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        <entity_ptr id="1552" simclass="1" com="1482.0369,2148.1824,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1480.489,2149.052,233.65845" pt1="1480.489,2149.052,233.65845" partid1="1000" flags="514" radius="0.029999999">
        <entity_ptr id="1588" simclass="1" com="1480.4564,2149.095,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1480.489,2149.052,233.65845" pt1="1480.489,2149.052,233.65845" partid1="1000" flags="2" radius="0.050000001">
        <entity_ptr id="1588" simclass="1" com="1480.4564,2149.095,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1480.489,2149.052,233.65845" pt1="1480.489,2149.052,233.65845" partid1="1000" flags="2" radius="0.050000001">
        <entity_ptr id="1588" simclass="1" com="1480.4564,2149.095,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1479.6732,2147.6389,233.65845" pt1="1479.6732,2147.6389,233.65845" partid1="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1588" simclass="1" com="1480.4564,2149.095,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1479.6732,2147.6389,233.65845" pt1="1479.6732,2147.6389,233.65845" partid1="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1588" simclass="1" com="1480.4564,2149.095,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1479.6732,2147.6389,233.65845" pt1="1479.6732,2147.6389,233.65845" partid1="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1588" simclass="1" com="1480.4564,2149.095,233.65962" mass="35"/>
       </constraint>
      </constraints>
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1493">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1494">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1495">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1496">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1483.6423,2146.3882,233.63828" rot="0.86602539,0,0,0.49999997"/>
    </EntityProxies>
   </Entity>
   <Entity id="1497">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1498">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1499">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1500">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1501">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1502">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1482.0605,2147.3015,233.63828" rot="0.86602539,0,0,0.49999997">
      <constraints count="4">
       <constraint id="1" pt0="1482.0696,2148.1396,233.65845" pt1="1482.0696,2148.1396,233.65845" partid1="1000" xlim="1" xlim0="-1.5707964" xlim1="1.3962634" yzlim="1" yzlim0="-1.5707964" yzlim1="1.3962632" flags="514" radius="0.029999999">
        <entity_ptr id="1552" simclass="1" com="1482.0369,2148.1824,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1481.2538,2146.7266,233.65845" pt1="1481.2538,2146.7266,233.65845" partid1="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1552" simclass="1" com="1482.0369,2148.1824,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1481.2538,2146.7266,233.65845" pt1="1481.2538,2146.7266,233.65845" partid1="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1552" simclass="1" com="1482.0369,2148.1824,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1481.2538,2146.7266,233.65845" pt1="1481.2538,2146.7266,233.65845" partid1="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1552" simclass="1" com="1482.0369,2148.1824,233.65962" mass="35"/>
       </constraint>
      </constraints>
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1503">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1504">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1505">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1506">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1491.5947,2141.7969,233.63828" rot="0.86602539,0,0,0.49999997">
      <constraints count="2">
       <constraint id="1" pt0="1491.6194,2142.626,233.65845" pt1="1491.6194,2142.626,233.65845" partid1="2000" xlim="1" xlim0="-1.5707964" xlim1="1.3962634" yzlim="1" yzlim0="-1.5707964" yzlim1="1.3962632" flags="514" radius="0.029999999">
        <entity_ptr id="1536" simclass="1" com="1490.7593,2141.2515,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1490.8036,2141.2129,233.65845" pt1="1490.8036,2141.2129,233.65845" partid1="1000" flags="514" radius="0.029999999">
        <entity_ptr id="1536" simclass="1" com="1490.7593,2141.2515,233.65962" mass="35"/>
       </constraint>
      </constraints>
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1507">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1508">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1509">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1497.1729,2138.5764,233.63828" rot="0.86602539,0,0,0.49999997">
      <constraints count="6">
       <constraint id="1" pt0="1497.2064,2139.4004,233.65845" pt1="1497.2064,2139.4004,233.65845" partid1="2000" xlim="1" xlim0="-1.5707964" xlim1="1.3962634" yzlim="1" yzlim0="-1.5707964" yzlim1="1.3962632" flags="514" radius="0.029999999">
        <entity_ptr id="1570" simclass="1" com="1496.3374,2138.0308,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1496.3906,2137.9873,233.65845" pt1="1496.3906,2137.9873,233.65845" partid1="1000" flags="514" radius="0.029999999">
        <entity_ptr id="1570" simclass="1" com="1496.3374,2138.0308,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1497.1575,2137.5444,233.65845" pt1="1497.1575,2137.5444,233.65845" partid0="1000" flags="514" radius="0.029999999">
        <entity_ptr id="1530" simclass="1" com="1497.9299,2137.1113,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1497.9733,2138.9575,233.65845" pt1="1497.9733,2138.9575,233.65845" partid0="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1530" simclass="1" com="1497.9299,2137.1113,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1497.9733,2138.9575,233.65845" pt1="1497.9733,2138.9575,233.65845" partid0="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1530" simclass="1" com="1497.9299,2137.1113,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1497.9733,2138.9575,233.65845" pt1="1497.9733,2138.9575,233.65845" partid0="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1530" simclass="1" com="1497.9299,2137.1113,233.65962" mass="35"/>
       </constraint>
      </constraints>
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1510">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1511">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1512">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1513">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1514">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1515">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1516">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1517">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1486.8208,2144.553,233.63828" rot="0.86602539,0,0,0.49999997">
      <constraints count="2">
       <constraint id="1" pt0="1487.6213,2144.9343,233.65845" pt1="1487.6213,2144.9343,233.65845" partid0="1000" xlim="1" xlim0="-1.5707964" xlim1="1.3962634" yzlim="1" yzlim0="-1.5707964" yzlim1="1.3962632" flags="514" radius="0.029999999">
        <entity_ptr id="1525" simclass="1" com="1488.3898,2144.5146,233.65962" mass="35"/>
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       <constraint id="2" pt0="1486.8054,2143.5212,233.65845" pt1="1486.8054,2143.5212,233.65845" partid0="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1525" simclass="1" com="1488.3898,2144.5146,233.65962" mass="35"/>
       </constraint>
      </constraints>
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1518">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1519">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1520">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1521">
    <EntityProxies>
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        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1482.8616,2146.8389,233.63828" rot="0.86602539,0,0,0.49999997">
      <constraints count="8">
       <constraint id="1" pt0="1482.8462,2145.8071,233.65845" pt1="1482.8462,2145.8071,233.65845" partid0="1000" xlim="1" xlim0="-1.5707964" xlim1="1.3962634" yzlim="1" yzlim0="-1.5707964" yzlim1="1.3962632" flags="514" radius="0.029999999">
        <entity_ptr id="1496" simclass="1" com="1483.5984,2145.3857,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1482.0452,2146.2695,233.65845" pt1="1482.0452,2146.2695,233.65845" partid1="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1502" simclass="1" com="1482.8284,2147.7256,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1482.861,2147.6826,233.65845" pt1="1482.861,2147.6826,233.65845" partid1="1000" flags="514" radius="0.029999999">
        <entity_ptr id="1502" simclass="1" com="1482.8284,2147.7256,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1482.861,2147.6826,233.65845" pt1="1482.861,2147.6826,233.65845" partid1="1000" flags="2" radius="0.050000001">
        <entity_ptr id="1502" simclass="1" com="1482.8284,2147.7256,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1482.861,2147.6826,233.65845" pt1="1482.861,2147.6826,233.65845" partid1="1000" flags="2" radius="0.050000001">
        <entity_ptr id="1502" simclass="1" com="1482.8284,2147.7256,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1483.6621,2147.2202,233.65845" pt1="1483.6621,2147.2202,233.65845" partid0="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1496" simclass="1" com="1483.5984,2145.3857,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1483.6621,2147.2202,233.65845" pt1="1483.6621,2147.2202,233.65845" partid0="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1496" simclass="1" com="1483.5984,2145.3857,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1483.6621,2147.2202,233.65845" pt1="1483.6621,2147.2202,233.65845" partid0="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1496" simclass="1" com="1483.5984,2145.3857,233.65962" mass="35"/>
       </constraint>
      </constraints>
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1559">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1560">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1561">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1562">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1489.2144,2143.1711,233.63828" rot="0.86602539,0,0,0.49999997">
      <constraints count="10">
       <constraint id="1" pt0="1488.3979,2142.6018,233.65845" pt1="1488.3979,2142.6018,233.65845" partid1="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1566" simclass="1" com="1489.1812,2144.0576,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1489.199,2142.1394,233.65845" pt1="1489.199,2142.1394,233.65845" partid0="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1489" simclass="1" com="1490.77,2143.1404,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1489.199,2142.1394,233.65845" pt1="1489.199,2142.1394,233.65845" partid0="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1489" simclass="1" com="1490.77,2143.1404,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1489.199,2142.1394,233.65845" pt1="1489.199,2142.1394,233.65845" partid0="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1489" simclass="1" com="1490.77,2143.1404,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1490.0149,2143.5522,233.65845" pt1="1490.0149,2143.5522,233.65845" partid0="1000" flags="514" radius="0.029999999">
        <entity_ptr id="1489" simclass="1" com="1490.77,2143.1404,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1490.0149,2143.5522,233.65845" pt1="1490.0149,2143.5522,233.65845" partid0="1000" flags="2" radius="0.050000001">
        <entity_ptr id="1489" simclass="1" com="1490.77,2143.1404,233.65962" mass="35"/>
       </constraint>
       <constraint id="3" pt0="1490.0149,2143.5522,233.65845" pt1="1490.0149,2143.5522,233.65845" partid0="1000" flags="2" radius="0.050000001">
        <entity_ptr id="1489" simclass="1" com="1490.77,2143.1404,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1489.2137,2144.0149,233.65845" pt1="1489.2137,2144.0149,233.65845" partid1="1000" flags="514" radius="0.029999999">
        <entity_ptr id="1566" simclass="1" com="1489.1812,2144.0576,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1489.2137,2144.0149,233.65845" pt1="1489.2137,2144.0149,233.65845" partid1="1000" flags="2" radius="0.050000001">
        <entity_ptr id="1566" simclass="1" com="1489.1812,2144.0576,233.65962" mass="35"/>
       </constraint>
       <constraint id="4" pt0="1489.2137,2144.0149,233.65845" pt1="1489.2137,2144.0149,233.65845" partid1="1000" flags="2" radius="0.050000001">
        <entity_ptr id="1566" simclass="1" com="1489.1812,2144.0576,233.65962" mass="35"/>
       </constraint>
      </constraints>
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1563">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1564">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1565">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1566">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
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       <te n="health" v="250" t="n"/>
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       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1488.4133,2143.6335,233.63828" rot="0.86602539,0,0,0.49999997">
      <constraints count="2">
       <constraint id="1" pt0="1488.4321,2144.4661,233.65845" pt1="1488.4321,2144.4661,233.65845" partid1="1000" xlim="1" xlim0="-1.5707964" xlim1="1.3962634" yzlim="1" yzlim0="-1.5707964" yzlim1="1.3962632" flags="514" radius="0.029999999">
        <entity_ptr id="1525" simclass="1" com="1488.3898,2144.5146,233.65962" mass="35"/>
       </constraint>
       <constraint id="2" pt0="1487.6162,2143.0532,233.65845" pt1="1487.6162,2143.0532,233.65845" partid1="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1525" simclass="1" com="1488.3898,2144.5146,233.65962" mass="35"/>
       </constraint>
      </constraints>
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1567">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
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       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1568">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
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       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1569">
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     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1570">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
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       <te n="health" v="250" t="n"/>
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        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1496.3813,2139.0332,233.63828" rot="0.86602539,0,0,0.49999997">
      <constraints count="4">
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        <entity_ptr id="1615" simclass="1" com="1495.5513,2138.4846,233.65962" mass="35"/>
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       <constraint id="2" pt0="1496.3958,2139.8684,233.65845" pt1="1496.3958,2139.8684,233.65845" partid1="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1615" simclass="1" com="1495.5513,2138.4846,233.65962" mass="35"/>
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       <constraint id="2" pt0="1496.3958,2139.8684,233.65845" pt1="1496.3958,2139.8684,233.65845" partid1="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1615" simclass="1" com="1495.5513,2138.4846,233.65962" mass="35"/>
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       <constraint id="2" pt0="1496.3958,2139.8684,233.65845" pt1="1496.3958,2139.8684,233.65845" partid1="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1615" simclass="1" com="1495.5513,2138.4846,233.65962" mass="35"/>
       </constraint>
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     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1571">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
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       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
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     <PhysicsProxy />
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   </Entity>
   <Entity id="1572">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
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        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy />
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   </Entity>
   <Entity id="1573">
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     <ScriptProxy>
      <ScriptData t="table">
       <te n="idConstr" v="-1" t="n"/>
       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
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   </Entity>
   <Entity id="1574">
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     <ScriptProxy>
      <ScriptData t="table">
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       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
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   </Entity>
   <Entity id="1575">
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     <ScriptProxy>
      <ScriptData t="table">
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       <te n="bWasDetached" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
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   </Entity>
   <Entity id="1576">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
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        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1486.0359,2145.0063,233.63828" rot="0.86602539,0,0,0.49999997">
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        <entity_ptr id="1517" simclass="1" com="1487.5886,2144.9771,233.65962" mass="35"/>
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       <constraint id="2" pt0="1485.2195,2144.437,233.65845" pt1="1485.2195,2144.437,233.65845" partid1="1000" flags="514" radius="0.029999999">
        <entity_ptr id="1622" simclass="1" com="1485.1909,2144.4663,233.65962" mass="35"/>
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       <constraint id="3" pt0="1486.8363,2145.3875,233.65845" pt1="1486.8363,2145.3875,233.65845" partid0="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1517" simclass="1" com="1487.5886,2144.9771,233.65962" mass="35"/>
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       <constraint id="3" pt0="1486.8363,2145.3875,233.65845" pt1="1486.8363,2145.3875,233.65845" partid0="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1517" simclass="1" com="1487.5886,2144.9771,233.65962" mass="35"/>
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       <constraint id="3" pt0="1486.8363,2145.3875,233.65845" pt1="1486.8363,2145.3875,233.65845" partid0="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1517" simclass="1" com="1487.5886,2144.9771,233.65962" mass="35"/>
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       <constraint id="4" pt0="1486.0353,2145.8499,233.65845" pt1="1486.0353,2145.8499,233.65845" partid1="2000" flags="514" radius="0.029999999">
        <entity_ptr id="1622" simclass="1" com="1485.1909,2144.4663,233.65962" mass="35"/>
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       <constraint id="4" pt0="1486.0353,2145.8499,233.65845" pt1="1486.0353,2145.8499,233.65845" partid1="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1622" simclass="1" com="1485.1909,2144.4663,233.65962" mass="35"/>
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       <constraint id="4" pt0="1486.0353,2145.8499,233.65845" pt1="1486.0353,2145.8499,233.65845" partid1="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1622" simclass="1" com="1485.1909,2144.4663,233.65962" mass="35"/>
       </constraint>
      </constraints>
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1577">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1578">
