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    <DynamicGoalPipes>
     <DynPipe_1 PipeName="act_animation" count="2">
      <goal_0 op="10" bBlocking="1" fValue="0.1"/>
      <goal_1 op="22" fValueAux="-1" nValue="44" nValueAux="-1"/>
      <Labels />
     </DynPipe_1>
     <DynPipe_2 PipeName="action_aim_at" count="4">
      <goal_0 op="12" szString="refpoint"/>
      <goal_1 op="6" Grouping="1" fValue="-1" fValueAux="-1" nValue="4" bValue="1"/>
      <goal_2 op="10" bBlocking="1" Grouping="1" fValue="5"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1"/>
      <Labels />
     </DynPipe_2>
     <DynPipe_3 PipeName="action_animEx" count="4">
      <goal_0 op="12" szString="refpoint"/>
      <goal_1 op="30" Grouping="1" m_vPosition="0.1,180,0.050000001" bValue="1" szString="xCineSphere_ab1_BarnesTalkGuy"/>
      <goal_2 op="12" Grouping="1" szString="animtarget"/>
      <goal_3 op="2" bBlocking="1" Grouping="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_3>
     <DynPipe_4 PipeName="action_goto0" count="6">
      <goal_0 op="12" szString="refpoint"/>
      <goal_1 op="20" bBlocking="1" Grouping="1" nValue="1" nValueAux="1"/>
      <goal_2 op="22" Grouping="1" fValueAux="-1" nValue="42" nValueAux="1"/>
      <goal_3 op="22" fValueAux="-1" nValue="44" nValueAux="1"/>
      <goal_4 op="14" bBlocking="1" fValue="1" szString="CANCEL_CURRENT"/>
      <goal_5 op="14" bBlocking="1" fValue="1" szString="END_ACT_GOTO"/>
      <Labels />
     </DynPipe_4>
     <DynPipe_5 PipeName="action_goto1" count="6">
      <goal_0 op="12" szString="refpoint"/>
      <goal_1 op="20" bBlocking="1" Grouping="1" fValueAux="1" nValue="1" nValueAux="1"/>
      <goal_2 op="22" Grouping="1" fValueAux="-1" nValue="42" nValueAux="1"/>
      <goal_3 op="22" fValueAux="-1" nValue="44" nValueAux="1"/>
      <goal_4 op="14" bBlocking="1" fValue="1" szString="CANCEL_CURRENT"/>
      <goal_5 op="14" bBlocking="1" fValue="1" szString="END_ACT_GOTO"/>
      <Labels />
     </DynPipe_5>
     <DynPipe_6 PipeName="action_shoot_at" count="4">
      <goal_0 op="12" szString="refpoint"/>
      <goal_1 op="6" Grouping="1" fValue="-1" fValueAux="-1" nValue="3" bValue="1"/>
      <goal_2 op="10" bBlocking="1" Grouping="1" fValue="5"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1"/>
      <Labels />
     </DynPipe_6>
     <DynPipe_7 PipeName="fn_protect_path" count="12">
      <goal_0 op="6" fValue="-1" fValueAux="-1" nValue="1"/>
      <goal_1 op="9" m_vPosition="7,0,0" fValue="2" fValueAux="1"/>
      <goal_2 op="14" fValue="1" szString="CHOOSE_DEFEND_POS"/>
      <goal_3 op="12" Grouping="1" szString="refpoint"/>
      <goal_4 op="2" bBlocking="1" Grouping="1" fValue="1.5" fValueAux="15" nValue="1025"/>
      <goal_5 op="12" szString="probtarget"/>
      <goal_6 op="33" Grouping="1" nValue="2"/>
      <goal_7 op="6" fValue="-1" fValueAux="-1" nValue="1"/>
      <goal_8 op="10" bBlocking="1" fValue="1" fValueAux="2"/>
      <goal_9 op="6" fValue="-1" fValueAux="-1"/>
      <goal_10 op="10" bBlocking="1" fValue="0.30000001" fValueAux="0.5"/>
      <goal_11 op="14" Grouping="1" fValue="1" szString="DEFEND_CYCLE"/>
      <Labels />
     </DynPipe_7>
     <DynPipe_8 PipeName="fn_simple_flinch" count="7">
      <goal_0 op="15" fValue="1"/>
      <goal_1 op="6" Grouping="1" fValue="-1" fValueAux="-1"/>
      <goal_2 op="8" Grouping="1"/>
      <goal_3 op="29" Grouping="1" fValue="-1" nValue="1" szString="flinch"/>
      <goal_4 op="10" bBlocking="1" Grouping="1" fValue="2" fValueAux="3"/>
      <goal_5 op="15" Grouping="1"/>
      <goal_6 op="14" Grouping="1" fValue="1" szString="FLASHBANG_GONE"/>
      <Labels />
     </DynPipe_8>
     <DynPipe_9 PipeName="follow_path" count="2">
      <goal_0 op="4" bBlocking="1" fValueAux="0.1"/>
      <goal_1 op="14" bBlocking="1" fValue="1" szString="END_ACT_FOLLOWPATH"/>
      <Labels />
     </DynPipe_9>
     <DynPipe_10 PipeName="follow_path_nearest" count="2">
      <goal_0 op="4" bBlocking="1" fValueAux="0.1" nValue="4" nValueAux="-1"/>
      <goal_1 op="14" bBlocking="1" fValue="1" szString="END_ACT_FOLLOWPATH"/>
      <Labels />
     </DynPipe_10>
     <DynPipe_11 PipeName="tankclose_gotopath" count="3">
      <goal_0 op="14" bBlocking="1" fValue="1" szString="TANKCLOSE_GOTOPATH_SUB"/>
      <goal_1 op="14" bBlocking="1" fValue="1" szString="TANKCLOSE_WAITSPEED_ZERO"/>
      <goal_2 op="14" bBlocking="1" fValue="1" szString="TO_TANKCLOSE_IDLE"/>
      <Labels />
     </DynPipe_11>
     <DynPipe_12 PipeName="tankclose_gotopathsub" count="6">
      <goal_0 op="9"/>
      <goal_1 op="25"/>
      <goal_2 op="4" nValue="4" nValueAux="3"/>
      <goal_3 op="14" bBlocking="1" fValue="1" szString="TANKCLOSE_CHECK_POS"/>
      <goal_4 op="10" bBlocking="1" fValue="0.1"/>
      <goal_5 op="22" fValueAux="-1" nValue="44" nValueAux="-2"/>
      <Labels />
     </DynPipe_12>
     <DynPipe_13 PipeName="tankclose_gotopathwait" count="2">
      <goal_0 op="10" bBlocking="1" fValue="1"/>
      <goal_1 op="14" bBlocking="1" fValue="1" szString="TANKCLOSE_WAITSPEED_ZERO"/>
      <Labels />
     </DynPipe_13>
     <DynPipe_14 PipeName="test0" count="6">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_3 op="10" bBlocking="1" fValue="4"/>
      <goal_4 op="6" fValue="-1" fValueAux="-1"/>
      <goal_5 op="10" bBlocking="1" fValue="0.5"/>
      <Labels />
     </DynPipe_14>
     <DynPipe_15 PipeName="test1" count="11">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_3 op="8" bBlocking="1"/>
      <goal_4 op="10" bBlocking="1" fValue="4"/>
      <goal_5 op="8" bBlocking="1" fValue="4"/>
      <goal_6 op="10" bBlocking="1" fValue="4"/>
      <goal_7 op="8" bBlocking="1" fValue="1"/>
      <goal_8 op="10" bBlocking="1" fValue="4"/>
      <goal_9 op="8" bBlocking="1" fValue="2"/>
      <goal_10 op="10" bBlocking="1" fValue="4"/>
      <Labels />
     </DynPipe_15>
     <DynPipe_16 PipeName="test10" count="15">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="8" bBlocking="1"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_4 op="10" bBlocking="1" fValue="0.5"/>
      <goal_5 op="8" bBlocking="1" fValue="2"/>
      <goal_6 op="10" bBlocking="1" fValue="3"/>
      <goal_7 op="8" bBlocking="1" fValue="4"/>
      <goal_8 op="10" bBlocking="1" fValue="3"/>
      <goal_9 op="8" bBlocking="1" fValue="2"/>
      <goal_10 op="10" bBlocking="1" fValue="3"/>
      <goal_11 op="8" bBlocking="1" fValue="1"/>
      <goal_12 op="10" bBlocking="1" fValue="3"/>
      <goal_13 op="8" bBlocking="1" fValue="2"/>
      <goal_14 op="10" bBlocking="1" fValue="3"/>
      <Labels />
     </DynPipe_16>
     <DynPipe_17 PipeName="test11" count="6">
      <goal_0 op="12" szString="testi"/>
      <goal_1 op="30" Grouping="1" m_vPosition="0.5,5,0.5" bValue="1" szString="jumpHigh"/>
      <goal_2 op="2" Grouping="1" fValueAux="1" nValue="1"/>
      <goal_3 op="10" bBlocking="1" Grouping="1" fValue="6"/>
      <goal_4 op="29" bBlocking="1" fValue="-1" nValue="1" szString="salute"/>
      <goal_5 op="10" bBlocking="1" fValue="100"/>
      <Labels />
     </DynPipe_17>
     <DynPipe_18 PipeName="test12" count="7">
      <goal_0 op="10" bBlocking="1" fValue="0.5"/>
      <goal_1 op="12" szString="testi"/>
      <goal_2 />
      <goal_3 op="14" fValue="1" szString="TEST_POS"/>
      <goal_4 op="10" bBlocking="1" fValue="0.5"/>
      <goal_5 op="12" szString="refpoint"/>
      <goal_6 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_18>
     <DynPipe_19 PipeName="test123" count="14">
      <goal_0 op="8" bBlocking="1" fValue="4"/>
      <goal_1 op="12" szString="testi"/>
      <goal_2 />
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_4 op="8" bBlocking="1" fValue="4"/>
      <goal_5 op="9" fValue="1"/>
      <goal_6 op="7" fValue="2" fValueAux="2"/>
      <goal_7 op="18" bBlocking="1" fValue="10" bValue="1"/>
      <goal_8 op="31" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <goal_9 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <goal_10 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1"/>
      <goal_11 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <goal_12 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1"/>
      <goal_13 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <Labels />
     </DynPipe_19>
     <DynPipe_20 PipeName="test13" count="5">
      <goal_0 op="10" bBlocking="1" fValue="0.5"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="7" bValue="1"/>
      <goal_3 op="12" szString="move"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_20>
     <DynPipe_21 PipeName="test14" count="5">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="12" szString="Dude"/>
      <goal_2 />
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_4 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_21>
     <DynPipe_22 PipeName="test14b" count="3">
      <goal_0 op="8" bBlocking="1" fValue="1"/>
      <goal_1 op="6" fValue="-1" fValueAux="-1"/>
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <Labels />
     </DynPipe_22>
     <DynPipe_23 PipeName="test3" count="2">
      <goal_0 op="8" bBlocking="1" fValue="2"/>
      <goal_1 op="10" bBlocking="1" fValue="4"/>
      <Labels />
     </DynPipe_23>
     <DynPipe_24 PipeName="test4" count="8">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="0.5"/>
      <goal_4 op="12" szString="probtarget"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="10" bBlocking="1" fValue="100"/>
      <goal_7 op="21"/>
      <Labels />
     </DynPipe_24>
     <DynPipe_25 PipeName="test6" count="6">
      <goal_0 op="12" Grouping="2" szString="testi"/>
      <goal_1 op="2" Grouping="2" fValue="12" fValueAux="10" nValue="1"/>
      <goal_2 op="10" Grouping="2" fValue="2"/>
      <goal_3 op="32" bBlocking="1" Grouping="2" nValue="2"/>
      <goal_4 op="21"/>
      <goal_5 op="10" bBlocking="1" fValue="2"/>
      <Labels />
     </DynPipe_25>
     <DynPipe_26 PipeName="test7" count="4">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="60"/>
      <Labels />
     </DynPipe_26>
     <DynPipe_27 PipeName="test8123" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="18" bBlocking="1" fValue="30" nValue="64" bValue="1"/>
      <goal_4 op="31" bBlocking="1" fValue="4" fValueAux="4" nValue="1"/>
      <Labels />
     </DynPipe_27>
     <DynPipe_28 PipeName="test9" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_4 op="10" bBlocking="1" fValue="6"/>
      <Labels />
     </DynPipe_28>
     <DynPipe_29 PipeName="testAdvance" count="8">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="6" fValue="-1" fValueAux="-1"/>
      <goal_3 op="12" szString="refpoint"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="6" fValue="-1" fValueAux="-1" nValue="1"/>
      <goal_7 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_29>
    </DynamicGoalPipes>
    <TempGenericShapes />
    <DisabledGenericShapes />
    <AI_Objects>
     <Non-entity_AIObject-0 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="bomblift_guy5_LookAt"/>
     <Non-entity_AIObject-1 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Fleeing_Officer1_RefPoint"/>
     <Non-entity_AIObject-2 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="bomblift_guy5_RefPoint"/>
     <Non-entity_AIObject-3 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Fleeing_Officer1_LookAt"/>
     <Non-entity_AIObject-4 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="amb_VTOL_RefPoint"/>
     <Non-entity_AIObject-5 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Scout_Hunter_1_LookAt"/>
     <Non-entity_AIObject-6 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="amb_VTOL_LookAt"/>
     <Non-entity_AIObject-7 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="final_flightdeck_grunt1_RefPoint"/>
     <Non-entity_AIObject-8 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Scout_Hunter_1_RefPoint"/>
     <Non-entity_AIObject-9 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="trooper_XOarea_1_LookAt"/>
     <Non-entity_AIObject-10 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="trooper_XOarea_1_RefPoint"/>
     <Non-entity_AIObject-11 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="trooper_ATCcorr_1_LookAt"/>
     <Non-entity_AIObject-12 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_1_deckhandler_3_googles_LookAt"/>
     <Non-entity_AIObject-13 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="trooper_ATCcorr_1_RefPoint"/>
     <Non-entity_AIObject-14 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="trooper_hangar3_2_LookAt"/>
     <Non-entity_AIObject-15 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="CDCrunner4_RefPoint"/>
     <Non-entity_AIObject-16 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_1_deckhandler_3_googles_RefPoint"/>
     <Non-entity_AIObject-17 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="final_flightdeck_grunt1_LookAt"/>
     <Non-entity_AIObject-18 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Sci_Lab_RefPoint"/>
     <Non-entity_AIObject-19 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="trooper_hangar3_second_3_MOAR_RefPoint"/>
     <Non-entity_AIObject-20 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Hangar2_grunt1a_RefPoint"/>
     <Non-entity_AIObject-21 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="trooper_bravomag1_RefPoint"/>
     <Non-entity_AIObject-22 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Sci_Lab_LookAt"/>
     <Non-entity_AIObject-23 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="hidden_flightdeck_grunt_spawner_LookAt"/>
     <Non-entity_AIObject-24 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="trooper_hangar3_second_3_MOAR_LookAt"/>
     <Non-entity_AIObject-25 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Hangar2_grunt1a_LookAt"/>
     <Non-entity_AIObject-26 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Fleeing_Officer2_RefPoint"/>
     <Non-entity_AIObject-27 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Fleeing_Officer2_LookAt"/>
     <Non-entity_AIObject-28 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="lab_tech_RefPoint"/>
     <Non-entity_AIObject-29 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="lab_tech_LookAt"/>
     <Non-entity_AIObject-30 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="deck_elev_grunt1_RefPoint"/>
     <Non-entity_AIObject-31 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="deck_elev_grunt1_LookAt"/>
     <Non-entity_AIObject-32 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="CDCrunner4_LookAt"/>
     <Non-entity_AIObject-33 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="trooper_bravomag1_LookAt"/>
     <Non-entity_AIObject-34 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="hidden_flightdeck_grunt_spawner_RefPoint"/>
     <Non-entity_AIObject-35 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="trooper_hangar3_2_RefPoint"/>
     <Non-entity_AIObject-36 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="trooper_lab_1_RefPoint"/>
     <Non-entity_AIObject-37 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="trooper_lab_1_LookAt"/>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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         <Signal_1 nSignal="1" strText="OnNanoSuitMode" senderId="4722" iValue="3"/>
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        <AgentPerceptionParameters sightRange="175" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.8" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="175" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.8" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="400" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="400" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
       <AIHideObject />
       <DynamicPipe>
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       <ActiveGoals />
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        <m_objectsAdjustedFor />
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       <SNavSOStates />
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       <InitialPath />
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      </AIPuppet>
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       <AIProxy m_sBehaviorName="Job_StandIdle" m_sCharacterName="Cover2" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
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          <State_30 />
          <State_31 />
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       <AgentParameters m_nGroup="300" m_CombatClass="2" m_fAccuracy="1" m_fPassRadius="0.40000001" m_fDistanceToHideFrom="3" m_fAttackRange="150" m_fCommRange="30" m_fPreferredCombatDistance="20" m_weaponAccessories="1" m_bSpeciesHostility="1" m_fMeleeDistance="1.1" m_nRank="4" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
        <AgentPerceptionParameters sightRange="125" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.8" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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       <AIHideObject />
       <DynamicPipe>
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       <ActiveGoals />
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        <m_objectsAdjustedFor />
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       <MapDevaluedPoints />
       <InitialPath />
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           <State_17 />
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           <State_19 />
           <State_20 />
           <State_21 />
           <State_22 />
           <State_23 />
           <State_24 />
           <State_25 />
           <State_26 />
           <State_27 />
           <State_28 />
           <State_29 />
           <State_30 />
           <State_31 />
          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-2002>
      </AILeaderN-4>
      <AILeaderN-5 groupId="3001">
       <AILeader-3001 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="3001" m_pAssociation="22" m_Stance="1" m_fAllowingFireTime="zero" m_currentAreaSpecies="1161169665" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1133172143" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
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           <State_7 />
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           <State_15 />
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           <State_17 />
           <State_18 />
           <State_19 />
           <State_20 />
           <State_21 />
           <State_22 />
           <State_23 />
           <State_24 />
           <State_25 />
           <State_26 />
           <State_27 />
           <State_28 />
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           <State_30 />
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          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-3001>
      </AILeaderN-5>
      <AILeaderN-6 groupId="2005">
       <AILeader-2005 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="2005" m_pAssociation="23" m_Stance="1" m_fAllowingFireTime="zero" m_currentAreaSpecies="1161156967" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1133180156" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
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          <SAIPredictedCharacterStates>
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           <State_7 />
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           <State_15 />
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           <State_18 />
           <State_19 />
           <State_20 />
           <State_21 />
           <State_22 />
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           <State_24 />
           <State_25 />
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           <State_27 />
           <State_28 />
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           <State_30 />
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          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-2005>
      </AILeaderN-6>
      <AILeaderN-7 groupId="2006">
       <AILeader-2006 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="2006" m_pAssociation="32" m_Stance="1" m_fAllowingFireTime="zero" m_currentAreaSpecies="1155588106" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1136160364" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
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          <SAIPredictedCharacterStates>
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           <State_7 />
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           <State_10 />
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           <State_15 />
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           <State_18 />
           <State_19 />
           <State_20 />
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           <State_22 />
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           <State_25 />
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           <State_30 />
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         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-2006>
      </AILeaderN-7>
      <AILeaderN-8 groupId="2007">
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        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1136168860" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
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          <SAIPredictedCharacterStates>
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           <State_7 />
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           <State_10 />
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           <State_17 />
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           <State_20 />
           <State_21 />
           <State_22 />
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        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-2007>
      </AILeaderN-8>
      <AILeaderN-9 groupId="2003">
       <AILeader-2003 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="2003" m_pAssociation="53" m_Stance="1" m_fAllowingFireTime="zero" m_currentAreaSpecies="1152250828" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1130449631" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
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          <SAIPredictedCharacterStates>
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           <State_20 />
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           <State_22 />
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          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-2003>
      </AILeaderN-9>
      <AILeaderN-10 groupId="3003">
       <AILeader-3003 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="3003" m_pAssociation="66" m_Stance="1" m_fAllowingFireTime="zero" m_currentAreaSpecies="1163690433" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="1133717286" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
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          <SAIPredictedCharacterStates>
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           <State_20 />
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         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-3003>
      </AILeaderN-10>
      <AILeaderN-11 groupId="667">
       <AILeader-667 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="667" m_pAssociation="96" m_Stance="1" m_fAllowingFireTime="zero" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
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          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-667>
      </AILeaderN-11>
      <AILeaderN-12 groupId="997">
       <AILeader-997 m_bEnabled="1" m_bCanReceiveSignals="1" m_bUpdatedOnce="1" m_nObjectType="95" m_sName="TeamLeader" m_groupId="997" m_pAssociation="98" m_Stance="1" m_iFormOwnerGroupID="1060184742" m_fAllowingFireTime="zero" m_currentAreaSpecies="1058845028" m_AlertStatusReadyRange="20" m_bLeaderAlive="1">
        <SOBJECTSTATE fMovementUrgency="0.40000001" nAuxSignal="-1089691294" fHitProbability="1" fProjectileSpeedScale="1" fDistanceToPathEnd="-1">
         <SAIActorTargetRequest />
         <SIGNALS />
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           <State_30 />
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          </SAIPredictedCharacterStates>
         </predictedCharacterStates>
        </SOBJECTSTATE>
        <AgentParameters m_CombatClass="-1" m_fPassRadius="0.40000001" m_bSpeciesHostility="1" m_fMeleeDistance="2" m_nSpecies="-1" m_bPerceivePlayer="1" m_lookIdleTurnSpeed="-1" m_lookCombatTurnSpeed="-1" m_aimTurnSpeed="-1" m_fireTurnSpeed="-1" m_fGrenadeThrowDistScale="1">
         <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.30000001" FOVPrimary="-1" FOVSecondary="-1" stanceScale="1" audioScale="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
        </AgentParameters>
        <m_FormationJoiners />
        <m_UsableObjects />
        <m_pCurrentAction />
       </AILeader-997>
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     </AILeaders>
    </AI_Objects>
    <AINavGraph>
     <GraphPointers m_pCurrent="1" m_pFirst="2">
      <m_markedNodes />
      <m_taggedNodes />
      <m_lstNodesInsideSphere />
     </GraphPointers>
     <GraphNodeIDs>
      <IDs Size="2">
       <i v="1"/>
       <i v="2"/>
      </IDs>
     </GraphNodeIDs>
     <Link_Modifiers />
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    <AIHideGraph>
     <GraphPointers m_pCurrent="1" m_pFirst="2">
      <m_markedNodes />
      <m_taggedNodes />
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      <IDs Size="2">
       <i v="1"/>
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     </GraphNodeIDs>
     <Link_Modifiers />
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    <TriangularNavRegion />
    <WaypointNavRegion />
    <FlightNavRegion />
    <VolumeNavRegion />
    <AStarSolver gotRequest="1" graph="1" heuristic="4" startID="396" endID="157"/>
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     <m_objectsAdjustedFor />
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    <m_explosionSpot />
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     <i v="100"/>
     <i v="11"/>
     <i v="151"/>
    </m_priorityObjectTypes>
    <AI_Groups>
     <AIGroup--1 AIgroup_GroupID="-1" m_lastUpdateTime="-112.12309" m_pendingDecSpotsAllAlerted="55" m_pendingDecSpotsBodyCount="54">
      <m_Targets />
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     <AIGroup-0 m_lastUpdateTime="-112.12309" m_pendingDecSpotsAllAlerted="51" m_pendingDecSpotsCombat="54" m_pendingDecSpotsBodyCount="54">
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     <AIGroup-1 AIgroup_GroupID="1" m_lastUpdateTime="-112.12309">
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       <Tactic type="1">
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      <m_Targets />
      <AIGroupTactics numTactics="1">
       <Tactic type="1">
        <GroupState>
         <Units />
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       </Tactic>
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     <AIGroup-12 AIgroup_GroupID="12" m_lastUpdateTime="-112.12309">
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     <AIGroup-15 AIgroup_GroupID="15" m_lastUpdateTime="-112.12309">
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   <Entity id="1024">
    <EntityProxies>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="triggeredIn" v="0" t="n"/>
       <te n="triggeredOut" v="0" t="n"/>
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     <ScriptProxy>
      <ScriptData t="table">
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     <ScriptProxy>
      <ScriptData t="table">
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       <te n="started" v="0" t="n"/>
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     <ScriptProxy>
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     <ScriptProxy>
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     <ScriptProxy>
      <ScriptData t="table">
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     <ScriptProxy>
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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     <ScriptProxy>
      <ScriptData t="table">
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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     <ScriptProxy>
      <ScriptData t="table">
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     <ScriptProxy>
      <ScriptData t="table">
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     <ScriptProxy>
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     <ScriptProxy>
      <ScriptData t="table">
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     <ScriptProxy>
      <ScriptData t="table">
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     <ScriptProxy>
      <ScriptData t="table">
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="started" v="0" t="n"/>
       <te n="bLogBattleValue" v="0" t="n"/>
       <te n="bSensitiveToBattle" v="0" t="n"/>
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="1" t="n"/>
       <te n="bRandomPosition" v="0" t="n"/>
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="bLogBattleValue" v="0" t="n"/>
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       <te n="bIgnoreObstruction" v="0" t="n"/>
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="started" v="0" t="n"/>
       <te n="bLogBattleValue" v="0" t="n"/>
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       <te n="bIgnoreObstruction" v="0" t="n"/>
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   <Entity id="1048">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="1" t="n"/>
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       <te n="bEnabled" v="1" t="n"/>
       <te n="bOnce" v="0" t="n"/>
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     <ScriptProxy>
      <ScriptData t="table">
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      </ScriptData>
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     <ScriptProxy>
      <ScriptData t="table">
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      </ScriptData>
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     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="1" t="n"/>
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       <te n="bEnabled" v="1" t="n"/>
       <te n="bOnce" v="0" t="n"/>
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="bEnabled" v="1" t="n"/>
       <te n="bOnce" v="0" t="n"/>
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="1" t="n"/>
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     <ScriptProxy>
      <ScriptData t="table">
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       <te n="bOnce" v="0" t="n"/>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
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   </Entity>
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="bEnabled" v="1" t="n"/>
       <te n="bOnce" v="0" t="n"/>
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    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="bOnce" v="0" t="n"/>
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     <ScriptProxy>
      <ScriptData t="table">
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      </ScriptData>
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   <Entity id="1060">
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     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="1" t="n"/>
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       <te n="bOnce" v="0" t="n"/>
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     <ScriptProxy>
      <ScriptData t="table">
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      <ScriptData t="table">
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       <te n="bLogBattleValue" v="0" t="n"/>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
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     <ScriptProxy>
      <ScriptData t="table">
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      <ScriptData t="table">
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       <te n="Entered" v="0" t="n"/>
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     <TriggerProxy BoxMin="-1,-0.5,-0.5" BoxMax="1,0.5,0.5"/>
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    </EntityProxies>
   </Entity>
