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      <goal_12 op="10" bBlocking="1" fValue="3"/>
      <goal_13 op="8" bBlocking="1" fValue="2"/>
      <goal_14 op="10" bBlocking="1" fValue="3"/>
      <Labels />
     </DynPipe_14>
     <DynPipe_15 PipeName="test11" count="6">
      <goal_0 op="12" szString="testi"/>
      <goal_1 op="30" Grouping="1" m_vPosition="0.5,5,0.5" bValue="1" szString="jumpHigh"/>
      <goal_2 op="2" Grouping="1" fValueAux="1" nValue="1"/>
      <goal_3 op="10" bBlocking="1" Grouping="1" fValue="6"/>
      <goal_4 op="29" bBlocking="1" fValue="-1" nValue="1" szString="salute"/>
      <goal_5 op="10" bBlocking="1" fValue="100"/>
      <Labels />
     </DynPipe_15>
     <DynPipe_16 PipeName="test12" count="7">
      <goal_0 op="10" bBlocking="1" fValue="0.5"/>
      <goal_1 op="12" szString="testi"/>
      <goal_2 />
      <goal_3 op="14" fValue="1" szString="TEST_POS"/>
      <goal_4 op="10" bBlocking="1" fValue="0.5"/>
      <goal_5 op="12" szString="refpoint"/>
      <goal_6 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_16>
     <DynPipe_17 PipeName="test123" count="14">
      <goal_0 op="8" bBlocking="1" fValue="4"/>
      <goal_1 op="12" szString="testi"/>
      <goal_2 />
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_4 op="8" bBlocking="1" fValue="4"/>
      <goal_5 op="9" fValue="1"/>
      <goal_6 op="7" fValue="2" fValueAux="2"/>
      <goal_7 op="18" bBlocking="1" fValue="10" bValue="1"/>
      <goal_8 op="31" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <goal_9 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <goal_10 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1"/>
      <goal_11 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <goal_12 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1"/>
      <goal_13 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <Labels />
     </DynPipe_17>
     <DynPipe_18 PipeName="test13" count="5">
      <goal_0 op="10" bBlocking="1" fValue="0.5"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="7" bValue="1"/>
      <goal_3 op="12" szString="move"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_18>
     <DynPipe_19 PipeName="test14" count="5">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="12" szString="Dude"/>
      <goal_2 />
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_4 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_19>
     <DynPipe_20 PipeName="test14b" count="3">
      <goal_0 op="8" bBlocking="1" fValue="1"/>
      <goal_1 op="6" fValue="-1" fValueAux="-1"/>
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <Labels />
     </DynPipe_20>
     <DynPipe_21 PipeName="test3" count="2">
      <goal_0 op="8" bBlocking="1" fValue="2"/>
      <goal_1 op="10" bBlocking="1" fValue="4"/>
      <Labels />
     </DynPipe_21>
     <DynPipe_22 PipeName="test4" count="8">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="0.5"/>
      <goal_4 op="12" szString="probtarget"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="10" bBlocking="1" fValue="100"/>
      <goal_7 op="21"/>
      <Labels />
     </DynPipe_22>
     <DynPipe_23 PipeName="test6" count="6">
      <goal_0 op="12" Grouping="2" szString="testi"/>
      <goal_1 op="2" Grouping="2" fValue="12" fValueAux="10" nValue="1"/>
      <goal_2 op="10" Grouping="2" fValue="2"/>
      <goal_3 op="32" bBlocking="1" Grouping="2" nValue="2"/>
      <goal_4 op="21"/>
      <goal_5 op="10" bBlocking="1" fValue="2"/>
      <Labels />
     </DynPipe_23>
     <DynPipe_24 PipeName="test7" count="4">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="60"/>
      <Labels />
     </DynPipe_24>
     <DynPipe_25 PipeName="test8123" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="18" bBlocking="1" fValue="30" nValue="64" bValue="1"/>
      <goal_4 op="31" bBlocking="1" fValue="4" fValueAux="4" nValue="1"/>
      <Labels />
     </DynPipe_25>
     <DynPipe_26 PipeName="test9" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_4 op="10" bBlocking="1" fValue="6"/>
      <Labels />
     </DynPipe_26>
     <DynPipe_27 PipeName="testAdvance" count="8">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="6" fValue="-1" fValueAux="-1"/>
      <goal_3 op="12" szString="refpoint"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="6" fValue="-1" fValueAux="-1" nValue="1"/>
      <goal_7 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_27>
    </DynamicGoalPipes>
    <TempGenericShapes />
    <DisabledGenericShapes />
    <AI_Objects>
     <Non-entity_AIObject-0 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave5x3_RefPoint"/>
     <Non-entity_AIObject-1 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave5x3_LookAt"/>
     <Non-entity_AIObject-2 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave2x3_RefPoint"/>
     <Non-entity_AIObject-3 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave2x3_LookAt"/>
     <Non-entity_AIObject-4 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_2_TR3_dropping_RefPoint"/>
     <Non-entity_AIObject-5 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab1_TR_jump8_LookAt"/>
     <Non-entity_AIObject-6 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab1_SC_drop_troopers1_LookAt"/>
     <Non-entity_AIObject-7 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_2_TR3_dropping_LookAt"/>
     <Non-entity_AIObject-8 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab1_SC_drop_troopers1_RefPoint"/>
     <Non-entity_AIObject-9 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab1_TR_jump8_RefPoint"/>
     <Non-entity_AIObject-10 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab3_TR_island_d1_RefPoint"/>
     <Non-entity_AIObject-11 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab3_TR_island_d1_LookAt"/>
     <Non-entity_AIObject-12 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab1_TR_wave0x2_RefPoint"/>
     <Non-entity_AIObject-13 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab1_TR_wave0x2_LookAt"/>
     <Non-entity_AIObject-14 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave3x3_RefPoint"/>
     <Non-entity_AIObject-15 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave3x3_LookAt"/>
     <Non-entity_AIObject-16 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_2_Barnes_RefPoint"/>
     <Non-entity_AIObject-17 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab3_TR_island_e2_LookAt"/>
     <Non-entity_AIObject-18 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_SC_wave1x_RefPoint"/>
     <Non-entity_AIObject-19 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab1_TR_jump5_LookAt"/>
     <Non-entity_AIObject-20 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_2_ai_Trooper_6_LookAt"/>
     <Non-entity_AIObject-21 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab3_TR_island_b2_RefPoint"/>
     <Non-entity_AIObject-22 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_SC_drop_troopers2_RefPoint"/>
     <Non-entity_AIObject-23 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_2_Barnes_LookAt"/>
     <Non-entity_AIObject-24 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab1_TR_jump5_RefPoint"/>
     <Non-entity_AIObject-25 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab3_TR_island_e2_RefPoint"/>
     <Non-entity_AIObject-26 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave1x7_RefPoint"/>
     <Non-entity_AIObject-27 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_SC_wave1x_LookAt"/>
     <Non-entity_AIObject-28 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave1x7_LookAt"/>
     <Non-entity_AIObject-29 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_2_ai_Trooper_6_RefPoint"/>
     <Non-entity_AIObject-30 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab3_TR_island_b2_LookAt"/>
     <Non-entity_AIObject-31 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_SC_drop_troopers2_LookAt"/>
     <Non-entity_AIObject-32 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_rf1x1_RefPoint"/>
     <Non-entity_AIObject-33 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_rf1x2_RefPoint"/>
     <Non-entity_AIObject-34 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Scout_RF_2_RefPoint"/>
     <Non-entity_AIObject-35 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave1x3_LookAt"/>
     <Non-entity_AIObject-36 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_rf1x1_LookAt"/>
     <Non-entity_AIObject-37 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave1x3_RefPoint"/>
     <Non-entity_AIObject-38 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Scout_RF_2_LookAt"/>
     <Non-entity_AIObject-39 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_rf1x2_LookAt"/>
     <Non-entity_AIObject-40 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Scout_Bridge1_RefPoint"/>
     <Non-entity_AIObject-41 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Scout_Bridge1_LookAt"/>
     <Non-entity_AIObject-42 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Barnes_RefPoint"/>
     <Non-entity_AIObject-43 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Barnes_LookAt"/>
     <Non-entity_AIObject-44 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab3_TR_island_a3_RefPoint"/>
     <Non-entity_AIObject-45 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab3_TR_island_a3_LookAt"/>
     <Non-entity_AIObject-46 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave1b_RefPoint"/>
     <Non-entity_AIObject-47 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave1b_LookAt"/>
     <Non-entity_AIObject-48 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave1x6_RefPoint"/>
     <Non-entity_AIObject-49 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave1x6_LookAt"/>
     <Non-entity_AIObject-50 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab1_TR_jump4_RefPoint"/>
     <Non-entity_AIObject-51 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab1_TR_jump4_LookAt"/>
     <Non-entity_AIObject-52 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab1_TR_wave0x3_RefPoint"/>
     <Non-entity_AIObject-53 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab1_TR_wave0x3_LookAt"/>
     <Non-entity_AIObject-54 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab3_TR_island_c2_RefPoint"/>
     <Non-entity_AIObject-55 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab3_TR_island_c2_LookAt"/>
     <Non-entity_AIObject-56 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_2_TR2_dropping_RefPoint"/>
     <Non-entity_AIObject-57 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_2_TR2_dropping_LookAt"/>
     <Non-entity_AIObject-58 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave5x1_RefPoint"/>
     <Non-entity_AIObject-59 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave5x2_RefPoint"/>
     <Non-entity_AIObject-60 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Scout_RF_1_RefPoint"/>
     <Non-entity_AIObject-61 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave1x5_RefPoint"/>
     <Non-entity_AIObject-62 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab3_TR_island_a1_LookAt"/>
     <Non-entity_AIObject-63 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Scout_village1_LookAt"/>
     <Non-entity_AIObject-64 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Scout_village2_LookAt"/>
     <Non-entity_AIObject-65 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Scout1_RefPoint"/>
     <Non-entity_AIObject-66 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave2x1_LookAt"/>
     <Non-entity_AIObject-67 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab2_TR_wave2x1_RefPoint"/>
     <Non-entity_AIObject-68 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab4_TR_wave1x1_RefPoint"/>
     <Non-entity_AIObject-69 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab4_TR_wave1x1_LookAt"/>
     <Non-entity_AIObject-70 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave5x1_LookAt"/>
     <Non-entity_AIObject-71 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave1x5_LookAt"/>
     <Non-entity_AIObject-72 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Scout_RF_1_LookAt"/>
     <Non-entity_AIObject-73 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="ab3_TR_island_a1_RefPoint"/>
     <Non-entity_AIObject-74 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Scout_village1_RefPoint"/>
     <Non-entity_AIObject-75 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="ab2_TR_wave5x2_LookAt"/>
     <Non-entity_AIObject-76 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Scout1_LookAt"/>
     <Non-entity_AIObject-77 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Scout_village2_RefPoint"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
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        <SAIActorTargetRequest />
        <SIGNALS signalsCount="2">
         <Signal_0 nSignal="1" strText="OnNanoSuitUnCloak" senderId="3082"/>
         <Signal_1 nSignal="1" strText="OnNanoSuitMode" senderId="3082" iValue="3"/>
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          <State_30 />
          <State_31 />
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       <AgentParameters m_nGroup="173" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="4" m_bSpecial="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="100" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="160" stanceScale="1.8" audioScale="1" camoScale="1" heatScale="1" targetPersistence="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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       <AIHideObject />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
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       <MapDevaluedPoints />
       <InitialPath />
       <TargetTracking />
      </AIPuppet>
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="TrooperIdle" m_sCharacterName="Trooper" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
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       <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="20054321" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS signalsCount="1">
         <Signal_0 strText="OnLeaderAssigned" senderId="2710"/>
        </SIGNALS>
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       <AgentParameters m_nGroup="3003" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="50" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
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       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
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          <State_30 />
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        </predictedCharacterStates>
       </SOBJECTSTATE>
       <AgentParameters m_nGroup="3001" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
       </CNavPath>
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
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       <UnreachableHideObjectList />
       <SNavSOStates />
       <SNavSOStates />
       <MapDevaluedPoints />
       <InitialPath />
       <TargetTracking />
      </AIPuppet>
     </Entity_AIObject-2660>
     <Entity_AIObject-2764>
      <AIPuppet m_bTouched="1" m_bCanReceiveSignals="1" m_bMoving="1" m_nObjectType="5" m_vPosition="3605.4263,2735.0476,273.22699" m_vFirePosition="3605.4263,2735.0476,273.22699" m_vBodyDir="0.81915224,0.57357621,0" m_vMoveDir="0.81915224,0.57357621,0" m_vView="-0.79525411,-0.60327345,-0.060266074" m_sName="Barnes" m_entityID="2764" m_groupId="2" m_pLookAtTarget="559" m_bFirstUpdate="1" m_pRefPoint="558" PipeName="_first_" m_actorTargetReqId="1" m_fLastUpdateTime="zero" m_lastChaseUrgencyDist="-1" m_lastChaseUrgencySpeed="-1" m_delayedStance="-1" m_vehicleAvoidingTime="zero">
       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="FollowerNPCIdle" m_sCharacterName="FollowerNPC" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
         <te n="AI" t="table"/>
        </ScriptData>
       </AIProxy>
       <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS signalsCount="2">
         <Signal_0 nSignal="1" strText="OnNanoSuitUnCloak" senderId="2764"/>
         <Signal_1 nSignal="1" strText="OnNanoSuitMode" senderId="2764" iValue="3"/>
        </SIGNALS>
        <predictedCharacterStates>
         <SAIPredictedCharacterStates>
          <State_0 />
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          <State_4 />
          <State_5 />
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          <State_7 />
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          <State_9 />
          <State_10 />
          <State_11 />
          <State_12 />
          <State_13 />
          <State_14 />
          <State_15 />
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          <State_17 />
          <State_18 />
          <State_19 />
          <State_20 />
          <State_21 />
          <State_22 />
          <State_23 />
          <State_24 />
          <State_25 />
          <State_26 />
          <State_27 />
          <State_28 />
          <State_29 />
          <State_30 />
          <State_31 />
         </SAIPredictedCharacterStates>
        </predictedCharacterStates>
       </SOBJECTSTATE>
       <AgentParameters m_nGroup="2" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="4" m_bSpecial="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="100" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="160" stanceScale="1.8" audioScale="1" camoScale="1" heatScale="1" targetPersistence="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
       </CNavPath>
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
       </CNavPath>
       <UnreachableHideObjectList />
       <SNavSOStates />
       <SNavSOStates />
       <MapDevaluedPoints />
       <InitialPath />
       <TargetTracking />
      </AIPuppet>
     </Entity_AIObject-2764>
     <Entity_AIObject-2773>
      <AIPuppet m_bTouched="1" m_bCanReceiveSignals="1" m_bMoving="1" m_nObjectType="5" m_objectSubType="7" m_vBodyDir="0,1,0" m_vView="0,1,0" m_sName="Scout_Bridge1" m_entityID="2773" m_groupId="10000" m_pLookAtTarget="557" m_nPathDecision="1084507197" m_bFirstUpdate="1" m_pRefPoint="556" PipeName="_first_" m_actorTargetReqId="1" m_fLastUpdateTime="zero" m_lastChaseUrgencyDist="-1" m_lastChaseUrgencySpeed="-1" m_delayedStance="-1" m_vehicleAvoidingTime="zero">
       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="ScoutMOACIdle" m_sCharacterName="ScoutMOAC" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
         <te n="AI" t="table"/>
        </ScriptData>
       </AIProxy>
       <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS />
        <predictedCharacterStates>
         <SAIPredictedCharacterStates>
          <State_0 />
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          <State_2 />
          <State_3 />
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          <State_5 />