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     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
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       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
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        <te n="impulse" t="vec" v="0,0,0"/>
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     <PhysicsProxy pos="1479.6886,2148.6709,233.63828" rot="0.86602539,0,0,0.49999997">
      <constraints count="4">
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        <entity_ptr id="1583" com="1478.8435,2148.1306,233.65962" mass="-0.0027145324"/>
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        <entity_ptr id="1582" com="1479.6553,2149.5574,233.65962" mass="-0.0027145324"/>
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        <entity_ptr id="1582" com="1479.6553,2149.5574,233.65962" mass="-0.0027145324"/>
       </constraint>
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        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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       </te>
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        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy pos="1486.1549,2145.8528,234.68861" rot="2.1855694e-008,-0.50000006,0.86602533,-3.7855166e-008">
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        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
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        <te n="impulse" t="vec" v="0,0,0"/>
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       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy pos="1494.7942,2139.9497,233.63828" rot="0.86602539,0,0,0.49999997">
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       <constraint id="4" pt0="1495.5946,2140.3308,233.65845" pt1="1495.5946,2140.3308,233.65845" partid0="2000" flags="2" radius="0.050000001">
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       <constraint id="4" pt0="1495.5946,2140.3308,233.65845" pt1="1495.5946,2140.3308,233.65845" partid0="2000" flags="2" radius="0.050000001">
        <entity_ptr id="1615" simclass="1" com="1495.5513,2138.4846,233.65962" mass="35"/>
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   <Entity id="1599">
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        <te n="impulse" t="vec" v="0,0,0"/>
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   <Entity id="1600">
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        <te n="impulse" t="vec" v="0,0,0"/>
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   <Entity id="1601">
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   <Entity id="1602">
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   <Entity id="1603">
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   <Entity id="1604">
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   <Entity id="1607">
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     </ScriptProxy>
     <PhysicsProxy pos="1545.9375,2495.0625,222.11328"/>
    </EntityProxies>
   </Entity>
   <Entity id="6647">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1189.6802,2106.2925,245" rot="0.56486255,0.14224426,0.099600509,-0.80670738"/>
    </EntityProxies>
   </Entity>
   <Entity id="6648">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1303.5625,2589.1563,248" rot="0.98768836,0,0,-0.15643448"/>
    </EntityProxies>
   </Entity>
   <Entity id="6649">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1208.3438,2585.2188,244.06961" rot="-0.46947163,0,0,0.88294756"/>
    </EntityProxies>
   </Entity>
   <Entity id="6650">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1643.5625,2346.4375,230.86221" rot="0.98162723,0,0,-0.19080895"/>
    </EntityProxies>
   </Entity>
   <Entity id="6651">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1126.7813,2169.9375,244.69818"/>
    </EntityProxies>
   </Entity>
   <Entity id="6652">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65029" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="65022"/>
         <i v="65026"/>
         <i v="65027"/>
         <i v="65028"/>
         <i v="65029"/>
         <i v="65023"/>
         <i v="65025"/>
         <i v="65024"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1430.2921,2582.707,234.73466" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1430.2921,2582.707,234.73466" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1430.2921,2582.707,234.73466" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1430.2921,2582.707,234.73466"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6653">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1564.1563,2490.25,218.83203"/>
    </EntityProxies>
   </Entity>
   <Entity id="6654">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.1563,2572.4375,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="6655">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1173.0938,2094.6563,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="6656">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1642.8749,2343.75,230.86313" rot="0.58070511,-3.8265436e-005,6.3370273e-005,-0.81411409"/>
    </EntityProxies>
   </Entity>
   <Entity id="6657">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1563.9594,2492.9255,218.98607" rot="0.71293509,-0.01426286,-0.65203857,0.25761577"/>
    </EntityProxies>
   </Entity>
   <Entity id="6658">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1211.1875,2584.9375,244.06961" rot="0.81915206,0,0,-0.57357639"/>
    </EntityProxies>
   </Entity>
   <Entity id="6659">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1498.6563,2434.1875,218.91487" rot="0.13917327,-1.8626451e-008,0,0.99026805"/>
    </EntityProxies>
   </Entity>
   <Entity id="6660">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1691.4688,1824.2188,194.25"/>
    </EntityProxies>
   </Entity>
   <Entity id="6661">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1187.4907,2111.6655,245.84375" rot="0.17364818,0,0,0.98480779"/>
    </EntityProxies>
   </Entity>
   <Entity id="6662">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1213.5313,2584.8125,245.3125" rot="0.80385679,0,0,0.59482288"/>
    </EntityProxies>
   </Entity>
   <Entity id="6663">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1499.9063,2441.6563,218.92578"/>
    </EntityProxies>
   </Entity>
   <Entity id="6664">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1209.7813,2584.9688,244.9375" rot="0.84339142,0,0,0.53729963"/>
    </EntityProxies>
   </Entity>
   <Entity id="6665">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1175.0625,2096.6563,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="6666">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1305.5625,2588.5,248" rot="0.98768836,0,0,-0.15643448"/>
    </EntityProxies>
   </Entity>
   <Entity id="6667">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1695.1875,1827.1875,194.25398" rot="0.8571673,0,0,-0.51503813"/>
    </EntityProxies>
   </Entity>
   <Entity id="6668">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65048" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="65041"/>
         <i v="65045"/>
         <i v="65046"/>
         <i v="65047"/>
         <i v="65048"/>
         <i v="65042"/>
         <i v="65044"/>
         <i v="65043"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.85264057,0,0,0.52249789" viewQuatFinal="0.85264057,0,0,0.52249789" baseQuat="0.85264057,0,0,0.52249789"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1514.8651,2512.2813,222.3692" m_prevEntLocation.q="0.85264057,0,0,0.52249789" m_animLocation.t="1514.8651,2512.2813,222.3692" m_animLocation.q="0.85264057,0,0,0.52249789" m_prevAnimLocation.t="1514.8651,2512.2813,222.3692" m_prevAnimLocation.q="0.85264057,0,0,0.52249789" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1514.8651,2512.2813,222.3692"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6669">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1204.8704,2622.0276,243.81041" rot="0.99768317,0.0024640828,-0.005171949,0.067790054"/>
    </EntityProxies>
   </Entity>
   <Entity id="6670">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.5994,2601.7803,243.46582" rot="0.78801066,0,0,0.61566162"/>
    </EntityProxies>
   </Entity>
   <Entity id="6671">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1028.4462,2107.45,249.53429" rot="0.85264015,0,0,0.52249861"/>
    </EntityProxies>
   </Entity>
   <Entity id="6672">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1036.9247,2106.6028,250.54546" rot="0.99998343,-0.00017677252,-0.0019576107,0.0054210587"/>
    </EntityProxies>
   </Entity>
   <Entity id="6673">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65057" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65051"/>
         <i v="65055"/>
         <i v="65056"/>
         <i v="65057"/>
         <i v="65052"/>
         <i v="65054"/>
         <i v="65053"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99144495,0,0,0.13052544" viewQuatFinal="0.99144495,0,0,0.13052544" baseQuat="0.99144495,0,0,0.13052544"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2590.7393,1465.6503,188.64037" m_prevEntLocation.q="0.99144495,0,0,0.13052544" m_animLocation.t="2590.7393,1465.6503,188.64037" m_animLocation.q="0.99144495,0,0,0.13052544" m_prevAnimLocation.t="2590.7393,1465.6503,188.64037" m_prevAnimLocation.q="0.99144495,0,0,0.13052544" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2590.7393,1465.6503,188.64037"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6674">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63908" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63905"/>
         <i v="63906"/>
         <i v="63908"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.90630788,0,0,-0.42261809" viewQuatFinal="0.90630788,0,0,-0.42261809" baseQuat="0.90630788,0,0,-0.42261809"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1125.3978,2088.4521,244.28491" m_prevEntLocation.q="0.90630788,0,0,-0.42261809" m_animLocation.t="1125.3978,2088.4521,244.28491" m_animLocation.q="0.90630788,0,0,-0.42261809" m_prevAnimLocation.t="1125.3978,2088.4521,244.28491" m_prevAnimLocation.q="0.90630788,0,0,-0.42261809" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1125.3978,2088.4521,244.28491"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6675">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1695.2466,1826.4163,195.16544" rot="0.95105654,0,0,0.30901694"/>
    </EntityProxies>
   </Entity>
   <Entity id="6676">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1211.1376,2615.699,243.86929" rot="0.99904823,0,0,-0.043619383"/>
    </EntityProxies>
   </Entity>
   <Entity id="6677">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65318" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65315"/>
         <i v="65316"/>
         <i v="65318"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.3255679,0,0,-0.94551867" viewQuatFinal="0.3255679,0,0,-0.94551867" baseQuat="0.3255679,0,0,-0.94551867"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1434.9933,2465.3674,217.72693" m_prevEntLocation.q="-0.3255679,-0,0,0.94551867" m_animLocation.t="1434.9933,2465.3674,217.72693" m_animLocation.q="-0.3255679,-0,0,0.94551867" m_prevAnimLocation.t="1434.9933,2465.3674,217.72693" m_prevAnimLocation.q="-0.3255679,-0,0,0.94551867" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1434.9933,2465.3674,217.72693"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6678">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1527.3546,2105.7085,235.90945" rot="0.97437006,0,0,-0.22495106"/>
    </EntityProxies>
   </Entity>
   <Entity id="6679">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="5.3047918e+022"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3060024e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.3079237e-018"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65058"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1403.1973,2555.8955,238.92525" rot="0.90310967,0.0089356527,0.084716029,0.42087564" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6680">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1521.3662,2433.9182,218.3999" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="6681">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1527.2527,2105.625,235.4928"/>
    </EntityProxies>
   </Entity>
   <Entity id="6682">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1227.3969,2576.9958,245.13942" rot="0.98162723,0,0,0.19080903"/>
    </EntityProxies>
   </Entity>
   <Entity id="6683">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65071" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65063"/>
         <i v="65065"/>
         <i v="65066"/>
         <i v="65069"/>
         <i v="65070"/>
         <i v="65071"/>
         <i v="65064"/>
         <i v="65068"/>
         <i v="65067"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1289.0166,2596.6826,246.84401" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1289.0166,2596.6826,246.84401" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1289.0166,2596.6826,246.84401" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1289.0166,2596.6826,246.84401"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6684">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_smallboat">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <leftEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </leftEngine>
        <rightEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </rightEngine>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3036461e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.8805886e-008" matrixCol2="-0,-2.8805886e-008,1" matrixCol3="0,3.5637865,0.92414367"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0,0.59383237,0.18509987"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Movement>
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="3">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65072"/>
         <seatAction_3 />
        </gunner>
        <passenger03 />
        <passenger04 />
        <passenger05 />
        <passenger06 />
        <passenger07 />
        <passenger08 />
        <passenger09 />
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1712.1851,1861.5212,190.49754" rot="0.6494481,0,0,-0.76040596" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6685">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1184.3704,2098.8694,244.00542" rot="0.99999958,-0.0003577969,0.00021838867,0.00081273919"/>
    </EntityProxies>
   </Entity>
   <Entity id="6686">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1609.7229,2146.0708,235.60835" rot="0.8693043,0.0093809534,0.012825993,-0.4940218"/>
    </EntityProxies>
   </Entity>
   <Entity id="6687">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1301.8105,2592.5564,248.15369" rot="-0.27628848,0.6459744,0.28760621,0.65089518"/>
    </EntityProxies>
   </Entity>
   <Entity id="6688">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65073"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2245.9014,1525.7047,192.29877" rot="0.98970973,0.023785312,0.009684192,0.14076611"/>
    </EntityProxies>
   </Entity>
   <Entity id="6689">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64880" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64877"/>
         <i v="64878"/>
         <i v="64880"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67558962,0,0,-0.73727787" viewQuatFinal="0.67558962,0,0,-0.73727787" baseQuat="0.67558962,0,0,-0.73727787"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1625.7742,2120.7808,235.504" m_prevEntLocation.q="0.67558962,0,0,-0.73727787" m_animLocation.t="1625.7742,2120.7808,235.504" m_animLocation.q="0.67558962,0,0,-0.73727787" m_prevAnimLocation.t="1625.7742,2120.7808,235.504" m_prevAnimLocation.q="0.67558962,0,0,-0.73727787" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1625.7742,2120.7808,235.504"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6690">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1214.7527,2619.5618,243.8768" rot="0.95881981,0,0,-0.28401518"/>
    </EntityProxies>
   </Entity>
   <Entity id="6691">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.3029,2069.6775,244.78746" rot="0.55827606,0.00083363464,-0.00080673536,-0.82965451"/>
    </EntityProxies>
   </Entity>
   <Entity id="6692">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64667" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64663"/>
         <i v="64664"/>
         <i v="64665"/>
         <i v="64667"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.0087264422,0,0,-0.99996191" viewQuatFinal="0.0087264422,0,0,-0.99996191" baseQuat="0.0087264422,0,0,-0.99996191"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1267.8896,2018.6212,233.35498" m_prevEntLocation.q="-0.0087264422,0,0,0.99996191" m_animLocation.t="1267.8896,2018.6212,233.35498" m_animLocation.q="-0.0087264422,0,0,0.99996191" m_prevAnimLocation.t="1267.8896,2018.6212,233.35498" m_prevAnimLocation.q="-0.0087264422,0,0,0.99996191" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1267.8896,2018.6212,233.35498"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6693">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1203.5625,2604.0938,240.875" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="6694">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1219.4998,2612.1516,243.79424" rot="0.7750212,-0.0048097963,0.0031382139,-0.63190913"/>
    </EntityProxies>
   </Entity>
   <Entity id="6695">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1218.1434,2602.9595,243.4895" rot="0.26723802,0,0,0.96363056"/>
    </EntityProxies>
   </Entity>
   <Entity id="6696">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63879" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63877"/>
         <i v="63878"/>
         <i v="63879"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="5.5233505e-007,0,0,1" viewQuatFinal="5.5233505e-007,0,0,1" baseQuat="5.5233505e-007,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1271.8799,2024.1499,233.355" m_prevEntLocation.q="5.5233505e-007,0,0,1" m_animLocation.t="1271.8799,2024.1499,233.355" m_animLocation.q="5.5233505e-007,0,0,1" m_prevAnimLocation.t="1271.8799,2024.1499,233.355" m_prevAnimLocation.q="5.5233505e-007,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1271.8799,2024.1499,233.355"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6697">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1210.3799,2581.6802,244.075"/>
    </EntityProxies>
   </Entity>
   <Entity id="6698">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1207.7314,2622.1445,243.8768" rot="0.99984771,0,0,-0.017452324"/>
    </EntityProxies>
   </Entity>
   <Entity id="6699">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1207.0638,2599.9221,244.66336" rot="1,0,0,1.4901161e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6700">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6701">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1181.4259,2082.5735,244.03459" rot="0.99862951,0,0,0.052335951"/>
    </EntityProxies>
   </Entity>
   <Entity id="6702">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1196.9919,2617.9421,243.91748" rot="0.91112632,0.0033957348,-0.0016853117,0.41210979"/>
    </EntityProxies>
   </Entity>
   <Entity id="6703">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1216.8546,2617.6143,243.80437" rot="0.91507161,-0.0038319973,0.0029599967,-0.40326244"/>
    </EntityProxies>
   </Entity>
   <Entity id="6704">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1644.8666,2347.9167,231.28387" rot="0.49242362,0,0,0.87035567"/>
    </EntityProxies>
   </Entity>
   <Entity id="6705">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63708" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="63704"/>