   <Entity id="4082">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4083">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4084">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4085">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4086">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4087">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4088">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4089">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4090">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4091">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4092">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4093">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4094">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4095">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4096">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4097">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4098">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4099">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4100">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4101">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4102">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4103">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4104">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4105">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4106">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4107">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4108">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4109">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4110">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4111">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4112">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4113">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4114">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4115">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4116">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4117">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4118">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4119">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4120">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4121">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4122">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4123">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4124">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4125">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4126">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4127">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4128">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4129">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4130">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4131">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4132">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4133">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4134">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4135">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4136">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4137">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4138">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4139">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4140">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4141">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4142">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4145">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4146">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4147">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4148">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4149"/>
   <Entity id="4150">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1566.5,1732.88,100.75" rot="0.70710653,0,0,0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4151"/>
   <Entity id="4152">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4153"/>
   <Entity id="4154">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4155">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4156"/>
   <Entity id="4157">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4158"/>
   <Entity id="4159"/>
   <Entity id="4160"/>
   <Entity id="4161"/>
   <Entity id="4162"/>
   <Entity id="4163">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4164"/>
   <Entity id="4165"/>
   <Entity id="4166"/>
   <Entity id="4167"/>
   <Entity id="4168"/>
   <Entity id="4169">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy pos="1575.8569,1761.2463,121" rot="-0.25037932,2.1955511e-008,8.2103364e-009,0.96814781"/>
    </EntityProxies>
   </Entity>
   <Entity id="4170"/>
   <Entity id="4171"/>
   <Entity id="4172"/>
   <Entity id="4173"/>
   <Entity id="4174">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4175">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1564.5005,1730.75,100.75671" rot="2.871094e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4176"/>
   <Entity id="4177"/>
   <Entity id="4178"/>
   <Entity id="4179">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4180"/>
   <Entity id="4181">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4182">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1553.749,1748.4968,103.25" rot="0.72537446,0,0,-0.68835449"/>
    </EntityProxies>
   </Entity>
   <Entity id="4183">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1519.65,1713.3835,133.37801" rot="-0.061048578,0,0,0.99813479"/>
    </EntityProxies>
   </Entity>
   <Entity id="4184">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.3668,1737.4521,118.64827" rot="0.52197713,-0.11764622,-0.69725168,-0.47701129"/>
    </EntityProxies>
   </Entity>
   <Entity id="4185">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1580.4496,1732.5564,111.18581" rot="-0.00042254498,6.7012998e-006,-0.0004061707,0.99999982"/>
    </EntityProxies>
   </Entity>
   <Entity id="4186">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1507.7863,1748.229,121.0052" rot="0.57310516,0.0002509453,0.00057781092,-0.81948161"/>
    </EntityProxies>
   </Entity>
   <Entity id="4187">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy pos="1525.5153,1727.5974,121.0052" rot="0.12186945,0,0,0.99254614"/>
    </EntityProxies>
   </Entity>
   <Entity id="4188">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1533.7313,220.28218,118.17339" rot="0.99994069,-0.0084054023,-0.0012440677,-0.0068178917"/>
    </EntityProxies>
   </Entity>
   <Entity id="4189">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1516.0677,162.72757,121.57216" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4190">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.4943,1743.4648,104.00622" rot="0.68829042,-0.005544262,0.010581249,0.72533691"/>
    </EntityProxies>
   </Entity>
   <Entity id="4191">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.35575935,0,0,0.93457758" viewQuatFinal="0.35575935,0,0,0.93457758" baseQuat="0.35575935,0,0,0.93457758"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1540.7,175.31,121.0178" m_prevEntLocation.q="0.35575935,0,0,0.93457758" m_animLocation.t="1540.7,175.31,121.0178" m_animLocation.q="0.35575935,0,0,0.93457758" m_prevAnimLocation.t="1540.7,175.31,121.0178" m_prevAnimLocation.q="0.35575935,0,0,0.93457758" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1540.7,175.31,121.0178"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4192">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65229" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65227"/>
         <i v="65228"/>
         <i v="65229"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.87918705,0,0,0.47647682" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2059.4744,1589.0558,119.78818" m_prevEntLocation.q="0.87918705,0,0,0.47647682" m_animLocation.t="2059.4744,1589.0558,119.78818" m_animLocation.q="0.87918705,0,0,0.47647682" m_prevAnimLocation.t="2059.4744,1589.0558,119.78818" m_prevAnimLocation.q="0.87918705,0,0,0.47647682" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2059.4744,1589.0558,119.78818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4193">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.4404,1748.2206,117.80984" rot="0.53928012,0.54301906,-0.455755,0.45452687"/>
    </EntityProxies>
   </Entity>
   <Entity id="4194">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1553.0804,1734.4907,121.37666" rot="0.66001052,-0.42010739,0.56774181,0.25605702"/>
    </EntityProxies>
   </Entity>
   <Entity id="4195">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65223" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65220"/>
         <i v="65223"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6946584,0,0,0.71933979" viewQuatFinal="0.6946584,0,0,0.71933979" baseQuat="0.6946584,0,0,0.71933979"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1525,1758.625,117.75" m_prevEntLocation.q="0.6946584,0,0,0.71933979" m_animLocation.t="1525,1758.625,117.75" m_animLocation.q="0.6946584,0,0,0.71933979" m_prevAnimLocation.t="1525,1758.625,117.75" m_prevAnimLocation.q="0.6946584,0,0,0.71933979" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1525,1758.625,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4196">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.6735,1735.2023,104.00419" rot="0.69465828,0,-1.4551915e-011,0.71933991"/>
    </EntityProxies>
   </Entity>
   <Entity id="4197">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy pos="1564.3643,1771.3894,121.00098" rot="0.88701075,0,0,-0.46174878"/>
    </EntityProxies>
   </Entity>
   <Entity id="4198">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1493.1024,1734.4247,121.18797" rot="0.78556842,0.044973768,-0.035392769,-0.61612254"/>
    </EntityProxies>
   </Entity>
   <Entity id="4199">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1619.1643,1753.8921,110" rot="8.9406967e-008,-2.1073424e-008,-2.1073422e-008,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4200">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65219" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65216"/>
         <i v="65219"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99965733,0,0,0.02617681" viewQuatFinal="0.99965733,0,0,0.02617681" baseQuat="0.99965733,0,0,0.02617681"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1539.7479,1764.9718,117.75" m_prevEntLocation.q="0.99965733,0,0,0.026176808" m_animLocation.t="1539.7479,1764.9718,117.75" m_animLocation.q="0.99965733,0,0,0.026176808" m_prevAnimLocation.t="1539.7479,1764.9718,117.75" m_prevAnimLocation.q="0.99965733,0,0,0.026176808" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1539.7479,1764.9718,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4201">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1525.4301,182.84998,118.623" rot="0.7071076,0,0,0.70710593"/>
    </EntityProxies>
   </Entity>
   <Entity id="4202">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.1724,206.3176,117.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4203">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1516.4763,163.32388,118.51" rot="0.81915188,0,0,0.57357675"/>
    </EntityProxies>
   </Entity>
   <Entity id="4204">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1531.5216,213.35551,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4205">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65529"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1527.8602,1744.9237,121.9274" rot="0.32897273,-0.55222583,0.29477039,0.70706016"/>
    </EntityProxies>
   </Entity>
   <Entity id="4206">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1533.2646,1772.6334,118.61546" rot="0.10452853,0,0,0.99452192"/>
    </EntityProxies>
   </Entity>
   <Entity id="4207">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.35,181.38,118.75" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4208">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1528.7289,1744.7638,121.44398" rot="-0.16863893,-0.00079885666,0.00084415084,0.98567718"/>
    </EntityProxies>
   </Entity>
   <Entity id="4209">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1526.8796,1744.6232,110.98746" rot="0.7079097,0.00081955065,0.0025656493,-0.70629781"/>
    </EntityProxies>
   </Entity>
   <Entity id="4210">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710671,0,0,0.70710683" viewQuatFinal="0.70710671,0,0,0.70710683" baseQuat="0.70710671,0,0,0.70710683"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1518.71,163.944,117.75" m_prevEntLocation.q="0.70710677,0,0,0.70710677" m_animLocation.t="1518.71,163.944,117.75" m_animLocation.q="0.70710671,0,0,0.70710683" m_prevAnimLocation.t="1518.71,163.944,117.75" m_prevAnimLocation.q="0.70710671,0,0,0.70710683" m_expectedEntMovement.q="1,0,0,2.9802326e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1518.71,163.944,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4211">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1503.5227,1714.5702,129.6371" rot="0.74337298,-0.08075311,0.65768117,0.091274641"/>
    </EntityProxies>
   </Entity>
   <Entity id="4212">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1554.8271,1746.1451,110.95358" rot="-5.7601156e-008,0.70710689,2.6692536e-008,-0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4213">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1493.2566,156.47456,117.76125" rot="0.93107641,-0.023179252,0.013532094,0.36383557"/>
    </EntityProxies>
   </Entity>
   <Entity id="4214">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.1091,1716.3693,129.72604" rot="-0.36580813,0.58847141,0.44021845,0.57104611"/>
    </EntityProxies>
   </Entity>
   <Entity id="4215">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1511.1694,164.38025,127.18117" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4216">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1511.125,1741.5,103.25" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4217">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.5001,1755.145,117.92977" rot="0.32764411,0.2094264,-0.38132414,0.83867866"/>
    </EntityProxies>
   </Entity>
   <Entity id="4218">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1532.3092,206.52393,118.82061" rot="1,0,0,-2.9802322e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4219">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65232" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65232"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.76894438" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1563.625,1734.644,110.125" m_prevEntLocation.q="0.99996191,0,0,-0.0087265717" m_animLocation.t="1563.625,1734.644,110.125" m_animLocation.q="0.99996191,0,0,-0.0087265717" m_prevAnimLocation.t="1563.625,1734.644,110.125" m_prevAnimLocation.q="0.99996191,0,0,-0.0087265717" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1563.625,1734.644,110.125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4220">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1533.792,220.50362,117.7506" rot="0.99962991,0.0012511015,0.00078956777,0.027164381"/>
    </EntityProxies>
   </Entity>
   <Entity id="4221">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65231" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65231"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.13595995" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1488.7277,1750.8115,115.46154" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1488.7277,1750.8115,115.46154" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1488.7277,1750.8115,115.46154" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1488.7277,1750.8115,115.46154"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4222">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1536.125,1763.5,117.75" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4223">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.04,180.56995,118.5" rot="0.052335832,0,0,0.99862927"/>
    </EntityProxies>
   </Entity>
   <Entity id="4224">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1495.2405,1732.7865,121.04359"/>
    </EntityProxies>
   </Entity>
   <Entity id="4225">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1505.0018,1715.731,126.89367" rot="0.043344382,0.00056123722,0.00099638093,0.99905956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4226">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1541.98,1770.165,117.75864" rot="0.82412642,0,0,-0.56640595"/>
    </EntityProxies>
   </Entity>
   <Entity id="4227">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1524.375,187.5,119.5" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4228">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.2659,1763.099,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4229">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1548.9716,1743.6338,110" rot="0.70710677,0,2.9802319e-008,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4230">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1513.9434,1734.7678,117.75" rot="0.5,0,0,0.86602551"/>
    </EntityProxies>
   </Entity>
   <Entity id="4231">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1606.3475,1732.0311,110.31442" rot="-0.2648868,0.65561807,-0.26488686,-0.65561795"/>
    </EntityProxies>
   </Entity>
   <Entity id="4232">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1513.1066,1735.386,117.75" rot="0.79335338,0,0,0.60876143"/>
    </EntityProxies>
   </Entity>
   <Entity id="4233">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65204" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65201"/>
         <i v="65204"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.92050481,0,0,0.39073128" viewQuatFinal="0.92050481,0,0,0.39073128" baseQuat="0.92050481,0,0,0.39073128"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1515.2076,1745.9867,110" m_prevEntLocation.q="0.92050481,0,0,0.39073128" m_animLocation.t="1515.2076,1745.9867,110" m_animLocation.q="0.92050481,0,0,0.39073128" m_prevAnimLocation.t="1515.2076,1745.9867,110" m_prevAnimLocation.q="0.92050481,0,0,0.39073128" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1515.2076,1745.9867,110"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4234">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.27,181.17004,118.752"/>
    </EntityProxies>
   </Entity>
   <Entity id="4235">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65142" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65142"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.99584949" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1564.5,1731.13,103.375" m_prevEntLocation.q="0.99862951,0,0,-0.05233613" m_animLocation.t="1564.5,1731.13,103.375" m_animLocation.q="0.99862951,0,0,-0.05233613" m_prevAnimLocation.t="1564.5,1731.13,103.375" m_prevAnimLocation.q="0.99862951,0,0,-0.05233613" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1564.5,1731.13,103.375"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4236">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.4207,187.23682,118.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4237">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.7911,1713.4227,133.44635" rot="0.60290748,-0.36946261,-0.60290742,-0.36946258"/>
    </EntityProxies>
   </Entity>
   <Entity id="4238">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.3199,181.22998,118.752"/>
    </EntityProxies>
   </Entity>
   <Entity id="4239">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1519.0437,1758.3915,117.96787" rot="0.50904912,-0.70126736,0.01743531,0.49878794"/>
    </EntityProxies>
   </Entity>
   <Entity id="4240">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1556.5364,1749.229,103.25" rot="0.68199831,0,0,-0.73135376"/>
    </EntityProxies>
   </Entity>
   <Entity id="4241">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1491.8645,1711.9329,117.9839" rot="0.5080058,-0.048650209,-0.70366818,-0.49438283"/>
    </EntityProxies>
   </Entity>
   <Entity id="4242">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.1102,206.63425,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4243">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65146" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65143"/>
         <i v="65146"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1520.1307,209.16266,117.7631" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1520.1307,209.16266,117.7631" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1520.1307,209.16266,117.7631" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1520.1307,209.16266,117.7631"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4244">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1525.6801,1735.5699,118.626"/>
    </EntityProxies>
   </Entity>
   <Entity id="4245">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65150" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65147"/>
         <i v="65150"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68835437,0,0,0.72537458" viewQuatFinal="0.68835437,0,0,0.72537458" baseQuat="0.68835437,0,0,0.72537458"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1524.875,1752.75,112" m_prevEntLocation.q="0.68835437,0,0,0.72537458" m_animLocation.t="1524.875,1752.75,112" m_animLocation.q="0.68835437,0,0,0.72537458" m_prevAnimLocation.t="1524.875,1752.75,112" m_prevAnimLocation.q="0.68835437,0,0,0.72537458" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1524.875,1752.75,112"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4246">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1542.7621,1760.3712,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4247">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.6722,1764.4753,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4248">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.31730458,0,0,-0.94832367" viewQuatFinal="0.31730458,0,0,-0.94832367" baseQuat="0.31730458,0,0,-0.94832367"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1531.6476,183.56647,121.08022" m_prevEntLocation.q="-0.31730458,0,0,0.94832367" m_animLocation.t="1531.6476,183.56647,121.08022" m_animLocation.q="-0.31730458,0,0,0.94832367" m_prevAnimLocation.t="1531.6476,183.56647,121.08022" m_prevAnimLocation.q="-0.31730458,0,0,0.94832367" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1531.6476,183.56647,121.08022"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4249">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65156" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65153"/>
         <i v="65156"/>
         <i v="65152"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.46174985,0,0,-0.88701016" viewQuatFinal="0.46174985,0,0,-0.88701016" baseQuat="0.46174985,0,0,-0.88701016"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1564.8206,1754.6438,100.5" m_prevEntLocation.q="-0.46174982,0,0,0.88701016" m_animLocation.t="1564.8206,1754.6438,100.5" m_animLocation.q="-0.46174982,0,0,0.88701016" m_prevAnimLocation.t="1564.8206,1754.6438,100.5" m_prevAnimLocation.q="-0.46174982,0,0,0.88701016" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1564.8206,1754.6438,100.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4250">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1542.4143,172.5997,121.00001" rot="0.99996191,0,0,0.0087265354"/>
    </EntityProxies>
   </Entity>
   <Entity id="4251">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1540.6632,211.13518,117.75864" rot="0.82412642,0,0,-0.56640595"/>
    </EntityProxies>
   </Entity>
   <Entity id="4252">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.6495,1739.2322,117.82365" rot="0.60852802,0.68917817,0.28063139,0.27563208"/>
    </EntityProxies>
   </Entity>
   <Entity id="4253">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1511.2089,1734.8545,117.84467"/>
    </EntityProxies>
   </Entity>
   <Entity id="4254">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65214" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65212"/>
         <i v="65213"/>
         <i v="65214"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.37460676,0,0,0.92718381" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1714.771,1784.0989,115.875" m_prevEntLocation.q="0.37460676,0,0,0.92718381" m_animLocation.t="1714.771,1784.0989,115.875" m_animLocation.q="0.37460676,0,0,0.92718381" m_prevAnimLocation.t="1714.771,1784.0989,115.875" m_prevAnimLocation.q="0.37460676,0,0,0.92718381" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1714.771,1784.0989,115.875"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4255">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1536.335,210.01357,117.75" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4256">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1493.4443,1735.1451,121.27933" rot="0.7819348,0.029930536,0.013115259,-0.62250322"/>
    </EntityProxies>
   </Entity>
   <Entity id="4257">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1530.0522,1744.4323,120.99634" rot="0.99515933,0.00097908103,0.003418983,0.098210104"/>
    </EntityProxies>
   </Entity>
   <Entity id="4258">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65211" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65209"/>
         <i v="65210"/>
         <i v="65211"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.85993063,0,0,0.5104109" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1997.645,1646.2421,132.28819" m_prevEntLocation.q="0.85993063,0,0,0.5104109" m_animLocation.t="1997.645,1646.2421,132.28819" m_animLocation.q="0.84706992,0,0,0.53148144" m_prevAnimLocation.t="1997.645,1646.2421,132.28819" m_prevAnimLocation.q="0.84706992,0,0,0.53148144" m_expectedEntMovement.q="0.98620355,0.14271829,-0.083004713,0.012011915" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1997.645,1646.2421,132.28819"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4259">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1512.9691,160.70587,130.23264" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4260">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1503.3372,162.79317,126.92618" rot="0.72537446,0,0,-0.68835449"/>
    </EntityProxies>
   </Entity>
   <Entity id="4261">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.1102,1760.2593,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4262">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1540.6431,220.8407,118.45047" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4263">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1555.4067,1745.3088,110.98129" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4264">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1526.9059,1763.6719,117.89154" rot="0.49999994,0.50000006,-0.5,0.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="4265">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.4229,1752.6096,112.19417" rot="-0.028612791,0.015016736,-0.0035265982,0.99947155"/>
    </EntityProxies>
   </Entity>
   <Entity id="4266">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1538.1981,1759.9008,119.55543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4267">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1524.386,1727.1143,117.75821" rot="0.61566108,0,0,-0.78801107"/>
    </EntityProxies>
   </Entity>
   <Entity id="4268">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1543.2714,171.12614,121.00001" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4269">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1536.125,209.875,117.75" rot="0.38268349,0,0,0.9238795"/>
    </EntityProxies>
   </Entity>
   <Entity id="4270">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1547.5313,1740.3126,121.00078" rot="0.56117952,0.00014416288,0.0022569085,0.82769102"/>
    </EntityProxies>
   </Entity>
   <Entity id="4271">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1553.9226,1749.0758,103.25" rot="-0.052336004,0,0,0.99862957"/>
    </EntityProxies>
   </Entity>
   <Entity id="4272">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.8409,1714.5261,121.21829" rot="0.097965442,0.71996784,0.072490767,-0.68322337"/>
    </EntityProxies>
   </Entity>
   <Entity id="4273">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1547.248,1769.9905,117.75" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4274">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1611.7437,1736.7189,111.18583" rot="0.71716446,0.00026807186,-0.00011780857,0.69690394"/>
    </EntityProxies>
   </Entity>
   <Entity id="4275">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.3702,1742.517,103.99777" rot="0.9998439,0.00015673044,0.017667452,2.8263319e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="4276">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1619.1187,1755.8439,111.18583" rot="0.7171644,0.00026807189,-0.00011780859,0.696904"/>
    </EntityProxies>
   </Entity>
   <Entity id="4277">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268331,0,0,0.92387956" viewQuatFinal="0.38268331,0,0,0.92387956" baseQuat="0.38268331,0,0,0.92387956"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1490.8855,158.81601,121" m_prevEntLocation.q="0.38268334,0,0,0.92387956" m_animLocation.t="1490.8855,158.81601,121" m_animLocation.q="0.38268334,0,0,0.92387956" m_prevAnimLocation.t="1490.8855,158.81601,121" m_prevAnimLocation.q="0.38268334,0,0,0.92387956" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1490.8855,158.81601,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4278">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.515,187.29631,118.75"/>
    </EntityProxies>
   </Entity>
   <Entity id="4279">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1506.0845,175.21082,118.34749" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4280">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1538.2516,208.93565,119.55543" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4281">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.868,1734.0016,103.99777" rot="-2.8368788e-005,-0.017667452,0.00015672899,0.9998439"/>
    </EntityProxies>
   </Entity>
   <Entity id="4282">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.1323,1726.5085,117.76125" rot="0.92387968,0,0,0.38268319"/>
    </EntityProxies>
   </Entity>
   <Entity id="4283">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy pos="1556.0544,1721.8938,122" rot="-3.5586087e-008,0.83388615,-0.55193657,-2.5383322e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4284">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1513.476,1715.136,129.67543" rot="0.43576124,0.19653545,0.3978824,0.78305531"/>
    </EntityProxies>
   </Entity>
   <Entity id="4285">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1509.75,1737.26,119.303" rot="-4.3711399e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4286">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.5984,1761.2906,117.87222" rot="0.19953439,0.33083653,0.62504524,0.67827111"/>
    </EntityProxies>
   </Entity>
   <Entity id="4287">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1538.4702,1763.9614,119.55543" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4288">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.6544,187.32275,118.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4289">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1493.7422,156.43645,117.74874" rot="0.83086926,-0.00010548565,0.0051251417,0.55644411"/>
    </EntityProxies>
   </Entity>
   <Entity id="4290">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.6058,1734.1211,104.00419" rot="0.6946584,-1.0244555e-008,-2.9802326e-008,0.71933979"/>
    </EntityProxies>
   </Entity>
   <Entity id="4291">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.41,180.89502,118.90677" rot="0.67559057,0,0,0.73727703"/>
    </EntityProxies>
   </Entity>
   <Entity id="4292">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.6245,1757.699,117.89154" rot="0.70710677,2.1073424e-008,0.70710677,-2.1073424e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4293">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.3768,1735.0815,103.25" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4294">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.58,1741.13,119.25" rot="0.70710653,0,0,0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4295">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.6193,1742.5898,103.2487" rot="0.93352127,0.0076540951,0.009171498,-0.35832304"/>
    </EntityProxies>
   </Entity>
   <Entity id="4296">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.2914,1733.8639,118.905" rot="0.94264126,0,0,0.33380702"/>
    </EntityProxies>
   </Entity>
   <Entity id="4297">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.9111,1738.1376,117.75" rot="0.61566108,0,0,-0.78801107"/>
    </EntityProxies>
   </Entity>
   <Entity id="4298">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65242" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65239"/>
         <i v="65242"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710695,0,0,0.70710659" viewQuatFinal="0.70710695,0,0,0.70710659" baseQuat="0.70710695,0,0,0.70710659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1588.875,1726,110" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1588.875,1726,110" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1588.875,1726,110" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1588.875,1726,110"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4299">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1521.4779,1739.7069,117.75" rot="0.38268393,0,0,0.92387933"/>
    </EntityProxies>
   </Entity>
   <Entity id="4300">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.09,1742.9944,103.25" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4301">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1509.75,1736.26,119.303" rot="-4.3711399e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4302">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1542.51,206.70193,117.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4303">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268331,0,0,-0.92387956" viewQuatFinal="0.38268331,0,0,-0.92387956" baseQuat="0.38268331,0,0,-0.92387956"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1520.0745,1723.6746,132.50005" m_prevEntLocation.q="-0.38268334,0,0,0.92387956" m_animLocation.t="1520.0745,1723.6746,132.50005" m_animLocation.q="-0.38268334,0,0,0.92387956" m_prevAnimLocation.t="1520.0745,1723.6746,132.50005" m_prevAnimLocation.q="-0.38268334,0,0,0.92387956" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1520.0745,1723.6746,132.50005"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4304">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.8074,1735.7914,117.75" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4305">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1516.2954,1752.6884,117.94932" rot="0.012447882,-0.50419241,-0.48689339,0.71314126"/>