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          <State_7 />
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          <State_9 />
          <State_10 />
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          <State_14 />
          <State_15 />
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          <State_17 />
          <State_18 />
          <State_19 />
          <State_20 />
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          <State_22 />
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          <State_24 />
          <State_25 />
          <State_26 />
          <State_27 />
          <State_28 />
          <State_29 />
          <State_30 />
          <State_31 />
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        </predictedCharacterStates>
       </SOBJECTSTATE>
       <AgentParameters m_nGroup="10000" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fStrafingPitch="16" m_fAttackRange="400" m_fCommRange="400" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="17" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
       </CNavPath>
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
       </CNavPath>
       <UnreachableHideObjectList />
       <SNavSOStates />
       <SNavSOStates />
       <MapDevaluedPoints />
       <InitialPath />
       <TargetTracking />
      </AIPuppet>
     </Entity_AIObject-2773>
     <Entity_AIObject-2793>
      <AIPuppet m_bTouched="1" m_bCanReceiveSignals="1" m_bMoving="1" m_nObjectType="5" m_vBodyDir="0,1,0" m_vView="0,1,0" m_sName="ab2_TR_wave1b" m_entityID="2793" m_groupId="211" m_pLookAtTarget="563" m_nPathDecision="1084507197" m_bFirstUpdate="1" m_pRefPoint="562" PipeName="_first_" m_actorTargetReqId="1" m_fLastUpdateTime="zero" m_lastChaseUrgencyDist="-1" m_lastChaseUrgencySpeed="-1" m_delayedStance="-1" m_vehicleAvoidingTime="zero">
       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="TrooperIdle" m_sCharacterName="Trooper" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
         <te n="AI" t="table"/>
        </ScriptData>
       </AIProxy>
       <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS signalsCount="1">
         <Signal_0 strText="OnLeaderAssigned" senderId="2793"/>
        </SIGNALS>
        <predictedCharacterStates>
         <SAIPredictedCharacterStates>
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          <State_24 />
          <State_25 />
          <State_26 />
          <State_27 />
          <State_28 />
          <State_29 />
          <State_30 />
          <State_31 />
         </SAIPredictedCharacterStates>
        </predictedCharacterStates>
       </SOBJECTSTATE>
       <AgentParameters m_nGroup="211" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
       </CNavPath>
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
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       <UnreachableHideObjectList />
       <SNavSOStates />
       <SNavSOStates />
       <MapDevaluedPoints />
       <InitialPath />
       <TargetTracking />
      </AIPuppet>
     </Entity_AIObject-2793>
     <Entity_AIObject-2804>
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="TrooperIdle" m_sCharacterName="Trooper" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
         <te n="AI" t="table"/>
        </ScriptData>
       </AIProxy>
       <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS />
        <predictedCharacterStates>
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          <State_27 />
          <State_28 />
          <State_29 />
          <State_30 />
          <State_31 />
         </SAIPredictedCharacterStates>
        </predictedCharacterStates>
       </SOBJECTSTATE>
       <AgentParameters m_nGroup="250" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
       </CNavPath>
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
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       <UnreachableHideObjectList />
       <SNavSOStates />
       <SNavSOStates />
       <MapDevaluedPoints />
       <InitialPath />
       <TargetTracking />
      </AIPuppet>
     </Entity_AIObject-2804>
     <Entity_AIObject-2813>
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="TrooperIdle" m_sCharacterName="Trooper" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
         <te n="AI" t="table"/>
        </ScriptData>
       </AIProxy>
       <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS />
        <predictedCharacterStates>
         <SAIPredictedCharacterStates>
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          <State_1 />
          <State_2 />
          <State_3 />
          <State_4 />
          <State_5 />
          <State_6 />
          <State_7 />
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          <State_11 />
          <State_12 />
          <State_13 />
          <State_14 />
          <State_15 />
          <State_16 />
          <State_17 />
          <State_18 />
          <State_19 />
          <State_20 />
          <State_21 />
          <State_22 />
          <State_23 />
          <State_24 />
          <State_25 />
          <State_26 />
          <State_27 />
          <State_28 />
          <State_29 />
          <State_30 />
          <State_31 />
         </SAIPredictedCharacterStates>
        </predictedCharacterStates>
       </SOBJECTSTATE>
       <AgentParameters m_nGroup="250" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
       </CNavPath>
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
       </CNavPath>
       <UnreachableHideObjectList />
       <SNavSOStates />
       <SNavSOStates />
       <MapDevaluedPoints />
       <InitialPath />
       <TargetTracking />
      </AIPuppet>
     </Entity_AIObject-2813>
     <Entity_AIObject-2824>
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="TrooperIdle" m_sCharacterName="Trooper" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
         <te n="AI" t="table"/>
        </ScriptData>
       </AIProxy>
       <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="521" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS />
        <predictedCharacterStates>
         <SAIPredictedCharacterStates>
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          <State_1 />
          <State_2 />
          <State_3 />
          <State_4 />
          <State_5 />
          <State_6 />
          <State_7 />
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          <State_13 />
          <State_14 />
          <State_15 />
          <State_16 />
          <State_17 />
          <State_18 />
          <State_19 />
          <State_20 />
          <State_21 />
          <State_22 />
          <State_23 />
          <State_24 />
          <State_25 />
          <State_26 />
          <State_27 />
          <State_28 />
          <State_29 />
          <State_30 />
          <State_31 />
         </SAIPredictedCharacterStates>
        </predictedCharacterStates>
       </SOBJECTSTATE>
       <AgentParameters m_nGroup="110" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version />
       </CNavPath>
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
        <m_version version="-1"/>
       </CNavPath>
       <UnreachableHideObjectList />
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        <AgentPerceptionParameters sightRange="50" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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       <AgentParameters m_nGroup="213" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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       <AgentParameters m_nGroup="213" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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       <AIProxy m_sBehaviorName="ScoutMOACIdle" m_sCharacterName="ScoutMOAC" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
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          <State_30 />
          <State_31 />
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        </predictedCharacterStates>
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       <AgentParameters m_nGroup="310" m_CombatClass="2" m_fAccuracy="2" m_fPassRadius="0.40000001" m_fStrafingPitch="16" m_fAttackRange="1000" m_fCommRange="400" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="17" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="400" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
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       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
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       <UnreachableHideObjectList />
       <SNavSOStates />
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       <MapDevaluedPoints />
       <InitialPath />
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      </AIPuppet>
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="ScoutMOACIdle" m_sCharacterName="ScoutMOAC" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
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       </AIProxy>
       <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="-1" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
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          <State_29 />
          <State_30 />
          <State_31 />
         </SAIPredictedCharacterStates>
        </predictedCharacterStates>
       </SOBJECTSTATE>
       <AgentParameters m_nGroup="10000" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fStrafingPitch="16" m_fAttackRange="400" m_fCommRange="400" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="17" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
        <Labels />
       </DynamicPipe>
       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
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       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
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       <UnreachableHideObjectList />
       <SNavSOStates />
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       <MapDevaluedPoints />
       <InitialPath />
       <TargetTracking />
      </AIPuppet>
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        <ScriptData t="table">
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       <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="452" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1" bHurryNow="1">
        <SAIActorTargetRequest />
        <SIGNALS />
        <predictedCharacterStates>
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          <State_29 />
          <State_30 />
          <State_31 />
         </SAIPredictedCharacterStates>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="400" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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       <AgentParameters m_nGroup="10000" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="50" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
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       <DynamicPipe>
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       <InitialPath />
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      </AIPuppet>
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        <ScriptData t="table">
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          <State_31 />
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       <AgentParameters m_nGroup="110" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="70" m_fCommRange="30" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="4.5" m_nSpecies="2" m_nRank="4" m_bPerceivePlayer="1" m_fAwarenessOfPlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
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       <ActiveGoals />
       <CNavPath m_pathEndIsAsRequested="1" nForceBuildingID="-1">
        <m_objectsAdjustedFor />
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       <SNavSOStates />
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       <InitialPath />
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        <ScriptData t="table">
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        <SAIActorTargetRequest />
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          <State_30 />
          <State_31 />
         </SAIPredictedCharacterStates>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
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        <m_pCurrentAction />
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      <AILeaderN-1 groupId="250">
       <AILeader-250 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="250" m_pAssociation="8" m_Stance="1" m_fAllowingFireTime="zero" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
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           <State_30 />
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          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
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        <m_pCurrentAction />
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      <AILeaderN-2 groupId="110">
       <AILeader-110 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="110" m_pAssociation="9" m_Stance="1" m_iFormOwnerGroupID="1065353216" m_fAllowingFireTime="zero" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
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           <State_18 />
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           <State_21 />
           <State_22 />
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           <State_24 />
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           <State_26 />
           <State_27 />
           <State_28 />
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           <State_30 />
           <State_31 />
          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
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        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-110>
      </AILeaderN-2>
      <AILeaderN-3 groupId="3004">
       <AILeader-3004 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="3004" m_pAssociation="10" m_Stance="1" m_fAllowingFireTime="zero" m_currentAreaSpecies="1161882988" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1141177824" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
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           <State_21 />
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           <State_25 />
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           <State_27 />
           <State_28 />
           <State_29 />
           <State_30 />
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          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
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        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-3004>
      </AILeaderN-3>
      <AILeaderN-4 groupId="212">
       <AILeader-212 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="212" m_pAssociation="12" m_Stance="1" m_fAllowingFireTime="zero" m_currentAreaSpecies="1161856460" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1141173690" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
         <predictedCharacterStates>
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           <State_18 />
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           <State_20 />
           <State_21 />
           <State_22 />
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           <State_24 />
           <State_25 />
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           <State_30 />
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          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <m_pCurrentAction />
       </AILeader-212>
      </AILeaderN-4>
      <AILeaderN-5 groupId="10000">
       <AILeader-10000 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="10000" m_pAssociation="14" m_Stance="1" m_iFormOwnerGroupID="872415232" m_fAllowingFireTime="zero" m_currentAreaSpecies="591" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="-1157036449" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
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           <State_17 />
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           <State_19 />
           <State_20 />
           <State_21 />
           <State_22 />
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           <State_24 />
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           <State_27 />
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           <State_30 />
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         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-10000>
      </AILeaderN-5>
      <AILeaderN-6 groupId="3003">
       <AILeader-3003 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="3003" m_pAssociation="18" m_Stance="1" m_iFormOwnerGroupID="26607742" m_fAllowingFireTime="zero" m_currentAreaSpecies="33489064" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="17956908" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
         <predictedCharacterStates>
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           <State_15 />
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           <State_17 />
           <State_18 />
           <State_19 />
           <State_20 />
           <State_21 />
           <State_22 />
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           <State_24 />
           <State_25 />
           <State_26 />
           <State_27 />
           <State_28 />
           <State_29 />
           <State_30 />
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          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-3003>
      </AILeaderN-6>
      <AILeaderN-7 groupId="173">
       <AILeader-173 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="173" m_pAssociation="22" m_Stance="1" m_fAllowingFireTime="zero" m_currentAreaSpecies="3" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
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          <SAIPredictedCharacterStates>
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           <State_9 />
           <State_10 />
           <State_11 />
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           <State_14 />
           <State_15 />
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           <State_17 />
           <State_18 />
           <State_19 />
           <State_20 />
           <State_21 />
           <State_22 />
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           <State_24 />
           <State_25 />
           <State_26 />
           <State_27 />
           <State_28 />
           <State_29 />
           <State_30 />
           <State_31 />
          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
