.4021,2362.2283,239.02144" rot="0.99357182,0,0,0.11320321"/>
    </EntityProxies>
   </Entity>
   <Entity id="5265">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2378.481,2339.5574,236.6692" rot="0.99981773,0.0072058728,-0.016421283,-0.0065520867"/>
    </EntityProxies>
   </Entity>
   <Entity id="5266">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64669" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64667"/>
         <i v="64668"/>
         <i v="64669"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.078459322,0,0,0.99691731" viewQuatFinal="0.078459322,0,0,0.99691731" baseQuat="0.078459322,0,0,0.99691731"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2270.8401,2236.3955,226.02571" m_prevEntLocation.q="0.078459315,0,0,0.99691731" m_animLocation.t="2270.8401,2236.3955,226.02571" m_animLocation.q="0.078459315,0,0,0.99691731" m_prevAnimLocation.t="2270.8401,2236.3955,226.02571" m_prevAnimLocation.q="0.078459315,0,0,0.99691731" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2270.8401,2236.3955,226.02571"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5267">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.2827,2324.8274,234.49167" rot="0.94551861,0,0,-0.32556814"/>
    </EntityProxies>
   </Entity>
   <Entity id="5268">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2435.6045,2256.5122,235.36986" rot="0.9999668,-0.0078592738,1.675933e-005,0.0021440303"/>
    </EntityProxies>
   </Entity>
   <Entity id="5269">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.5676,2260.5674,236.71609" rot="0.63321459,-0.23247553,-0.71397263,-0.18771675"/>
    </EntityProxies>
   </Entity>
   <Entity id="5270">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.7134,2359.7021,235.54408" rot="0.63489658,-0.32849917,0.61161709,0.33899742"/>
    </EntityProxies>
   </Entity>
   <Entity id="5271">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2356.2737,2323.3306,234.55527" rot="0.96332186,0.14322913,-0.079073131,0.2127061"/>
    </EntityProxies>
   </Entity>
   <Entity id="5272">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2842.9104,2366.7769,191.96756" rot="0.98881596,0.14751852,0.0075388704,0.02060304"/>
    </EntityProxies>
   </Entity>
   <Entity id="5273">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64373" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64371"/>
         <i v="64373"/>
         <i v="64372"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="750" maxHealth="750"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99749047,0,0,0.070801072" viewQuatFinal="0.99749047,0,0,0.070801072" baseQuat="0.99749047,0,0,0.070801072"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2833.2571,2641.7378,182" m_prevEntLocation.q="0.99749047,0,0,0.070801064" m_animLocation.t="2833.2571,2641.7378,182" m_animLocation.q="0.99749047,0,0,0.070801064" m_prevAnimLocation.t="2833.2571,2641.7378,182" m_prevAnimLocation.q="0.99749047,0,0,0.070801064" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2833.2571,2641.7378,182"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5274">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2424.3406,2193.9109,227.63138" rot="0.94263029,2.0712619e-006,1.1473899e-006,0.33383852"/>
    </EntityProxies>
   </Entity>
   <Entity id="5275">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2877.2869,2353.9612,193.48015" rot="0.98108518,-0.0074992473,-0.1895559,0.038525522"/>
    </EntityProxies>
   </Entity>
   <Entity id="5276">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2390.6875,2363.0625,236.14449" rot="0.99131244,0.0049896617,-0.0061155385,0.13129336"/>
    </EntityProxies>
   </Entity>
   <Entity id="5277">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2370.3433,2340.2368,235.68584" rot="0.76468855,-0.00044980095,2.468873e-005,0.64439988"/>
    </EntityProxies>
   </Entity>
   <Entity id="5278">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2491.248,2186.7351,227.6443" rot="0.71391803,2.9802326e-008,2.9802326e-008,-0.70022929"/>
    </EntityProxies>
   </Entity>
   <Entity id="5279">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.8101,2322.1858,237.94846" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5280">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.968,2263.9592,236.03223" rot="0.31129801,-0.34452495,-0.61810988,0.63429987"/>
    </EntityProxies>
   </Entity>
   <Entity id="5281">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.001,2344.4294,234.50407" rot="0.89382619,-0.012361715,0.0061884364,-0.44820037"/>
    </EntityProxies>
   </Entity>
   <Entity id="5282">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2655.3232,2210.2764,245.5034" rot="0.10881466,0.00072489621,-0.0033434262,0.99405617"/>
    </EntityProxies>
   </Entity>
   <Entity id="5283">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2367.3438,2267.9063,235.125" rot="0.043619398,0,0,0.99904823"/>
    </EntityProxies>
   </Entity>
   <Entity id="5284">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.3125,2355.25,238.16295" rot="0.70090926,0,0,-0.71325046"/>
    </EntityProxies>
   </Entity>
   <Entity id="5285">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2600.7651,2226.0356,230.4977" rot="0.99904817,-1.8626454e-009,2.3283067e-010,-0.043619741"/>
    </EntityProxies>
   </Entity>
   <Entity id="5286">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2832.8269,2648.8333,182.79491" rot="0.99619472,0,0,-0.087155879"/>
    </EntityProxies>
   </Entity>
   <Entity id="5287">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64973" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64970"/>
         <i v="64973"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2701.3999,2518.3799,310.81619" m_animLocation.t="2701.3999,2518.3799,310.81619" m_prevAnimLocation.t="2701.3999,2518.3799,310.81619" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2701.3999,2518.3799,310.81619"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5288">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2542.5366,2178.4424,226.31271" rot="0.93041486,-0.00093695527,0.00013263806,0.36650708"/>
    </EntityProxies>
   </Entity>
   <Entity id="5289">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2406.0625,2362.2815,238.64226" rot="0.73134416,-8.9685367e-005,2.9976673e-005,0.68200868"/>
    </EntityProxies>
   </Entity>
   <Entity id="5290">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2574.7188,2274.5313,230.53125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5291">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2566.2725,2273.9697,230.66084" rot="0.4605819,0.078700989,0.070178866,0.88133162"/>
    </EntityProxies>
   </Entity>
   <Entity id="5292">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2842.2661,2656.8032,183.00076" rot="0.55617201,0.0017304609,-0.0025912812,-0.83106142"/>
    </EntityProxies>
   </Entity>
   <Entity id="5293">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2354.6423,2357.5574,234.61455" rot="0.99109048,0.067935117,0.1145514,0.0015617294"/>
    </EntityProxies>
   </Entity>
   <Entity id="5294">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2833.25,2648.7349,182.32208" rot="-0.48480961,0,0,0.87461972"/>
    </EntityProxies>
   </Entity>
   <Entity id="5295">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2874.7314,2371.2495,195.82877" rot="0.34819633,0.62141728,-0.33740222,0.61543453"/>
    </EntityProxies>
   </Entity>
   <Entity id="5296">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2409.2131,2359.7273,235.24879" rot="0.0095104584,-0.00018636884,0.0011160822,0.99995416"/>
    </EntityProxies>
   </Entity>
   <Entity id="5297">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2865.2617,2271.3625,185.29588" rot="0.97437006,0,0,-0.22495113"/>
    </EntityProxies>
   </Entity>
   <Entity id="5298">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.2188,2359.0938,239.01514" rot="0.56640631,0,1.1175872e-008,-0.82412618"/>
    </EntityProxies>
   </Entity>
   <Entity id="5299">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/radios/islanders_radio" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2406.0625,2306.5625,236.67621" rot="0.84804809,0,0,0.52991927"/>
    </EntityProxies>
   </Entity>
   <Entity id="5300">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2384.5066,2272.8743,235.8114" rot="0.9973681,-0.011309417,0.0083999056,-0.071122423"/>
    </EntityProxies>
   </Entity>
   <Entity id="5301">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2539.4443,2193.5557,228.05138" rot="0.93358123,1.0040721e-005,2.4178284e-005,0.35836589"/>
    </EntityProxies>
   </Entity>
   <Entity id="5302">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.3914,2353.49,235.46872" rot="0.43133691,0.30960748,0.62182993,0.57569015"/>
    </EntityProxies>
   </Entity>
   <Entity id="5303">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2596.1938,2180.9714,226.94008" rot="0.30901662,-2.910381e-011,-5.8207703e-011,0.95105708"/>
    </EntityProxies>
   </Entity>
   <Entity id="5304">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2413.4866,2262.446,235.61548" rot="0.70646614,6.3664615e-011,5.1841198e-011,0.70774692"/>
    </EntityProxies>
   </Entity>
   <Entity id="5305">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2378.4373,2340.1938,236.47017" rot="0.98771453,0.012780588,0.0052983938,-0.15565549"/>
    </EntityProxies>
   </Entity>
   <Entity id="5306">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2356.7524,2361.3203,235.18504" rot="0.96036988,0.2514554,0.12023405,-0.001925244"/>
    </EntityProxies>
   </Entity>
   <Entity id="5307">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2438.8159,2307.6084,234.73682" rot="0.83409929,0.00032415878,-0.00092652231,0.55161351"/>
    </EntityProxies>
   </Entity>
   <Entity id="5308">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2358.4639,2357.5381,234.06694"/>
    </EntityProxies>
   </Entity>
   <Entity id="5309">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2889.0076,2369.0569,195.09142" rot="-0.48683667,0.50612003,0.51142907,-0.49525037"/>
    </EntityProxies>
   </Entity>
   <Entity id="5310">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65222" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65219"/>
         <i v="65220"/>
         <i v="65221"/>
         <i v="65222"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2451.7219,2347.5237,236.30478" m_animLocation.t="2451.7219,2347.5237,236.30478" m_prevAnimLocation.t="2451.7219,2347.5237,236.30478" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2451.7219,2347.5237,236.30478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5311">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2540.6738,2470.679,185.32927" rot="0.97763324,-0.0018976337,-0.002186964,-0.21029739"/>
    </EntityProxies>
   </Entity>
   <Entity id="5312">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2356.0527,2332.8135,235.36137"/>
    </EntityProxies>
   </Entity>
   <Entity id="5313">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2362.2786,2348.9885,234.4361"/>
    </EntityProxies>
   </Entity>
   <Entity id="5314">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2372.2427,2343.8643,235.8" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5315">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2873.0066,2371.6279,195.84456" rot="-0.139173,0,0,0.99026811"/>
    </EntityProxies>
   </Entity>
   <Entity id="5316">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2830.823,2648.2988,181.91942" rot="0.99301583,0.0064429645,0.00042831906,0.11780464"/>
    </EntityProxies>
   </Entity>
   <Entity id="5317">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64869" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64863"/>
         <i v="64867"/>
         <i v="64868"/>
         <i v="64869"/>
         <i v="64864"/>
         <i v="64866"/>
         <i v="64865"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.32556802,0,0,-0.94551861" viewQuatFinal="0.32556802,0,0,-0.94551861" baseQuat="0.32556802,0,0,-0.94551861"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2827.5557,2650.3169,184.86215" m_prevEntLocation.q="-0.32556802,0,0,0.94551861" m_animLocation.t="2827.5557,2650.3169,184.86215" m_animLocation.q="-0.32556802,0,0,0.94551861" m_prevAnimLocation.t="2827.5557,2650.3169,184.86215" m_prevAnimLocation.q="-0.32556802,0,0,0.94551861" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2827.5557,2650.3169,184.86215"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5318">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2643.175,2221.9807,231.82738" rot="0.94254172,-0.023122134,0.0052790684,-0.33324555"/>
    </EntityProxies>
   </Entity>
   <Entity id="5319">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2378.4443,2339.135,236.45587" rot="0.55647486,0.0059000864,-0.0048772907,0.83082938"/>
    </EntityProxies>
   </Entity>
   <Entity id="5320">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.6892,2322.231,235.71524" rot="0.7063632,-5.5171793e-005,-0.00024199787,0.70784956"/>
    </EntityProxies>
   </Entity>
   <Entity id="5321">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2408.1936,2320.5039,235.81865" rot="0.69465733,2.9802322e-008,-1.4901157e-008,-0.7193408"/>
    </EntityProxies>
   </Entity>
   <Entity id="5322">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.7852,2365.8877,236.00076" rot="0.50000012,-0.50013018,-0.50122756,0.49863878"/>
    </EntityProxies>
   </Entity>
   <Entity id="5323">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.0625,2359.2188,239.03125" rot="0.79335338,0,0,0.60876143"/>
    </EntityProxies>
   </Entity>
   <Entity id="5324">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2541.073,2191.7,227.64691" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5325">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="12" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5326">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/gasstation/vending_machine_drinks" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5327">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96592581,0,0,0.25881904" viewQuatFinal="0.96592581,0,0,0.25881904" baseQuat="0.96592581,0,0,0.25881904"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2736.418,2004.2761,272.91217" m_prevEntLocation.q="0.96592581,0,0,0.25881904" m_animLocation.t="2736.418,2004.2761,272.91217" m_animLocation.q="0.96592581,0,0,0.25881904" m_prevAnimLocation.t="2736.418,2004.2761,272.91217" m_prevAnimLocation.q="0.96592581,0,0,0.25881904" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2736.418,2004.2761,272.91217"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5328">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2833.5342,2648.7756,181.96477" rot="0.16504769,0,0,0.98628563"/>
    </EntityProxies>
   </Entity>
   <Entity id="5329">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2351.6377,2325.7612,234.99054"/>
    </EntityProxies>
   </Entity>
   <Entity id="5330">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2403.5586,2365.4434,235.24141" rot="0.031210106,-7.2894822e-005,8.2361103e-006,0.99951285"/>
    </EntityProxies>
   </Entity>
   <Entity id="5331">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2419.0042,2319.0525,234.50339" rot="0.70710677,5.8207675e-011,-2.9103841e-011,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5332">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2416.7754,2256.3748,236.50513" rot="0.79335326,0,0,0.60876155"/>
    </EntityProxies>
   </Entity>
   <Entity id="5333">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2867.686,2383.3176,190.85971" rot="-0.41248718,-0.001071765,0.00060396246,0.91096258"/>
    </EntityProxies>
   </Entity>
   <Entity id="5334">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.7402,2320.4373,236.64938" rot="0.46678919,-0.46576765,-0.53102076,0.53215158"/>
    </EntityProxies>
   </Entity>
   <Entity id="5335">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2353.5757,2349.4856,234.72908"/>
    </EntityProxies>
   </Entity>
   <Entity id="5336">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2839.9138,2656.772,181.92151" rot="0.016116979,0,0,0.99987042"/>
    </EntityProxies>
   </Entity>
   <Entity id="5337">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2403.0313,2358.1563,238.15625" rot="0.6755901,0,0,0.73727739"/>
    </EntityProxies>
   </Entity>
   <Entity id="5338">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64938" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64935"/>
         <i v="64938"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.11315658,0,0,0.99357718" viewQuatFinal="0.11315658,0,0,0.99357718" baseQuat="0.11315658,0,0,0.99357718"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2308.7664,2505.7813,315.79416" m_prevEntLocation.q="0.11315659,0,0,0.99357718" m_animLocation.t="2308.7664,2505.7813,315.79416" m_animLocation.q="0.11315659,0,0,0.99357718" m_prevAnimLocation.t="2308.7664,2505.7813,315.79416" m_prevAnimLocation.q="0.11315659,0,0,0.99357718" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2308.7664,2505.7813,315.79416"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5339">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2798.1655,2341.1592,195.58084" rot="0.80860049,0.018284354,-0.02190903,-0.58766574"/>
    </EntityProxies>
   </Entity>
   <Entity id="5340">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.8735,2257.155,236.52219" rot="0.9998222,-0.016708957,0.0042286967,0.007657514"/>
    </EntityProxies>
   </Entity>
   <Entity id="5341">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.25,2256.6563,236.53125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5342">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2573.7729,2180.271,225.97174" rot="0.9953962,-1.4901161e-008,0,0.095845632"/>
    </EntityProxies>
   </Entity>
   <Entity id="5343">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2396.1563,2364.75,238.15625" rot="0.68199843,0,0,0.73135364"/>
    </EntityProxies>
   </Entity>
   <Entity id="5344">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64872" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64870"/>
         <i v="64872"/>
         <i v="64871"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="750" maxHealth="750"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.86602521,0,0,0.5000003" viewQuatFinal="0.86602521,0,0,0.5000003" baseQuat="0.86602521,0,0,0.5000003"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2875.1531,2380.8591,194.8476" m_prevEntLocation.q="0.86602521,0,0,0.5000003" m_animLocation.t="2875.1531,2380.8591,194.8476" m_animLocation.q="0.86602521,0,0,0.5000003" m_prevAnimLocation.t="2875.1531,2380.8591,194.8476" m_prevAnimLocation.q="0.86602521,0,0,0.5000003" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2875.1531,2380.8591,194.8476"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5345">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2833.7825,2648.384,182.79491" rot="0.16504769,0,0,0.98628563"/>
    </EntityProxies>
   </Entity>
   <Entity id="5346">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2501.2271,2442.4766,186.08641" rot="0.81165546,-0.54782814,-0.078683384,0.18683842"/>
    </EntityProxies>
   </Entity>
   <Entity id="5347">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2573.0383,2268.4551,230.65251" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5348">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.5654,2357.1072,235.42865" rot="0.78333157,0.0007507503,-0.00011321896,-0.62160361"/>
    </EntityProxies>
   </Entity>
   <Entity id="5349">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2379.5522,2305.2627,234.68915" rot="0.68829584,0.00094267656,0.015672235,0.7252602"/>
    </EntityProxies>
   </Entity>
   <Entity id="5350">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2378.7793,2344.5522,237.80443" rot="0.7197699,0.00138723,0.0027950853,-0.69420576"/>
    </EntityProxies>
   </Entity>
   <Entity id="5351">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.4985,2358.3777,238.16028" rot="0.70693076,0.001384818,-0.001006972,0.7072807"/>
    </EntityProxies>
   </Entity>
   <Entity id="5352">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2414.1309,2296.0024,234.48698" rot="0.99996191,0,-7.2759576e-012,-0.0087265829"/>
    </EntityProxies>
   </Entity>
   <Entity id="5353">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65088" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65082"/>
         <i v="65086"/>
         <i v="65087"/>
         <i v="65088"/>
         <i v="65083"/>
         <i v="65085"/>
         <i v="65084"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13917311,0,0,0.99026805" viewQuatFinal="0.13917311,0,0,0.99026805" baseQuat="0.13917311,0,0,0.99026805"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2835.25,2647.4534,181.92151" m_prevEntLocation.q="0.13917311,0,0,0.99026805" m_animLocation.t="2835.25,2647.4534,181.92151" m_animLocation.q="0.13917311,0,0,0.99026805" m_prevAnimLocation.t="2835.25,2647.4534,181.92151" m_prevAnimLocation.q="0.13917311,0,0,0.99026805" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2835.25,2647.4534,181.92151"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5354">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.2188,2355.3438,235.28275" rot="0.78169543,-0.037746113,-0.029792285,0.62180376"/>
    </EntityProxies>
   </Entity>
   <Entity id="5355">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2847.7808,2283.7126,185.23721" rot="0.86610055,0.0019596734,-0.0026292824,0.49985945"/>
    </EntityProxies>
   </Entity>
   <Entity id="5356">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2395.9636,2272.3381,234.49945" rot="0.71325016,0,0,0.70090955"/>
    </EntityProxies>
   </Entity>
   <Entity id="5357">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2375.9595,2351.2859,234.86923" rot="0.66014105,-0.66014105,0.25340453,-0.25340453"/>
    </EntityProxies>
   </Entity>
   <Entity id="5358">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2374.2954,2319.925,234.50339" rot="1,9.3132257e-010,0,-1.2572855e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="5359">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2936.3513,2429.2573,179.6544" rot="0.68421352,-0.68795407,0.16828458,-0.17392901"/>
    </EntityProxies>
   </Entity>
   <Entity id="5360">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.2532,2305.0276,236.72301" rot="0.69390798,0.67850399,-0.18684058,-0.1523634"/>
    </EntityProxies>
   </Entity>
   <Entity id="5361">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2437.5178,2305.9351,234.48964" rot="0.91452157,0.00042667988,-0.00014853477,-0.40453693"/>
    </EntityProxies>
   </Entity>
   <Entity id="5362">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.2178,2355.249,236.09818" rot="0.99243718,-0.0047398224,-0.0035920702,0.12261147"/>
    </EntityProxies>
   </Entity>
   <Entity id="5363">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401,2257.3438,236.53125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5364">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2827.4441,2652.949,184.80783" rot="-0.017452156,6.927508e-010,1.1033383e-009,0.99984771"/>
    </EntityProxies>
   </Entity>
   <Entity id="5365">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
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        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2695.4109,2310.1853,224.8336"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5407">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.115,2348.6599,235.25099" rot="0.70710713,0.0047945641,0.0028446047,0.70708448"/>
    </EntityProxies>
   </Entity>
   <Entity id="5408">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.4207,2365.5955,235.26773" rot="-0.0022576046,-0.00013004568,1.7276938e-005,0.99999744"/>
    </EntityProxies>
   </Entity>
   <Entity id="5409">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2921.7278,2425.479,196.28087" rot="0.68839717,0.37392268,-0.60424685,-0.1455234"/>
    </EntityProxies>
   </Entity>
   <Entity id="5410">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2380.021,2306.1792,234.47226" rot="-0.078458987,0,0,0.99691743"/>
    </EntityProxies>
   </Entity>
   <Entity id="5411">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2773.1643,2364.8196,192.98364" rot="0.64341646,-0.61733025,0.45106345,0.038216006"/>
    </EntityProxies>
   </Entity>
   <Entity id="5412">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2430.2161,2263.0347,235.55815" rot="0.75145459,-0.011247831,0.012652638,0.65956759"/>
    </EntityProxies>
   </Entity>
   <Entity id="5413">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65460" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65458"/>
         <i v="65460"/>
         <i v="65459"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="750" maxHealth="750"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95630479,0,0,-0.29237169" viewQuatFinal="0.95630479,0,0,-0.29237169" baseQuat="0.95630479,0,0,-0.29237169"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2831.1755,2641.552,182" m_prevEntLocation.q="0.95630479,0,0,-0.29237169" m_animLocation.t="2831.1755,2641.552,182" m_animLocation.q="0.95630479,0,0,-0.29237169" m_prevAnimLocation.t="2831.1755,2641.552,182" m_prevAnimLocation.q="0.95630479,0,0,-0.29237169" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2831.1755,2641.552,182"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5414">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.7188,2260.875,236.67209" rot="0.95105654,-8.6970448e-012,0,0.30901706"/>
    </EntityProxies>
   </Entity>
   <Entity id="5415">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64552" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64548"/>
         <i v="64549"/>
         <i v="64550"/>
         <i v="64552"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2452.9578,2343.2732,236.30478" m_animLocation.t="2452.9578,2343.2732,236.30478" m_prevAnimLocation.t="2452.9578,2343.2732,236.30478" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2452.9578,2343.2732,236.30478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5416">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410.5754,2307.6853,236.33456" rot="-0.17163125,0.0034521229,0.00047092626,0.98515511"/>
    </EntityProxies>
   </Entity>
   <Entity id="5417">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.2813,2360.8438,239.03125" rot="0.55193686,0,0,0.83388597"/>
    </EntityProxies>
   </Entity>
   <Entity id="5418">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2857.1438,2358.3523,191.02167" rot="-0.31903684,0.012763886,-0.0038613258,0.94764853"/>
    </EntityProxies>
   </Entity>
   <Entity id="5419">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2413.657,2262.9373,236.49037" rot="0.99999768,-0.00055911363,3.4429791e-005,0.0020633801"/>
    </EntityProxies>
   </Entity>
   <Entity id="5420">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.6255,2305.7131,236.68187" rot="0.98923594,0.001689896,0.0042951349,-0.14625664"/>
    </EntityProxies>
   </Entity>
   <Entity id="5421">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.6074,2274.0906,236.32291" rot="-0.093028896,0.0039947191,0.0026097049,0.99565202"/>
    </EntityProxies>
   </Entity>
   <Entity id="5422">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.3079,2359.9731,238.17169" rot="0.70524853,0.0053083114,0.0018204704,0.70893794"/>
    </EntityProxies>
   </Entity>
   <Entity id="5423">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.7471,2361.3748,236.93776" rot="0.79584634,0.0042858571,-0.0055781873,-0.60545778"/>
    </EntityProxies>
   </Entity>
   <Entity id="5424">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.0339,2260.9673,236.68268" rot="0.99949259,-0.019254126,0.0067782272,0.024451321"/>
    </EntityProxies>
   </Entity>
   <Entity id="5425">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2582.8989,2205.9253,231.76704" rot="0.58900654,-0.59113091,-0.39743066,0.38168636"/>
    </EntityProxies>
   </Entity>
   <Entity id="5426">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2407.75,2359.75,235.25" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5427">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2403.188,2305.6819,236.68187" rot="0.98923594,0.001689896,0.0042951349,-0.14625664"/>
    </EntityProxies>
   </Entity>
   <Entity id="5428">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2349.3301,2323.7021,234.6713"/>
    </EntityProxies>
   </Entity>
   <Entity id="5429">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2567.5222,2169.8098,227.16122" rot="0.98628557,0,0,0.16504766"/>
    </EntityProxies>
   </Entity>
   <Entity id="5430">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2430.3696,2253.3882,235.7473" rot="0.67370218,-0.62332755,-0.27606139,0.28526872"/>
    </EntityProxies>
   </Entity>
   <Entity id="5431">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/architecture/jamming_antenna/control_panel" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.4714,2360.4741,239.02226" rot="0.72508901,-0.0040360736,0.0026053786,0.68863845"/>
    </EntityProxies>
   </Entity>
   <Entity id="5432">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.7813,2351.625,235.25" rot="-0.45399055,0,0,0.89100653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5433">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="12" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5434">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2540.9348,2468.9639,185.30899" rot="0.99040413,2.1313169e-006,3.6744523e-006,-0.13820182"/>
    </EntityProxies>
   </Entity>
   <Entity id="5435">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2850.3623,2281.9822,186.48311" rot="0.86560029,0.0049560145,-0.0031042516,0.50070179"/>
    </EntityProxies>
   </Entity>
   <Entity id="5436">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     </ScriptProxy>
     <PhysicsProxy pos="2828.0601,2653.6333,181.92995" rot="0.70899791,-0.022671942,-0.016163766,-0.70466071"/>
    </EntityProxies>
   </Entity>
   <Entity id="5437">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2543.9905,2453.2178,185.29588" rot="0.97437006,0,0,-0.22495113"/>
    </EntityProxies>
   </Entity>
   <Entity id="5438">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2438.3384,2286.7278,234.50156" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5439">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.0388,2273.5122,236.82472" rot="0.73239273,-0.01767182,-0.0092251999,-0.68059057"/>
    </EntityProxies>
   </Entity>
   <Entity id="5440">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.6563,2355.8438,238.15625" rot="0.6946584,0,0,-0.71933979"/>
    </EntityProxies>
   </Entity>
   <Entity id="5441">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410.1563,2304.8438,236.6875" rot="0.84339142,0,0,0.53729963"/>
    </EntityProxies>
   </Entity>
   <Entity id="5442">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.8037,2363.7751,235.61136" rot="0.68549556,-0.33430019,0.56881809,0.3078723"/>
    </EntityProxies>
   </Entity>
   <Entity id="5443">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2359.0037,2327.104,235.16757" rot="0.99997747,0.0034285251,-0.0045375363,0.0035631198"/>
    </EntityProxies>
   </Entity>
   <Entity id="5444">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.4414,2310.1194,236.04298" rot="0.65197796,-0.66461676,0.26925609,-0.24639493"/>