    </EntityProxies>
   </Entity>
   <Entity id="4306">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1511.4138,1737.1289,117.75" rot="0.92387956,0,0,-0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4307">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1539.1366,206.33936,117.75" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4308">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.5623,182.44984,118.905" rot="0.74314451,0,0,0.66913086"/>
    </EntityProxies>
   </Entity>
   <Entity id="4309">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1520.1566,214.44006,118.51862" rot="1,0,0,-5.9604645e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4310">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65434" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65431"/>
         <i v="65434"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97236991,0,0,0.23344547" viewQuatFinal="0.97236991,0,0,0.23344547" baseQuat="0.97236991,0,0,0.23344547"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1514.6334,161.09872,132.5" m_prevEntLocation.q="0.97236991,0,0,0.23344547" m_animLocation.t="1514.6334,161.09872,132.5" m_animLocation.q="0.97236991,0,0,0.23344547" m_prevAnimLocation.t="1514.6334,161.09872,132.5" m_prevAnimLocation.q="0.97236991,0,0,0.23344547" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1514.6334,161.09872,132.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4311">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.8584,1761.1681,117.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4312">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.517,218.56987,118.76002"/>
    </EntityProxies>
   </Entity>
   <Entity id="4313">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1534.0757,1773.9388,118.59869" rot="0.03473964,0.0018357888,-0.00025408753,0.99939466"/>
    </EntityProxies>
   </Entity>
   <Entity id="4314">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.6904,1748.3456,117.80984" rot="0.71824348,0.26423275,-0.60514569,0.21933083"/>
    </EntityProxies>
   </Entity>
   <Entity id="4315">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1614.9456,1753.8896,111.18583" rot="0.9998973,0.00010625219,-0.00027285863,-0.014326382"/>
    </EntityProxies>
   </Entity>
   <Entity id="4316">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1510.5902,161.95004,121.69716" rot="0.81915206,0,0,0.57357639"/>
    </EntityProxies>
   </Entity>
   <Entity id="4317">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/gasstation/vending_machine_drinks" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4318">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1503.3135,162.79317,126.5" rot="0.72537446,0,0,-0.68835449"/>
    </EntityProxies>
   </Entity>
   <Entity id="4319">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1513.2545,1735.493,103.25" rot="0.50753844,2.3539108e-014,1.7441086e-014,0.86162913"/>
    </EntityProxies>
   </Entity>
   <Entity id="4320">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.9133,1739.8423,103.25" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4321">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1614.9937,1755.8439,111.18583" rot="0.7171644,0.00026807189,-0.00011780859,0.696904"/>
    </EntityProxies>
   </Entity>
   <Entity id="4322">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1519.004,190.50478,117.75" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1519.004,190.50478,117.75" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1519.004,190.50478,117.75" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1519.004,190.50478,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4323">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1611.7411,1734.7141,110" rot="0.70710677,0,2.9802319e-008,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4324">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1542.9425,1760.6951,117.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4325">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1521.625,170.625,121" m_animLocation.t="1521.625,170.625,121" m_prevAnimLocation.t="1521.625,170.625,121" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1521.625,170.625,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4326">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268331,0,0,0.92387956" viewQuatFinal="0.38268331,0,0,0.92387956" baseQuat="0.38268331,0,0,0.92387956"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1490.8855,162.56601,121" m_prevEntLocation.q="0.38268334,0,0,0.92387956" m_animLocation.t="1490.8855,162.56601,121" m_animLocation.q="0.38268334,0,0,0.92387956" m_prevAnimLocation.t="1490.8855,162.56601,121" m_prevAnimLocation.q="0.38268334,0,0,0.92387956" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1490.8855,162.56601,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4327">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.8152,1759.9871,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4328">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.65702283,0,0,0.75387067" viewQuatFinal="0.65702283,0,0,0.75387067" baseQuat="0.65702283,0,0,0.75387067"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1520.453,173.22478,117.75" m_prevEntLocation.q="0.65702283,0,0,0.75387067" m_animLocation.t="1520.453,173.22478,117.75" m_animLocation.q="0.65702283,0,0,0.75387067" m_prevAnimLocation.t="1520.453,173.22478,117.75" m_prevAnimLocation.q="0.65702283,0,0,0.75387067" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1520.453,173.22478,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4329">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1557.2712,1751.6703,121.37883" rot="-0.23564418,-0.23932499,0.66831607,0.66373867"/>
    </EntityProxies>
   </Entity>
   <Entity id="4330">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.5461,1735.9501,117.75" rot="-0.38268322,0,0,0.92387962"/>
    </EntityProxies>
   </Entity>
   <Entity id="4331">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1525.52,181.35999,118.63" rot="0.92387933,0,0,-0.38268393"/>
    </EntityProxies>
   </Entity>
   <Entity id="4332">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1521.4301,195.10406,117.75" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4333">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1613.4353,1739.5626,110" rot="0.91354555,0,0,0.40673646"/>
    </EntityProxies>
   </Entity>
   <Entity id="4334">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.4547,1760.2914,117.88802" rot="-0.49999994,0.5,0.5,0.50000006"/>
    </EntityProxies>
   </Entity>
   <Entity id="4335">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1506.2196,160.70587,130.14995" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4336">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1516.3213,162.03204,118.5" rot="0.73727727,0,0,0.67559028"/>
    </EntityProxies>
   </Entity>
   <Entity id="4337">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268331,0,0,0.92387956" viewQuatFinal="0.38268331,0,0,0.92387956" baseQuat="0.38268331,0,0,0.92387956"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1492.1355,162.56601,121" m_prevEntLocation.q="0.38268334,0,0,0.92387956" m_animLocation.t="1492.1355,162.56601,121" m_animLocation.q="0.38268334,0,0,0.92387956" m_prevAnimLocation.t="1492.1355,162.56601,121" m_prevAnimLocation.q="0.38268334,0,0,0.92387956" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1492.1355,162.56601,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4338">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1515.5403,1739.4713,118.54643" rot="0.24094915,0.68919754,0.15813544,0.66478866"/>
    </EntityProxies>
   </Entity>
   <Entity id="4339">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.2998,1743.3158,103.25" rot="0.86162919,1.7441086e-014,-2.3539112e-014,-0.50753844"/>
    </EntityProxies>
   </Entity>
   <Entity id="4340">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.3154,1748.0956,117.80984" rot="0.71824348,0.26423275,-0.60514569,0.21933083"/>
    </EntityProxies>
   </Entity>
   <Entity id="4341">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1523.3232,1738.3781,117.75" rot="0.38268363,0,0,0.92387944"/>
    </EntityProxies>
   </Entity>
   <Entity id="4342">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1538.4139,1762.5607,119.55543" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4343">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1525.37,182.95996,118.623" rot="1,0,0,-7.45058e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="4344">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1503.8528,162.72482,126.5077" rot="0.73135495,-5.3514377e-005,2.2585489e-005,-0.681997"/>
    </EntityProxies>
   </Entity>
   <Entity id="4345">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1501.2334,1757.4686,112.72954" rot="0.93425047,0.0054348819,-0.33669212,0.11740922"/>
    </EntityProxies>
   </Entity>
   <Entity id="4346">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.3828,1735.571,118.49374" rot="0.33380726,0,0,0.94264114"/>
    </EntityProxies>
   </Entity>
   <Entity id="4347">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268355,0,0,0.9238795" viewQuatFinal="0.38268355,0,0,0.9238795" baseQuat="0.38268355,0,0,0.9238795"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1484.531,177.7986,121" m_prevEntLocation.q="0.38268352,0,0,0.9238795" m_animLocation.t="1484.531,177.7986,121" m_animLocation.q="0.38268352,0,0,0.9238795" m_prevAnimLocation.t="1484.531,177.7986,121" m_prevAnimLocation.q="0.38268352,0,0,0.9238795" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1484.531,177.7986,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4348">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65234" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65234"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.66716516" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1519.4766,1756.0941,117.5" m_prevEntLocation.q="0.97629589,0,0,-0.21644025" m_animLocation.t="1519.4766,1756.0941,117.5" m_animLocation.q="0.97629589,0,0,-0.21644025" m_prevAnimLocation.t="1519.4766,1756.0941,117.5" m_prevAnimLocation.q="0.97629589,0,0,-0.21644025" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1519.4766,1756.0941,117.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4349">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1545.1117,1766.0184,117.85033" rot="0.6408208,-0.6253593,0.31638271,-0.31333128"/>
    </EntityProxies>
   </Entity>
   <Entity id="4350">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1538.4657,1763.106,119.55543" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4351">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.8152,206.36214,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4352">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1508.3679,160.222,126.83945" rot="-0.052335873,0,0,0.99862957"/>
    </EntityProxies>
   </Entity>
   <Entity id="4353">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1536.1876,1763.8999,117.75" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4354">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.1831,186.88632,118.71636" rot="0.68898356,-0.15906446,0.26488695,-0.65561807"/>
    </EntityProxies>
   </Entity>
   <Entity id="4355">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1519.4856,1734.5348,117.75951" rot="-0.38268316,0,0,0.92387968"/>
    </EntityProxies>
   </Entity>
   <Entity id="4356">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.2499,1744.3097,104.00419" rot="-0.16504754,0,0,0.98628563"/>
    </EntityProxies>
   </Entity>
   <Entity id="4357">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1535.0376,1775.035,117.74028" rot="0.97170019,0.0060896352,0.0057278676,0.23606955"/>
    </EntityProxies>
   </Entity>
   <Entity id="4358">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1547.4081,1770.302,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4359">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.139,182.53088,118.91252" rot="0.20082875,0.67798781,-0.20082863,-0.67798775"/>
    </EntityProxies>
   </Entity>
   <Entity id="4360">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1538.6904,221.79729,118.82062" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4361">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1503.734,1716.964,126.77" rot="0.52769172,-0.52589172,0.47094306,-0.47243202"/>
    </EntityProxies>
   </Entity>
   <Entity id="4362">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1535.4565,1774.4875,117.74922" rot="0.99937838,0.0048111393,-0.00098617387,0.03491126"/>
    </EntityProxies>
   </Entity>
   <Entity id="4363">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1515.1,1735.14,118.383" rot="0.99939084,0,0,0.034899406"/>
    </EntityProxies>
   </Entity>
   <Entity id="4364">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1505.0294,160.20587,121.89995" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4365">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1508.6752,160.222,126.83945" rot="0.13917319,0,0,0.99026805"/>
    </EntityProxies>
   </Entity>
   <Entity id="4366">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.45,181.16003,118.752"/>
    </EntityProxies>
   </Entity>
   <Entity id="4367">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.549,1735.4149,103.54708" rot="-0.27059808,-0.27059805,0.65328151,0.65328151"/>
    </EntityProxies>
   </Entity>
   <Entity id="4368">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1515.1005,1735.5437,118.38409" rot="0.13052616,0,0,0.99144489"/>
    </EntityProxies>
   </Entity>
   <Entity id="4369">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1506.8868,1719.5863,126.6843" rot="0.097965427,0.71996784,0.072490767,-0.68322337"/>
    </EntityProxies>
   </Entity>
   <Entity id="4370">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.2264,1740.9673,103.25" rot="-0.2503798,4.3119542e-015,2.8977373e-014,0.9681477"/>
    </EntityProxies>
   </Entity>
   <Entity id="4371">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1535.839,1774.0133,117.74639" rot="-0.0076731564,-0.0069928779,0.0037098259,0.9999392"/>
    </EntityProxies>
   </Entity>
   <Entity id="4372">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.386,220.45251,117.75" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4373">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1517.1807,1717.7968,121" rot="0.67559028,0,0,-0.73727727"/>
    </EntityProxies>
   </Entity>
   <Entity id="4374">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268331,0,0,0.92387956" viewQuatFinal="0.38268331,0,0,0.92387956" baseQuat="0.38268331,0,0,0.92387956"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1490.8855,160.94101,121" m_prevEntLocation.q="0.38268334,0,0,0.92387956" m_animLocation.t="1490.8855,160.94101,121" m_animLocation.q="0.38268334,0,0,0.92387956" m_prevAnimLocation.t="1490.8855,160.94101,121" m_prevAnimLocation.q="0.38268334,0,0,0.92387956" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1490.8855,160.94101,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4375">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1546.9849,1770.2322,117.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4376">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1511.4858,1719.0762,129.71793" rot="0.68385881,-0.075703308,0.71889347,0.098986946"/>
    </EntityProxies>
   </Entity>
   <Entity id="4377">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.5594,1766.0278,117.89154" rot="0.65328145,0.65328151,0.27059808,0.27059808"/>
    </EntityProxies>
   </Entity>
   <Entity id="4378">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1519.4692,1733.6816,117.75" rot="0.54952502,-0.073912874,0.70323288,0.44499651"/>
    </EntityProxies>
   </Entity>
   <Entity id="4379">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1519.3442,1739.9711,117.75" rot="-0.38268316,0,0,0.92387968"/>
    </EntityProxies>
   </Entity>
   <Entity id="4380">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1523.25,187.5,119.375" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4381">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65238" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65238"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.850734" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1540.9559,1770.3778,117.75" m_prevEntLocation.q="0.0087266807,0,0,0.99996191" m_animLocation.t="1540.9559,1770.3778,117.75" m_animLocation.q="0.0087266807,0,0,0.99996191" m_prevAnimLocation.t="1540.9559,1770.3778,117.75" m_prevAnimLocation.q="0.0087266807,0,0,0.99996191" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1540.9559,1770.3778,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4382">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.4771,1759.7916,117.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4383">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.2866,1764.6395,117.75" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4384">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65237" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65235"/>
         <i v="65236"/>
         <i v="65237"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.70710695,0,0,0.70710659" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1870.7169,1658.25,121.37674" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1870.7169,1658.25,121.37674" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1870.7169,1658.25,121.37674" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1870.7169,1658.25,121.37674"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4385">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1509.75,1736.76,119.678" rot="-4.3711399e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4386">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1502.5504,1715.3357,124.08781" rot="0.72441763,-0.04881192,0.68736011,-0.019305497"/>
    </EntityProxies>
   </Entity>
   <Entity id="4387">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1516.3564,164.94119,118.51" rot="0.97629601,0,0,0.21643965"/>
    </EntityProxies>
   </Entity>
   <Entity id="4388">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.8654,1748.1934,117.8108" rot="0.69577402,0.29610229,-0.65416712,-0.016951507"/>
    </EntityProxies>
   </Entity>
   <Entity id="4389">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1526.0127,1750.5071,112.98552" rot="0.99965733,0,0,0.026176928"/>
    </EntityProxies>
   </Entity>
   <Entity id="4390">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65205"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1525.5414,1724.9067,121.08427" rot="0.17357866,-0.60753626,0.33658406,0.69819868"/>
    </EntityProxies>
   </Entity>
   <Entity id="4391">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1523.7504,1721.6243,121.85042" rot="0.60874015,-0.013444149,-0.0081763882,0.79321361"/>
    </EntityProxies>
   </Entity>
   <Entity id="4392">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1540.7485,174.20215,121.00001" rot="0.99813479,0,0,-0.061048545"/>
    </EntityProxies>
   </Entity>
   <Entity id="4393">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65175" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65172"/>
         <i v="65175"/>
         <i v="65171"/>
         <i v="65169"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1491.875,1718.125,121" m_animLocation.t="1491.875,1718.125,121" m_prevAnimLocation.t="1491.875,1718.125,121" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1491.875,1718.125,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4394">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1540.9243,1764.6361,117.77963" rot="0.84229833,0.014966159,-0.030768491,0.53792459"/>
    </EntityProxies>
   </Entity>
   <Entity id="4395">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1529.2714,1760.8239,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4396">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.3695,1739.4653,110.9175" rot="0.53114158,0.047321107,-0.84548318,0.028416418"/>
    </EntityProxies>
   </Entity>
   <Entity id="4397">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="TACGun_Fleet">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" BonusAmmoAmount="1">
        <Ammo AmmoName="tacgunprojectileEx" Bullets="1"/>
        <Ammo AmmoName="tacgunprojectileEx" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4398">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.5176,1752.2402,111.98473" rot="0.033396605,-0.0050166505,-0.0013513271,0.99942869"/>
    </EntityProxies>
   </Entity>
   <Entity id="4399">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.34202003,0,0,0.93969268" viewQuatFinal="0.34202003,0,0,0.93969268" baseQuat="0.34202003,0,0,0.93969268"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1537.9252,179.29848,121" m_prevEntLocation.q="0.34202006,0,0,0.93969268" m_animLocation.t="1537.9252,179.29848,121" m_animLocation.q="0.34202006,0,0,0.93969268" m_prevAnimLocation.t="1537.9252,179.29848,121" m_prevAnimLocation.q="0.34202006,0,0,0.93969268" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1537.9252,179.29848,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4400">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1496.5,1730.625,121"/>
    </EntityProxies>
   </Entity>
   <Entity id="4401">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1535.7517,1765.1747,118.94209" rot="0.68835443,0,2.9802333e-008,-0.72537452"/>
    </EntityProxies>
   </Entity>
   <Entity id="4402">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1523.9841,1763.151,117.75" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4403">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1562.9851,1736.709,110.00289" rot="0.58348799,2.7406215e-005,0.00016174866,-0.81212181"/>
    </EntityProxies>
   </Entity>
   <Entity id="4404">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1604.8667,1732.9675,109.99412" rot="0.88701075,0,0,0.46174875"/>
    </EntityProxies>
   </Entity>
   <Entity id="4405">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.6698,1732.9707,104.00419" rot="0.69465828,0,-1.4551915e-011,0.71933991"/>
    </EntityProxies>
   </Entity>
   <Entity id="4406">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.3516,1743.7701,103.99464" rot="0.99868983,-0.00059977168,0.048096035,0.017468056"/>
    </EntityProxies>
   </Entity>
   <Entity id="4407">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.2893,1737.2078,118.626" rot="-0.25881884,0,0,0.96592587"/>
    </EntityProxies>
   </Entity>
   <Entity id="4408">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1542.4102,172.91159,121.43206" rot="-0.18223545,0,0,0.98325491"/>
    </EntityProxies>
   </Entity>
   <Entity id="4409">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65199"/>
       <Accessory Name="GrenadeLauncher" Id="65198"/>
       <Accessory Name="FY71NormalAmmo" Id="65200"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1493.625,1731.5,121.03162" rot="-0.1227878,0.69636428,0.12278781,0.69636428"/>
    </EntityProxies>
   </Entity>
   <Entity id="4410">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1535.943,1763.9614,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4411">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1546.9849,216.60724,117.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4412">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.9493,1727.9797,117.76528" rot="0.38268363,0,0,0.92387944"/>
    </EntityProxies>
   </Entity>
   <Entity id="4413">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1524.1252,1721.75,121.91035" rot="-0.17896877,-0.22975016,0.66541398,0.68732035"/>
    </EntityProxies>
   </Entity>
   <Entity id="4414">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1526.1155,1724.7043,121.00493" rot="0.99739814,0.0081433468,-0.0090408176,0.071055815"/>
    </EntityProxies>
   </Entity>
   <Entity id="4415">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1621.2264,1751.5289,101.39526" rot="0.49999988,0.50000006,0.50000006,-0.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="4416">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1554.4307,1738.3972,110.31834" rot="0.27628869,0.65089524,0.27628869,-0.65089518"/>
    </EntityProxies>
   </Entity>
   <Entity id="4417">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1536.826,1769.4283,118.63033" rot="-0.0087265493,0,0,0.99996197"/>
    </EntityProxies>
   </Entity>
   <Entity id="4418">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65260"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1525.6664,1724.6567,121.08427" rot="0.17357866,-0.60753626,0.33658406,0.69819868"/>
    </EntityProxies>
   </Entity>
   <Entity id="4419">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1493.3007,1733.0765,121.03261" rot="-0.10856356,-0.010558654,-0.013125976,0.99394673"/>
    </EntityProxies>
   </Entity>
   <Entity id="4420">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1516.2157,1717.8081,133.52429" rot="0.22134803,0.68889081,0.2295755,-0.65094513"/>
    </EntityProxies>
   </Entity>
   <Entity id="4421">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1601.196,1757.2098,100.77828" rot="0.35590065,0.13344035,0.33840463,0.86081982"/>
    </EntityProxies>
   </Entity>
   <Entity id="4422">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1523.2787,1721.5366,121.85042" rot="0.60874015,-0.013444149,-0.0081763873,0.79321361"/>
    </EntityProxies>
   </Entity>
   <Entity id="4423">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65197" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65194"/>
         <i v="65197"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.65605885,0,0,0.75470972" viewQuatFinal="0.65605885,0,0,0.75470972" baseQuat="0.65605885,0,0,0.75470972"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1546.25,176.375,121" m_prevEntLocation.q="0.65605885,0,0,0.75470972" m_animLocation.t="1546.25,176.375,121" m_animLocation.q="0.65605885,0,0,0.75470972" m_prevAnimLocation.t="1546.25,176.375,121" m_prevAnimLocation.q="0.65605885,0,0,0.75470972" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1546.25,176.375,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4424">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifleFlashLight" Id="65243"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1622.6274,1751.4918,101.41117" rot="0.67860115,0.14606239,0.70351815,-0.1524089"/>
    </EntityProxies>
   </Entity>
   <Entity id="4425">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1526.7096,1724.9384,121.07986" rot="0.70167911,0.6850847,-0.13205223,-0.14445661"/>
    </EntityProxies>
   </Entity>
   <Entity id="4426">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.4547,206.66638,117.75" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4427">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1495.7086,1758.4885,121.4573" rot="-0.20791157,0,0,0.97814769"/>
    </EntityProxies>
   </Entity>
   <Entity id="4428">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1556.6105,1748.6594,103.50746" rot="-0.40618113,-0.56310481,0.24714932,0.67590463"/>
    </EntityProxies>
   </Entity>
   <Entity id="4429">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1621.1161,1755.9376,110" rot="0.70710677,0,2.9802319e-008,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4430">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1537.1487,1774.4252,118.0515" rot="-0.028723966,-0.014853951,0.757339,0.65222073"/>
    </EntityProxies>
   </Entity>
   <Entity id="4431">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1525.5248,1750.625,113.01467" rot="0.48224574,0.51714545,-0.48224565,0.51714492"/>
    </EntityProxies>
   </Entity>
   <Entity id="4432">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1540.0543,174.36304,121.00001"/>
    </EntityProxies>
   </Entity>
   <Entity id="4433">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1619.0706,1753.8896,111.18583" rot="0.9998973,0.00010625219,-0.00027285866,-0.014326381"/>
    </EntityProxies>
   </Entity>
   <Entity id="4434">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65230"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1529.6376,1743.7906,122.18391" rot="0.63717115,-0.0017117416,-0.77057582,0.014929248"/>
    </EntityProxies>
   </Entity>
   <Entity id="4435">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.0393,1755.1675,112.41188" rot="0.9869498,-0.0014842746,0.015552169,0.16026872"/>
    </EntityProxies>
   </Entity>
   <Entity id="4436">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65166" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65163"/>
         <i v="65166"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710683,0,0,0.70710677" viewQuatFinal="0.70710683,0,0,0.70710677" baseQuat="0.70710683,0,0,0.70710677"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1525.375,1745.25,111" m_prevEntLocation.q="0.70710677,0,0,0.70710677" m_animLocation.t="1525.375,1745.25,111" m_animLocation.q="0.70710677,0,0,0.70710677" m_prevAnimLocation.t="1525.375,1745.25,111" m_prevAnimLocation.q="0.70710677,0,0,0.70710677" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1525.375,1745.25,111"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4437">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1535.6932,1773.3038,117.78239" rot="-0.12785305,0.035833955,-0.66650999,0.73357618"/>
    </EntityProxies>
   </Entity>
   <Entity id="4438">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1543.4313,172.56256,121" rot="0.52133381,0.52133369,-0.47771442,-0.47771445"/>
    </EntityProxies>
   </Entity>
   <Entity id="4439">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1618.8997,1752.0823,101.37" rot="0.95630479,0,0,0.29237166"/>
    </EntityProxies>
   </Entity>
   <Entity id="4440">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65225"/>
       <Accessory Name="GrenadeLauncher" Id="65224"/>
       <Accessory Name="FY71NormalAmmo" Id="65226"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1493.6842,1731.75,121.07021" rot="-0.10571028,0.78130049,0.13776438,0.59951305"/>
    </EntityProxies>
   </Entity>
   <Entity id="4441">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65248" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65245"/>
         <i v="65248"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.60181475,0,0,0.79863572" viewQuatFinal="0.60181475,0,0,0.79863572" baseQuat="0.60181475,0,0,0.79863572"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1542.1943,182.40991,121" m_prevEntLocation.q="0.60181475,0,0,0.79863572" m_animLocation.t="1542.1943,182.40991,121" m_animLocation.q="0.60181475,0,0,0.79863572" m_prevAnimLocation.t="1542.1943,182.40991,121" m_prevAnimLocation.q="0.60181475,0,0,0.79863572" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1542.1943,182.40991,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4442">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.2869,1742.0178,103.99966"/>
    </EntityProxies>
   </Entity>
   <Entity id="4443">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65215"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1551.458,1734.1952,121.97845" rot="0.616081,0.17822297,-0.74968439,0.16326141"/>
    </EntityProxies>
   </Entity>
   <Entity id="4444">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1563.4622,1758.4171,101.4647" rot="0.97411633,-0.056218516,0.0075902794,0.21881337"/>
    </EntityProxies>
   </Entity>
   <Entity id="4445">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1535.1219,1773.0084,117.785" rot="0.067955427,0.70417857,0.064205967,-0.70384109"/>
    </EntityProxies>
   </Entity>
   <Entity id="4446">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1554.1638,1748.5294,103.25" rot="0.67559028,0,0,-0.73727727"/>
    </EntityProxies>
   </Entity>
   <Entity id="4447">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710695,0,0,-0.70710659" viewQuatFinal="0.70710695,0,0,-0.70710659" baseQuat="0.70710695,0,0,-0.70710659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1513.5247,173.15129,117.74999" m_prevEntLocation.q="0.70710701,0,0,-0.70710647" m_animLocation.t="1513.5247,173.15129,117.74999" m_animLocation.q="0.70710701,0,0,-0.70710647" m_prevAnimLocation.t="1513.5247,173.15129,117.74999" m_prevAnimLocation.q="0.70710701,0,0,-0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1513.5247,173.15129,117.74999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4448">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.52,1741.1211,119.25" rot="0.70256084,0.080046698,0.080046795,0.70256197"/>
    </EntityProxies>
   </Entity>
   <Entity id="4449">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1533.9683,1772.5453,118.60168" rot="0.636078,-2.4799549e-005,-4.0498995e-005,0.77162486"/>
    </EntityProxies>
   </Entity>
   <Entity id="4450">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1495.5135,1732.9767,121.04359"/>
    </EntityProxies>
   </Entity>
   <Entity id="4451">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1563.3872,1757.7656,100.9869" rot="0.99026811,0,0,-0.13917314"/>
