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      <goal_4 op="10" bBlocking="1" fValue="0.5"/>
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      <goal_6 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
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     <DynPipe_17 PipeName="test123" count="14">
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      <goal_11 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <goal_12 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1"/>
      <goal_13 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <Labels />
     </DynPipe_17>
     <DynPipe_18 PipeName="test13" count="5">
      <goal_0 op="10" bBlocking="1" fValue="0.5"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="7" bValue="1"/>
      <goal_3 op="12" szString="move"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_18>
     <DynPipe_19 PipeName="test14" count="5">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="12" szString="Dude"/>
      <goal_2 />
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_4 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_19>
     <DynPipe_20 PipeName="test14b" count="3">
      <goal_0 op="8" bBlocking="1" fValue="1"/>
      <goal_1 op="6" fValue="-1" fValueAux="-1"/>
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <Labels />
     </DynPipe_20>
     <DynPipe_21 PipeName="test3" count="2">
      <goal_0 op="8" bBlocking="1" fValue="2"/>
      <goal_1 op="10" bBlocking="1" fValue="4"/>
      <Labels />
     </DynPipe_21>
     <DynPipe_22 PipeName="test4" count="8">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="0.5"/>
      <goal_4 op="12" szString="probtarget"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="10" bBlocking="1" fValue="100"/>
      <goal_7 op="21"/>
      <Labels />
     </DynPipe_22>
     <DynPipe_23 PipeName="test6" count="6">
      <goal_0 op="12" Grouping="2" szString="testi"/>
      <goal_1 op="2" Grouping="2" fValue="12" fValueAux="10" nValue="1"/>
      <goal_2 op="10" Grouping="2" fValue="2"/>
      <goal_3 op="32" bBlocking="1" Grouping="2" nValue="2"/>
      <goal_4 op="21"/>
      <goal_5 op="10" bBlocking="1" fValue="2"/>
      <Labels />
     </DynPipe_23>
     <DynPipe_24 PipeName="test7" count="4">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="60"/>
      <Labels />
     </DynPipe_24>
     <DynPipe_25 PipeName="test8123" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="18" bBlocking="1" fValue="30" nValue="64" bValue="1"/>
      <goal_4 op="31" bBlocking="1" fValue="4" fValueAux="4" nValue="1"/>
      <Labels />
     </DynPipe_25>
     <DynPipe_26 PipeName="test9" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_4 op="10" bBlocking="1" fValue="6"/>
      <Labels />
     </DynPipe_26>
     <DynPipe_27 PipeName="testAdvance" count="8">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="6" fValue="-1" fValueAux="-1"/>
      <goal_3 op="12" szString="refpoint"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="6" fValue="-1" fValueAux="-1" nValue="1"/>
      <goal_7 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_27>
    </DynamicGoalPipes>
    <TempGenericShapes />
    <DisabledGenericShapes />
    <AI_Objects>
     <Non-entity_AIObject-0 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB6_Stream_Room_Alien2_RefPoint"/>
     <Non-entity_AIObject-1 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB6_Stream_Room_Alien2_LookAt"/>
     <Non-entity_AIObject-2 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_flightdeck01_Alien1_RefPoint"/>
     <Non-entity_AIObject-3 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_flightdeck01_Alien1_LookAt"/>
     <Non-entity_AIObject-4 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_Awakening_Alien2_RefPoint"/>
     <Non-entity_AIObject-5 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_Awakening_Alien2_LookAt"/>
     <Non-entity_AIObject-6 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_Spawn_Fog_lake_Alien2_RefPoint"/>
     <Non-entity_AIObject-7 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_Spawn_Fog_lake_Alien2_LookAt"/>
     <Non-entity_AIObject-8 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Reinf_Part1_Alien2_RefPoint"/>
     <Non-entity_AIObject-9 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Reinf_Part1_Alien2_LookAt"/>
     <Non-entity_AIObject-10 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_Fix_Alien_RefPoint"/>
     <Non-entity_AIObject-11 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_Fix_Alien_LookAt"/>
     <Non-entity_AIObject-12 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Reinf_Part3_Alien2_RefPoint"/>
     <Non-entity_AIObject-13 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Reinf_Part3_Alien2_LookAt"/>
     <Non-entity_AIObject-14 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_Awakening_Alien1_RefPoint"/>
     <Non-entity_AIObject-15 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_Awakening_Alien1_LookAt"/>
     <Non-entity_AIObject-16 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_Awakening_Alien7_RefPoint"/>
     <Non-entity_AIObject-17 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_Awakening_Alien7_LookAt"/>
     <Non-entity_AIObject-18 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB6_Stream_Room_Alien_RefPoint"/>
     <Non-entity_AIObject-19 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB6_Stream_Room_Alien_LookAt"/>
     <Non-entity_AIObject-20 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_2_alien2_RefPoint"/>
     <Non-entity_AIObject-21 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_2_alien2_LookAt"/>
     <Non-entity_AIObject-22 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB7_Patrol_Alien3_RefPoint"/>
     <Non-entity_AIObject-23 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB7_Patrol_Alien3_LookAt"/>
     <Non-entity_AIObject-24 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_Flightdeck04_Alien4_RefPoint"/>
     <Non-entity_AIObject-25 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_Flightdeck04_Alien4_LookAt"/>
     <Non-entity_AIObject-26 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_Flightdeck03_Alien2_RefPoint"/>
     <Non-entity_AIObject-27 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_Flightdeck03_Alien2_LookAt"/>
     <Non-entity_AIObject-28 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Sewer_Alien2_RefPoint"/>
     <Non-entity_AIObject-29 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Sewer_Alien2_LookAt"/>
     <Non-entity_AIObject-30 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_Flightdeck04_Alien3_RefPoint"/>
     <Non-entity_AIObject-31 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_Flightdeck04_Alien3_LookAt"/>
     <Non-entity_AIObject-32 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Reinf_Part1_Alien1_RefPoint"/>
     <Non-entity_AIObject-33 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Reinf_Part1_Alien1_LookAt"/>
     <Non-entity_AIObject-34 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB1_Scout_damaged_RefPoint"/>
     <Non-entity_AIObject-35 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB1_Scout_damaged_LookAt"/>
     <Non-entity_AIObject-36 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB7_Patrol_Alien4_RefPoint"/>
     <Non-entity_AIObject-37 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB7_Patrol_Alien4_LookAt"/>
     <Non-entity_AIObject-38 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_Flightdeck03_Alien1_LookAt"/>
     <Non-entity_AIObject-39 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_Flightdeck03_Alien1_RefPoint"/>
     <Non-entity_AIObject-40 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_Flightdeck04_Alien1_RefPoint"/>
     <Non-entity_AIObject-41 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_Flightdeck04_Alien1_LookAt"/>
     <Non-entity_AIObject-42 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Reinf_Part2_Alien2_RefPoint"/>
     <Non-entity_AIObject-43 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Reinf_Part2_Alien2_LookAt"/>
     <Non-entity_AIObject-44 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Storage_Bubble_Alien_RefPoint"/>
     <Non-entity_AIObject-45 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Storage_Bubble_Alien_LookAt"/>
     <Non-entity_AIObject-46 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Hologram1_Alien_RefPoint"/>
     <Non-entity_AIObject-47 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Hologram1_Alien_LookAt"/>
     <Non-entity_AIObject-48 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_flightdeck01_Alien3_RefPoint"/>
     <Non-entity_AIObject-49 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_flightdeck01_Alien3_LookAt"/>
     <Non-entity_AIObject-50 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_Awakening_Alien4_RefPoint"/>
     <Non-entity_AIObject-51 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_Awakening_Alien4_LookAt"/>
     <Non-entity_AIObject-52 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Sewer_Alien1_RefPoint"/>
     <Non-entity_AIObject-53 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Sewer_Alien1_LookAt"/>
     <Non-entity_AIObject-54 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB7_Patrol_Alien_RefPoint"/>
     <Non-entity_AIObject-55 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB7_Patrol_Alien_LookAt"/>
     <Non-entity_AIObject-56 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_Reinforcement_Alien3_RefPoint"/>
     <Non-entity_AIObject-57 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_Reinforcement_Alien3_LookAt"/>
     <Non-entity_AIObject-58 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Reinf_Part2_Alien1_RefPoint"/>
     <Non-entity_AIObject-59 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Reinf_Part2_Alien1_LookAt"/>
     <Non-entity_AIObject-60 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_Flightdeck03_Alien3_RefPoint"/>
     <Non-entity_AIObject-61 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_Flightdeck03_Alien3_LookAt"/>
     <Non-entity_AIObject-62 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Reinf_Part3_Alien1_RefPoint"/>
     <Non-entity_AIObject-63 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Reinf_Part3_Alien1_LookAt"/>
     <Non-entity_AIObject-64 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_Hologram_Alien_RefPoint"/>
     <Non-entity_AIObject-65 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_Hologram_Alien_LookAt"/>
     <Non-entity_AIObject-66 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Patrol_Alien1_RefPoint"/>
     <Non-entity_AIObject-67 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Patrol_Alien1_LookAt"/>
     <Non-entity_AIObject-68 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB7_Patrol_Alien5_RefPoint"/>
     <Non-entity_AIObject-69 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB7_Patrol_Alien5_LookAt"/>
     <Non-entity_AIObject-70 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_Awakening_Alien6_RefPoint"/>
     <Non-entity_AIObject-71 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_Awakening_Alien6_LookAt"/>
     <Non-entity_AIObject-72 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_Flightdeck04_Alien2_RefPoint"/>
     <Non-entity_AIObject-73 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_Flightdeck04_Alien2_LookAt"/>
     <Non-entity_AIObject-74 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_Flightdeck02_Alien2_RefPoint"/>
     <Non-entity_AIObject-75 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_Flightdeck02_Alien2_LookAt"/>
     <Non-entity_AIObject-76 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_Spawn_Fog_lake_Alien1_RefPoint"/>
     <Non-entity_AIObject-77 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_Spawn_Fog_lake_Alien1_LookAt"/>