    </EntityProxies>
   </Entity>
   <Entity id="5445">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2777.1533,2347.675,194.41512" rot="0.69889456,0.0056089573,0.007314377,0.71516526"/>
    </EntityProxies>
   </Entity>
   <Entity id="5446">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2794.2986,2364.0012,193.48012" rot="0.72118878,0.61687362,-0.31480983,0.01576465"/>
    </EntityProxies>
   </Entity>
   <Entity id="5447">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2397.209,2363.8813,235.3504" rot="0.69412595,0.65405601,0.28198618,-0.10432451"/>
    </EntityProxies>
   </Entity>
   <Entity id="5448">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2835.4963,2637.324,183.22504" rot="0.99999857,-0.00057125103,-0.0013728751,0.00087064021"/>
    </EntityProxies>
   </Entity>
   <Entity id="5449">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64831" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64829"/>
         <i v="64830"/>
         <i v="64831"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95105642,0,0,-0.30901733" viewQuatFinal="0.95105642,0,0,-0.30901733" baseQuat="0.95105642,0,0,-0.30901733"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2407.1748,2357.1899,238.18431" m_prevEntLocation.q="0.95105642,0,-0,-0.30901733" m_animLocation.t="2407.1748,2357.1899,238.18431" m_animLocation.q="0.95105642,0,-0,-0.30901733" m_prevAnimLocation.t="2407.1748,2357.1899,238.18431" m_prevAnimLocation.q="0.95105642,0,-0,-0.30901733" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2407.1748,2357.1899,238.18431"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5450">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2386.1619,2336.5198,234.50641" rot="-0.024203116,0.0013018553,0.00026935761,0.99970615"/>
    </EntityProxies>
   </Entity>
   <Entity id="5451">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2416.8931,2255.8323,236.5309" rot="0.38518691,0.59317058,0.38495916,-0.59294707"/>
    </EntityProxies>
   </Entity>
   <Entity id="5452">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2854.1089,2375.1223,191.55896" rot="-0.08125028,-0.047137707,0.76305795,0.63946718"/>
    </EntityProxies>
   </Entity>
   <Entity id="5453">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2396.1233,2356.3743,236.09532" rot="0.5960443,0.0018697085,-0.0039956276,-0.80293953"/>
    </EntityProxies>
   </Entity>
   <Entity id="5454">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2342.249,2346.6978,235.03322"/>
    </EntityProxies>
   </Entity>
   <Entity id="5455">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2401.9434,2358.6106,239.00398" rot="-0.052336026,0,0,0.99862957"/>
    </EntityProxies>
   </Entity>
   <Entity id="5456">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2374.885,2339.1245,235.80649" rot="0.033460192,2.1636486e-005,-5.2481882e-005,0.99943984"/>
    </EntityProxies>
   </Entity>
   <Entity id="5457">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2493.4197,2187.9507,226.78915" rot="0.7019031,-0.7103228,-0.035780888,0.038644295"/>
    </EntityProxies>
   </Entity>
   <Entity id="5458">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2408.3884,2279.7883,234.56772" rot="0.99899489,0.00048726745,0.0021810574,0.044768292"/>
    </EntityProxies>
   </Entity>
   <Entity id="5459">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2420.0447,2274.4758,234.72397" rot="0.70629126,0.0018327519,0.0012788513,0.70791781"/>
    </EntityProxies>
   </Entity>
   <Entity id="5460">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2415.4597,2324.4114,236.18994" rot="-0.31333557,0.20308851,-0.64683026,0.66497099"/>
    </EntityProxies>
   </Entity>
   <Entity id="5461">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.2849,2349.2205,235.8885" rot="0.77345282,-0.092810966,-0.075915098,0.6224097"/>
    </EntityProxies>
   </Entity>
   <Entity id="5462">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65262" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="65258"/>
         <i v="65261"/>
         <i v="65262"/>
         <i v="65260"/>
         <i v="65259"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99939084,0,0,-0.034899671" viewQuatFinal="0.99939084,0,0,-0.034899671" baseQuat="0.99939084,0,0,-0.034899671"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2607.6985,2173.7834,226.23047" m_prevEntLocation.q="0.99939084,0,0,-0.034899671" m_animLocation.t="2607.6985,2173.7834,226.23047" m_animLocation.q="0.99939084,0,0,-0.034899671" m_prevAnimLocation.t="2607.6985,2173.7834,226.23047" m_prevAnimLocation.q="0.99939084,0,0,-0.034899671" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2607.6985,2173.7834,226.23047"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5463">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2835.7847,2659.9497,184.78993" rot="0.01611698,0,0,0.99987042"/>
    </EntityProxies>
   </Entity>
   <Entity id="5464">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2341.5288,2325.55,235.46278" rot="0.98027414,0.1942938,-0.036228251,-0.0002618579"/>
    </EntityProxies>
   </Entity>
   <Entity id="5465">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2405.8127,2363.844,238.29749" rot="0.99984723,-0.00012840496,5.7817349e-005,0.017478708"/>
    </EntityProxies>
   </Entity>
   <Entity id="5466">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2947.0046,2422.99,178.89253" rot="0.46368361,0.5220933,0.50010455,-0.51216358"/>
    </EntityProxies>
   </Entity>
   <Entity id="5467">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2426.0313,2318.7188,234.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="5468">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2417.8066,2323.1021,236.65987" rot="0.64919591,0.0022753694,-0.01882208,-0.76038498"/>
    </EntityProxies>
   </Entity>
   <Entity id="5469">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2381.5161,2325.5161,235.15144" rot="-0.46062991,0.46037871,0.53688258,-0.5363102"/>
    </EntityProxies>
   </Entity>
   <Entity id="5470">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2441.624,2313.7104,234.50053" rot="0.39272636,0.0013014978,-0.00084203255,0.91965413"/>
    </EntityProxies>
   </Entity>
   <Entity id="5471">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2794.519,2364.0593,193.48241" rot="-0.29432032,0.0043297908,0.73899913,0.60600102"/>
    </EntityProxies>
   </Entity>
   <Entity id="5472">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2384.7708,2363.5276,234.48032" rot="-0.00032812468,1.2560624e-005,-9.795092e-005,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5473">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2398.4375,2356.4375,238.18164" rot="0.1045286,-1.4901161e-008,0,0.99452192"/>
    </EntityProxies>
   </Entity>
   <Entity id="5474">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.6523,2360.658,235.29932" rot="0.68476415,0.63920999,0.24397242,-0.25097033"/>
    </EntityProxies>
   </Entity>
   <Entity id="5475">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.1929,2257.373,236.52596" rot="0.31068027,0.02334092,0.025465937,0.9498865"/>
    </EntityProxies>
   </Entity>
   <Entity id="5476">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.8438,2257.0313,236.53125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5477">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2845.6462,2280.5237,185.22375" rot="0.86602592,7.4505841e-009,-4.3587125e-015,0.49999937"/>
    </EntityProxies>
   </Entity>
   <Entity id="5478">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2428.0635,2277.135,235.99455" rot="0.63496679,0.0027349591,0.0037737489,0.77252543"/>
    </EntityProxies>
   </Entity>
   <Entity id="5479">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2803.9675,2359.4556,192.88837" rot="-0.35710835,0.05481926,-0.017476866,0.93228912"/>
    </EntityProxies>
   </Entity>
   <Entity id="5480">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2442.5498,2267.9177,234.49765" rot="0.68835449,-1.3969839e-009,9.3132257e-010,0.72537446"/>
    </EntityProxies>
   </Entity>
   <Entity id="5481">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2339.5979,2328.2012,235.83417" rot="0.99415421,0.080232821,-0.060342699,0.039734751"/>
    </EntityProxies>
   </Entity>
   <Entity id="5482">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.0625,2324.147,236.05786" rot="0.46952099,-0.52548343,0.47443378,0.52756971"/>
    </EntityProxies>
   </Entity>
   <Entity id="5483">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2492.8979,2451.7959,185.44681" rot="0.87894034,-0.051361095,-0.029922368,0.4732134"/>
    </EntityProxies>
   </Entity>
   <Entity id="5484">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2423.4102,2325.7471,234.50339" rot="0.70710677,-2.6469776e-023,2.6469776e-023,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5485">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2377.3726,2340.5227,236.67804" rot="0.76558191,0.019937543,-0.02005977,-0.64271647"/>
    </EntityProxies>
   </Entity>
   <Entity id="5486">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.8774,2261.1897,236.67397" rot="0.99966717,0.0034602296,-0.015347191,0.020448007"/>
    </EntityProxies>
   </Entity>
   <Entity id="5487">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2828.4563,2654.7996,184.7926"/>
    </EntityProxies>
   </Entity>
   <Entity id="5488">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2390.9375,2363.0938,236.14449" rot="0.99756396,0,0,-0.069757394"/>
    </EntityProxies>
   </Entity>
   <Entity id="5489">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2377.375,2344.3125,235.8125" rot="1.7682974e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5490">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2399.2109,2365.9609,235.27753" rot="-0.17604893,0.17502902,0.68529558,-0.68464708"/>
    </EntityProxies>
   </Entity>
   <Entity id="5491">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.2188,2359.0625,239.03125" rot="0.79335338,0,0,-0.60876143"/>
    </EntityProxies>
   </Entity>
   <Entity id="5492">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2390.5625,2362.5,236.14569" rot="0.9953962,0,0,-0.0958459"/>
    </EntityProxies>
   </Entity>
   <Entity id="5493">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2913.7996,2411.9802,195.56421" rot="0.65497363,-0.30321974,-0.35596332,-0.59359705"/>
    </EntityProxies>
   </Entity>
   <Entity id="5494">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2847.4978,2283.696,185.66147" rot="0.86604232,-0.00016708989,-0.0049130791,0.49994683"/>
    </EntityProxies>
   </Entity>
   <Entity id="5495">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2384.375,2274.5,237.875" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="5496">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64789" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64787"/>
         <i v="64789"/>
         <i v="64788"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="750" maxHealth="750"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2885.0872,2424.52,194.83792" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="2885.0872,2424.52,194.83792" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="2885.0872,2424.52,194.83792" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="750"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2885.0872,2424.52,194.83792"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5497">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2427.7534,2277.1375,235.52846" rot="0.75290501,0.0040305262,0.0070662135,0.65807897"/>
    </EntityProxies>
   </Entity>
   <Entity id="5498">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.0315,2361.1565,239.07614" rot="-0.18325442,-0.039208882,-0.017004116,0.98213607"/>
    </EntityProxies>
   </Entity>
   <Entity id="5499">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2843.0334,2649.8079,181.90004" rot="0.99983299,-0.0038678995,0.017546361,0.003341218"/>
    </EntityProxies>
   </Entity>
   <Entity id="5500">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2419.1394,2320.2424,236.65837" rot="0.68959481,0.0004901372,0.00069389725,-0.72419488"/>
    </EntityProxies>
   </Entity>
   <Entity id="5501">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2623.3916,2180.5784,226.2316" rot="0.72041005,0.034758177,0.036616176,-0.69170845"/>
    </EntityProxies>
   </Entity>
   <Entity id="5502">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64529" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64528"/>
         <i v="64529"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1600" maxHealth="1600"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2831.5,2650.875,184.83052" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="2831.5,2650.875,184.83052" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="2831.5,2650.875,184.83052" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1600"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1600"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2831.5,2650.875,184.83052"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5503">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2405.75,2358.3125,238.5737" rot="0.73727727,0,0,0.67559028"/>
    </EntityProxies>
   </Entity>
   <Entity id="5504">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2415.8777,2323.8152,236.28358" rot="-0.086330585,-0.64598185,-0.39491299,0.64753246"/>
    </EntityProxies>
   </Entity>
   <Entity id="5505">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2390.5,2273.625,235.8125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5506">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.679,2361.9358,238.15804" rot="-0.00027033687,9.0599078e-006,-2.1964315e-005,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5507">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2348.6934,2340.6121,235.3914"/>
    </EntityProxies>
   </Entity>
   <Entity id="5508">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2797.4683,2341.5476,195.55891" rot="-0.30367219,-0.035004601,-0.016807295,0.951985"/>
    </EntityProxies>
   </Entity>
   <Entity id="5509">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2905.3464,2412.5088,195.19064" rot="0.99976307,-0.018031444,0.01210138,-0.0014880825"/>
    </EntityProxies>
   </Entity>
   <Entity id="5510">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2840.2307,2657.2888,182.13672" rot="0.62251449,0,0,-0.78260833"/>
    </EntityProxies>
   </Entity>
   <Entity id="5511">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64852"/>
       <Accessory Name="Silencer" Id="64850"/>
       <Accessory Name="Reflex" Id="64851"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2829.0859,2350.2209,192.58098" rot="0.70696276,-0.011096418,0.70703292,0.013605091"/>
    </EntityProxies>
   </Entity>
   <Entity id="5512">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.6455,2272.3958,235.79129" rot="-0.00088027114,-4.1038213e-005,-6.8891684e-005,0.99999964"/>
    </EntityProxies>
   </Entity>
   <Entity id="5513">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2365.3809,2323.4548,234.50768"/>
    </EntityProxies>
   </Entity>
   <Entity id="5514">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2400.5034,2355.0015,236.12282" rot="0.99982756,-0.0077478131,0.010868211,0.012909294"/>
    </EntityProxies>
   </Entity>
   <Entity id="5515">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2835.4929,2659.7092,184.78993" rot="0.62251455,0,0,-0.78260833"/>
    </EntityProxies>
   </Entity>
   <Entity id="5516">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2643.0911,2222.3511,230.67877" rot="0.95098519,-0.019445689,0.0064526368,-0.30855706"/>
    </EntityProxies>
   </Entity>
   <Entity id="5517">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2393.877,2365.9614,236.27165" rot="0.94314206,-0.0078250337,0.016504219,0.33188778"/>
    </EntityProxies>
   </Entity>
   <Entity id="5518">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2433.9326,2277.2673,235.53758" rot="0.70713276,-0.00051800994,0.00054892903,0.70708042"/>
    </EntityProxies>
   </Entity>
   <Entity id="5519">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65263"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2835.4011,2660.6165,185.23061" rot="0.69291133,-0.14097451,0.69291151,0.14097458"/>
    </EntityProxies>
   </Entity>
   <Entity id="5520">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2828.9705,2643.1907,183.1402" rot="0.99929076,0.0024774019,-0.024905939,0.028132813"/>
    </EntityProxies>
   </Entity>
   <Entity id="5521">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.4653,2362.6577,238.37802" rot="0.703695,8.991357e-005,0.0062372084,-0.71047479"/>
    </EntityProxies>
   </Entity>
   <Entity id="5522">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2869.5044,2587.1296,188.55313" rot="0.11600804,0.54800707,0.020264525,0.82814234"/>
    </EntityProxies>
   </Entity>
   <Entity id="5523">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2408.4902,2355.4128,235.88098" rot="-0.25654352,0.028722003,-0.094870701,0.96143645"/>
    </EntityProxies>
   </Entity>
   <Entity id="5524">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2348.8352,2333.5176,235.39575"/>
    </EntityProxies>
   </Entity>
   <Entity id="5525">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2817.269,2646.8782,181.92151" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5526">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2929.3452,2424.8345,179.63678" rot="0.27171543,0.88258189,0.33655697,0.18425347"/>
    </EntityProxies>
   </Entity>
   <Entity id="5527">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2859.6729,2350.7195,192.26076" rot="0.70739216,-0.030316234,-0.70550841,-0.030581564"/>
    </EntityProxies>
   </Entity>
   <Entity id="5528">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2435.8647,2274.5779,235.37041" rot="0.99999809,9.387731e-007,1.5318394e-005,0.0019629598"/>
    </EntityProxies>
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   <Entity id="5529">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2908.135,2427.4802,195.48709" rot="0.70764041,0.028696276,-0.0019572095,-0.70598716"/>
    </EntityProxies>
   </Entity>
   <Entity id="5530">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy pos="2397.438,2359.7502,235.23665" rot="0.6694091,0.00023313281,-1.2674874e-005,-0.74289399"/>
    </EntityProxies>
   </Entity>
   <Entity id="5531">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2422.0505,2320.7236,236.6324" rot="0.99451751,-0.00016183473,0.00030398712,0.10456986"/>
    </EntityProxies>
   </Entity>
   <Entity id="5532">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.9375,2305.6563,236.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="5533">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64766" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64758"/>
         <i v="64760"/>
         <i v="64761"/>
         <i v="64764"/>
         <i v="64765"/>
         <i v="64766"/>
         <i v="64759"/>
         <i v="64763"/>
         <i v="64762"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.86162913,0,0,0.50753838" viewQuatFinal="0.86162913,0,0,0.50753838" baseQuat="0.86162913,0,0,0.50753838"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2883.1741,2359.7339,195.10951" m_prevEntLocation.q="0.86162919,0,0,0.50753838" m_animLocation.t="2883.1741,2359.7339,195.10951" m_animLocation.q="0.86162919,0,0,0.50753838" m_prevAnimLocation.t="2883.1741,2359.7339,195.10951" m_prevAnimLocation.q="0.86162919,0,0,0.50753838" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2883.1741,2359.7339,195.10951"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5534">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2817.4873,2631.1594,181.92151" rot="0.70710677,-2.9802326e-008,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5535">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2415.6233,2323.77,236.23241" rot="0.11539909,0.68260562,0.31402799,-0.6497069"/>
    </EntityProxies>
   </Entity>
   <Entity id="5536">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2417.8887,2323.895,236.66609" rot="0.54669738,0.0013074123,-0.012255703,0.83723962"/>
    </EntityProxies>
   </Entity>
   <Entity id="5537">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.5313,2356.6875,238.18497" rot="0.99998683,0.0051276991,8.3148489e-006,-3.4868722e-006"/>
    </EntityProxies>
   </Entity>
   <Entity id="5538">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="12" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5539">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2823.0037,2640.2964,181.91664" rot="0.99994755,0.00093234715,0.00086752151,-0.010165224"/>
    </EntityProxies>
   </Entity>
   <Entity id="5540">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2392.9688,2360.75,239.03125" rot="0.92050481,0,0,0.39073133"/>
    </EntityProxies>
   </Entity>
   <Entity id="5541">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2821.7449,2624.6013,181.99318" rot="0.46890953,-0.0016885453,0.0013041972,0.88324368"/>
    </EntityProxies>
   </Entity>
   <Entity id="5542">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2642.6018,2221.7236,230.71207" rot="0.95068628,-0.020161862,0.0061988402,-0.30943596"/>
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    <EntityProxies>
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     <PhysicsProxy pos="2393.0925,2362.1255,239.02177" rot="0.24266255,-0.0075430875,-0.0048952848,0.97006911"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2369.2175,2292.3757,236.68739" rot="0.78801823,0.0005664099,-8.1526639e-005,0.61565167"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2829.2222,2640.3601,182.80536" rot="0.99781251,-0.0014449068,0.04391104,0.049395304"/>
    </EntityProxies>
   </Entity>
   <Entity id="5546">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2399.625,2355.9375,235.24608" rot="0.66262001,0,0,-0.74895585"/>
    </EntityProxies>
   </Entity>
   <Entity id="5547">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2390.25,2256,237.875"/>
    </EntityProxies>
   </Entity>
   <Entity id="5548">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2546.6267,2466.9856,185.32671" rot="0.45146993,0.0053266445,0.0049648578,0.89225686"/>
    </EntityProxies>
   </Entity>
   <Entity id="5549">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2881.3792,2368.4229,194.84441" rot="0.99933106,-0.00020790061,0.00020816129,0.03657059"/>
    </EntityProxies>
   </Entity>
   <Entity id="5550">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64455"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2818.0388,2631.4485,183.13847" rot="0.69677323,-0.14123617,0.6889993,0.14085263"/>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/screens/television_old" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2409.9771,2304.0305,236.70123" rot="0.5546847,-0.0019019544,0.0068728323,-0.83203012"/>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2568.1213,2298.5,230.28386" rot="-0.061088033,-0.0045778444,0.034303267,0.99753225"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2366.3591,2271.5713,234.74905"/>
    </EntityProxies>
   </Entity>
   <Entity id="5554">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
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     </ScriptProxy>
     <PhysicsProxy pos="2393.4622,2282.4072,235.21635" rot="0.62676507,0.34308228,-0.33297527,0.61529475"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.3828,2256.5708,236.49606" rot="0.70225787,-0.00018867855,-0.0003653765,-0.71192265"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2586.8608,2258.8608,230.69014" rot="0.99582803,0.0076681948,-0.0080499137,0.090569861"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2495.1685,2181.6357,225.96866" rot="0.56744617,0.00071609032,-0.00049349666,-0.82341003"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
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     <PhysicsProxy pos="2373.1272,2365.4341,234.75179" rot="-0.40362394,0.00028091442,-0.00018258223,0.91492492"/>
    </EntityProxies>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.8755,2306.0256,236.68187" rot="0.98923594,0.0016898958,0.0042951349,-0.14625664"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2363.2693,2266.4507,234.50323" rot="0.99999815,9.0643764e-005,-0.00034431063,0.0019116331"/>
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   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2422.8936,2310.7864,235.68797"/>
    </EntityProxies>
   </Entity>
   <Entity id="5562">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2833.3459,2628.5002,181.8952" rot="1,3.1128526e-005,3.3169985e-005,0.00015051664"/>
    </EntityProxies>
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    <EntityProxies>
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     <PhysicsProxy pos="2395.155,2355.438,236.12938" rot="0.99994653,0.0015857321,-0.0016287974,0.010093572"/>
    </EntityProxies>
   </Entity>
   <Entity id="5564">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2357.8777,2337.0193,235.38113"/>
    </EntityProxies>
   </Entity>
   <Entity id="5565">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2391.7803,2363.2759,236.17865" rot="0.48509336,0.51007634,0.4982872,-0.50617641"/>
    </EntityProxies>
   </Entity>
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     <PhysicsProxy pos="2388.7813,2262.9548,236.68794" rot="-0.0063736327,0.94327646,0.33193564,-0.0027633235"/>
    </EntityProxies>
   </Entity>
   <Entity id="5567">
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     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2359.9565,2360.5886,234.56381" rot="0.99192613,0.1186742,0.044692501,0.0012873115"/>
    </EntityProxies>
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   <Entity id="5568">
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     <RenderProxy />
     <ScriptProxy>
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       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
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     <PhysicsProxy pos="2405.7246,2256.4939,236.53441" rot="0.62253249,0.015476652,-0.01194507,0.78234971"/>
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    </EntityProxies>
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     <PhysicsProxy pos="2405.0625,2306.3125,236.6875"/>
    </EntityProxies>
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   <Entity id="5572">
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     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy pos="2438.092,2307.9028,234.74007" rot="0.82753676,-0.0024585412,-0.00070302596,0.56140572"/>
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      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2386.3037,2265.6355,236.02254" rot="0.18933576,-0.24968374,-0.65825391,0.6844793"/>
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     <RenderProxy />
     <PhysicsProxy pos="2385.625,2261.0313,235.8125" rot="0.87881708,2.9802326e-008,1.4901163e-008,0.47715881"/>
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     <RenderProxy />
     <PhysicsProxy pos="2414.3484,2325.1077,236.82101" rot="0.61698854,0.40102714,-0.43754894,0.51677197"/>
    </EntityProxies>
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     <RenderProxy />
     <PhysicsProxy pos="2884.7466,2394.7495,194.76721" rot="0.99989605,0.0053556669,0.013389679,0.00017647191"/>
    </EntityProxies>
   </Entity>
   <Entity id="5578">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy pos="2411.0681,2252.7847,235.85881" rot="0.97594792,0.0043100719,-0.00036489978,0.21796124"/>
    </EntityProxies>
   </Entity>
   <Entity id="5579">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2376.7944,2340.5986,236.68085" rot="0.99748337,0.001184735,0.0016216311,0.070872717"/>
    </EntityProxies>
   </Entity>
   <Entity id="5580">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
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     </ScriptProxy>
     <PhysicsProxy pos="2401.5625,2255.9688,236.53125" rot="-0.25037998,0,0,0.9681477"/>
    </EntityProxies>
   </Entity>
   <Entity id="5581">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.4063,2257.2813,236.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="5582">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2848.8936,2279.1697,186.89468" rot="0.86550915,0.0053033233,-0.0031801648,0.50085527"/>
    </EntityProxies>
   </Entity>
   <Entity id="5583">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2627.4741,2215.9644,247.99738" rot="0.87035567,0,0,-0.49242359"/>
    </EntityProxies>
   </Entity>
   <Entity id="5584">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.0007,2355.2188,235.23589" rot="0.99983275,9.6976764e-005,7.1719289e-005,0.01828891"/>
    </EntityProxies>
   </Entity>
   <Entity id="5585">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2368.7383,2262.3679,236.83928"/>
    </EntityProxies>
   </Entity>
   <Entity id="5586">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.6875,2358.875,239.01976" rot="-0.13926959,-0.00014273915,-0.00064500229,0.99025428"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.7813,2358.2813,238.15625" rot="0.87881702,0,0,0.4771589"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2379.6187,2325.2434,235.7159" rot="0.99999821,0.00022870858,-0.00022965064,0.0018452043"/>
    </EntityProxies>
   </Entity>
   <Entity id="5589">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
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         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
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        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
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     <PhysicsProxy pos="2616.657,2266.5425,243.75566"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
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     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
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   <Entity id="5590">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2835.0793,2650.9827,184.79651" rot="8.1460342e-008,0,0,1"/>
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   </Entity>
   <Entity id="5593">
    <EntityProxies>
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     <ScriptProxy currStateId="2">
      <ScriptData t="table">
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       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
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     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
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      <ScriptData t="table">
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       <te n="ents" t="table"/>
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     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2362.4771,2342.5217,235.02658" rot="0.99167746,-0.065229267,0.11099891,0.00036066794"/>
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
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     </ScriptProxy>
     <PhysicsProxy pos="2881.98,2353.05,195.20651" rot="0.70710635,-0.70710713,0,0"/>
    </EntityProxies>
   </Entity>
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    </EntityProxies>
   </Entity>
   <Entity id="5599">
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   </Entity>