         <i v="63705"/>
         <i v="63706"/>
         <i v="63708"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.43051147,0,0,-0.90258509" viewQuatFinal="0.43051147,0,0,-0.90258509" baseQuat="0.43051147,0,0,-0.90258509"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1403.3588,2195.8105,237.31456" m_prevEntLocation.q="-0.43051144,0,0,0.90258509" m_animLocation.t="1403.3588,2195.8105,237.31456" m_animLocation.q="-0.43051144,0,0,0.90258509" m_prevAnimLocation.t="1403.3588,2195.8105,237.31456" m_prevAnimLocation.q="-0.43051144,0,0,0.90258509" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1403.3588,2195.8105,237.31456"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6706">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1274.9325,2004.9277,232.83508" rot="0.81929469,-0.0017427797,0.010521305,-0.57327348"/>
    </EntityProxies>
   </Entity>
   <Entity id="6707">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1210.5784,2621.4124,243.86929" rot="0.2419219,0,0,0.97029573"/>
    </EntityProxies>
   </Entity>
   <Entity id="6708">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1219.478,2608.6604,243.86914" rot="0.99619472,0,0,0.087155804"/>
    </EntityProxies>
   </Entity>
   <Entity id="6709">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1212.4513,2600.5364,243.4895" rot="0.26723802,0,0,0.96363056"/>
    </EntityProxies>
   </Entity>
   <Entity id="6710">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1225.0306,2578.761,243.94099" rot="0.93357617,0.0027528706,0.0010567304,-0.35836697"/>
    </EntityProxies>
   </Entity>
   <Entity id="6711">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1219.4757,2606.0427,244.9483" rot="0.99939084,0,0,-0.034899358"/>
    </EntityProxies>
   </Entity>
   <Entity id="6712">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1202.5779,2621.5234,243.8768" rot="0.98901588,0,0,0.14780949"/>
    </EntityProxies>
   </Entity>
   <Entity id="6713">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1200.6062,2620.6648,243.80923" rot="0.9678272,0.0026133647,-0.00303018,0.25158408"/>
    </EntityProxies>
   </Entity>
   <Entity id="6714">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1076.9806,2155.0891,247.90504" rot="0.99181539,0.083770044,-0.022585858,0.093673542"/>
    </EntityProxies>
   </Entity>
   <Entity id="6715">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65127" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65118"/>
         <i v="65119"/>
         <i v="65121"/>
         <i v="65122"/>
         <i v="65125"/>
         <i v="65127"/>
         <i v="65120"/>
         <i v="65124"/>
         <i v="65123"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49999905,0,0,0.86602598" viewQuatFinal="0.49999905,0,0,0.86602598" baseQuat="0.49999905,0,0,0.86602598"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1623.46,2380.25,314.353" m_prevEntLocation.q="0.49999905,0,0,0.86602598" m_animLocation.t="1623.46,2380.25,314.353" m_animLocation.q="0.49999905,0,0,0.86602598" m_prevAnimLocation.t="1623.46,2380.25,314.353" m_prevAnimLocation.q="0.49999905,0,0,0.86602598" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1623.46,2380.25,314.353"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6716">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1267.5475,2567.0757,246.95677" rot="0.94832367,0,0,-0.31730464"/>
    </EntityProxies>
   </Entity>
   <Entity id="6717">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65142" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65133"/>
         <i v="65134"/>
         <i v="65136"/>
         <i v="65137"/>
         <i v="65140"/>
         <i v="65142"/>
         <i v="65135"/>
         <i v="65139"/>
         <i v="65138"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1359.1532,2436.1541,229.47774" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1359.1532,2436.1541,229.47774" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1359.1532,2436.1541,229.47774" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1359.1532,2436.1541,229.47774"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6718">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1211.8398,2619.302,243.875" rot="0.97629601,0,0,-0.21643959"/>
    </EntityProxies>
   </Entity>
   <Entity id="6719">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1280.2257,2571.8599,246.91286" rot="0.10271156,0.0012535152,-0.00046430517,0.99471027"/>
    </EntityProxies>
   </Entity>
   <Entity id="6720">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1172.3601,2184.7998,244.255" rot="-0.095845759,0,0,0.99539626"/>
    </EntityProxies>
   </Entity>
   <Entity id="6721">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1201.026,2601.8494,243.4808" rot="0.17364825,0,0,0.98480773"/>
    </EntityProxies>
   </Entity>
   <Entity id="6722">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2246.8418,1529.5786,190.93103" rot="0.99996191,-2.9802322e-008,2.9802322e-008,-0.0087265763"/>
    </EntityProxies>
   </Entity>
   <Entity id="6723">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1201.678,2601.3184,243.48413" rot="-0.21643943,0,0,0.97629607"/>
    </EntityProxies>
   </Entity>
   <Entity id="6724">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1202.5625,2596.5854,243.52557" rot="0.58070284,0,0,-0.81411564"/>
    </EntityProxies>
   </Entity>
   <Entity id="6725">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.51,2119.4702,244.50491" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="6726">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.1243,2557.5723,246.8765" rot="0.97814763,0,0,-0.20791169"/>
    </EntityProxies>
   </Entity>
   <Entity id="6727">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1207.4977,2611.6223,240.875" rot="-0.49242362,0,0,0.87035567"/>
    </EntityProxies>
   </Entity>
   <Entity id="6728">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1210.7874,2613.3438,240.40625" rot="0.50753814,0,0,0.86162931"/>
    </EntityProxies>
   </Entity>
   <Entity id="6729">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1241.0955,2573.2932,244.02901" rot="-0.02663116,0.024185956,0.0073064109,0.99932599"/>
    </EntityProxies>
   </Entity>
   <Entity id="6730">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1057.4066,2106.4961,247.85654" rot="0.90451264,0.026586706,0.057015374,0.42178112"/>
    </EntityProxies>
   </Entity>
   <Entity id="6731">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1212.5054,2600.9797,244.56866" rot="0.86162919,0,0,0.50753832"/>
    </EntityProxies>
   </Entity>
   <Entity id="6732">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64076" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64072"/>
         <i v="64073"/>
         <i v="64074"/>
         <i v="64076"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.36650065,0,0,0.93041778" viewQuatFinal="0.36650065,0,0,0.93041778" baseQuat="0.36650065,0,0,0.93041778"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1133.26,2173.2598,244.577" m_prevEntLocation.q="0.36650065,0,0,0.93041778" m_animLocation.t="1133.26,2173.2598,244.577" m_animLocation.q="0.36650065,0,0,0.93041778" m_prevAnimLocation.t="1133.26,2173.2598,244.577" m_prevAnimLocation.q="0.36650065,0,0,0.93041778" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1133.26,2173.2598,244.577"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6733">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63702" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63699"/>
         <i v="63700"/>
         <i v="63702"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.17364693,0,0,-0.98480797" viewQuatFinal="0.17364693,0,0,-0.98480797" baseQuat="0.17364693,0,0,-0.98480797"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1186.4259,2046.9236,241.82941" m_prevEntLocation.q="-0.17364693,0,0,0.98480797" m_animLocation.t="1186.4259,2046.9236,241.82941" m_animLocation.q="-0.17364693,0,0,0.98480797" m_prevAnimLocation.t="1186.4259,2046.9236,241.82941" m_prevAnimLocation.q="-0.17364693,0,0,0.98480797" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1186.4259,2046.9236,241.82941"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6734">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1176.8181,2077.6494,244.03458"/>
    </EntityProxies>
   </Entity>
   <Entity id="6735">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1220.6563,2571.8438,244.0625" rot="0.99862951,0,0,0.052335959"/>
    </EntityProxies>
   </Entity>
   <Entity id="6736">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1192.2661,2111.3582,244.03458" rot="0.97992468,0,0,-0.19936794"/>
    </EntityProxies>
   </Entity>
   <Entity id="6737">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1210.5684,2613.0938,240.84375" rot="0.96814764,0,0,-0.25037995"/>
    </EntityProxies>
   </Entity>
   <Entity id="6738">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.9199,2579.0864,244.075" rot="1,0,0,5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="6739">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1219.3929,2606.1736,243.86914" rot="0.74895537,0,0,0.66262048"/>
    </EntityProxies>
   </Entity>
   <Entity id="6740">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63835" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63832"/>
         <i v="63833"/>
         <i v="63835"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99862951,0,0,0.052336149" viewQuatFinal="0.99862951,0,0,0.052336149" baseQuat="0.99862951,0,0,0.052336149"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1132.0757,2137.2415,244.28416" m_prevEntLocation.q="0.99862951,0,0,0.052336145" m_animLocation.t="1132.0757,2137.2415,244.28416" m_animLocation.q="0.99862951,0,0,0.052336145" m_prevAnimLocation.t="1132.0757,2137.2415,244.28416" m_prevAnimLocation.q="0.99862951,0,0,0.052336145" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1132.0757,2137.2415,244.28416"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6741">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1202.8438,2604.3125,240.875"/>
    </EntityProxies>
   </Entity>
   <Entity id="6742">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65185" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65176"/>
         <i v="65177"/>
         <i v="65179"/>
         <i v="65180"/>
         <i v="65183"/>
         <i v="65185"/>
         <i v="65178"/>
         <i v="65182"/>
         <i v="65181"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.87462008,0,0,0.48480898" viewQuatFinal="0.87462008,0,0,0.48480898" baseQuat="0.87462008,0,0,0.48480898"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1328.3501,2426.48,229.16299" m_prevEntLocation.q="0.87462008,0,0,0.48480898" m_animLocation.t="1328.3501,2426.48,229.16299" m_animLocation.q="0.87462008,0,0,0.48480898" m_prevAnimLocation.t="1328.3501,2426.48,229.16299" m_prevAnimLocation.q="0.87462008,0,0,0.48480898" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1328.3501,2426.48,229.16299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6743">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1645.0216,2348.5769,230.85983" rot="0.11320342,0,0,0.99357188"/>
    </EntityProxies>
   </Entity>
   <Entity id="6744">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1411.578,2176.5793,236.15717" rot="0.66261989,0,0.74895591,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="6745">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1302.0793,2592.6726,248.14262" rot="0.53729957,-9.0946834e-008,3.3317562e-008,-0.84339148"/>
    </EntityProxies>
   </Entity>
   <Entity id="6746">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1650.4314,2354.5259,229.14558" rot="0.97230899,-0.077441663,0.023030614,-0.21928881"/>
    </EntityProxies>
   </Entity>
   <Entity id="6747">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1202.4381,2596.948,244.60468" rot="0.6018151,0,0,-0.79863548"/>
    </EntityProxies>
   </Entity>
   <Entity id="6748">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1300.8411,2587.217,249.02698" rot="0.98480779,0,0,-0.17364807"/>
    </EntityProxies>
   </Entity>
   <Entity id="6749">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1551.3365,2138.6536,236.17404" rot="-0.48682418,-0.51282877,-0.48665607,0.51300573"/>
    </EntityProxies>
   </Entity>
   <Entity id="6750">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65232" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="65225"/>
         <i v="65229"/>
         <i v="65230"/>
         <i v="65231"/>
         <i v="65232"/>
         <i v="65226"/>
         <i v="65228"/>
         <i v="65227"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.85264057,0,0,0.52249789" viewQuatFinal="0.85264057,0,0,0.52249789" baseQuat="0.85264057,0,0,0.52249789"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1492.04,2546.1499,224.379" m_prevEntLocation.q="0.85264057,0,0,0.52249789" m_animLocation.t="1492.04,2546.1499,224.379" m_animLocation.q="0.85264057,0,0,0.52249789" m_prevAnimLocation.t="1492.04,2546.1499,224.379" m_prevAnimLocation.q="0.85264057,0,0,0.52249789" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1492.04,2546.1499,224.379"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6751">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1284.3669,2023.5919,233.03043" rot="0.99904823,0,0,0.043619387"/>
    </EntityProxies>
   </Entity>
   <Entity id="6752">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1201.3042,2601.594,244.57545" rot="0.72537404,0,0,0.68835491"/>
    </EntityProxies>
   </Entity>
   <Entity id="6753">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1509.3225,2022.1624,193.34286" rot="0.663423,0.26210824,0.20871426,-0.6690349"/>
    </EntityProxies>
   </Entity>
   <Entity id="6754">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1217.996,2602.6892,244.56866" rot="0.25037956,0,0,0.96814775"/>
    </EntityProxies>
   </Entity>
   <Entity id="6755">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1204.125,2604.1875,240.875" rot="0.72537428,0,0,-0.68835467"/>
    </EntityProxies>
   </Entity>
   <Entity id="6756">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2257.7136,1510.7587,192.21735" rot="0.90258527,-1.4901159e-008,5.9604634e-008,0.43051112"/>
    </EntityProxies>
   </Entity>
   <Entity id="6757">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1200.0626,2598.0559,244.84323" rot="0.78801084,0,0,0.61566138"/>
    </EntityProxies>
   </Entity>
   <Entity id="6758">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64684" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64681"/>
         <i v="64682"/>
         <i v="64684"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1206.8147,2591.7629,212.2963" m_animLocation.t="1206.8147,2591.7629,212.2963" m_prevAnimLocation.t="1206.8147,2591.7629,212.2963" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1206.8147,2591.7629,212.2963"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6759">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="1.9893745e+021"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="2.0042049e+021"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="6.9770671e+022"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65250"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1305.8301,2626.21,247.19299" rot="-0.0087258928,0.0087853745,-0.0059695966,0.99990553" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6760">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="2.212028e+021"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="2.9395957e+029"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65248"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="2262.3997,1505.1296,191.0154" rot="-0.21643905,0.00011565015,6.4965541e-005,0.97629613" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6761">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64661" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64659"/>
         <i v="64660"/>
         <i v="64661"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1206.9703,2593.5747,212.25" m_animLocation.t="1206.9703,2593.5747,212.25" m_prevAnimLocation.t="1206.9703,2593.5747,212.25" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1206.9703,2593.5747,212.25"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6762">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1226.6664,2558.4104,244.40396" rot="0.90258527,0,0,0.43051109"/>
    </EntityProxies>
   </Entity>
   <Entity id="6763">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1198.1479,2616.657,243.875" rot="0.898794,0,0,0.43837121"/>
    </EntityProxies>
   </Entity>
   <Entity id="6764">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1703.7169,1836.8212,193.66727" rot="-0.36533982,-0.008184989,0.036380623,0.93012691"/>
    </EntityProxies>
   </Entity>
   <Entity id="6765">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1342.8676,2621.3513,246.82448" rot="0.99540699,0.081486255,-0.017098207,0.047250085"/>
    </EntityProxies>
   </Entity>
   <Entity id="6766">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1219.5183,2607.4563,243.86914" rot="0.74895537,0,0,0.66262048"/>
    </EntityProxies>
   </Entity>
   <Entity id="6767">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65262" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="65255"/>
         <i v="65259"/>
         <i v="65260"/>
         <i v="65261"/>
         <i v="65262"/>
         <i v="65256"/>
         <i v="65258"/>
         <i v="65257"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.9304176,0,0,-0.36650109" viewQuatFinal="0.9304176,0,0,-0.36650109" baseQuat="0.9304176,0,0,-0.36650109"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2283.54,1491,190.57201" m_prevEntLocation.q="0.9304176,0,0,-0.36650109" m_animLocation.t="2283.54,1491,190.57201" m_animLocation.q="0.9304176,0,0,-0.36650109" m_prevAnimLocation.t="2283.54,1491,190.57201" m_prevAnimLocation.q="0.9304176,0,0,-0.36650109" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2283.54,1491,190.57201"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6768">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63882" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63880"/>
         <i v="63881"/>
         <i v="63882"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.17364693,0,0,-0.98480797" viewQuatFinal="0.17364693,0,0,-0.98480797" baseQuat="0.17364693,0,0,-0.98480797"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1189.246,2046.6536,241.82941" m_prevEntLocation.q="-0.17364693,0,0,0.98480797" m_animLocation.t="1189.246,2046.6536,241.82941" m_animLocation.q="-0.17364693,0,0,0.98480797" m_prevAnimLocation.t="1189.246,2046.6536,241.82941" m_prevAnimLocation.q="-0.17364693,0,0,0.98480797" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1189.246,2046.6536,241.82941"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6769">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1201.1838,2597.3469,244.88031" rot="0.14780962,0,0,0.98901588"/>
    </EntityProxies>
   </Entity>
   <Entity id="6770">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1203.5873,2596.1333,243.63751" rot="0.017452328,0,0,0.99984771"/>
    </EntityProxies>
   </Entity>
   <Entity id="6771">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1225.0474,2571.3059,245.13144"/>
    </EntityProxies>
   </Entity>
   <Entity id="6772">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.6101,2118.1699,245.0311" rot="0.87388092,3.6344412e-005,3.1237003e-005,0.48614001"/>
    </EntityProxies>
   </Entity>
   <Entity id="6773">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65271" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65265"/>
         <i v="65269"/>
         <i v="65270"/>
         <i v="65271"/>
         <i v="65266"/>
         <i v="65268"/>