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        <m_pCurrentAction />
       </AILeader-173>
      </AILeaderN-7>
      <AILeaderN-8 groupId="3002">
       <AILeader-3002 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="3002" m_pAssociation="23" m_Stance="1" m_fAllowingFireTime="zero" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
         <predictedCharacterStates>
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           <State_11 />
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           <State_18 />
           <State_19 />
           <State_20 />
           <State_21 />
           <State_22 />
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           <State_24 />
           <State_25 />
           <State_26 />
           <State_27 />
           <State_28 />
           <State_29 />
           <State_30 />
           <State_31 />
          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
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    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3626.9792,2740.054,263.67545" rot="0.70105737,-0.092295989,0.70105743,0.092296027"/>
    </EntityProxies>
   </Entity>
   <Entity id="2611">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2612">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65429" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65429"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.68440807" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3452.469,2848.7068,270.74411" m_prevEntLocation.q="0.67559016,0,0,-0.73727739" m_animLocation.t="3452.469,2848.7068,270.74411" m_animLocation.q="0.67559016,0,0,-0.73727739" m_prevAnimLocation.t="3452.469,2848.7068,270.74411" m_prevAnimLocation.q="0.67559016,0,0,-0.73727739" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3452.469,2848.7068,270.74411"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2613">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2614">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3600.5364,2765.8027,263.23093" rot="0.97089821,0.028976927,-0.036503676,-0.23491392"/>
    </EntityProxies>
   </Entity>
   <Entity id="2615">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65428" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65428"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.54258859" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3282.3721,2827.3135,251.655" m_prevEntLocation.q="0.92387956,0,0,-0.38268346" m_animLocation.t="3282.3721,2827.3135,251.655" m_animLocation.q="0.92387956,0,0,-0.38268346" m_prevAnimLocation.t="3282.3721,2827.3135,251.655" m_prevAnimLocation.q="0.92387956,0,0,-0.38268346" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3282.3721,2827.3135,251.655"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2616">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3725.0679,2792.8962,301.45447" rot="-0.22379701,-0.33160573,0.90898418,0.11704856"/>
    </EntityProxies>
   </Entity>
   <Entity id="2617">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2618">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2619">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2620">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2621">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65459" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65457"/>
         <i v="65458"/>
         <i v="65459"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.15643449,0,0,-0.98768836" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3429.3357,2903.1321,287.79663" m_prevEntLocation.q="-0.15643449,0,0,0.98768836" m_animLocation.t="3429.3357,2903.1321,287.79663" m_animLocation.q="-0.15643449,0,0,0.98768836" m_prevAnimLocation.t="3429.3357,2903.1321,287.79663" m_prevAnimLocation.q="-0.15643449,0,0,0.98768836" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3429.3357,2903.1321,287.79663"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2622">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3486.0012,2810.1162,268.487" rot="0.3902382,0.0031754076,0.016788064,0.92055541"/>
    </EntityProxies>
   </Entity>
   <Entity id="2623">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65425" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65425"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.14487137" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="4028.9624,2833.0293,485.97791" m_prevEntLocation.q="0.70710677,0,0,0.70710677" m_animLocation.t="4028.9624,2833.0293,485.97791" m_animLocation.q="0.70710677,0,0,0.70710677" m_prevAnimLocation.t="4028.9624,2833.0293,485.97791" m_prevAnimLocation.q="0.70710677,0,0,0.70710677" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="4028.9624,2833.0293,485.97791"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2624">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65522"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3334.0776,2824.344,270.65448" rot="-0.39920643,-0.54732448,-0.24979414,0.69186199"/>
    </EntityProxies>
   </Entity>
   <Entity id="2625">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2626">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65424" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65424"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.20239876" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3905.9387,2845.7019,403.49915" m_prevEntLocation.q="1,0,0,2.9802322e-008" m_animLocation.t="3905.9387,2845.7019,403.49915" m_animLocation.q="1,0,0,2.9802322e-008" m_prevAnimLocation.t="3905.9387,2845.7019,403.49915" m_prevAnimLocation.q="1,0,0,2.9802322e-008" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3905.9387,2845.7019,403.49915"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2627">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
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       <Accessory Name="FY71NormalAmmo" Id="65422"/>
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       <AccessoryAmmo />
       <WeaponAmmo />
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   </Entity>
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     <PhysicsProxy pos="3495.1196,2785.9702,265.50632" rot="0.93922955,0.0018626042,0.001555371,-0.34328052"/>
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       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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     <PhysicsProxy pos="3625.6782,2742.094,263.6073" rot="0.99568212,-0.01080917,-0.0098932767,-0.091664597"/>
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       <te n="health" v="130" t="n"/>
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       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy pos="3601.7573,2768.4978,263.48502" rot="0.97577655,0.032201283,-0.058820639,0.20823853"/>
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     <PhysicsProxy pos="3722.2468,2784.8806,304.3476" rot="-0.20071946,0.51309258,0.48693147,0.67775041"/>
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       <te n="exploded" v="0" t="b"/>
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     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65417" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65417"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
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       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.57048249" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
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        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3868.2012,2757.0559,383.16852"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
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     <FIFO />
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     <FIFO />
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    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
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     <PhysicsProxy pos="3876.2739,2752.2847,383.91623" rot="0.67605948,0.73521477,-0.016635634,0.046110306"/>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65523"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3317.9004,2763.5151,267.13437" rot="0.71957308,0.045576304,0.69291109,0.0034094141"/>
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         <i v="65488"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
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       </InventoryItems>
      </Extension>
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       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
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       <SAlienInput speedTarget="1"/>
       <SAlienStats />
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       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
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        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3455.7131,2809.7937,262.12439"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
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    <CAttachmentManager>
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     <CAttachment />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3854.7036,2909.8699,418.06171" rot="0.055684611,0.70769948,-0.031000914,0.70363319"/>
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     <ScriptProxy>
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      <Extension name="Inventory">
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        <Slots Size="1">
         <i v="65414"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.4494766" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3664.2571,2758.9402,278.10889" m_prevEntLocation.q="0.64278781,0,0,0.76604426" m_animLocation.t="3664.2571,2758.9402,278.10889" m_animLocation.q="0.64278781,0,0,0.76604426" m_prevAnimLocation.t="3664.2571,2758.9402,278.10889" m_prevAnimLocation.q="0.64278781,0,0,0.76604426" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3664.2571,2758.9402,278.10889"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2665">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65518"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3876.7922,2752.4934,383.94635" rot="0.75265932,0.075828023,0.65384191,-0.015646726"/>
    </EntityProxies>
   </Entity>
   <Entity id="2666">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3287.5198,2816.9104,252.32495" rot="0.67750728,-0.73487073,0.018734563,0.024457296"/>
    </EntityProxies>
   </Entity>
   <Entity id="2667">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65413" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65413"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.97836238" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3686.3816,2628.0562,299.9939" m_prevEntLocation.q="0.98480773,0,0,0.17364818" m_animLocation.t="3686.3816,2628.0562,299.9939" m_animLocation.q="0.98480773,0,0,0.17364818" m_prevAnimLocation.t="3686.3816,2628.0562,299.9939" m_prevAnimLocation.q="0.98480773,0,0,0.17364818" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3686.3816,2628.0562,299.9939"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2668">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2669">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3452.4333,2842.155,268.79858" rot="-0.44327062,-0.53738266,-0.32435051,0.63994366"/>
    </EntityProxies>
   </Entity>
   <Entity id="2670">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65493" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65493"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.22360912" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3521.3325,2862.5671,268.46783" m_prevEntLocation.q="-0.09584564,0,0,0.9953962" m_animLocation.t="3521.3325,2862.5671,268.46783" m_animLocation.q="-0.09584564,0,0,0.9953962" m_prevAnimLocation.t="3521.3325,2862.5671,268.46783" m_prevAnimLocation.q="-0.09584564,0,0,0.9953962" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3521.3325,2862.5671,268.46783"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2671">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65517" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65517"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.47520372" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="4029.2976,2836.9089,485.97791" m_prevEntLocation.q="0.70710677,0,0,0.70710677" m_animLocation.t="4029.2976,2836.9089,485.97791" m_animLocation.q="0.70710677,0,0,0.70710677" m_prevAnimLocation.t="4029.2976,2836.9089,485.97791" m_prevAnimLocation.q="0.70710677,0,0,0.70710677" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="4029.2976,2836.9089,485.97791"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2672">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2673">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2674">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3485.3157,2828.645,269.99451" rot="0.9538812,0.0027503676,0.0027785159,0.30015883"/>
    </EntityProxies>
   </Entity>
   <Entity id="2675">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3485.9995,2810.4597,268.69366" rot="0.39304873,0.0060777962,0.0054836716,0.91948122"/>
    </EntityProxies>
   </Entity>
   <Entity id="2676">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3535.2019,2850.6582,268.65747" rot="0.9988904,-0.044079531,0.0012232182,0.016537799"/>
    </EntityProxies>
   </Entity>
   <Entity id="2677">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65412" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65412"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.08484146" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3908.6309,2766.2881,403.47031" m_prevEntLocation.q="0.80901688,0,0,0.58778542" m_animLocation.t="3908.6309,2766.2881,403.47031" m_animLocation.q="0.80901688,0,0,0.58778542" m_prevAnimLocation.t="3908.6309,2766.2881,403.47031" m_prevAnimLocation.q="0.80901688,0,0,0.58778542" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3908.6309,2766.2881,403.47031"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2678">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2679">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2680">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2681">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3485.0488,2828.9497,269.98584" rot="0.94358206,-0.024054445,-0.018588722,0.32974035"/>
    </EntityProxies>
   </Entity>
   <Entity id="2682">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3617.7969,2758.9829,262.98639" rot="0.97236991,-3.2343198e-010,-7.7649144e-011,-0.23344536"/>
    </EntityProxies>
   </Entity>
   <Entity id="2683">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3877.2751,2750.8979,384.6489" rot="-0.34163544,0.69009894,-0.33279616,-0.54433024"/>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65516" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65516"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.53782767" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3612.9207,2796.2717,272.927" m_prevEntLocation.q="-0.31730458,0,0,0.94832367" m_animLocation.t="3612.9207,2796.2717,272.927" m_animLocation.q="-0.31730458,0,0,0.94832367" m_prevAnimLocation.t="3612.9207,2796.2717,272.927" m_prevAnimLocation.q="-0.31730458,0,0,0.94832367" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3612.9207,2796.2717,272.927"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2685">
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
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     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65411" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65411"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.94302195" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3666.4028,2759.521,278.18616" m_prevEntLocation.q="0.64278769,0,0,0.76604438" m_animLocation.t="3666.4028,2759.521,278.18616" m_animLocation.q="0.64278769,0,0,0.76604438" m_prevAnimLocation.t="3666.4028,2759.521,278.18616" m_prevAnimLocation.q="0.64278769,0,0,0.76604438" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3666.4028,2759.521,278.18616"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
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     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2686">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2687">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3526.1443,2868.9929,268.82535" rot="-0.024556544,-0.00065361988,-0.00061787292,0.99969804"/>
    </EntityProxies>
   </Entity>
   <Entity id="2688">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3488.0828,2829.5374,270.07199" rot="0.13707258,-0.6872431,0.13223158,0.70101559"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65407" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65407"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.42783898" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3388.531,2851.3384,260.55807" m_prevEntLocation.q="-0.4617486,0,0,0.88701087" m_animLocation.t="3388.531,2851.3384,260.55807" m_animLocation.q="-0.4617486,0,0,0.88701087" m_prevAnimLocation.t="3388.531,2851.3384,260.55807" m_prevAnimLocation.q="-0.4617486,0,0,0.88701087" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3388.531,2851.3384,260.55807"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
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     <FIFO />
     <FIFO />
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     <FIFO />
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     <FIFO />
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     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2690">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3523.853,2785.5847,268.07385" rot="0.68996471,0.7123794,-0.058166064,-0.11437196"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65514" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65514"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.35831782" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3689.2588,2856.9841,294.00262" m_prevEntLocation.q="-0.17364822,0,0,0.98480773" m_animLocation.t="3689.2588,2856.9841,294.00262" m_animLocation.q="-0.17364822,0,0,0.98480773" m_prevAnimLocation.t="3689.2588,2856.9841,294.00262" m_prevAnimLocation.q="-0.17364822,0,0,0.98480773" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3689.2588,2856.9841,294.00262"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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     <FIFO />
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     <FIFO />