   <Entity id="5600">
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    </EntityProxies>
   </Entity>
   <Entity id="5601">
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     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
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     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2361.4612,2363.1162,234.9922" rot="0.87045503,0.28978592,0.03335131,0.39650953"/>
    </EntityProxies>
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   <Entity id="5602">
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    </EntityProxies>
   </Entity>
   <Entity id="5604">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
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     <PhysicsProxy pos="2835.2102,2650.7656,185.99956" rot="0.21643963,0,0,0.97629601"/>
    </EntityProxies>
   </Entity>
   <Entity id="5605">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy pos="2404.5313,2354.6875,238.16333" rot="1.3411044e-007,-1.4901159e-008,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5607">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2431.3284,2192.7397,227.63138" rot="1,6.9397502e-006,6.7567453e-006,-3.1269155e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="5608">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64888" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64885"/>
         <i v="64888"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.11315658,0,0,0.99357718" viewQuatFinal="0.11315658,0,0,0.99357718" baseQuat="0.11315658,0,0,0.99357718"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2255.2156,2487.7864,321.85654" m_prevEntLocation.q="0.11315659,0,0,0.99357718" m_animLocation.t="2255.2156,2487.7864,321.85654" m_animLocation.q="0.11315659,0,0,0.99357718" m_prevAnimLocation.t="2255.2156,2487.7864,321.85654" m_prevAnimLocation.q="0.11315659,0,0,0.99357718" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2255.2156,2487.7864,321.85654"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5609">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2435.6008,2256.8916,235.36813" rot="0.99999666,-0.0018172704,-1.2704478e-005,0.001819402"/>
    </EntityProxies>
   </Entity>
   <Entity id="5610">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2431.7363,2268.4739,235.7795" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5611">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2816.7722,2652.9963,181.92484" rot="0.004679074,-0.0050019035,0.00023116833,0.99997652"/>
    </EntityProxies>
   </Entity>
   <Entity id="5612">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2357.1387,2354.6494,233.99876" rot="0.97646779,-0.057278588,-0.20791718,0.00052390317"/>
    </EntityProxies>
   </Entity>
   <Entity id="5613">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2409.7163,2359.7219,235.24059" rot="0.99999994,-0.00019407275,-7.390976e-005,-0.00029644373"/>
    </EntityProxies>
   </Entity>
   <Entity id="5614">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.1563,2355.8376,235.24709" rot="0.70639324,-0.00075895671,-0.00047663448,0.70781904"/>
    </EntityProxies>
   </Entity>
   <Entity id="5615">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65224"/>
       <Accessory Name="Reflex" Id="65223"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2830.5698,2645.2971,181.93945" rot="0.6123721,-0.35355338,0.6123727,0.35355356"/>
    </EntityProxies>
   </Entity>
   <Entity id="5616">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.166,2271.187,235.79747" rot="-0.00045202661,-1.5384512e-006,9.1155534e-006,0.99999994"/>
    </EntityProxies>
   </Entity>
   <Entity id="5617">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2415.6997,2310.7451,236.02055" rot="0.72423375,0.62875044,0.24669378,0.13892692"/>
    </EntityProxies>
   </Entity>
   <Entity id="5618">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.0315,2361.844,238.1631" rot="0.99996173,-0.00012890463,5.6694615e-005,0.0087528462"/>
    </EntityProxies>
   </Entity>
   <Entity id="5619">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2838.7996,2658.5002,181.92151" rot="0.99631023,0,0,-0.085825369"/>
    </EntityProxies>
   </Entity>
   <Entity id="5620">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64364"/>
       <Accessory Name="Reflex" Id="64363"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2834.7112,2651.3435,186.0313" rot="0.61237216,-0.35355335,0.61237276,0.35355347"/>
    </EntityProxies>
   </Entity>
   <Entity id="5621">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2377.5649,2340.7104,236.68922" rot="0.9863683,0.0022024224,-0.01143268,-0.16414034"/>
    </EntityProxies>
   </Entity>
   <Entity id="5622">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.0098,2359.3599,236.27173" rot="0.80163962,0.00057253975,-0.59779316,0.0041216356"/>
    </EntityProxies>
   </Entity>
   <Entity id="5623">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2829.209,2652.9082,181.91324"/>
    </EntityProxies>
   </Entity>
   <Entity id="5624">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.7598,2257.437,236.52354" rot="0.30593634,-0.0046755383,-0.014438752,0.951931"/>
    </EntityProxies>
   </Entity>
   <Entity id="5625">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2827.0049,2638.2065,184.79651" rot="-8.1460342e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5626">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2402.2107,2319.0337,234.50339" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5627">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2866.4795,2361.5496,191.21611" rot="0.71430939,0.12041862,-0.67800546,0.1247803"/>
    </EntityProxies>
   </Entity>
   <Entity id="5628">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2402.5007,2358.5947,239" rot="0.87881702,0,0,-0.47715902"/>
    </EntityProxies>
   </Entity>
   <Entity id="5629">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.7588,2255.981,235.84628" rot="0.99856335,-0.00024788085,-0.00031411651,0.053582076"/>
    </EntityProxies>
   </Entity>
   <Entity id="5630">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2405.7502,2365.2502,239.19772" rot="0.99984723,-0.00012840496,5.7817339e-005,0.017478708"/>
    </EntityProxies>
   </Entity>
   <Entity id="5631">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2411.3101,2306.6233,237.2914" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5632">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2352.0615,2330.3176,235.23482"/>
    </EntityProxies>
   </Entity>
   <Entity id="5633">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64876" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64873"/>
         <i v="64874"/>
         <i v="64875"/>
         <i v="64876"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.9636305,0,0,0.26723823" viewQuatFinal="0.9636305,0,0,0.26723823" baseQuat="0.9636305,0,0,0.26723823"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2372.8342,2188.9146,225.97144" m_prevEntLocation.q="0.9636305,0,0,0.26723823" m_animLocation.t="2372.8342,2188.9146,225.97144" m_animLocation.q="0.9636305,0,0,0.26723823" m_prevAnimLocation.t="2372.8342,2188.9146,225.97144" m_prevAnimLocation.q="0.9636305,0,0,0.26723823" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2372.8342,2188.9146,225.97144"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5634">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.6929,2360.1196,238.15352" rot="0.73721009,-2.6791133e-006,3.581328e-006,0.67566365"/>
    </EntityProxies>
   </Entity>
   <Entity id="5635">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2834.9351,2666.3157,190.26425" rot="-0.28529471,0,0,0.95844007"/>
    </EntityProxies>
   </Entity>
   <Entity id="5636">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2384.1355,2286.1343,234.54788" rot="0.71231341,0.012847026,-0.00038508084,0.7017439"/>
    </EntityProxies>
   </Entity>
   <Entity id="5637">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2624.0974,2229.0313,231.59004" rot="0.61566103,0,1.4901165e-008,0.78801113"/>
    </EntityProxies>
   </Entity>
   <Entity id="5638">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2492.4021,2446.8181,186.55986" rot="0.65039337,-0.64913654,-0.27748621,0.28037775"/>
    </EntityProxies>
   </Entity>
   <Entity id="5639">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2343.8479,2342.4165,235.5013"/>
    </EntityProxies>
   </Entity>
   <Entity id="5640">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2386.5356,2356.938,235.26344" rot="0.49113902,0.50811815,0.50868112,0.49177426"/>
    </EntityProxies>
   </Entity>
   <Entity id="5641">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2372.4314,2325.5789,235.78615" rot="0.77012277,-0.1111458,-0.097655497,0.62050062"/>
    </EntityProxies>
   </Entity>
   <Entity id="5642">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.0129,2256.5703,236.49594" rot="0.70227176,-0.00047177085,-0.0001897812,-0.71190882"/>
    </EntityProxies>
   </Entity>
   <Entity id="5643">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.0408,2356.4414,236.09694" rot="0.41535574,-0.0080341529,0.004338182,0.90961367"/>
    </EntityProxies>
   </Entity>
   <Entity id="5644">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2408.7114,2359.7263,235.24815" rot="0.013289751,-0.00027434531,0.00058667356,0.99991149"/>
    </EntityProxies>
   </Entity>
   <Entity id="5645">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.1563,2356.8125,238.16821" rot="0.034899522,0,0,0.99939084"/>
    </EntityProxies>
   </Entity>
   <Entity id="5646">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2944.8809,2423.0901,178.79492" rot="0.98743385,-0.077459604,0.049329489,0.12861183"/>
    </EntityProxies>
   </Entity>
   <Entity id="5647">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2377.2788,2193.2346,227.62619" rot="0.99129575,1.129508e-005,-1.4692546e-005,0.13165377"/>
    </EntityProxies>
   </Entity>
   <Entity id="5648">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64884" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64881"/>
         <i v="64884"/>
         <i v="64880"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.1045877,0,0,0.99451566" viewQuatFinal="0.1045877,0,0,0.99451566" baseQuat="0.1045877,0,0,0.99451566"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2254.5745,2484.7351,321.31296" m_prevEntLocation.q="0.1045877,0,0,0.99451566" m_animLocation.t="2254.5745,2484.7351,321.31296" m_animLocation.q="0.1045877,0,0,0.99451566" m_prevAnimLocation.t="2254.5745,2484.7351,321.31296" m_prevAnimLocation.q="0.1045877,0,0,0.99451566" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2254.5745,2484.7351,321.31296"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5649">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2542.0122,2178.5591,226.06116" rot="0.91706026,-2.9802326e-008,2.0861629e-007,-0.39874879"/>
    </EntityProxies>
   </Entity>
   <Entity id="5650">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.1724,2298.9282,234.46182" rot="0.99996477,9.5546267e-005,0.00016894938,-0.0083947666"/>
    </EntityProxies>
   </Entity>
   <Entity id="5651">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2374.199,2339.2532,236.22023" rot="0.85040426,0.00050396466,-0.001065381,0.52612853"/>
    </EntityProxies>
   </Entity>
   <Entity id="5652">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2421.4031,2284.3977,234.50156" rot="0.99254614,0,0,-0.12186959"/>
    </EntityProxies>
   </Entity>
   <Entity id="5653">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.741,2332.3044,234.51202"/>
    </EntityProxies>
   </Entity>
   <Entity id="5654">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.0732,2262.0623,236.5594" rot="0.68764418,-0.20633103,0.69592988,-0.015954411"/>
    </EntityProxies>
   </Entity>
   <Entity id="5655">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2426.0117,2281.6638,234.50349" rot="0.9999997,-0.0003684611,-0.0005785377,0.0003684462"/>
    </EntityProxies>
   </Entity>
   <Entity id="5656">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2555.9351,2265.6997,232.85684" rot="0.99996191,-3.4719706e-005,-1.4901161e-007,0.0087264171"/>
    </EntityProxies>
   </Entity>
   <Entity id="5657">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2375.062,2192.8191,227.62619" rot="0.99995148,2.7120113e-006,3.4272668e-006,0.0098515451"/>
    </EntityProxies>
   </Entity>
   <Entity id="5658">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2435.8569,2302.1589,235.70541" rot="0.98480773,0,0,0.17364819"/>
    </EntityProxies>
   </Entity>
   <Entity id="5659">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2559.2322,2278.0583,232.87587" rot="-0.062911287,-0.00012549758,0.00045952195,0.99801898"/>
    </EntityProxies>
   </Entity>
   <Entity id="5660">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2940.855,2415.6667,179.25575" rot="0.55231512,0.68353862,-0.28536654,0.38247722"/>
    </EntityProxies>
   </Entity>
   <Entity id="5661">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2583.0752,2205.3721,231.69162"/>
    </EntityProxies>
   </Entity>
   <Entity id="5662">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="10" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2398.5313,2360.4063,240.625" rot="-0.5,0.5,0.49999997,-0.49999997"/>
    </EntityProxies>
   </Entity>
   <Entity id="5663">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2541.9404,2177.8696,226.33945" rot="0.94088125,0.0338533,-0.010230826,0.33688536"/>
    </EntityProxies>
   </Entity>
   <Entity id="5664">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2377.4053,2341.3799,236.68376" rot="0.55251902,-0.014412194,-0.011552929,0.83329558"/>
    </EntityProxies>
   </Entity>
   <Entity id="5665">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2655.28,2209.7656,245.82713" rot="0.10881463,0.00072489615,-0.0033434257,0.99405617"/>
    </EntityProxies>
   </Entity>
   <Entity id="5666">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.4063,2355.6563,238.57419" rot="0.90996128,0,0,-0.4146933"/>
    </EntityProxies>
   </Entity>
   <Entity id="5667">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2406.5625,2320.7188,237.03125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5668">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3705516e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="2.8794842e+026"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.2424927e-007,-1.8324854,1.4824477"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65273"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="2443.2368,2324.2197,234.51384" rot="0.71931309,0.00041107187,0.00043247119,-0.69468576" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="5669">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2430.4355,2264.2114,236.74025" rot="0.81429911,0.00044896419,-0.0014379924,0.58044362"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="12" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2403.499,2262.1963,235.78706" rot="0.35229605,-0.34962249,-0.61036724,0.6173358"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
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      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2434.0127,2272.5366,235.50429" rot="0.7061938,0.00066617283,0.0030480323,0.70801169"/>
    </EntityProxies>
   </Entity>
   <Entity id="5673">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2890.9512,2414.6028,195.07443" rot="0.9987638,-0.0065285265,-0.020735472,-0.044703115"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.1216,2362.345,239.01717" rot="0.70375711,-3.033881e-005,-0.0013005141,-0.71043956"/>
    </EntityProxies>
   </Entity>
   <Entity id="5675">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2385.9795,2256.4922,235.8083" rot="0.0074052215,-0.00053163519,0.00039421834,0.99997234"/>
    </EntityProxies>
   </Entity>
   <Entity id="5676">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2435.5984,2257.0754,235.78375" rot="0.999654,0.0010288274,0.00018710902,0.026283486"/>
    </EntityProxies>
   </Entity>
   <Entity id="5677">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2828.49,2642.2927,182.76413" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5678">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2408.4375,2321.6563,235.8125" rot="0.87881714,0,-7.4505833e-009,0.47715881"/>
    </EntityProxies>
   </Entity>
   <Entity id="5679">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2835.5686,2634.6665,181.91125" rot="0.99967206,0.025362156,7.5570797e-006,0.0035491185"/>
    </EntityProxies>
   </Entity>
   <Entity id="5680">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/radios/fieldradio" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.5508,2357.6804,239.01038" rot="0.80894059,0.0012084545,-0.00033325449,0.58788908"/>
    </EntityProxies>
   </Entity>
   <Entity id="5681">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.4785,2256.874,236.52638" rot="0.31435481,-0.0044933418,-0.0014703574,0.94929379"/>
    </EntityProxies>
   </Entity>
   <Entity id="5682">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.5,2362.8064,235.27443"/>
    </EntityProxies>
   </Entity>
   <Entity id="5683">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2662.9343,2435.7932,194.09323" rot="0.32670987,-0.0065975296,0.00063000253,0.94510186"/>
    </EntityProxies>
   </Entity>
   <Entity id="5684">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65289" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65286"/>
         <i v="65287"/>
         <i v="65289"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.087156393,0,0,-0.99619466" viewQuatFinal="0.087156393,0,0,-0.99619466" baseQuat="0.087156393,0,0,-0.99619466"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2399.1975,2363.8711,238.16553" m_prevEntLocation.q="-0.087156385,0,0,0.99619466" m_animLocation.t="2399.1975,2363.8711,238.16553" m_animLocation.q="-0.087156385,0,0,0.99619466" m_prevAnimLocation.t="2399.1975,2363.8711,238.16553" m_prevAnimLocation.q="-0.087156385,0,0,0.99619466" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2399.1975,2363.8711,238.16553"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5685">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2399.7695,2362.3125,239.02144" rot="0.54463899,0,0,-0.83867061"/>
    </EntityProxies>
   </Entity>
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         <i v="64628"/>
         <i v="64629"/>
         <i v="64632"/>
         <i v="64633"/>
         <i v="64634"/>
         <i v="64627"/>
         <i v="64631"/>
         <i v="64630"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.64278698,0,0,0.76604497" viewQuatFinal="0.64278698,0,0,0.76604497" baseQuat="0.64278698,0,0,0.76604497"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2893.3301,2417.22,194.91351" m_prevEntLocation.q="0.64278698,0,0,0.76604497" m_animLocation.t="2893.3301,2417.22,194.91351" m_animLocation.q="0.64278698,0,0,0.76604497" m_prevAnimLocation.t="2893.3301,2417.22,194.91351" m_prevAnimLocation.q="0.64278698,0,0,0.76604497" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2893.3301,2417.22,194.91351"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5737">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2415.2813,2259.2188,235.64059"/>
    </EntityProxies>
   </Entity>
   <Entity id="5738">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2386.0007,2269.5071,236.18166" rot="0.58543873,0.39176211,-0.58620626,0.40018284"/>
    </EntityProxies>
   </Entity>
   <Entity id="5739">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2365.3533,2346.4653,234.46417"/>
    </EntityProxies>
   </Entity>
   <Entity id="5740">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2943.6475,2418.7969,179.10681" rot="0.70590168,0.70358074,0.059147552,-0.056379147"/>
    </EntityProxies>
   </Entity>
   <Entity id="5741">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2605.604,2176.5552,226.14377" rot="0.71658623,-0.026786942,-0.0017892406,0.69698173"/>
    </EntityProxies>
   </Entity>
   <Entity id="5742">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2377.6194,2325.2529,235.71555" rot="-0.0013695491,-1.3567069e-005,-0.00053351308,0.99999893"/>
    </EntityProxies>
   </Entity>
   <Entity id="5743">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.5625,2365.8125,238.16354" rot="0.99996191,0,0,-0.0087264189"/>
    </EntityProxies>
   </Entity>
   <Entity id="5744">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.7678,2259.8005,235.81848" rot="0.33719638,0.63037211,-0.35793993,0.6006735"/>
    </EntityProxies>
   </Entity>
   <Entity id="5745">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2674.3958,2422.4912,192.97795" rot="0.8703506,-1.4143577e-005,-7.8348085e-006,-0.49243256"/>
    </EntityProxies>
   </Entity>
   <Entity id="5746">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.7776,2365.5325,238.49794" rot="0.82141954,-0.00073280931,-0.00069856644,-0.57032365"/>
    </EntityProxies>
   </Entity>
   <Entity id="5747">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2396.0317,2365.1252,239.00758" rot="-0.034960184,8.8265573e-005,8.8647677e-005,0.99938869"/>
    </EntityProxies>
   </Entity>
   <Entity id="5748">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.5115,2260.8521,235.99847" rot="0.99685794,-0.0040854509,0.0030799205,-0.079044536"/>
    </EntityProxies>
   </Entity>
   <Entity id="5749">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64617" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64612"/>
         <i v="64615"/>
         <i v="64617"/>
         <i v="64614"/>
         <i v="64613"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.22495092,0,0,0.97437012" viewQuatFinal="0.22495092,0,0,0.97437012" baseQuat="0.22495092,0,0,0.97437012"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2835.1028,2250.6345,185.23248" m_prevEntLocation.q="0.22495091,0,0,0.97437012" m_animLocation.t="2835.1028,2250.6345,185.23248" m_animLocation.q="0.22495091,0,0,0.97437012" m_prevAnimLocation.t="2835.1028,2250.6345,185.23248" m_prevAnimLocation.q="0.22495091,0,0,0.97437012" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2835.1028,2250.6345,185.23248"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5750">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2393.0527,2264.092,234.50281" rot="0.70090908,0,0,-0.7132507"/>
    </EntityProxies>
   </Entity>
   <Entity id="5751">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2390.6665,2362.3271,235.49359" rot="0.71221858,-0.00061775779,0.0016829225,0.7019555"/>
    </EntityProxies>
   </Entity>
   <Entity id="5752">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2396.4063,2306.875,235.75" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5753">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2393.6641,2287.6392,234.47208" rot="0.71338373,-0.00019130718,-9.099489e-006,-0.7007736"/>
    </EntityProxies>
   </Entity>
   <Entity id="5754">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2419.2476,2273.6455,234.72681" rot="0.70697778,0.0020763595,-0.000950835,0.70723212"/>
    </EntityProxies>
   </Entity>
   <Entity id="5755">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.4241,2358.1387,235.58263" rot="0.64690506,0.72959137,-0.11819181,0.18772601"/>
    </EntityProxies>
   </Entity>
   <Entity id="5756">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.3181,2359.0959,239.23318" rot="0.6689257,-0.00010248273,-0.00013548134,-0.74332929"/>
    </EntityProxies>
   </Entity>
   <Entity id="5757">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2415.4063,2303.5313,236.69531" rot="0.25191799,0.2432745,0.67378557,0.65066731"/>
    </EntityProxies>
   </Entity>
   <Entity id="5758">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2408.5261,2256.8325,235.65538" rot="0.70860434,-0.005067491,0.0010016387,0.70558721"/>
    </EntityProxies>
   </Entity>
   <Entity id="5759">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.8589,2320.2773,236.09348" rot="0.51152009,-0.51219201,-0.48835412,0.48735729"/>
    </EntityProxies>
   </Entity>
   <Entity id="5760">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2564.8259,2255.1467,230.66043" rot="0.99969089,0.0098766088,0.020276783,0.010460377"/>
    </EntityProxies>
   </Entity>
   <Entity id="5761">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2944.4956,2421.5696,178.77449" rot="0.99851251,-0.018666219,-0.015370026,-0.048868097"/>
    </EntityProxies>
   </Entity>
   <Entity id="5762">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2416.6875,2269.4375,235.625" rot="7.9466309e-009,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5763">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2567.4412,2434.4622,185.32217" rot="0.026176477,1.490116e-008,0,0.99965733"/>
    </EntityProxies>
   </Entity>
   <Entity id="5764">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2839.5498,2657.6423,181.92151" rot="0.99270803,0,0,-0.12054357"/>
    </EntityProxies>
   </Entity>
   <Entity id="5765">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2344.645,2327.9233,235.59932"/>
    </EntityProxies>
   </Entity>
   <Entity id="5766">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.6528,2361.595,239.20467" rot="0.70375711,-3.033881e-005,-0.0013005141,-0.71043956"/>
    </EntityProxies>
   </Entity>
   <Entity id="5767">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65298" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65294"/>
         <i v="65295"/>
         <i v="65296"/>
         <i v="65298"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68199831,0,0,-0.73135376" viewQuatFinal="0.68199831,0,0,-0.73135376" baseQuat="0.68199831,0,0,-0.73135376"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2481.4434,2186.8064,226.00223" m_prevEntLocation.q="0.68199831,0,0,-0.73135376" m_animLocation.t="2481.4434,2186.8064,226.00223" m_animLocation.q="0.68199831,0,0,-0.73135376" m_prevAnimLocation.t="2481.4434,2186.8064,226.00223" m_prevAnimLocation.q="0.68199831,0,0,-0.73135376" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2481.4434,2186.8064,226.00223"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5768">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2394,2355.0625,235.7617" rot="0.75470948,0,0,-0.65605915"/>
    </EntityProxies>
   </Entity>
   <Entity id="5769">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2377.156,2339.4817,236.88309" rot="0.68771809,-0.0098479139,-0.0070989295,0.72587633"/>
    </EntityProxies>
   </Entity>
   <Entity id="5770">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2812.4722,2351.22,192.16248" rot="0.5868091,0.03936081,0.021891005,0.80847144"/>
    </EntityProxies>
   </Entity>
   <Entity id="5771">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2931.5994,2422.6809,178.77428" rot="0.705468,0.064015545,0.014358277,0.70569879"/>
    </EntityProxies>
   </Entity>
   <Entity id="5772">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2837.0591,2643.5554,184.7926"/>
    </EntityProxies>
   </Entity>
   <Entity id="5773">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2430.5376,2264.3984,235.53346" rot="0.71623039,-0.00073342619,-0.00036931035,0.69786346"/>
    </EntityProxies>
   </Entity>
   <Entity id="5774">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.0627,2256,237.875" rot="-0.0087265298,0,0,0.99996197"/>
    </EntityProxies>
   </Entity>
   <Entity id="5775">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.2827,2365.9661,236.77432" rot="0.99981886,-0.0055572754,0.0036072549,0.017846677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5776">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2601.2969,2266.7429,231.15639" rot="0.94796503,-0.0060815881,-0.014352962,-0.31799263"/>
    </EntityProxies>
   </Entity>
   <Entity id="5777">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2399.1416,2358.5427,235.47815" rot="0.415142,-0.44964775,-0.54364979,0.57438588"/>
    </EntityProxies>
   </Entity>
   <Entity id="5778">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2405.7502,2363.9377,239.19772" rot="0.99984723,-0.00012840496,5.7817342e-005,0.017478708"/>
    </EntityProxies>
   </Entity>
   <Entity id="5779">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2419.2556,2274.4624,234.72752" rot="0.90553278,0.0041898545,-0.00081279769,0.42425492"/>
    </EntityProxies>
   </Entity>
   <Entity id="5780">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410,2257.5625,236.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="5781">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.7786,2323.967,235.9137" rot="0.73178017,0.67719132,-0.059200235,-0.049040958"/>
    </EntityProxies>
   </Entity>
   <Entity id="5782">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2373.4751,2359.1692,234.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="5783">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2574.887,2275.7578,231.67578" rot="-0.060514096,0.0039661401,-0.0018678094,0.99815822"/>
    </EntityProxies>
   </Entity>
   <Entity id="5784">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.0884,2325.1067,236.23761" rot="0.97273332,0.01635957,0.001525551,-0.23134363"/>
    </EntityProxies>
   </Entity>
   <Entity id="5785">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2415.5,2259.625,235.64059"/>
    </EntityProxies>
   </Entity>
   <Entity id="5786">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2367.374,2272.7795,234.74734"/>
    </EntityProxies>
   </Entity>
   <Entity id="5787">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2369.5649,2358.6919,234.51982" rot="0.90519172,-0.0044615641,-0.0089697847,0.4248853"/>
    </EntityProxies>
   </Entity>
   <Entity id="5788">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2635.2004,2243.3264,230.49959" rot="0.60181493,0,0,0.7986356"/>
    </EntityProxies>
   </Entity>
   <Entity id="5789">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2900.9143,2433.1016,196.24016" rot="-0.03935067,0.4967193,0.51300561,0.69896066"/>
    </EntityProxies>
   </Entity>
   <Entity id="5790">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2348.9985,2337.6677,235.38409"/>
    </EntityProxies>
   </Entity>
   <Entity id="5791">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2413.6357,2303.4922,235.79128" rot="0.99999976,-0.00039968084,-0.00052796246,-2.11021e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="5792">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.187,2274.1665,235.7982" rot="-0.054692082,0.0028296136,-0.0058700531,0.99848205"/>
    </EntityProxies>
   </Entity>
   <Entity id="5793">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65477"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2492.4309,2447.7117,186.64314" rot="0.077351995,0.73054218,0.052852947,-0.67641062"/>
    </EntityProxies>
   </Entity>
   <Entity id="5794">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2874.8223,2386.582,194.8316" rot="0.71325028,0,0,-0.7009095"/>
    </EntityProxies>
   </Entity>
   <Entity id="5795">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2390.9055,2365.7502,236.29274" rot="0.71943259,0.00042213273,0.0002770093,-0.69456214"/>
    </EntityProxies>
   </Entity>
   <Entity id="5796">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2643.9795,2204.7551,231.54568" rot="0.8889882,0.0031881325,-0.0012408792,0.45791733"/>
    </EntityProxies>
   </Entity>
   <Entity id="5797">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2392.4375,2362.625,236.13651" rot="0.99691737,0,0,-0.078459173"/>