         <i v="65267"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.64944804,0,0,0.76040602" viewQuatFinal="0.64944804,0,0,0.76040602" baseQuat="0.64944804,0,0,0.76040602"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2665.6858,1585.193,187.74399" m_prevEntLocation.q="0.64944798,0,0,0.76040602" m_animLocation.t="2665.6858,1585.193,187.74399" m_animLocation.q="0.64944798,0,0,0.76040602" m_prevAnimLocation.t="2665.6858,1585.193,187.74399" m_prevAnimLocation.q="0.64944798,0,0,0.76040602" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2665.6858,1585.193,187.74399"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6774">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.5457,2610.0796,243.875" rot="0.74895561,0,0,-0.66262013"/>
    </EntityProxies>
   </Entity>
   <Entity id="6775">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1585.507,2115.4514,235.51724" rot="0.99995542,-0.0075796372,0.0055307439,0.001045863"/>
    </EntityProxies>
   </Entity>
   <Entity id="6776">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1203.0837,2584.939,245.12601" rot="0.95371693,0,0,0.300706"/>
    </EntityProxies>
   </Entity>
   <Entity id="6777">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1602.5732,2179.1155,234.46967" rot="0.53408515,0.0086072292,0.64093411,-0.5512554"/>
    </EntityProxies>
   </Entity>
   <Entity id="6778">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1204.0692,2600.7114,243.61548" rot="0.7933532,0,0,0.60876161"/>
    </EntityProxies>
   </Entity>
   <Entity id="6779">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1645.1449,2347.6812,231.28387" rot="0.83388579,0,0,0.55193704"/>
    </EntityProxies>
   </Entity>
   <Entity id="6780">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1205.6149,2600.1182,243.75301" rot="0.65605891,0,0,-0.75470978"/>
    </EntityProxies>
   </Entity>
   <Entity id="6781">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_smallboat">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <leftEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </leftEngine>
        <rightEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </rightEngine>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="1.7702041e+031"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.8805886e-008" matrixCol2="-0,-2.8805886e-008,1" matrixCol3="0,3.5637865,0.92414367"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0,0.59383237,0.18509987"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Movement>
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="3">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65247"/>
         <seatAction_3 />
        </gunner>
        <passenger03 />
        <passenger04 />
        <passenger05 />
        <passenger06 />
        <passenger07 />
        <passenger08 />
        <passenger09 />
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1438.0087,2466.7742,217.90726" rot="-0.23344521,0,0,0.97236997" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6782">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1265.0963,2548.9607,247.6853" rot="0.56242198,-0.7329632,-0.30360323,0.23296288"/>
    </EntityProxies>
   </Entity>
   <Entity id="6783">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1062.9952,2147.1108,247.91689" rot="0.84853905,0.14962031,0.088133104,0.4998278"/>
    </EntityProxies>
   </Entity>
   <Entity id="6784">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1218.1975,2603.4028,244.56866" rot="0.86162919,0,0,0.50753832"/>
    </EntityProxies>
   </Entity>
   <Entity id="6785">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1208.1071,2612.4277,241.22565" rot="0.43051118,0,0,0.90258527"/>
    </EntityProxies>
   </Entity>
   <Entity id="6786">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65300" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65294"/>
         <i v="65298"/>
         <i v="65299"/>
         <i v="65300"/>
         <i v="65295"/>
         <i v="65297"/>
         <i v="65296"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97237003,0,0,0.23344485" viewQuatFinal="0.97237003,0,0,0.23344485" baseQuat="0.97237003,0,0,0.23344485"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2605.5303,1473.417,186.33557" m_prevEntLocation.q="0.97237003,0,0,0.23344485" m_animLocation.t="2605.5303,1473.417,186.33557" m_animLocation.q="0.97237003,0,0,0.23344485" m_prevAnimLocation.t="2605.5303,1473.417,186.33557" m_prevAnimLocation.q="0.97237003,0,0,0.23344485" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2605.5303,1473.417,186.33557"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6787">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1548.9259,2106.7175,236.71199" rot="0.97635949,-0.029601969,0.011777353,-0.21379268"/>
    </EntityProxies>
   </Entity>
   <Entity id="6788">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.34201983,0,0,-0.93969274" viewQuatFinal="0.34201983,0,0,-0.93969274" baseQuat="0.34201983,0,0,-0.93969274"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1612.29,2375.3198,311.72101" m_prevEntLocation.q="-0.34201983,-0,0,0.93969274" m_animLocation.t="1612.29,2375.3198,311.72101" m_animLocation.q="-0.34201983,-0,0,0.93969274" m_prevAnimLocation.t="1612.29,2375.3198,311.72101" m_prevAnimLocation.q="-0.34201983,-0,0,0.93969274" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1612.29,2375.3198,311.72101"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6789">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2258.4236,1510.9594,192.22208" rot="0.99996871,3.9741404e-005,-0.0079015065,0.00027583548"/>
    </EntityProxies>
   </Entity>
   <Entity id="6790">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1105.9716,2150.4365,244.32388" rot="0.88977748,0.088610508,0.017577112,0.44736481"/>
    </EntityProxies>
   </Entity>
   <Entity id="6791">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1164.9453,2102.8987,243.98486" rot="0.99996507,0.0022708627,-0.0049037198,-0.0063823326"/>
    </EntityProxies>
   </Entity>
   <Entity id="6792">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1276.6896,1649.1522,281.32001" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1276.6896,1649.1522,281.32001" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1276.6896,1649.1522,281.32001" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1276.6896,1649.1522,281.32001"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6793">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1133.9083,2070.5315,244.284" rot="0.99619478,0,0,-0.087155737"/>
    </EntityProxies>
   </Entity>
   <Entity id="6794">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2238.9116,1522.3367,191.02434" rot="0.84034783,0.0027993335,-0.0034955947,-0.5420289"/>
    </EntityProxies>
   </Entity>
   <Entity id="6795">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65336" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65328"/>
         <i v="65330"/>
         <i v="65331"/>
         <i v="65334"/>
         <i v="65335"/>
         <i v="65336"/>
         <i v="65329"/>
         <i v="65333"/>
         <i v="65332"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.93667233,0,0,-0.350207" viewQuatFinal="0.93667233,0,0,-0.350207" baseQuat="0.93667233,0,0,-0.350207"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2238.2202,1542.98,188.41299" m_prevEntLocation.q="0.93667233,0,0,-0.350207" m_animLocation.t="2238.2202,1542.98,188.41299" m_animLocation.q="0.93667233,0,0,-0.350207" m_prevAnimLocation.t="2238.2202,1542.98,188.41299" m_prevAnimLocation.q="0.93667233,0,0,-0.350207" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2238.2202,1542.98,188.41299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6796">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1202.605,2600.9204,243.48914" rot="0.73135334,0,0,0.68199879"/>
    </EntityProxies>
   </Entity>
   <Entity id="6797">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678196e-007,2.9251246e-010" matrixCol1="-4.7678196e-007,1,-4.7683767e-007" matrixCol2="-2.9273983e-010,4.7683767e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358685e-006,-1.2869045e-010" matrixCol1="3.0358685e-006,1,-4.7683713e-007" matrixCol2="1.3013807e-010,4.7683713e-007,1" matrixCol3="6.2702111e-006,8.7703419,0.095384806"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7550614e-007,-4.3822055e-008" matrixCol1="4.7589177e-007,0.98480773,0.17364818" matrixCol2="-3.9414473e-008,-0.17364818,0.98480773" matrixCol3="0.15732075,0.077626124,-0.12765788"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="0.017474778" desiredHeight="281.983" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64699"/>
         <seatAction_3 weapon_0="64698"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64697"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1963.1201,2110.2451,281.983" rot="0.99995112,-0.0026046797,-0.0038453897,0.0087270988" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3298" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="8" nGlobalIDs="3302" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nGlobalIDs="3294" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="3" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6798">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1216.7813,2574.8438,244.0625" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="6799">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1618.3507,2135.843,235.36589" rot="0.68952745,-0.012699004,0.022312075,-0.72380441"/>
    </EntityProxies>
   </Entity>
   <Entity id="6800">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65356" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65348"/>
         <i v="65350"/>
         <i v="65351"/>
         <i v="65354"/>
         <i v="65355"/>
         <i v="65356"/>
         <i v="65349"/>
         <i v="65353"/>
         <i v="65352"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.85264057,0,0,0.52249789" viewQuatFinal="0.85264057,0,0,0.52249789" baseQuat="0.85264057,0,0,0.52249789"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1466.2025,2405.5925,217.83281" m_prevEntLocation.q="0.85264057,0,0,0.52249789" m_animLocation.t="1466.2025,2405.5925,217.83281" m_animLocation.q="0.85264057,0,0,0.52249789" m_prevAnimLocation.t="1466.2025,2405.5925,217.83281" m_prevAnimLocation.q="0.85264057,0,0,0.52249789" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1466.2025,2405.5925,217.83281"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6801">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.1375,2572.3525,244.0645" rot="0.73727775,0,0,-0.67558986"/>
    </EntityProxies>
   </Entity>
   <Entity id="6802">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1205.6149,2600.1182,244.10965" rot="0.7009086,0,0,-0.71325111"/>
    </EntityProxies>
   </Entity>
   <Entity id="6803">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64136" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64134"/>
         <i v="64135"/>
         <i v="64136"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1207.0758,2592.5933,212.25" m_animLocation.t="1207.0758,2592.5933,212.25" m_prevAnimLocation.t="1207.0758,2592.5933,212.25" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1207.0758,2592.5933,212.25"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6804">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.75,2118.45,244.50491" rot="0.70699912,7.2293483e-006,-2.0482999e-005,-0.70721442"/>
    </EntityProxies>
   </Entity>
   <Entity id="6805">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1219.4872,2607.4268,244.9483" rot="0.73727685,0,0,0.67559075"/>
    </EntityProxies>
   </Entity>
   <Entity id="6806">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1663.978,2276.0078,231.65953" rot="0.97936076,-0.027712762,0.019563295,-0.1992532"/>
    </EntityProxies>
   </Entity>
   <Entity id="6807">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64813" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64810"/>
         <i v="64811"/>
         <i v="64813"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.87461942,0,0,0.48481008" viewQuatFinal="0.87461942,0,0,0.48481008" baseQuat="0.87461942,0,0,0.48481008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1496.21,1902.4102,220.00999" m_prevEntLocation.q="0.87461948,0,0,0.48481008" m_animLocation.t="1496.21,1902.4102,220.00999" m_animLocation.q="0.87461948,0,0,0.48481008" m_prevAnimLocation.t="1496.21,1902.4102,220.00999" m_prevAnimLocation.q="0.87461948,0,0,0.48481008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1496.21,1902.4102,220.00999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6808">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1202.7224,2584.9424,245.12601" rot="0.99904823,0,0,0.043619294"/>
    </EntityProxies>
   </Entity>
   <Entity id="6809">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1195.1227,2615.4214,243.8768" rot="0.84804803,0,0,0.52991939"/>
    </EntityProxies>
   </Entity>
   <Entity id="6810">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1199.7612,2602.6218,243.47833" rot="-0.44619793,0,0,0.8949343"/>
    </EntityProxies>
   </Entity>
   <Entity id="6811">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1218.0082,2611.907,243.875" rot="0.809017,0,0,-0.5877853"/>
    </EntityProxies>
   </Entity>
   <Entity id="6812">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1588.7902,2140.8062,236.36472" rot="0.57821709,-0.42178276,-0.49384433,-0.49384418"/>
    </EntityProxies>
   </Entity>
   <Entity id="6813">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65233"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1218.0313,2571.6875,245.3557" rot="0.32211074,0.63047427,0.31990981,-0.6296066"/>
    </EntityProxies>
   </Entity>
   <Entity id="6814">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1173.9031,2062.9075,244.13268" rot="0.89665794,0.048989486,-0.02397375,0.43935159"/>
    </EntityProxies>
   </Entity>
   <Entity id="6815">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1128.1927,2125.4285,244.28491" rot="0.96592581,0,0,0.25881904"/>
    </EntityProxies>
   </Entity>
   <Entity id="6816">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1201.3013,2619.0281,243.875" rot="0.96126169,0,0,0.27563736"/>
    </EntityProxies>
   </Entity>
   <Entity id="6817">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1203.1875,2604.2813,240.875"/>
    </EntityProxies>
   </Entity>
   <Entity id="6818">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1275.1288,2006.3906,232.86206" rot="0.65842187,0.024872737,-0.0033983998,0.75223035"/>
    </EntityProxies>
   </Entity>
   <Entity id="6819">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1204.8269,2620.1909,243.875" rot="0.99965733,0,0,0.026176965"/>
    </EntityProxies>
   </Entity>
   <Entity id="6820">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1199.8088,2598.0295,243.75671" rot="0.29237175,0,0,0.95630473"/>
    </EntityProxies>
   </Entity>
   <Entity id="6821">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1203.9642,2600.7329,244.69464" rot="0.72537404,0,0,0.68835491"/>
    </EntityProxies>
   </Entity>
   <Entity id="6822">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1198.6423,2619.3311,243.8768" rot="0.93667215,0,0,0.35020748"/>
    </EntityProxies>
   </Entity>
   <Entity id="6823">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1170.8,2102.4702,244.40906" rot="0.64829415,3.233552e-005,2.1010637e-005,0.76138997"/>
    </EntityProxies>
   </Entity>
   <Entity id="6824">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1200.984,2597.3625,243.80115" rot="0.25881907,0,0,0.96592581"/>
    </EntityProxies>
   </Entity>
   <Entity id="6825">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.9199,2581.8213,244.075" rot="1,0,0,5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="6826">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1195.4086,2613.0989,243.875" rot="0.65605891,0,0,-0.75470978"/>
    </EntityProxies>
   </Entity>
   <Entity id="6827">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1212.8619,2620.8618,243.80473" rot="0.97558755,-0.0043078964,0.0011783243,-0.21956548"/>
    </EntityProxies>
   </Entity>
   <Entity id="6828">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1166.7719,2123.1663,245.14648" rot="-0.38511801,0.59302968,0.38511795,0.59302962"/>
    </EntityProxies>
   </Entity>
   <Entity id="6829">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64718" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64714"/>
         <i v="64715"/>
         <i v="64716"/>
         <i v="64718"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.52249742,0,0,-0.85264087" viewQuatFinal="0.52249742,0,0,-0.85264087" baseQuat="0.52249742,0,0,-0.85264087"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1139.8701,2082.8398,244.39999" m_prevEntLocation.q="0.52249742,0,0,-0.85264087" m_animLocation.t="1139.8701,2082.8398,244.39999" m_animLocation.q="0.52249742,0,0,-0.85264087" m_prevAnimLocation.t="1139.8701,2082.8398,244.39999" m_prevAnimLocation.q="0.52249742,0,0,-0.85264087" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1139.8701,2082.8398,244.39999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6830">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1179.1715,2185.865,244.27913"/>
    </EntityProxies>
   </Entity>
   <Entity id="6831">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65394" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65388"/>
         <i v="65392"/>
         <i v="65393"/>
         <i v="65394"/>
         <i v="65389"/>
         <i v="65391"/>
         <i v="65390"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.61566108,0,0,0.78801107" viewQuatFinal="0.61566108,0,0,0.78801107" baseQuat="0.61566108,0,0,0.78801107"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2663.7991,1560.2839,189.13182" m_prevEntLocation.q="0.61566108,0,0,0.78801107" m_animLocation.t="2663.7991,1560.2839,189.13182" m_animLocation.q="0.61566108,0,0,0.78801107" m_prevAnimLocation.t="2663.7991,1560.2839,189.13182" m_prevAnimLocation.q="0.61566108,0,0,0.78801107" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2663.7991,1560.2839,189.13182"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6832">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1625.1631,2272.5278,231.76556" rot="0.89367968,-0.042980433,0.035460245,0.44523242"/>
    </EntityProxies>
   </Entity>
   <Entity id="6833">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65213" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="65208"/>
         <i v="65211"/>
         <i v="65213"/>
         <i v="65210"/>
         <i v="65209"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.078459442,0,0,0.99691731" viewQuatFinal="0.078459442,0,0,0.99691731" baseQuat="0.078459442,0,0,0.99691731"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1243.6899,2441.25,235.248" m_prevEntLocation.q="0.078459442,0,0,0.99691731" m_animLocation.t="1243.6899,2441.25,235.248" m_animLocation.q="0.078459442,0,0,0.99691731" m_prevAnimLocation.t="1243.6899,2441.25,235.248" m_prevAnimLocation.q="0.078459442,0,0,0.99691731" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1243.6899,2441.25,235.248"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6834">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="1215.4187,2616.5098,243.875" rot="0.92387956,0,0,-0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="6835">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1629.421,2020.9136,224.69716" rot="0.82827699,-0.1468327,-0.50320208,-0.19795217"/>
    </EntityProxies>
   </Entity>
   <Entity id="6836">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="9.3060987e+017"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="9.2975226e+017"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.6750132e+019"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65408"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2270.8286,1488.9514,191.14304" rot="-0.46956164,0.0016199014,0.0059422399,0.88287824" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6837">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1276.2753,2591.9014,246.86301" rot="0.16477193,1.7347185e-017,6.9388848e-018,0.98633152"/>