    </EntityProxies>
   </Entity>
   <Entity id="4452">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1622.724,1752.2323,101.38535" rot="0.99939084,0,1.4901161e-008,-0.034899484"/>
    </EntityProxies>
   </Entity>
   <Entity id="4453">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1600.5748,1757.5559,101.63722" rot="0.69636428,0.1227878,0.12278781,0.69636428"/>
    </EntityProxies>
   </Entity>
   <Entity id="4454">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1524.3301,1736.4835,117.75" rot="-0.38268322,0,0,0.92387962"/>
    </EntityProxies>
   </Entity>
   <Entity id="4455">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.8182,1734.9564,104.00419" rot="0.71933985,-1.4551915e-011,0,-0.69465834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4456">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1524.75,187.5,119.375" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4457">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.3475,207.62648,118.675" rot="0.61566108,0,0,-0.78801107"/>
    </EntityProxies>
   </Entity>
   <Entity id="4458">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1545.375,1764.625,117.75" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4459">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1611.7688,1734.7061,111.18621" rot="0.69152844,0.00013509385,0.00057688361,0.72234899"/>
    </EntityProxies>
   </Entity>
   <Entity id="4460">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1525.125,1733.4,117.75" rot="-2.3841858e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4461">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1539.1366,1759.9644,117.75" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4462">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1525.4301,1736.47,118.626" rot="0.7071076,0,0,0.70710593"/>
    </EntityProxies>
   </Entity>
   <Entity id="4463">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1582.6014,1732.6497,110.00089" rot="0.70710331,0.0002128483,-0.00029516223,-0.70711017"/>
    </EntityProxies>
   </Entity>
   <Entity id="4464">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.8584,207.54312,117.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4465">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.78,181.34998,118.516" rot="-0.052335743,0,0,0.99862933"/>
    </EntityProxies>
   </Entity>
   <Entity id="4466">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.356,1742.1609,104.00419" rot="0.6946584,-1.0244548e-008,-2.9802326e-008,0.71933979"/>
    </EntityProxies>
   </Entity>
   <Entity id="4467">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1505.1437,1715.7504,126.5077" rot="0.9993909,-2.5570398e-005,5.2154075e-005,-0.034897543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4468">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.35,180.63,118.75" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4469">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.5,187.5,119.25" rot="0.70710653,0,0,0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4470">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65193" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65193"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.83672595" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1562.38,1731.005,107.375" m_animLocation.t="1562.38,1731.005,107.375" m_prevAnimLocation.t="1562.38,1731.005,107.375" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1562.38,1731.005,107.375"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4471">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.9597,1761.9587,117.88802" rot="0.27059808,0.65328151,-0.27059805,0.65328151"/>
    </EntityProxies>
   </Entity>
   <Entity id="4472">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4473">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65188" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65185"/>
         <i v="65188"/>
         <i v="65184"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.0697558,0,0,0.99756408" viewQuatFinal="0.0697558,0,0,0.99756408" baseQuat="0.0697558,0,0,0.99756408"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1555.501,1752.9601,100.5" m_prevEntLocation.q="0.0697558,0,0,0.99756408" m_animLocation.t="1555.501,1752.9601,100.5" m_animLocation.q="0.0697558,0,0,0.99756408" m_prevAnimLocation.t="1555.501,1752.9601,100.5" m_prevAnimLocation.q="0.0697558,0,0,0.99756408" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1555.501,1752.9601,100.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4474">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65192" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65189"/>
         <i v="65192"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6691305,0,0,-0.74314493" viewQuatFinal="0.6691305,0,0,-0.74314493" baseQuat="0.6691305,0,0,-0.74314493"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1539.8567,1722.4882,121.12499" m_prevEntLocation.q="0.6691305,0,0,-0.74314493" m_animLocation.t="1539.8567,1722.4882,121.12499" m_animLocation.q="0.6691305,0,0,-0.74314493" m_prevAnimLocation.t="1539.8567,1722.4882,121.12499" m_prevAnimLocation.q="0.6691305,0,0,-0.74314493" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1539.8567,1722.4882,121.12499"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4475">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1526.5647,1750.2667,112.28279" rot="0.67217273,0.7402606,0.0089080436,0.01089755"/>
    </EntityProxies>
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     <RenderProxy />
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      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1528.7095,1757.0029,121.43195" rot="0.99993175,0.0051048198,0.0071388152,0.0077196043"/>
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       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65182"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1516.8516,1727.9657,121.47649" rot="0.12023383,0.27198759,0.9547469,-0.0049916417"/>
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
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     <PhysicsProxy pos="1554.8239,1745.929,110.95358" rot="-5.7601156e-008,0.70710689,2.6692536e-008,-0.70710665"/>
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      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1536.5251,1774.4045,117.99174" rot="0.6738826,0.29244485,-0.60983515,-0.2974211"/>
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   </Entity>
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     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1611.7411,1736.8126,110" rot="0.70710677,0,2.9802319e-008,-0.70710677"/>
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    </EntityProxies>
   </Entity>
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      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65178"/>
       <Accessory Name="AssaultScope" Id="65180"/>
       <Accessory Name="GrenadeLauncher" Id="65179"/>
       <Accessory Name="SCARNormalAmmo" Id="65181"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1508.3066,1717.0579,121.03513" rot="-0.372082,0.5958057,0.39194754,0.5940941"/>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65177"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1525.1069,1728.6577,122.04267" rot="-0.38990855,0.55169696,0.42665368,0.6013056"/>
    </EntityProxies>
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    </EntityProxies>
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       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1510.3003,1749.9099,122.13088" rot="0.69157332,0.0063298936,0.7222783,0.0006332901"/>
    </EntityProxies>
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    </EntityProxies>
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       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65176"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1522.9713,1722.3376,121.48775" rot="0.18593095,0.72886378,0.15909395,-0.63943446"/>
    </EntityProxies>
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      <Extension name="DSG1" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SniperScope" Id="65167"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1511.7458,1738.5961,118.07416" rot="0.6468038,0.74903309,-0.0099061215,-0.14316495"/>
    </EntityProxies>
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     <ScriptProxy>
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     </ScriptProxy>
     <PhysicsProxy pos="1547.248,216.36552,117.75" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
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     <PhysicsProxy pos="1492.7607,1713.3737,117.9917" rot="0.20660228,-0.49967864,-0.50733292,0.6710068"/>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1554.056,1748.9177,103.74516" rot="-0.11501104,0.75096822,-0.13331537,-0.63643241"/>
    </EntityProxies>
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      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1621.3541,1751.5149,101.39526" rot="0.49999988,0.50000006,0.50000006,-0.5"/>
    </EntityProxies>
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      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
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    </EntityProxies>
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       <Accessory Name="SCARNormalAmmo" Id="65160"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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       <AccessoryAmmo />
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      </Extension>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1523.5004,1721.6243,121.85042" rot="0.60874015,-0.013444149,-0.0081763882,0.79321361"/>
    </EntityProxies>
   </Entity>
   <Entity id="4600">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1535.5447,1773.411,117.79298" rot="-0.40503818,-0.19952096,-0.19975241,0.8696174"/>
    </EntityProxies>
   </Entity>
   <Entity id="4601">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65372"/>
       <Accessory Name="AssaultScope" Id="65374"/>
       <Accessory Name="GrenadeLauncher" Id="65373"/>
       <Accessory Name="SCARNormalAmmo" Id="65375"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1508.8689,1714.7423,121.03294" rot="0.65328097,-0.27059808,0.65328199,0.27059805"/>
    </EntityProxies>
   </Entity>
   <Entity id="4602">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1517.1489,1717.7633,121.84331" rot="0.99556559,-0.002613991,0.00033356471,-0.094033405"/>
    </EntityProxies>
   </Entity>
   <Entity id="4603">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1528.7333,1758.5127,121.89884" rot="0.72537434,0,-0.68835467,-1.2996675e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4604">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1528.3254,1757.8685,121.5738" rot="0.70785809,-0.70595521,0.021134691,-0.01084137"/>
    </EntityProxies>
   </Entity>
   <Entity id="4605">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1523.3091,1722.1781,121.59922" rot="0.57922781,0.40557998,0.57922798,0.40557981"/>
    </EntityProxies>
   </Entity>
   <Entity id="4606">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518,1734.4399,119.25" rot="-4.3711399e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4607">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1502.967,1767.1382,111.01501" rot="0.49999991,0.49999994,0.50000006,-0.50000012"/>
    </EntityProxies>
   </Entity>
   <Entity id="4608">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1561.3815,1741.1266,101.94431" rot="0.69986743,0.040227208,0.03966736,0.71203506"/>
    </EntityProxies>
   </Entity>
   <Entity id="4609">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1528.5979,1758.4955,121.89884" rot="0.54327315,-0.48064765,-0.51554722,-0.45611754"/>
    </EntityProxies>
   </Entity>
   <Entity id="4610">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65365"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1516.5721,1727.8739,121.47649" rot="0.12023383,0.27198759,0.9547469,-0.0049916389"/>
    </EntityProxies>
   </Entity>
   <Entity id="4611">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1555.3158,1745.8145,111.03546" rot="0.49999994,0.5,0.50000006,-0.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="4612">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1537.0667,1774.415,118.0515" rot="-0.028723966,-0.014853951,0.757339,0.65222073"/>
    </EntityProxies>
   </Entity>
   <Entity id="4613">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1517.1672,1718.001,121.84319" rot="0.99555808,-0.0025882074,0.00028056861,-0.094113402"/>
    </EntityProxies>
   </Entity>
   <Entity id="4614">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1528.6221,1757.2241,121.43195" rot="0.99994683,0.0050909673,0.0018520893,0.0087784678"/>
    </EntityProxies>
   </Entity>
   <Entity id="4615">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1614.9911,1755.9376,110" rot="0.70710677,0,2.9802319e-008,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4616">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1503.1832,1767.1349,111.01501" rot="0.49999982,0.50000012,0.50000006,-0.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="4617">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1536.0227,1774.3735,118.17498" rot="0.74314505,1.3006756e-008,-9.0951918e-010,-0.66913038"/>
    </EntityProxies>
   </Entity>
   <Entity id="4618">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1528.7003,1758.3566,121.89884" rot="0.72537434,0,-0.68835467,-1.2996675e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4619">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.89100647,0,0,-0.45399058" viewQuatFinal="0.89100647,0,0,-0.45399058" baseQuat="0.89100647,0,0,-0.45399058"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1521.2145,181.26514,117.75" m_prevEntLocation.q="0.89100653,0,-0,-0.45399058" m_animLocation.t="1521.2145,181.26514,117.75" m_animLocation.q="0.89100653,0,-0,-0.45399058" m_prevAnimLocation.t="1521.2145,181.26514,117.75" m_prevAnimLocation.q="0.89100653,0,-0,-0.45399058" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1521.2145,181.26514,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4620">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1534.9268,1773.8832,117.74028" rot="-0.252992,0.0056207143,-0.0061886716,0.96743226"/>
    </EntityProxies>
   </Entity>
   <Entity id="4621">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65478" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65478"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.049439985" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1532.4141,1751.8184,110" m_prevEntLocation.q="0.94551861,0,0,-0.32556799" m_animLocation.t="1532.4141,1751.8184,110" m_animLocation.q="0.94551861,0,0,-0.32556799" m_prevAnimLocation.t="1532.4141,1751.8184,110" m_prevAnimLocation.q="0.94551861,0,0,-0.32556799" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1532.4141,1751.8184,110"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4622">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65481" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65479"/>
         <i v="65480"/>
         <i v="65481"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.37460676,0,0,0.92718381" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1720.271,1802.8489,115.875" m_prevEntLocation.q="0.37460676,0,0,0.92718381" m_animLocation.t="1720.271,1802.8489,115.875" m_animLocation.q="0.37460676,0,0,0.92718381" m_prevAnimLocation.t="1720.271,1802.8489,115.875" m_prevAnimLocation.q="0.37460676,0,0,0.92718381" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1720.271,1802.8489,115.875"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4623">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65361" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65361"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.97842342" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1524.3527,1730.8007,117.75" m_prevEntLocation.q="1,0,0,-3.7748954e-008" m_animLocation.t="1524.3527,1730.8007,117.75" m_animLocation.q="1,0,0,-3.7748954e-008" m_prevAnimLocation.t="1524.3527,1730.8007,117.75" m_prevAnimLocation.q="1,0,0,-3.7748954e-008" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1524.3527,1730.8007,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4624">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65484" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65482"/>
         <i v="65483"/>
         <i v="65484"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.70710695,0,0,0.70710659" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2020.7756,1616.2494,120.75" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="2020.7756,1616.2494,120.75" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="2020.7756,1616.2494,120.75" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2020.7756,1616.2494,120.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4625">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65488" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65486"/>
         <i v="65487"/>
         <i v="65488"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.17364822,0,0,0.98480773" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1550.076,1745.7618,139.28819" m_prevEntLocation.q="0.17364822,0,0,0.98480773" m_animLocation.t="1550.076,1745.7618,139.28819" m_animLocation.q="0.17364822,0,0,0.98480773" m_prevAnimLocation.t="1550.076,1745.7618,139.28819" m_prevAnimLocation.q="0.17364822,0,0,0.98480773" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1550.076,1745.7618,139.28819"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4626">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.75,179.51001,119.25" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4627">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.4316,1738.2087,118.625" rot="0.63607806,0,0,0.7716248"/>
    </EntityProxies>
   </Entity>
   <Entity id="4628">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.2782,210.40082,118.675" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4629">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65360" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65359"/>
         <i v="65360"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.15643413,0,0,-0.98768842" viewQuatFinal="0.15643413,0,0,-0.98768842" baseQuat="0.15643413,0,0,-0.98768842"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1556.8892,1752.1615,100.49997" m_prevEntLocation.q="-0.15643413,-0,0,0.98768836" m_animLocation.t="1556.8892,1752.1615,100.49997" m_animLocation.q="-0.15643413,-0,0,0.98768836" m_prevAnimLocation.t="1556.8892,1752.1615,100.49997" m_prevAnimLocation.q="-0.15643413,-0,0,0.98768836" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1556.8892,1752.1615,100.49997"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4630">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.63,1733.13,119.25" rot="0.70667583,-0.024677677,0.024677662,-0.70667624"/>
    </EntityProxies>
   </Entity>
   <Entity id="4631">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.4725,1762.7876,118.675" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4632">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65358" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65356"/>
         <i v="65357"/>
         <i v="65358"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.70710695,0,0,0.70710659" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1968.7169,1651.0187,130.77774" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1968.7169,1651.0187,130.77774" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1968.7169,1651.0187,130.77774" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1968.7169,1651.0187,130.77774"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4633">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1517.3125,1739.575,118.625" rot="0.98901588,0,0,-0.14780945"/>
    </EntityProxies>
   </Entity>
   <Entity id="4634">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710659,0,0,0.70710695" viewQuatFinal="0.70710659,0,0,0.70710695" baseQuat="0.70710659,0,0,0.70710695"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1521.8564,160.04004,132.5" m_prevEntLocation.q="0.70710659,0,0,0.70710689" m_animLocation.t="1521.8564,160.04004,132.5" m_animLocation.q="0.70710659,0,0,0.70710689" m_prevAnimLocation.t="1521.8564,160.04004,132.5" m_prevAnimLocation.q="0.70710659,0,0,0.70710689" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1521.8564,160.04004,132.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4635">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1526.0465,1744.5005,110.98481" rot="0.98978794,-0.0024070907,0.00035729489,0.14252682"/>
    </EntityProxies>
   </Entity>
   <Entity id="4636">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.0458,1763.8953,118.675" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4637">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65355" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65353"/>
         <i v="65354"/>
         <i v="65355"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.74895573,0,0,0.66262001" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1936.5361,1639.6188,127.19331" m_prevEntLocation.q="0.74895573,0,0,0.66262001" m_animLocation.t="1936.5361,1639.6188,127.19331" m_animLocation.q="0.74895573,0,0,0.66262001" m_prevAnimLocation.t="1936.5361,1639.6188,127.19331" m_prevAnimLocation.q="0.74895573,0,0,0.66262001" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1936.5361,1639.6188,127.19331"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4638">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1557.9426,1756.3855,111.20319"/>
    </EntityProxies>
   </Entity>
   <Entity id="4639">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65352" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65349"/>
         <i v="65352"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673673,0,0,-0.91354543" viewQuatFinal="0.40673673,0,0,-0.91354543" baseQuat="0.40673673,0,0,-0.91354543"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1528.2908,1725.7791,121.12499" m_prevEntLocation.q="-0.40673676,0,0,0.91354543" m_animLocation.t="1528.2908,1725.7791,121.12499" m_animLocation.q="-0.40673676,0,0,0.91354543" m_prevAnimLocation.t="1528.2908,1725.7791,121.12499" m_prevAnimLocation.q="-0.40673676,0,0,0.91354543" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1528.2908,1725.7791,121.12499"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4640">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1561.3389,1757.5204,110"/>
    </EntityProxies>
   </Entity>
   <Entity id="4641">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1494.2911,1734.3401,121.33492" rot="0.768341,0.2046877,0.045573924,-0.60471326"/>
    </EntityProxies>
   </Entity>
   <Entity id="4642">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1546.5989,1737.6542,121.00078" rot="0.94755697,0.0022133519,0.00046421273,-0.31957895"/>
    </EntityProxies>
   </Entity>
   <Entity id="4643">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1538.2069,1760.0564,119.55543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4644">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1563.2883,1758.7878,101.43153" rot="0.97739333,0.042484108,-0.018066563,0.20632739"/>
    </EntityProxies>
   </Entity>
   <Entity id="4645">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65348" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65348"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.2730186" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1520.7861,1739.085,117.75" m_prevEntLocation.q="0.71933985,0,0,0.69465834" m_animLocation.t="1520.7861,1739.085,117.75" m_animLocation.q="0.71933985,0,0,0.69465834" m_prevAnimLocation.t="1520.7861,1739.085,117.75" m_prevAnimLocation.q="0.71933985,0,0,0.69465834" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1520.7861,1739.085,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4646">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1492.915,1732.123,121.25" rot="0.52769172,-0.52589172,0.47094306,-0.47243202"/>
    </EntityProxies>
   </Entity>
   <Entity id="4647">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65377" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65376"/>
         <i v="65377"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,-0,0,-8.7422777e-008" viewQuatFinal="1,-0,0,-8.7422777e-008" baseQuat="1,-0,0,-8.7422777e-008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1512.75,1718.1005,121" m_prevEntLocation.q="1,0,0,-8.7422777e-008" m_animLocation.t="1512.75,1718.1005,121" m_animLocation.q="1,0,0,-8.7422777e-008" m_prevAnimLocation.t="1512.75,1718.1005,121" m_prevAnimLocation.q="1,0,0,-8.7422777e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1512.75,1718.1005,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4648">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1541.2863,211.35893,118.625" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4649">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1621.0706,1753.8896,111.18583" rot="0.9998973,0.00010625219,-0.00027285868,-0.014326383"/>
    </EntityProxies>
   </Entity>
   <Entity id="4650">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1519.7517,1731.8337,111.03854" rot="-0.29887953,0.37875956,0.68732059,-0.54295737"/>
    </EntityProxies>
   </Entity>
   <Entity id="4651">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1536.0189,1763.9211,118.88069" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4652">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1530.9965,1732.3925,110" rot="0.30070564,0,0,0.95371699"/>
    </EntityProxies>
   </Entity>
   <Entity id="4653">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.9404,1748.3456,117.80984" rot="0.71824348,0.26423275,-0.60514569,0.21933083"/>
    </EntityProxies>
   </Entity>
   <Entity id="4654">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.6832,207.13712,118.675" rot="0.57357645,0,0,-0.81915206"/>
    </EntityProxies>
   </Entity>
   <Entity id="4655">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1513.3516,1740.0345,118.64141" rot="-0.49999994,-0.5,0.50000012,-0.49999994"/>
    </EntityProxies>
   </Entity>
   <Entity id="4656">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1517.8236,1734.7465,103.25" rot="-0.2503798,4.3119542e-015,2.8977373e-014,0.9681477"/>
    </EntityProxies>
   </Entity>
   <Entity id="4657">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.1682,1768.1044,118.675" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4658">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.5458,208.0564,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4659">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.36,181.47998,118.75" rot="-0.13052596,0,0,0.99144489"/>
    </EntityProxies>
   </Entity>
   <Entity id="4660">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1621.1187,1755.8439,111.18583" rot="0.7171644,0.00026807189,-0.00011780859,0.696904"/>
    </EntityProxies>
   </Entity>
   <Entity id="4661">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.5654,1748.0956,117.80984" rot="0.71824348,0.26423275,-0.60514569,0.21933083"/>
    </EntityProxies>
   </Entity>
   <Entity id="4662">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.35,180.63,118.757" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4663">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1550.3948,176.53355,121.00001"/>
    </EntityProxies>
   </Entity>
   <Entity id="4664">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.16504781,0,0,-0.98628557" viewQuatFinal="0.16504781,0,0,-0.98628557" baseQuat="0.16504781,0,0,-0.98628557"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1498.3461,165.68848,117.75" m_prevEntLocation.q="-0.16504782,0,0,0.98628557" m_animLocation.t="1498.3461,165.68848,117.75" m_animLocation.q="-0.16504782,0,0,0.98628557" m_prevAnimLocation.t="1498.3461,165.68848,117.75" m_prevAnimLocation.q="-0.16504782,0,0,0.98628557" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1498.3461,165.68848,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4665">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1521.1147,1752.1677,111.97556" rot="0.032092966,0.0075133136,0.0080684433,0.99942404"/>
    </EntityProxies>
   </Entity>
   <Entity id="4666">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65477" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65475"/>
         <i v="65476"/>
         <i v="65477"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.87918705,0,0,0.47647682" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2059.4744,1608.3058,109.28818" m_prevEntLocation.q="0.87918705,0,0,0.47647682" m_animLocation.t="2059.4744,1608.3058,109.28818" m_animLocation.q="0.87918705,0,0,0.47647682" m_prevAnimLocation.t="2059.4744,1608.3058,109.28818" m_prevAnimLocation.q="0.87918705,0,0,0.47647682" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2059.4744,1608.3058,109.28818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4667">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1610.2477,1737.1259,111.00026" rot="0.48642227,0.57037091,0.50290215,0.43030214"/>
    </EntityProxies>
   </Entity>
   <Entity id="4668">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1504,1716.75,127.01756" rot="0.70710677,-2.9802326e-008,-2.9802326e-008,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4669">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.1106,1761.6954,117.75" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4670">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65367" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65366"/>
         <i v="65367"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,-3.7748954e-008" viewQuatFinal="1,0,0,-3.7748954e-008" baseQuat="1,0,0,-3.7748954e-008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1512.3199,1715.3699,121.07948" m_prevEntLocation.q="1,0,0,-3.7748954e-008" m_animLocation.t="1512.3199,1715.3699,121.07948" m_animLocation.q="1,0,0,-3.7748954e-008" m_prevAnimLocation.t="1512.3199,1715.3699,121.07948" m_prevAnimLocation.q="1,0,0,-3.7748954e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1512.3199,1715.3699,121.07948"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4671">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1546.7343,1743.6329,110.00089" rot="0.70710325,0.00021284822,-0.00029516223,-0.70711023"/>
    </EntityProxies>
   </Entity>
   <Entity id="4672">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65364" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65362"/>
         <i v="65363"/>
         <i v="65364"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="7.5497901e-008,0,0,1" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1481.6801,2009.8047,140.02734" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1481.6801,2009.8047,140.02734" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1481.6801,2009.8047,140.02734" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1481.6801,2009.8047,140.02734"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4673">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1538.2069,206.43146,119.55543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4674">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1542.5768,1764.1346,118.17528" rot="0.99115175,0.019747153,-0.0087017128,0.1309678"/>
    </EntityProxies>
   </Entity>
   <Entity id="4675">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.64,216.43994,118.61" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4676">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1524.9196,1736.5045,117.85038" rot="5.1023414e-007,-0.50434387,-0.50434458,0.70090932"/>
    </EntityProxies>
   </Entity>
   <Entity id="4677">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65507" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65504"/>
         <i v="65507"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,-3.7748954e-008" viewQuatFinal="1,0,0,-3.7748954e-008" baseQuat="1,0,0,-3.7748954e-008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1512.4733,1716.9114,121.07948" m_prevEntLocation.q="1,0,0,-3.7748954e-008" m_animLocation.t="1512.4733,1716.9114,121.07948" m_animLocation.q="1,0,0,-3.7748954e-008" m_prevAnimLocation.t="1512.4733,1716.9114,121.07948" m_prevAnimLocation.q="1,0,0,-3.7748954e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1512.4733,1716.9114,121.07948"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4678">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1525.24,181.40002,118.625" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4679">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65511" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65508"/>
         <i v="65511"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1582.1403,1726.0371,110" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1582.1403,1726.0371,110" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1582.1403,1726.0371,110" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1582.1403,1726.0371,110"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4680">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.1526,1738.4604,118.625" rot="0.27563742,0,0,0.96126169"/>
    </EntityProxies>
   </Entity>