    </EntityProxies>
   </Entity>
   <Entity id="5798">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2388.25,2355.0938,235.27783" rot="1,-8.2850456e-006,-8.3281438e-006,-3.5520066e-011"/>
    </EntityProxies>
   </Entity>
   <Entity id="5799">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2378.7749,2336.3569,235.80441" rot="0.99999994,-2.6775764e-005,2.5035442e-005,0.0002881508"/>
    </EntityProxies>
   </Entity>
   <Entity id="5800">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65473" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65470"/>
         <i v="65473"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.92718387,0,0,0.37460658" viewQuatFinal="0.92718387,0,0,0.37460658" baseQuat="0.92718387,0,0,0.37460658"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2263.3699,2491.25,310.81619" m_prevEntLocation.q="0.92718387,0,0,0.37460658" m_animLocation.t="2263.3699,2491.25,310.81619" m_animLocation.q="0.92718387,0,0,0.37460658" m_prevAnimLocation.t="2263.3699,2491.25,310.81619" m_prevAnimLocation.q="0.92718387,0,0,0.37460658" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2263.3699,2491.25,310.81619"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5801">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2414.8904,2320.0735,235.81264" rot="0.6121555,-0.61344039,0.35325816,-0.35237083"/>
    </EntityProxies>
   </Entity>
   <Entity id="5802">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.0938,2260.625,236.68114"/>
    </EntityProxies>
   </Entity>
   <Entity id="5803">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="8.4321612e+024"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="8.4206873e+024"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.755937e+025"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64902"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2479.1685,2187.9128,225.99969" rot="0.35845563,-2.3083876e-010,-3.0390503e-011,0.93354678" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="5804">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.9468,2362.5361,236.14941" rot="0.033273671,-0.00087849778,0.0015532074,0.99944448"/>
    </EntityProxies>
   </Entity>
   <Entity id="5805">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2411.6543,2307.4392,235.80296" rot="0.70594507,0.00054423505,0.00036689636,0.70826632"/>
    </EntityProxies>
   </Entity>
   <Entity id="5806">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2403.3071,2360.0908,237.27519" rot="0.65286833,-0.67989218,0.24127805,-0.23085593"/>
    </EntityProxies>
   </Entity>
   <Entity id="5807">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2655.6846,2210.2859,245.5034" rot="0.8889882,0.0031881325,-0.0012408795,0.45791736"/>
    </EntityProxies>
   </Entity>
   <Entity id="5808">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.3047,2365.5859,235.27753" rot="0.050496116,-0.051257532,0.70574313,-0.70480454"/>
    </EntityProxies>
   </Entity>
   <Entity id="5809">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.1626,2265.7524,236.02737" rot="0.076495819,-0.15644917,-0.68831158,0.7042011"/>
    </EntityProxies>
   </Entity>
   <Entity id="5810">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.9944,2365.7468,236.28984" rot="0.97397804,0.016449582,-0.012879676,0.22567739"/>
    </EntityProxies>
   </Entity>
   <Entity id="5811">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65464" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65461"/>
         <i v="65464"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.45399052,0,0,-0.89100653" viewQuatFinal="0.45399052,0,0,-0.89100653" baseQuat="0.45399052,0,0,-0.89100653"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2314.4419,2514.4126,313.01715" m_prevEntLocation.q="-0.45399055,0,0,0.89100653" m_animLocation.t="2314.4419,2514.4126,313.01715" m_animLocation.q="-0.45399055,0,0,0.89100653" m_prevAnimLocation.t="2314.4419,2514.4126,313.01715" m_prevAnimLocation.q="-0.45399055,0,0,0.89100653" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2314.4419,2514.4126,313.01715"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5812">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2607.7971,2181.626,226.04984" rot="0.99937457,-0.02010813,-0.029081071,0.00069049001"/>
    </EntityProxies>
   </Entity>
   <Entity id="5813">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.3125,2355.25,235.24608" rot="0.99939084,0,0,-0.034899618"/>
    </EntityProxies>
   </Entity>
   <Entity id="5814">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2829.2498,2350.4639,192.34567" rot="0.0087995762,0.0023915442,-0.0040570083,0.99995035"/>
    </EntityProxies>
   </Entity>
   <Entity id="5815">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2370.606,2339.8186,234.49316" rot="0.99999982,-0.00019428141,-0.00044811261,0.00036021616"/>
    </EntityProxies>
   </Entity>
   <Entity id="5816">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2827.1404,2636.5779,184.81114" rot="0.70710677,-1.2560739e-015,-1.4901163e-008,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5817">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.1892,2321.667,235.80911" rot="0.99931616,0.0002639443,-0.00017501417,0.03698045"/>
    </EntityProxies>
   </Entity>
   <Entity id="5818">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2585.1692,2264.8093,230.51137" rot="0.64476573,-0.013263363,0.010531516,0.7641924"/>
    </EntityProxies>
   </Entity>
   <Entity id="5819">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2578.3894,2212.5076,230.50443" rot="0.99914837,0.0045963298,-0.0049999366,0.040699322"/>
    </EntityProxies>
   </Entity>
   <Entity id="5820">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.4788,2299.2102,235.65929" rot="0.97331071,-0.0024830999,0.0016970263,0.22947159"/>
    </EntityProxies>
   </Entity>
   <Entity id="5821">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2404.875,2305.0972,235.80339" rot="-0.17543131,2.2794121e-007,1.9140776e-005,0.98449165"/>
    </EntityProxies>
   </Entity>
   <Entity id="5822">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2559.6035,2261.3718,233.11552" rot="0.98574418,-0.0032807891,-0.16812977,0.0054761469"/>
    </EntityProxies>
   </Entity>
   <Entity id="5823">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.5693,2305.7122,236.72551" rot="0.57373446,0.55922031,0.42360517,0.42268187"/>
    </EntityProxies>
   </Entity>
   <Entity id="5824">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.5586,2261.293,235.99731" rot="0.99999845,-0.00084918743,1.0848045e-005,0.0015420319"/>
    </EntityProxies>
   </Entity>
   <Entity id="5825">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2373.6875,2337.5378,235.8125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5826">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2627.4578,2215.6179,248.36031" rot="0.09803433,0.17060034,0.69727695,0.68926752"/>
    </EntityProxies>
   </Entity>
   <Entity id="5827">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64933" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64931"/>
         <i v="64932"/>
         <i v="64933"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.51503694,0,0,0.85716796" viewQuatFinal="0.51503694,0,0,0.85716796" baseQuat="0.51503694,0,0,0.85716796"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2389.6167,2363.3762,238.16478" m_prevEntLocation.q="0.51503694,0,0,0.85716796" m_animLocation.t="2389.6167,2363.3762,238.16478" m_animLocation.q="0.51503694,0,0,0.85716796" m_prevAnimLocation.t="2389.6167,2363.3762,238.16478" m_prevAnimLocation.q="0.51503694,0,0,0.85716796" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2389.6167,2363.3762,238.16478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5828">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2424.6206,2303.9099,234.5036" rot="0.721416,0.0010227263,0.0010553907,-0.69250041"/>
    </EntityProxies>
   </Entity>
   <Entity id="5829">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="10" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2400.1875,2356.9063,240.59375" rot="0.70710689,-0.70710659,0,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="5830">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65435" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65427"/>
         <i v="65429"/>
         <i v="65430"/>
         <i v="65433"/>
         <i v="65434"/>
         <i v="65435"/>
         <i v="65428"/>
         <i v="65432"/>
         <i v="65431"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.63607812,0,0,0.77162468" viewQuatFinal="0.63607812,0,0,0.77162468" baseQuat="0.63607812,0,0,0.77162468"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2649.6785,2208.8298,230.5524" m_prevEntLocation.q="0.63607812,0,0,0.77162468" m_animLocation.t="2649.6785,2208.8298,230.5524" m_animLocation.q="0.63607812,0,0,0.77162468" m_prevAnimLocation.t="2649.6785,2208.8298,230.5524" m_prevAnimLocation.q="0.63607812,0,0,0.77162468" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2649.6785,2208.8298,230.5524"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5831">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410.5,2326.9063,235.79381" rot="0.90258527,0,0,0.43051112"/>
    </EntityProxies>
   </Entity>
   <Entity id="5832">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64499" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64494"/>
         <i v="64497"/>
         <i v="64499"/>
         <i v="64496"/>
         <i v="64495"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39874908,0,0,-0.91706008" viewQuatFinal="0.39874908,0,0,-0.91706008" baseQuat="0.39874908,0,0,-0.91706008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2863.3782,2274.6299,186.34503" m_prevEntLocation.q="-0.39874911,0,0,0.91706008" m_animLocation.t="2863.3782,2274.6299,186.34503" m_animLocation.q="-0.39874911,0,0,0.91706008" m_prevAnimLocation.t="2863.3782,2274.6299,186.34503" m_prevAnimLocation.q="-0.39874911,0,0,0.91706008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2863.3782,2274.6299,186.34503"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5833">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2418.7095,2320.2583,236.45256" rot="0.98147577,0.00094950222,-0.00011067831,0.19158293"/>
    </EntityProxies>
   </Entity>
   <Entity id="5834">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2404.7817,2306.2756,236.68187" rot="0.98923594,0.001689896,0.0042951349,-0.14625664"/>
    </EntityProxies>
   </Entity>
   <Entity id="5835">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2794.5903,2364.104,193.48099" rot="0.54991591,0.29228199,-0.66164553,-0.41759908"/>
    </EntityProxies>
   </Entity>
   <Entity id="5836">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2386.9507,2363.9685,235.27014" rot="0.5658673,-0.56430697,0.42421642,-0.42590171"/>
    </EntityProxies>
   </Entity>
   <Entity id="5837">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2415.5059,2367.6758,234.63989" rot="0.9998284,-0.013013666,-0.013137758,-0.0010876572"/>
    </EntityProxies>
   </Entity>
   <Entity id="5838">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2398.5469,2324.4414,234.50241" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="5839">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.4795,2260.8984,235.8044" rot="0.0074052182,-0.00053163507,0.00039421825,0.99997234"/>
    </EntityProxies>
   </Entity>
   <Entity id="5840">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2727.5198,2329.5046,193.72887" rot="0.97126603,-0.041344445,0.018633174,-0.23363584"/>
    </EntityProxies>
   </Entity>
   <Entity id="5841">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.1213,2274.0457,235.87648" rot="0.34882528,-0.16558552,-0.34456784,0.85567248"/>
    </EntityProxies>
   </Entity>
   <Entity id="5842">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.4688,2358.2813,235.90625"/>
    </EntityProxies>
   </Entity>
   <Entity id="5843">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2365.5171,2364.2358,234.4791" rot="0.99801391,0.010324189,0.033034388,-0.052635539"/>
    </EntityProxies>
   </Entity>
   <Entity id="5844">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.3132,2263.4077,236.41788" rot="0.4958415,0.50456965,0.50254512,0.49699011"/>
    </EntityProxies>
   </Entity>
   <Entity id="5845">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64943" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64939"/>
         <i v="64940"/>
         <i v="64941"/>
         <i v="64943"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.82412618,0,0,0.56640625" viewQuatFinal="0.82412618,0,0,0.56640625" baseQuat="0.82412618,0,0,0.56640625"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2367.8083,2283.9099,235.20645" m_prevEntLocation.q="0.82412618,0,0,0.56640625" m_animLocation.t="2367.8083,2283.9099,235.20645" m_animLocation.q="0.82412618,0,0,0.56640625" m_prevAnimLocation.t="2367.8083,2283.9099,235.20645" m_prevAnimLocation.q="0.82412618,0,0,0.56640625" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2367.8083,2283.9099,235.20645"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5846">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2412.0217,2252.4084,234.53078" rot="-0.00073887408,-5.409123e-005,-0.01393621,0.99990267"/>
    </EntityProxies>
   </Entity>
   <Entity id="5847">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2916.2393,2417.363,194.80602" rot="0.7046091,-0.0096302852,-0.013781741,0.70939654"/>
    </EntityProxies>
   </Entity>
   <Entity id="5848">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2601.6372,2219.1057,236.96535" rot="0.99999774,-0.00035500532,0.0002735836,0.0020672849"/>
    </EntityProxies>
   </Entity>
   <Entity id="5849">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.4688,2309.4377,235.80289" rot="0.94831222,3.304406e-005,-1.8743256e-005,-0.31733885"/>
    </EntityProxies>
   </Entity>
   <Entity id="5850">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2794.3381,2363.7112,192.26479" rot="-0.022959234,-0.013480602,0.038165852,0.99891669"/>
    </EntityProxies>
   </Entity>
   <Entity id="5851">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2858.1372,2359.8777,191.12956" rot="0.7007485,-0.69857657,0.092465587,-0.11132181"/>
    </EntityProxies>
   </Entity>
   <Entity id="5852">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2403.1257,2360.561,235.23285" rot="0.70602214,-0.0012004009,-0.00062789919,0.70818853"/>
    </EntityProxies>
   </Entity>
   <Entity id="5853">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2366.165,2283.7778,235.34906" rot="0.99170142,0.00018798087,0.00014041246,-0.12856308"/>
    </EntityProxies>
   </Entity>
   <Entity id="5854">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2397.219,2365.469,239.00685" rot="0.93666297,-0.00010174003,9.7363474e-005,0.35023203"/>
    </EntityProxies>
   </Entity>
   <Entity id="5855">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2660.3164,2220.498,230.4922" rot="0,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5856">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2365.6565,2286.2163,235.33426" rot="0.063146517,-0.0015211342,0.0055185622,0.99798787"/>
    </EntityProxies>
   </Entity>
   <Entity id="5857">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.7813,2365.3438,238.15625"/>
    </EntityProxies>
   </Entity>
   <Entity id="5858">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.4048,2362.3872,235.278" rot="0.73050034,-0.0012311926,-0.00025016075,0.68291128"/>
    </EntityProxies>
   </Entity>
   <Entity id="5859">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2407.7354,2262.6035,235.64021" rot="0.72537464,1.490116e-008,0,0.68835437"/>
    </EntityProxies>
   </Entity>
   <Entity id="5860">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2414.8794,2301.7078,234.50336" rot="0.99996191,-4.4703484e-008,-2.9802326e-008,0.0087261945"/>
    </EntityProxies>
   </Entity>
   <Entity id="5861">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2406.0903,2361.6262,239.20467" rot="0.70375711,-3.033881e-005,-0.0013005141,-0.71043956"/>
    </EntityProxies>
   </Entity>
   <Entity id="5862">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2573.8569,2206.1692,231.66502" rot="0.64304882,0,0,0.76582521"/>
    </EntityProxies>
   </Entity>
   <Entity id="5863">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410.0625,2326.375,235.79381" rot="0.91354543,0,0,0.40673667"/>
    </EntityProxies>
   </Entity>
   <Entity id="5864">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2584.5298,2211.835,231.707" rot="0.99999958,-1.9371511e-007,0.00018632416,0.0009517374"/>
    </EntityProxies>
   </Entity>
   <Entity id="5865">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2426.6833,2320.0398,234.70291" rot="0.99999261,-0.002900973,-0.00097124284,0.0023481848"/>
    </EntityProxies>
   </Entity>
   <Entity id="5866">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2391.125,2356.0938,238.15625" rot="0.6946584,0,0,-0.71933979"/>
    </EntityProxies>
   </Entity>
   <Entity id="5867">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2400.375,2355.1235,236.12236" rot="0.99984449,0.0037665532,0.011612638,0.012727054"/>
    </EntityProxies>
   </Entity>
   <Entity id="5868">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
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     <PhysicsProxy pos="2839.0427,2657.1755,181.92151" rot="0.68738616,0,0,0.72629207"/>
    </EntityProxies>
   </Entity>
   <Entity id="5914">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2408.2146,2359.7502,235.2415" rot="0.99999899,-0.00047802931,-0.00081965345,0.0011059047"/>
    </EntityProxies>
   </Entity>
   <Entity id="5915">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2394.2188,2306.4063,235.75"/>
    </EntityProxies>
   </Entity>
   <Entity id="5916">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64449" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64444"/>
         <i v="64447"/>
         <i v="64449"/>
         <i v="64446"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="rocket" Bullets="3"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.078459084,0,0,0.99691731" viewQuatFinal="0.078459084,0,0,0.99691731" baseQuat="0.078459084,0,0,0.99691731"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2655.2451,2429.2813,192.97011" m_prevEntLocation.q="0.078459077,0,0,0.99691731" m_animLocation.t="2655.2451,2429.2813,192.97011" m_animLocation.q="0.078459077,0,0,0.99691731" m_prevAnimLocation.t="2655.2451,2429.2813,192.97011" m_prevAnimLocation.q="0.078459077,0,0,0.99691731" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2655.2451,2429.2813,192.97011"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5917">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.6563,2364.7188,238.15625" rot="0.77714598,0,0,-0.62932038"/>
    </EntityProxies>
   </Entity>
   <Entity id="5918">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2384.5925,2258.8757,235.81624" rot="0.70462519,-0.016464204,-0.015457093,0.70922029"/>
    </EntityProxies>
   </Entity>
   <Entity id="5919">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2378.6619,2331.2866,235.80458" rot="0.99999005,0.00086624263,0.0024077466,0.00364514"/>
    </EntityProxies>
   </Entity>
   <Entity id="5920">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65392" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65383"/>
         <i v="65384"/>
         <i v="65386"/>
         <i v="65387"/>
         <i v="65390"/>
         <i v="65392"/>
         <i v="65385"/>
         <i v="65389"/>
         <i v="65388"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.98325491,0,0,0.18223558" viewQuatFinal="0.98325491,0,0,0.18223558" baseQuat="0.98325491,0,0,0.18223558"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2629.3845,2223.967,236.97527" m_prevEntLocation.q="0.98325491,0,0,0.1822356" m_animLocation.t="2629.3845,2223.967,236.97527" m_animLocation.q="0.98325491,0,0,0.1822356" m_prevAnimLocation.t="2629.3845,2223.967,236.97527" m_prevAnimLocation.q="0.98325491,0,0,0.1822356" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2629.3845,2223.967,236.97527"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5921">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.446,2267.5769,235.79387" rot="-0.00036006304,-7.5722073e-007,4.3185432e-006,0.99999994"/>
    </EntityProxies>
   </Entity>
   <Entity id="5922">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65377"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2567.6934,2434.2429,186.60997" rot="-0.11200108,-0.5054853,-0.043011967,0.85445327"/>
    </EntityProxies>
   </Entity>
   <Entity id="5923">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2362.3123,2327.6594,235.02971"/>
    </EntityProxies>
   </Entity>
   <Entity id="5924">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2373.47,2191.7021,227.64798" rot="0.68958092,0.00015533814,-0.0016586998,0.72420675"/>
    </EntityProxies>
   </Entity>
   <Entity id="5925">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.8035,2256.4758,236.50291" rot="0.68310261,-0.0012097955,-0.0012519956,-0.73032033"/>
    </EntityProxies>
   </Entity>
   <Entity id="5926">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2427.9312,2268.0791,235.54353" rot="0.81816548,0.00063714368,0.003565457,0.57497144"/>
    </EntityProxies>
   </Entity>
   <Entity id="5927">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2429.8503,2276.7168,235.55565" rot="0.61183971,-0.010671518,-0.0083087403,0.79086626"/>
    </EntityProxies>
   </Entity>
   <Entity id="5928">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2380.155,2262.623,234.49384"/>
    </EntityProxies>
   </Entity>
   <Entity id="5929">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2406,2361.1252,238.28896" rot="0.70709646,-8.0012251e-005,4.3608979e-005,0.70711708"/>
    </EntityProxies>
   </Entity>
   <Entity id="5930">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.717,2321.0454,235.80222" rot="0.56635004,0.56395352,0.42367843,0.42626345"/>
    </EntityProxies>
   </Entity>
   <Entity id="5931">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.5027,2256.9004,235.65427" rot="0.74345595,-0.0019013056,-0.00093794137,0.66878164"/>
    </EntityProxies>
   </Entity>
   <Entity id="5932">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2607.5398,2280.2893,231.90883" rot="0.67438775,-0.078628898,-0.020039832,0.73390526"/>
    </EntityProxies>
   </Entity>
   <Entity id="5933">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2384.6052,2251.9395,234.50633" rot="0.0025774825,-0.00090071553,-0.0058435882,0.9999792"/>
    </EntityProxies>
   </Entity>
   <Entity id="5934">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2834.6985,2660.9805,184.78793" rot="0.98188108,0,0,-0.18949802"/>
    </EntityProxies>
   </Entity>
   <Entity id="5935">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2655.1421,2209.6865,244.9752" rot="-0.043901801,0,0,0.99903589"/>
    </EntityProxies>
   </Entity>
   <Entity id="5936">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2390.719,2321.3943,234.50339" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5937">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5938">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2337.675,2330.625,235.99864" rot="0.92480558,0.10828111,0.20089503,0.30438635"/>
    </EntityProxies>
   </Entity>
   <Entity id="5939">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2369.0308,2308.3137,234.60901" rot="0.70891804,0.0057651112,0.0054664453,-0.70524615"/>
    </EntityProxies>
   </Entity>
   <Entity id="5940">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2375.1799,2338.2319,235.80246" rot="0.99999994,-1.0320221e-005,1.1249069e-005,0.00028809207"/>
    </EntityProxies>
   </Entity>
   <Entity id="5941">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2843.5881,2634.6899,181.78893" rot="1,-3.5355577e-012,-4.425698e-005,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="5942">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2353.9604,2353.4985,234.59203" rot="1,1.47596e-005,1.0356307e-005,8.5130334e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="5943">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.3125,2356.625,238.18164"/>
    </EntityProxies>
   </Entity>
   <Entity id="5944">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2344.635,2347.4629,234.87642"/>
    </EntityProxies>
   </Entity>
   <Entity id="5945">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5946">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2436.2644,2302.2554,234.50156" rot="0.70710701,-1.179344e-007,-2.9802322e-008,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5947">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65010" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="65006"/>
         <i v="65009"/>
         <i v="65010"/>
         <i v="65008"/>
         <i v="65007"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97814763,0,0,0.20791167" viewQuatFinal="0.97814763,0,0,0.20791167" baseQuat="0.97814763,0,0,0.20791167"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2403.8267,2348.0654,235.22464" m_prevEntLocation.q="0.97814763,0,0,0.20791167" m_animLocation.t="2403.8267,2348.0654,235.22464" m_animLocation.q="0.97814763,0,0,0.20791167" m_prevAnimLocation.t="2403.8267,2348.0654,235.22464" m_prevAnimLocation.q="0.97814763,0,0,0.20791167" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2403.8267,2348.0654,235.22464"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5948">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2369.0247,2309.2595,234.59613" rot="-0.016704479,0.00061727653,-0.016892755,0.99971753"/>
    </EntityProxies>
   </Entity>
   <Entity id="5949">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2394.375,2361.6563,235.26964" rot="0.99984825,1.5362884e-005,-2.1235182e-005,-0.017422816"/>
    </EntityProxies>
   </Entity>
   <Entity id="5950">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2395.1401,2252.3452,234.50749" rot="0.99996388,0.0040208106,-0.0035272248,0.0066083535"/>
    </EntityProxies>
   </Entity>
   <Entity id="5951">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.4702,2322.2607,236.00941" rot="0.81281888,0.00063025212,7.8350073e-005,0.58251625"/>
    </EntityProxies>
   </Entity>
   <Entity id="5952">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2421.0811,2320.4114,236.21483" rot="0.99452221,5.4012355e-005,1.2588133e-005,-0.10452512"/>
    </EntityProxies>
   </Entity>
   <Entity id="5953">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.7529,2257.8887,235.85144" rot="0.65574872,-0.64135289,-0.29746413,0.26490605"/>
    </EntityProxies>
   </Entity>
   <Entity id="5954">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2412.0313,2326.3125,235.8125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5955">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2545.3218,2192.7397,227.62791" rot="1,6.0116861e-007,1.2632225e-005,0.00015258281"/>
    </EntityProxies>
   </Entity>
   <Entity id="5956">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2448.02,2296.8174,234.87851" rot="0.99999571,-0.0013998449,-0.0006800741,0.0024811327"/>
    </EntityProxies>
   </Entity>
   <Entity id="5957">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2422.145,2325.6675,236.01707" rot="0.66783077,-0.00344847,-0.0025902689,0.74430066"/>
    </EntityProxies>
   </Entity>
   <Entity id="5958">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2489.3215,2443.3218,185.32851" rot="-0.00032822791,0.0021081336,0.0017011466,0.99999624"/>
    </EntityProxies>
   </Entity>
   <Entity id="5959">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65362" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65353"/>
         <i v="65354"/>
         <i v="65356"/>
         <i v="65357"/>
         <i v="65360"/>
         <i v="65362"/>
         <i v="65355"/>
         <i v="65359"/>
         <i v="65358"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.83384562,0,0,0.55199772" viewQuatFinal="0.83384562,0,0,0.55199772" baseQuat="0.83384562,0,0,0.55199772"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2655.7019,2221.551,241.34256" m_prevEntLocation.q="0.83384562,0,0,0.55199772" m_animLocation.t="2655.7019,2221.551,241.34256" m_animLocation.q="0.83384562,0,0,0.55199772" m_prevAnimLocation.t="2655.7019,2221.551,241.34256" m_prevAnimLocation.q="0.83384562,0,0,0.55199772" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2655.7019,2221.551,241.34256"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5960">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.5249,2365.3579,235.593" rot="0.62962419,-0.32358915,0.64007455,0.29861024"/>
    </EntityProxies>
   </Entity>
   <Entity id="5961">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="12" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5962">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.1123,2355.2825,236.15483" rot="0.7295872,0.14108406,0.15190442,0.65170759"/>
    </EntityProxies>
   </Entity>
   <Entity id="5963">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2438.3787,2285.2734,234.50154" rot="0.4694719,0,0,0.88294744"/>
    </EntityProxies>
   </Entity>
   <Entity id="5964">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2861.7488,2350.5364,192.24976" rot="0.70750421,-0.030684475,-0.70536155,-0.031005295"/>
    </EntityProxies>
   </Entity>
   <Entity id="5965">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2428.3674,2272.3318,235.78139" rot="0.70710701,5.8207661e-011,5.8207661e-011,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5966">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2867.7439,2351.8362,190.85622" rot="0.99078625,0.1040889,0.051749248,-0.069499291"/>
    </EntityProxies>
   </Entity>
   <Entity id="5967">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2594.2556,2270.4971,231.70712" rot="0.2905921,-0.0079192668,0.0051028486,0.9568007"/>
    </EntityProxies>
   </Entity>
   <Entity id="5968">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65321" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65318"/>
         <i v="65321"/>
         <i v="65317"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.74895573,-0,0,-0.66262007" viewQuatFinal="0.74895573,-0,0,-0.66262007" baseQuat="0.74895573,-0,0,-0.66262007"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2696.3005,2306.7759,224.8336" m_prevEntLocation.q="0.74895573,0,0,-0.66262007" m_animLocation.t="2696.3005,2306.7759,224.8336" m_animLocation.q="0.74895573,0,0,-0.66262007" m_prevAnimLocation.t="2696.3005,2306.7759,224.8336" m_prevAnimLocation.q="0.74895573,0,0,-0.66262007" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2696.3005,2306.7759,224.8336"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5969">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2418.0647,2256.1279,236.24622" rot="0.99755621,-0.00014629959,0.00021654366,0.069868088"/>
    </EntityProxies>
   </Entity>
   <Entity id="5970">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="a2ahomingmissile" Bullets="6"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="12"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_vtol">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Hull>
        <frontCockpit />
        <Backseat1 />
        <Backseat2 />
        <Backseat3 />
        <Backseat4 />
        <Backseat5 />
        <Backseat6 />