    </EntityProxies>
   </Entity>
   <Entity id="6838">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.7188,2576.75,244.0625" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6839">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1203.3438,2604.2188,240.875" rot="0.99996191,0,0,-0.0087265354"/>
    </EntityProxies>
   </Entity>
   <Entity id="6840">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1205.1512,2600.2832,243.8925" rot="0.99939084,0,0,-0.034899544"/>
    </EntityProxies>
   </Entity>
   <Entity id="6841">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1283.6614,2602.3796,246.83893" rot="0.97814757,0,0,-0.2079117"/>
    </EntityProxies>
   </Entity>
   <Entity id="6842">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1210.7188,2613.3438,239.96875" rot="0.47715876,0,0,0.87881714"/>
    </EntityProxies>
   </Entity>
   <Entity id="6843">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1197.2528,2582.575,245.215" rot="0.88701057,0,0,-0.46174905"/>
    </EntityProxies>
   </Entity>
   <Entity id="6844">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1166.1807,2123.6609,244.03439" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="6845">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1644.6898,2344.7332,231.08058" rot="0.82903761,0,0,0.5591929"/>
    </EntityProxies>
   </Entity>
   <Entity id="6846">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1167.3767,2123.8628,244.02948" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="6847">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1218.5006,2615.198,243.8768" rot="0.84339154,0,0,-0.53729951"/>
    </EntityProxies>
   </Entity>
   <Entity id="6848">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1209.8789,2621.7656,243.875" rot="0.65605891,0,0,-0.75470978"/>
    </EntityProxies>
   </Entity>
   <Entity id="6849">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1644.1747,2344.8306,230.86537" rot="0.78801066,0,0,0.61566162"/>
    </EntityProxies>
   </Entity>
   <Entity id="6850">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1541.0876,2511.7488,222.76518" rot="0.6566034,0.0099098831,0.0084803775,-0.75412327"/>
    </EntityProxies>
   </Entity>
   <Entity id="6851">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="130" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1205.1512,2600.2832,244.50275" rot="0.99452192,0,0,0.10452843"/>
    </EntityProxies>
   </Entity>
   <Entity id="6852">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65435" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="65428"/>
         <i v="65432"/>
         <i v="65433"/>
         <i v="65434"/>
         <i v="65435"/>
         <i v="65429"/>
         <i v="65431"/>
         <i v="65430"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.85264057,0,0,0.52249789" viewQuatFinal="0.85264057,0,0,0.52249789" baseQuat="0.85264057,0,0,0.52249789"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1473.8625,2538.3059,228.7903" m_prevEntLocation.q="0.85264057,0,0,0.52249789" m_animLocation.t="1473.8625,2538.3059,228.7903" m_animLocation.q="0.85264057,0,0,0.52249789" m_prevAnimLocation.t="1473.8625,2538.3059,228.7903" m_prevAnimLocation.q="0.85264057,0,0,0.52249789" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1473.8625,2538.3059,228.7903"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6853">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1138.01,2084.3501,244.383" rot="0.54336065,4.4008008e-005,-1.8972625e-005,0.83949977"/>
    </EntityProxies>
   </Entity>
   <Entity id="6854">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6855">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1197.2075,2610.6792,243.49353" rot="-0.0087267226,0,0,0.99996197"/>
    </EntityProxies>
   </Entity>
   <Entity id="6856">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64722" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64719"/>
         <i v="64720"/>
         <i v="64722"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39073098,0,0,0.92050493" viewQuatFinal="0.39073098,0,0,0.92050493" baseQuat="0.39073098,0,0,0.92050493"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1163.1387,2060.7249,244.25237" m_prevEntLocation.q="0.39073101,0,0,0.92050493" m_animLocation.t="1163.1387,2060.7249,244.25237" m_animLocation.q="0.39073101,0,0,0.92050493" m_prevAnimLocation.t="1163.1387,2060.7249,244.25237" m_prevAnimLocation.q="0.39073101,0,0,0.92050493" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1163.1387,2060.7249,244.25237"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6857">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65444" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65438"/>
         <i v="65442"/>
         <i v="65443"/>
         <i v="65444"/>
         <i v="65439"/>
         <i v="65441"/>
         <i v="65440"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.93358076,0,0,0.35836709" viewQuatFinal="0.93358076,0,0,0.35836709" baseQuat="0.93358076,0,0,0.35836709"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2646.5452,1468.2404,189.873" m_prevEntLocation.q="0.93358076,0,0,0.35836709" m_animLocation.t="2646.5452,1468.2404,189.873" m_animLocation.q="0.93358076,0,0,0.35836709" m_prevAnimLocation.t="2646.5452,1468.2404,189.873" m_prevAnimLocation.q="0.93358076,0,0,0.35836709" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2646.5452,1468.2404,189.873"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6858">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1207.0638,2599.9221,243.61469" rot="0.72537428,0,0,0.68835473"/>
    </EntityProxies>
   </Entity>
   <Entity id="6859">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1566.382,2085.512,235.77502" rot="0.80385679,0,0,-0.59482288"/>
    </EntityProxies>
   </Entity>
   <Entity id="6860">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.9375,2571.75,244.0625" rot="0.99965733,0,0,0.026176946"/>
    </EntityProxies>
   </Entity>
   <Entity id="6861">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="a2ahomingmissile" Bullets="6"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="12"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_vtol">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Hull>
        <frontCockpit />
        <Backseat1 />
        <Backseat2 />
        <Backseat3 />
        <Backseat4 />
        <Backseat5 />
        <Backseat6 />
        <BackDoor />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="6.1693597e+016"/>
        </FlippedOver>
        <CollisionDamages />
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="7.7147746e+031"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,-0.044178247,0.9990238" matrixCol2="-0,-0.9990238,-0.044178247" matrixCol3="-1.2426011e-007,0.47141871,-1.5071048"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087156057,0.99619466" matrixCol2="-0,-0.99619466,0.087156057" matrixCol3="-2.0808547,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,2.3283775e-010,-1.0000001" matrixCol1="1.7461278e-007,1,2.3280933e-010" matrixCol2="1.0000001,-1.7461278e-007,-3.5762787e-007" matrixCol3="-2.66067,-1.536281,0.11506958"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087155581,0.99619478" matrixCol2="-0,-0.99619478,0.087155581" matrixCol3="2.0861936,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,0,1.0000001" matrixCol1="0,1,0" matrixCol2="-1.0000001,0,-3.5762787e-007" matrixCol3="2.654258,-1.5362808,0.11507004"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.4363692e-007,7.6663342,-2.7291982"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,0.99673891,-0.080694124" matrixCol2="0,0.080694124,0.99673891" matrixCol3="-2.0295767e-005,0.45623657,-0.41872248"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="2.3561959" desiredHeight="192.54601" vehicleVolume="1" wingsTime="1" isVTOLMovement="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="4">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 weapon_0="65452"/>
         <seatAction_3 weapon_0="65451"/>
         <seatAction_4 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65450"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2998.3799,1702.8999,192.54601" rot="0.38268277,0,0,0.9238798" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="17" nGlobalIDs="3262" m_fDurationQQQ="2.4666669"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="6" nGlobalIDs="3251" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6862">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65490" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65481"/>
         <i v="65482"/>
         <i v="65484"/>
         <i v="65485"/>
         <i v="65488"/>
         <i v="65490"/>
         <i v="65483"/>
         <i v="65487"/>
         <i v="65486"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.33380735,0,0,-0.94264132" viewQuatFinal="0.33380735,0,0,-0.94264132" baseQuat="0.33380735,0,0,-0.94264132"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1626.6899,2378.3501,314.53201" m_prevEntLocation.q="-0.33380738,-0,0,0.94264132" m_animLocation.t="1626.6899,2378.3501,314.53201" m_animLocation.q="-0.33380738,-0,0,0.94264132" m_prevAnimLocation.t="1626.6899,2378.3501,314.53201" m_prevAnimLocation.q="-0.33380738,-0,0,0.94264132" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1626.6899,2378.3501,314.53201"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6863">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1492.0623,2455.0117,219.52092" rot="0.98196799,-0.18615699,-0.014989344,0.02932179"/>
    </EntityProxies>
   </Entity>
   <Entity id="6864">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1495.4486,2541.6934,223.5399" rot="0.9966957,0.078101285,0.022313572,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="6865">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65512" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="65506"/>
         <i v="65510"/>
         <i v="65511"/>
         <i v="65512"/>
         <i v="65507"/>
         <i v="65509"/>
         <i v="65508"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.095845759,0,0,0.9953962" viewQuatFinal="0.095845759,0,0,0.9953962" baseQuat="0.095845759,0,0,0.9953962"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2606.6772,1594.0721,185.49347" m_prevEntLocation.q="0.095845759,0,0,0.9953962" m_animLocation.t="2606.6772,1594.0721,185.49347" m_animLocation.q="0.095845759,0,0,0.9953962" m_prevAnimLocation.t="2606.6772,1594.0721,185.49347" m_prevAnimLocation.q="0.095845759,0,0,0.9953962" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2606.6772,1594.0721,185.49347"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6866">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1276.0612,2011.4509,233.03348" rot="0.97629601,0,0,0.21643963"/>
    </EntityProxies>
   </Entity>
   <Entity id="6867">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65385" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65383"/>
         <i v="65384"/>
         <i v="65385"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13917191,0,0,-0.99026823" viewQuatFinal="0.13917191,0,0,-0.99026823" baseQuat="0.13917191,0,0,-0.99026823"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1219.0215,2579.3501,244.075" m_prevEntLocation.q="-0.1391719,0,0,0.99026823" m_animLocation.t="1219.0215,2579.3501,244.075" m_animLocation.q="-0.1391719,0,0,0.99026823" m_prevAnimLocation.t="1219.0215,2579.3501,244.075" m_prevAnimLocation.q="-0.1391719,0,0,0.99026823" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1219.0215,2579.3501,244.075"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6868">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65532" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65524"/>
         <i v="65526"/>
         <i v="65527"/>
         <i v="65530"/>
         <i v="65531"/>
         <i v="65532"/>
         <i v="65525"/>
         <i v="65529"/>
         <i v="65528"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99996191,0,0,0.0087261545" viewQuatFinal="0.99996191,0,0,0.0087261545" baseQuat="0.99996191,0,0,0.0087261545"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1523.7688,2443.7185,218.28203" m_prevEntLocation.q="0.99996191,0,0,0.0087261545" m_animLocation.t="1523.7688,2443.7185,218.28203" m_animLocation.q="0.99996191,0,0,0.0087261545" m_prevAnimLocation.t="1523.7688,2443.7185,218.28203" m_prevAnimLocation.q="0.99996191,0,0,0.0087261545" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1523.7688,2443.7185,218.28203"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6869">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65359" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65357"/>
         <i v="65358"/>
         <i v="65359"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.60876065,0,0,-0.79335392" viewQuatFinal="0.60876065,0,0,-0.79335392" baseQuat="0.60876065,0,0,-0.79335392"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1215.29,2582.9302,244.075" m_prevEntLocation.q="0.60876065,0,0,-0.79335392" m_animLocation.t="1215.29,2582.9302,244.075" m_animLocation.q="0.60876065,0,0,-0.79335392" m_prevAnimLocation.t="1215.29,2582.9302,244.075" m_prevAnimLocation.q="0.60876065,0,0,-0.79335392" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1215.29,2582.9302,244.075"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6870">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65343" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65341"/>
         <i v="65342"/>
         <i v="65343"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.44619671,0,0,-0.89493489" viewQuatFinal="0.44619671,0,0,-0.89493489" baseQuat="0.44619671,0,0,-0.89493489"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1206.8501,2587.5498,244.075" m_prevEntLocation.q="-0.44619668,0,0,0.89493489" m_animLocation.t="1206.8501,2587.5498,244.075" m_animLocation.q="-0.44619668,0,0,0.89493489" m_prevAnimLocation.t="1206.8501,2587.5498,244.075" m_prevAnimLocation.q="-0.44619668,0,0,0.89493489" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1206.8501,2587.5498,244.075"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6871">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1170.3444,2098.1099,244.07864" rot="0.99784243,-1.0501608e-005,-0.0022417011,0.06561546"/>
    </EntityProxies>
   </Entity>
   <Entity id="6872">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1264.045,1994.9246,232.86523" rot="0.95267463,0.014669592,0.016104406,-0.30321023"/>
    </EntityProxies>
   </Entity>
   <Entity id="6873">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1551.2894,2138.26,235.29607"/>
    </EntityProxies>
   </Entity>
   <Entity id="6874">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.196,2069.8591,244.7785" rot="0.55944556,0.0020678469,0.0013413392,-0.82886344"/>
    </EntityProxies>
   </Entity>
   <Entity id="6875">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1299.8987,2587.4712,248.10362" rot="0.99691731,0,0,-0.078459039"/>
    </EntityProxies>
   </Entity>
   <Entity id="6876">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65095" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65093"/>
         <i v="65094"/>
         <i v="65095"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.64278698,0,0,-0.76604497" viewQuatFinal="0.64278698,0,0,-0.76604497" baseQuat="0.64278698,0,0,-0.76604497"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1209.95,2583.0298,244.075" m_prevEntLocation.q="0.64278698,0,0,-0.76604497" m_animLocation.t="1209.95,2583.0298,244.075" m_animLocation.q="0.64278698,0,0,-0.76604497" m_prevAnimLocation.t="1209.95,2583.0298,244.075" m_prevAnimLocation.q="0.64278698,0,0,-0.76604497" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1209.95,2583.0298,244.075"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6877">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64771" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64763"/>
         <i v="64765"/>
         <i v="64766"/>
         <i v="64769"/>
         <i v="64770"/>
         <i v="64771"/>
         <i v="64764"/>
         <i v="64768"/>
         <i v="64767"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39072987,0,0,0.9205054" viewQuatFinal="0.39072987,0,0,0.9205054" baseQuat="0.39072987,0,0,0.9205054"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1928.286,1644.8514,223.04765" m_prevEntLocation.q="0.39072987,0,0,0.9205054" m_animLocation.t="1928.286,1644.8514,223.04765" m_animLocation.q="0.39072987,0,0,0.9205054" m_prevAnimLocation.t="1928.286,1644.8514,223.04765" m_prevAnimLocation.q="0.39072987,0,0,0.9205054" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1928.286,1644.8514,223.04765"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6878">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1305.1935,2591.4028,249.06755" rot="0.56957275,-0.40994385,0.58869416,0.4012135"/>
    </EntityProxies>
   </Entity>
   <Entity id="6879">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65037" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65034"/>
         <i v="65035"/>
         <i v="65037"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.86162919,0,0,0.50753826" viewQuatFinal="0.86162919,0,0,0.50753826" baseQuat="0.86162919,0,0,0.50753826"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1289.9399,2562.3198,248.14125" m_prevEntLocation.q="0.86162925,0,0,0.5075382" m_animLocation.t="1289.9399,2562.3198,248.14125" m_animLocation.q="0.86162925,0,0,0.5075382" m_prevAnimLocation.t="1289.9399,2562.3198,248.14125" m_prevAnimLocation.q="0.86162925,0,0,0.5075382" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1289.9399,2562.3198,248.14125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6880">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.6101,2585.1699,244.075" rot="0.70091105,0,0,-0.71324867"/>
    </EntityProxies>
   </Entity>
   <Entity id="6881">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1691.2467,1823.0231,194.56223" rot="0.91331458,0,0,-0.40725482"/>
    </EntityProxies>
   </Entity>
   <Entity id="6882">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.8701,2091.7202,245.02866" rot="0.98454231,2.4194485e-005,4.1367712e-005,0.17514706"/>
    </EntityProxies>
   </Entity>
   <Entity id="6883">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64939" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64936"/>
         <i v="64937"/>
         <i v="64939"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.74895561,0,0,-0.66262013" viewQuatFinal="0.74895561,0,0,-0.66262013" baseQuat="0.74895561,0,0,-0.66262013"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1216.3025,2562.9128,247.38622" m_prevEntLocation.q="0.74895561,0,0,-0.66262013" m_animLocation.t="1216.3025,2562.9128,247.38622" m_animLocation.q="0.74895561,0,0,-0.66262013" m_prevAnimLocation.t="1216.3025,2562.9128,247.38622" m_prevAnimLocation.q="0.74895561,0,0,-0.66262013" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1216.3025,2562.9128,247.38622"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6884">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64935" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64932"/>
         <i v="64933"/>
         <i v="64935"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="219.59009,2625.8398,361.79999" m_animLocation.t="219.59009,2625.8398,361.79999" m_prevAnimLocation.t="219.59009,2625.8398,361.79999" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="219.59009,2625.8398,361.79999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6885">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1309.1936,2566.4041,246.87784" rot="0.31491336,-9.3132457e-010,1.862652e-009,0.94912064"/>
    </EntityProxies>
   </Entity>
   <Entity id="6886">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1037.0941,2106.3823,250.5446" rot="0.99492979,0.00062543148,-0.00084652001,-0.10056622"/>