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     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2692">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65406" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65406"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.042634357" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3690.97,2855.0789,294.00262" m_prevEntLocation.q="-0.17364822,0,0,0.98480773" m_animLocation.t="3690.97,2855.0789,294.00262" m_animLocation.q="-0.17364822,0,0,0.98480773" m_prevAnimLocation.t="3690.97,2855.0789,294.00262" m_prevAnimLocation.q="-0.17364822,0,0,0.98480773" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3690.97,2855.0789,294.00262"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2693">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3534.8916,2824.9707,268.34888" rot="0.76387948,0.0066261408,-0.021679018,0.64496064"/>
    </EntityProxies>
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    <EntityProxies>
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     <PhysicsProxy pos="3632.0093,2755.2656,263.29697" rot="-0.39487702,-0.024885476,0.026991872,0.91800016"/>
    </EntityProxies>
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    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65405"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3518.0774,2834.2366,269.86493" rot="0.66923535,0.079629868,0.73627019,-0.060740262"/>
    </EntityProxies>
   </Entity>
   <Entity id="2696">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65404" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65404"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.59959716" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3600.5164,2767.8799,266.67389" m_prevEntLocation.q="-0.30070555,0,0,0.95371699" m_animLocation.t="3600.5164,2767.8799,266.67389" m_animLocation.q="-0.30070555,0,0,0.95371699" m_prevAnimLocation.t="3600.5164,2767.8799,266.67389" m_prevAnimLocation.q="-0.30070555,0,0,0.95371699" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3600.5164,2767.8799,266.67389"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2697">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65449" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65449"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.9373455" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3532.4497,2817.2742,268.56775" m_prevEntLocation.q="0.99144483,0,0,-0.13052638" m_animLocation.t="3532.4497,2817.2742,268.56775" m_animLocation.q="0.99144483,0,0,-0.13052638" m_prevAnimLocation.t="3532.4497,2817.2742,268.56775" m_prevAnimLocation.q="0.99144483,0,0,-0.13052638" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3532.4497,2817.2742,268.56775"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2698">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2699">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3517.2864,2834.5796,269.68903" rot="0.85423082,-0.0027770696,-0.057551488,0.51669121"/>
    </EntityProxies>
   </Entity>
   <Entity id="2700">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3723.3372,2781.5398,304.55508" rot="-0.39581534,0.34232578,0.61880875,0.58584893"/>
    </EntityProxies>
   </Entity>
   <Entity id="2701">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3334.4241,2826.1021,270.6423" rot="0.99364448,0.017124789,0.025521787,0.10828688"/>
    </EntityProxies>
   </Entity>
   <Entity id="2702">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.6978,2741.9763,264.11761" rot="0.5533874,0.44018438,0.5533877,-0.44018424"/>
    </EntityProxies>
   </Entity>
   <Entity id="2703">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65513" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65513"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.44422743" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3521.8569,2191.394,270" m_prevEntLocation.q="0.96592581,0,0,0.25881904" m_animLocation.t="3521.8569,2191.394,270" m_animLocation.q="0.96592581,0,0,0.25881904" m_prevAnimLocation.t="3521.8569,2191.394,270" m_prevAnimLocation.q="0.96592581,0,0,0.25881904" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3521.8569,2191.394,270"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2704">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3310.0154,2753.4292,266.93954" rot="-0.33767611,-0.30679157,0.65641248,0.60081315"/>
    </EntityProxies>
   </Entity>
   <Entity id="2705">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2706">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65401" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65401"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.37748346" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3894.4829,2786.8396,390.97156" m_prevEntLocation.q="-0.21643963,0,0,0.97629601" m_animLocation.t="3894.4829,2786.8396,390.97156" m_animLocation.q="-0.21643963,0,0,0.97629601" m_prevAnimLocation.t="3894.4829,2786.8396,390.97156" m_prevAnimLocation.q="-0.21643963,0,0,0.97629601" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3894.4829,2786.8396,390.97156"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2707">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2708">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65512" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65512"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.30014953" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3526.739,2193.7676,270" m_prevEntLocation.q="0.96592581,0,0,0.25881904" m_animLocation.t="3526.739,2193.7676,270" m_animLocation.q="0.96592581,0,0,0.25881904" m_prevAnimLocation.t="3526.739,2193.7676,270" m_prevAnimLocation.q="0.96592581,0,0,0.25881904" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3526.739,2193.7676,270"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2709">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65448" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65446"/>
         <i v="65447"/>
         <i v="65448"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.99144483,0,0,-0.13052624" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3427.7354,2757.3357,283.3588" m_prevEntLocation.q="0.99144489,0,0,-0.13052623" m_animLocation.t="3427.7354,2757.3357,283.3588" m_animLocation.q="0.99144489,0,0,-0.13052623" m_prevAnimLocation.t="3427.7354,2757.3357,283.3588" m_prevAnimLocation.q="0.99144489,0,0,-0.13052623" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3427.7354,2757.3357,283.3588"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2710">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65503" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65503"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.79973751" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3452.3667,2855.1289,270.74411" m_prevEntLocation.q="0.67559016,0,0,-0.73727739" m_animLocation.t="3452.3667,2855.1289,270.74411" m_animLocation.q="0.67559016,0,0,-0.73727739" m_prevAnimLocation.t="3452.3667,2855.1289,270.74411" m_prevAnimLocation.q="0.67559016,0,0,-0.73727739" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3452.3667,2855.1289,270.74411"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2711">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65399" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65399"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.076601461" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3283.0696,2824.5283,251.54483" m_prevEntLocation.q="0.819152,0,0,-0.57357651" m_animLocation.t="3283.0696,2824.5283,251.54483" m_animLocation.q="0.819152,0,0,-0.57357651" m_prevAnimLocation.t="3283.0696,2824.5283,251.54483" m_prevAnimLocation.q="0.819152,0,0,-0.57357651" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3283.0696,2824.5283,251.54483"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2712">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3616.5415,2749.1196,263.00916" rot="0.99785513,0.00035093728,1.1876225e-005,0.065460272"/>
    </EntityProxies>
   </Entity>
   <Entity id="2713">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2714">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2715">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3521.4287,2813.4248,268.48834" rot="0.97412473,0.012498563,-0.003238427,0.22564189"/>
    </EntityProxies>
   </Entity>
   <Entity id="2716">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65511" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65509"/>
         <i v="65510"/>
         <i v="65511"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.96592581,0,0,0.25881904" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3505.7737,2171.218,278.33026" m_prevEntLocation.q="0.96592581,0,0,0.25881904" m_animLocation.t="3505.7737,2171.218,278.33026" m_animLocation.q="0.96592581,0,0,0.25881904" m_prevAnimLocation.t="3505.7737,2171.218,278.33026" m_prevAnimLocation.q="0.96592581,0,0,0.25881904" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3505.7737,2171.218,278.33026"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2717">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3723.6084,2782.5229,305.21323" rot="-0.41061738,0.37336189,0.60357517,0.57244325"/>
    </EntityProxies>
   </Entity>
   <Entity id="2718">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3632.855,2754.3679,263.9639" rot="0.70256108,-0.080046944,0.70256168,0.08004681"/>
    </EntityProxies>
   </Entity>
   <Entity id="2719">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3273.3857,2861.7888,271.63263" rot="0.89620352,6.8828572e-006,-0.0029414829,0.44363347"/>
    </EntityProxies>
   </Entity>
   <Entity id="2720">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3486.7339,2829.186,270.05899" rot="0.88314635,0.089644141,0.040185336,0.45869553"/>
    </EntityProxies>
   </Entity>
   <Entity id="2721">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65342" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65342"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.75225073" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3467.9028,2858.5415,263.90851" m_prevEntLocation.q="-0.44619766,0,0,0.89493442" m_animLocation.t="3467.9028,2858.5415,263.90851" m_animLocation.q="-0.44619766,0,0,0.89493442" m_prevAnimLocation.t="3467.9028,2858.5415,263.90851" m_prevAnimLocation.q="-0.44619766,0,0,0.89493442" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3467.9028,2858.5415,263.90851"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2722">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2723">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65508"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.7676,2742.3862,264.50702" rot="-0.12885994,0.69526643,-0.12885989,-0.69526595"/>
    </EntityProxies>
   </Entity>
   <Entity id="2724">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3626.0005,2738.2349,263.34677" rot="0.70643365,0.030843591,0.70643389,-0.030843528"/>
    </EntityProxies>
   </Entity>
   <Entity id="2725">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3518.6072,2836.7,269.94333" rot="0.93097562,0.0072588623,-0.057159331,0.36050588"/>
    </EntityProxies>
   </Entity>
   <Entity id="2726">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65502" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65502"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.61488694" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3757.6602,2774.3523,319.67474" m_prevEntLocation.q="0.70710677,0,0,-0.70710677" m_animLocation.t="3757.6602,2774.3523,319.67474" m_animLocation.q="0.70710677,0,0,-0.70710677" m_prevAnimLocation.t="3757.6602,2774.3523,319.67474" m_prevAnimLocation.q="0.70710677,0,0,-0.70710677" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3757.6602,2774.3523,319.67474"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2727">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65396" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65396"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.46580401" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3688.9622,2854.1714,294.00262" m_prevEntLocation.q="-0.17364822,0,0,0.98480773" m_animLocation.t="3688.9622,2854.1714,294.00262" m_animLocation.q="-0.17364822,0,0,0.98480773" m_prevAnimLocation.t="3688.9622,2854.1714,294.00262" m_prevAnimLocation.q="-0.17364822,0,0,0.98480773" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3688.9622,2854.1714,294.00262"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2728">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3505.6045,2824.0298,265.38828" rot="0.31005162,0.0023634508,-0.0068070367,0.95069242"/>
    </EntityProxies>
   </Entity>
   <Entity id="2729">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65340" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65340"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.24811548" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3504.4033,2181.3835,270" m_prevEntLocation.q="0.96592581,0,0,0.25881904" m_animLocation.t="3504.4033,2181.3835,270" m_animLocation.q="0.96592581,0,0,0.25881904" m_prevAnimLocation.t="3504.4033,2181.3835,270" m_prevAnimLocation.q="0.96592581,0,0,0.25881904" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3504.4033,2181.3835,270"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2730">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65395" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65395"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.10715049" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3604.8745,2762.7307,263.24567" m_prevEntLocation.q="0.90630776,0,0,-0.42261833" m_animLocation.t="3604.8745,2762.7307,263.24567" m_animLocation.q="0.90630776,0,0,-0.42261833" m_prevAnimLocation.t="3604.8745,2762.7307,263.24567" m_prevAnimLocation.q="0.90630776,0,0,-0.42261833" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3604.8745,2762.7307,263.24567"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2731">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2732">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65501"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3642.9976,2750.6233,263.21661" rot="0.65056586,-0.37119624,0.53765988,0.38716835"/>
    </EntityProxies>
   </Entity>
   <Entity id="2733">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3327.5869,2781.7515,268.72592" rot="0.67959327,0.69351828,0.15375696,0.18315056"/>
    </EntityProxies>
   </Entity>
   <Entity id="2734">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3599.7834,2773.6577,263.66754" rot="0.33091009,-0.034840971,-0.024699392,0.94269544"/>
    </EntityProxies>
   </Entity>
   <Entity id="2735">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3526.8813,2868.7388,268.82678" rot="-0.036258541,0.0037719472,-0.0040411577,0.99932718"/>
    </EntityProxies>
   </Entity>
   <Entity id="2736">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3331.7412,2829.3362,272.14746" rot="0.5745554,-0.036098979,0.060070556,0.81545961"/>
    </EntityProxies>
   </Entity>
   <Entity id="2737">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65436"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3639.2249,2757.8035,263.02206" rot="-0.038774591,-0.70166367,-0.043886364,0.71009767"/>
    </EntityProxies>
   </Entity>
   <Entity id="2738">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3313.9495,2759.8298,267.27328" rot="0.1592582,0.34879002,0.61607015,0.68806976"/>
    </EntityProxies>
   </Entity>
   <Entity id="2739">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65500"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3632.2368,2753.5781,263.94339" rot="0.061628442,0.70441622,0.061628435,-0.70441586"/>
    </EntityProxies>
   </Entity>
   <Entity id="2740">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65499" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65497"/>
         <i v="65498"/>
         <i v="65499"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.38268355,0,0,-0.9238795" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3685.1428,2858.4478,301.51144" m_prevEntLocation.q="-0.38268352,0,0,0.9238795" m_animLocation.t="3685.1428,2858.4478,301.51144" m_animLocation.q="-0.38268352,0,0,0.9238795" m_prevAnimLocation.t="3685.1428,2858.4478,301.51144" m_prevAnimLocation.q="-0.38268352,0,0,0.9238795" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3685.1428,2858.4478,301.51144"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2741">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65394"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3487.2446,2829.1392,270.16656" rot="0.58240581,-0.50225329,-0.41172457,-0.48890498"/>
    </EntityProxies>
   </Entity>
   <Entity id="2742">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65393"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3649.928,2748.1924,263.48761" rot="0.63221514,-0.42524365,0.56931931,0.3087838"/>
    </EntityProxies>
   </Entity>
   <Entity id="2743">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3324.5422,2817.5305,270.85068" rot="0.61722958,0.022694988,0.02154199,0.78616065"/>
    </EntityProxies>
   </Entity>
   <Entity id="2744">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3519.603,2836.0569,270.02527" rot="0.2983686,-0.048966773,-0.039403182,0.95237905"/>
    </EntityProxies>
   </Entity>
   <Entity id="2745">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65495" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65495"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.093600266" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3759.9255,2647.4116,326.06534" m_prevEntLocation.q="0.99996191,0,0,-0.0087262737" m_animLocation.t="3759.9255,2647.4116,326.06534" m_animLocation.q="0.99996191,0,0,-0.0087262737" m_prevAnimLocation.t="3759.9255,2647.4116,326.06534" m_prevAnimLocation.q="0.99996191,0,0,-0.0087262737" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3759.9255,2647.4116,326.06534"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2746">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3875.3301,2751.1145,383.62122" rot="0.95157093,-0.12568137,-0.12296613,0.25218317"/>
    </EntityProxies>
   </Entity>
   <Entity id="2747">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65519" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65519"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.27842036" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3489.1187,2868.7751,268.83313" m_prevEntLocation.q="0.9063077,0,0,-0.42261848" m_animLocation.t="3489.1187,2868.7751,268.83313" m_animLocation.q="0.9063077,0,0,-0.42261848" m_prevAnimLocation.t="3489.1187,2868.7751,268.83313" m_prevAnimLocation.q="0.9063077,0,0,-0.42261848" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3489.1187,2868.7751,268.83313"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2748">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3721.3049,2788.0898,304.33899" rot="-0.47401047,0.25197572,0.65931052,0.52643323"/>
    </EntityProxies>
   </Entity>
   <Entity id="2749">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3487.7002,2811.1726,268.80713" rot="0.0003032088,0.94553423,-0.3255223,0.00040286779"/>
    </EntityProxies>
   </Entity>