   <Entity id="4681">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65512" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65512"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.15356915" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1562.255,1730.88,105.125" m_prevEntLocation.q="0.99984771,0,0,0.017452311" m_animLocation.t="1562.255,1730.88,105.125" m_animLocation.q="0.99984771,0,0,0.017452311" m_prevAnimLocation.t="1562.255,1730.88,105.125" m_prevAnimLocation.q="0.99984771,0,0,0.017452311" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1562.255,1730.88,105.125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4682">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1559.5132,1717.4741,121.24385" rot="0.405424,-0.40506896,0.57986963,-0.57905245"/>
    </EntityProxies>
   </Entity>
   <Entity id="4683">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1503.3135,1716.4751,126.5" rot="0.72537446,0,0,-0.68835449"/>
    </EntityProxies>
   </Entity>
   <Entity id="4684">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.4419,1744.7478,104.00419" rot="0.74895567,0,0,0.66262019"/>
    </EntityProxies>
   </Entity>
   <Entity id="4685">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1510.9039,1750.7721,110.03416" rot="0.58348799,2.7406209e-005,0.00016174864,-0.81212181"/>
    </EntityProxies>
   </Entity>
   <Entity id="4686">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1521.8473,1755.0647,111.97707" rot="0.63396406,0.0025491931,0.007962021,0.77331734"/>
    </EntityProxies>
   </Entity>
   <Entity id="4687">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1517.5018,1734.9565,103.25" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4688">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.8822,1733.5562,104.00419" rot="0.71933979,-2.9802322e-008,1.024455e-008,-0.6946584"/>
    </EntityProxies>
   </Entity>
   <Entity id="4689">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1526.7081,1762.5989,117.89154" rot="0.27059805,0.27059808,0.65328151,0.65328151"/>
    </EntityProxies>
   </Entity>
   <Entity id="4690">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4691">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1510.125,1750.625,110.03416" rot="0.84985816,8.7218541e-005,0.00013894834,-0.52701145"/>
    </EntityProxies>
   </Entity>
   <Entity id="4692">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1538.3145,1759.8472,119.55543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4693">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1551.1752,175.90536,121.00001" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4694">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.2659,209.474,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4695">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1528.5142,211.99031,117.75" rot="0.8571673,0,0,-0.51503813"/>
    </EntityProxies>
   </Entity>
   <Entity id="4696">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1549.2277,1745.6752,112.36749" rot="-0.0035315773,0.0008199208,-0.00019455761,0.99999338"/>
    </EntityProxies>
   </Entity>
   <Entity id="4697">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1523.1646,1746.6517,110"/>
    </EntityProxies>
   </Entity>
   <Entity id="4698">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65333" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65330"/>
         <i v="65333"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.72537416,0,0,0.68835479" viewQuatFinal="0.72537416,0,0,0.68835479" baseQuat="0.72537416,0,0,0.68835479"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1522,1751,112" m_prevEntLocation.q="0.72537416,0,0,0.68835485" m_animLocation.t="1522,1751,112" m_animLocation.q="0.72537416,0,0,0.68835485" m_prevAnimLocation.t="1522,1751,112" m_prevAnimLocation.q="0.72537416,0,0,0.68835485" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1522,1751,112"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4699">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1586.6923,1737.1047,110.32684" rot="0.65328151,0.65328151,0.27059808,0.27059805"/>
    </EntityProxies>
   </Entity>
   <Entity id="4700">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4701">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65514" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65514"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.23456526" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1564.109,1743.3405,112.811" m_prevEntLocation.q="0.78260803,0,0,0.62251478" m_animLocation.t="1564.109,1743.3405,112.811" m_animLocation.q="0.78260803,0,0,0.62251478" m_prevAnimLocation.t="1564.109,1743.3405,112.811" m_prevAnimLocation.q="0.78260803,0,0,0.62251478" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1564.109,1743.3405,112.811"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4702">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.8779,181.12663,118.516" rot="-3.0908616e-008,0.70710701,0.70710653,3.0908634e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4703">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1511.8927,1742.792,110.93011" rot="0.56923044,-0.0046417248,-0.82216382,-0.0013783847"/>
    </EntityProxies>
   </Entity>
   <Entity id="4704">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.3008,209.74074,118.675" rot="0.76604444,0,0,-0.64278764"/>
    </EntityProxies>
   </Entity>
   <Entity id="4705">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65493" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65490"/>
         <i v="65493"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710695,0,0,-0.70710659" viewQuatFinal="0.70710695,0,0,-0.70710659" baseQuat="0.70710695,0,0,-0.70710659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1507.875,1733.375,121" m_prevEntLocation.q="0.70710701,0,0,-0.70710647" m_animLocation.t="1507.875,1733.375,121" m_animLocation.q="0.70710701,0,0,-0.70710647" m_prevAnimLocation.t="1507.875,1733.375,121" m_prevAnimLocation.q="0.70710701,0,0,-0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1507.875,1733.375,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4706">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.2866,211.01456,117.75" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4707">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1541.0748,211.57555,118.625" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4708">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65494" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65494"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.48594624" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1488.7277,1750.6865,115.46154" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1488.7277,1750.6865,115.46154" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1488.7277,1750.6865,115.46154" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1488.7277,1750.6865,115.46154"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4709">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.7667,1761.7065,117.76458" rot="-4.3510148e-008,0.63607889,0.77162403,-4.1895141e-009"/>
    </EntityProxies>
   </Entity>
   <Entity id="4710">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1512.3813,1737.8715,118.627" rot="0.0087256748,0,0,0.99996191"/>
    </EntityProxies>
   </Entity>
   <Entity id="4711">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65495" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65495"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.8328501" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1541.8307,1768.2682,117.75" m_prevEntLocation.q="0.12186944,0,0,0.99254614" m_animLocation.t="1541.8307,1768.2682,117.75" m_animLocation.q="0.12186944,0,0,0.99254614" m_prevAnimLocation.t="1541.8307,1768.2682,117.75" m_prevAnimLocation.q="0.12186944,0,0,0.99254614" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1541.8307,1768.2682,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4712">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.75,187.5,119.25" rot="0.70710653,0,0,0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4713">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy pos="1541.73,1755.765,121" rot="0.92387968,0,0,0.3826831"/>
    </EntityProxies>
   </Entity>
   <Entity id="4714">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99862951,0,0,0.052335944" viewQuatFinal="0.99862951,0,0,0.052335944" baseQuat="0.99862951,0,0,0.052335944"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1498.5485,164.45398,117.75" m_prevEntLocation.q="0.99862951,0,0,0.05233594" m_animLocation.t="1498.5485,164.45398,117.75" m_animLocation.q="0.99862951,0,0,0.05233594" m_prevAnimLocation.t="1498.5485,164.45398,117.75" m_prevAnimLocation.q="0.99862951,0,0,0.05233594" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1498.5485,164.45398,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4715">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.67,211.05005,118.61" rot="0.94264144,0,0,-0.3338069"/>
    </EntityProxies>
   </Entity>
   <Entity id="4716">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1531.0559,1733.275,110" rot="0.76604444,0,0,-0.64278764"/>
    </EntityProxies>
   </Entity>
   <Entity id="4717">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1509.2399,1743.3005,110.29184" rot="0.70707989,-0.006170616,0.70707977,0.0061706193"/>
    </EntityProxies>
   </Entity>
   <Entity id="4718">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.2666,1768.2079,118.675" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4719">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1517.2555,1736.6046,103.25419" rot="-0.32556826,0,0,0.94551855"/>
    </EntityProxies>
   </Entity>
   <Entity id="4720">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65499" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65496"/>
         <i v="65499"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.76604444,0,0,0.64278764" viewQuatFinal="0.76604444,0,0,0.64278764" baseQuat="0.76604444,0,0,0.64278764"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1518.3574,1739.7534,110" m_prevEntLocation.q="0.76604444,0,0,0.64278764" m_animLocation.t="1518.3574,1739.7534,110" m_animLocation.q="0.76604444,0,0,0.64278764" m_prevAnimLocation.t="1518.3574,1739.7534,110" m_prevAnimLocation.q="0.76604444,0,0,0.64278764" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1518.3574,1739.7534,110"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4721">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65440" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65438"/>
         <i v="65439"/>
         <i v="65440"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="7.5497901e-008,0,0,1" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1537.3539,1991.6797,140.02734" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1537.3539,1991.6797,140.02734" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1537.3539,1991.6797,140.02734" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1537.3539,1991.6797,140.02734"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4722">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65386" Capacity="64" InventorySize="6">
        <Slots Size="6">
         <i v="65381"/>
         <i v="65382"/>
         <i v="65383"/>
         <i v="65388"/>
         <i v="65386"/>
         <i v="65387"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710677,0,0,0.70710677" viewQuatFinal="0.70710677,0,0,0.70710677" baseQuat="0.70710677,0,0,0.70710677"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1540.16,214.5,117.75" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1540.16,214.5,117.75" m_animLocation.q="0.70710683,0,0,0.70710677" m_prevAnimLocation.t="1540.16,214.5,117.75" m_prevAnimLocation.q="0.70710683,0,0,0.70710677" m_expectedEntMovement.q="1,0,0,3.5762793e-007" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1540.16,214.5,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4723">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.7168,207.55272,118.675" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4724">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1524.8286,1744.6228,110.97849" rot="0.72119308,-0.0081374841,0.0019166397,-0.6926837"/>
    </EntityProxies>
   </Entity>
   <Entity id="4725">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65500" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65500"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.10583819" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1531.7072,1729.207,109.75" m_prevEntLocation.q="0.96814764,0,0,-0.25038001" m_animLocation.t="1531.7072,1729.207,109.75" m_animLocation.q="0.96814764,0,0,-0.25038001" m_prevAnimLocation.t="1531.7072,1729.207,109.75" m_prevAnimLocation.q="0.96814764,0,0,-0.25038001" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1531.7072,1729.207,109.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4726">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.3134,1763.324,118.675" rot="0.79335338,0,0,-0.60876143"/>
    </EntityProxies>
   </Entity>
   <Entity id="4727">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65347" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65344"/>
         <i v="65347"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68199843,0,0,-0.73135364" viewQuatFinal="0.68199843,0,0,-0.73135364" baseQuat="0.68199843,0,0,-0.73135364"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1518.4777,184.52477,117.75" m_prevEntLocation.q="0.68199843,0,0,-0.73135364" m_animLocation.t="1518.4777,184.52477,117.75" m_animLocation.q="0.68199843,0,0,-0.73135364" m_prevAnimLocation.t="1518.4777,184.52477,117.75" m_prevAnimLocation.q="0.68199843,0,0,-0.73135364" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1518.4777,184.52477,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4728">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65371" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65368"/>
         <i v="65371"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710659,0,0,0.70710695" viewQuatFinal="0.70710659,0,0,0.70710695" baseQuat="0.70710659,0,0,0.70710695"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1511.625,163.75,132.5" m_prevEntLocation.q="0.70710659,0,0,0.70710689" m_animLocation.t="1511.625,163.75,132.5" m_animLocation.q="0.70710659,0,0,0.70710689" m_prevAnimLocation.t="1511.625,163.75,132.5" m_prevAnimLocation.q="0.70710659,0,0,0.70710689" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1511.625,163.75,132.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4729">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65337" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65337"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.56978059" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1487.6027,1751.5615,114.21154" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1487.6027,1751.5615,114.21154" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1487.6027,1751.5615,114.21154" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1487.6027,1751.5615,114.21154"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4730">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1546.7228,1745.631,110.00855" rot="0.70607805,-0.0013926327,-0.0027101641,-0.7081275"/>
    </EntityProxies>
   </Entity>
   <Entity id="4731">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.9636305,0,0,0.26723823" viewQuatFinal="0.9636305,0,0,0.26723823" baseQuat="0.9636305,0,0,0.26723823"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1544.1166,1764.9844,117.75" m_prevEntLocation.q="0.9636305,0,0,0.26723823" m_animLocation.t="1544.1166,1764.9844,117.75" m_animLocation.q="0.9636305,0,0,0.26723823" m_prevAnimLocation.t="1544.1166,1764.9844,117.75" m_prevAnimLocation.q="0.9636305,0,0,0.26723823" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1544.1166,1764.9844,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4732">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1515.47,1735.1927,118.38" rot="0.71325088,0,0,-0.7009089"/>
    </EntityProxies>
   </Entity>
   <Entity id="4733">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65451" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65448"/>
         <i v="65451"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710695,0,0,0.70710659" viewQuatFinal="0.70710695,0,0,0.70710659" baseQuat="0.70710695,0,0,0.70710659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1586.5,1726,110" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1586.5,1726,110" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1586.5,1726,110" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1586.5,1726,110"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4734">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1541.8658,211.48732,118.625" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4735">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.4889,209.19092,117.75" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4736">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.1044,210.30252,118.675" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4737">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.1682,214.47935,118.675" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4738">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.3534,1755.8933,110.91891" rot="0.53701681,-0.0088343481,-0.84350449,-0.0059402492"/>
    </EntityProxies>
   </Entity>
   <Entity id="4739">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.5,208.83011,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4740">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4741">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.8101,211.02002,118.611" rot="0.70710659,0.70710695,0,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="4742">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1610.115,1745.0314,109.99412" rot="-0.46174878,0,0,0.88701075"/>
    </EntityProxies>
   </Entity>
   <Entity id="4743">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1529.2714,207.19882,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4744">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.38,1713.47,133.37801" rot="0.72537392,0,0,0.68835503"/>
    </EntityProxies>
   </Entity>
   <Entity id="4745">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1513.5173,1742.8467,110" rot="0.94301796,-0.00036482405,0.0026685428,-0.33273098"/>
    </EntityProxies>
   </Entity>
   <Entity id="4746">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1513.0872,1743.472,110.3673" rot="-0.3056362,0.636599,0.3017793,0.64051348"/>
    </EntityProxies>
   </Entity>
   <Entity id="4747">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.5607,209.57318,118.675" rot="-0.06104853,0,0,0.99813485"/>
    </EntityProxies>
   </Entity>
   <Entity id="4748">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.6384,1764.2323,118.675" rot="-0.095844999,0,0,0.99539632"/>
    </EntityProxies>
   </Entity>
   <Entity id="4749">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.2806,1763.9597,118.675" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4750">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.6384,210.6073,118.675" rot="-0.095844999,0,0,0.99539632"/>
    </EntityProxies>
   </Entity>
   <Entity id="4751">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65454" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65452"/>
         <i v="65453"/>
         <i v="65454"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.70710695,0,0,0.70710659" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1970.7169,1626.625,130.62674" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1970.7169,1626.625,130.62674" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1970.7169,1626.625,130.62674" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1970.7169,1626.625,130.62674"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4752">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1588.6691,1737.6202,110" rot="0.35836816,0,0,0.9335804"/>
    </EntityProxies>
   </Entity>
   <Entity id="4753">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1544.502,212.81554,118.5" rot="0.79335338,0,0,-0.60876143"/>
    </EntityProxies>
   </Entity>
   <Entity id="4754">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.1448,1737.5261,118.625" rot="0.96126169,0,0,0.27563736"/>
    </EntityProxies>
   </Entity>
   <Entity id="4755">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65233" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65233"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.064424574" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3.5787354,-44.862915,-26.995178" m_prevEntLocation.q="1,0,0,-1.3877791e-017" m_animLocation.t="1510.5283,1916.6013,45.591331" m_animLocation.q="4.2955943e-008,-4.6187689e-009,-0.14780942,0.98901588" m_prevAnimLocation.t="1510.5283,1916.6013,45.591331" m_prevAnimLocation.q="4.2955943e-008,-4.6187689e-009,-0.14780942,0.98901588" m_expectedEntMovement.t="0,5.932373,14.296211" m_expectedEntMovement.q="0.98901588,-0.14780942,1.2921909e-008,-8.5911879e-008" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1510.5283,1916.6013,45.591331"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4756">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.4771,206.16663,117.75" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4757">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.3782,1744.1724,104.00419" rot="0.72537434,-2.3283064e-008,-5.9604645e-008,0.68835467"/>
    </EntityProxies>
   </Entity>
   <Entity id="4758">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.4725,209.16258,118.675" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4759">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.2063,1765.8478,117.75" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4760">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1556.0464,1751.7167,103.76424" rot="0.98215067,-0.021098364,0.0089232828,-0.18669556"/>
    </EntityProxies>
   </Entity>
   <Entity id="4761">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.7667,208.08153,117.76458" rot="-4.3510148e-008,0.63607889,0.77162403,-4.1895141e-009"/>
    </EntityProxies>
   </Entity>
   <Entity id="4762">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1611.9972,1736.7555,112.36749" rot="-0.0035315778,0.0008199208,-0.00019455762,0.99999338"/>
    </EntityProxies>
   </Entity>
   <Entity id="4763">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65422" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65419"/>
         <i v="65422"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,-0,0,-8.7422777e-008" viewQuatFinal="1,-0,0,-8.7422777e-008" baseQuat="1,-0,0,-8.7422777e-008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1512.2468,1716.125,121" m_prevEntLocation.q="1,0,0,-8.7422777e-008" m_animLocation.t="1512.2468,1716.125,121" m_animLocation.q="1,0,0,-8.7422777e-008" m_prevAnimLocation.t="1512.2468,1716.125,121" m_prevAnimLocation.q="1,0,0,-8.7422777e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1512.2468,1716.125,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4764">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1541.1873,211.42465,118.625" rot="0.95881981,0,0,-0.28401539"/>
    </EntityProxies>
   </Entity>
   <Entity id="4765">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65289" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65287"/>
         <i v="65288"/>
         <i v="65289"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="7.5497901e-008,0,0,1" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1483.3051,1991.6797,140.02734" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1483.3051,1991.6797,140.02734" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1483.3051,1991.6797,140.02734" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1483.3051,1991.6797,140.02734"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4766">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1526.3008,1743.9983,110.98746" rot="0.99999571,-0.0012346779,0.0023936979,0.0011398278"/>
    </EntityProxies>
   </Entity>
   <Entity id="4767">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65426" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65423"/>
         <i v="65426"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.80901706,0,0,-0.58778518" viewQuatFinal="0.80901706,0,0,-0.58778518" baseQuat="0.80901706,0,0,-0.58778518"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1525.125,1740.875,121.125" m_prevEntLocation.q="0.80901706,0,0,-0.58778518" m_animLocation.t="1525.125,1740.875,121.125" m_animLocation.q="0.80901706,0,0,-0.58778518" m_prevAnimLocation.t="1525.125,1740.875,121.125" m_prevAnimLocation.q="0.80901706,0,0,-0.58778518" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1525.125,1740.875,121.125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4768">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65430" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65427"/>
         <i v="65430"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="3.1391647e-007,0,0,-1" viewQuatFinal="3.1391647e-007,0,0,-1" baseQuat="3.1391647e-007,0,0,-1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1536.505,220.67505,117.767" m_prevEntLocation.q="-3.1391647e-007,0,0,1" m_animLocation.t="1536.505,220.67505,117.767" m_animLocation.q="-3.1391647e-007,0,0,1" m_prevAnimLocation.t="1536.505,220.67505,117.767" m_prevAnimLocation.q="-3.1391647e-007,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1536.505,220.67505,117.767"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4769">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65261" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65261"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.92287976" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="-0.0014648438,-44.975098,-27.077484" m_prevEntLocation.q="1,0,0,-1.3877791e-017" m_animLocation.t="1514.1085,1916.7327,45.545418" m_animLocation.q="4.2955943e-008,-4.6187689e-009,-0.14780942,0.98901588" m_prevAnimLocation.t="1514.1085,1916.7327,45.545418" m_prevAnimLocation.q="4.2955943e-008,-4.6187689e-009,-0.14780942,0.98901588" m_expectedEntMovement.t="0,5.9515381,14.332603" m_expectedEntMovement.q="0.98901588,-0.14780942,1.2921909e-008,-8.5911879e-008" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1514.1085,1916.7327,45.545418"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4770">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65407" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65404"/>
         <i v="65407"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.55919266,0,0,0.82903773" viewQuatFinal="0.55919266,0,0,0.82903773" baseQuat="0.55919266,0,0,0.82903773"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1535.4777,174.52477,117.75" m_prevEntLocation.q="0.55919266,0,0,0.82903773" m_animLocation.t="1535.4777,174.52477,117.75" m_animLocation.q="0.55919266,0,0,0.82903773" m_prevAnimLocation.t="1535.4777,174.52477,117.75" m_prevAnimLocation.q="0.55919266,0,0,0.82903773" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1535.4777,174.52477,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4771">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65403" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65403"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.53166294" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1488.9777,1751.8115,114.33654" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1488.9777,1751.8115,114.33654" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1488.9777,1751.8115,114.33654" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1488.9777,1751.8115,114.33654"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4772">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.4889,1762.8159,117.75" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4773">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1539.3013,221.84111,118.82062" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4774">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1536.0189,210.29617,118.88069" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4775">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.27,1769.985,117.76064" rot="-0.46947086,0,0,0.88294798"/>
    </EntityProxies>
   </Entity>
   <Entity id="4776">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1540.75,211.52,118.63" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4777">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65437" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65435"/>
         <i v="65436"/>
         <i v="65437"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="7.5497901e-008,0,0,1" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1488.125,1751.375,113.125" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1488.125,1751.375,113.125" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1488.125,1751.375,113.125" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1488.125,1751.375,113.125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4778">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1558.625,1734.875,110"/>
    </EntityProxies>
   </Entity>
   <Entity id="4779">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1538.1892,1761.4778,119.55543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4780">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.67,216.63,117.75" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4781">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="4782">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1525.3,182.12,118.623" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4783">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65443" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65441"/>
         <i v="65442"/>
         <i v="65443"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.37460676,0,0,0.92718381" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1738.771,1791.8489,115.875" m_prevEntLocation.q="0.37460676,0,0,0.92718381" m_animLocation.t="1738.771,1791.8489,115.875" m_animLocation.q="0.37460676,0,0,0.92718381" m_prevAnimLocation.t="1738.771,1791.8489,115.875" m_prevAnimLocation.q="0.37460676,0,0,0.92718381" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1738.771,1791.8489,115.875"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4784">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.3694,1736.8093,117.75" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4785">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65244" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65244"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.18640706" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="-2.9606934,-44.731689,-27.018829" m_prevEntLocation.q="1,0,0,-2.7755582e-017" m_animLocation.t="1517.0677,1916.4827,45.530346" m_animLocation.q="4.2955943e-008,-4.618768e-009,-0.1478094,0.98901588" m_prevAnimLocation.t="1517.0677,1916.4827,45.530346" m_prevAnimLocation.q="4.2955943e-008,-4.618768e-009,-0.1478094,0.98901588" m_expectedEntMovement.t="0,5.9449463,14.258877" m_expectedEntMovement.q="0.98901588,-0.14780942,1.2921906e-008,-8.5911879e-008" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1517.0677,1916.4827,45.530346"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4786">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1516.38,1733.14,119.25" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4787">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65402" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65402"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.60927153" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1504.351,1749.8126,109.75" m_prevEntLocation.q="0.70710677,0,0,-0.70710677" m_animLocation.t="1504.351,1749.8126,109.75" m_animLocation.q="0.70710677,0,0,-0.70710677" m_prevAnimLocation.t="1504.351,1749.8126,109.75" m_prevAnimLocation.q="0.70710677,0,0,-0.70710677" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1504.351,1749.8126,109.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4788">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bActive" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="4789">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65318" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65316"/>
         <i v="65317"/>
         <i v="65318"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="7.5497901e-008,0,0,1" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1510.1434,1991.6797,140.02734" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1510.1434,1991.6797,140.02734" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1510.1434,1991.6797,140.02734" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1510.1434,1991.6797,140.02734"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4790">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.6832,1760.8005,118.675" rot="0.57357645,0,0,-0.81915206"/>
    </EntityProxies>
   </Entity>
   <Entity id="4791">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.5754,207.68826,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4792">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1550.5505,177.17705,121.43206" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4793">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1550.6047,1746.0455,111.00026" rot="-0.43030214,-0.50290203,0.57037091,0.48642227"/>
    </EntityProxies>
   </Entity>
   <Entity id="4794">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1519.223,1736.3771,111.20319"/>
    </EntityProxies>
   </Entity>