    </EntityProxies>
   </Entity>
   <Entity id="6887">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64906" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64903"/>
         <i v="64904"/>
         <i v="64906"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242327,0,0,-0.87035584" viewQuatFinal="0.49242327,0,0,-0.87035584" baseQuat="0.49242327,0,0,-0.87035584"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1232.954,2592.1919,247.38622" m_prevEntLocation.q="-0.49242327,0,0,0.87035584" m_animLocation.t="1232.954,2592.1919,247.38622" m_animLocation.q="-0.49242327,0,0,0.87035584" m_prevAnimLocation.t="1232.954,2592.1919,247.38622" m_prevAnimLocation.q="-0.49242327,0,0,0.87035584" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1232.954,2592.1919,247.38622"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6888">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1690.0665,1894.8942,190.57736" rot="-0.44950914,0.020534225,0.029321115,0.89255828"/>
    </EntityProxies>
   </Entity>
   <Entity id="6889">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1176.6201,2180.2998,244.22701"/>
    </EntityProxies>
   </Entity>
   <Entity id="6890">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65170" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="65165"/>
         <i v="65168"/>
         <i v="65170"/>
         <i v="65167"/>
         <i v="65166"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71324956,0,0,-0.70091015" viewQuatFinal="0.71324956,0,0,-0.70091015" baseQuat="0.71324956,0,0,-0.70091015"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1406.6399,2599.9102,239.121" m_prevEntLocation.q="0.71324962,0,-0,-0.70091015" m_animLocation.t="1406.6399,2599.9102,239.121" m_animLocation.q="0.71324962,0,-0,-0.70091015" m_prevAnimLocation.t="1406.6399,2599.9102,239.121" m_prevAnimLocation.q="0.71324962,0,-0,-0.70091015" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1406.6399,2599.9102,239.121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6891">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64831" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64828"/>
         <i v="64829"/>
         <i v="64831"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81915158,0,0,-0.57357705" viewQuatFinal="0.81915158,0,0,-0.57357705" baseQuat="0.81915158,0,0,-0.57357705"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1220.9624,2573.9312,244.075" m_prevEntLocation.q="0.81915164,0,0,-0.57357705" m_animLocation.t="1220.9624,2573.9312,244.075" m_animLocation.q="0.81915164,0,0,-0.57357705" m_prevAnimLocation.t="1220.9624,2573.9312,244.075" m_prevAnimLocation.q="0.81915164,0,0,-0.57357705" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1220.9624,2573.9312,244.075"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6892">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1227.0601,2590.1299,243.948" rot="0.96125728,0.0028344993,0.00081278163,-0.27563694"/>
    </EntityProxies>
   </Entity>
   <Entity id="6893">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6894">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.4819,2070.145,244.78905" rot="0.55832803,0.00043822767,-0.00026933223,-0.82962012"/>
    </EntityProxies>
   </Entity>
   <Entity id="6895">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65147" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65144"/>
         <i v="65146"/>
         <i v="65147"/>
         <i v="65145"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.75470954,0,0,-0.65605909" viewQuatFinal="0.75470954,0,0,-0.65605909" baseQuat="0.75470954,0,0,-0.65605909"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1316.4114,2628.8611,254.54631" m_prevEntLocation.q="0.75470954,0,0,-0.65605909" m_animLocation.t="1316.4114,2628.8611,254.54631" m_animLocation.q="0.75470954,0,0,-0.65605909" m_prevAnimLocation.t="1316.4114,2628.8611,254.54631" m_prevAnimLocation.q="0.75470954,0,0,-0.65605909" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1316.4114,2628.8611,254.54631"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6896">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.3136,2116.4119,244.28491" rot="0.92387968,0,0,0.38268313"/>
    </EntityProxies>
   </Entity>
   <Entity id="6897">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1522.5509,2111.105,242.08406" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6898">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1205.03,2570.3093,243.95551" rot="0.97436571,0.0029482753,-5.1460273e-005,-0.22495066"/>
    </EntityProxies>
   </Entity>
   <Entity id="6899">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1498.5326,2435.8879,219.32024" rot="0.84339148,0,0,0.53729957"/>
    </EntityProxies>
   </Entity>
   <Entity id="6900">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1564.2874,2136.9419,237.28018" rot="0.68756932,-0.16507082,-0.68756944,-0.16507083"/>
    </EntityProxies>
   </Entity>
   <Entity id="6901">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1195.6875,2579.0313,244.8125" rot="0.7132504,0,0,0.70090938"/>
    </EntityProxies>
   </Entity>
   <Entity id="6902">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1173.368,2097.5522,244.94446" rot="0.99991506,0.0015470985,-0.0017195347,0.012823375"/>
    </EntityProxies>
   </Entity>
   <Entity id="6903">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1137.2637,2085.969,244.76088" rot="0.98412728,-0.00064635772,0.0027768402,0.17744108"/>
    </EntityProxies>
   </Entity>
   <Entity id="6904">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1138.7891,2088.6489,244.39314" rot="0.98098367,-0.0022157812,-0.0030389663,0.19405381"/>
    </EntityProxies>
   </Entity>
   <Entity id="6905">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64327" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64325"/>
         <i v="64326"/>
         <i v="64327"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="230.59009,2623.8398,361.79999" m_animLocation.t="230.59009,2623.8398,361.79999" m_prevAnimLocation.t="230.59009,2623.8398,361.79999" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="230.59009,2623.8398,361.79999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6906">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64224" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64221"/>
         <i v="64222"/>
         <i v="64224"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="230.59009,2620.8398,361.79999" m_animLocation.t="230.59009,2620.8398,361.79999" m_prevAnimLocation.t="230.59009,2620.8398,361.79999" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="230.59009,2620.8398,361.79999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6907">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1697.7583,1826.3396,194.2265" rot="0.44570047,-0.002175943,-0.0033905813,0.89517313"/>
    </EntityProxies>
   </Entity>
   <Entity id="6908">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1072.017,2152.8247,247.90108" rot="0.7085104,0.052440654,0.036800917,0.70278639"/>
    </EntityProxies>
   </Entity>
   <Entity id="6909">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6910">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1143.4302,2090.3901,245.14084" rot="0.96313667,-5.5775043e-005,0.00019279121,0.26901257"/>
    </EntityProxies>
   </Entity>
   <Entity id="6911">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63903" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63901"/>
         <i v="63902"/>
         <i v="63903"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="220.59009,2622.8398,361.79999" m_animLocation.t="220.59009,2622.8398,361.79999" m_prevAnimLocation.t="220.59009,2622.8398,361.79999" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="220.59009,2622.8398,361.79999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6912">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1229.5068,2573.5833,243.90944" rot="-0.017452674,0,0,0.99984771"/>
    </EntityProxies>
   </Entity>
   <Entity id="6913">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63802" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63799"/>
         <i v="63800"/>
         <i v="63802"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="222.59009,2625.8398,361.79999" m_animLocation.t="222.59009,2625.8398,361.79999" m_prevAnimLocation.t="222.59009,2625.8398,361.79999" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="222.59009,2625.8398,361.79999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6914">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1030.6478,2102.9329,249.53732" rot="0.94832367,0,0,-0.31730464"/>
    </EntityProxies>
   </Entity>
   <Entity id="6915">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1253.8893,2550.1233,246.84352" rot="0.70710701,0,0,-0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="6916">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1036.0028,2104.8774,250.54546" rot="-0.36342308,-0.0017642373,0.00086657662,0.93162215"/>
    </EntityProxies>
   </Entity>
   <Entity id="6917">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1172.4893,2104.0576,244.00294" rot="0.99977809,0.00032614847,-0.0018124449,0.020986177"/>
    </EntityProxies>
   </Entity>
   <Entity id="6918">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1036.3871,2105.3726,250.54546" rot="0.62509686,-0.0016325961,-0.0010945862,0.78054476"/>
    </EntityProxies>
   </Entity>
   <Entity id="6919">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="-15372.027"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-15374.605"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="63913"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1188.7024,2049.0715,241.87607" rot="0.77832407,0.073570728,0.024324087,0.62306285" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6920">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63583" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63581"/>
         <i v="63582"/>
         <i v="63583"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.44619671,0,0,-0.89493489" viewQuatFinal="0.44619671,0,0,-0.89493489" baseQuat="0.44619671,0,0,-0.89493489"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1212.1388,2583.2854,244.075" m_prevEntLocation.q="-0.44619668,0,0,0.89493489" m_animLocation.t="1212.1388,2583.2854,244.075" m_animLocation.q="-0.44619668,0,0,0.89493489" m_prevAnimLocation.t="1212.1388,2583.2854,244.075" m_prevAnimLocation.q="-0.44619668,0,0,0.89493489" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1212.1388,2583.2854,244.075"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6921">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1160.6436,2136.4565,244.28491" rot="0.80385727,0,0,-0.59482235"/>
    </EntityProxies>
   </Entity>
   <Entity id="6922">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1557.0354,2107.23,235.30807" rot="0.9995923,-0.0020438423,0.00015569747,0.02847963"/>
    </EntityProxies>
   </Entity>
   <Entity id="6923">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1185.625,2106.064,244.2019" rot="0.67559034,-1.9557763e-008,2.9802312e-008,-0.73727721"/>
    </EntityProxies>
   </Entity>
   <Entity id="6924">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1225.4299,2604.1201,244.03999" rot="-0.089666322,-1.1134898e-010,2.0795319e-009,0.99597216"/>
    </EntityProxies>
   </Entity>
   <Entity id="6925">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63960" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63952"/>
         <i v="63954"/>
         <i v="63955"/>
         <i v="63958"/>
         <i v="63959"/>
         <i v="63960"/>
         <i v="63953"/>
         <i v="63957"/>
         <i v="63956"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1277.95,2616.9199,247.048" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1277.95,2616.9199,247.048" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1277.95,2616.9199,247.048" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1277.95,2616.9199,247.048"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6926">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63961"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1642.8044,2345.8225,231.73875" rot="-0.012342839,0.70712119,0.012338666,0.70687699"/>
    </EntityProxies>
   </Entity>
   <Entity id="6927">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1668.9874,2320.6545,230.77261"/>
    </EntityProxies>
   </Entity>
   <Entity id="6928">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64163" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64160"/>
         <i v="64161"/>
         <i v="64163"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.9304176,0,0,0.36650109" viewQuatFinal="0.9304176,0,0,0.36650109" baseQuat="0.9304176,0,0,0.36650109"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1520.51,2436.2998,218.69099" m_prevEntLocation.q="0.9304176,0,0,0.36650109" m_animLocation.t="1520.51,2436.2998,218.69099" m_animLocation.q="0.9304176,0,0,0.36650109" m_prevAnimLocation.t="1520.51,2436.2998,218.69099" m_prevAnimLocation.q="0.9304176,0,0,0.36650109" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1520.51,2436.2998,218.69099"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6929">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1180.4431,2077.9526,244.03456" rot="0.99296659,-0.11313426,-0.0039507346,0.034675151"/>
    </EntityProxies>
   </Entity>
   <Entity id="6930">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1691.2029,1821.9529,194.55988" rot="0.56593865,0,0,-0.82444739"/>
    </EntityProxies>
   </Entity>
   <Entity id="6931">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1558.4684,2169.698,234.67448" rot="0.97945803,0.032911219,-0.046137385,-0.19352031"/>
    </EntityProxies>
   </Entity>
   <Entity id="6932">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1142.6201,2092.54,244.65443" rot="0.9900533,7.5936317e-005,-8.7618828e-006,0.14069286"/>
    </EntityProxies>
   </Entity>
   <Entity id="6933">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1564.8024,2125.6482,235.26424" rot="0.72523165,2.9176474e-005,-1.4662744e-005,0.68850493"/>
    </EntityProxies>
   </Entity>
   <Entity id="6934">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1692.4598,1824.2644,194.22472" rot="0.4358027,-0.0042319698,-0.0089807399,0.89998752"/>
    </EntityProxies>
   </Entity>
   <Entity id="6935">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="63975"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1695.7922,1827.1276,195.20253" rot="0.87093043,0.13979585,0.38049394,-0.27777994"/>
    </EntityProxies>
   </Entity>
   <Entity id="6936">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1304.8899,2557.6699,246.918" rot="0.86602211,0.0029124198,0.00046128413,0.49999702"/>
    </EntityProxies>
   </Entity>
   <Entity id="6937">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63992" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63984"/>
         <i v="63986"/>
         <i v="63987"/>
         <i v="63990"/>
         <i v="63991"/>
         <i v="63992"/>
         <i v="63985"/>
         <i v="63989"/>
         <i v="63988"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1282.1001,2569.77,247.048" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1282.1001,2569.77,247.048" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1282.1001,2569.77,247.048" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1282.1001,2569.77,247.048"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6938">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65314" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65311"/>
         <i v="65312"/>
         <i v="65314"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.87461942,0,0,0.48481008" viewQuatFinal="0.87461942,0,0,0.48481008" baseQuat="0.87461942,0,0,0.48481008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1499.9099,1910.8501,220.03" m_prevEntLocation.q="0.87461948,0,0,0.48481008" m_animLocation.t="1499.9099,1910.8501,220.03" m_animLocation.q="0.87461948,0,0,0.48481008" m_prevAnimLocation.t="1499.9099,1910.8501,220.03" m_prevAnimLocation.q="0.87461948,0,0,0.48481008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1499.9099,1910.8501,220.03"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6939">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1571.6241,2110.0005,235.52441" rot="0.97359675,-0.048250452,-0.0068005896,0.22301367"/>
    </EntityProxies>
   </Entity>
   <Entity id="6940">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1619.3868,2133.5967,235.29692" rot="0.99374837,0.0014170022,0.0070549706,0.1114108"/>
    </EntityProxies>
   </Entity>
   <Entity id="6941">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.3999,2091.5098,244.65466" rot="0.98454231,2.4194485e-005,4.1367712e-005,0.17514706"/>
    </EntityProxies>
   </Entity>
   <Entity id="6942">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1605.1514,2150.4663,235.81595" rot="-0.45397925,0.001823018,-0.013490832,0.8909083"/>
    </EntityProxies>
   </Entity>
   <Entity id="6943">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1033.5399,2101.0198,249.49702" rot="0.89449674,0,0,0.44707453"/>
    </EntityProxies>
   </Entity>
   <Entity id="6944">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1531.885,2104.4373,235.49358" rot="0.98480779,0,0,-0.17364815"/>
    </EntityProxies>
   </Entity>
   <Entity id="6945">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1692.5112,1823.5313,194.25026" rot="0.97437012,0,0,0.22495089"/>
    </EntityProxies>
   </Entity>
   <Entity id="6946">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64335" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64333"/>
         <i v="64334"/>
         <i v="64335"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39073098,0,0,0.92050493" viewQuatFinal="0.39073098,0,0,0.92050493" baseQuat="0.39073098,0,0,0.92050493"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1141.3367,2122.8967,244.23399" m_prevEntLocation.q="0.39073101,0,0,0.92050493" m_animLocation.t="1141.3367,2122.8967,244.23399" m_animLocation.q="0.39073101,0,0,0.92050493" m_prevAnimLocation.t="1141.3367,2122.8967,244.23399" m_prevAnimLocation.q="0.39073101,0,0,0.92050493" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1141.3367,2122.8967,244.23399"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6947">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="0.24434607" desiredHeight="217.31828" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64003"/>
         <seatAction_3 weapon_0="64002"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64001"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1746.4385,1729.4462,217.31828" rot="0.99254614,0,0,0.12186933" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6948">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.52,2118.9502,244.87892" rot="0.7071057,-9.0975118e-007,-1.368345e-006,-0.70710784"/>
    </EntityProxies>
   </Entity>
   <Entity id="6949">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1546.731,2105.7158,235.61856" rot="0.99950552,-0.02294004,0.011419666,0.0182222"/>
    </EntityProxies>
   </Entity>
   <Entity id="6950">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="64336"/>
       <Accessory Name="GrenadeLauncher" Id="64337"/>
       <Accessory Name="FY71NormalAmmo" Id="64338"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1167.2161,2123.2793,245.14859" rot="0.53768826,-0.45922908,-0.5376882,-0.45922908"/>
    </EntityProxies>
   </Entity>
   <Entity id="6951">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1169.73,2121.0825,243.994"/>
    </EntityProxies>
   </Entity>
   <Entity id="6952">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64025" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64019"/>
         <i v="64023"/>
         <i v="64024"/>
         <i v="64025"/>