        <BackDoor />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
        </FlippedOver>
        <CollisionDamages />
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.2606061e+022"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,-0.044178247,0.9990238" matrixCol2="-0,-0.9990238,-0.044178247" matrixCol3="-1.2426011e-007,0.47141871,-1.5071048"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087156057,0.99619466" matrixCol2="-0,-0.99619466,0.087156057" matrixCol3="-2.0808547,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,2.3283775e-010,-1.0000001" matrixCol1="1.7461278e-007,1,2.3280933e-010" matrixCol2="1.0000001,-1.7461278e-007,-3.5762787e-007" matrixCol3="-2.66067,-1.536281,0.11506958"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087155581,0.99619478" matrixCol2="-0,-0.99619478,0.087155581" matrixCol3="2.0861936,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,0,1.0000001" matrixCol1="0,1,0" matrixCol2="-1.0000001,0,-3.5762787e-007" matrixCol3="2.654258,-1.5362808,0.11507004"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.4363692e-007,7.6663342,-2.7291982"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,0.99673891,-0.080694124" matrixCol2="0,0.080694124,0.99673891" matrixCol3="-2.0295767e-005,0.45623657,-0.41872248"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-2.1991148" desiredHeight="313.01715" vehicleVolume="1" wingsTime="1" isVTOLMovement="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="4">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 weapon_0="65315"/>
         <seatAction_3 weapon_0="65314"/>
         <seatAction_4 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65313"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2311.7102,2509.1907,313.01715" rot="-0.45399049,0,0,0.89100653" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="17" nGlobalIDs="3262" m_fDurationQQQ="2.4666669"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="6" nGlobalIDs="3251" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="5971">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2421.75,2320.9688,235.80525" rot="0.99144483,0,0,0.13052636"/>
    </EntityProxies>
   </Entity>
   <Entity id="5972">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2377.8789,2344.5125,236.83006" rot="0.72846991,-0.005575893,0.0020401275,-0.6850521"/>
    </EntityProxies>
   </Entity>
   <Entity id="5973">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.0791,2365.5037,236.32274" rot="0.0087265419,0,0,0.99996197"/>
    </EntityProxies>
   </Entity>
   <Entity id="5974">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2402.5938,2319.75,235.8125" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="5975">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2643.9053,2205.4128,231.58113" rot="0.58900648,-0.59113097,-0.39743069,0.38168636"/>
    </EntityProxies>
   </Entity>
   <Entity id="5976">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2385.0891,2363.9382,235.61949" rot="0.96123672,0.00099238753,0.00020177664,-0.27572253"/>
    </EntityProxies>
   </Entity>
   <Entity id="5977">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.1875,2356.8125,239.24237" rot="0.71325034,0,0,-0.70090938"/>
    </EntityProxies>
   </Entity>
   <Entity id="5978">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65015" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65012"/>
         <i v="65013"/>
         <i v="65015"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99619466,0,0,0.087156452" viewQuatFinal="0.99619466,0,0,0.087156452" baseQuat="0.99619466,0,0,0.087156452"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2389.5427,2355.376,238.15506" m_prevEntLocation.q="0.99619466,0,0,0.087156445" m_animLocation.t="2389.5427,2355.376,238.15506" m_animLocation.q="0.99619466,0,0,0.087156445" m_prevAnimLocation.t="2389.5427,2355.376,238.15506" m_prevAnimLocation.q="0.99619466,0,0,0.087156445" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2389.5427,2355.376,238.15506"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5979">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2829.2502,2350.1306,192.33986" rot="0.0086102262,0.00097424269,-0.002516405,0.99995941"/>
    </EntityProxies>
   </Entity>
   <Entity id="5980">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65019" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65016"/>
         <i v="65017"/>
         <i v="65018"/>
         <i v="65019"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.59482265,0,0,-0.80385697" viewQuatFinal="0.59482265,0,0,-0.80385697" baseQuat="0.59482265,0,0,-0.80385697"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2373.688,2193.6367,227.75" m_prevEntLocation.q="0.59482265,0,0,-0.80385703" m_animLocation.t="2373.688,2193.6367,227.75" m_animLocation.q="0.59482265,0,0,-0.80385703" m_prevAnimLocation.t="2373.688,2193.6367,227.75" m_prevAnimLocation.q="0.59482265,0,0,-0.80385703" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2373.688,2193.6367,227.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5981">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2405.844,2363.8127,238.71117" rot="0.99984723,-0.00012840496,5.7817353e-005,0.017478708"/>
    </EntityProxies>
   </Entity>
   <Entity id="5982">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2890.8772,2360.4304,194.92476" rot="0.664837,-0.0083827702,-0.06227858,0.7443406"/>
    </EntityProxies>
   </Entity>
   <Entity id="5983">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2383.5676,2259.2012,234.90306" rot="0.99999034,0.00021144748,-0.0043806438,-0.00010704994"/>
    </EntityProxies>
   </Entity>
   <Entity id="5984">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65025" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65021"/>
         <i v="65022"/>
         <i v="65023"/>
         <i v="65025"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2372.7424,2296.3774,235.125" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="2372.7424,2296.3774,235.125" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="2372.7424,2296.3774,235.125" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2372.7424,2296.3774,235.125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5985">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.0625,2306.0938,236.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="5986">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2438.9429,2265.9072,235.37036" rot="0.95939738,9.7751608e-006,-7.1376558e-006,-0.28205788"/>
    </EntityProxies>
   </Entity>
   <Entity id="5987">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2574.2351,2205.1799,231.66502" rot="-0.069416061,0,0,0.9975878"/>
    </EntityProxies>
   </Entity>
   <Entity id="5988">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2370.3496,2263.6875,235.13316" rot="-0.30070564,7.4505802e-009,0,0.95371699"/>
    </EntityProxies>
   </Entity>
   <Entity id="5989">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2396.2241,2364.1484,235.33501" rot="0.19697814,-0.19317381,0.68104136,-0.67828178"/>
    </EntityProxies>
   </Entity>
   <Entity id="5990">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2929.679,2424.3879,179.49048" rot="7.0065267e-005,0.87353653,0.48675859,5.8799993e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="5991">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.1563,2364.625,238.15625" rot="-0.069756381,0,0,0.99756408"/>
    </EntityProxies>
   </Entity>
   <Entity id="5992">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.166,2267.2634,235.79747" rot="-0.00043665024,-1.5364078e-006,9.1206757e-006,0.99999994"/>
    </EntityProxies>
   </Entity>
   <Entity id="5993">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2655.9817,2219.9688,230.49751" rot="0.97992462,-3.8811194e-009,-3.8055632e-008,0.19936852"/>
    </EntityProxies>
   </Entity>
   <Entity id="5994">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2904.9722,2412.8269,194.93608" rot="0.0013079044,0.0090005258,0.018848581,0.99978089"/>
    </EntityProxies>
   </Entity>
   <Entity id="5995">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2496.4939,2428.8394,185.32745" rot="0.79515111,7.4936317e-005,-0.00027064755,-0.60641146"/>
    </EntityProxies>
   </Entity>
   <Entity id="5996">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2394.9375,2365.4688,238.15625" rot="-0.069756381,0,0,0.99756408"/>
    </EntityProxies>
   </Entity>
   <Entity id="5997">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2843.5747,2633.8647,181.79002" rot="1,-7.7615499e-005,-1.9484291e-005,-4.8741073e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="5998">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2430.5579,2268.3975,235.78683" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="5999">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2373.1563,2263.8438,235.125" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="6000">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2908.1357,2426.6475,195.45901" rot="0.70784289,0.02378564,-0.01043808,-0.70589221"/>
    </EntityProxies>
   </Entity>
   <Entity id="6001">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.3127,2361.6819,235.79796" rot="0.81642777,0.57733798,-0.0008609998,-0.011218006"/>
    </EntityProxies>
   </Entity>
   <Entity id="6002">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2394.2188,2307.2813,235.75" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6003">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2846.8472,2281.9751,185.22375" rot="0.86602592,7.4505841e-009,-3.9741202e-015,0.49999937"/>
    </EntityProxies>
   </Entity>
   <Entity id="6004">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2341.0471,2334.5635,235.75768"/>
    </EntityProxies>
   </Entity>
   <Entity id="6005">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2365.4565,2328.4521,234.69452" rot="0.98167032,-0.050173946,0.18386061,0.0011535288"/>
    </EntityProxies>
   </Entity>
   <Entity id="6006">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2402.2915,2358.1921,238.14206" rot="0.70710689,0,3.7252899e-009,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="6007">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.282,2358.719,239.02042" rot="-0.025494058,-0.063717775,-0.0045121927,0.99763209"/>
    </EntityProxies>
   </Entity>
   <Entity id="6008">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2413.0625,2304.1565,235.80289" rot="1,3.4163175e-005,1.6616175e-005,-3.597141e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="6009">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2408.7151,2359.7405,235.24052" rot="0.9999994,0.0001967251,-0.00056514132,0.00088736403"/>
    </EntityProxies>
   </Entity>
   <Entity id="6011">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2850.29,2361.6348,191.80272" rot="0.99606848,0.087107018,0.015906349,-0.0026295038"/>
    </EntityProxies>
   </Entity>
   <Entity id="6012">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.1567,2305.8694,236.68187" rot="0.98923594,0.001689896,0.0042951349,-0.14625664"/>
    </EntityProxies>
   </Entity>
   <Entity id="6013">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2864.6489,2358.4087,190.97362" rot="0.99494451,-0.0013914317,-0.0016746515,-0.10040282"/>
    </EntityProxies>
   </Entity>
   <Entity id="6014">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.2793,2357.5996,238.16298" rot="0.70353752,4.4203211e-005,-5.8545396e-005,-0.71065813"/>
    </EntityProxies>
   </Entity>
   <Entity id="6015">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2393.6123,2289.6235,235.12483" rot="0.023014424,-0.02633342,0.70680052,-0.7065478"/>
    </EntityProxies>
   </Entity>
   <Entity id="6016">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2357.9333,2351.5457,234.34169" rot="0.99912715,-0.0098591298,-0.040543042,0.0020142647"/>
    </EntityProxies>
   </Entity>
   <Entity id="6017">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410.5,2326.7188,236.31665" rot="0.56640613,0,0,0.82412624"/>
    </EntityProxies>
   </Entity>
   <Entity id="6018">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2874.3323,2371.4338,195.82877" rot="0.34819633,0.62141728,-0.33740222,0.61543453"/>
    </EntityProxies>
   </Entity>
   <Entity id="6019">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2338.2488,2324.2244,234.78181" rot="0.992356,0.085372716,-0.084430829,0.028504279"/>
    </EntityProxies>
   </Entity>
   <Entity id="6020">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2415.5955,2367.5432,234.46056" rot="0.99989063,-0.011534198,-0.0092496471,-0.00035496961"/>
    </EntityProxies>
   </Entity>
   <Entity id="6021">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.8154,2305.9941,235.81039" rot="0.99941415,-0.0020200117,0.00064362289,-0.034161337"/>
    </EntityProxies>
   </Entity>
   <Entity id="6022">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2360.5427,2352.7708,234.42711"/>
    </EntityProxies>
   </Entity>
   <Entity id="6023">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.7161,2358.7173,239.01163" rot="0.99370462,0.00085490575,-0.0017998489,-0.11201404"/>
    </EntityProxies>
   </Entity>
   <Entity id="6024">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2374.905,2339.155,236.01796" rot="-0.0017347333,0.00011521576,-0.001543045,0.99999732"/>
    </EntityProxies>
   </Entity>
   <Entity id="6025">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2378.7437,2333.012,235.80452" rot="0.99999994,-3.0018626e-005,2.9500025e-005,0.00028817271"/>
    </EntityProxies>
   </Entity>
   <Entity id="6026">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2568.3159,2296.8083,230.35187" rot="0.6625402,-0.010263808,0.011601152,0.7488662"/>
    </EntityProxies>
   </Entity>
   <Entity id="6027">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2348.4385,2325.5693,235.0031" rot="1,1.0482967e-005,1.385808e-006,4.4390559e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="6028">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65281" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65278"/>
         <i v="65281"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.4771176,0,0,0.87883949" viewQuatFinal="0.4771176,0,0,0.87883949" baseQuat="0.4771176,0,0,0.87883949"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2691.4937,2520.4775,321.46481" m_prevEntLocation.q="0.47711763,0,0,0.87883949" m_animLocation.t="2691.4937,2520.4775,321.46481" m_animLocation.q="0.47711763,0,0,0.87883949" m_prevAnimLocation.t="2691.4937,2520.4775,321.46481" m_prevAnimLocation.q="0.47711763,0,0,0.87883949" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2691.4937,2520.4775,321.46481"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6029">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.53,2348.7505,235.23021" rot="0.74390399,-0.070738047,0.077317812,-0.66001892"/>
    </EntityProxies>
   </Entity>
   <Entity id="6030">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2439.1313,2308.377,234.74176" rot="0.82778639,0.00038906603,-0.0026320093,0.56103706"/>
    </EntityProxies>
   </Entity>
   <Entity id="6031">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2435.2085,2288.6453,234.50154" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="6032">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2375.5908,2340.1787,236.45413" rot="0.8948738,5.7419675e-005,8.5107516e-005,-0.44631925"/>
    </EntityProxies>
   </Entity>
   <Entity id="6033">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.1252,2364.9067,239.01006" rot="0.68199807,4.3418386e-006,0.0002324106,0.73135394"/>
    </EntityProxies>
   </Entity>
   <Entity id="6034">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2425.0313,2321.9688,234.49464" rot="0.70710665,-7.1054265e-015,0,0.70710689"/>
    </EntityProxies>
   </Entity>
   <Entity id="6035">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.8372,2361.2844,235.27014" rot="0.93519121,-0.16697049,-0.22005057,0.22162127"/>
    </EntityProxies>
   </Entity>
   <Entity id="6036">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.2188,2260.75,236.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="6037">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2416.6733,2256.0339,235.64064" rot="-2.3184469e-007,0.00030194182,0.00062308245,0.99999976"/>
    </EntityProxies>
   </Entity>
   <Entity id="6038">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2371.7112,2259.8806,234.50664" rot="0.99934971,0.00065009238,5.7963778e-005,0.036051832"/>
    </EntityProxies>
   </Entity>
   <Entity id="6039">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2349.9641,2330.6687,235.3614"/>
    </EntityProxies>
   </Entity>
   <Entity id="6040">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2422.8965,2288.4038,234.50301" rot="0.73874003,0.0015334981,-0.00022649484,0.6739887"/>
    </EntityProxies>
   </Entity>
   <Entity id="6041">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.2813,2358.25,239.01514" rot="0.56640631,0,1.1175872e-008,-0.82412618"/>
    </EntityProxies>
   </Entity>
   <Entity id="6042">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2890.5396,2414.1494,194.8119" rot="0.99783128,-0.015269882,-0.020612152,0.060619146"/>
    </EntityProxies>
   </Entity>
   <Entity id="6043">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2629.5149,2232.9915,231.29797" rot="0.68220925,-0.26863891,0.48781443,0.47377291"/>
    </EntityProxies>
   </Entity>
   <Entity id="6044">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65369" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="65365"/>
         <i v="65368"/>
         <i v="65369"/>
         <i v="65367"/>
         <i v="65366"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.98325491,0,0,0.1822354" viewQuatFinal="0.98325491,0,0,0.1822354" baseQuat="0.98325491,0,0,0.1822354"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2431.2217,2271.7842,235.50262" m_prevEntLocation.q="0.98325491,0,0,0.1822354" m_animLocation.t="2431.2217,2271.7842,235.50262" m_animLocation.q="0.98325491,0,0,0.1822354" m_prevAnimLocation.t="2431.2217,2271.7842,235.50262" m_prevAnimLocation.q="0.98325491,0,0,0.1822354" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2431.2217,2271.7842,235.50262"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6045">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2823.4094,2624.4304,183.18874" rot="0.97755414,-0.0018970377,-0.0056028375,0.21060136"/>
    </EntityProxies>
   </Entity>
   <Entity id="6046">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410.4888,2320.886,236.22096" rot="0.99896157,-0.0042645931,0.00064407289,0.04535611"/>
    </EntityProxies>
   </Entity>
   <Entity id="6047">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2404.8748,2364.6875,235.24609" rot="0.64278758,0,0,-0.7660445"/>
    </EntityProxies>
   </Entity>
   <Entity id="6048">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6049">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2587.2903,2286.0356,230.37123" rot="0.91328925,0.028439775,0.0021465572,0.40631282"/>
    </EntityProxies>
   </Entity>
   <Entity id="6050">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2378.9294,2306.78,234.48105" rot="0.99995762,0.00035077494,0.0090553397,0.0016277308"/>
    </EntityProxies>
   </Entity>
   <Entity id="6051">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2396.595,2361.2219,235.28308" rot="0.99990255,0.0010875765,-0.00044461119,0.013912471"/>
    </EntityProxies>
   </Entity>
   <Entity id="6052">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2395.7188,2307.2813,235.75" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6053">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.1096,2360.467,235.31586" rot="0.99981916,0.0064032692,0.0032804387,0.017602852"/>
    </EntityProxies>
   </Entity>
   <Entity id="6054">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2402.0315,2358.981,239.00398" rot="0.99357182,0,0,0.11320321"/>
    </EntityProxies>
   </Entity>
   <Entity id="6055">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.4001,2269.3005,235.80264" rot="-0.0013609417,-0.0018243047,0.0016523632,0.99999607"/>
    </EntityProxies>
   </Entity>
   <Entity id="6056">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2409.6875,2359.6875,235.25" rot="0.018157328,-0.00030852851,-0.0011660904,0.99983442"/>
    </EntityProxies>
   </Entity>
   <Entity id="6057">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2361.4827,2258.9023,235.39639" rot="0.79729307,0.013411105,0.60322154,0.016361538"/>
    </EntityProxies>
   </Entity>
   <Entity id="6058">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2422.3013,2325.0737,235.82515" rot="0.60041976,-0.0032095944,-0.0028810184,0.79967344"/>
    </EntityProxies>
   </Entity>
   <Entity id="6059">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6060">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2378.1194,2325.2529,235.71552" rot="-0.0014642339,9.685212e-005,-0.00051616045,0.99999881"/>
    </EntityProxies>
   </Entity>
   <Entity id="6061">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2373.6074,2344.5938,235.8125" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="6062">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.3274,2344.5508,234.52087" rot="0.94614398,-0.0038759804,0.019535765,0.32313287"/>
    </EntityProxies>
   </Entity>
   <Entity id="6063">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="64730"/>
       <Accessory Name="GrenadeLauncher" Id="64731"/>
       <Accessory Name="FY71NormalAmmo" Id="64732"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2384.771,2258.2195,236.52168" rot="0.00015204026,0.72610354,0.00078472489,-0.68758494"/>
    </EntityProxies>
   </Entity>
   <Entity id="6064">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2411.4727,2362.4319,235.70724"/>
    </EntityProxies>
   </Entity>
   <Entity id="6065">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2417.4353,2269.3967,236.23917" rot="0.57254291,0.51720548,0.4368543,0.4624407"/>
    </EntityProxies>
   </Entity>
   <Entity id="6066">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2389.6033,2365.9524,235.71507" rot="0.99961489,0.00053444511,0.00039324176,0.027742958"/>
    </EntityProxies>
   </Entity>
   <Entity id="6067">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2646.0115,2227.5105,231.51602" rot="0.82903761,0,0,0.5591929"/>
    </EntityProxies>
   </Entity>
   <Entity id="6068">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2596.1206,2269.3938,230.78137" rot="0.5613538,-0.012089849,0.011860223,0.82740194"/>
    </EntityProxies>
   </Entity>
   <Entity id="6069">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2562.1204,2223.9019,230.61147" rot="0.4649753,0.056713503,0.039915293,0.88260317"/>
    </EntityProxies>
   </Entity>
   <Entity id="6070">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2405.9688,2361.1565,238.64578" rot="0.73134375,-8.1485465e-005,4.0790012e-005,0.68200904"/>
    </EntityProxies>
   </Entity>
   <Entity id="6071">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6072">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2404.625,2306.0313,236.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="6073">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2443.1311,2265.8953,234.50157" rot="0.99939084,-2.9802329e-008,2.9802329e-008,-0.034899775"/>
    </EntityProxies>
   </Entity>
   <Entity id="6074">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2380.8628,2192.4507,227.63585" rot="0.97650182,0,0,-0.21550918"/>
    </EntityProxies>
   </Entity>
   <Entity id="6075">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2660.9475,2433.8645,192.96054" rot="0.96363902,0.00030859804,0.0019464061,0.26720175"/>
    </EntityProxies>
   </Entity>
   <Entity id="6076">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2415.0627,2303.6553,236.6955" rot="0.64788818,0.66997725,0.25821576,0.25435409"/>
    </EntityProxies>
   </Entity>
   <Entity id="6077">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.0403,2361.4919,235.29759" rot="0.66447759,0.60124081,-0.33291262,0.29351008"/>
    </EntityProxies>
   </Entity>
   <Entity id="6078">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.375,2355.375,235.24608" rot="0.66262001,0,0,-0.74895585"/>
    </EntityProxies>
   </Entity>
   <Entity id="6079">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2378.1182,2325.2429,235.716" rot="0.99999881,0.00053167559,4.9419876e-005,0.0014443541"/>
    </EntityProxies>
   </Entity>
   <Entity id="6080">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64780" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64776"/>
         <i v="64779"/>
         <i v="64780"/>
         <i v="64778"/>
         <i v="64777"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99357194,0,0,-0.11320276" viewQuatFinal="0.99357194,0,0,-0.11320276" baseQuat="0.99357194,0,0,-0.11320276"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2607.9846,2176.3945,226.20885" m_prevEntLocation.q="0.99357188,0,0,-0.11320277" m_animLocation.t="2607.9846,2176.3945,226.20885" m_animLocation.q="0.99357188,0,0,-0.11320277" m_prevAnimLocation.t="2607.9846,2176.3945,226.20885" m_prevAnimLocation.q="0.99357188,0,0,-0.11320277" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2607.9846,2176.3945,226.20885"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6081">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2572.9209,2295.1113,230.66272" rot="0.17662725,-0.48211077,0.5397194,0.66714007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6082">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2392.7249,2365.6479,235.27203" rot="-0.0063721244,-5.5457655e-005,-0.001203905,0.99997902"/>
    </EntityProxies>
   </Entity>
   <Entity id="6083">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2418.2834,2255.7444,236.05206" rot="0.66159016,-0.00033890957,-0.00053852651,0.74986547"/>
    </EntityProxies>
   </Entity>
   <Entity id="6084">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2377.7559,2282.7871,234.50766" rot="0.7300005,0.0035453625,-0.0023401121,0.68343347"/>
    </EntityProxies>
   </Entity>
   <Entity id="6085">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2567.4417,2170.3098,227.20091" rot="0.69177777,-0.66086906,-0.18942401,0.22093914"/>
    </EntityProxies>
   </Entity>
   <Entity id="6086">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2582.8271,2205.5913,231.7229" rot="0.89493436,0,0,0.44619781"/>
    </EntityProxies>
   </Entity>
   <Entity id="6087">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2414.4705,2310.0308,236.89301" rot="0.69660598,0.000236094,-0.00050818914,-0.71745366"/>
    </EntityProxies>
   </Entity>
   <Entity id="6088">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.4688,2359.7813,239.03125" rot="0.81899309,0.00044415111,0.00032620924,0.57380313"/>
    </EntityProxies>
   </Entity>
   <Entity id="6089">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2646.4983,2226.6741,230.32457" rot="0.96592575,0,0,-0.2588194"/>
    </EntityProxies>
   </Entity>
   <Entity id="6090">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.3438,2355.5938,235.26711" rot="0.82412618,0,0,-0.56640625"/>
    </EntityProxies>
   </Entity>
   <Entity id="6091">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.6685,2306.1248,235.80812" rot="0.54455775,-4.5835975e-005,5.9008639e-006,-0.83872336"/>
    </EntityProxies>
   </Entity>
   <Entity id="6092">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2383.1523,2346.8044,234.50339" rot="2.3841858e-007,-1.2732926e-011,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6093">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2434.0894,2260.6099,235.55652" rot="0.81702662,-0.0017601253,-0.018386992,0.57630408"/>
    </EntityProxies>
   </Entity>
   <Entity id="6094">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2491.8701,2447.3323,185.3282" rot="-0.34983963,0.00057750946,0.0020435154,0.93680722"/>
    </EntityProxies>
   </Entity>
   <Entity id="6095">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.5488,2259.863,235.84973" rot="0.67688823,0.13099751,-0.71297246,0.12779811"/>
    </EntityProxies>
   </Entity>
   <Entity id="6096">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2350.5615,2353.4399,234.8116"/>
    </EntityProxies>
   </Entity>
   <Entity id="6097">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2397,2364.9063,238.15625" rot="0.68199843,0,0,0.73135364"/>
    </EntityProxies>
   </Entity>
   <Entity id="6098">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2400.4653,2356.3557,236.14282" rot="-0.36519524,-0.57268417,0.61957222,-0.39344078"/>
    </EntityProxies>
   </Entity>
   <Entity id="6099">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2568.1558,2233.7686,230.5405" rot="-0.03467533,0.052053273,-0.009625515,0.99799621"/>
    </EntityProxies>
   </Entity>
   <Entity id="6100">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2499.8591,2183.2559,227.07016" rot="-0.0089339325,0.75368941,0.65717006,-0.00031239691"/>
    </EntityProxies>
   </Entity>
   <Entity id="6101">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2421.5938,2320.2188,235.80525" rot="0.99756402,0,0,0.069756694"/>
    </EntityProxies>
   </Entity>
   <Entity id="6102">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.0945,2358.6565,239.02042" rot="0.99605775,0.010048396,-0.063082039,-0.061552346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6103">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2421.5234,2307.0542,235.15924" rot="0.5808984,-0.58139765,-0.40251249,0.40313464"/>
    </EntityProxies>
   </Entity>
   <Entity id="6104">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2416.6638,2355.4805,234.50642"/>
    </EntityProxies>
   </Entity>
   <Entity id="6105">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2834.7517,2661.1223,185.00394" rot="0.99270803,0,0,-0.12054357"/>
    </EntityProxies>
   </Entity>
   <Entity id="6106">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2384.6331,2259.3708,236.4771" rot="0.46531212,-0.017005315,-8.5503343e-005,0.8849833"/>
    </EntityProxies>
   </Entity>
   <Entity id="6107">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64729" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64720"/>
         <i v="64721"/>
         <i v="64723"/>
         <i v="64724"/>
         <i v="64727"/>
         <i v="64729"/>
         <i v="64722"/>
         <i v="64726"/>
         <i v="64725"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2631.4187,2229.2761,230.5" m_animLocation.t="2631.4187,2229.2761,230.5" m_prevAnimLocation.t="2631.4187,2229.2761,230.5" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2631.4187,2229.2761,230.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6108">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.8455,2321.3232,236.02396" rot="0.98932159,0.00022763023,-0.00022017957,-0.1457497"/>
    </EntityProxies>
   </Entity>
   <Entity id="6109">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.3438,2260.2188,235.8125" rot="0.96592581,-8.5681641e-008,3.7252899e-009,-0.25881904"/>
    </EntityProxies>
   </Entity>
   <Entity id="6110">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2416.9888,2324.407,236.01869" rot="0.7059074,-0.00053234363,-0.0015347314,0.70830232"/>
    </EntityProxies>
   </Entity>
   <Entity id="6111">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2438.7502,2285.9846,234.50154" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="6112">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2574.8245,2276.4453,230.51953" rot="0.56684232,0.0019754113,-0.0039136559,0.82381415"/>