   <Entity id="4795">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.6355,1755.903,110.92187" rot="0.53557992,-0.0084250346,-0.84441388,-0.0069499323"/>
    </EntityProxies>
   </Entity>
   <Entity id="4796">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1531.6323,1765.236,117.89154" rot="0.65328145,0.27059808,-0.65328151,0.27059808"/>
    </EntityProxies>
   </Entity>
   <Entity id="4797">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.93969262,0,0,-0.34202015" viewQuatFinal="0.93969262,0,0,-0.34202015" baseQuat="0.93969262,0,0,-0.34202015"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1541.53,210.30299,117.774" m_prevEntLocation.q="0.93969262,0,0,-0.34202015" m_animLocation.t="1541.53,210.30299,117.774" m_animLocation.q="0.93969262,0,0,-0.34202015" m_prevAnimLocation.t="1541.53,210.30299,117.774" m_prevAnimLocation.q="0.93969262,0,0,-0.34202015" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1541.53,210.30299,117.774"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4798">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.11,1735.23,118.75" rot="-0.13052596,0,0,0.99144489"/>
    </EntityProxies>
   </Entity>
   <Entity id="4799">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1542.4355,216.71866,117.75" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4800">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1600.7374,1756.5359,101.5576" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4801">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65392" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65389"/>
         <i v="65392"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.43837029,0,0,-0.89879447" viewQuatFinal="0.43837029,0,0,-0.89879447" baseQuat="0.43837029,0,0,-0.89879447"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1518.6451,204.90811,117.75" m_prevEntLocation.q="-0.43837029,0,0,0.89879447" m_animLocation.t="1518.6451,204.90811,117.75" m_animLocation.q="-0.43837029,0,0,0.89879447" m_prevAnimLocation.t="1518.6451,204.90811,117.75" m_prevAnimLocation.q="-0.43837029,0,0,0.89879447" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1518.6451,204.90811,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4802">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1523.625,187.5,119.5" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4803">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1539.073,1732.8824,111.78717" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4804">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1511.8149,1746.853,110.37453" rot="0.08976604,-0.37994018,-0.60203475,0.69652116"/>
    </EntityProxies>
   </Entity>
   <Entity id="4805">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65322" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65320"/>
         <i v="65321"/>
         <i v="65322"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="7.5497901e-008,0,0,1" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1508.7684,2009.8047,140.02734" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1508.7684,2009.8047,140.02734" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1508.7684,2009.8047,140.02734" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1508.7684,2009.8047,140.02734"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4806">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1524.2289,1748.6115,111.70903" rot="0.88748485,-0.014028078,0.45973131,0.028652865"/>
    </EntityProxies>
   </Entity>
   <Entity id="4807">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1540.8527,210.97836,117.76458" rot="-4.3510148e-008,0.63607889,0.77162403,-4.1895141e-009"/>
    </EntityProxies>
   </Entity>
   <Entity id="4808">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65470" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65470"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.1010773" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1515.4738,1766.5876,110.05798" m_prevEntLocation.q="0.73727733,0,0,0.67559022" m_animLocation.t="1515.4738,1766.5876,110.05798" m_animLocation.q="0.73727733,0,0,0.67559022" m_prevAnimLocation.t="1515.4738,1766.5876,110.05798" m_prevAnimLocation.q="0.73727733,0,0,0.67559022" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1515.4738,1766.5876,110.05798"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4809">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.2666,214.58286,118.675" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4810">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1516.811,1714.9244,132.5526" rot="-1.6374575e-008,0.37460661,0.92718387,-4.0528494e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4811">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1540.6632,1764.7603,117.75864" rot="0.82412642,0,0,-0.56640595"/>
    </EntityProxies>
   </Entity>
   <Entity id="4812">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.64,1770.0649,118.61" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4813">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1542.9882,216.73654,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4814">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1540.8527,1764.6034,117.76458" rot="-4.3510148e-008,0.63607889,0.77162403,-4.1895141e-009"/>
    </EntityProxies>
   </Entity>
   <Entity id="4815">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1530.9868,1765.6202,117.89154" rot="0.65328145,0.65328151,0.27059808,0.27059808"/>
    </EntityProxies>
   </Entity>
   <Entity id="4816">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65473" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65473"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.492172" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1487.7277,1751.5615,115.46154" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1487.7277,1751.5615,115.46154" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1487.7277,1751.5615,115.46154" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1487.7277,1751.5615,115.46154"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4817">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1521.2881,1754.8292,111.98293" rot="-0.011434015,0.0070706834,0.0044606733,0.99989969"/>
    </EntityProxies>
   </Entity>
   <Entity id="4818">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1560.8176,1742.8292,110.92638" rot="-2.9802351e-008,0.82412612,-3.7252931e-008,0.56640643"/>
    </EntityProxies>
   </Entity>
   <Entity id="4819">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.7927,1735.7361,103.25" rot="0.70710671,0,0,-0.70710683"/>
    </EntityProxies>
   </Entity>
   <Entity id="4820">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.67,1770.255,117.75" rot="1,0,0,-5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4821">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1515.5,1733.14,119.25" rot="0.70492685,0.055478979,-0.055478945,-0.70492721"/>
    </EntityProxies>
   </Entity>
   <Entity id="4822">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1544.4993,1766.6237,117.74133" rot="-0.35841843,0.025679264,0.023839377,0.93290329"/>
    </EntityProxies>
   </Entity>
   <Entity id="4823">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65460" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65457"/>
         <i v="65460"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710623,0,0,-0.70710737" viewQuatFinal="0.70710623,0,0,-0.70710737" baseQuat="0.70710623,0,0,-0.70710737"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1518.4441,203.85202,117.75" m_prevEntLocation.q="0.70710617,0,0,-0.70710737" m_animLocation.t="1518.4441,203.85202,117.75" m_animLocation.q="0.70710617,0,0,-0.70710737" m_prevAnimLocation.t="1518.4441,203.85202,117.75" m_prevAnimLocation.q="0.70710617,0,0,-0.70710737" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1518.4441,203.85202,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4824">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.3987492,0,0,0.91706002" viewQuatFinal="0.3987492,0,0,0.91706002" baseQuat="0.3987492,0,0,0.91706002"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1512.6377,174.0023,117.74999" m_prevEntLocation.q="0.3987492,0,0,0.91706002" m_animLocation.t="1512.6377,174.0023,117.74999" m_animLocation.q="0.3987492,0,0,0.91706002" m_prevAnimLocation.t="1512.6377,174.0023,117.74999" m_prevAnimLocation.q="0.3987492,0,0,0.91706002" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1512.6377,174.0023,117.74999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4825">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1541.29,211.91003,118.741" rot="0.89879411,0,0,-0.438371"/>
    </EntityProxies>
   </Entity>
   <Entity id="4826">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.5669,1742.3728,103.25419" rot="0.89879411,0,0,-0.438371"/>
    </EntityProxies>
   </Entity>
   <Entity id="4827">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.7168,1761.2162,118.675" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="4828">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65466" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65463"/>
         <i v="65466"/>
         <i v="65462"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67559022,0,0,-0.73727733" viewQuatFinal="0.67559022,0,0,-0.73727733" baseQuat="0.67559022,0,0,-0.73727733"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1561.6748,1757.4186,100.5" m_prevEntLocation.q="0.67559022,0,0,-0.73727733" m_animLocation.t="1561.6748,1757.4186,100.5" m_animLocation.q="0.67559022,0,0,-0.73727733" m_prevAnimLocation.t="1561.6748,1757.4186,100.5" m_prevAnimLocation.q="0.67559022,0,0,-0.73727733" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1561.6748,1757.4186,100.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4829">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65400" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65397"/>
         <i v="65400"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="8.1460342e-008,0,0,1" viewQuatFinal="8.1460342e-008,0,0,1" baseQuat="8.1460342e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1524.1,178,117.75" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1524.1,178,117.75" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1524.1,178,117.75" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_expectedEntMovement.q="1,0,0,-5.9624412e-009" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1524.1,178,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4830">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1609.1239,1745.1122,109.99412" rot="-0.087155744,0,0,0.99619472"/>
    </EntityProxies>
   </Entity>
   <Entity id="4831">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1589.0719,1737.5874,110.25029"/>
    </EntityProxies>
   </Entity>
   <Entity id="4832">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1493.6541,156.92491,117.74878" rot="0.59138131,-0.00053376454,0.001186086,0.80639094"/>
    </EntityProxies>
   </Entity>
   <Entity id="4833">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65467" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65467"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.024018068" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1540.3309,1767.8778,117.75" m_prevEntLocation.q="0.99144483,0,0,-0.1305263" m_animLocation.t="1540.3309,1767.8778,117.75" m_animLocation.q="0.99144483,0,0,-0.1305263" m_prevAnimLocation.t="1540.3309,1767.8778,117.75" m_prevAnimLocation.q="0.99144483,0,0,-0.1305263" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1540.3309,1767.8778,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4834">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1532.5729,1763.2057,118.675" rot="-0.078459062,0,0,0.99691731"/>
    </EntityProxies>
   </Entity>
   <Entity id="4835">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65208" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65206"/>
         <i v="65207"/>
         <i v="65208"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="7.5497901e-008,0,0,1" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1539.7289,2009.8047,140.02734" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1539.7289,2009.8047,140.02734" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1539.7289,2009.8047,140.02734" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1539.7289,2009.8047,140.02734"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4836">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1555.735,1754.699,110" rot="0.99619478,0,0,0.087155737"/>
    </EntityProxies>
   </Entity>
   <Entity id="4837">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710695,0,0,0.70710659" viewQuatFinal="0.70710695,0,0,0.70710659" baseQuat="0.70710695,0,0,0.70710659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1502.254,163.04834,117.74999" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1502.254,163.04834,117.74999" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1502.254,163.04834,117.74999" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1502.254,163.04834,117.74999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4838">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1544.6837,212.92361,118.03371" rot="0.23521134,-0.0020474475,0.010260721,0.97188795"/>
    </EntityProxies>
   </Entity>
   <Entity id="4839">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.71,211.22998,118.61" rot="0.82412642,0,0,-0.56640601"/>
    </EntityProxies>
   </Entity>
   <Entity id="4840">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1501.9822,1757.3125,112.74593" rot="0.63034636,-0.018441625,0.0012778696,0.77609384"/>
    </EntityProxies>
   </Entity>
   <Entity id="4841">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1542.27,216.35999,117.76064" rot="-0.46947086,0,0,0.88294798"/>
    </EntityProxies>
   </Entity>
   <Entity id="4842">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1522.2927,1750.5887,111.98341" rot="0.99178743,-0.0050275638,0.0072504268,0.12759236"/>
    </EntityProxies>
   </Entity>
   <Entity id="4843">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1615.0393,1753.8921,110" rot="8.9406967e-008,-2.1073424e-008,-2.1073422e-008,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4844">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="a2ahomingmissile" Bullets="6"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="12"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_vtol">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Hull>
        <frontCockpit />
        <Backseat1 />
        <Backseat2 />
        <Backseat3 />
        <Backseat4 />
        <Backseat5 />
        <Backseat6 />
        <BackDoor />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.4552337e+021"/>
        </FlippedOver>
        <CollisionDamages />
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.0783512e+017"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,-0.044178247,0.9990238" matrixCol2="-0,-0.9990238,-0.044178247" matrixCol3="-1.2426011e-007,0.47141871,-1.5071048"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087156057,0.99619466" matrixCol2="-0,-0.99619466,0.087156057" matrixCol3="-2.0808547,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,2.3283775e-010,-1.0000001" matrixCol1="1.7461278e-007,1,2.3280933e-010" matrixCol2="1.0000001,-1.7461278e-007,-3.5762787e-007" matrixCol3="-2.66067,-1.536281,0.11506958"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087155581,0.99619478" matrixCol2="-0,-0.99619478,0.087155581" matrixCol3="2.0861936,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,0,1.0000001" matrixCol1="0,1,0" matrixCol2="-1.0000001,0,-3.5762787e-007" matrixCol3="2.654258,-1.5362808,0.11507004"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.4363692e-007,7.6663342,-2.7291982"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,0.99673891,-0.080694124" matrixCol2="0,0.080694124,0.99673891" matrixCol3="-2.0295767e-005,0.45623657,-0.41872248"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-1.5707963" desiredHeight="135.5041" vehicleVolume="1" wingsTime="1" isVTOLMovement="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="4">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 weapon_0="65532"/>
         <seatAction_3 weapon_0="65531"/>
         <seatAction_4 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65530"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1097.6136,341.10614,135.5041" rot="0.70710671,0,0,-0.70710683" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="17" nGlobalIDs="3262" m_fDurationQQQ="2.4666669"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="6" nGlobalIDs="3251" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4845">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65396" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65393"/>
         <i v="65396"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.095846236,0,0,-0.99539614" viewQuatFinal="0.095846236,0,0,-0.99539614" baseQuat="0.095846236,0,0,-0.99539614"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1525.2477,212.93991,117.767" m_prevEntLocation.q="-0.095846243,0,0,0.99539614" m_animLocation.t="1525.2477,212.93991,117.767" m_animLocation.q="-0.095846243,0,0,0.99539614" m_prevAnimLocation.t="1525.2477,212.93991,117.767" m_prevAnimLocation.q="-0.095846243,0,0,0.99539614" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1525.2477,212.93991,117.767"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4846">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.5579,1743.2178,104.00419" rot="0.79863554,2.8421709e-014,7.1054269e-015,0.60181499"/>
    </EntityProxies>
   </Entity>
   <Entity id="4847">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="isPissed" v="0" t="b"/>
       <te n="Glow" t="table">
        <te n="glow" v="0" t="n"/>
        <te n="goal" v="0" t="n"/>
        <te n="glowType" v="0" t="n"/>
        <te n="baseGlow" v="30" t="n"/>
        <te n="pulseRatio" v="0" t="n"/>
        <te n="dir" v="0" t="n"/>
       </te>
       <te n="isFlying" v="0" t="b"/>
       <te n="pissedOffTime" v="0" t="n"/>
       <te n="isPlayingAnimation" v="0" t="n"/>
       <te n="smoothFireDir" t="vec" v="0,0,0"/>
       <te n="Detachables" t="table">
        <te n="face_plates_lower_left01_geo" t="table">
         <te n="childs" t="table" count="1">
          <i v="l_mouth02_04_geo" t="s"/>
         </te>
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="damage" v="0" t="n"/>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_lower_left01_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="face_plates_upper_right01_geo" t="table">
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="damage" v="0" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_upper_right01_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="r_mouth02_01_geo" t="table">
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="damage" v="0" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="r_mouth02_01_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="face_plates_lower_right02_geo" t="table">
         <te n="childs" t="table" count="1">
          <i v="r_mouth02_05_geo" t="s"/>
         </te>
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="damage" v="0" t="n"/>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_lower_right02_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="l_mouth02_02_geo" t="table">
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="damage" v="0" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="l_mouth02_02_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="r_mouth02_02_geo" t="table">
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="damage" v="0" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="r_mouth02_02_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="l_mouth02_01_geo" t="table">
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="damage" v="0" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="l_mouth02_01_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="face_plates_upper_left01_geo" t="table">
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="damage" v="0" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_upper_left01_geo.cgf" t="s"/>
         </te>
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        <te n="l_mouth02_06_geo" t="table">
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        <te n="holdPos" t="vec" v="-5,-17,10"/>
        <te n="grabDelay" v="1.3" t="n"/>
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         <te n="forceThrow" v="4.6500001" t="n"/>
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         <i v="1" t="n"/>
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       <te n="foreignCollisionDamageMult" v="0" t="n"/>
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     </ScriptProxy>
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         <i v="65278"/>
         <i v="65279"/>
         <i v="65280"/>
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         <Ammo AmmoName="acmo" Bullets="5000"/>
         <Ammo AmmoName="singularityprojectile" Bullets="500"/>
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      <Extension name="Hunter">
       <CActor health="6000" maxHealth="6000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.6691305,0,0,0.74314493" health="6000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
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        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="6000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
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     <PhysicsProxy pos="1590.125,1743.625,121"/>
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    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
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         <i v="65274"/>
         <i v="65277"/>
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        <Slots Size="2">
         <i v="65268"/>
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      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1518.3843,198.22574,117.75" m_prevEntLocation.q="0.83867002,0,0,-0.54463989" m_animLocation.t="1518.3843,198.22574,117.75" m_animLocation.q="0.83867002,0,0,-0.54463989" m_prevAnimLocation.t="1518.3843,198.22574,117.75" m_prevAnimLocation.q="0.83867002,0,0,-0.54463989" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1518.3843,198.22574,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4858">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.1,1735.13,118.75" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4859">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1526,185.66333,119.25" rot="1,0,0,5.9112043e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4860">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1561.0463,1725.0255,121.24385" rot="0.37982571,-0.38071644,-0.5961414,0.59615672"/>
    </EntityProxies>
   </Entity>
   <Entity id="4861">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.9114,1744.1083,103.30967" rot="0.2295085,0.016650094,0.015456652,0.97304147"/>
    </EntityProxies>
   </Entity>
   <Entity id="4862">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1553.3535,1738.407,110" rot="0.99619478,0,0,0.087155737"/>
    </EntityProxies>
   </Entity>
   <Entity id="4863">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1524,187.5,119.25" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4864">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1517.2991,1739.0825,118.68758" rot="-0.27059808,-0.27059805,0.65328151,0.65328151"/>
    </EntityProxies>
   </Entity>
   <Entity id="4865">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1556.6001,1754.8799,110" rot="0.76604444,0,0,-0.64278764"/>
    </EntityProxies>
   </Entity>
   <Entity id="4866">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65267" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65267"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.9801935" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1533.6475,1754.3032,110" m_prevEntLocation.q="0.37460637,0,0,0.92718393" m_animLocation.t="1533.6475,1754.3032,110" m_animLocation.q="0.37460637,0,0,0.92718393" m_prevAnimLocation.t="1533.6475,1754.3032,110" m_prevAnimLocation.q="0.37460637,0,0,0.92718393" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1533.6475,1754.3032,110"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4867">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.839,1760.4912,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4868">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710683,0,0,0.70710677" viewQuatFinal="0.70710683,0,0,0.70710677" baseQuat="0.70710683,0,0,0.70710677"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1507.5,160.875,126.5" m_prevEntLocation.q="0.70710677,0,0,0.70710677" m_animLocation.t="1507.5,160.875,126.5" m_animLocation.q="0.70710677,0,0,0.70710677" m_prevAnimLocation.t="1507.5,160.875,126.5" m_prevAnimLocation.q="0.70710677,0,0,0.70710677" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1507.5,160.875,126.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4869">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1515.6641,1736.4886,104.66822" rot="-0.36398485,-0.57384378,0.6000331,0.42211205"/>
    </EntityProxies>
   </Entity>
   <Entity id="4870">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.99,1713.55,133.37801" rot="-0.0087266099,0,0,0.99996191"/>
    </EntityProxies>
   </Entity>
   <Entity id="4871">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1511.1133,1738.2404,110.7174" rot="0.60129893,-0.33398762,-0.30641073,-0.65803069"/>
    </EntityProxies>
   </Entity>
   <Entity id="4872">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1605.6628,1730.5712,111.20332" rot="-0.026176734,0,0,0.99965733"/>
    </EntityProxies>
   </Entity>
   <Entity id="4873">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.8182,1737.6532,104.00419" rot="0.71933985,-1.4551915e-011,0,-0.69465834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4874">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.6096,220.71259,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4875">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.1106,208.07047,117.75" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4876">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1523.9143,1742.6946,121.00078" rot="0.77563137,0.0022357558,-0.0003403172,-0.63118213"/>
    </EntityProxies>
   </Entity>
   <Entity id="4877">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68835461,0,0,-0.72537434" viewQuatFinal="0.68835461,0,0,-0.72537434" baseQuat="0.68835461,0,0,-0.72537434"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1516.0612,198.74113,117.753" m_prevEntLocation.q="0.68835461,0,0,-0.72537434" m_animLocation.t="1516.0612,198.74113,117.753" m_animLocation.q="0.68835461,0,0,-0.72537434" m_prevAnimLocation.t="1516.0612,198.74113,117.753" m_prevAnimLocation.q="0.68835461,0,0,-0.72537434" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1516.0612,198.74113,117.753"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4878">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1503.9921,1716.573,127.01756" rot="0.68199831,0,-2.9802326e-008,0.73135376"/>
    </EntityProxies>
   </Entity>
   <Entity id="4879">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.35,180.63,118.766" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4880">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1548.9714,1745.6362,110.00099" rot="0.70729715,0.00017696619,0.00022894147,-0.70691627"/>
    </EntityProxies>
   </Entity>
   <Entity id="4881">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.5112,1742.5831,121.37817" rot="0.47542155,0.47772846,0.52506286,0.51967192"/>
    </EntityProxies>
   </Entity>
   <Entity id="4882">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.7518,1732.0815,103.25" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4883">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1542.5767,1764.1409,117.81721" rot="0.96776104,0.011212561,-0.012941743,0.25128728"/>
    </EntityProxies>
   </Entity>
   <Entity id="4884">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1493.7656,1712.7938,117.98943" rot="-0.11888076,-0.11803606,-0.69593066,0.69829464"/>
    </EntityProxies>
   </Entity>
   <Entity id="4885">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.1423,1734.9185,103.25" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4886">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1526.0063,183.13,119.809" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4887">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65292" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65290"/>
         <i v="65291"/>
         <i v="65292"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.74895573,0,0,0.66262001" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1880.4774,1642.8826,118.69331" m_prevEntLocation.q="0.74895573,0,0,0.66262001" m_animLocation.t="1880.4774,1642.8826,118.69331" m_animLocation.q="0.74895573,0,0,0.66262001" m_prevAnimLocation.t="1880.4774,1642.8826,118.69331" m_prevAnimLocation.q="0.74895573,0,0,0.66262001" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1880.4774,1642.8826,118.69331"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4888">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.8059,1731.9131,103.54708" rot="0.27059805,0.27059808,0.65328151,0.65328151"/>
    </EntityProxies>
   </Entity>
   <Entity id="4889">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710695,0,0,0.70710659" viewQuatFinal="0.70710695,0,0,0.70710659" baseQuat="0.70710695,0,0,0.70710659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1499.254,162.92334,117.74999" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1499.254,162.92334,117.74999" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1499.254,162.92334,117.74999" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1499.254,162.92334,117.74999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4890">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65284" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65281"/>
         <i v="65284"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99756402,0,0,-0.069756679" viewQuatFinal="0.99756402,0,0,-0.069756679" baseQuat="0.99756402,0,0,-0.069756679"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1540.9843,1758.7482,117.75" m_prevEntLocation.q="0.99756402,0,-0,-0.069756687" m_animLocation.t="1540.9843,1758.7482,117.75" m_animLocation.q="0.99756402,0,-0,-0.069756687" m_prevAnimLocation.t="1540.9843,1758.7482,117.75" m_prevAnimLocation.q="0.99756402,0,-0,-0.069756687" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1540.9843,1758.7482,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4891">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.8829,1736.6162,117.76722" rot="-0.0056457929,0.7438364,0.020191677,-0.668033"/>
    </EntityProxies>
   </Entity>
   <Entity id="4892">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.839,206.86613,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4893">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1528.2377,211.83966,117.75" rot="0.97629601,0,0,0.21643957"/>
    </EntityProxies>
   </Entity>
   <Entity id="4894">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1510.9954,1741.6835,121.38283" rot="-0.3526302,-0.35713324,0.61355543,0.60963714"/>
    </EntityProxies>
   </Entity>
   <Entity id="4895">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1517.75,1734.8101,119.25" rot="1,0,0,8.7422812e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4896">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1538.1892,207.85272,119.55543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4897">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.8347,208.95874,117.75" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4898">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1536.335,1763.6385,117.75" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4899">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.17330435,0,0,-0.98486829" viewQuatFinal="0.17330435,0,0,-0.98486829" baseQuat="0.17330435,0,0,-0.98486829"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1517.72,1716.99,132.50301" m_prevEntLocation.q="-0.17330436,-0,0,0.98486829" m_animLocation.t="1517.72,1716.99,132.50301" m_animLocation.q="-0.17330436,-0,0,0.98486829" m_prevAnimLocation.t="1517.72,1716.99,132.50301" m_prevAnimLocation.q="-0.17330436,-0,0,0.98486829" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1517.72,1716.99,132.50301"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4900">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.778,182.56888,118.91407" rot="1.2197668e-014,1,-3.1292439e-007,4.3711395e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4901">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1538.252,220.75531,117.75" rot="0.70710689,0,0,0.70710665"/>
    </EntityProxies>
   </Entity>
   <Entity id="4902">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.6237,1735.9072,103.99777" rot="0.9998439,0.000156728,0.017667456,2.8413511e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="4903">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy pos="1551.48,1751.05,122.067" rot="1.6727601e-008,0.92387998,-0.38268301,4.0384101e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4904">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.4116,1761.5326,117.87309" rot="0.67998719,-0.67719191,0.20651197,0.19073932"/>
    </EntityProxies>