         <i v="64020"/>
         <i v="64022"/>
         <i v="64021"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.22495162,0,0,0.97436994" viewQuatFinal="0.22495162,0,0,0.97436994" baseQuat="0.22495162,0,0,0.97436994"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2623.4707,1600.2722,188.29201" m_prevEntLocation.q="0.22495162,0,0,0.97436994" m_animLocation.t="2623.4707,1600.2722,188.29201" m_animLocation.q="0.22495162,0,0,0.97436994" m_prevAnimLocation.t="2623.4707,1600.2722,188.29201" m_prevAnimLocation.q="0.22495162,0,0,0.97436994" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2623.4707,1600.2722,188.29201"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6953">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1233.7874,2593.9927,246.76306" rot="0.64944804,0,0,0.76040602"/>
    </EntityProxies>
   </Entity>
   <Entity id="6954">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1702.9736,1838.0406,193.59264" rot="0.080229826,0.061948743,0.033652812,0.99428016"/>
    </EntityProxies>
   </Entity>
   <Entity id="6955">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64039"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1641.6,2351.3965,231.79684" rot="0.97014463,-0.010062171,0.20789593,0.12448882"/>
    </EntityProxies>
   </Entity>
   <Entity id="6956">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1556.76,2127.8384,235.26736" rot="0.99675202,0.00097280752,-0.00020688775,0.080526404"/>
    </EntityProxies>
   </Entity>
   <Entity id="6957">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1670.1465,2319.8818,230.78912" rot="0.52778405,-0.022536617,-9.4140887e-005,0.84907955"/>
    </EntityProxies>
   </Entity>
   <Entity id="6958">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="0.97738427" desiredHeight="217.31828" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64055"/>
         <seatAction_3 weapon_0="64054"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64053"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1564.3799,1974.9502,217.31828" rot="0.88294756,0,0,0.46947157" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6959">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="64060"/>
       <Accessory Name="GrenadeLauncher" Id="64061"/>
       <Accessory Name="FY71NormalAmmo" Id="64062"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1641.9919,2346.0725,231.73874" rot="0.18297696,0.68312949,-0.18304838,0.6828959"/>
    </EntityProxies>
   </Entity>
   <Entity id="6960">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1246.8651,2599.5876,244.11758" rot="0.99995756,0.0025142038,0.0015407084,-0.0087273084"/>
    </EntityProxies>
   </Entity>
   <Entity id="6961">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1269.6772,2614.2202,246.70525"/>
    </EntityProxies>
   </Entity>
   <Entity id="6962">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1228.8998,2573.6199,245.12141" rot="0.91288018,0.0054402072,0.0077379677,0.40811807"/>
    </EntityProxies>
   </Entity>
   <Entity id="6963">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.7557,2118.6729,245.48036" rot="0.71305943,-0.0025783258,-0.0024906811,-0.70109451"/>
    </EntityProxies>
   </Entity>
   <Entity id="6964">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1127.04,2116.2402,244.271" rot="0.92387968,0,0,-0.3826831"/>
    </EntityProxies>
   </Entity>
   <Entity id="6965">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64071" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64068"/>
         <i v="64071"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2994.8398,1696.0298,188.397" m_animLocation.t="2994.8398,1696.0298,188.397" m_prevAnimLocation.t="2994.8398,1696.0298,188.397" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2994.8398,1696.0298,188.397"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6966">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1647.2024,2345.9773,229.79251" rot="0.61005259,0.0021858967,-0.0024629047,-0.79235417"/>
    </EntityProxies>
   </Entity>
   <Entity id="6967">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65519" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65517"/>
         <i v="65518"/>
         <i v="65519"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="549.76001,2074.2202,231.44901" m_animLocation.t="549.76001,2074.2202,231.44901" m_prevAnimLocation.t="549.76001,2074.2202,231.44901" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="549.76001,2074.2202,231.44901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6968">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65516" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65513"/>
         <i v="65514"/>
         <i v="65516"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,-1.2666e-007" viewQuatFinal="1,0,0,-1.2666e-007" baseQuat="1,0,0,-1.2666e-007"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1555.8556,2109.7969,236.36943" m_prevEntLocation.q="1,0,0,-1.2666e-007" m_animLocation.t="1555.8556,2109.7969,236.36943" m_animLocation.q="1,0,0,-1.2666e-007" m_prevAnimLocation.t="1555.8556,2109.7969,236.36943" m_prevAnimLocation.q="1,0,0,-1.2666e-007" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1555.8556,2109.7969,236.36943"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6969">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65099" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65096"/>
         <i v="65097"/>
         <i v="65099"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99756402,0,0,0.069756702" viewQuatFinal="0.99756402,0,0,0.069756702" baseQuat="0.99756402,0,0,0.069756702"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1315.99,2557.96,247.093" m_prevEntLocation.q="0.99756402,0,0,0.069756702" m_animLocation.t="1315.99,2557.96,247.093" m_animLocation.q="0.99756402,0,0,0.069756702" m_prevAnimLocation.t="1315.99,2557.96,247.093" m_prevAnimLocation.q="0.99756402,0,0,0.069756702" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1315.99,2557.96,247.093"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6970">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63776" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="63773"/>
         <i v="63774"/>
         <i v="63775"/>
         <i v="63776"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.65605915,0,0,0.75470948" viewQuatFinal="0.65605915,0,0,0.75470948" baseQuat="0.65605915,0,0,0.75470948"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1283.4875,2019.0308,233.10098" m_prevEntLocation.q="0.65605915,0,0,0.75470948" m_animLocation.t="1283.4875,2019.0308,233.10098" m_animLocation.q="0.65605915,0,0,0.75470948" m_prevAnimLocation.t="1283.4875,2019.0308,233.10098" m_prevAnimLocation.q="0.65605915,0,0,0.75470948" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1283.4875,2019.0308,233.10098"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6971">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64083" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64079"/>
         <i v="64082"/>
         <i v="64083"/>
         <i v="64081"/>
         <i v="64080"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.078459322,0,0,0.99691731" viewQuatFinal="0.078459322,0,0,0.99691731" baseQuat="0.078459322,0,0,0.99691731"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1241.3701,2442.5601,235.812" m_prevEntLocation.q="0.078459322,0,0,0.99691731" m_animLocation.t="1241.3701,2442.5601,235.812" m_animLocation.q="0.078459322,0,0,0.99691731" m_prevAnimLocation.t="1241.3701,2442.5601,235.812" m_prevAnimLocation.q="0.078459322,0,0,0.99691731" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1241.3701,2442.5601,235.812"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6972">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65424" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65421"/>
         <i v="65422"/>
         <i v="65424"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.80385667,0,0,0.59482306" viewQuatFinal="0.80385667,0,0,0.59482306" baseQuat="0.80385667,0,0,0.59482306"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1511.01,2108.75,234.34" m_prevEntLocation.q="0.80385667,0,0,0.59482306" m_animLocation.t="1511.01,2108.75,234.34" m_animLocation.q="0.80385667,0,0,0.59482306" m_prevAnimLocation.t="1511.01,2108.75,234.34" m_prevAnimLocation.q="0.80385667,0,0,0.59482306" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1511.01,2108.75,234.34"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6973">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1630.4777,2019.6786,224.13663" rot="0.65667498,-0.500296,0.433341,-0.36152121"/>
    </EntityProxies>
   </Entity>
   <Entity id="6974">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1152.5134,2103.3152,244.2836"/>
    </EntityProxies>
   </Entity>
   <Entity id="6975">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65420" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65417"/>
         <i v="65418"/>
         <i v="65420"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99939084,0,0,0.034899909" viewQuatFinal="0.99939084,0,0,0.034899909" baseQuat="0.99939084,0,0,0.034899909"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1575.5901,2169.4102,236.694" m_prevEntLocation.q="0.99939084,0,0,0.034899909" m_animLocation.t="1575.5901,2169.4102,236.694" m_animLocation.q="0.99939084,0,0,0.034899909" m_prevAnimLocation.t="1575.5901,2169.4102,236.694" m_prevAnimLocation.q="0.99939084,0,0,0.034899909" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1575.5901,2169.4102,236.694"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6976">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1572.1851,2101.8398,236.08945" rot="0.95118451,-0.041714504,-0.02738196,-0.30456239"/>
    </EntityProxies>
   </Entity>
   <Entity id="6977">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65411" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65409"/>
         <i v="65410"/>
         <i v="65411"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="557.76001,2069.2202,231.44901" m_animLocation.t="557.76001,2069.2202,231.44901" m_prevAnimLocation.t="557.76001,2069.2202,231.44901" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="557.76001,2069.2202,231.44901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6978">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1271.897,2537.0645,246.84724" rot="0.98480773,0,0,-0.17364819"/>
    </EntityProxies>
   </Entity>
   <Entity id="6979">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civ_car1">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="4.2450514e+025"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="-0.00010204315"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <passenger />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1151.47,2080.6099,244.25" rot="0.99862957,0,0,0.052335836" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6980">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64094" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64087"/>
         <i v="64091"/>
         <i v="64092"/>
         <i v="64093"/>
         <i v="64094"/>
         <i v="64088"/>
         <i v="64090"/>
         <i v="64089"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49999905,0,0,0.86602598" viewQuatFinal="0.49999905,0,0,0.86602598" baseQuat="0.49999905,0,0,0.86602598"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1618.1699,2370.3398,311.57101" m_prevEntLocation.q="0.49999905,0,0,0.86602598" m_animLocation.t="1618.1699,2370.3398,311.57101" m_animLocation.q="0.49999905,0,0,0.86602598" m_prevAnimLocation.t="1618.1699,2370.3398,311.57101" m_prevAnimLocation.q="0.49999905,0,0,0.86602598" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1618.1699,2370.3398,311.57101"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6981">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65402" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65399"/>
         <i v="65400"/>
         <i v="65402"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99756408,0,0,-0.069756225" viewQuatFinal="0.99756408,0,0,-0.069756225" baseQuat="0.99756408,0,0,-0.069756225"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1396.8361,2017.2185,225.57877" m_prevEntLocation.q="0.99756408,0,0,-0.069756225" m_animLocation.t="1396.8361,2017.2185,225.57877" m_animLocation.q="0.99756408,0,0,-0.069756225" m_prevAnimLocation.t="1396.8361,2017.2185,225.57877" m_prevAnimLocation.q="0.99756408,0,0,-0.069756225" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1396.8361,2017.2185,225.57877"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6982">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1128.7061,2109.8809,244.27016" rot="0.97236997,0,0,0.23344505"/>
    </EntityProxies>
   </Entity>
   <Entity id="6983">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6984">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65398" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65395"/>
         <i v="65396"/>
         <i v="65398"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99756408,0,0,-0.069756225" viewQuatFinal="0.99756408,0,0,-0.069756225" baseQuat="0.99756408,0,0,-0.069756225"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1394.5848,2017.1753,225.55963" m_prevEntLocation.q="0.99756408,0,0,-0.069756225" m_animLocation.t="1394.5848,2017.1753,225.55963" m_animLocation.q="0.99756408,0,0,-0.069756225" m_prevAnimLocation.t="1394.5848,2017.1753,225.55963" m_prevAnimLocation.q="0.99756408,0,0,-0.069756225" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1394.5848,2017.1753,225.55963"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6985">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1201.0662,2584.7974,245.12601" rot="0.92050487,0,0,0.39073104"/>
    </EntityProxies>
   </Entity>
   <Entity id="6986">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1225.1625,2577.7688,243.93967" rot="-0.34668535,-0.00068469421,-0.0023442891,0.93797833"/>
    </EntityProxies>
   </Entity>
   <Entity id="6987">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64727" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64723"/>
         <i v="64724"/>
         <i v="64725"/>
         <i v="64727"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67558962,0,0,-0.73727787" viewQuatFinal="0.67558962,0,0,-0.73727787" baseQuat="0.67558962,0,0,-0.73727787"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1626.4396,2125.3027,235.504" m_prevEntLocation.q="0.67558962,0,0,-0.73727787" m_animLocation.t="1626.4396,2125.3027,235.504" m_animLocation.q="0.67558962,0,0,-0.73727787" m_prevAnimLocation.t="1626.4396,2125.3027,235.504" m_prevAnimLocation.q="0.67558962,0,0,-0.73727787" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1626.4396,2125.3027,235.504"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6988">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1294.03,2629.7402,247.312" rot="0.82903755,0,0,-0.55919296"/>
    </EntityProxies>
   </Entity>
   <Entity id="6989">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1211.0176,2173.8372,242.05276" rot="0.9988842,0.022961598,-0.012557321,-0.039311893"/>
    </EntityProxies>
   </Entity>
   <Entity id="6990">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1634.613,2017.5341,224.30699" rot="0.52351427,-0.35193214,-0.69187647,0.35125989"/>
    </EntityProxies>
   </Entity>
   <Entity id="6991">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64105" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64098"/>
         <i v="64102"/>
         <i v="64103"/>
         <i v="64104"/>
         <i v="64105"/>
         <i v="64099"/>
         <i v="64101"/>
         <i v="64100"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1347.8301,2439.1401,227.258" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1347.8301,2439.1401,227.258" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1347.8301,2439.1401,227.258" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1347.8301,2439.1401,227.258"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6992">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65291" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65289"/>
         <i v="65290"/>
         <i v="65291"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="546.76001,2074.2202,231.44901" m_animLocation.t="546.76001,2074.2202,231.44901" m_prevAnimLocation.t="546.76001,2074.2202,231.44901" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="546.76001,2074.2202,231.44901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6993">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1036.6519,2108.5881,249.39915" rot="0.9887588,-0.044431888,0.010759493,0.14235874"/>
    </EntityProxies>
   </Entity>
   <Entity id="6994">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1036.2491,2105.0227,250.56319" rot="0.71471334,0.00073487835,-0.6994096,0.0032495486"/>
    </EntityProxies>
   </Entity>
   <Entity id="6995">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1304.3947,2592.9983,247.65802" rot="0.66673207,-0.33292532,0.45823231,0.48440933"/>
    </EntityProxies>
   </Entity>
   <Entity id="6996">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1695.062,1826.2219,195.16544" rot="0.89879405,0,0,0.43837109"/>
    </EntityProxies>
   </Entity>
   <Entity id="6997">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1224.9099,2598.3901,244.077" rot="-0.089772455,0.0042119813,0.0035154505,0.99594724"/>
    </EntityProxies>
   </Entity>
   <Entity id="6998">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1185.4299,2583.3701,244.03999" rot="-0.089666322,-1.1134898e-010,2.0795319e-009,0.99597216"/>
    </EntityProxies>
   </Entity>
   <Entity id="6999">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1132.1053,2154.9075,244.27328" rot="0.98162717,3.0229724e-010,3.9303674e-010,0.19080897"/>
    </EntityProxies>
   </Entity>
   <Entity id="7000">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65217" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65214"/>
         <i v="65215"/>
         <i v="65217"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="229.59009,2618.8398,361.79999" m_animLocation.t="229.59009,2618.8398,361.79999" m_prevAnimLocation.t="229.59009,2618.8398,361.79999" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="229.59009,2618.8398,361.79999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7001">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2262.4333,1510.2183,191.015" rot="-0.2094216,0.0047034738,-0.00010253762,0.97781402"/>
    </EntityProxies>
   </Entity>
   <Entity id="7002">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1306.3557,2591.1414,248.13762" rot="0.1305261,-2.9802321e-008,2.9802321e-008,0.99144489"/>
    </EntityProxies>
   </Entity>
   <Entity id="7003">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1275.4386,2630.3333,246.76147"/>
    </EntityProxies>
   </Entity>
   <Entity id="7004">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1553.2909,2107.2136,237.40132" rot="0.9919703,0.00061637163,-0.0017391143,-0.12645753"/>
    </EntityProxies>
   </Entity>
   <Entity id="7005">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.491,2070.1411,245.16273" rot="0.55772907,0.0011884419,0.00021084817,-0.83002228"/>
    </EntityProxies>
   </Entity>
   <Entity id="7006">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1204.4036,2571.175,243.94478" rot="0.99965298,0.0028414836,-0.00078801042,0.026176149"/>
    </EntityProxies>
   </Entity>
   <Entity id="7007">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65112" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65109"/>
         <i v="65110"/>