    </EntityProxies>
   </Entity>
   <Entity id="6113">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2360.0515,2268.488,234.49895" rot="1,9.3132257e-010,0,-4.6566129e-010"/>
    </EntityProxies>
   </Entity>
   <Entity id="6114">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2405.75,2358.25,238.15625" rot="0.73727721,0,0,0.67559034"/>
    </EntityProxies>
   </Entity>
   <Entity id="6115">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387.9351,2260.7507,236.71457" rot="0.67876452,-0.73298752,-0.033062436,0.030244481"/>
    </EntityProxies>
   </Entity>
   <Entity id="6116">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2372.3911,2365.3687,235.88339" rot="-0.3616724,-0.0036353983,-0.0016620659,0.93229669"/>
    </EntityProxies>
   </Entity>
   <Entity id="6117">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2418.8618,2268.207,235.8437" rot="0.67978632,-0.65353513,0.26825196,-0.19703631"/>
    </EntityProxies>
   </Entity>
   <Entity id="6118">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2634.7837,2201.5112,230.41574" rot="0.0008296317,-0.00062372483,-0.097349808,0.99524969"/>
    </EntityProxies>
   </Entity>
   <Entity id="6119">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2436.2351,2272.532,235.36725" rot="0.73967332,0.00060185476,-0.00039215112,0.67296571"/>
    </EntityProxies>
   </Entity>
   <Entity id="6120">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2402.3164,2352.9766,235.33711" rot="0.98750126,-0.064287245,-0.088008054,-0.1138553"/>
    </EntityProxies>
   </Entity>
   <Entity id="6121">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2406.7139,2321.8926,235.81837" rot="0.0075252512,0.00088300346,-0.010081481,0.99992049"/>
    </EntityProxies>
   </Entity>
   <Entity id="6122">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64744" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64740"/>
         <i v="64743"/>
         <i v="64744"/>
         <i v="64742"/>
         <i v="64741"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99254614,0,0,-0.12186945" viewQuatFinal="0.99254614,0,0,-0.12186945" baseQuat="0.99254614,0,0,-0.12186945"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2430.8333,2274.9248,235.50262" m_prevEntLocation.q="0.99254614,0,-0,-0.12186945" m_animLocation.t="2430.8333,2274.9248,235.50262" m_animLocation.q="0.99254614,0,-0,-0.12186945" m_prevAnimLocation.t="2430.8333,2274.9248,235.50262" m_prevAnimLocation.q="0.99254614,0,-0,-0.12186945" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2430.8333,2274.9248,235.50262"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6123">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2833.1631,2666.3333,188.10439" rot="0.30901691,0,0,0.95105654"/>
    </EntityProxies>
   </Entity>
   <Entity id="6124">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.627,2305.9722,236.71184" rot="0.99936146,-0.0051422124,0.034427259,0.0080640772"/>
    </EntityProxies>
   </Entity>
   <Entity id="6125">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.875,2362.25,239.03125" rot="-0.19080901,0,0,0.98162723"/>
    </EntityProxies>
   </Entity>
   <Entity id="6126">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2396.427,2363.6033,235.34904" rot="0.59350538,0.69574511,0.13553347,-0.38120961"/>
    </EntityProxies>
   </Entity>
   <Entity id="6127">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2407.5134,2279.6008,234.56772" rot="0.70629126,0.0018327524,0.0012788512,0.70791781"/>
    </EntityProxies>
   </Entity>
   <Entity id="6128">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2643.8335,2205.0789,231.52354" rot="0.89493436,0,0,0.44619781"/>
    </EntityProxies>
   </Entity>
   <Entity id="6129">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2391.1648,2362.2971,235.49426" rot="0.73612088,0.0031676732,0.0033308542,0.67683458"/>
    </EntityProxies>
   </Entity>
   <Entity id="6130">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2365.844,2283.6226,235.33426" rot="0.10661799,-0.0017604026,0.0054469593,0.99428362"/>
    </EntityProxies>
   </Entity>
   <Entity id="6131">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2398.0515,2261.9075,235.64729" rot="0.69220579,-0.00071482279,-0.0013226568,0.72169864"/>
    </EntityProxies>
   </Entity>
   <Entity id="6132">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2390.9741,2358.0259,238.15352" rot="0.87886459,-4.2584456e-006,-1.3671855e-006,-0.47707129"/>
    </EntityProxies>
   </Entity>
   <Entity id="6133">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2417.5774,2267.6274,235.67938" rot="0.99481964,-8.0555692e-005,0.00019857293,-0.10165535"/>
    </EntityProxies>
   </Entity>
   <Entity id="6134">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65277"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2869.9338,2269.5793,186.52032" rot="0.049770888,-0.40355369,0.036954109,0.9128536"/>
    </EntityProxies>
   </Entity>
   <Entity id="6135">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2595.3013,2182.061,225.97177" rot="-0.018259125,0.0036475554,0.0019951002,0.99982512"/>
    </EntityProxies>
   </Entity>
   <Entity id="6136">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2606.1482,2179.5759,226.02985" rot="0.30901897,1.0951768e-006,1.8228914e-006,0.95105636"/>
    </EntityProxies>
   </Entity>
   <Entity id="6137">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65051" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65048"/>
         <i v="65049"/>
         <i v="65051"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67559093,0,0,-0.73727667" viewQuatFinal="0.67559093,0,0,-0.73727667" baseQuat="0.67559093,0,0,-0.73727667"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2388.5369,2363.571,238.16478" m_prevEntLocation.q="0.67559093,0,0,-0.73727667" m_animLocation.t="2388.5369,2363.571,238.16478" m_animLocation.q="0.67559093,0,0,-0.73727667" m_prevAnimLocation.t="2388.5369,2363.571,238.16478" m_prevAnimLocation.q="0.67559093,0,0,-0.73727667" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2388.5369,2363.571,238.16478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6138">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64688" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64685"/>
         <i v="64688"/>
         <i v="64684"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.74895573,-0,0,-0.66262007" viewQuatFinal="0.74895573,-0,0,-0.66262007" baseQuat="0.74895573,-0,0,-0.66262007"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2697.114,2304.7827,224.8336" m_prevEntLocation.q="0.74895573,0,0,-0.66262007" m_animLocation.t="2697.114,2304.7827,224.8336" m_animLocation.q="0.74895573,0,0,-0.66262007" m_prevAnimLocation.t="2697.114,2304.7827,224.8336" m_prevAnimLocation.q="0.74895573,0,0,-0.66262007" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2697.114,2304.7827,224.8336"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6139">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.2188,2355.6875,236.34033" rot="1,-8.2850456e-006,-8.3281429e-006,-3.5470293e-011"/>
    </EntityProxies>
   </Entity>
   <Entity id="6140">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2388.0313,2260.875,235.8125"/>
    </EntityProxies>
   </Entity>
   <Entity id="6141">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2394.0313,2355.125,235.24217" rot="0.75470948,0,0,-0.65605915"/>
    </EntityProxies>
   </Entity>
   <Entity id="6142">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2366.8601,2272.1599,234.49706" rot="1,-8.9406967e-008,4.0687155e-008,1.3969839e-009"/>
    </EntityProxies>
   </Entity>
   <Entity id="6143">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2448.4299,2264.7644,234.50388" rot="0.69055581,-0.00023220049,0.0001611482,0.72327912"/>
    </EntityProxies>
   </Entity>
   <Entity id="6144">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2379.1182,2325.2429,235.71606" rot="0.99999869,0.0005441453,-3.2253694e-005,0.0014963563"/>
    </EntityProxies>
   </Entity>
   <Entity id="6145">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2429.3179,2253.1958,235.77864" rot="0.76182789,0.021300726,0.021434659,0.64707428"/>
    </EntityProxies>
   </Entity>
   <Entity id="6146">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2420.6108,2288.9609,235.70541" rot="0.98480779,0,0,0.17364815"/>
    </EntityProxies>
   </Entity>
   <Entity id="6147">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.7188,2353.1563,235.25"/>
    </EntityProxies>
   </Entity>
   <Entity id="6148">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2438.4622,2308.6895,235.87459" rot="0.62858683,-0.0044004689,-0.0014382133,0.7777257"/>
    </EntityProxies>
   </Entity>
   <Entity id="6149">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2391.2813,2363.1563,236.13704" rot="0.99756438,0,0,0.069756426"/>
    </EntityProxies>
   </Entity>
   <Entity id="6150">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.3154,2305.9658,235.81039" rot="0.98890418,-0.0021034777,0.00026472748,0.14853947"/>
    </EntityProxies>
   </Entity>
   <Entity id="6151">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2360.77,2335,235.36562"/>
    </EntityProxies>
   </Entity>
   <Entity id="6152">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2433.7705,2277.2617,236.75352" rot="0.59346122,-0.0037121479,0.00026471927,0.80485404"/>
    </EntityProxies>
   </Entity>
   <Entity id="6153">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6154">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2416.822,2366.3914,235.09084" rot="0.51491439,-0.51085037,0.49805018,-0.47522739"/>
    </EntityProxies>
   </Entity>
   <Entity id="6155">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64748" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64745"/>
         <i v="64746"/>
         <i v="64747"/>
         <i v="64748"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2451.7219,2344.9668,236.30478" m_animLocation.t="2451.7219,2344.9668,236.30478" m_prevAnimLocation.t="2451.7219,2344.9668,236.30478" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2451.7219,2344.9668,236.30478"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6156">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2612.2502,2204.6919,229.54128" rot="-0.11537666,-0.14820118,0.56126392,0.80604434"/>
    </EntityProxies>
   </Entity>
   <Entity id="6157">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2385.7554,2265.8633,236.02159" rot="0.59600431,-0.62274438,-0.32708612,0.38727635"/>
    </EntityProxies>
   </Entity>
   <Entity id="6158">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.75,2351.875,235.25"/>
    </EntityProxies>
   </Entity>
   <Entity id="6159">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2637.6594,2242.6345,231.49471" rot="0.08108332,0.0097683193,-0.018333012,0.99649084"/>
    </EntityProxies>
   </Entity>
   <Entity id="6160">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2834.6731,2660.3809,184.78993" rot="0.97029579,0,0,-0.24192151"/>
    </EntityProxies>
   </Entity>
   <Entity id="6161">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2395.499,2356.3726,236.1283" rot="0.011513686,0.99541229,0.093748793,0.015263573"/>
    </EntityProxies>
   </Entity>
   <Entity id="6162">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2373.4314,2252.6631,234.49155" rot="0.99999106,-0.00048342362,0.0018760501,0.0037492702"/>
    </EntityProxies>
   </Entity>
   <Entity id="6163">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="C4" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo BonusAmmoAmount="1">
        <Ammo AmmoName="c4explosive" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2623.9299,2229.8508,231.63081" rot="0.63013721,-0.67119402,-0.28463769,0.26722109"/>
    </EntityProxies>
   </Entity>
   <Entity id="6164">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2414.2483,2303.093,236.96396" rot="-0.40237173,0.58641148,-0.39712092,-0.58009791"/>
    </EntityProxies>
   </Entity>
   <Entity id="6165">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2834.3352,2661.0527,184.9959" rot="0.99357188,0,0,-0.113203"/>
    </EntityProxies>
   </Entity>
   <Entity id="6166">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2407.9744,2355.0647,238.17546" rot="0.6689257,-0.0001024753,-0.00013548137,-0.74332929"/>
    </EntityProxies>
   </Entity>
   <Entity id="6167">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65443" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="65438"/>
         <i v="65441"/>
         <i v="65443"/>
         <i v="65440"/>
         <i v="65439"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.83388573,0,0,-0.5519371" viewQuatFinal="0.83388573,0,0,-0.5519371" baseQuat="0.83388573,0,0,-0.5519371"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2388.229,2353.4058,238.21506" m_prevEntLocation.q="0.83388573,0,-0,-0.5519371" m_animLocation.t="2388.229,2353.4058,238.21506" m_animLocation.q="0.83388573,0,-0,-0.5519371" m_prevAnimLocation.t="2388.229,2353.4058,238.21506" m_prevAnimLocation.q="0.83388573,0,-0,-0.5519371" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2388.229,2353.4058,238.21506"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6168">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2392.8125,2362.375,235.49011" rot="0.70001686,-0.0012409383,-0.00019624822,0.71412522"/>
    </EntityProxies>
   </Entity>
   <Entity id="6169">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2409.4063,2262.4063,236.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="6170">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65448" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65444"/>
         <i v="65445"/>
         <i v="65446"/>
         <i v="65448"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68199831,0,0,-0.73135376" viewQuatFinal="0.68199831,0,0,-0.73135376" baseQuat="0.68199831,0,0,-0.73135376"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2450.8813,2186.3845,226.16493" m_prevEntLocation.q="0.68199831,0,0,-0.73135376" m_animLocation.t="2450.8813,2186.3845,226.16493" m_animLocation.q="0.68199831,0,0,-0.73135376" m_prevAnimLocation.t="2450.8813,2186.3845,226.16493" m_prevAnimLocation.q="0.68199831,0,0,-0.73135376" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2450.8813,2186.3845,226.16493"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6171">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2399.4343,2307.4861,235.80872" rot="0.75669771,-0.17173344,0.12694716,-0.61790019"/>
    </EntityProxies>
   </Entity>
   <Entity id="6172">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SniperScope" Id="65271"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2373.0078,2193.8145,227.67549" rot="-0.058689196,0.70103031,0.059487585,0.7082184"/>
    </EntityProxies>
   </Entity>
   <Entity id="6173">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2661.7083,2436.96,192.93958" rot="0.92387563,-1.3083329e-005,-9.500076e-006,-0.38269293"/>
    </EntityProxies>
   </Entity>
   <Entity id="6174">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64664"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2567.9851,2434.2058,186.58951" rot="-0.060495261,0.63814819,0.085306354,0.76277792"/>
    </EntityProxies>
   </Entity>
   <Entity id="6175">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2377.0999,2340.4692,235.80815" rot="0.70733172,0.0027381077,-0.002312246,-0.70687264"/>
    </EntityProxies>
   </Entity>
   <Entity id="6176">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2409.3105,2356.6309,238.17891" rot="0.031210106,-7.2894822e-005,8.2361103e-006,0.99951285"/>
    </EntityProxies>
   </Entity>
   <Entity id="6177">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2448.0884,2296.7651,234.50156"/>
    </EntityProxies>
   </Entity>
   <Entity id="6178">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65454" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65451"/>
         <i v="65452"/>
         <i v="65453"/>
         <i v="65454"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.55193704,0,0,0.83388579" viewQuatFinal="0.55193704,0,0,0.83388579" baseQuat="0.55193704,0,0,0.83388579"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2389.479,2353.2759,238.21506" m_prevEntLocation.q="0.55193704,0,0,0.83388579" m_animLocation.t="2389.479,2353.2759,238.21506" m_animLocation.q="0.55193704,0,0,0.83388579" m_prevAnimLocation.t="2389.479,2353.2759,238.21506" m_prevAnimLocation.q="0.55193704,0,0,0.83388579" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2389.479,2353.2759,238.21506"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6179">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6180">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2420.0525,2273.7078,235.88077" rot="0.99756402,0,0,-0.069756821"/>
    </EntityProxies>
   </Entity>
   <Entity id="6181">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2386.8108,2261.6899,237.94846" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6182">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2419.8203,2320.2424,236.46123" rot="0.98509985,0.00021145331,0.00044836814,-0.17198269"/>
    </EntityProxies>
   </Entity>
   <Entity id="6183">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2371.656,2191.5076,227.63092" rot="0.94255805,-2.2530556e-005,-2.1442773e-005,0.3340424"/>
    </EntityProxies>
   </Entity>
   <Entity id="6184">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2380.1536,2307.0715,234.47226" rot="0.78801161,0,0,-0.61566049"/>
    </EntityProxies>
   </Entity>
   <Entity id="6185">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.1257,2361.3125,235.26714" rot="0.99983275,9.6976764e-005,7.1719289e-005,0.01828891"/>
    </EntityProxies>
   </Entity>
   <Entity id="6186">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.7612,2322.5496,236.6635" rot="0.081237078,-0.0005334689,0.0011035501,0.99669409"/>
    </EntityProxies>
   </Entity>
   <Entity id="6187">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2372.2427,2342.3018,235.8" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="6188">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2396.5313,2365.0625,238.15625" rot="0.68199843,0,0,0.73135364"/>
    </EntityProxies>
   </Entity>
   <Entity id="6189">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2397.0513,2257.1958,234.47197" rot="2.2118911e-008,0,-7.4505806e-009,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6190">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2492.5154,2178.4883,226.2084" rot="-0.019183489,-0.019183459,0.70684654,0.70684659"/>
    </EntityProxies>
   </Entity>
   <Entity id="6191">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2386.1262,2256.02,236.68658" rot="0.57546169,-0.00014598474,0.00054639281,-0.8178286"/>
    </EntityProxies>
   </Entity>
   <Entity id="6192">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64657" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64654"/>
         <i v="64657"/>
         <i v="64653"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242347,0,0,0.87035573" viewQuatFinal="0.49242347,0,0,0.87035573" baseQuat="0.49242347,0,0,0.87035573"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2692.2251,2520.9468,321.6199" m_prevEntLocation.q="0.49242347,0,0,0.87035573" m_animLocation.t="2692.2251,2520.9468,321.6199" m_animLocation.q="0.49242347,0,0,0.87035573" m_prevAnimLocation.t="2692.2251,2520.9468,321.6199" m_prevAnimLocation.q="0.49242347,0,0,0.87035573" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2692.2251,2520.9468,321.6199"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6193">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2393.2234,2365.8306,236.27167" rot="0.98902339,0.0093579749,-0.0033173161,0.14742516"/>
    </EntityProxies>
   </Entity>
   <Entity id="6194">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2372.501,2366.0154,234.78036" rot="-0.36462247,0.0034797641,0.04129773,0.9302327"/>
    </EntityProxies>
   </Entity>
   <Entity id="6195">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2410.8704,2334.366,234.50339" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="6196">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2390.8438,2362.5313,236.14569" rot="0.99452192,0,0,0.10452825"/>
    </EntityProxies>
   </Entity>
   <Entity id="6197">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.9453,2255.6479,236.04651" rot="0.62834966,-0.00071507791,-0.00045463271,0.77793038"/>
    </EntityProxies>
   </Entity>
   <Entity id="6198">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6199">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.1301,2358.8882,235.24762" rot="0.56845731,-0.015264734,-0.0098382561,-0.82251233"/>
    </EntityProxies>
   </Entity>
   <Entity id="6200">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2394.0625,2359.875,235.25011" rot="0.9426415,0,0,0.33380687"/>
    </EntityProxies>
   </Entity>
   <Entity id="6201">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2392.6855,2358.1245,239.01712" rot="0.99745184,0.0032628747,-0.012419906,0.070177831"/>
    </EntityProxies>
   </Entity>
   <Entity id="6202">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2500.2363,2425.8286,185.31476" rot="0.13222714,0.0013850705,-0.0060687955,0.99119991"/>
    </EntityProxies>
   </Entity>
   <Entity id="6203">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2390.9534,2362.2471,235.28081" rot="0.75934839,0.0027097184,0.0031094854,0.65067118"/>
    </EntityProxies>
   </Entity>
   <Entity id="6204">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2405.5938,2257.7188,236.53125"/>
    </EntityProxies>
   </Entity>
   <Entity id="6205">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2566.4551,2216.688,230.68442" rot="0.99841237,0.025946923,0.049987063,-0.00085929607"/>
    </EntityProxies>
   </Entity>
   <Entity id="6206">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2393.0313,2361.1563,239.03125" rot="-0.28428066,0.00045022368,-0.00031775236,0.95874095"/>
    </EntityProxies>
   </Entity>
   <Entity id="6207">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2356.7854,2270.3433,234.66444" rot="0.99757957,0.017964393,0.055210199,0.038263887"/>
    </EntityProxies>
   </Entity>
   <Entity id="6208">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2381.3796,2335.8008,234.82614" rot="0.80243468,-0.0038270645,0.59671259,0.0042447741"/>
    </EntityProxies>
   </Entity>
   <Entity id="6209">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64753" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64750"/>
         <i v="64752"/>
         <i v="64753"/>
         <i v="64751"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78801066,0,0,0.61566162" viewQuatFinal="0.78801066,0,0,0.61566162" baseQuat="0.78801066,0,0,0.61566162"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2359.2222,2276.2813,241.52303" m_prevEntLocation.q="0.78801066,0,0,0.61566162" m_animLocation.t="2359.2222,2276.2813,241.52303" m_animLocation.q="0.78801066,0,0,0.61566162" m_prevAnimLocation.t="2359.2222,2276.2813,241.52303" m_prevAnimLocation.q="0.78801066,0,0,0.61566162" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2359.2222,2276.2813,241.52303"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6210">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6211">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2394.6875,2364.9067,239.01009" rot="0.68196917,-9.4134346e-005,0.00021929201,0.73138088"/>
    </EntityProxies>
   </Entity>
   <Entity id="6212">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2372.2107,2313.9229,235.22369" rot="-0.21444353,-0.010442782,0.086287282,0.97286147"/>
    </EntityProxies>
   </Entity>
   <Entity id="6213">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2368.9685,2323.4653,234.51216" rot="0.96914768,-0.0060801138,-0.0009749895,-0.24640387"/>
    </EntityProxies>
   </Entity>
   <Entity id="6214">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2394.759,2353.7859,234.48195" rot="-2.3841858e-007,-1.4305115e-006,-3.5047531e-005,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6215">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2388.375,2276.875,235.8125"/>
    </EntityProxies>
   </Entity>
   <Entity id="6216">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2408.2188,2359.75,235.25" rot="0.017597875,-0.0012015107,0.0002781004,0.99984437"/>
    </EntityProxies>
   </Entity>
   <Entity id="6217">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="2345.5466,2325.7468,235.36412" rot="0.98824394,0.13673379,0.068249136,0.0044591133"/>
    </EntityProxies>
   </Entity>
   <Entity id="6218">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2411.8281,2306.5488,236.46355" rot="0.07189735,0.012550876,0.0012612966,0.99733227"/>
    </EntityProxies>
   </Entity>
   <Entity id="6219">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65476" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65474"/>
         <i v="65475"/>
         <i v="65476"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.69465834,0,0,-0.71933985" viewQuatFinal="0.69465834,0,0,-0.71933985" baseQuat="0.69465834,0,0,-0.71933985"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2378.5251,2272.9399,234.5" m_prevEntLocation.q="0.69465834,0,0,-0.71933985" m_animLocation.t="2378.5251,2272.9399,234.5" m_animLocation.q="0.69465834,0,0,-0.71933985" m_prevAnimLocation.t="2378.5251,2272.9399,234.5" m_prevAnimLocation.q="0.69465834,0,0,-0.71933985" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2378.5251,2272.9399,234.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6220">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2379.6196,2325.2529,235.7155" rot="-0.0013864939,0.00022672852,-0.00055057096,0.99999887"/>
    </EntityProxies>
   </Entity>
   <Entity id="6221">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2607.5193,2194.7781,226.00513" rot="0.3522709,-0.0060678367,0.0425441,0.93491131"/>
    </EntityProxies>
   </Entity>
   <Entity id="6222">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2672.9824,2425.8394,192.97176" rot="0.97528839,-0.0004892897,-0.00042735864,-0.22093464"/>
    </EntityProxies>
   </Entity>
   <Entity id="6223">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2539.842,2193.6721,227.63472" rot="1,5.6512658e-007,4.5665679e-006,-2.5638083e-006"/>
    </EntityProxies>
   </Entity>
   <Entity id="6224">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="a2ahomingmissile" Bullets="6"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="12"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_vtol">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Hull>
        <frontCockpit />
        <Backseat1 />
        <Backseat2 />
        <Backseat3 />
        <Backseat4 />
        <Backseat5 />
        <Backseat6 />
        <BackDoor />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-15577.75"/>
        </FlippedOver>
        <CollisionDamages />
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="-15582.73"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,-0.044178247,0.9990238" matrixCol2="-0,-0.9990238,-0.044178247" matrixCol3="-1.2426011e-007,0.47141871,-1.5071048"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087156057,0.99619466" matrixCol2="-0,-0.99619466,0.087156057" matrixCol3="-2.0808547,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,2.3283775e-010,-1.0000001" matrixCol1="1.7461278e-007,1,2.3280933e-010" matrixCol2="1.0000001,-1.7461278e-007,-3.5762787e-007" matrixCol3="-2.66067,-1.536281,0.11506958"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087155581,0.99619478" matrixCol2="-0,-0.99619478,0.087155581" matrixCol3="2.0861936,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,0,1.0000001" matrixCol1="0,1,0" matrixCol2="-1.0000001,0,-3.5762787e-007" matrixCol3="2.654258,-1.5362808,0.11507004"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.4363692e-007,7.6663342,-2.7291982"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,0.99673891,-0.080694124" matrixCol2="0,0.080694124,0.99673891" matrixCol3="-2.0295767e-005,0.45623657,-0.41872248"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="3.1415925" desiredHeight="318.85938" vehicleVolume="1" wingsTime="1" isVTOLMovement="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="4">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 weapon_0="64651"/>
         <seatAction_3 weapon_0="64650"/>
         <seatAction_4 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64649"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2697.8984,2513.3311,318.85938" rot="4.4703484e-008,0,0,1" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="17" nGlobalIDs="3262" m_fDurationQQQ="2.4666669"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="6" nGlobalIDs="3251" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6225">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410.7324,2307.2144,235.81892" rot="0.71508926,0.002788929,0.00021314588,0.69902754"/>
    </EntityProxies>
   </Entity>
   <Entity id="6226">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2411.293,2320.7939,235.80809" rot="1,0,1.6689301e-006,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="6227">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2377.125,2325.2502,235.8125"/>
    </EntityProxies>
   </Entity>
   <Entity id="6228">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2399.9248,2361.6763,239.01414" rot="0.13909714,-9.8008255e-005,0.00017338192,0.99027872"/>
    </EntityProxies>
   </Entity>
   <Entity id="6229">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2387,2356.3438,235.26501" rot="0.73727733,0,0,0.67559022"/>
    </EntityProxies>
   </Entity>
   <Entity id="6230">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2410.0342,2304.2754,235.81039" rot="0.76556784,-0.0019318291,-0.00087334675,0.64335173"/>
    </EntityProxies>
   </Entity>
   <Entity id="6231">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2397.8438,2355.344,236.09511" rot="0.95910358,0.00078985112,0.00010170044,-0.28305423"/>
    </EntityProxies>
   </Entity>
   <Entity id="6232">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2808.9956,2636.5176,182.00014" rot="1,0,0,-3.7748951e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="6233">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64644" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64641"/>
         <i v="64644"/>
         <i v="64640"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.1045877,0,0,0.99451566" viewQuatFinal="0.1045877,0,0,0.99451566" baseQuat="0.1045877,0,0,0.99451566"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2308.1252,2502.73,315.25058" m_prevEntLocation.q="0.1045877,0,0,0.99451566" m_animLocation.t="2308.1252,2502.73,315.25058" m_animLocation.q="0.1045877,0,0,0.99451566" m_prevAnimLocation.t="2308.1252,2502.73,315.25058" m_prevAnimLocation.q="0.1045877,0,0,0.99451566" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2308.1252,2502.73,315.25058"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6234">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2401.9326,2361.2114,238.16449" rot="0.70024222,-0.00029848516,-0.0012712477,0.71390414"/>
    </EntityProxies>
   </Entity>
   <Entity id="6235">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2417.1587,2323.6016,235.8091" rot="0.98975986,-0.00011041764,-0.00030893087,0.14274295"/>
    </EntityProxies>
   </Entity>