   </Entity>
   <Entity id="4905">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.91,180.02002,118.516" rot="0.61566108,0,0,-0.78801107"/>
    </EntityProxies>
   </Entity>
   <Entity id="4906">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1538.3082,210.33643,119.55543" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4907">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1531.2939,213.58278,117.75" rot="1,0,0,-2.9802322e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4908">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1536.1876,210.2749,117.75" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4909">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1609.4916,1734.7128,111.18581" rot="0.70680791,-0.00028246656,-0.00029194361,0.70740545"/>
    </EntityProxies>
   </Entity>
   <Entity id="4910">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1601.2377,1755.1989,100.78587" rot="-0.28262165,-0.095878005,0.35421249,0.88626516"/>
    </EntityProxies>
   </Entity>
   <Entity id="4911">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1557.2699,1733.9127,111.61884" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4912">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1511.0792,1738.5592,110.71382" rot="0.60071248,-0.33474031,-0.30668682,-0.65805531"/>
    </EntityProxies>
   </Entity>
   <Entity id="4913">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.5634,1747.0121,111.02345" rot="0.67220765,-0.74029905,-0.0058388989,0.0077471989"/>
    </EntityProxies>
   </Entity>
   <Entity id="4914">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.0552,187.30774,118.75"/>
    </EntityProxies>
   </Entity>
   <Entity id="4915">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.9928,187.30765,118.75" rot="1,0,0,-2.9802322e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4916">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65259" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65256"/>
         <i v="65259"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710659,0,0,-0.70710695" viewQuatFinal="0.70710659,0,0,-0.70710695" baseQuat="0.70710659,0,0,-0.70710695"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1518.1002,212.90222,117.767" m_prevEntLocation.q="0.70710659,0,0,-0.70710689" m_animLocation.t="1518.1002,212.90222,117.767" m_animLocation.q="0.70710659,0,0,-0.70710689" m_prevAnimLocation.t="1518.1002,212.90222,117.767" m_prevAnimLocation.q="0.70710659,0,0,-0.70710689" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1518.1002,212.90222,117.767"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4917">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65255" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65252"/>
         <i v="65255"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710683,0,0,-0.70710677" viewQuatFinal="0.70710683,0,0,-0.70710677" baseQuat="0.70710683,0,0,-0.70710677"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1512.9681,173.13593,117.7631" m_prevEntLocation.q="0.70710677,0,0,-0.70710677" m_animLocation.t="1512.9681,173.13593,117.7631" m_animLocation.q="0.70710677,0,0,-0.70710677" m_prevAnimLocation.t="1512.9681,173.13593,117.7631" m_prevAnimLocation.q="0.70710677,0,0,-0.70710677" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1512.9681,173.13593,117.7631"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4918">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1511.2181,1744.5245,103.25" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="4919">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1555.4883,1752.1978,121.00446" rot="0.76421481,0.00021297132,-0.00041864678,-0.64496166"/>
    </EntityProxies>
   </Entity>
   <Entity id="4920">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65265" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65262"/>
         <i v="65265"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,-8.7422777e-008" viewQuatFinal="1,0,0,-8.7422777e-008" baseQuat="1,0,0,-8.7422777e-008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1524,1732.5521,117.75" m_prevEntLocation.q="1,0,0,-8.7422777e-008" m_animLocation.t="1524,1732.5521,117.75" m_animLocation.q="1,0,0,-8.7422777e-008" m_prevAnimLocation.t="1524,1732.5521,117.75" m_prevAnimLocation.q="1,0,0,-8.7422777e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1524,1732.5521,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4921">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.8746,1739.2794,117.76186" rot="-0.27059802,0.65328157,0.27059802,0.65328139"/>
    </EntityProxies>
   </Entity>
   <Entity id="4922">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.608,209.49988,117.75" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4923">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1596.9526,1743.0481,110.26751" rot="0.65328151,0.65328151,0.27059808,0.27059805"/>
    </EntityProxies>
   </Entity>
   <Entity id="4924">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1521.1765,1755.2036,111.98293" rot="-0.072455108,0.0073298123,0.0040207002,0.99733669"/>
    </EntityProxies>
   </Entity>
   <Entity id="4925">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1519.9586,1753.3932,117.75" rot="0.49242407,-1.4551915e-011,-1.4551915e-011,0.87035549"/>
    </EntityProxies>
   </Entity>
   <Entity id="4926">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.6095,1736.3527,104.00419" rot="0.6946584,-1.0244555e-008,-2.9802326e-008,0.71933979"/>
    </EntityProxies>
   </Entity>
   <Entity id="4927">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1548.9993,1743.6257,111.18621" rot="0.6915285,0.00013509393,0.00057688355,0.72234893"/>
    </EntityProxies>
   </Entity>
   <Entity id="4928">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1517.1193,1717.4761,132.49994" rot="-4.0236468e-008,0.92050487,0.3907311,-1.7079401e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4929">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1525.9399,1736.76,119.809" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="4930">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1548.9741,1745.6385,111.18583" rot="0.7171644,0.00026807192,-0.00011780857,0.696904"/>
    </EntityProxies>
   </Entity>
   <Entity id="4931">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy pos="1555.9888,1754.3088,122" rot="4.1801382e-008,-0.61566186,0.78801048,1.2779961e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4932">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.1801,1733.5879,103.25" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="4933">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1550.6549,175.27582,121" rot="0.70710677,0.70710677,-2.1073424e-008,-2.1073424e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4934">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1512.2416,1734.1459,121.36803" rot="0.67847425,-0.67753989,-0.18890442,0.21196136"/>
    </EntityProxies>
   </Entity>
   <Entity id="4935">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1550.3444,176.37929,121.00001" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4936">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1534.3647,1770.0303,117.88191" rot="0.6705659,0.31550956,0.63281441,-0.22436827"/>
    </EntityProxies>
   </Entity>
   <Entity id="4937">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.3596,1752.52,110.93825" rot="0.62928629,-0.10610636,-0.76446795,-0.091263115"/>
    </EntityProxies>
   </Entity>
   <Entity id="4938">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1503.3372,1716.4751,126.92618" rot="0.72537446,0,0,-0.68835449"/>
    </EntityProxies>
   </Entity>
   <Entity id="4939">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1533.7441,219.95955,117.75105" rot="0.99999338,0.0027380716,0.0015847989,0.0017835796"/>
    </EntityProxies>
   </Entity>
   <Entity id="4940">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1521.3806,1751.7544,117.89154" rot="0.27059805,-0.65328151,0.27059808,0.65328151"/>
    </EntityProxies>
   </Entity>
   <Entity id="4941">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.7421,218.85265,118.76002"/>
    </EntityProxies>
   </Entity>
   <Entity id="4942">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1609.5038,1734.7133,110.00089" rot="0.70710325,0.00021284824,-0.00029516223,-0.70711023"/>
    </EntityProxies>
   </Entity>
   <Entity id="4943">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1542.9882,1770.3616,117.75" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4944">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.9404,1748.0956,117.80984" rot="0.53928012,0.54301906,-0.455755,0.45452687"/>
    </EntityProxies>
   </Entity>
   <Entity id="4945">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1514.8822,1735.7788,104.00419" rot="0.71933979,-2.9802322e-008,1.024455e-008,-0.6946584"/>
    </EntityProxies>
   </Entity>
   <Entity id="4946">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.5336,1741.7612,104.00419" rot="0.79863542,0,-4.9737995e-014,0.6018151"/>
    </EntityProxies>
   </Entity>
   <Entity id="4947">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1539.073,1732.8824,111.53777" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4948">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1525.6801,181.94995,118.623"/>
    </EntityProxies>
   </Entity>
   <Entity id="4949">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1516.8794,1728.2886,120.98934" rot="0.86903167,-3.6201061e-005,-1.9253755e-005,0.49475649"/>
    </EntityProxies>
   </Entity>
   <Entity id="4950">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.91,1733.64,118.519" rot="0.61566108,0,0,-0.78801107"/>
    </EntityProxies>
   </Entity>
   <Entity id="4951">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1521.84,181.93994,118.516" rot="-0.48480964,0,0,0.87461954"/>
    </EntityProxies>
   </Entity>
   <Entity id="4952">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1515.1675,1737.3007,117.78141" rot="-0.031795684,0.57622004,0.40984276,0.70639145"/>
    </EntityProxies>
   </Entity>
   <Entity id="4953">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.5649,180.80005,117.75" rot="0.86602545,0,0,-0.49999997"/>
    </EntityProxies>
   </Entity>
   <Entity id="4954">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1580.4491,1732.5687,110.00089" rot="0.99999994,0.00035921767,-5.8204751e-005,-4.8205261e-006"/>
    </EntityProxies>
   </Entity>
   <Entity id="4955">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.62,1733.6757,103.99777" rot="0.9998439,0.000156728,0.017667456,2.8413511e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="4956">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65314" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65312"/>
         <i v="65313"/>
         <i v="65314"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.87918705,0,0,0.47647682" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2080.3494,1613.4308,119.78818" m_prevEntLocation.q="0.87918705,0,0,0.47647682" m_animLocation.t="2080.3494,1613.4308,119.78818" m_animLocation.q="0.87918705,0,0,0.47647682" m_prevAnimLocation.t="2080.3494,1613.4308,119.78818" m_prevAnimLocation.q="0.87918705,0,0,0.47647682" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2080.3494,1613.4308,119.78818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4957">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1541.98,216.54004,117.75864" rot="0.82412642,0,0,-0.56640595"/>
    </EntityProxies>
   </Entity>
   <Entity id="4958">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1524.2909,207.77753,117.75" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4959">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1509.75,1736.76,119.17799" rot="-4.3545057e-008,3.8096988e-009,0.087155737,0.99619472"/>
    </EntityProxies>
   </Entity>
   <Entity id="4960">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65301" Capacity="64" InventorySize="6">
        <Slots Size="6">
         <i v="65296"/>
         <i v="65297"/>
         <i v="65298"/>
         <i v="65303"/>
         <i v="65301"/>
         <i v="65302"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710695,0,0,0.70710659" viewQuatFinal="0.70710695,0,0,0.70710659" baseQuat="0.70710695,0,0,0.70710659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1544.797,213.98192,117.73" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1544.797,213.98192,117.73" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1544.797,213.98192,117.73" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1544.797,213.98192,117.73"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4961">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1515.0884,1738.8708,117.75" rot="2.0861627e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4962">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1546.9236,1740.3187,121.38283" rot="0.55908585,0.56474566,-0.43018234,-0.42828566"/>
    </EntityProxies>
   </Entity>
   <Entity id="4963">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65311" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65308"/>
         <i v="65311"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.72537422,0,0,-0.68835473" viewQuatFinal="0.72537422,0,0,-0.68835473" baseQuat="0.72537422,0,0,-0.68835473"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1522.7833,1758.7296,117.75" m_prevEntLocation.q="0.72537422,0,-0,-0.68835479" m_animLocation.t="1522.7833,1758.7296,117.75" m_animLocation.q="0.72537422,0,-0,-0.68835479" m_prevAnimLocation.t="1522.7833,1758.7296,117.75" m_prevAnimLocation.q="0.72537422,0,-0,-0.68835479" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1522.7833,1758.7296,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4964">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1550.5347,175.28529,121" rot="-2.5437885e-008,-6.1722636e-009,0.70710665,0.70710689"/>
    </EntityProxies>
   </Entity>
   <Entity id="4965">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1521.8846,1752.0616,111.97596" rot="0.080685042,0.0030144227,0.006036499,0.9967168"/>
    </EntityProxies>
   </Entity>
   <Entity id="4966">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65307" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65307"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.41431928" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1526.0021,1761.4509,117.5" m_prevEntLocation.q="0.99996191,0,0,0.0087265354" m_animLocation.t="1526.0021,1761.4509,117.5" m_animLocation.q="0.99996191,0,0,0.0087265354" m_prevAnimLocation.t="1526.0021,1761.4509,117.5" m_prevAnimLocation.q="0.99996191,0,0,0.0087265354" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1526.0021,1761.4509,117.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4967">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1526,183.94614,119.25" rot="1,0,0,-9.8520083e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="4968">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1595.0481,1733.7705,110" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4969">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65517" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65515"/>
         <i v="65516"/>
         <i v="65517"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.74895573,0,0,0.66262001" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1880.632,1676.2576,118.69331" m_prevEntLocation.q="0.74895573,0,0,0.66262001" m_animLocation.t="1880.632,1676.2576,118.69331" m_animLocation.q="0.74895573,0,0,0.66262001" m_prevAnimLocation.t="1880.632,1676.2576,118.69331" m_prevAnimLocation.q="0.74895573,0,0,0.66262001" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1880.632,1676.2576,118.69331"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4970">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65518" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65518"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.79247415" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1526.75,1758.5,117.75" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1526.75,1758.5,117.75" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1526.75,1758.5,117.75" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1526.75,1758.5,117.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4971">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65525" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65522"/>
         <i v="65525"/>
         <i v="65521"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6691305,0,0,-0.74314493" viewQuatFinal="0.6691305,0,0,-0.74314493" baseQuat="0.6691305,0,0,-0.74314493"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1524.2017,1727.958,121" m_prevEntLocation.q="0.6691305,0,0,-0.74314493" m_animLocation.t="1524.2017,1727.958,121" m_animLocation.q="0.6691305,0,0,-0.74314493" m_prevAnimLocation.t="1524.2017,1727.958,121" m_prevAnimLocation.q="0.6691305,0,0,-0.74314493" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1524.2017,1727.958,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4972">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65526" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65526"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.91772211" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1519.0013,1742.0669,117.5" m_prevEntLocation.q="0.99984771,0,0,-0.017452469" m_animLocation.t="1519.0013,1742.0669,117.5" m_animLocation.q="0.99984771,0,0,-0.017452469" m_prevAnimLocation.t="1519.0013,1742.0669,117.5" m_prevAnimLocation.q="0.99984771,0,0,-0.017452469" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1519.0013,1742.0669,117.5"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4973">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1562.5847,1758.5908,101.43912" rot="0.97804093,-0.010978706,-0.021606607,0.20699885"/>
    </EntityProxies>
   </Entity>
   <Entity id="4974">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268331,0,0,-0.92387956" viewQuatFinal="0.38268331,0,0,-0.92387956" baseQuat="0.38268331,0,0,-0.92387956"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1498.5,164.25011,123.75" m_prevEntLocation.q="-0.38268334,0,0,0.92387956" m_animLocation.t="1498.5,164.25011,123.75" m_animLocation.q="-0.38268334,0,0,0.92387956" m_prevAnimLocation.t="1498.5,164.25011,123.75" m_prevAnimLocation.q="-0.38268334,0,0,0.92387956" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1498.5,164.25011,123.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4975">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="a2ahomingmissile" Bullets="6"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="12"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_vtol">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Hull>
        <frontCockpit />
        <Backseat1 />
        <Backseat2 />
        <Backseat3 />
        <Backseat4 />
        <Backseat5 />
        <Backseat6 />
        <BackDoor />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-14802"/>
        </FlippedOver>
        <CollisionDamages />
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="-15185.605"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,-0.044178247,0.9990238" matrixCol2="-0,-0.9990238,-0.044178247" matrixCol3="-1.2426011e-007,0.47141871,-1.5071048"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087156057,0.99619466" matrixCol2="-0,-0.99619466,0.087156057" matrixCol3="-2.0808547,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,2.3283775e-010,-1.0000001" matrixCol1="1.7461278e-007,1,2.3280933e-010" matrixCol2="1.0000001,-1.7461278e-007,-3.5762787e-007" matrixCol3="-2.66067,-1.536281,0.11506958"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087155581,0.99619478" matrixCol2="-0,-0.99619478,0.087155581" matrixCol3="2.0861936,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,0,1.0000001" matrixCol1="0,1,0" matrixCol2="-1.0000001,0,-3.5762787e-007" matrixCol3="2.654258,-1.5362808,0.11507004"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.4363692e-007,7.6663342,-2.7291982"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,0.99673891,-0.080694124" matrixCol2="0,0.080694124,0.99673891" matrixCol3="-2.0295767e-005,0.45623657,-0.41872248"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-1.5707963" desiredHeight="142.66562" vehicleVolume="1" wingsTime="1" isVTOLMovement="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="4">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 weapon_0="65343"/>
         <seatAction_3 weapon_0="65342"/>
         <seatAction_4 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65341"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1066.4001,355.73944,142.66562" rot="0.70710671,0,0,-0.70710683" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="17" nGlobalIDs="3262" m_fDurationQQQ="2.4666669"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="6" nGlobalIDs="3251" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4976">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1538.3145,206.22224,119.55543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4977">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1515.25,1735.39,117.75" rot="0.81411535,0,0,0.5807032"/>
    </EntityProxies>
   </Entity>
   <Entity id="4978">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.4203,1741.0764,104.00419" rot="0.69465834,0,-1.4551913e-011,0.71933985"/>
    </EntityProxies>
   </Entity>
   <Entity id="4979">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1619.1161,1755.9376,110" rot="0.70710677,0,2.9802319e-008,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4980">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="a2ahomingmissile" Bullets="6"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="12"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_vtol">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Hull>
        <frontCockpit />
        <Backseat1 />
        <Backseat2 />
        <Backseat3 />
        <Backseat4 />
        <Backseat5 />
        <Backseat6 />
        <BackDoor />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-15188.25"/>
        </FlippedOver>
        <CollisionDamages />
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="-15202.777"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,-0.044178247,0.9990238" matrixCol2="-0,-0.9990238,-0.044178247" matrixCol3="-1.2426011e-007,0.47141871,-1.5071048"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087156057,0.99619466" matrixCol2="-0,-0.99619466,0.087156057" matrixCol3="-2.0808547,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,2.3283775e-010,-1.0000001" matrixCol1="1.7461278e-007,1,2.3280933e-010" matrixCol2="1.0000001,-1.7461278e-007,-3.5762787e-007" matrixCol3="-2.66067,-1.536281,0.11506958"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087155581,0.99619478" matrixCol2="-0,-0.99619478,0.087155581" matrixCol3="2.0861936,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,0,1.0000001" matrixCol1="0,1,0" matrixCol2="-1.0000001,0,-3.5762787e-007" matrixCol3="2.654258,-1.5362808,0.11507004"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.4363692e-007,7.6663342,-2.7291982"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,0.99673891,-0.080694124" matrixCol2="0,0.080694124,0.99673891" matrixCol3="-2.0295767e-005,0.45623657,-0.41872248"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-0.61086541" desiredHeight="125.75" vehicleVolume="1" wingsTime="1" isVTOLMovement="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="4">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 weapon_0="65340"/>
         <seatAction_3 weapon_0="65339"/>
         <seatAction_4 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65338"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1477.875,168.375,125.75" rot="0.95371693,0,0,-0.30070588" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="17" nGlobalIDs="3262" m_fDurationQQQ="2.4666669"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="6" nGlobalIDs="3251" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4981">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.86602533,0,0,-0.50000012" viewQuatFinal="0.86602533,0,0,-0.50000012" baseQuat="0.86602533,0,0,-0.50000012"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1516.5354,1732.366,121.125" m_prevEntLocation.q="0.86602533,0,0,-0.50000012" m_animLocation.t="1516.5354,1732.366,121.125" m_animLocation.q="0.86602533,0,0,-0.50000012" m_prevAnimLocation.t="1516.5354,1732.366,121.125" m_prevAnimLocation.q="0.86602533,0,0,-0.50000012" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1516.5354,1732.366,121.125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4982">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65329" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65328"/>
         <i v="65329"/>
         <i v="65327"/>
         <i v="65325"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1491.875,1719,121" m_animLocation.t="1491.875,1719,121" m_prevAnimLocation.t="1491.875,1719,121" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1491.875,1719,121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4983">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65323" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65323"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.39716789" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1489.2175,1751.9813,115.46154" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1489.2175,1751.9813,115.46154" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1489.2175,1751.9813,115.46154" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1489.2175,1751.9813,115.46154"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4984">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1551.5647,176.60059,121.00001" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="4985">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy pos="1542.5,1726.875,121.75" rot="-0.12885994,-0.69526613,-0.12885998,0.69526625"/>
    </EntityProxies>
   </Entity>
   <Entity id="4986">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1509.0577,1750.0133,121.00998" rot="0.66870302,0.00031949222,0.0005429216,-0.74352944"/>
    </EntityProxies>
   </Entity>
   <Entity id="4987">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1516.8344,1738.993,117.82845" rot="1.8891198e-008,1.2718933e-008,0.70710665,0.70710689"/>
    </EntityProxies>
   </Entity>
   <Entity id="4988">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civilian" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="100" maxHealth="100"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73135364,0,0,-0.68199843" viewQuatFinal="0.73135364,0,0,-0.68199843" baseQuat="0.73135364,0,0,-0.68199843"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1509.1526,1738.0088,121.125" m_prevEntLocation.q="0.73135364,0,0,-0.68199843" m_animLocation.t="1509.1526,1738.0088,121.125" m_animLocation.q="0.73135364,0,0,-0.68199843" m_prevAnimLocation.t="1509.1526,1738.0088,121.125" m_prevAnimLocation.q="0.73135364,0,0,-0.68199843" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="100"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1509.1526,1738.0088,121.125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="4989">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="5" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1538.1981,206.27579,119.55543"/>
    </EntityProxies>
   </Entity>
   <Entity id="4990">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1516.8236,1733.9965,103.25" rot="0.50753844,2.3539108e-014,1.7441086e-014,0.86162913"/>
    </EntityProxies>
   </Entity>
   <Entity id="4991">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1512.1763,1737.0516,118.63" rot="0.61237246,0.61237234,0.3535535,0.35355341"/>
    </EntityProxies>
   </Entity>
   <Entity id="4992">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1520.5654,1747.9706,117.80984" rot="0.71824348,0.26423275,-0.60514569,0.21933083"/>
    </EntityProxies>
   </Entity>
   <Entity id="4993">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="a2ahomingmissile" Bullets="6"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="12"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_vtol">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Hull>
        <frontCockpit />
        <Backseat1 />
        <Backseat2 />
        <Backseat3 />
        <Backseat4 />
        <Backseat5 />
        <Backseat6 />
        <BackDoor />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-25875.5"/>
        </FlippedOver>
        <CollisionDamages />
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="-25880.242"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,-0.044178247,0.9990238" matrixCol2="-0,-0.9990238,-0.044178247" matrixCol3="-1.2426011e-007,0.47141871,-1.5071048"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087156057,0.99619466" matrixCol2="-0,-0.99619466,0.087156057" matrixCol3="-2.0808547,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,2.3283775e-010,-1.0000001" matrixCol1="1.7461278e-007,1,2.3280933e-010" matrixCol2="1.0000001,-1.7461278e-007,-3.5762787e-007" matrixCol3="-2.66067,-1.536281,0.11506958"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087155581,0.99619478" matrixCol2="-0,-0.99619478,0.087155581" matrixCol3="2.0861936,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,0,1.0000001" matrixCol1="0,1,0" matrixCol2="-1.0000001,0,-3.5762787e-007" matrixCol3="2.654258,-1.5362808,0.11507004"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.4363692e-007,7.6663342,-2.7291982"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,0.99673891,-0.080694124" matrixCol2="0,0.080694124,0.99673891" matrixCol3="-2.0295767e-005,0.45623657,-0.41872248"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-1.5707963" desiredHeight="142.66562" vehicleVolume="1" wingsTime="1" isVTOLMovement="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="4">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 weapon_0="65251"/>
         <seatAction_3 weapon_0="65250"/>
         <seatAction_4 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65249"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1073.4427,325.62274,142.66562" rot="0.70710671,0,0,-0.70710683" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="17" nGlobalIDs="3262" m_fDurationQQQ="2.4666669"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="6" nGlobalIDs="3251" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="4994">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1621.1643,1753.8921,110" rot="8.9406967e-008,-2.1073424e-008,-2.1073422e-008,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="4995">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1520.1738,1737.3739,121.00109" rot="0.98470753,-0.00023112888,0.00058601919,-0.17421454"/>
    </EntityProxies>
   </Entity>
   <Entity id="4996">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1546.6981,1745.6875,111.19584" rot="0.69836283,-7.4327007e-005,0.00010946397,0.71574396"/>
    </EntityProxies>
   </Entity>
   <Entity id="4997">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1546.3394,1765.2343,117.75568" rot="0.99954259,-0.018375183,0.0012208716,-0.023989974"/>
    </EntityProxies>
   </Entity>
   <Entity id="4998">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1561.5417,1736.9558,110.92023" rot="-0.31149319,0.68804979,0.47566453,0.45089108"/>
    </EntityProxies>
   </Entity>
   <Entity id="4999">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1518.36,1712.91,133.375" rot="0.9925462,0,0,-0.12186898"/>
    </EntityProxies>
   </Entity>
   <Entity id="5000">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1596.8364,1747.0472,110" rot="0.91354555,0,0,0.40673646"/>
    </EntityProxies>
   </Entity>
   <Entity id="5001">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.4346,1741.6288,104.04127" rot="0.74895573,0,0.66262007,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="5002">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1525.2974,1760.6926,117.90405" rot="0.65379316,-0.27038601,-0.65276945,-0.27080986"/>
    </EntityProxies>
   </Entity>
   <Entity id="5003">
    <EntityProxies>
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     <PhysicsProxy pos="1510.0699,1734.98,118.752"/>
    </EntityProxies>
   </Entity>
   <Entity id="5004">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65306" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65306"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.31882998" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.31882998" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.60353404" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1532.125,1766.25,117.5" m_prevEntLocation.q="0.70710701,0,0,-0.70710647" m_animLocation.t="1532.125,1766.25,117.5" m_animLocation.q="0.70710701,0,0,-0.70710647" m_prevAnimLocation.t="1532.125,1766.25,117.5" m_prevAnimLocation.q="0.70710701,0,0,-0.70710647" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
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         <activeTransition />
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        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
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     <PhysicsProxy pos="1532.125,1766.25,117.5"/>
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    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
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   </Entity>
   <Entity id="5005">