     <Non-entity_AIObject-78 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_Slap_Alien_RefPoint"/>
     <Non-entity_AIObject-79 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_Slap_Alien_LookAt"/>
     <Non-entity_AIObject-80 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_Awakening_Alien1_RefPoint"/>
     <Non-entity_AIObject-81 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_Awakening_Alien1_LookAt"/>
     <Non-entity_AIObject-82 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_Hologram2_Alien_RefPoint"/>
     <Non-entity_AIObject-83 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_Hologram2_Alien_LookAt"/>
     <Non-entity_AIObject-84 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_flightdeck01_Alien2_RefPoint"/>
     <Non-entity_AIObject-85 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB8_flightdeck01_Alien2_LookAt"/>
     <Non-entity_AIObject-86 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB8_Flightdeck02_Alien1_RefPoint"/>
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        <AgentPerceptionParameters sightRange="70" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="270" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="70" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="270" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="70" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="270" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <m_activations />
       </Local>
      </Node>
      <Node id="53">
       <in tag="1"/>
       <delay tag="2" v="2.25"/>
       <Local>
        <m_activations />
       </Local>
      </Node>
      <Node id="57">
       <A tag="4"/>
       <B tag="4"/>
      </Node>
      <Node id="58">
       <entityId tag="3"/>
       <pos tag="4"/>
       <rotate tag="4"/>
       <scale tag="4"/>
      </Node>
      <Node id="60">
       <A tag="2"/>
       <B tag="2" v="1"/>
      </Node>
      <Node id="62">
       <entityId tag="3"/>
       <DisableUsable tag="6"/>
       <EnableUsable tag="6"/>
       <Hide tag="6"/>
       <RagDollize tag="6"/>
       <Remove tag="6"/>
       <UnHide tag="6"/>
       <Used tag="6"/>
      </Node>
      <Node id="63">
       <entityId tag="3"/>
       <Enable tag="6" v="1"/>
       <sound_SoundEvent tag="5" v="Sounds/environment:mine_sfx:elevator_hangar_button"/>
       <PlayTrigger tag="1"/>
       <StopTrigger tag="1"/>
       <Voice tag="6"/>
       <Once tag="6"/>
       <Local />
      </Node>
      <Node id="65">
       <entityId tag="3"/>
      </Node>
      <Node id="66">
       <in tag="1"/>
       <delay tag="2" v="1"/>
       <Local>
        <m_activations />
       </Local>
      </Node>
      <Node id="67">
       <seq_Sequence_File tag="5" v="mine_elevator"/>
       <Trigger>
        <v />
       </Trigger>
       <Stop>
        <v />
       </Stop>
       <BreakOnStop tag="6"/>
       <BlendPosSpeed tag="2"/>
       <BlendRotSpeed tag="2"/>
       <PerformBlendOut tag="6"/>
       <Local curTime="-1"/>
      </Node>
      <Node id="68">
       <in1 tag="1"/>
       <in2 tag="1"/>
       <in3 tag="1"/>
       <in4 tag="1"/>
       <in5 tag="1"/>
       <in6 tag="1"/>
      </Node>
      <Node id="1079">
       <in tag="1"/>
       <delay tag="2" v="20"/>
       <Local>
        <m_activations />
       </Local>
      </Node>
      <Node id="1086">
       <entityId tag="3"/>
       <Disable tag="6"/>
       <Enable tag="6"/>
       <Restart tag="6"/>
       <Spawn tag="6"/>
      </Node>
      <Node id="1088">
       <entityId tag="3"/>
       <Disable tag="6"/>
       <Enable tag="6"/>
       <Restart tag="6"/>
       <Spawn tag="6"/>
      </Node>
      <Node id="1090">
       <entityId tag="3"/>
       <Disable tag="6"/>
       <Enable tag="6"/>
       <Restart tag="6"/>
       <Spawn tag="6"/>
      </Node>
      <Node id="1093">
       <entityId tag="3"/>
       <Disable tag="6"/>
       <Enable tag="6"/>
       <Restart tag="6"/>
       <Spawn tag="6"/>
      </Node>
      <Node id="1095">
       <entityId tag="3"/>
       <Disable tag="6"/>
       <Enable tag="6"/>
       <Restart tag="6"/>
       <Spawn tag="6"/>
      </Node>
      <Node id="1097">
       <entityId tag="3"/>
       <Disable tag="6"/>
       <Enable tag="6"/>
       <Restart tag="6"/>
       <Spawn tag="6"/>
      </Node>
      <Node id="1098">
       <in tag="1"/>
       <delay tag="2" v="2"/>
       <Local>
        <m_activations />
       </Local>
      </Node>
      <regularUpdates Size="1">
       <i v="24"/>
      </regularUpdates>
     </FlowGraph>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2709">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2710">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2711">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2712">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2713">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2714">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2715">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2716">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2717">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2718"/>
   <Entity id="2719">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2720">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2721">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2722">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2723">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2724">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2725">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65526" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65526"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.65605956,0,0,-0.75470912" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1027,674,1108" m_prevEntLocation.q="0.65605956,0,0,-0.75470912" m_animLocation.t="1027,674,1108" m_animLocation.q="0.65605956,0,0,-0.75470912" m_prevAnimLocation.t="1027,674,1108" m_prevAnimLocation.q="0.65605956,0,0,-0.75470912" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1027,674,1108"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2726">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2727">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.65605956,0,0,-0.75470912" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1025,694,1109" m_prevEntLocation.q="0.65605956,0,0,-0.75470912" m_animLocation.t="1025,694,1109" m_animLocation.q="0.65605956,0,0,-0.75470912" m_prevAnimLocation.t="1025,694,1109" m_prevAnimLocation.q="0.65605956,0,0,-0.75470912" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1025,694,1109"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2728">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.38268331,0,0,0.92387956" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1068.0001,1137,727" m_prevEntLocation.q="0.38268334,0,0,0.92387956" m_animLocation.t="1068.0001,1137,727" m_animLocation.q="0.38268334,0,0,0.92387956" m_prevAnimLocation.t="1068.0001,1137,727" m_prevAnimLocation.q="0.38268334,0,0,0.92387956" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1068.0001,1137,727"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2729">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1349.9316,167.62703,237.01619" rot="0.76040602,0,0,0.64944804"/>
    </EntityProxies>
   </Entity>
   <Entity id="2730">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2731">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1443.3842,384.08069,232.7009" rot="0.060670458,0.86426526,-0.49810347,0.035463084"/>
    </EntityProxies>
   </Entity>
   <Entity id="2732">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2733">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2734">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2735">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2736">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2737">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2738">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2739">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2740">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2741">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1360.9099,152.37982,237.41579" rot="0.2740275,0.65307719,0.27891588,-0.64854074"/>
    </EntityProxies>
   </Entity>
   <Entity id="2742">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1341.8932,162.05396,237.72467" rot="0.14648873,-3.2625422e-008,9.631664e-008,0.98921239"/>
    </EntityProxies>
   </Entity>
   <Entity id="2743">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1342.608,162.42352,237.28395" rot="0.62355894,-4.819103e-008,-8.9548472e-008,-0.78177637"/>
    </EntityProxies>
   </Entity>
   <Entity id="2744">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65527" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65527"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1055.673,755.19946,991.67505" m_animLocation.t="1055.673,755.19946,991.67505" m_prevAnimLocation.t="1055.673,755.19946,991.67505" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1055.673,755.19946,991.67505"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2745">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1342.0109,162.60883,237.28571" rot="0.58178949,-4.3438355e-008,-9.1947861e-008,-0.81333941"/>
    </EntityProxies>
   </Entity>
   <Entity id="2746">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1341.4872,162.78842,237.27922" rot="0.58178949,-4.3438355e-008,-9.1947861e-008,-0.81333941"/>
    </EntityProxies>
   </Entity>
   <Entity id="2747">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65530" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65530"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.65605867,0,0,0.7547099" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1835.2124,470.36243,301.89523" m_prevEntLocation.q="0.65605867,0,0,0.7547099" m_animLocation.t="1835.2124,470.36243,301.89523" m_animLocation.q="0.65605867,0,0,0.7547099" m_prevAnimLocation.t="1835.2124,470.36243,301.89523" m_prevAnimLocation.q="0.65605867,0,0,0.7547099" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1835.2124,470.36243,301.89523"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2748">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1342.2029,162.58237,237.01619" rot="0.58070296,0,0,-0.81411546"/>
    </EntityProxies>
   </Entity>
   <Entity id="2749">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2750">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65528" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65528"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.65605867,0,0,0.7547099" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1837,550,303" m_prevEntLocation.q="0.65605867,0,0,0.7547099" m_animLocation.t="1837,550,303" m_animLocation.q="0.65605867,0,0,0.7547099" m_prevAnimLocation.t="1837,550,303" m_prevAnimLocation.q="0.65605867,0,0,0.7547099" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1837,550,303"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2751">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65523" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65523"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.65605867,0,0,0.7547099" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1836,490,302" m_prevEntLocation.q="0.65605867,0,0,0.7547099" m_animLocation.t="1836,490,302" m_animLocation.q="0.65605867,0,0,0.7547099" m_prevAnimLocation.t="1836,490,302" m_prevAnimLocation.q="0.65605867,0,0,0.7547099" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1836,490,302"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2752">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2753">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1354.5215,151.75729,237.41418" rot="0.654854,-0.26666859,0.65147746,0.2750113"/>
    </EntityProxies>
   </Entity>