   <Entity id="6236">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2403.9961,2309.5679,236.03233" rot="0.56542945,0.56027174,-0.43111163,-0.42488566"/>
    </EntityProxies>
   </Entity>
   <Entity id="6237">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65068" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65065"/>
         <i v="65066"/>
         <i v="65067"/>
         <i v="65068"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.51503795,0,0,-0.85716736" viewQuatFinal="0.51503795,0,0,-0.85716736" baseQuat="0.51503795,0,0,-0.85716736"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2360.9905,2196.0271,225.95657" m_prevEntLocation.q="0.51503795,0,0,-0.85716736" m_animLocation.t="2360.9905,2196.0271,225.95657" m_animLocation.q="0.51503795,0,0,-0.85716736" m_prevAnimLocation.t="2360.9905,2196.0271,225.95657" m_prevAnimLocation.q="0.51503795,0,0,-0.85716736" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2360.9905,2196.0271,225.95657"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6238">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2413.9063,2304.2815,235.80289" rot="0.97030443,3.7168193e-005,7.8577832e-006,0.241887"/>
    </EntityProxies>
   </Entity>
   <Entity id="6239">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2401.8438,2361.4688,235.27386" rot="0.99984759,1.661335e-005,-4.7601952e-005,-0.017460199"/>
    </EntityProxies>
   </Entity>
   <Entity id="6240">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2654.957,2209.6892,245.40306" rot="0.017169768,0,0,0.9998526"/>
    </EntityProxies>
   </Entity>
   <Entity id="6241">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2621.1995,2258.1714,230.87906" rot="0.75500154,0.11859436,0.020824818,0.64457297"/>
    </EntityProxies>
   </Entity>
   <Entity id="6242">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2388.125,2260.9688,236.6875" rot="-0.21643963,0,0,0.97629601"/>
    </EntityProxies>
   </Entity>
   <Entity id="6243">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2387.1875,2358.3125,238.15735" rot="0.98768836,0,0,0.15643436"/>
    </EntityProxies>
   </Entity>
   <Entity id="6244">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2573.1875,2275.75,230.52046"/>
    </EntityProxies>
   </Entity>
   <Entity id="6245">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65270" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65267"/>
         <i v="65270"/>
         <i v="65266"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.46952412,0,0,0.88291967" viewQuatFinal="0.46952412,0,0,0.88291967" baseQuat="0.46952412,0,0,0.88291967"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2690.5474,2519.8032,321.31296" m_prevEntLocation.q="0.46952412,0,0,0.88291967" m_animLocation.t="2690.5474,2519.8032,321.31296" m_animLocation.q="0.46952412,0,0,0.88291967" m_prevAnimLocation.t="2690.5474,2519.8032,321.31296" m_prevAnimLocation.q="0.46952412,0,0,0.88291967" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2690.5474,2519.8032,321.31296"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
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    </EntityProxies>
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    </EntityProxies>
   </Entity>
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    </EntityProxies>
   </Entity>
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     <link tied="1">
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    </EntityProxies>
   </Entity>
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    </EntityProxies>
   </Entity>
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     <link tied="1">
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     </link>
    </EntityProxies>
   </Entity>
   <Entity id="30583">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="64350" Capacity="64" InventorySize="11">
        <Slots Size="11">
         <i v="64338"/>
         <i v="64339"/>
         <i v="64340"/>
         <i v="64342"/>
         <i v="64343"/>
         <i v="64344"/>
         <i v="64349"/>
         <i v="64350"/>
         <i v="64347"/>
         <i v="64348"/>
         <i v="64341"/>
        </Slots>
        <Ammo AmmoAmount="1" AmmoCapacity="22">
         <Ammo AmmoName="explosivegrenade" Bullets="3"/>
         <Ammo AmmoName="avexplosive" Bullets="3"/>
         <Ammo AmmoName="bullet" Bullets="280"/>
         <Ammo AmmoName="c4explosive" Bullets="4"/>
         <Ammo AmmoName="claymoreexplosive" Bullets="3"/>
         <Ammo AmmoName="explosivegrenade" Bullets="10"/>
         <Ammo AmmoName="flashbang" Bullets="10"/>
         <Ammo AmmoName="fybullet" Bullets="300"/>
         <Ammo AmmoName="gaussbullet" Bullets="20"/>
         <Ammo AmmoName="hurricanebullet" Bullets="500"/>
         <Ammo AmmoName="incendiarybullet" Bullets="300"/>
         <Ammo AmmoName="lightbullet" Bullets="200"/>
         <Ammo AmmoName="rocket" Bullets="3"/>
         <Ammo AmmoName="scargrenade" Bullets="10"/>
         <Ammo AmmoName="empgrenade" Bullets="10"/>
         <Ammo AmmoName="rubberbullet" Bullets="600"/>
         <Ammo AmmoName="shotgunshell" Bullets="40"/>
         <Ammo AmmoName="smgbullet" Bullets="350"/>
         <Ammo AmmoName="smokegrenade" Bullets="10"/>
         <Ammo AmmoName="sniperbullet" Bullets="30"/>
         <Ammo AmmoName="tacbullet" Bullets="20"/>
         <Ammo AmmoName="tacgunprojectile" Bullets="5"/>
         <Ammo AmmoName="tagbullet" Bullets="10"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Player" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" ConcentrationSoundMoodTimer="-1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="10" CloakVisDamp="0.5" CloakSoundDamp="0.1" CloakHeatDamp="1" HudMessage="normal_cloak"/>
       <SStagingParams />
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="64338">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AlienCloak" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64339">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="NightVision" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64340">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64341">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64342">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64343">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64344">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64347">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="30583" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64345"/>
       <Accessory Name="GrenadeShell" Id="64346"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64348">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64349">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="OffHand" ownerId="30583" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-859045875" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="8" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64350">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Fists" ownerId="30583" m_serializeRigidPhysics="1" m_timeOut="2.5">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64351">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="APCRocketLauncher" hostId="4391">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="towmissile" Bullets="2"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64352">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="APCCannon" hostId="4391">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64353">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="4538" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1837131760" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64354">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4538" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64355">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="4538" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64389">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="4411">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="64390">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" parentId="4414" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64391">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4414" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64392">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4414" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64393">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4479" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64396">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4479" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64394"/>
       <Accessory Name="GrenadeShell" Id="64395"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64397">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="4886" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1424765740" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64398">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4886" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64399">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="4886" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64402">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64403">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4355" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64404">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="4355" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64405">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4355" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64400"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64407">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="4355" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64401"/>
       <Accessory Name="FY71NormalAmmo" Id="64406"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64412">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64413">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64414">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4415" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64416">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4415" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64417">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="4415" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64418">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="4415" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="446" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64419">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64409"/>
       <Accessory Name="SOCOMSilencer" Id="64408"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64410"/>
       <Accessory Name="Silencer" Id="64411"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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   <Entity id="64421">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="4418">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
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        <MotionParam />
        <MotionParam />
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        <MotionParam />
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       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
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      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
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        <UserData />
        <UserData />
        <UserData />
        <UserData />
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       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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        <Ammo AmmoName="sniperbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64428"/>
       <Accessory Name="GrenadeShell" Id="64429"/>
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        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <Accessory Name="LAM" Id="64432"/>
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        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <Accessory Name="LAWScope" Id="64445"/>
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        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="64448"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="smgbullet" Bullets="25"/>
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       <Accessory Name="LAMRifle" Id="64457"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
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        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64476"/>
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        <firemode enabled="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <Accessory Name="SCARNormalAmmo" Id="64479"/>
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        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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        <firemode />
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <Accessory Name="LAM" Id="64516"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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       <AccessoryAmmo />
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        <Ammo AmmoName="smgbullet" Bullets="50"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="hurricanebullet" Bullets="500"/>
        <Ammo AmmoName="hurricanebullet" Bullets="300"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1">
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       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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        <firemode />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
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   <Entity id="64547">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="5105" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="5415" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64551"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="4338" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64553"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4338" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64556"/>
       <Accessory Name="GrenadeShell" Id="64557"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64560"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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   <Entity id="64589">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64590">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4460" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64580"/>
       <Accessory Name="SOCOMSilencer" Id="64579"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64591">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="4460" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64581"/>
       <Accessory Name="Silencer" Id="64582"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64597">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64598">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64599">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="4467" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64600">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="4467" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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   <Entity id="64601">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4467" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4467" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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   <Entity id="64603">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64593"/>
       <Accessory Name="SOCOMSilencer" Id="64592"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="4467" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64595"/>
       <Accessory Name="Silencer" Id="64596"/>
       <Accessory Name="AssaultScope" Id="64594"/>
       <Accessory Name="FY71NormalAmmo" Id="64605"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AvengerCannon" hostId="4315">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SideWinder" hostId="4315">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64609">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="USCoaxialGun_VTOL" hostId="4315">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64612">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="5749" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1059059751" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64613">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="5749" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64614">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64615">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5749" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64610"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64617">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="5749" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64611"/>
       <Accessory Name="FY71NormalAmmo" Id="64616"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <Accessory Name="LAM" Id="64623"/>
       <Accessory Name="SOCOMSilencer" Id="64622"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="5736" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64624"/>
       <Accessory Name="Silencer" Id="64625"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64635">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4478" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64636">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" parentId="4484" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64637">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4484" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64638">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4484" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64640">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="6233" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64639"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64641">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6233" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64644">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="6233" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64642"/>
       <Accessory Name="GrenadeShell" Id="64643"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64645">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="4489" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1065345150" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64646">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4489" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64648">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="4489" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64647"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64649">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AvengerCannon" hostId="6224">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64650">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SideWinder" hostId="6224">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64651">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="USCoaxialGun_VTOL" hostId="6224">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64653">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="6192" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64652"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64654">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6192" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64657">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="6192" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64655"/>
       <Accessory Name="GrenadeShell" Id="64656"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64658">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4493" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64659">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4493" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64660">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="4496" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1059059751" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64661">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4496" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64663">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="4496" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64662"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64664">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="6174" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64666">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64668">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64669">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64675">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="4503" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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   <Entity id="64676">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="4503" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4503" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4503" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64679">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="4503" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64680">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64681">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4503" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64671"/>
       <Accessory Name="SOCOMSilencer" Id="64670"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64682">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="4503" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64672"/>
       <Accessory Name="Silencer" Id="64673"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64684">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="6138" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64683"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64685">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="64688">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="6138" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64686"/>
       <Accessory Name="GrenadeShell" Id="64687"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4506" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64700">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4506" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64690"/>
       <Accessory Name="SOCOMSilencer" Id="64689"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64701">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="4506" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64691"/>
       <Accessory Name="Silencer" Id="64692"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64703"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     </GameObject>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64704"/>
       <Accessory Name="Silencer" Id="64705"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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   <Entity id="64720">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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   <Entity id="64721">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6107" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1045" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64722">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="6107" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64723">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="6107" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64724">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="6107" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64725">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6107" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64726">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6107" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64727">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6107" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64716"/>
       <Accessory Name="SOCOMSilencer" Id="64715"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64729">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6107" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64718"/>
       <Accessory Name="Silencer" Id="64719"/>
       <Accessory Name="AssaultScope" Id="64717"/>
       <Accessory Name="FY71NormalAmmo" Id="64728"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64730">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="6063" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="6063" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64732">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="6063" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Asian50Cal" hostId="4521">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Hellfire" hostId="4521">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AsianCoaxialGun" hostId="4521">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifleFlashLight" parentId="4525" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6122" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1059059751" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64741">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6122" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6122" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6122" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64738"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="6122" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64739"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <Accessory Name="SniperScope" Id="64749"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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   <Entity id="64761">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="5533" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64762">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="5533" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64765">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5533" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64755"/>
       <Accessory Name="SOCOMSilencer" Id="64754"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="5533" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64756"/>
       <Accessory Name="Silencer" Id="64757"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64767">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64768">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="4531" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64774"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64775"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="64781">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="6266" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="hurricanebullet" Bullets="500"/>
        <Ammo AmmoName="hurricanebullet" Bullets="300"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64798">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="4543" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64799">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4543" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64800">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4543" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64801">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="4543" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64802">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4543" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64791"/>
       <Accessory Name="SOCOMSilencer" Id="64790"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64804">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="4543" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64793"/>
       <Accessory Name="Silencer" Id="64794"/>
       <Accessory Name="AssaultScope" Id="64792"/>
       <Accessory Name="FY71NormalAmmo" Id="64803"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="4549">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
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      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
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        <MotionParam />
        <MotionParam />
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        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
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       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
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        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
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     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="4552" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64807"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
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      <Extension name="FY71" ownerId="4552" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64810"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="4553" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4553" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4553" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64821">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="4553" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64822">
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      <Extension name="AIGrenades" ownerId="4553" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1145" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64823">
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      <Extension name="SOCOM" ownerId="4553" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64813"/>
       <Accessory Name="SOCOMSilencer" Id="64812"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="64824">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="4553" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64814"/>
       <Accessory Name="Silencer" Id="64815"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
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      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
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      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
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      </SLocoGroup1>
      <AnimParams>
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     </FIFO>
     <FIFO />
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    <CAttachmentManager>
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     <CAttachment />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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    </EntityProxies>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64831">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64833"/>
       <Accessory Name="SOCOMSilencer" Id="64832"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64835"/>
       <Accessory Name="Silencer" Id="64836"/>
       <Accessory Name="AssaultScope" Id="64834"/>
       <Accessory Name="FY71NormalAmmo" Id="64845"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="hurricanebullet" Bullets="500"/>
        <Ammo AmmoName="hurricanebullet" Bullets="300"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="hurricanebullet" Bullets="500"/>