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1517.1683,1717.8279,121.43255" rot="0.67558736,1.520943e-005,-7.9363606e-005,-0.73728001"/>
    </EntityProxies>
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   <Entity id="5006">
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     <ScriptProxy>
      <ScriptData t="table">
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      <ScriptData t="table">
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     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
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       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
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       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
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      <Extension name="AnimatedCharacter">
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        <AnimGraphInput />
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        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput />
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        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
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        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput />
        <AnimGraphInput value="10"/>
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         <activeTransition />
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        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput />
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        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput />
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    <CSkinInstance fAnimSpeedScale="1"/>
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   <Entity id="5032">
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     <strained t="nil"/>
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    </EntityProxies>
   </Entity>
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     </link>
     <link tied="1">
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    </EntityProxies>
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     <strained t="nil"/>
     <Segs pos_0="1497.9965,1719.1554,125.95522" pos_1="1498.0081,1719.1554,125.99247" pos_2="1498.0198,1719.1554,126.02973" pos_3="1498.0314,1719.1554,126.06699" pos_4="1498.0431,1719.1553,126.10425" pos_5="1498.0547,1719.1553,126.1415" pos_6="1498.0663,1719.1553,126.17876" pos_7="1498.078,1719.1553,126.21602" pos_8="1498.0896,1719.1553,126.25327"/>
     <link tied="1">
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     </link>
     <link tied="1">
      <entity_ptr id="107094" com="1497.75,1718.755,126.3125"/>
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    </EntityProxies>
   </Entity>
   <Entity id="5036">
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     <link tied="1">
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     <link />
    </EntityProxies>
   </Entity>
   <Entity id="5037">
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     <strained t="nil"/>
     <Segs pos_0="1505.368,1715.8618,131.86844" pos_1="1505.3585,1715.8684,131.57878" pos_2="1505.3489,1715.8749,131.28912"/>
     <link tied="1">
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     <link />
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   </Entity>
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     <link tied="1">
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     <link />
    </EntityProxies>
   </Entity>
   <Entity id="30583">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65141" Capacity="64" InventorySize="11">
        <Slots Size="11">
         <i v="65129"/>
         <i v="65130"/>
         <i v="65131"/>
         <i v="65133"/>
         <i v="65134"/>
         <i v="65135"/>
         <i v="65140"/>
         <i v="65141"/>
         <i v="65138"/>
         <i v="65139"/>
         <i v="65132"/>
        </Slots>
        <Ammo AmmoAmount="1" AmmoCapacity="22">
         <Ammo AmmoName="explosivegrenade" Bullets="3"/>
         <Ammo AmmoName="avexplosive" Bullets="3"/>
         <Ammo AmmoName="bullet" Bullets="280"/>
         <Ammo AmmoName="c4explosive" Bullets="4"/>
         <Ammo AmmoName="claymoreexplosive" Bullets="3"/>
         <Ammo AmmoName="explosivegrenade" Bullets="10"/>
         <Ammo AmmoName="flashbang" Bullets="10"/>
         <Ammo AmmoName="fybullet" Bullets="300"/>
         <Ammo AmmoName="gaussbullet" Bullets="20"/>
         <Ammo AmmoName="hurricanebullet" Bullets="500"/>
         <Ammo AmmoName="incendiarybullet" Bullets="300"/>
         <Ammo AmmoName="lightbullet" Bullets="200"/>
         <Ammo AmmoName="rocket" Bullets="3"/>
         <Ammo AmmoName="scargrenade" Bullets="10"/>
         <Ammo AmmoName="empgrenade" Bullets="10"/>
         <Ammo AmmoName="rubberbullet" Bullets="600"/>
         <Ammo AmmoName="shotgunshell" Bullets="40"/>
         <Ammo AmmoName="smgbullet" Bullets="350"/>
         <Ammo AmmoName="smokegrenade" Bullets="10"/>
         <Ammo AmmoName="sniperbullet" Bullets="30"/>
         <Ammo AmmoName="tacbullet" Bullets="20"/>
         <Ammo AmmoName="tacgunprojectile" Bullets="5"/>
         <Ammo AmmoName="tagbullet" Bullets="10"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Player" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.59482241,0,0,0.80385715" viewQuatFinal="0.59482241,0,0,0.80385715" baseQuat="0.59482241,0,0,0.80385715" ConcentrationSoundMoodTimer="-1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="10" CloakVisDamp="0.5" CloakSoundDamp="0.1" CloakHeatDamp="1" HudMessage="normal_cloak"/>
       <SStagingParams />
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_animLocation.t="1554.6497,183.1335,122.59" m_animLocation.q="0.59482247,0,0,0.80385709" m_prevAnimLocation.t="1554.6497,183.1335,122.59" m_prevAnimLocation.q="0.59482247,0,0,0.80385709" m_expectedEntMovement.q="0.59482241,0,0,0.80385715" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1554.6497,183.1335,122.59"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="65129">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AlienCloak" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65130">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="NightVision" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65131">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65132">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65133">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65134">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65135">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65138">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="30583" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65136"/>
       <Accessory Name="GrenadeShell" Id="65137"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65139">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65140">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="OffHand" ownerId="30583" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="107415136" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="8" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65141">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Fists" ownerId="30583" m_serializeRigidPhysics="1" m_timeOut="2.5">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65142">
    <EntityProxies>
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      <Extension name="FastLightMOAC" ownerId="4235" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65143">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4243" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65146">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4243" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65144"/>
       <Accessory Name="GrenadeShell" Id="65145"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65147">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4245" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65150">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4245" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65148"/>
       <Accessory Name="GrenadeShell" Id="65149"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65152">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifleFlashLight" ownerId="4249" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65153">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4249" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65156">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4249" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifleFlashLight" Id="65151"/>
       <Accessory Name="SCARNormalAmmo" Id="65154"/>
       <Accessory Name="GrenadeShell" Id="65155"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65157">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="4502" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65158">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="4502" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65159">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="4502" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65160">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="4499" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65161">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="1109" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65162">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" parentId="1109" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65163">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4436" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65166">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4436" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65164"/>
       <Accessory Name="GrenadeShell" Id="65165"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65167">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" parentId="4491" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65169">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="4393" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65171">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="4393" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="65170"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65172">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4393" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65175">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4393" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65168"/>
       <Accessory Name="SCARNormalAmmo" Id="65173"/>
       <Accessory Name="GrenadeShell" Id="65174"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65176">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="4490" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65177">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="4486" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65178">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4485" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65179">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="4485" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65180">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="4485" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65181">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="4485" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65182">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="4477" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65184">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifleFlashLight" ownerId="4473" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65185">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4473" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65188">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4473" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifleFlashLight" Id="65183"/>
       <Accessory Name="SCARNormalAmmo" Id="65186"/>
       <Accessory Name="GrenadeShell" Id="65187"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65189">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4474" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65192">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4474" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65190"/>
       <Accessory Name="GrenadeShell" Id="65191"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65193">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4470" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65194">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4423" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65197">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4423" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65195"/>
       <Accessory Name="GrenadeShell" Id="65196"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65198">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="4409" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65199">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="4409" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65200">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="4409" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65201">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4233" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65204">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4233" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65202"/>
       <Accessory Name="GrenadeShell" Id="65203"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65205">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="4390" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65206">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4835" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65207">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4835" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65208">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4835" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65209">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4258" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65210">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4258" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65211">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4258" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65212">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4254" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65213">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4254" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65214">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4254" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65215">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="4443" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65216">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4200" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65219">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4200" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65217"/>
       <Accessory Name="GrenadeShell" Id="65218"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65220">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4195" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65223">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4195" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65221"/>
       <Accessory Name="GrenadeShell" Id="65222"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="4440" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65225">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
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      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65273">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="4850" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="65272"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65274">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4850" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65277">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4850" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65275"/>
       <Accessory Name="GrenadeShell" Id="65276"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65278">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="HunterSweepMOAR" ownerId="4847" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65279">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SingularityCannon" ownerId="4847" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="singularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65280">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="MOAR" ownerId="4847" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65281">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4890" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65284">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4890" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65282"/>
       <Accessory Name="GrenadeShell" Id="65283"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65285">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="2468" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" parentId="2468" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4765" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4765" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65289">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4765" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4887" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4887" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65292">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4887" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65296">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="4960" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65297">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4960" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SOCOMSilencer" Id="65293"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65298">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="4960" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65301">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4960" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="Silencer" Id="65295"/>
       <Accessory Name="AssaultScope" Id="65294"/>
       <Accessory Name="SCARNormalAmmo" Id="65299"/>
       <Accessory Name="GrenadeShell" Id="65300"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65302">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="4960" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="4960" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="2170" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4578" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="5004" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65309"/>
       <Accessory Name="GrenadeShell" Id="65310"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65350"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
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       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <WeaponAmmo AmmoAmount="1">
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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        <firemode enabled="1"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="gaussbullet" Bullets="3"/>
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        <firemode enabled="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65369"/>
       <Accessory Name="GrenadeShell" Id="65370"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <firemode enabled="1"/>
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65389">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4801" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65392">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4801" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65390"/>
       <Accessory Name="GrenadeShell" Id="65391"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65393">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4845" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65396">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4845" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65394"/>
       <Accessory Name="GrenadeShell" Id="65395"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65397">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4829" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65400">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4829" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65398"/>
       <Accessory Name="GrenadeShell" Id="65399"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65401">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="4525" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65402">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4787" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65403">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4771" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65404">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4770" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65407">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4770" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65405"/>
       <Accessory Name="GrenadeShell" Id="65406"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65408">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4523" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65409">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="4523" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65410">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="4523" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65411">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="4523" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65412">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4521" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65413">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="4521" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65414">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="4521" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65415">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="4521" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65416">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="4520" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65417">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" parentId="4520" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65418">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4520" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65419">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4763" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65422">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4763" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65420"/>
       <Accessory Name="GrenadeShell" Id="65421"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65423">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4767" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65426">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4767" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65424"/>
       <Accessory Name="GrenadeShell" Id="65425"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65427">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4768" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65430">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4768" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65428"/>
       <Accessory Name="GrenadeShell" Id="65429"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65431">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4310" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65434">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4310" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65432"/>
       <Accessory Name="GrenadeShell" Id="65433"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65435">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4777" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65436">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4777" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65437">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4777" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65438">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4721" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65439">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4721" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65440">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4721" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65441">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4783" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65442">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4783" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65443">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4783" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65444">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4517" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65445">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifleFlashLight" parentId="4517" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65446">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" parentId="4516" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65447">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" parentId="4516" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65448">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4733" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65451">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4733" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65449"/>
       <Accessory Name="GrenadeShell" Id="65450"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65452">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4751" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65453">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4751" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65454">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4751" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65455">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="1462" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65456">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" parentId="1462" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65457">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4823" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65460">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4823" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65458"/>
       <Accessory Name="GrenadeShell" Id="65459"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65462">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifleFlashLight" ownerId="4828" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65463">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65466">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4828" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifleFlashLight" Id="65461"/>
       <Accessory Name="SCARNormalAmmo" Id="65464"/>
       <Accessory Name="GrenadeShell" Id="65465"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65467">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4833" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65468">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="4560" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65470">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4808" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65471">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4555" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65472">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifleFlashLight" parentId="4555" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65473">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4816" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65474">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="4552" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65475">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4666" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65476">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4666" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65477">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4666" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65478">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4621" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4622" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65480">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4622" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65481">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4622" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65482">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4624" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4624" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65484">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4624" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65485">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="4548" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4625" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65487">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4625" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65488">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="4625" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65489">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="4545" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65490">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4705" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65493">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4705" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65491"/>
       <Accessory Name="GrenadeShell" Id="65492"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4708" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65495">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4711" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65496">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65499">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65497"/>
       <Accessory Name="GrenadeShell" Id="65498"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65500">
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      <Extension name="FastLightMOAR" ownerId="4725" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65501">
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     <RenderProxy />
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      <Extension name="GrenadeLauncher" parentId="4543" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="4543" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65507">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4677" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65505"/>
       <Accessory Name="GrenadeShell" Id="65506"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65508">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="4679" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65511">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4679" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65509"/>
       <Accessory Name="GrenadeShell" Id="65510"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65512">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="4681" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65513">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="4539" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="4969" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="4969" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="4538" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="4971" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="65520"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="4971" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65523"/>
       <Accessory Name="GrenadeShell" Id="65524"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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      <Extension name="FastLightMOAC" ownerId="4972" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="3220" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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      <Extension name="AvengerCannon" hostId="4844">
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="USCoaxialGun_VTOL" hostId="4844">
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
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   <Entity id="432"/>
   <Entity id="433"/>
   <Entity id="481"/>
   <Entity id="854">
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     <RenderProxy>
      <Particles />
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     <ScriptProxy currStateId="1">
      <ScriptData t="table">
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      <ScriptData t="table">
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  <ScriptTimers />
 </GameState>
</SaveGame>