   <Entity id="2754">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2755">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2756">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2757">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2758">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2759">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2760">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.58778483,0,0,0.8090173" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1797.876,290.21072,276.9277" m_prevEntLocation.q="0.58778483,0,0,0.8090173" m_animLocation.t="1797.876,290.21072,276.9277" m_animLocation.q="0.58778483,0,0,0.8090173" m_prevAnimLocation.t="1797.876,290.21072,276.9277" m_prevAnimLocation.q="0.58778483,0,0,0.8090173" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1797.876,290.21072,276.9277"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2761">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2762">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1442.5421,396.97198,230.35909" rot="0.91501909,-0.3147389,-0.17875789,-0.17811544"/>
    </EntityProxies>
   </Entity>
   <Entity id="2763">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2764">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2765">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2766">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2767">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65525" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65525"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.67559046,0,0,-0.73727709" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1028.3599,693.89569,1106.9304" m_prevEntLocation.q="0.67559052,0,0,-0.73727703" m_animLocation.t="1028.3599,693.89569,1106.9304" m_animLocation.q="0.67559052,0,0,-0.73727703" m_prevAnimLocation.t="1028.3599,693.89569,1106.9304" m_prevAnimLocation.q="0.67559052,0,0,-0.73727703" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1028.3599,693.89569,1106.9304"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2768">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.65605867,0,0,0.7547099" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1835.5281,528.9621,199.35934" m_prevEntLocation.q="0.65605867,0,0,0.7547099" m_animLocation.t="1835.5281,528.9621,199.35934" m_animLocation.q="0.65605867,0,0,0.7547099" m_prevAnimLocation.t="1835.5281,528.9621,199.35934" m_prevAnimLocation.q="0.65605867,0,0,0.7547099" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1835.5281,528.9621,199.35934"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2769">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2770">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2771">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1350.6722,167.54837,237.27922" rot="0.75953811,9.5383882e-008,-3.5259269e-008,0.65046275"/>
    </EntityProxies>
   </Entity>
   <Entity id="2772">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2773">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2774">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1446.0574,335.6478,233.46153" rot="0.038409621,0.38341931,0.91606468,0.11108521"/>
    </EntityProxies>
   </Entity>
   <Entity id="2775">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2776">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.052335497,0,0,0.99862957" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1808.9221,296.76736,247.90204" m_prevEntLocation.q="0.052335497,0,0,0.99862957" m_animLocation.t="1808.9221,296.76736,247.90204" m_animLocation.q="0.052335497,0,0,0.99862957" m_prevAnimLocation.t="1808.9221,296.76736,247.90204" m_prevAnimLocation.q="0.052335497,0,0,0.99862957" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1808.9221,296.76736,247.90204"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2777">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1350.1252,167.63431,237.28571" rot="0.75953811,9.5383882e-008,-3.5259269e-008,0.65046275"/>
    </EntityProxies>
   </Entity>
   <Entity id="2778">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1349.505,167.7131,237.28395" rot="0.7244547,9.3407834e-008,-4.0202973e-008,0.68932241"/>
    </EntityProxies>
   </Entity>
   <Entity id="2779">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2780">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.99862957,0,0,-0.052335508" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1809.0248,241.2336,247.90204" m_prevEntLocation.q="0.99862957,0,0,-0.052335508" m_animLocation.t="1809.0248,241.2336,247.90204" m_animLocation.q="0.99862957,0,0,-0.052335508" m_prevAnimLocation.t="1809.0248,241.2336,247.90204" m_prevAnimLocation.q="0.99862957,0,0,-0.052335508" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1809.0248,241.2336,247.90204"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2781">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1350.1448,168.20119,237.72467" rot="0.99821544,9.3106635e-008,4.0895824e-008,-0.059715796"/>
    </EntityProxies>
   </Entity>
   <Entity id="2782">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2783">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2784">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2785">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2786">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2787">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1358.7776,160.29721,240.16167" rot="0.47771439,0.52133387,-0.47771439,0.52133387"/>
    </EntityProxies>
   </Entity>
   <Entity id="2788">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1353.7174,165.40027,237.03427" rot="0.95392299,0.0053816731,0.032343041,-0.29825473"/>
    </EntityProxies>
   </Entity>
   <Entity id="2789">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifleFlashLight" Id="65506"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1341.4838,164.19794,237.06351" rot="0.68671674,0.27956468,-0.6387282,0.20564529"/>
    </EntityProxies>
   </Entity>
   <Entity id="2790">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1359.1257,159.56221,240.16141" rot="0.68610287,-0.17106406,-0.68610281,-0.17106411"/>
    </EntityProxies>
   </Entity>
   <Entity id="2791">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65505"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1358.8525,159.03745,240.07768" rot="-0.069792815,0.71102476,-0.078414001,-0.69528705"/>
    </EntityProxies>
   </Entity>
   <Entity id="2792">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1817.3368,413.67285,224.54712" rot="0.72016656,-0.51809055,-0.41542494,-0.20090914"/>
    </EntityProxies>
   </Entity>
   <Entity id="2793">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1087.3927,799.53125,998.43658" rot="0.56862038,-0.62108386,0.32438624,-0.43092856"/>
    </EntityProxies>
   </Entity>
   <Entity id="2794">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1353.2937,164.96404,237.11562" rot="-0.3433345,0.6147393,0.33830807,0.62431133"/>
    </EntityProxies>
   </Entity>
   <Entity id="2795">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1028.1001,804.04675,998.44073" rot="0.22013988,0.39210021,-0.13501109,0.88293147"/>
    </EntityProxies>
   </Entity>
   <Entity id="2796">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1353.3663,165.32272,237.06645" rot="0.4178347,0.57265532,0.41656631,-0.56916833"/>
    </EntityProxies>
   </Entity>
   <Entity id="2797">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65504"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
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       <AccessoryAmmo />
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     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
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      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
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        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
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    <CSkinInstance fAnimSpeedScale="1"/>
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     <FIFO />
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     <FIFO />
     <FIFO />
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     <FIFO />
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    <CAttachmentManager>
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     <CAttachment />
     <CAttachment />
     <CAttachment />
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      <ScriptData t="table">
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      </Extension>
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       <AccessoryAmmo />
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       <Accessory Name="LAMRifleFlashLight" Id="65524"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
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       <AccessoryAmmo />
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      </Extension>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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      </Extension>
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       <Accessory Name="FY71NormalAmmo" Id="65514"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1836.3651,431.78476,228.84663" rot="0.97997773,0.12347126,-0.032596704,-0.1527614"/>
    </EntityProxies>
   </Entity>
   <Entity id="2834">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1836.3651,431.78476,228.01106" rot="0.83058476,0.11054539,-0.52724999,-0.14112447"/>
    </EntityProxies>
   </Entity>
   <Entity id="2835">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1818.1566,412.73572,223.06862" rot="0.60967106,0.56649715,-0.13911828,0.53668267"/>
    </EntityProxies>
   </Entity>
   <Entity id="2836">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1076.1279,789.27277,1001.7998" rot="0.87248868,0.1177794,0.39761609,-0.25844336"/>
    </EntityProxies>
   </Entity>
   <Entity id="2837">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1817.0439,411.6937,223.06496" rot="-0.27668443,-0.23185584,0.38117853,0.85111195"/>
    </EntityProxies>
   </Entity>
   <Entity id="2838">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1342.2673,163.32028,237.808" rot="1.8734001e-008,-0.51503819,0.85716724,1.1256517e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="2839">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1036.8975,792.35217,1001.8179" rot="0.87248868,0.1177794,0.39761609,-0.25844336"/>
    </EntityProxies>
   </Entity>
   <Entity id="2840">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifleFlashLight" Id="65509"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1342.4365,163.84206,237.65541" rot="0.22840431,0.74204832,0.12966479,-0.61675179"/>
    </EntityProxies>
   </Entity>
   <Entity id="2841">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1037.2449,791.71179,1002.6785" rot="0.91129667,-0.31599212,0.25576344,-0.065363847"/>
    </EntityProxies>
   </Entity>
   <Entity id="2842">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1087.3927,799.53125,996.72681" rot="0.87870038,0.10496932,-0.42734632,-0.18504643"/>
    </EntityProxies>
   </Entity>
   <Entity id="2843">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1817.3406,412.94815,224.53625" rot="0.81231076,0.16781861,-0.40613788,0.38345817"/>
    </EntityProxies>
   </Entity>