        <Ammo AmmoName="hurricanebullet" Bullets="300"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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      <Extension name="VehicleShiTenV2" hostId="4341">
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
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      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
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        <MotionParam />
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
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      <AnimParams>
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     <FIFO />
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    <CAttachmentManager>
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        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64869">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="5317" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64862"/>
       <Accessory Name="SniperScope" Id="64861"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64870">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="5344" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-859045875" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64871">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="5344" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64872">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Hurricane" ownerId="5344" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="hurricanebullet" Bullets="500"/>
        <Ammo AmmoName="hurricanebullet" Bullets="300"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64873">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="5633" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="61998001" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5633" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64876">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="5633" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4370" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64878">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4370" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64880">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="5648" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64879"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64881">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5648" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64884">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="5648" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64882"/>
       <Accessory Name="GrenadeShell" Id="64883"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64885">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5608" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64888">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="5608" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64886"/>
       <Accessory Name="GrenadeShell" Id="64887"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4596" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64890">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="4596" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64892"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64894">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64897">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64895"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4599" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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     </GameObject>
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      <Extension name="AssaultScope" parentId="4599" m_serializeRigidPhysics="1">
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       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="5803">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
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      <AnimParams>
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     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="64903">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="4608">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
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     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="64904">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4611" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64905">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifleFlashLight" parentId="4611" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64906">
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     <RenderProxy />
     <PhysicsProxy pos="2500.918,2458.4802,187.96965" rot="0.080521427,0.38122723,-0.033353083,0.9203639"/>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64911">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="5232" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="5232" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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      <Extension name="AIGrenades" ownerId="5232" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="790" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64915">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5232" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64908"/>
       <Accessory Name="SOCOMSilencer" Id="64907"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="5232" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64909"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="5226" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64924">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="5226" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64925">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="5226" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64926">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="5226" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="5226" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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      <Extension name="AIGrenades" ownerId="5226" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="697" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5226" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64919"/>
       <Accessory Name="SOCOMSilencer" Id="64918"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="5226" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64920"/>
       <Accessory Name="Silencer" Id="64921"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="5827" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4616" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64935">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5338" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64938">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="5338" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64936"/>
       <Accessory Name="GrenadeShell" Id="64937"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64939">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="5845" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="48" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64940">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="5845" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="908" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64941">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5845" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64943">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="5845" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64942"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64948">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="4619" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1568" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64949">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="4619" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64950">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="4619" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64951">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4619" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64952">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4619" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64953">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="4619" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64954">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="4619" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="785" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64955">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4619" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64945"/>
       <Accessory Name="SOCOMSilencer" Id="64944"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64956">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="4619" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64946"/>
       <Accessory Name="Silencer" Id="64947"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64961">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="4620" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="904" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64962">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="4620" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64963">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="4620" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64964">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4620" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64965">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4620" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64966">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="4620" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64967">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="4620" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1532" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64968">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4620" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64958"/>
       <Accessory Name="SOCOMSilencer" Id="64957"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64969">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="4620" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64959"/>
       <Accessory Name="Silencer" Id="64960"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64970">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5287" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64973">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="5287" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64971"/>
       <Accessory Name="GrenadeShell" Id="64972"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64974">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="5177" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="871" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64976">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="5177" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64975"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64977">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5177" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64979">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="5177" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64978"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64981">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="5263" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="64980"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64982">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5263" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64985">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="5263" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64983"/>
       <Accessory Name="GrenadeShell" Id="64984"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64991">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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      <Extension name="AssaultScope" ownerId="4635" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4635" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64987"/>
       <Accessory Name="SOCOMSilencer" Id="64986"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64989"/>
       <Accessory Name="Silencer" Id="64990"/>
       <Accessory Name="AssaultScope" Id="64988"/>
       <Accessory Name="FY71NormalAmmo" Id="64999"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4637" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="4637" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="65007">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="5947" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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   <Entity id="65008">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65004"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="5947" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65005"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="4643">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
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        <MotionParam />
        <MotionParam />
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       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
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        <MotionParam />
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      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
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        <UserData />
        <UserData />
        <UserData />
        <UserData />
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       </CharAnimationParams>
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     </FIFO>
     <FIFO />
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     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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      </Extension>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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      <Extension name="SMG" ownerId="5980" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65020">
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     <RenderProxy />
     <PhysicsProxy pos="2865.3281,2273.6619,187.875" rot="0.82318264,-0.17373468,-0.3409735,-0.41943267"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65022">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="5984" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1027620997" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65023">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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   <Entity id="65025">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="5984" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65024"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65026">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65027">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="5208" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Hurricane" ownerId="5208" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="hurricanebullet" Bullets="500"/>
        <Ammo AmmoName="hurricanebullet" Bullets="300"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65029">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4652" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="4652" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="4652" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65033">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4653" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65035">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="4653" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65034"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="APCRocketLauncher" hostId="5197">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="towmissile" Bullets="2"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
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   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="APCCannon" hostId="5197">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="65040">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65041">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="4655" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4655" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="4655" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIFlashbangs" ownerId="4655" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="2115010816" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="4655" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65039"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      <Extension name="FY71" ownerId="6137" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65050"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65057">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="4658" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65058">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="4658" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65059">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4658" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65060">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4658" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65061">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="4658" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65062">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="4658" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-859045866" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65063">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4658" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65053"/>
       <Accessory Name="SOCOMSilencer" Id="65052"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65064">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="4658" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65054"/>
       <Accessory Name="Silencer" Id="65055"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65065">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6237" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1734304523" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65066">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6237" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1131557258" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65067">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6237" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65068">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="6237" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65069">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="5016" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1451187328" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65071">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="5016" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="65070"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65072">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5016" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65074">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="5016" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65073"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65075">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="5148" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65076">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5140" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65079">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="5140" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65077"/>
       <Accessory Name="GrenadeShell" Id="65078"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65082">
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      <Extension name="AISmokeGrenades" ownerId="5353" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1368344800" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65083">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="5353" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65084">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="5353" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65085">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="5353" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65086">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIFlashbangs" ownerId="5353" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-2108652797" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   </Entity>
   <Entity id="65087">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="5353" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65081"/>
       <Accessory Name="SniperScope" Id="65080"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65094">
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      <Extension name="AISmokeGrenades" ownerId="4677" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1455381872" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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      <Extension name="AIGrenades" ownerId="4677" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="980762805" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
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        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="65108"/>
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        <Ammo AmmoName="tacbullet" Bullets="5"/>
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        <firemode enabled="1"/>
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        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
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    </EntityProxies>
   </Entity>
   <Entity id="65198">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="4962" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65199">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5253" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="4724" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4724" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="4724" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65204"/>
       <Accessory Name="SOCOMSilencer" Id="65203"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65215">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="4724" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65205"/>
       <Accessory Name="Silencer" Id="65206"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
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      <Extension name="FY71NormalAmmo" parentId="4732" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65226"/>
       <Accessory Name="GrenadeShell" Id="65227"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
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       <ItemStats first_selection="1" backAttachment="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="4849" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65230"/>
       <Accessory Name="SniperScope" Id="65229"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="hurricanebullet" Bullets="500"/>
        <Ammo AmmoName="hurricanebullet" Bullets="300"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65256"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65257"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <Accessory Name="LAWScope" Id="65265"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
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        <firemode enabled="1"/>
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        <firemode enabled="1"/>
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       <Accessory Name="SCARNormalAmmo" Id="65268"/>
       <Accessory Name="GrenadeShell" Id="65269"/>
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        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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     <PhysicsProxy>
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    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AvengerCannon" hostId="5970">
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       <AccessoryAmmo />
       <WeaponAmmo />
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      </Extension>
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      <Extension name="USCoaxialGun_VTOL" hostId="5970">
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       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="65316"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65319"/>
       <Accessory Name="GrenadeShell" Id="65320"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <AccessoryAmmo />
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65381"/>
       <Accessory Name="Silencer" Id="65382"/>
       <Accessory Name="AssaultScope" Id="65380"/>
       <Accessory Name="FY71NormalAmmo" Id="65391"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
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     <PhysicsProxy>
      <SerializableRopes />
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    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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      <Extension name="Silencer" ownerId="5830" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65431">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="5830" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="5830" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="5830" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1970304848" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65434">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5830" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65424"/>
       <Accessory Name="SOCOMSilencer" Id="65423"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65435">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="5830" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65425"/>
       <Accessory Name="Silencer" Id="65426"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65438">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6167" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="59573132" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65439">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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   <Entity id="65440">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65441">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65436"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6167" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65437"/>
       <Accessory Name="FY71NormalAmmo" Id="65442"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6170" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65447"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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      <Extension name="Reflex" parentId="4305" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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      <Extension name="GrenadeLauncher" parentId="4806" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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   <Entity id="65459">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="5413" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65460">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Hurricane" ownerId="5413" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="hurricanebullet" Bullets="500"/>
        <Ammo AmmoName="hurricanebullet" Bullets="300"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65461">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5811" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65464">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="5811" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65462"/>
       <Accessory Name="GrenadeShell" Id="65463"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
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       </WeaponAmmo>
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       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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    <CSkinInstance fAnimSpeedScale="1"/>
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       <Accessory Name="SCARNormalAmmo" Id="65471"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65504">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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     </GameObject>
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   <Entity id="65505">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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   <Entity id="65506">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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   <Entity id="65507">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65498"/>
       <Accessory Name="SOCOMSilencer" Id="65497"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
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     </GameObject>
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       <ItemStats first_selection="1" pickable="1"/>
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       <Accessory Name="Silencer" Id="65500"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65511">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65512">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="65513">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="4822">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
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        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
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        <UserData />
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        <UserData />
        <UserData />
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       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
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     <FIFO />
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     <FIFO />
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     <FIFO />
     <FIFO />
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     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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      <Extension name="AssaultScope" parentId="4826" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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      <Extension name="GrenadeLauncher" parentId="4831" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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       <AccessoryAmmo />
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        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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   <Entity id="1349"/>
   <Entity id="1369"/>
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   <Entity id="1623"/>
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     <RenderProxy>
      <Particles />
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