   <Entity id="2750">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65390" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65390"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.70937222" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3398.7935,2844.3789,261.98355" m_prevEntLocation.q="-0.4617486,0,0,0.88701087" m_animLocation.t="3398.7935,2844.3789,261.98355" m_animLocation.q="-0.4617486,0,0,0.88701087" m_prevAnimLocation.t="3398.7935,2844.3789,261.98355" m_prevAnimLocation.q="-0.4617486,0,0,0.88701087" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3398.7935,2844.3789,261.98355"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2751">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3598.7166,2771.4294,264.24222" rot="0.018188002,0.34815499,0.93716526,0.013364802"/>
    </EntityProxies>
   </Entity>
   <Entity id="2752">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65389" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65387"/>
         <i v="65388"/>
         <i v="65389"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.55193692,0,0,0.83388585" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3554.6633,2780.2515,387.86359" m_prevEntLocation.q="0.55193692,0,0,0.83388585" m_animLocation.t="3554.6633,2780.2515,387.86359" m_animLocation.q="0.55193692,0,0,0.83388585" m_prevAnimLocation.t="3554.6633,2780.2515,387.86359" m_prevAnimLocation.q="0.55193692,0,0,0.83388585" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3554.6633,2780.2515,387.86359"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2753">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3595.5906,2776.6292,263.62186" rot="0.20774701,-0.088854916,-0.010479514,0.97408223"/>
    </EntityProxies>
   </Entity>
   <Entity id="2754">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65468" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65468"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.50090027" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3477.9602,2808.6484,268.56924" m_prevEntLocation.q="0.9063077,0,0,-0.42261848" m_animLocation.t="3477.9602,2808.6484,268.56924" m_animLocation.q="0.9063077,0,0,-0.42261848" m_prevAnimLocation.t="3477.9602,2808.6484,268.56924" m_prevAnimLocation.q="0.9063077,0,0,-0.42261848" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3477.9602,2808.6484,268.56924"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2755">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3327.2217,2771.7932,267.62534" rot="0.86982763,0.008000073,-0.0099450508,0.49319059"/>
    </EntityProxies>
   </Entity>
   <Entity id="2756">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65492" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65490"/>
         <i v="65491"/>
         <i v="65492"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.97814757,0,0,0.20791173" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3760.3196,2644.511,333.65781" m_prevEntLocation.q="0.97814757,0,0,0.20791173" m_animLocation.t="3760.3196,2644.511,333.65781" m_animLocation.q="0.97814757,0,0,0.20791173" m_prevAnimLocation.t="3760.3196,2644.511,333.65781" m_prevAnimLocation.q="0.97814757,0,0,0.20791173" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3760.3196,2644.511,333.65781"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2757">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3507.7637,2823.0764,265.22623" rot="0.30054471,0.00020033223,0.00037598377,0.95376766"/>
    </EntityProxies>
   </Entity>
   <Entity id="2758">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3609.1482,2762.5042,264.08392" rot="0.97634423,0.098594956,0.031395417,0.18985607"/>
    </EntityProxies>
   </Entity>
   <Entity id="2759">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3331.9175,2827.6614,272.38144" rot="0.74172837,-0.046458703,0.050466668,0.66718346"/>
    </EntityProxies>
   </Entity>
   <Entity id="2760">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3321.6475,2763.0569,268.63498" rot="0.93566704,0.012645562,-0.00063080387,-0.35265693"/>
    </EntityProxies>
   </Entity>
   <Entity id="2761">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3626.8315,2739.6006,264.47696" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="2762">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3604.2537,2771.4956,263.86264" rot="0.9546653,0.018793147,-0.064428985,0.29001695"/>
    </EntityProxies>
   </Entity>
   <Entity id="2763">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65420"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3327.7424,2775.9001,267.81863" rot="0.71957308,0.045576315,0.69291109,0.0034094166"/>
    </EntityProxies>
   </Entity>
   <Entity id="2764">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65487" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65485"/>
         <i v="65487"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.88701075,0,0,-0.46174875" viewQuatFinal="0.88701075,0,0,-0.46174875" baseQuat="0.88701075,0,0,-0.46174875"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3605.4263,2735.0476,273.22699" m_prevEntLocation.q="0.88701075,0,0,-0.46174875" m_animLocation.t="3605.4263,2735.0476,273.22699" m_animLocation.q="0.88701075,0,0,-0.46174875" m_prevAnimLocation.t="3605.4263,2735.0476,273.22699" m_prevAnimLocation.q="0.88701075,0,0,-0.46174875" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3605.4263,2735.0476,273.22699"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2765">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3488.0544,2828.4834,270.01196" rot="0.99174172,0.050314743,0.002218589,0.11794836"/>
    </EntityProxies>
   </Entity>
   <Entity id="2766">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3877.7285,2750.7505,384.70566" rot="-0.027014112,-0.068119451,0.051384047,0.99598682"/>
    </EntityProxies>
   </Entity>
   <Entity id="2767">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.1133,2738.2539,263.58466" rot="0.047312919,-0.011543901,0.99880135,0.0049074292"/>
    </EntityProxies>
   </Entity>
   <Entity id="2768">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3493.8179,2841.4861,268.42142" rot="0.7329855,0.016687574,0.033803862,-0.67919886"/>
    </EntityProxies>
   </Entity>
   <Entity id="2769">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3467.969,2801.8135,269.16409" rot="0.91501862,-0.013593188,-0.017461827,0.40280429"/>
    </EntityProxies>
   </Entity>
   <Entity id="2770">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3876.1016,2751.6377,383.84909" rot="0.6348471,0.71215528,-0.23106545,-0.19082145"/>
    </EntityProxies>
   </Entity>
   <Entity id="2771">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65383" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65383"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.41975158" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3607.1206,2783.7432,263.59229" m_prevEntLocation.q="-0.21643977,0,0,0.97629595" m_animLocation.t="3607.1206,2783.7432,263.59229" m_animLocation.q="-0.21643977,0,0,0.97629595" m_prevAnimLocation.t="3607.1206,2783.7432,263.59229" m_prevAnimLocation.q="-0.21643977,0,0,0.97629595" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3607.1206,2783.7432,263.59229"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2772">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3587.3621,2802.0107,269.16638" rot="0.43960902,-0.46387202,-0.54141754,0.54629081"/>
    </EntityProxies>
   </Entity>
   <Entity id="2773">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65483" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65481"/>
         <i v="65482"/>
         <i v="65483"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.96592581,0,0,-0.25881904" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3275.0029,2815.8743,261.629" m_prevEntLocation.q="0.96592581,0,0,-0.25881904" m_animLocation.t="3275.0029,2815.8743,261.629" m_animLocation.q="0.96592581,0,0,-0.25881904" m_prevAnimLocation.t="3275.0029,2815.8743,261.629" m_prevAnimLocation.q="0.96592581,0,0,-0.25881904" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3275.0029,2815.8743,261.629"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2774">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3626.783,2739.3655,264.47696" rot="0.76604444,0,0,-0.64278764"/>
    </EntityProxies>
   </Entity>
   <Entity id="2775">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65381" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65381"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.45747244" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3611.4419,2797.8442,272.62967" m_prevEntLocation.q="0.078459196,0,0,0.99691731" m_animLocation.t="3611.4419,2797.8442,272.62967" m_animLocation.q="0.078459196,0,0,0.99691731" m_prevAnimLocation.t="3611.4419,2797.8442,272.62967" m_prevAnimLocation.q="0.078459196,0,0,0.99691731" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3611.4419,2797.8442,272.62967"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2776">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65392" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65392"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.045930356" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3489.7705,2862.9265,268.83313" m_prevEntLocation.q="0.9063077,0,0,-0.42261848" m_animLocation.t="3489.7705,2862.9265,268.83313" m_animLocation.q="0.9063077,0,0,-0.42261848" m_prevAnimLocation.t="3489.7705,2862.9265,268.83313" m_prevAnimLocation.q="0.9063077,0,0,-0.42261848" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3489.7705,2862.9265,268.83313"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2777">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3256.4016,2875.7786,271.48895" rot="0.803554,1.8189896e-011,-1.1641532e-010,0.59523189"/>
    </EntityProxies>
   </Entity>
   <Entity id="2778">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.6978,2741.9763,264.49576" rot="0.55338728,0.44018453,0.55338776,-0.44018427"/>
    </EntityProxies>
   </Entity>
   <Entity id="2779">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3328.5649,2815.5781,270.55154" rot="0.61292928,0.032782722,0.037704948,0.78855646"/>
    </EntityProxies>
   </Entity>
   <Entity id="2780">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65379"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.5552,2738.3394,263.50781" rot="0.025246175,0.1850072,0.98202032,-0.027769567"/>
    </EntityProxies>
   </Entity>
   <Entity id="2781">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3248.6487,2879.6074,271.47797" rot="-0.23546775,-0.0068020131,0.0010514631,0.97185773"/>
    </EntityProxies>
   </Entity>
   <Entity id="2782">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3516.6401,2841.5134,268.77417" rot="0.70085335,-0.71172857,0.046383925,-0.0097775003"/>
    </EntityProxies>
   </Entity>
   <Entity id="2783">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3725.3618,2790.9109,302.89542" rot="0.51358563,-0.75790507,-0.0051749907,-0.40222266"/>
    </EntityProxies>
   </Entity>
   <Entity id="2784">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3310.6902,2759.8569,266.93439" rot="0.58929414,-0.45531145,0.48674938,-0.45661697"/>
    </EntityProxies>
   </Entity>
   <Entity id="2785">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3628.3093,2738.7498,263.00311" rot="0.99990463,-0.010867539,0.0022435184,0.0082228007"/>
    </EntityProxies>
   </Entity>
   <Entity id="2786">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3613.4353,2748.8101,263.39838" rot="0.55777144,-0.70312959,-0.12280156,-0.42357931"/>
    </EntityProxies>
   </Entity>
   <Entity id="2787">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65378"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.5376,2738.6399,263.49677" rot="0.18504445,0.22272104,0.95662868,-0.031867925"/>
    </EntityProxies>
   </Entity>
   <Entity id="2788">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3484.4026,2828.1145,270.3826" rot="0.71643573,-0.0069167544,-0.018628538,0.69737005"/>
    </EntityProxies>
   </Entity>
   <Entity id="2789">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3520.8438,2838.9866,268.48816" rot="0.98171216,-0.0027672981,-0.0033172003,-0.19032228"/>
    </EntityProxies>
   </Entity>
   <Entity id="2790">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65355" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65353"/>
         <i v="65354"/>
         <i v="65355"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.70710683,0,0,0.70710677" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="4048.2302,2825.4939,503.58643" m_prevEntLocation.q="0.70710677,0,0,0.70710677" m_animLocation.t="4048.2302,2825.4939,503.58643" m_animLocation.q="0.70710671,0,0,0.70710683" m_prevAnimLocation.t="4048.2302,2825.4939,503.58643" m_prevAnimLocation.q="0.70710671,0,0,0.70710683" m_expectedEntMovement.q="1,0,0,2.9802326e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="4048.2302,2825.4939,503.58643"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2791">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65377" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65377"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.66634113" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3687.4724,2856.676,294.00262" m_prevEntLocation.q="-0.17364822,0,0,0.98480773" m_animLocation.t="3687.4724,2856.676,294.00262" m_animLocation.q="-0.17364822,0,0,0.98480773" m_prevAnimLocation.t="3687.4724,2856.676,294.00262" m_prevAnimLocation.q="-0.17364822,0,0,0.98480773" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3687.4724,2856.676,294.00262"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2792">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3613.0596,2753.165,263.35812" rot="0.71994168,0.69333005,-0.0031610366,-0.031105869"/>
    </EntityProxies>
   </Entity>
   <Entity id="2793">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65478" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65478"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.57435834" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3601.9819,2774.4619,267.11642" m_prevEntLocation.q="-0.30070555,0,0,0.95371699" m_animLocation.t="3601.9819,2774.4619,267.11642" m_animLocation.q="-0.30070555,0,0,0.95371699" m_prevAnimLocation.t="3601.9819,2774.4619,267.11642" m_prevAnimLocation.q="-0.30070555,0,0,0.95371699" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3601.9819,2774.4619,267.11642"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2794">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3484.3066,2827.8206,269.95718" rot="0.60326499,-0.0025218555,-0.0051001757,0.79752052"/>
    </EntityProxies>
   </Entity>
   <Entity id="2795">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65376" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65376"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.53291422" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3652.3157,2655.4558,283.89386" m_prevEntLocation.q="0.98480773,0,0,0.17364818" m_animLocation.t="3652.3157,2655.4558,283.89386" m_animLocation.q="0.98480773,0,0,0.17364818" m_prevAnimLocation.t="3652.3157,2655.4558,283.89386" m_prevAnimLocation.q="0.98480773,0,0,0.17364818" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3652.3157,2655.4558,283.89386"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2796">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3315.2839,2761.8601,267.35892" rot="0.1609835,-0.62403858,0.36898974,0.66970652"/>
    </EntityProxies>
   </Entity>
   <Entity id="2797">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3307.9192,2756.366,266.7048" rot="-0.45117861,0.75504494,0.040478956,-0.47403216"/>
    </EntityProxies>
   </Entity>
   <Entity id="2798">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3504.1042,2831.2532,265.39566" rot="0.68864399,0.58267009,-0.40957084,-0.13607694"/>
    </EntityProxies>
   </Entity>
   <Entity id="2799">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3505.4834,2865.3435,268.68164" rot="0.76635355,0.0062101395,-0.017857714,0.64214081"/>
    </EntityProxies>
   </Entity>
   <Entity id="2800">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3723.3665,2790.385,304.32471" rot="-0.19062477,0.52593094,0.50617778,0.6563862"/>
    </EntityProxies>
   </Entity>
   <Entity id="2801">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3875.7817,2751.8958,383.77829" rot="0.65198487,0.69073677,0.17342344,0.26023623"/>
    </EntityProxies>
   </Entity>
   <Entity id="2802">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65372"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3645.4441,2753.8074,263.25391" rot="-0.44317469,-0.53833151,-0.46048802,0.54931432"/>
    </EntityProxies>
   </Entity>
   <Entity id="2803">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3524.5701,2878.7803,268.83176" rot="0.79962116,0.0015851056,0.001199248,-0.6005016"/>
    </EntityProxies>
   </Entity>
   <Entity id="2804">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65477" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65477"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.71636099" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3758.5818,2651.0142,325.95792" m_prevEntLocation.q="0.99996191,0,0,-0.0087262737" m_animLocation.t="3758.5818,2651.0142,325.95792" m_animLocation.q="0.99996191,0,0,-0.0087262737" m_prevAnimLocation.t="3758.5818,2651.0142,325.95792" m_prevAnimLocation.q="0.99996191,0,0,-0.0087262737" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3758.5818,2651.0142,325.95792"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2805">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65410" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65408"/>
         <i v="65409"/>
         <i v="65410"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="7.5497901e-008,0,0,-1" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="4011.9336,2864.4175,493.60974" m_prevEntLocation.q="-7.5497901e-008,0,0,1" m_animLocation.t="4011.9336,2864.4175,493.60974" m_animLocation.q="7.5497901e-008,0,0,-1" m_prevAnimLocation.t="4011.9336,2864.4175,493.60974" m_prevAnimLocation.q="7.5497901e-008,0,0,-1" m_expectedEntMovement.q="1,0,0,5.9624412e-009" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="4011.9336,2864.4175,493.60974"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2806">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2807">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3330.9636,2773.7415,268.47519" rot="0.18399464,0.13106681,0.60938382,0.76001239"/>
    </EntityProxies>
   </Entity>
   <Entity id="2808">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3626.4287,2739.7095,263.3237" rot="0.98480773,0,0,-0.17364828"/>
    </EntityProxies>
   </Entity>
   <Entity id="2809">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3875.5703,2751.6699,383.78647" rot="-0.19240049,0.71200156,-0.11742287,-0.66501713"/>
    </EntityProxies>
   </Entity>
   <Entity id="2810">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="200" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3610.2485,2760.3269,263.07553" rot="0.93923032,0.0029385097,-0.0089675793,0.34315783"/>