   <Entity id="2844">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2845">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2846">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2847">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2848">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2849">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2850">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2851">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2852">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2853">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2854">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2855">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1043.9397,1128.8003,761" m_animLocation.t="1043.9397,1128.8003,761" m_prevAnimLocation.t="1043.9397,1128.8003,761" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1043.9397,1128.8003,761"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2856">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2857">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.87035543,0,0,0.49242407" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1090,688,984" m_prevEntLocation.q="0.87035543,0,0,0.49242407" m_animLocation.t="1090,688,984" m_animLocation.q="0.87035543,0,0,0.49242407" m_prevAnimLocation.t="1090,688,984" m_prevAnimLocation.q="0.87035543,0,0,0.49242407" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1090,688,984"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2858">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2859">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2860">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2861">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.99862957,0,0,-0.052335549" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1803.8276,241.2336,238.90204" m_prevEntLocation.q="0.99862957,0,0,-0.052335549" m_animLocation.t="1803.8276,241.2336,238.90204" m_animLocation.q="0.99862957,0,0,-0.052335549" m_prevAnimLocation.t="1803.8276,241.2336,238.90204" m_prevAnimLocation.q="0.99862957,0,0,-0.052335549" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1803.8276,241.2336,238.90204"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2862">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1435.5929,390.25317,231.82115" rot="0.0083424607,0.78297663,0.62090659,0.036783706"/>
    </EntityProxies>
   </Entity>
   <Entity id="2863">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65531" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65531"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.95630497,0,0,-0.29237106" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1800.1249,284.10123,228.25359" m_prevEntLocation.q="0.95630497,0,-0,-0.29237106" m_animLocation.t="1800.1249,284.10123,228.25359" m_animLocation.q="0.95630497,0,-0,-0.29237106" m_prevAnimLocation.t="1800.1249,284.10123,228.25359" m_prevAnimLocation.q="0.95630497,0,-0,-0.29237106" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1800.1249,284.10123,228.25359"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2864">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1434.1493,336.00543,234.02191" rot="0.37450105,0.90569305,-0.19704103,-0.025374908"/>
    </EntityProxies>
   </Entity>
   <Entity id="2865">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2866">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2867">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2868">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1356.7405,162.63782,237.64006" rot="-0.41061893,-0.41061905,0.57566661,0.57566661"/>
    </EntityProxies>
   </Entity>
   <Entity id="2869">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2870">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2871">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2872">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2873">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2874">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2875">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2876">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2877">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2878">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2879">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2880">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1432.5016,383.98532,232.79185" rot="0.7433787,0.58299094,0.28904518,0.15479879"/>
    </EntityProxies>
   </Entity>
   <Entity id="2881">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1435.4648,354.74902,233.50543" rot="0.0073937788,-0.083714694,0.87327093,-0.47993237"/>
    </EntityProxies>
   </Entity>
   <Entity id="2882">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2883">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2884">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2885">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2886">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2887">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2888">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2889">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1448.1411,391.14716,231.74083" rot="-0.33249053,0.70180112,0.54135174,-0.32227868"/>
    </EntityProxies>
   </Entity>
   <Entity id="2890">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2891">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2892">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2893">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2894">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2895">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2896">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2897">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1446.6117,344.62772,233.46767" rot="0.11114579,0.97513866,0.18815556,0.036723625"/>
    </EntityProxies>
   </Entity>
   <Entity id="2898">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2899">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2900">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2901">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="2902">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2903">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2904">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2905">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2906">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1804.8474,275.19833,262.80988" rot="-0.054211013,0.043899074,0.77525264,0.62778771"/>
    </EntityProxies>
   </Entity>
   <Entity id="2907">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1835.9064,399.0683,224.29955" rot="0.24659193,0.28080142,0.73698568,0.56320083"/>
    </EntityProxies>
   </Entity>
   <Entity id="2908">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1829.4407,600.6098,228.91701" rot="-0.49117222,-0.20736487,-0.19140574,0.82408345"/>
    </EntityProxies>
   </Entity>
   <Entity id="2909">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2910">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1819.6832,613.26263,228.60561" rot="0.53103125,-0.047499102,0.55588496,-0.6377629"/>
    </EntityProxies>
   </Entity>
   <Entity id="2911">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1834.7869,266.9201,259.85385" rot="0.69034541,0.24763429,-0.15304619,0.66232723"/>
    </EntityProxies>
   </Entity>
   <Entity id="2912">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1818.3859,274.18582,267.89331" rot="0.3843343,0.17021599,-0.23616177,0.87609434"/>
    </EntityProxies>
   </Entity>
   <Entity id="2913">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65510" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65510"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.71933937,0,0,0.69465882" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1086,694,1108" m_prevEntLocation.q="0.71933937,0,0,0.69465882" m_animLocation.t="1086,694,1108" m_animLocation.q="0.71933937,0,0,0.69465882" m_prevAnimLocation.t="1086,694,1108" m_prevAnimLocation.q="0.71933937,0,0,0.69465882" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1086,694,1108"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2914">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65513" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65513"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1051.7269,758.56396,1000.3903" m_animLocation.t="1051.7269,758.56396,1000.3903" m_prevAnimLocation.t="1051.7269,758.56396,1000.3903" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1051.7269,758.56396,1000.3903"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2915">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1795.3,270.85999,238.618" rot="0.6685825,0.23021099,0.23021099,0.66858298"/>
    </EntityProxies>
   </Entity>
   <Entity id="2916">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.052335497,0,0,0.99862957" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1828.9221,296.76736,238.90204" m_prevEntLocation.q="0.052335497,0,0,0.99862957" m_animLocation.t="1828.9221,296.76736,238.90204" m_animLocation.q="0.052335497,0,0,0.99862957" m_prevAnimLocation.t="1828.9221,296.76736,238.90204" m_prevAnimLocation.q="0.052335497,0,0,0.99862957" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1828.9221,296.76736,238.90204"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2917">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2918">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2919">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.99862957,0,0,-0.052335568" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
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         <activeTransition />
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        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1841.0503,286.51215,177.92696"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
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     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2920">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1803.8236,542.0379,239.89661" rot="-0.020500148,0.91442752,0.20873106,0.34616962"/>
    </EntityProxies>
   </Entity>
   <Entity id="2921">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1835.9095,490.63409,215.60622" rot="-0.3283219,0.36520162,0.2997492,0.81791377"/>
    </EntityProxies>
   </Entity>
   <Entity id="2922">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
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    </EntityProxies>
   </Entity>
   <Entity id="2923">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1834.5195,555.51239,216.01956" rot="-0.020500148,0.91442752,0.20873106,0.34616962"/>
    </EntityProxies>
   </Entity>
   <Entity id="2924">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1842.627,471.9093,226.73747" rot="-0.44411325,-0.3201158,-0.02020395,0.83658898"/>
    </EntityProxies>
   </Entity>
   <Entity id="2925">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
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        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1048.7269,758.56396,991.50854"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2926">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1436.5475,395.4639,229.89146" rot="-0.067086726,0.51227289,0.85599452,-0.018688302"/>
    </EntityProxies>
   </Entity>
   <Entity id="2927">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1838.8333,542.95111,226.4547" rot="-0.020500148,0.91442752,0.20873106,0.34616962"/>
    </EntityProxies>
   </Entity>
   <Entity id="2928">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1779.8495,271.33459,273.59372" rot="0.24659193,0.28080142,0.73698568,0.56320083"/>
    </EntityProxies>
   </Entity>
   <Entity id="2929">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2930">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1828.79,248.65549,242.924" rot="0.69411522,-0.13492297,-0.13492297,0.69411498"/>
    </EntityProxies>
   </Entity>
   <Entity id="2931">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1814.0326,513.03033,237.99269" rot="0.64649928,0.21256249,0.24644485,-0.69001514"/>
    </EntityProxies>
   </Entity>
   <Entity id="2932">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1436.1,382.37399,232.65207" rot="0.015381389,-0.043448791,0.38480228,0.92184746"/>
    </EntityProxies>
   </Entity>
   <Entity id="2933">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1836.74,283.53,265.07913" rot="0.70105743,-0.43045896,-0.092295207,0.56098592"/>
    </EntityProxies>
   </Entity>
   <Entity id="2934">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1849.726,250.60396,246.32289" rot="0.073989943,-0.53733838,0.81327337,0.21066414"/>
    </EntityProxies>
   </Entity>
   <Entity id="2935">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2936">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1822.8252,568.08618,199.88632" rot="0.69136482,0.21934272,-0.58578473,0.36160725"/>
    </EntityProxies>
   </Entity>
   <Entity id="2937">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65507" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65507"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.94832385,0,0,-0.31730413" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1819.9811,256.04718,228.89374" m_prevEntLocation.q="0.94832385,0,0,-0.31730413" m_animLocation.t="1819.9811,256.04718,228.89374" m_animLocation.q="0.94832385,0,0,-0.31730413" m_prevAnimLocation.t="1819.9811,256.04718,228.89374" m_prevAnimLocation.q="0.94832385,0,0,-0.31730413" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1819.9811,256.04718,228.89374"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2938">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1846.851,570.02234,223.94366" rot="-0.020500148,0.91442752,0.20873106,0.34616962"/>
    </EntityProxies>
   </Entity>
   <Entity id="2939">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2940">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2941">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/radios/islanders_radio" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1817.609,413.13815,223.71184" rot="0.85629314,-0.10733736,-0.19769087,-0.46492922"/>
    </EntityProxies>
   </Entity>
   <Entity id="2942">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1793.02,251.89999,250.17999" rot="0.14097385,-0.58964682,0.69291079,-0.39027894"/>
    </EntityProxies>
   </Entity>
   <Entity id="2943">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1844.5859,255.73143,259.26324" rot="0.69034541,0.24763429,-0.15304619,0.66232723"/>
    </EntityProxies>
   </Entity>
   <Entity id="2944">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1834.6854,512.30731,210.91045" rot="0.58843166,0.61842185,0.083343863,0.51415604"/>
    </EntityProxies>
   </Entity>
   <Entity id="2945">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1833.3035,426.45163,218.00417" rot="0.69636399,-0.02467728,0.12278756,0.70667636"/>
    </EntityProxies>
   </Entity>
   <Entity id="2946">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.1204,445.75421,199.11168" rot="0.30876032,-0.21053267,-0.46918687,0.80012923"/>
    </EntityProxies>
   </Entity>
   <Entity id="2947">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2948">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2949">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65508" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65508"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.74895525,0,0,0.66262054" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1081.5504,694.40936,1105.5138" m_prevEntLocation.q="0.74895525,0,0,0.66262054" m_animLocation.t="1081.5504,694.40936,1105.5138" m_animLocation.q="0.74895525,0,0,0.66262054" m_prevAnimLocation.t="1081.5504,694.40936,1105.5138" m_prevAnimLocation.q="0.74895525,0,0,0.66262054" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
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        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1081.5504,694.40936,1105.5138"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2950">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2951">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2952">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
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     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.65605867,0,0,0.7547099" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1835.5281,512.44128,199.35934" m_prevEntLocation.q="0.65605867,0,0,0.7547099" m_animLocation.t="1835.5281,512.44128,199.35934" m_animLocation.q="0.65605867,0,0,0.7547099" m_prevAnimLocation.t="1835.5281,512.44128,199.35934" m_prevAnimLocation.q="0.65605867,0,0,0.7547099" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1835.5281,512.44128,199.35934"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2953">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2954">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2955">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1822.9268,507.28183,199.42796" rot="0.90825611,0.13413033,-0.23440492,-0.31958455"/>
    </EntityProxies>
   </Entity>
   <Entity id="2956">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1053.0817,664.08948,971.19867" rot="0.5098533,0.47495437,0.58651942,0.41287166"/>
    </EntityProxies>
   </Entity>
   <Entity id="2957">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.0803,464.55167,200.5891" rot="0.54090202,-0.055241808,-0.51128137,0.66555595"/>
    </EntityProxies>
   </Entity>
   <Entity id="2958">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1834.6854,529.29602,225.43388" rot="0.58843166,0.61842185,0.083343863,0.51415604"/>
    </EntityProxies>
   </Entity>
   <Entity id="2959">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2960">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1795.0336,285.76401,266.92972" rot="0.69034541,0.24763429,-0.15304619,0.66232723"/>
    </EntityProxies>
   </Entity>
   <Entity id="2961">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1854.5,254.66,255.06364" rot="0.88809049,0.10548201,-0.36785808,-0.25465506"/>
    </EntityProxies>
   </Entity>
   <Entity id="2962">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1825.7448,513.50763,197.92735" rot="0.90825611,0.13413033,-0.23440491,-0.31958455"/>
    </EntityProxies>
   </Entity>
   <Entity id="2963">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1826.5797,462.8541,224.86026" rot="-0.22261351,0.43773365,0.07784383,0.86762482"/>
    </EntityProxies>
   </Entity>
   <Entity id="2964">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823,489,199.1989" rot="-0.44878441,-0.19939914,0.87050986,-0.032329109"/>
    </EntityProxies>
   </Entity>
   <Entity id="2965">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.6821,439.43683,196.60077" rot="0.30876032,-0.21053267,-0.46918687,0.80012923"/>
    </EntityProxies>
   </Entity>
   <Entity id="2966">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1827.2388,286.13831,241.69701" rot="0.57429641,0.15605409,-0.788818,0.15361305"/>
    </EntityProxies>
   </Entity>
   <Entity id="2967">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1825.2456,540.51501,198.19695" rot="0.70486438,0.11069543,-0.11180393,0.69167376"/>
    </EntityProxies>
   </Entity>
   <Entity id="2968">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.9757,549.30847,244.19969" rot="-0.020500148,0.91442752,0.20873106,0.34616962"/>
    </EntityProxies>
   </Entity>
   <Entity id="2969">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.58778483,0,0,0.8090173" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1807.52,271.44513,259.38687" m_prevEntLocation.q="0.58778483,0,0,0.8090173" m_animLocation.t="1807.52,271.44513,259.38687" m_animLocation.q="0.58778483,0,0,0.8090173" m_prevAnimLocation.t="1807.52,271.44513,259.38687" m_prevAnimLocation.q="0.58778483,0,0,0.8090173" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1807.52,271.44513,259.38687"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2970">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1807.2275,510.27609,246.30899" rot="-0.10234356,0.65271842,-0.079025745,0.74648464"/>
    </EntityProxies>
   </Entity>
   <Entity id="2971">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.1437,592.8609,200.37512" rot="0.89106309,-0.26506025,-0.31031993,0.19862309"/>
    </EntityProxies>
   </Entity>
   <Entity id="2972">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2973">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2974">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2975">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1833.6082,612.22156,218.35249" rot="-0.49117222,-0.20736487,-0.19140574,0.82408345"/>
    </EntityProxies>
   </Entity>
   <Entity id="2976">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.9757,570.05554,249.00557" rot="-0.0083229253,-0.63714105,-0.26401186,0.72407168"/>
    </EntityProxies>
   </Entity>
   <Entity id="2977">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.7604056,0,0,0.64944845" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1083.8053,672.69794,1106.7518" m_prevEntLocation.q="0.7604056,0,0,0.64944845" m_animLocation.t="1083.8053,672.69794,1106.7518" m_animLocation.q="0.7604056,0,0,0.64944845" m_prevAnimLocation.t="1083.8053,672.69794,1106.7518" m_prevAnimLocation.q="0.7604056,0,0,0.64944845" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1083.8053,672.69794,1106.7518"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2978">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1820.1833,292.07001,248.522" rot="-0.23132007,-0.37049407,0.095815755,0.8944521"/>
    </EntityProxies>
   </Entity>
   <Entity id="2979">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1778.8787,267.79269,269.65695" rot="-0.054211013,0.043899074,0.77525264,0.62778771"/>
    </EntityProxies>
   </Entity>
   <Entity id="2980">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1827.6541,516.74811,208.25754" rot="0.58843166,0.61842185,0.083343863,0.51415604"/>
    </EntityProxies>
   </Entity>
   <Entity id="2981">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1829.8745,485.99438,211.44417" rot="-0.22261351,0.43773365,0.077843837,0.86762482"/>
    </EntityProxies>
   </Entity>
   <Entity id="2982">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1803.59,268.67001,245.98599" rot="0.92387968,1.1404905e-007,-0.38268307,-4.330501e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="2983">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1854.5896,284.49509,267.89331" rot="-0.071106672,0.87454444,-0.44545385,0.17800769"/>
    </EntityProxies>
   </Entity>
   <Entity id="2984">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65511" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65511"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.65605867,0,0,0.7547099" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1836,569,303" m_prevEntLocation.q="0.65605867,0,0,0.7547099" m_animLocation.t="1836,569,303" m_animLocation.q="0.65605867,0,0,0.7547099" m_prevAnimLocation.t="1836,569,303" m_prevAnimLocation.q="0.65605867,0,0,0.7547099" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1836,569,303"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2985">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1792.7,266.45001,243.806" rot="0.65328097,-0.27059808,-0.27059808,0.65328193"/>
    </EntityProxies>
   </Entity>
   <Entity id="2986">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1825.7343,426.71692,197.94" rot="0.30876032,-0.21053267,-0.46918687,0.80012923"/>
    </EntityProxies>
   </Entity>
   <Entity id="2987">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.8444,453.2778,199.82504" rot="0.096063904,0.12597968,-0.55339038,0.8177163"/>
    </EntityProxies>
   </Entity>
   <Entity id="2988">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1814.6212,402.62408,225.61739" rot="0.69636393,-0.024677271,0.12278756,0.70667642"/>
    </EntityProxies>
   </Entity>
   <Entity id="2989">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1839.87,269.56,244.685" rot="0.85355353,0.35355312,-0.35355312,0.14644703"/>
    </EntityProxies>
   </Entity>