    </EntityProxies>
   </Entity>
   <Entity id="2811">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3717.074,2801.3442,296.16434" rot="0.70820612,0.0396754,-0.70286185,0.053434294"/>
    </EntityProxies>
   </Entity>
   <Entity id="2812">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65432" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65430"/>
         <i v="65431"/>
         <i v="65432"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="1,0,0,3.7748954e-008" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="4010.2231,2808.0212,504.25308" m_prevEntLocation.q="1,0,0,3.7748954e-008" m_animLocation.t="4010.2231,2808.0212,504.25308" m_animLocation.q="1,0,0,3.7748954e-008" m_prevAnimLocation.t="4010.2231,2808.0212,504.25308" m_prevAnimLocation.q="1,0,0,3.7748954e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="4010.2231,2808.0212,504.25308"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2813">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65476" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65476"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.047853023" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3730.208,2763.1602,304.42456" m_prevEntLocation.q="-0.38268334,0,0,0.92387956" m_animLocation.t="3730.208,2763.1602,304.42456" m_animLocation.q="-0.38268334,0,0,0.92387956" m_prevAnimLocation.t="3730.208,2763.1602,304.42456" m_prevAnimLocation.q="-0.38268334,0,0,0.92387956" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3730.208,2763.1602,304.42456"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2814">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3558.3757,2809.1169,268.48071" rot="0.54420805,-0.003443806,-0.011830117,-0.8388598"/>
    </EntityProxies>
   </Entity>
   <Entity id="2815">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65370"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3635.511,2746.9578,263.06796" rot="0.57326227,0.41146442,0.57792419,-0.40996468"/>
    </EntityProxies>
   </Entity>
   <Entity id="2816">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65439" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65437"/>
         <i v="65438"/>
         <i v="65439"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.70710683,0,0,0.70710677" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="4046.6682,2844.3198,502.82053" m_prevEntLocation.q="0.70710677,0,0,0.70710677" m_animLocation.t="4046.6682,2844.3198,502.82053" m_animLocation.q="0.70710671,0,0,0.70710683" m_prevAnimLocation.t="4046.6682,2844.3198,502.82053" m_prevAnimLocation.q="0.70710671,0,0,0.70710683" m_expectedEntMovement.q="1,0,0,2.9802326e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="4046.6682,2844.3198,502.82053"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2817">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65474"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3518.1267,2834.2412,269.90909" rot="0.6564858,0.18405679,0.70608073,-0.19131027"/>
    </EntityProxies>
   </Entity>
   <Entity id="2818">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3626.8013,2739.6179,264.13541" rot="0.70105737,0.092295922,0.70105743,-0.092295893"/>
    </EntityProxies>
   </Entity>
   <Entity id="2819">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3492.5183,2874.7114,268.71613" rot="0.76465261,0.013821722,-0.014354832,-0.64413452"/>
    </EntityProxies>
   </Entity>
   <Entity id="2820">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3617.2124,2749.2522,263.10565" rot="0.95821196,-0.068500742,0.13695225,-0.24162282"/>
    </EntityProxies>
   </Entity>
   <Entity id="2821">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3724.8911,2791.636,301.58258" rot="0.64946967,-0.3929826,0.44949251,0.47086126"/>
    </EntityProxies>
   </Entity>
   <Entity id="2822">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65382" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65382"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.89297158" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3487.1948,2821.2229,268.52213" m_prevEntLocation.q="0.9063077,0,0,-0.42261848" m_animLocation.t="3487.1948,2821.2229,268.52213" m_animLocation.q="0.9063077,0,0,-0.42261848" m_prevAnimLocation.t="3487.1948,2821.2229,268.52213" m_prevAnimLocation.q="0.9063077,0,0,-0.42261848" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3487.1948,2821.2229,268.52213"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2823">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65368" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65368"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.13257241" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3758.4441,2648.457,325.96436" m_prevEntLocation.q="0.99996191,0,0,-0.0087262737" m_animLocation.t="3758.4441,2648.457,325.96436" m_animLocation.q="0.99996191,0,0,-0.0087262737" m_prevAnimLocation.t="3758.4441,2648.457,325.96436" m_prevAnimLocation.q="0.99996191,0,0,-0.0087262737" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3758.4441,2648.457,325.96436"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2824">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65473" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65473"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.99905396" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="4026.4429,2833.0293,485.97791" m_prevEntLocation.q="0.70710677,0,0,0.70710677" m_animLocation.t="4026.4429,2833.0293,485.97791" m_animLocation.q="0.70710677,0,0,0.70710677" m_prevAnimLocation.t="4026.4429,2833.0293,485.97791" m_prevAnimLocation.q="0.70710677,0,0,0.70710677" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="4026.4429,2833.0293,485.97791"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2825">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3635.0474,2734.0679,263.24863" rot="0.78137052,0.070635729,-0.61795086,0.051063348"/>
    </EntityProxies>
   </Entity>
   <Entity id="2826">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3480.0439,2814.8914,268.64227" rot="0.00030317903,0.94553423,-0.3255223,0.00040283796"/>
    </EntityProxies>
   </Entity>
   <Entity id="2827">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65366" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65364"/>
         <i v="65365"/>
         <i v="65366"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.99984771,0,0,-0.017452328" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3649.4275,2702.7859,295.32785" m_prevEntLocation.q="0.99984771,0,0,-0.017452328" m_animLocation.t="3649.4275,2702.7859,295.32785" m_animLocation.q="0.99984771,0,0,-0.017452328" m_prevAnimLocation.t="3649.4275,2702.7859,295.32785" m_prevAnimLocation.q="0.99984771,0,0,-0.017452328" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3649.4275,2702.7859,295.32785"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2828">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.2737,2738.8579,263.32465" rot="0.99034107,0.0030143554,-0.017614378,-0.13749647"/>
    </EntityProxies>
   </Entity>
   <Entity id="2829">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65471"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3520.2273,2839.5996,268.46317" rot="0.53673673,0.47270387,0.56084079,-0.41703981"/>
    </EntityProxies>
   </Entity>
   <Entity id="2830">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3483.6533,2793.9231,268.52026" rot="0.90419859,-0.010653769,0.0016264624,0.42697632"/>
    </EntityProxies>
   </Entity>
   <Entity id="2831">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3517.3833,2835.7551,270.18762" rot="0.854231,-0.0027770416,-0.057551485,0.51669109"/>
    </EntityProxies>
   </Entity>
   <Entity id="2832">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3533.4314,2824.7849,268.36243" rot="0.99681449,0.0076947277,0.0037041465,-0.079296596"/>
    </EntityProxies>
   </Entity>
   <Entity id="2833">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3488.3845,2856.375,268.39236" rot="0.74040031,-0.00066966895,0.079613812,-0.66743433"/>
    </EntityProxies>
   </Entity>
   <Entity id="2834">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65375" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65373"/>
         <i v="65374"/>
         <i v="65375"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.83388573,0,0,-0.5519371" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3364.365,2816.9299,289.11957" m_prevEntLocation.q="0.83388573,0,0,-0.5519371" m_animLocation.t="3364.365,2816.9299,289.11957" m_animLocation.q="0.83388573,0,0,-0.5519371" m_prevAnimLocation.t="3364.365,2816.9299,289.11957" m_prevAnimLocation.q="0.83388573,0,0,-0.5519371" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3364.365,2816.9299,289.11957"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2835">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65526" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65526"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.80663472" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3641.4612,2699.3296,286.89764" m_prevEntLocation.q="0.99984771,0,0,-0.017452328" m_animLocation.t="3641.4612,2699.3296,286.89764" m_animLocation.q="0.99984771,0,0,-0.017452328" m_prevAnimLocation.t="3641.4612,2699.3296,286.89764" m_prevAnimLocation.q="0.99984771,0,0,-0.017452328" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3641.4612,2699.3296,286.89764"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2836">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3616.7139,2749.9717,263.00885" rot="0.99995887,-0.0011029842,-0.00038290027,-0.0089953849"/>
    </EntityProxies>
   </Entity>
   <Entity id="2837">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3609.4753,2756.8093,263.28461" rot="-0.4678286,0.0030328468,-0.0081706615,0.88377631"/>
    </EntityProxies>
   </Entity>
   <Entity id="2838">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3504.209,2822.134,265.36789" rot="0.63267654,0.63439029,0.31276172,0.31535599"/>
    </EntityProxies>
   </Entity>
   <Entity id="2839">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65421"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3328.2952,2780.6584,268.03198" rot="0.14308028,0.70525658,0.1716723,-0.6728074"/>
    </EntityProxies>
   </Entity>
   <Entity id="2840">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3626.9636,2739.8979,264.47696" rot="0.53729939,-2.8422983e-008,8.9617371e-009,-0.84339154"/>
    </EntityProxies>
   </Entity>
   <Entity id="2841">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3877.6555,2749.7,384.84183" rot="-0.27934879,0.73699307,-0.31005618,-0.53166783"/>
    </EntityProxies>
   </Entity>
   <Entity id="2842">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65361" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65359"/>
         <i v="65360"/>
         <i v="65361"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.55193692,0,0,0.83388585" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3504.7261,2817.1467,371.04251" m_prevEntLocation.q="0.55193692,0,0,0.83388585" m_animLocation.t="3504.7261,2817.1467,371.04251" m_animLocation.q="0.55193692,0,0,0.83388585" m_prevAnimLocation.t="3504.7261,2817.1467,371.04251" m_prevAnimLocation.q="0.55193692,0,0,0.83388585" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3504.7261,2817.1467,371.04251"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2843">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65427" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65427"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.46253854" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3644.3159,2703.2092,286.89764" m_prevEntLocation.q="0.99984771,0,0,-0.017452328" m_animLocation.t="3644.3159,2703.2092,286.89764" m_animLocation.q="0.99984771,0,0,-0.017452328" m_prevAnimLocation.t="3644.3159,2703.2092,286.89764" m_prevAnimLocation.q="0.99984771,0,0,-0.017452328" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3644.3159,2703.2092,286.89764"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2844">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3630.3921,2755.1809,263.02737" rot="0.87480748,0.19996382,-0.078009427,-0.43432808"/>
    </EntityProxies>
   </Entity>
   <Entity id="2845">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65358"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3486.4294,2829.1289,270.07364" rot="0.70683092,0.11630289,-0.67487472,0.17722225"/>
    </EntityProxies>
   </Entity>
   <Entity id="2846">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65351" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65349"/>
         <i v="65350"/>
         <i v="65351"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="1,0,0,7.4505806e-008" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3647.1443,2653.4285,292.03317" m_prevEntLocation.q="1,0,0,7.4505806e-008" m_animLocation.t="3647.1443,2653.4285,292.03317" m_animLocation.q="1,0,0,7.4505806e-008" m_prevAnimLocation.t="3647.1443,2653.4285,292.03317" m_prevAnimLocation.q="1,0,0,7.4505806e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3647.1443,2653.4285,292.03317"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2847">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3724.8723,2792.5139,302.18167" rot="0.98114091,0.13074183,-0.012925432,-0.14178146"/>
    </EntityProxies>
   </Entity>
   <Entity id="2848">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3536.2178,2809.5977,268.50912" rot="0.99425459,0.0079761343,0.0084650731,-0.10640728"/>
    </EntityProxies>
   </Entity>
   <Entity id="2849">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3536.75,2818.8438,268.85056"/>
    </EntityProxies>
   </Entity>
   <Entity id="2850">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3522.7617,2818.5466,268.28012" rot="0.68501228,-0.023281423,-0.014388822,0.72801733"/>
    </EntityProxies>
   </Entity>
   <Entity id="2851">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
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       <te n="shooterId" v="0" t="h"/>
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     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3520.4375,2870.7188,269.08203"/>
    </EntityProxies>
   </Entity>
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     <PhysicsProxy pos="3529.0352,2871.9619,268.97482" rot="0.56496501,0.51335824,0.50058544,0.40827957"/>
    </EntityProxies>
   </Entity>
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     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3609.8271,2754.5938,263.39377" rot="0.56338543,0.62518644,-0.31421211,-0.43932828"/>
    </EntityProxies>
   </Entity>
   <Entity id="2855">
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65423"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3723.9487,2785.6973,304.32428" rot="0.31098747,0.71453059,-0.34573117,0.52268803"/>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="exploded" v="0" t="b"/>
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     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65343" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65343"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.81844538" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3531.6675,2848.4973,268.68506" m_prevEntLocation.q="0.64278746,0,0,-0.76604456" m_animLocation.t="3531.6675,2848.4973,268.68506" m_animLocation.q="0.64278746,0,0,-0.76604456" m_prevAnimLocation.t="3531.6675,2848.4973,268.68506" m_prevAnimLocation.q="0.64278746,0,0,-0.76604456" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3531.6675,2848.4973,268.68506"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65531" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65531"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.85961485" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
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        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
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        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3687.5867,2630.5054,299.9939"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
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     <FIFO />
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     <FIFO />
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     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65426"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3328.0444,2780.5122,268.01382" rot="-0.041061617,-0.69967961,-0.068772294,0.70995265"/>
    </EntityProxies>
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     <PhysicsProxy pos="3526.8635,2782.6323,267.82767" rot="0.23285496,-0.2210726,-0.63553041,0.70214427"/>
    </EntityProxies>
   </Entity>
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    </EntityProxies>
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     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3517.8293,2820.772,268.59158" rot="0.99709737,-0.0088568581,0.043666963,-0.061738107"/>
    </EntityProxies>
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     <PhysicsProxy pos="3854.6506,2907.2595,418" rot="1,3.7908547e-005,-1.1801717e-005,-1.1920926e-007"/>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3723.3943,2802.5249,296.10651" rot="0.046880055,0.6800158,-0.010810084,0.73161733"/>
    </EntityProxies>
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      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3853.1497,2909.928,418.05203" rot="0.055684626,0.70769948,-0.031000916,0.70363319"/>
    </EntityProxies>
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     <PhysicsProxy pos="3500.0554,2865.2832,268.84607" rot="0.68295527,0.71279454,0.11509603,0.11067516"/>
    </EntityProxies>
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     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3585.1533,2804.4072,269.03619" rot="0.5475381,-0.7166149,0.021663964,0.43150422"/>
    </EntityProxies>
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       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65456"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3333.1609,2825.8359,270.71811" rot="0.4696992,-0.51851678,0.43470821,0.5670554"/>
    </EntityProxies>
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     <ScriptProxy>
      <ScriptData t="table">
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     <PhysicsProxy pos="3522.3621,2871.05,269.07956" rot="0.98188549,0.00020573685,0.00024637964,0.18947496"/>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65460"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3329.7776,2824.4324,270.83853" rot="0.73761594,-0.18573494,-0.61992294,-0.19266792"/>
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    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65451" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65451"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.68239385" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