   <Entity id="2990">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65512" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65512"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.75470996,0,0,-0.65605861" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1752,510,261" m_prevEntLocation.q="0.75470996,0,0,-0.65605861" m_animLocation.t="1752,510,261" m_animLocation.q="0.75470996,0,0,-0.65605861" m_prevAnimLocation.t="1752,510,261" m_prevAnimLocation.q="0.75470996,0,0,-0.65605861" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1752,510,261"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2991">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.859,588.5918,197.37512" rot="0.7505821,-0.31192553,0.57176787,-0.11140255"/>
    </EntityProxies>
   </Entity>
   <Entity id="2992">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1794.86,278.23001,268.65979" rot="0.92387968,1.1404905e-007,-0.38268307,-4.330501e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="2993">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.2229,514.83795,199.3606" rot="0.54281479,-0.12657893,-0.4876678,-0.67194504"/>
    </EntityProxies>
   </Entity>
   <Entity id="2994">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.47715917,0,0,0.8788169" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1827.9385,477.64618,219.77228" m_prevEntLocation.q="0.47715917,0,0,0.8788169" m_animLocation.t="1827.9385,477.64618,219.77228" m_animLocation.q="0.47715917,0,0,0.8788169" m_prevAnimLocation.t="1827.9385,477.64618,219.77228" m_prevAnimLocation.q="0.47715917,0,0,0.8788169" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1827.9385,477.64618,219.77228"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="2995">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="2996">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.2878,578.13715,197.86937" rot="0.7505821,-0.31192553,0.57176787,-0.11140255"/>
    </EntityProxies>
   </Entity>
   <Entity id="2997">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1821.2472,530.03973,208.62979" rot="0.80505407,0.28387555,-0.15916201,0.49595371"/>
    </EntityProxies>
   </Entity>
   <Entity id="2998">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1828.609,574.31732,237.89014" rot="-0.093600743,-0.52487063,0.58688748,0.60935444"/>
    </EntityProxies>
   </Entity>
   <Entity id="2999">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1820.0752,588.10138,216.60683" rot="-0.49117222,-0.20736487,-0.19140574,0.82408345"/>
    </EntityProxies>
   </Entity>
   <Entity id="3000">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1070,893,995" rot="0.3729234,0.024189763,0.1228845,0.91937065"/>
    </EntityProxies>
   </Entity>
   <Entity id="3001">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.9213,447.14218,229.4315" rot="0.47495401,-0.5098533,-0.41287175,0.58651954"/>
    </EntityProxies>
   </Entity>
   <Entity id="3002">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3003">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.1299,597.81366,201.85504" rot="0.89106309,-0.26506025,-0.31031993,0.19862309"/>
    </EntityProxies>
   </Entity>
   <Entity id="3004">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1826.4493,548.78943,198.8058" rot="0.69136482,0.21934272,-0.58578473,0.36160725"/>
    </EntityProxies>
   </Entity>
   <Entity id="3005">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1820.33,279.79999,250.726" rot="-0.14644726,0.35355315,0.35355315,0.85355353"/>
    </EntityProxies>
   </Entity>
   <Entity id="3006">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1805.7518,511.32031,224.116" rot="0.36509123,0.60721433,-0.14381436,0.69088107"/>
    </EntityProxies>
   </Entity>
   <Entity id="3007">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1832.0697,415.24722,226.69691" rot="0.50985336,0.47495434,0.58651954,0.41287169"/>
    </EntityProxies>
   </Entity>
   <Entity id="3008">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1041,897,992" rot="0.81752521,-0.41416773,-0.051786687,0.39678186"/>
    </EntityProxies>
   </Entity>
   <Entity id="3009">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1817.1704,420.18207,229.21375" rot="0.69636399,-0.02467728,0.12278756,0.70667636"/>
    </EntityProxies>
   </Entity>
   <Entity id="3010">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1814.6818,608.09979,221.49431" rot="-0.49117222,-0.20736487,-0.19140574,0.82408345"/>
    </EntityProxies>
   </Entity>
   <Entity id="3011">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1810.4097,561.3559,228.60561" rot="0.53103131,-0.047499098,0.55588496,-0.6377629"/>
    </EntityProxies>
   </Entity>
   <Entity id="3012">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1822.3149,474.08963,199.32944" rot="0.11917062,0.47640926,-0.51046371,0.70587492"/>
    </EntityProxies>
   </Entity>
   <Entity id="3013">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1817.86,269.51999,243.16499" rot="0.69933939,-0.104518,-0.104518,0.69934005"/>
    </EntityProxies>
   </Entity>
   <Entity id="3014">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1826.1074,528.68835,197.29462" rot="0.2776154,-0.21692155,0.89830685,0.26252523"/>
    </EntityProxies>
   </Entity>
   <Entity id="3015">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1826.4493,569.65686,198.8058" rot="0.69136482,0.21934272,-0.58578473,0.36160725"/>
    </EntityProxies>
   </Entity>
   <Entity id="3016">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1820.6123,494.81818,224.37326" rot="-0.3283219,0.36520162,0.2997492,0.81791377"/>
    </EntityProxies>
   </Entity>
   <Entity id="3017">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1813.0963,476.25156,232.15588" rot="-0.3283219,0.36520162,0.2997492,0.81791377"/>
    </EntityProxies>
   </Entity>
   <Entity id="3018">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1828.7185,529.81573,237.99269" rot="0.68791872,-0.12386572,-0.073920533,-0.71130925"/>
    </EntityProxies>
   </Entity>
   <Entity id="3019">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1838.3291,496.58188,231.19127" rot="-0.22261351,0.43773365,0.077843823,0.86762482"/>
    </EntityProxies>
   </Entity>
   <Entity id="3020">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1825.0083,607.92731,235.69049" rot="-0.10367236,-0.037744831,0.41223472,0.90437263"/>
    </EntityProxies>
   </Entity>
   <Entity id="3021">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1799.78,273.34,248.416" rot="-0.14644726,0.35355315,0.35355315,0.85355353"/>
    </EntityProxies>
   </Entity>
   <Entity id="3022">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.0719,422.43542,198.35191" rot="0.33084354,0.17378008,0.48620227,0.78990531"/>
    </EntityProxies>
   </Entity>
   <Entity id="3023">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3024">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3025">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1835.5768,405.99332,219.75839" rot="0.47495401,-0.5098533,-0.41287175,0.58651954"/>
    </EntityProxies>
   </Entity>
   <Entity id="3026">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3027">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1821.379,574.85077,200.37512" rot="0.7505821,-0.31192553,0.57176787,-0.11140255"/>
    </EntityProxies>
   </Entity>
   <Entity id="3028">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1827.6541,543.24707,211.6584" rot="-0.093600743,-0.52487063,0.58688748,0.60935444"/>
    </EntityProxies>
   </Entity>
   <Entity id="3029">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.788,547.61505,201.0835" rot="0.6226545,-0.33026981,0.69375038,0.14810067"/>
    </EntityProxies>
   </Entity>
   <Entity id="3030">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1809.2355,546.31622,230.01556" rot="-0.093600743,-0.52487063,0.58688748,0.60935444"/>
    </EntityProxies>
   </Entity>
   <Entity id="3031">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1848.9114,269.63187,261.33575" rot="0.97923577,-0.013309803,-0.19034503,0.0684755"/>
    </EntityProxies>
   </Entity>
   <Entity id="3032">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1826.5797,476.25156,241.702" rot="0.36509123,0.60721433,-0.14381436,0.69088107"/>
    </EntityProxies>
   </Entity>
   <Entity id="3033">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1834.2108,469.01514,216.16484" rot="-0.32832184,0.36520162,0.29974917,0.81791377"/>
    </EntityProxies>
   </Entity>
   <Entity id="3034">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1356.207,160.50073,237.39938" rot="0.65520835,0.27751064,0.64693463,-0.2741634"/>
    </EntityProxies>
   </Entity>
   <Entity id="3035">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3036">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65515" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65515"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.75470996,0,0,-0.65605861" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1752,530,262" m_prevEntLocation.q="0.75470996,0,0,-0.65605861" m_animLocation.t="1752,530,262" m_animLocation.q="0.75470996,0,0,-0.65605861" m_prevAnimLocation.t="1752,530,262" m_prevAnimLocation.q="0.75470996,0,0,-0.65605861" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1752,530,262"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3037">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1822,484,198" rot="-0.45020682,0.19616653,0.61194354,0.61996597"/>
    </EntityProxies>
   </Entity>
   <Entity id="3038">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3039">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1822.9681,438.01208,200.83304" rot="0.30876029,-0.21053264,-0.46918687,0.80012923"/>
    </EntityProxies>
   </Entity>
   <Entity id="3040">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3041">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1828.5,286.70999,250.692" rot="-0.41061839,0.57566714,0.57566708,-0.41061813"/>
    </EntityProxies>
   </Entity>
   <Entity id="3042">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1822.0701,555.48163,199.36084" rot="0.8741526,0.045970187,-0.23871781,0.42042568"/>
    </EntityProxies>
   </Entity>
   <Entity id="3043">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1813.1357,565.9071,221.85263" rot="-0.093600713,-0.52487063,0.58688748,0.60935444"/>
    </EntityProxies>
   </Entity>
   <Entity id="3044">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65502" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65502"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1063.9456,758.56396,996.39032" m_animLocation.t="1063.9456,758.56396,996.39032" m_prevAnimLocation.t="1063.9456,758.56396,996.39032" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1063.9456,758.56396,996.39032"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3045">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3046">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1841.5321,434.22025,225.79895" rot="-0.44375333,0.033166904,0.89003199,-0.099126667"/>
    </EntityProxies>
   </Entity>
   <Entity id="3047">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1841.4501,423.43417,226.4935" rot="0.24659193,0.28080142,0.73698568,0.56320083"/>
    </EntityProxies>
   </Entity>
   <Entity id="3048">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1821.8221,495.40106,198.47012" rot="0.13030373,0.85307425,-0.50524455,-0.0036389777"/>
    </EntityProxies>
   </Entity>
   <Entity id="3049">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3050">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1350.7927,165.67766,237.05611" rot="-0.15775318,0,0,0.98747861"/>
    </EntityProxies>
   </Entity>
   <Entity id="3051">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1350.6797,166.58212,237.31526" rot="0.023596304,-0.003860828,-0.64677954,0.76230216"/>
    </EntityProxies>
   </Entity>
   <Entity id="3052">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3053">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3054">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3055">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3056">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3057">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65522" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65520"/>
         <i v="65521"/>
         <i v="65522"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1440.29,293.65912,253.952" m_animLocation.t="1440.29,293.65912,253.952" m_prevAnimLocation.t="1440.29,293.65912,253.952" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1440.29,293.65912,253.952"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3058">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3059">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3060">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1443.8141,301.79568,235.06093" rot="0.90643781,-0.14756246,-0.053825516,0.39204419"/>
    </EntityProxies>
   </Entity>
   <Entity id="3061">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3062">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3063">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3064">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3065">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1060.9456,758.56396,992.50854" m_animLocation.t="1060.9456,758.56396,992.50854" m_prevAnimLocation.t="1060.9456,758.56396,992.50854" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1060.9456,758.56396,992.50854"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3066">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3067">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.62932074,0,0,-0.77714568" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1028.1747,673.63599,1104.5872" m_prevEntLocation.q="0.62932074,0,0,-0.77714568" m_animLocation.t="1028.1747,673.63599,1104.5872" m_animLocation.q="0.62932074,0,0,-0.77714568" m_prevAnimLocation.t="1028.1747,673.63599,1104.5872" m_prevAnimLocation.q="0.62932074,0,0,-0.77714568" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1028.1747,673.63599,1104.5872"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3068">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3069">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.71933937,0,0,0.69465882" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1084,694,1107" m_prevEntLocation.q="0.71933937,0,0,0.69465882" m_animLocation.t="1084,694,1107" m_animLocation.q="0.71933937,0,0,0.69465882" m_prevAnimLocation.t="1084,694,1107" m_prevAnimLocation.q="0.71933937,0,0,0.69465882" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1084,694,1107"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3070">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.136,438.77838,204.45085" rot="0.30876032,-0.21053267,-0.46918687,0.80012923"/>
    </EntityProxies>
   </Entity>
   <Entity id="3071">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3072">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1826.5797,492.27084,243.14519" rot="0.36509123,0.60721433,-0.14381436,0.69088107"/>
    </EntityProxies>
   </Entity>
   <Entity id="3073">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1816.3101,276.09,244.61551" rot="0.6685825,0.23021099,0.23021099,0.66858298"/>
    </EntityProxies>
   </Entity>
   <Entity id="3074">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1057.9183,680.91052,973.80133" rot="0.24659193,0.28080142,0.73698568,0.56320083"/>
    </EntityProxies>
   </Entity>
   <Entity id="3075">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1817.8439,437.95493,222.60548" rot="0.5098533,0.47495437,0.58651942,0.41287166"/>
    </EntityProxies>
   </Entity>
   <Entity id="3076">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1826,489,197" rot="0.11917062,0.47640926,-0.51046371,0.70587492"/>
    </EntityProxies>
   </Entity>
   <Entity id="3077">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1026.8263,802.51147,1002.3604" rot="0.5872156,-0.38220745,0.69981647,0.13911214"/>
    </EntityProxies>
   </Entity>
   <Entity id="3078">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3079">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1832.9779,430.54294,227.38199" rot="0.64720637,-0.31561604,0.60053301,0.34766454"/>
    </EntityProxies>
   </Entity>
   <Entity id="3080">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1811.1771,579.255,225.32475" rot="-0.093600713,-0.52487063,0.58688748,0.60935444"/>
    </EntityProxies>
   </Entity>
   <Entity id="3081">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.45399073,0,0,0.89100641" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1781.0511,480.96973,226.30983" m_prevEntLocation.q="0.45399073,0,0,0.89100641" m_animLocation.t="1781.0511,480.96973,226.30983" m_animLocation.q="0.45399073,0,0,0.89100641" m_prevAnimLocation.t="1781.0511,480.96973,226.30983" m_prevAnimLocation.q="0.45399073,0,0,0.89100641" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1781.0511,480.96973,226.30983"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3082">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1815.5051,413.9606,225.81087" rot="0.34181193,-0.032794774,0.011936359,0.93912017"/>
    </EntityProxies>
   </Entity>
   <Entity id="3083">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1790.5337,517.78888,230.67336" rot="0.85186923,0.1359694,-0.30480883,-0.4036369"/>
    </EntityProxies>
   </Entity>
   <Entity id="3084">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="5000" maxHealth="5000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.026176995,0,0,0.99965733" health="5000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1583.4174,379.07178,253.33099" m_prevEntLocation.q="0.026176993,0,0,0.99965733" m_animLocation.t="1583.4174,379.07178,253.33099" m_animLocation.q="0.026176993,0,0,0.99965733" m_prevAnimLocation.t="1583.4174,379.07178,253.33099" m_prevAnimLocation.q="0.026176993,0,0,0.99965733" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="5000"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1583.4174,379.07178,253.33099"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3085">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.6121,470.0094,199.32944" rot="0.11917062,0.47640926,-0.51046371,0.70587492"/>
    </EntityProxies>
   </Entity>
   <Entity id="3086">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1825.4424,461.19244,198.94835" rot="0.096063904,0.12597968,-0.55339038,0.8177163"/>
    </EntityProxies>
   </Entity>
   <Entity id="3087">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.7404,559.76862,198.8058" rot="0.69136482,0.21934272,-0.58578473,0.36160725"/>
    </EntityProxies>
   </Entity>
   <Entity id="3088">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1834.0713,509.73193,233.13712" rot="-0.10234357,0.65271842,-0.079025738,0.74648464"/>
    </EntityProxies>
   </Entity>
   <Entity id="3089">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1825.6796,519.86133,199.3606" rot="0.17702073,0.087356694,0.91998857,0.33860525"/>
    </EntityProxies>
   </Entity>
   <Entity id="3090">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1826.0293,424.72607,228.29715" rot="0.78541893,0.2530598,0.5499565,0.12894066"/>
    </EntityProxies>
   </Entity>
   <Entity id="3091">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3092">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.75470996,0,0,-0.65605861" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1091.7207,655.79926,994.81311" m_prevEntLocation.q="0.75470996,0,0,-0.65605861" m_animLocation.t="1091.7207,655.79926,994.81311" m_animLocation.q="0.75470996,0,0,-0.65605861" m_prevAnimLocation.t="1091.7207,655.79926,994.81311" m_prevAnimLocation.q="0.75470996,0,0,-0.65605861" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1091.7207,655.79926,994.81311"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3093">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.1515,512.08008,250.07222" rot="-0.10234356,0.65271842,-0.079025745,0.74648464"/>
    </EntityProxies>
   </Entity>
   <Entity id="3094">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1822.9087,522.26422,199.3606" rot="0.27761546,-0.21692155,0.89830685,0.26252526"/>
    </EntityProxies>
   </Entity>
   <Entity id="3095">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.052335497,0,0,0.99862957" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1788.9221,296.76736,238.90204" m_prevEntLocation.q="0.052335497,0,0,0.99862957" m_animLocation.t="1788.9221,296.76736,238.90204" m_animLocation.q="0.052335497,0,0,0.99862957" m_prevAnimLocation.t="1788.9221,296.76736,238.90204" m_prevAnimLocation.q="0.052335497,0,0,0.99862957" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1788.9221,296.76736,238.90204"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3096">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3097">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1420.9561,408.57742,237.20972" rot="0.78783923,0.1227321,-0.092484385,0.5963999"/>
    </EntityProxies>
   </Entity>
   <Entity id="3098">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1812.6345,524.84991,243.69276" rot="-0.10234356,0.65271842,-0.079025745,0.74648464"/>
    </EntityProxies>
   </Entity>
   <Entity id="3099">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3100">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1814.5068,412.59689,218.02484" rot="0.47495413,-0.50985324,-0.41287175,0.58651954"/>
    </EntityProxies>
   </Entity>
   <Entity id="3101">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1816.1505,419.05511,218.42491" rot="0.47495407,-0.50985336,-0.41287172,0.58651954"/>
    </EntityProxies>
   </Entity>
   <Entity id="3102">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1816.4902,465.20529,220.26923" rot="-0.45020682,0.19616653,0.61194354,0.61996597"/>
    </EntityProxies>
   </Entity>
   <Entity id="3103">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1801.63,248.63,241.547" rot="0.3428131,0.61844903,0.61844903,0.34281301"/>
    </EntityProxies>
   </Entity>
   <Entity id="3104">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3105">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3106">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3107">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1826.5797,510.58932,227.06895" rot="0.36509123,0.60721433,-0.14381436,0.69088107"/>
    </EntityProxies>
   </Entity>
   <Entity id="3108">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1825.4153,496.12259,198.54027" rot="0.50041449,-0.13308214,0.84189087,0.15196832"/>
    </EntityProxies>
   </Entity>
   <Entity id="3109">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3110">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1443.9146,389.741,232.8131" rot="0.0045682299,0.94456303,0.30603999,0.118825"/>
    </EntityProxies>
   </Entity>
   <Entity id="3111">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3112">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65503" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65503"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="999999"/>
         <Ammo AmmoName="lightacmo" Bullets="99999"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.75470996,0,0,-0.65605861" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1031.1489,693.88232,1104.037" m_prevEntLocation.q="0.75470996,0,0,-0.65605861" m_animLocation.t="1031.1489,693.88232,1104.037" m_animLocation.q="0.75470996,0,0,-0.65605861" m_prevAnimLocation.t="1031.1489,693.88232,1104.037" m_prevAnimLocation.q="0.75470996,0,0,-0.65605861" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1031.1489,693.88232,1104.037"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3113">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1823.22,545.6554,198.19695" rot="0.8741526,0.045970187,-0.23871781,0.42042568"/>
    </EntityProxies>
   </Entity>
   <Entity id="3114">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1443.46,376.76001,232.92191" rot="-0.27179921,-0.031104196,0.026613345,0.96148294"/>
    </EntityProxies>
   </Entity>