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         <activeTransition />
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        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3602.5857,2761.4202,263.34561"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
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     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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     <PhysicsProxy pos="3518.9851,2813.7214,268.70746" rot="0.70558321,0.67100048,0.20763126,0.093808085"/>
    </EntityProxies>
   </Entity>
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       <AccessoryAmmo />
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        <AnimGraphInput value="vert"/>
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      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3499.5212,2179.01,270" m_prevEntLocation.q="0.96592581,0,0,0.25881904" m_animLocation.t="3499.5212,2179.01,270" m_animLocation.q="0.96592581,0,0,0.25881904" m_prevAnimLocation.t="3499.5212,2179.01,270" m_prevAnimLocation.q="0.96592581,0,0,0.25881904" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3499.5212,2179.01,270"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3031">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3032">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3611.595,2751.8865,263.16971" rot="0.92616904,1.1421641e-005,-0.0017830386,0.3771044"/>
    </EntityProxies>
   </Entity>
   <Entity id="3033">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3471.6926,2802.4626,269.02585" rot="-0.029511841,0.77098387,-0.073256813,0.63193858"/>
    </EntityProxies>
   </Entity>
   <Entity id="3034">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65462" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65462"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.78786582" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3653.3909,2653.5459,284.3775" m_prevEntLocation.q="0.98480773,0,0,0.17364818" m_animLocation.t="3653.3909,2653.5459,284.3775" m_animLocation.q="0.98480773,0,0,0.17364818" m_prevAnimLocation.t="3653.3909,2653.5459,284.3775" m_prevAnimLocation.q="0.98480773,0,0,0.17364818" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3653.3909,2653.5459,284.3775"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3035">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3517.342,2833.5901,270.05331" rot="0.29944351,-0.053075947,-0.033655945,0.95204192"/>
    </EntityProxies>
   </Entity>
   <Entity id="3036">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65367"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3518.3142,2835.7373,269.89111" rot="0.65299726,-0.10556946,-0.7342487,-0.15273686"/>
    </EntityProxies>
   </Entity>
   <Entity id="3037">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3535.5266,2781.718,267.70953" rot="0.72399342,-0.046805002,-0.68595225,-0.055788875"/>
    </EntityProxies>
   </Entity>
   <Entity id="3038">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.5981,2741.7581,264.11761" rot="0.58964628,-0.39027843,0.5896464,0.39027834"/>
    </EntityProxies>
   </Entity>
   <Entity id="3039">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65348" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65348"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.12918486" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3525.2869,2802.6797,268.49713" m_prevEntLocation.q="-0.13052613,0,0,0.99144489" m_animLocation.t="3525.2869,2802.6797,268.49713" m_animLocation.q="-0.13052613,0,0,0.99144489" m_prevAnimLocation.t="3525.2869,2802.6797,268.49713" m_prevAnimLocation.q="-0.13052613,0,0,0.99144489" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3525.2869,2802.6797,268.49713"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3040">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3307.7432,2841.7427,268.39313" rot="0.6328063,-0.062028598,0.00075924699,0.77182126"/>
    </EntityProxies>
   </Entity>
   <Entity id="3041">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65466" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65466"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.60093999" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3643.9807,2699.3296,286.89764" m_prevEntLocation.q="0.99984771,0,0,-0.017452328" m_animLocation.t="3643.9807,2699.3296,286.89764" m_animLocation.q="0.99984771,0,0,-0.017452328" m_prevAnimLocation.t="3643.9807,2699.3296,286.89764" m_prevAnimLocation.q="0.99984771,0,0,-0.017452328" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3643.9807,2699.3296,286.89764"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3042">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3486.1887,2810.96,268.47977" rot="0.3902382,0.0031754076,0.016788064,0.92055541"/>
    </EntityProxies>
   </Entity>
   <Entity id="3043">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3504.3027,2819.8591,265.22568" rot="0.31164458,0,0,0.95019877"/>
    </EntityProxies>
   </Entity>
   <Entity id="3044">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65386" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65386"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.45890683" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3610.6387,2764.8257,263.09628" m_prevEntLocation.q="-0.350207,0,0,0.93667233" m_animLocation.t="3610.6387,2764.8257,263.09628" m_animLocation.q="-0.350207,0,0,0.93667233" m_prevAnimLocation.t="3610.6387,2764.8257,263.09628" m_prevAnimLocation.q="-0.350207,0,0,0.93667233" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3610.6387,2764.8257,263.09628"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3045">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3484.2837,2828.7769,270.39014" rot="0.72135669,0.01141988,-0.019506596,0.69219476"/>
    </EntityProxies>
   </Entity>
   <Entity id="3046">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65461"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3486.5674,2828.6575,270.02081" rot="0.69759947,-0.10406053,-0.69954836,-0.11471044"/>
    </EntityProxies>
   </Entity>
   <Entity id="3047">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3723.1748,2783.094,304.56686" rot="-0.37669116,0.25223815,0.64872533,0.61125702"/>
    </EntityProxies>
   </Entity>
   <Entity id="3048">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3723.137,2779.7317,304.58139" rot="-0.32422373,0.40751097,0.57555109,0.63051945"/>
    </EntityProxies>
   </Entity>
   <Entity id="3049">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3447.9199,2851.6289,270.93497" rot="-0.080439255,-0.0054632253,0.10393829,0.99131048"/>
    </EntityProxies>
   </Entity>
   <Entity id="3050">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65357" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65357"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.89230019" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3603.0603,2758.0637,263.16647" m_prevEntLocation.q="-0.30901706,0,0,0.95105648" m_animLocation.t="3603.0603,2758.0637,263.16647" m_animLocation.q="-0.30901706,0,0,0.95105648" m_prevAnimLocation.t="3603.0603,2758.0637,263.16647" m_prevAnimLocation.q="-0.30901706,0,0,0.95105648" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3603.0603,2758.0637,263.16647"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3051">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65467"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.7996,2764.803,263.37982" rot="0.023782255,0.71347344,0.021902291,-0.69993597"/>
    </EntityProxies>
   </Entity>
   <Entity id="3052">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65363" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65363"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.37778863" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3384.5161,2854.7981,260.14886" m_prevEntLocation.q="-0.4617486,0,0,0.88701087" m_animLocation.t="3384.5161,2854.7981,260.14886" m_animLocation.q="-0.4617486,0,0,0.88701087" m_prevAnimLocation.t="3384.5161,2854.7981,260.14886" m_prevAnimLocation.q="-0.4617486,0,0,0.88701087" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3384.5161,2854.7981,260.14886"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3053">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65347" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65345"/>
         <i v="65346"/>
         <i v="65347"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.75470954,-0,0,-0.65605909" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3625.281,2778.417,407.51587" m_prevEntLocation.q="0.75470954,0,0,-0.65605909" m_animLocation.t="3625.281,2778.417,407.51587" m_animLocation.q="0.75470954,0,0,-0.65605909" m_prevAnimLocation.t="3625.281,2778.417,407.51587" m_prevAnimLocation.q="0.75470954,0,0,-0.65605909" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.281,2778.417,407.51587"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3054">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3485.9722,2828.0955,269.98846" rot="0.57563096,0.0079596015,-0.0002450083,0.81767082"/>
    </EntityProxies>
   </Entity>
   <Entity id="3055">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3544.3608,2796.3643,268.28006" rot="0.33767357,0.051587939,-0.022830391,0.93957114"/>
    </EntityProxies>
   </Entity>
   <Entity id="3056">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="1" aprofile6="255" aprofile7="255">
      <Extension name="AlienMount" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="MOACAttach" Id="65463"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3617.1057,2734.0134,273.68246" rot="0.90046656,0.030844972,0.0011321915,0.43382865"/>
    </EntityProxies>
   </Entity>
   <Entity id="3057">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3488.5459,2819.5132,268.40729" rot="0.51709944,0.0053882976,0.0067487485,0.85588187"/>
    </EntityProxies>
   </Entity>
   <Entity id="3058">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65397" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65397"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.74938202" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3604.47,2757.2368,263.35806" m_prevEntLocation.q="-0.35836765,0,0,0.93358052" m_animLocation.t="3604.47,2757.2368,263.35806" m_animLocation.q="-0.35836765,0,0,0.93358052" m_prevAnimLocation.t="3604.47,2757.2368,263.35806" m_prevAnimLocation.q="-0.35836765,0,0,0.93358052" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3604.47,2757.2368,263.35806"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3059">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65341"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3328.1682,2824.3181,270.98267" rot="0.65295494,-0.17649907,0.70690185,0.20685193"/>
    </EntityProxies>
   </Entity>
   <Entity id="3060">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3856.7312,2911.3391,417.99048" rot="-0.08331041,0.084613614,0.70454633,-0.69965303"/>
    </EntityProxies>
   </Entity>
   <Entity id="3061">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65465" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65465"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.22519608" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3609.9644,2764.4534,263.64154" m_prevEntLocation.q="0.95105642,0,0,-0.30901721" m_animLocation.t="3609.9644,2764.4534,263.64154" m_animLocation.q="0.95105642,0,0,-0.30901721" m_prevAnimLocation.t="3609.9644,2764.4534,263.64154" m_prevAnimLocation.q="0.95105642,0,0,-0.30901721" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3609.9644,2764.4534,263.64154"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3062">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3724.665,2785.2976,304.37613" rot="0.65413618,0.24467619,-0.68320549,0.21323651"/>
    </EntityProxies>
   </Entity>
   <Entity id="3063">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3854.241,2914.085,418.03131" rot="0.52019072,-0.46763152,0.5086965,0.50194651"/>
    </EntityProxies>
   </Entity>
   <Entity id="3064">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65445" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65443"/>
         <i v="65444"/>
         <i v="65445"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.99965733,0,0,0.026176954" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3655,2695,294" m_prevEntLocation.q="0.99965733,0,0,0.026176952" m_animLocation.t="3655,2695,294" m_animLocation.q="0.99939865,0,0,0.034674678" m_prevAnimLocation.t="3655,2695,294" m_prevAnimLocation.q="0.99939865,0,0,0.034674678" m_expectedEntMovement.q="0.98734987,0.15638091,-0.025854671,0.0040949807" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3655,2695,294"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3065">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3322.2649,2863.4143,250.6153" rot="-2.1523658e-008,3.7952019e-009,-2.2351742e-008,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="3066">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3439.2202,2856.7773,270.56793" rot="0.99966061,0.013432964,-0.011347066,0.019221917"/>
    </EntityProxies>
   </Entity>
   <Entity id="3067">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3487.2102,2810.8098,268.92447" rot="-0.16868129,0.83200246,-0.52085114,0.089625053"/>
    </EntityProxies>
   </Entity>
   <Entity id="3068">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3615.0366,2760.6965,264.02545" rot="-0.29388133,-0.45841983,-0.17579956,0.82010949"/>
    </EntityProxies>
   </Entity>
   <Entity id="3069">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3715.6663,2789.3669,303.8595" rot="0.67644173,0.03374669,-0.73325998,0.060146686"/>
    </EntityProxies>
   </Entity>
   <Entity id="3070">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65352"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3334.397,2826.2852,270.80182" rot="-0.068957329,-0.69387072,-0.092460074,0.71080202"/>
    </EntityProxies>
   </Entity>
   <Entity id="3071">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3487.1738,2828.3606,269.9921" rot="0.55743378,0.0010117553,-0.037057336,0.82939345"/>
    </EntityProxies>
   </Entity>
   <Entity id="3072">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3849.7244,2909.3484,417.99985" rot="0.99923629,0.0027024695,2.9177678e-005,0.038981166"/>
    </EntityProxies>
   </Entity>
   <Entity id="3073">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3718.9087,2798.5918,296.33392" rot="0.68686593,-0.60684508,-0.38937587,-0.091326959"/>
    </EntityProxies>
   </Entity>
   <Entity id="3074">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3613.4539,2771.9663,263.00439" rot="-0.058395032,0.00075900607,-0.0040833359,0.99828494"/>
    </EntityProxies>
   </Entity>
   <Entity id="3075">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65356"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3339.8877,2812.323,269.7659" rot="0.40620923,0.59996247,0.36222211,-0.58637381"/>
    </EntityProxies>
   </Entity>
   <Entity id="3076">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65362"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3852.6514,2909.9514,417.99774" rot="-0.32124212,-0.62296736,-0.32563165,0.63457012"/>
    </EntityProxies>
   </Entity>
   <Entity id="3077">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3534.7031,2807.8945,268.49472"/>
    </EntityProxies>
   </Entity>
   <Entity id="3078">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65494" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65494"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.0036317026" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3622.9453,2761.2959,263.33978" m_prevEntLocation.q="0.23344566,0,0,0.97236985" m_animLocation.t="3622.9453,2761.2959,263.33978" m_animLocation.q="0.23344564,0,0,0.97236985" m_prevAnimLocation.t="3622.9453,2761.2959,263.33978" m_prevAnimLocation.q="0.23344564,0,0,0.97236985" m_expectedEntMovement.q="1,0,0,4.4703484e-008" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3622.9453,2761.2959,263.33978"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3079">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3632.0183,2755.2534,263.04141" rot="-0.42528006,-0.025311662,0.026904527,0.90430766"/>
    </EntityProxies>
   </Entity>
   <Entity id="3080">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65369"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3326.5608,2822.6536,270.94614" rot="0.072956927,-0.68050748,0.072523817,0.72548413"/>
    </EntityProxies>
   </Entity>
   <Entity id="3081">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3082">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65506" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65504"/>
         <i v="65506"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97875887,0,0,0.20501494" viewQuatFinal="0.97875887,0,0,0.20501494" baseQuat="0.97875887,0,0,0.20501494"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3571.25,2747.791,269.67789" m_prevEntLocation.q="0.97875881,0,0,0.20501496" m_animLocation.t="3571.25,2747.791,269.67789" m_animLocation.q="0.97875881,0,0,0.20501496" m_prevAnimLocation.t="3571.25,2747.791,269.67789" m_prevAnimLocation.q="0.97875881,0,0,0.20501496" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3571.25,2747.791,269.67789"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3083">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3500.3691,2778.5945,265.79938" rot="-0.32085371,0.58507878,-0.40166727,0.62721521"/>
    </EntityProxies>
   </Entity>
   <Entity id="3084">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65371"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3326.9409,2778.8706,267.91763" rot="0.67953372,-0.19183034,0.67428994,0.21625935"/>
    </EntityProxies>
   </Entity>
   <Entity id="3085">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3723.2024,2782.668,305.42175" rot="0.64167213,0.15377229,-0.098974757,-0.74485904"/>
    </EntityProxies>
   </Entity>
   <Entity id="3086">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65380"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3328.0791,2780.8774,268.09018" rot="0.17645371,0.69224209,0.19813231,-0.67112499"/>
    </EntityProxies>
   </Entity>
   <Entity id="3087">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3855.5815,2910.8755,417.98969" rot="0.81140846,-0.00083403691,-0.00028333018,0.58447886"/>
    </EntityProxies>
   </Entity>
   <Entity id="3088">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3518.4031,2834.0674,269.79883" rot="0.85423082,-0.0027770391,-0.057551444,0.51669121"/>
    </EntityProxies>
   </Entity>
   <Entity id="3089">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3858.843,2911.801,420.80472" rot="0.9188394,-0.0052531054,-0.020722717,-0.39405212"/>
    </EntityProxies>
   </Entity>