   <Entity id="3115">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3116">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1802.219,265.565,264.91531" rot="-0.21396057,0.93291306,0.28650668,0.042521302"/>
    </EntityProxies>
   </Entity>
   <Entity id="3117">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3118">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1822.5378,419.24722,222.16864" rot="0.24659193,0.28080142,0.73698568,0.56320083"/>
    </EntityProxies>
   </Entity>
   <Entity id="3119">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1815.6913,595.57568,221.83939" rot="-0.093600743,-0.52487063,0.58688748,0.60935444"/>
    </EntityProxies>
   </Entity>
   <Entity id="3120">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1822.067,540.03827,199.3606" rot="0.2776154,-0.21692155,0.89830685,0.26252523"/>
    </EntityProxies>
   </Entity>
   <Entity id="3121">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.93358064,0,0,-0.35836747" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1024.9637,668.35815,977.0282" m_prevEntLocation.q="0.93358058,0,0,-0.35836747" m_animLocation.t="1024.9637,668.35815,977.0282" m_animLocation.q="0.93358058,0,0,-0.35836747" m_prevAnimLocation.t="1024.9637,668.35815,977.0282" m_prevAnimLocation.q="0.93358058,0,0,-0.35836747" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1024.9637,668.35815,977.0282"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3122">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1809.75,282.37,263.9234" rot="0.56098515,-0.092294872,-0.43045902,0.70105809"/>
    </EntityProxies>
   </Entity>
   <Entity id="3123">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1428.5457,397.13022,230.34557" rot="-0.47291607,0.12739782,0.15966491,0.85710406"/>
    </EntityProxies>
   </Entity>
   <Entity id="3124">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3125">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1440.0059,377.29758,232.27834" rot="0.57189453,-0.71312493,-0.3048912,0.26726532"/>
    </EntityProxies>
   </Entity>
   <Entity id="3126">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.92387968,0,0,0.3826831" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1815.2761,541.59344,230.16" m_prevEntLocation.q="0.92387968,0,0,0.3826831" m_animLocation.t="1815.2761,541.59344,230.16" m_animLocation.q="0.92387968,0,0,0.3826831" m_prevAnimLocation.t="1815.2761,541.59344,230.16" m_prevAnimLocation.q="0.92387968,0,0,0.3826831" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1815.2761,541.59344,230.16"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3127">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1792,520,228" rot="0.58843166,0.61842185,0.083343863,0.51415604"/>
    </EntityProxies>
   </Entity>
   <Entity id="3128">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1830.5702,270.46005,267.27039" rot="0.69034541,0.24763429,-0.15304619,0.66232723"/>
    </EntityProxies>
   </Entity>
   <Entity id="3129">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3130">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3131">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3132">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3133">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3134">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.99862957,0,0,-0.052335568" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1823.993,241.2336,247.63239" m_prevEntLocation.q="0.99862957,0,0,-0.052335568" m_animLocation.t="1823.993,241.2336,247.63239" m_animLocation.q="0.99862957,0,0,-0.052335568" m_prevAnimLocation.t="1823.993,241.2336,247.63239" m_prevAnimLocation.q="0.99862957,0,0,-0.052335568" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1823.993,241.2336,247.63239"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3135">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="lastSpeed" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <FlowGraph needsInitialize="1" enabled="1" active="1" nodeCount="2">
      <activatedNodes Size="1">
       <i v="2"/>
      </activatedNodes>
      <Node id="1">
       <InGame tag="6" v="1"/>
       <InEditor tag="6" v="1"/>
      </Node>
      <Node id="2" bNeedsSink="1" bNeedsReset="1" m_iMethod="180">
       <entityId tag="3" ud="1" v="-1"/>
       <sink>
        <v />
       </sink>
       <cancel>
        <v />
       </cancel>
       <animstateEx_name tag="5" v="inspectObject"/>
       <signal tag="1" v="2"/>
      </Node>
      <regularUpdates Size="1">
       <i v="1"/>
      </regularUpdates>
     </FlowGraph>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Alien">
       <CActor health="400" maxHealth="400"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.38268399,0,0,0.92387933" health="400" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="6" rollAmount="3.5" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="12" rotSpeed_max="6" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1824.3774,416.98727,222.81387" m_prevEntLocation.q="0.38268399,0,0,0.92387933" m_animLocation.t="1824.3774,416.98727,222.81387" m_animLocation.q="0.38268399,0,0,0.92387933" m_prevAnimLocation.t="1824.3774,416.98727,222.81387" m_prevAnimLocation.q="0.38268399,0,0,0.92387933" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="400"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1824.3774,416.98727,222.81387"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="3136">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1824.136,405.26837,201.0448" rot="0.30876032,-0.21053267,-0.46918687,0.80012923"/>
    </EntityProxies>
   </Entity>
   <Entity id="3137">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="3138">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1834.4438,569.21887,218.25237" rot="-0.093600743,-0.52487063,0.58688748,0.60935444"/>
    </EntityProxies>
   </Entity>
   <Entity id="3139">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3140">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1815.7877,414.21198,223.10312" rot="0.93499649,0.098425061,-0.31838807,-0.1213387"/>
    </EntityProxies>
   </Entity>
   <Entity id="3141">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3142">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3143">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3144">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3145">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3146">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3147">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3148">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3149">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3150">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3151">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3152">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3153">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1822.3335,424.2825,219.69351" rot="0.55388379,-0.6606791,-0.40041026,0.31046337"/>
    </EntityProxies>
   </Entity>
   <Entity id="3154">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="3155">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
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         <Ammo AmmoName="flashbang" Bullets="10"/>
         <Ammo AmmoName="fybullet" Bullets="300"/>
         <Ammo AmmoName="gaussbullet" Bullets="20"/>
         <Ammo AmmoName="hurricanebullet" Bullets="500"/>
         <Ammo AmmoName="incendiarybullet" Bullets="300"/>
         <Ammo AmmoName="lightbullet" Bullets="200"/>
         <Ammo AmmoName="rocket" Bullets="3"/>
         <Ammo AmmoName="scargrenade" Bullets="10"/>
         <Ammo AmmoName="empgrenade" Bullets="10"/>
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         <Ammo AmmoName="tacbullet" Bullets="20"/>
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      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_animLocation.t="1337.2753,170.01064,237.85062" m_animLocation.q="0.0087265614,0,0,0.99996191" m_prevAnimLocation.t="1337.2753,170.01064,237.85062" m_prevAnimLocation.q="0.0087265614,0,0,0.99996191" m_expectedEntMovement.q="1,0,0,9.3132257e-010" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1337.2753,170.01064,237.85062"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="65489">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AlienCloak" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65490">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="NightVision" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65491">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65492">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65493">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65494">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65495">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65498">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="30583" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65496"/>
       <Accessory Name="GrenadeShell" Id="65497"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65499">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65500">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="OffHand" ownerId="30583" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1096416009" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="8" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65501">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Fists" ownerId="30583" m_serializeRigidPhysics="1" m_timeOut="2.5">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65502">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LightMOAC" ownerId="3044" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65503">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LightMOAC" ownerId="3112" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65504">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2797" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65505">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2791" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65506">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifleFlashLight" parentId="2789" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65507">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LightMOAC" ownerId="2937" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65508">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LightMOAC" ownerId="2949" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65509">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifleFlashLight" parentId="2840" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65510">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LightMOAC" ownerId="2913" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65511">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LightMOAC" ownerId="2984" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65512">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LightMOAC" ownerId="2990" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65513">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LightMOAC" ownerId="2914" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65514">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="2830" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65515">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LightMOAC" ownerId="3036" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65516">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="3387" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65517">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="3387" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65518">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="3383" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65519">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="3383" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65520">
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</SaveGame>