   <Entity id="3090">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3599.3079,2774.0347,264.08951" rot="0.33052078,-0.024068303,-0.024000062,0.94318646"/>
    </EntityProxies>
   </Entity>
   <Entity id="3091">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65385"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3334.6531,2826.377,270.81229" rot="-0.13860852,-0.61723465,-0.13258541,0.76304013"/>
    </EntityProxies>
   </Entity>
   <Entity id="3092">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65402" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65402"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.094149604" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3648.5269,2703.2092,289.79147" m_prevEntLocation.q="0.99984771,0,0,-0.017452328" m_animLocation.t="3648.5269,2703.2092,289.79147" m_animLocation.q="0.99984771,0,0,-0.017452328" m_prevAnimLocation.t="3648.5269,2703.2092,289.79147" m_prevAnimLocation.q="0.99984771,0,0,-0.017452328" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3648.5269,2703.2092,289.79147"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3093">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3487.8894,2828.9719,270.06674" rot="0.72265083,0.10321873,-0.67444646,0.11065122"/>
    </EntityProxies>
   </Entity>
   <Entity id="3094">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65391"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3331.5339,2774.4465,268.01788" rot="0.52112269,0.44914466,0.52095747,-0.50527567"/>
    </EntityProxies>
   </Entity>
   <Entity id="3095">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65455" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65453"/>
         <i v="65454"/>
         <i v="65455"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.96592581,0,0,0.25881904" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3528.1094,2183.6021,278.33026" m_prevEntLocation.q="0.96592581,0,0,0.25881904" m_animLocation.t="3528.1094,2183.6021,278.33026" m_animLocation.q="0.96592581,0,0,0.25881904" m_prevAnimLocation.t="3528.1094,2183.6021,278.33026" m_prevAnimLocation.q="0.96592581,0,0,0.25881904" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3528.1094,2183.6021,278.33026"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3096">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3603.1121,2776.2603,263.96066" rot="0.98782444,0.015062897,-0.053898849,0.14515823"/>
    </EntityProxies>
   </Entity>
   <Entity id="3097">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3878.5601,2750.457,385.20386" rot="0.64022678,0.0076028411,-0.7636261,0.083228819"/>
    </EntityProxies>
   </Entity>
   <Entity id="3098">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65442"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3877.2563,2752.1653,384.28259" rot="0.51711899,0.66684055,-0.34397212,-0.41181934"/>
    </EntityProxies>
   </Entity>
   <Entity id="3099">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65441" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65441"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.45503098" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3278.9756,2829.9888,251.56839" m_prevEntLocation.q="0.99144489,0,0,-0.13052621" m_animLocation.t="3278.9756,2829.9888,251.56839" m_animLocation.q="0.99144489,0,0,-0.13052621" m_prevAnimLocation.t="3278.9756,2829.9888,251.56839" m_prevAnimLocation.q="0.99144489,0,0,-0.13052621" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3278.9756,2829.9888,251.56839"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3100">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3853.1064,2909.0757,418.09479" rot="0.41569072,0.52488381,-0.45545489,0.5867359"/>
    </EntityProxies>
   </Entity>
   <Entity id="3101">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65398"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3342.2612,2800.5693,269.07059" rot="0.74000245,0.010325194,0.67218602,0.021348387"/>
    </EntityProxies>
   </Entity>
   <Entity id="3102">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65400"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3334.8821,2792.386,268.62506" rot="0.073965162,0.71522087,0.11859266,-0.6847803"/>
    </EntityProxies>
   </Entity>
   <Entity id="3103">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65403"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3325.0703,2762.4719,267.19601" rot="0.1887857,-0.66356122,0.18312722,0.70036483"/>
    </EntityProxies>
   </Entity>
   <Entity id="3104">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3723.729,2802.1157,295.94019" rot="0.986875,-0.034074418,-0.025046272,0.15585074"/>
    </EntityProxies>
   </Entity>
   <Entity id="3105">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65452" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65452"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.25482956" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3760.6428,2650.2358,326.0372" m_prevEntLocation.q="0.99996191,0,0,-0.0087262737" m_animLocation.t="3760.6428,2650.2358,326.0372" m_animLocation.q="0.99996191,0,0,-0.0087262737" m_prevAnimLocation.t="3760.6428,2650.2358,326.0372" m_prevAnimLocation.q="0.99996191,0,0,-0.0087262737" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3760.6428,2650.2358,326.0372"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3106">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65440"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3625.7676,2742.3862,264.12106" rot="-0.12885998,0.69526637,-0.12885991,-0.69526601"/>
    </EntityProxies>
   </Entity>
   <Entity id="3107">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3503.5166,2823.3716,265.4032" rot="0.01800262,-0.39083904,0.91842693,0.058419291"/>
    </EntityProxies>
   </Entity>
   <Entity id="3108">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3489.6887,2818.6162,268.39554" rot="0.3902382,0.0031754076,0.016788064,0.92055541"/>
    </EntityProxies>
   </Entity>
   <Entity id="3109">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3853.5757,2909.1174,418.33932" rot="0.70786142,0.0066625192,-0.70618635,0.013735624"/>
    </EntityProxies>
   </Entity>
   <Entity id="3110">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65415"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3338.082,2802.5874,270.33231" rot="0.91630721,0.20697612,0.050092395,0.33916482"/>
    </EntityProxies>
   </Entity>
   <Entity id="3111">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65532" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65532"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.23091999" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.23091999" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.30167547" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3614.4937,2795.2673,272.8978" m_prevEntLocation.q="-0.034899376,0,0,0.99939084" m_animLocation.t="3614.4937,2795.2673,272.8978" m_animLocation.q="-0.034899376,0,0,0.99939084" m_prevAnimLocation.t="3614.4937,2795.2673,272.8978" m_prevAnimLocation.q="-0.034899376,0,0,0.99939084" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3614.4937,2795.2673,272.8978"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3112">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65416"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3327.7161,2780.6157,268.01779" rot="0.004629259,0.70919311,0.027004924,-0.70448172"/>
    </EntityProxies>
   </Entity>
   <Entity id="3113">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3724.1641,2785.3438,303.97791" rot="0.52164805,-0.036179446,0.021895871,-0.85211205"/>
    </EntityProxies>
   </Entity>
   <Entity id="3114">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65418"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3330.8989,2791.5276,269.8075" rot="0.98984683,0.017719936,-0.048346322,-0.13248357"/>
    </EntityProxies>
   </Entity>
   <Entity id="3115">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3601.1575,2771.4512,263.52579" rot="-0.017710356,0.99669236,-0.071986556,0.033296421"/>
    </EntityProxies>
   </Entity>
   <Entity id="3116">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65419"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3331.4541,2774.5183,267.91208" rot="0.63828349,0.28614447,0.65117216,-0.29443243"/>
    </EntityProxies>
   </Entity>
   <Entity id="30583">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65339" Capacity="64" InventorySize="11">
        <Slots Size="11">
         <i v="65327"/>
         <i v="65328"/>
         <i v="65329"/>
         <i v="65331"/>
         <i v="65332"/>
         <i v="65333"/>
         <i v="65338"/>
         <i v="65339"/>
         <i v="65336"/>
         <i v="65337"/>
         <i v="65330"/>
        </Slots>
        <Ammo AmmoAmount="1" AmmoCapacity="22">
         <Ammo AmmoName="explosivegrenade" Bullets="3"/>
         <Ammo AmmoName="avexplosive" Bullets="3"/>
         <Ammo AmmoName="bullet" Bullets="280"/>
         <Ammo AmmoName="c4explosive" Bullets="4"/>
         <Ammo AmmoName="claymoreexplosive" Bullets="3"/>
         <Ammo AmmoName="explosivegrenade" Bullets="10"/>
         <Ammo AmmoName="flashbang" Bullets="10"/>
         <Ammo AmmoName="fybullet" Bullets="300"/>
         <Ammo AmmoName="gaussbullet" Bullets="20"/>
         <Ammo AmmoName="hurricanebullet" Bullets="500"/>
         <Ammo AmmoName="incendiarybullet" Bullets="300"/>
         <Ammo AmmoName="lightbullet" Bullets="200"/>
         <Ammo AmmoName="rocket" Bullets="3"/>
         <Ammo AmmoName="scargrenade" Bullets="10"/>
         <Ammo AmmoName="empgrenade" Bullets="10"/>
         <Ammo AmmoName="rubberbullet" Bullets="600"/>
         <Ammo AmmoName="shotgunshell" Bullets="40"/>
         <Ammo AmmoName="smgbullet" Bullets="350"/>
         <Ammo AmmoName="smokegrenade" Bullets="10"/>
         <Ammo AmmoName="sniperbullet" Bullets="30"/>
         <Ammo AmmoName="tacbullet" Bullets="20"/>
         <Ammo AmmoName="tacgunprojectile" Bullets="5"/>
         <Ammo AmmoName="tagbullet" Bullets="10"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Player" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" ConcentrationSoundMoodTimer="-1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="10" CloakVisDamp="0.5" CloakSoundDamp="0.1" CloakHeatDamp="1" HudMessage="normal_cloak"/>
       <SStagingParams />
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_animLocation.t="4010.8872,2814.9211,486.4527" m_prevAnimLocation.t="4010.8872,2814.9211,486.4527" m_expectedEntMovement.t="4010.8872,2814.9211,486.4527" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="4010.8872,2814.9211,486.4527"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="65327">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AlienCloak" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65328">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="NightVision" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65329">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65330">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65331">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65332">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65333">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65336">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="30583" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65334"/>
       <Accessory Name="GrenadeShell" Id="65335"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65337">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65338">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="OffHand" ownerId="30583" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1511003172" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="8" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65339">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Fists" ownerId="30583" m_serializeRigidPhysics="1" m_timeOut="2.5">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65340">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2729" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65341">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="3059" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65342">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2721" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65343">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2856" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65344">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="3030" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65345">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="3053" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65346">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="3053" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65347">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Scout_MOAR" ownerId="3053" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65348">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="3039" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65349">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="2846" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65350">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="2846" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65351">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Scout_MOAR" ownerId="2846" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65455">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Scout_MOAR" ownerId="3095" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65456">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2867" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65457">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="2621" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65458">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="2621" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65459">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="2621" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65460">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="2870" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65461">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="3046" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65462">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="3034" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65463">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="MOACAttach" parentId="3056" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65464">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2886" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="3061" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65466">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="3041" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65467">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="3051" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65468">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAR" ownerId="2754" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65469">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2579" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65470">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="3029" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65471">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2829" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65472">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2583" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2824" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2817" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65475">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2813" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65477">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2804" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2793" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65479">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65480">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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      <Extension name="ScoutSearchBeam" ownerId="2773" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="2773" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="2764" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile5="1" aprofile6="255" aprofile7="255">
      <Extension name="AlienMount" ownerId="2764" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="MOACAttach" Id="65486"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65491">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65492">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Scout_MOAR" ownerId="2756" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65493">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2670" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65494">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="3078" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65495">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2745" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2597" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="2740" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65499">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Scout_MOAR" ownerId="2740" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65500">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65502">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="2726" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAR" ownerId="2710" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65504">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="3082" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65506">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile5="1" aprofile6="255" aprofile7="255">
      <Extension name="AlienMount" ownerId="3082" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="MOACAttach" Id="65505"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65507">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65508">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65509">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="2716" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65510">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65511">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65512">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65515">
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     <RenderProxy />
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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       <AccessoryAmmo />
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      <Extension name="LAWScope" parentId="2604" m_serializeRigidPhysics="1">
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       <AccessoryAmmo />
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