         <i v="65112"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99756408,0,0,-0.069756225" viewQuatFinal="0.99756408,0,0,-0.069756225" baseQuat="0.99756408,0,0,-0.069756225"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1394.6713,2020.251,225.22742" m_prevEntLocation.q="0.99756408,0,0,-0.069756225" m_animLocation.t="1394.6713,2020.251,225.22742" m_animLocation.q="0.99756408,0,0,-0.069756225" m_prevAnimLocation.t="1394.6713,2020.251,225.22742" m_prevAnimLocation.q="0.99756408,0,0,-0.069756225" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1394.6713,2020.251,225.22742"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7008">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1306.7958,2591.0615,249.0657" rot="0.71133912,-0.026757982,0.70187157,0.025631217"/>
    </EntityProxies>
   </Entity>
   <Entity id="7009">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1148.4637,2146.9539,244.28491" rot="0.71934015,0,0,-0.69465804"/>
    </EntityProxies>
   </Entity>
   <Entity id="7010">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64059"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1611.2826,2161.5293,237.24762" rot="0.41486785,-0.14438587,-0.30367959,0.84546798"/>
    </EntityProxies>
   </Entity>
   <Entity id="7011">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1629.9412,2020.0046,224.15201" rot="-0.26243362,0.31609568,0.67928523,-0.60809845"/>
    </EntityProxies>
   </Entity>
   <Entity id="7012">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="1.9893475e+021"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="4.631576e+027"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65251"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="1597.3264,2125.4788,235.239" rot="0.68199772,0,0,-0.7313543" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7013">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678196e-007,2.9251246e-010" matrixCol1="-4.7678196e-007,1,-4.7683767e-007" matrixCol2="-2.9273983e-010,4.7683767e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358685e-006,-1.2869045e-010" matrixCol1="3.0358685e-006,1,-4.7683713e-007" matrixCol2="1.3013807e-010,4.7683713e-007,1" matrixCol3="6.2702111e-006,8.7703419,0.095384806"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7550614e-007,-4.3822055e-008" matrixCol1="4.7589177e-007,0.98480773,0.17364818" matrixCol2="-3.9414473e-008,-0.17364818,0.98480773" matrixCol3="0.15732075,0.077626124,-0.12765788"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-2.3561931" desiredHeight="262.04117" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64365"/>
         <seatAction_3 weapon_0="64364"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64363"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1355.1111,2380.4111,262.04117" rot="-0.38268408,0,0,0.92387927" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3298" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="8" nGlobalIDs="3302" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nGlobalIDs="3294" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="3" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7014">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.24,2022.6401,233.24928" rot="0.6755904,4.6566129e-010,4.6566129e-010,-0.73727721"/>
    </EntityProxies>
   </Entity>
   <Entity id="7015">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64852" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64849"/>
         <i v="64850"/>
         <i v="64852"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39073098,0,0,0.92050493" viewQuatFinal="0.39073098,0,0,0.92050493" baseQuat="0.39073098,0,0,0.92050493"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1139.6414,2124.4163,244.28491" m_prevEntLocation.q="0.39073101,0,0,0.92050493" m_animLocation.t="1139.6414,2124.4163,244.28491" m_animLocation.q="0.39073101,0,0,0.92050493" m_prevAnimLocation.t="1139.6414,2124.4163,244.28491" m_prevAnimLocation.q="0.39073101,0,0,0.92050493" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1139.6414,2124.4163,244.28491"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7016">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64969" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64966"/>
         <i v="64967"/>
         <i v="64969"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99939084,0,0,0.034899909" viewQuatFinal="0.99939084,0,0,0.034899909" baseQuat="0.99939084,0,0,0.034899909"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1582.76,2163.21,236.246" m_prevEntLocation.q="0.99939084,0,0,0.034899909" m_animLocation.t="1582.76,2163.21,236.246" m_animLocation.q="0.99939084,0,0,0.034899909" m_prevAnimLocation.t="1582.76,2163.21,236.246" m_prevAnimLocation.q="0.99939084,0,0,0.034899909" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1582.76,2163.21,236.246"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7017">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1220.625,2571.375,244.28125" rot="0.95371699,0,0,0.30070573"/>
    </EntityProxies>
   </Entity>
   <Entity id="7018">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1299.6101,2625.5498,247.271" rot="0.64930749,0.015625201,0.013757299,-0.76024103"/>
    </EntityProxies>
   </Entity>
   <Entity id="7019">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1743.2786,1944.2047,202.6158" rot="0.74895561,-0.66262013,0,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7020">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1601.3861,2137.5959,235.33286" rot="0.84801108,0.00052302139,0.02300315,-0.52947879"/>
    </EntityProxies>
   </Entity>
   <Entity id="7021">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.2,2579.6963,244.127" rot="0.10452793,0,0,0.99452198"/>
    </EntityProxies>
   </Entity>
   <Entity id="7022">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1169.3264,2098.6758,244.03458" rot="0.99984771,0,0,0.017452406"/>
    </EntityProxies>
   </Entity>
   <Entity id="7023">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64118" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64110"/>
         <i v="64112"/>
         <i v="64113"/>
         <i v="64116"/>
         <i v="64117"/>
         <i v="64118"/>
         <i v="64111"/>
         <i v="64115"/>
         <i v="64114"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2265.98,1499.1899,191.028" m_animLocation.t="2265.98,1499.1899,191.028" m_prevAnimLocation.t="2265.98,1499.1899,191.028" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2265.98,1499.1899,191.028"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7024">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64133" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64124"/>
         <i v="64125"/>
         <i v="64127"/>
         <i v="64128"/>
         <i v="64131"/>
         <i v="64133"/>
         <i v="64126"/>
         <i v="64130"/>
         <i v="64129"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.34201983,0,0,-0.93969274" viewQuatFinal="0.34201983,0,0,-0.93969274" baseQuat="0.34201983,0,0,-0.93969274"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1626.8701,2375.6602,314.16101" m_prevEntLocation.q="-0.34201983,-0,0,0.93969274" m_animLocation.t="1626.8701,2375.6602,314.16101" m_animLocation.q="-0.34201983,-0,0,0.93969274" m_prevAnimLocation.t="1626.8701,2375.6602,314.16101" m_prevAnimLocation.q="-0.34201983,-0,0,0.93969274" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1626.8701,2375.6602,314.16101"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7025">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1521.7075,2441.2107,218.30789" rot="0.95339864,0.011379679,0.035518475,0.29939935"/>
    </EntityProxies>
   </Entity>
   <Entity id="7026">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="64366"/>
       <Accessory Name="GrenadeLauncher" Id="64367"/>
       <Accessory Name="FY71NormalAmmo" Id="64368"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1167.0223,2123.635,245.14859" rot="0.50865006,-0.49119765,-0.50865,-0.49119765"/>
    </EntityProxies>
   </Entity>
   <Entity id="7027">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1244.801,2573.0532,244.43953" rot="0.90258527,0,0,0.43051109"/>
    </EntityProxies>
   </Entity>
   <Entity id="7028">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1499.2526,2433.6838,218.92567" rot="0.98901588,0,0,-0.1478094"/>
    </EntityProxies>
   </Entity>
   <Entity id="7029">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1250.6627,2573.9827,243.97224" rot="0.69465458,-0.00020569738,0.0029415474,-0.71933746"/>
    </EntityProxies>
   </Entity>
   <Entity id="7030">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64884" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64881"/>
         <i v="64882"/>
         <i v="64884"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.052335974,0,0,-0.99862951" viewQuatFinal="0.052335974,0,0,-0.99862951" baseQuat="0.052335974,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1584.9451,2132.4775,235.59676" m_prevEntLocation.q="-0.05233597,0,0,0.99862951" m_animLocation.t="1584.9451,2132.4775,235.59676" m_animLocation.q="-0.05233597,0,0,0.99862951" m_prevAnimLocation.t="1584.9451,2132.4775,235.59676" m_prevAnimLocation.q="-0.05233597,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1584.9451,2132.4775,235.59676"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7031">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.2047,2069.8542,245.14946" rot="0.55965471,0.0018938825,0.0014410251,-0.82872254"/>
    </EntityProxies>
   </Entity>
   <Entity id="7032">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64151" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64142"/>
         <i v="64143"/>
         <i v="64145"/>
         <i v="64146"/>
         <i v="64149"/>
         <i v="64151"/>
         <i v="64144"/>
         <i v="64148"/>
         <i v="64147"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.85264057,0,0,0.52249789" viewQuatFinal="0.85264057,0,0,0.52249789" baseQuat="0.85264057,0,0,0.52249789"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1506.6749,2536.1804,222.92064" m_prevEntLocation.q="0.85264057,0,0,0.52249789" m_animLocation.t="1506.6749,2536.1804,222.92064" m_animLocation.q="0.85264057,0,0,0.52249789" m_prevAnimLocation.t="1506.6749,2536.1804,222.92064" m_prevAnimLocation.q="0.85264057,0,0,0.52249789" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1506.6749,2536.1804,222.92064"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7033">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1691.199,1822.3094,194.56223" rot="0.00056722772,0,0,0.99999988"/>
    </EntityProxies>
   </Entity>
   <Entity id="7034">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="990.68927,2099.4058,251.52191" rot="0.987185,-0.11247552,0.012814966,-0.11247552"/>
    </EntityProxies>
   </Entity>
   <Entity id="7035">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7036">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1142.3,2085.52,245.069"/>
    </EntityProxies>
   </Entity>
   <Entity id="7037">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2245.0293,1528.175,190.99306" rot="-0.36795956,0.0048242235,-0.001176745,0.92982846"/>
    </EntityProxies>
   </Entity>
   <Entity id="7038">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1214.9629,2166.1633,241.85095" rot="0.99970961,0.00028626106,0.015544246,0.018410537"/>
    </EntityProxies>
   </Entity>
   <Entity id="7039">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64159" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64154"/>
         <i v="64157"/>
         <i v="64159"/>
         <i v="64156"/>
         <i v="64155"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78801095,0,0,0.6156612" viewQuatFinal="0.78801095,0,0,0.6156612" baseQuat="0.78801095,0,0,0.6156612"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1401.3156,2554.3411,239.00775" m_prevEntLocation.q="0.78801095,0,0,0.6156612" m_animLocation.t="1401.3156,2554.3411,239.00775" m_animLocation.q="0.78801095,0,0,0.6156612" m_prevAnimLocation.t="1401.3156,2554.3411,239.00775" m_prevAnimLocation.q="0.78801095,0,0,0.6156612" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1401.3156,2554.3411,239.00775"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7040">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_smallboat">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <leftEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </leftEngine>
        <rightEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </rightEngine>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-13565.48"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.8805886e-008" matrixCol2="-0,-2.8805886e-008,1" matrixCol3="0,3.5637865,0.92414367"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0,0.59383237,0.18509987"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Movement>
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="3">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64168"/>
         <seatAction_3 />
        </gunner>
        <passenger03 />
        <passenger04 />
        <passenger05 />
        <passenger06 />
        <passenger07 />
        <passenger08 />
        <passenger09 />
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1707.5334,1883.4026,190.14845" rot="0.73135352,0,0,0.68199849" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7041">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1224.9844,2570.5371,245.13145"/>
    </EntityProxies>
   </Entity>
   <Entity id="7042">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1151.9453,2106.5076,244.28166" rot="0.99981999,1.7425351e-005,4.46433e-005,0.018973799"/>
    </EntityProxies>
   </Entity>
   <Entity id="7043">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1210.976,2026.0557,240.49225" rot="-0.33892268,-0.42663893,0.54620904,0.63621259"/>
    </EntityProxies>
   </Entity>
   <Entity id="7044">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1541.4004,2494.0251,221.56113" rot="0.99031025,-0.0020390921,-0.0041053323,0.13879685"/>
    </EntityProxies>
   </Entity>
   <Entity id="7045">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1409.2585,2177.6245,236.64087" rot="0.71325046,0.70090926,0,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7046">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.3905,2070.3398,244.7784" rot="0.55939931,3.6949015e-005,1.4382511e-005,-0.82889843"/>
    </EntityProxies>
   </Entity>
   <Entity id="7047">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.3999,2091.5098,245.02866" rot="0.98454231,2.4194485e-005,4.1367712e-005,0.17514706"/>
    </EntityProxies>
   </Entity>
   <Entity id="7048">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64194" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64186"/>
         <i v="64188"/>
         <i v="64189"/>
         <i v="64192"/>
         <i v="64193"/>
         <i v="64194"/>
         <i v="64187"/>
         <i v="64191"/>
         <i v="64190"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95881999,0,0,0.28401446" viewQuatFinal="0.95881999,0,0,0.28401446" baseQuat="0.95881999,0,0,0.28401446"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1510.6019,2439.1316,218.71082" m_prevEntLocation.q="0.95881999,0,0,0.28401446" m_animLocation.t="1510.6019,2439.1316,218.71082" m_animLocation.q="0.95881999,0,0,0.28401446" m_prevAnimLocation.t="1510.6019,2439.1316,218.71082" m_prevAnimLocation.q="0.95881999,0,0,0.28401446" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1510.6019,2439.1316,218.71082"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7049">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.0752,2586.8901,246.88235" rot="0.98870051,0.014359958,-0.020039439,0.147863"/>
    </EntityProxies>
   </Entity>
   <Entity id="7050">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1522.21,2434.3557,218.3999" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="7051">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64775" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64772"/>
         <i v="64773"/>
         <i v="64775"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.19936784,0,0,-0.97992474" viewQuatFinal="0.19936784,0,0,-0.97992474" baseQuat="0.19936784,0,0,-0.97992474"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1542.02,2088.2798,234.979" m_prevEntLocation.q="-0.19936785,-0,0,0.97992474" m_animLocation.t="1542.02,2088.2798,234.979" m_animLocation.q="-0.19936785,-0,0,0.97992474" m_prevAnimLocation.t="1542.02,2088.2798,234.979" m_prevAnimLocation.q="-0.19936785,-0,0,0.97992474" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1542.02,2088.2798,234.979"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7052">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1683.5198,1822.9087,194.03354" rot="0.92718387,-3.7594099e-008,-4.6849852e-008,-0.37460661"/>
    </EntityProxies>
   </Entity>
   <Entity id="7053">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1573.3424,2498.9604,219.45175" rot="0.071291625,0.93967956,0.33347535,0.026721789"/>
    </EntityProxies>
   </Entity>
   <Entity id="7054">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64372" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64369"/>
         <i v="64370"/>
         <i v="64371"/>
         <i v="64372"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.32556769,0,0,0.94551873" viewQuatFinal="0.32556769,0,0,0.94551873" baseQuat="0.32556769,0,0,0.94551873"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1130.8755,2152.8123,244.28491" m_prevEntLocation.q="0.32556772,0,0,0.94551873" m_animLocation.t="1130.8755,2152.8123,244.28491" m_animLocation.q="0.32556772,0,0,0.94551873" m_prevAnimLocation.t="1130.8755,2152.8123,244.28491" m_prevAnimLocation.q="0.32556772,0,0,0.94551873" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1130.8755,2152.8123,244.28491"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7055">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1696.4603,1827.2789,195.16544" rot="0.98162717,0,0,0.19080895"/>
    </EntityProxies>
   </Entity>
   <Entity id="7056">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65246" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65243"/>
         <i v="65244"/>
         <i v="65246"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78260785,0,0,-0.62251502" viewQuatFinal="0.78260785,0,0,-0.62251502" baseQuat="0.78260785,0,0,-0.62251502"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1686.47,1826.3101,194.147" m_prevEntLocation.q="0.78260785,0,0,-0.62251502" m_animLocation.t="1686.47,1826.3101,194.147" m_animLocation.q="0.78260785,0,0,-0.62251502" m_prevAnimLocation.t="1686.47,1826.3101,194.147" m_prevAnimLocation.q="0.78260785,0,0,-0.62251502" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1686.47,1826.3101,194.147"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7057">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64744" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64741"/>
         <i v="64742"/>
         <i v="64744"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.12186909,0,0,0.9925462" viewQuatFinal="0.12186909,0,0,0.9925462" baseQuat="0.12186909,0,0,0.9925462"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1562.4199,2133.3101,236.299" m_prevEntLocation.q="0.12186909,0,0,0.9925462" m_animLocation.t="1562.4199,2133.3101,236.299" m_animLocation.q="0.12186909,0,0,0.9925462" m_prevAnimLocation.t="1562.4199,2133.3101,236.299" m_prevAnimLocation.q="0.12186909,0,0,0.9925462" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1562.4199,2133.3101,236.299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7058">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.79863548,0,0,0.60181504" viewQuatFinal="0.79863548,0,0,0.60181504" baseQuat="0.79863548,0,0,0.60181504"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1808.1499,1621.7998,203.04924" m_prevEntLocation.q="0.79863548,0,0,0.60181504" m_animLocation.t="1808.1499,1621.7998,203.04924" m_animLocation.q="0.79863548,0,0,0.60181504" m_prevAnimLocation.t="1808.1499,1621.7998,203.04924" m_prevAnimLocation.q="0.79863548,0,0,0.60181504" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1808.1499,1621.7998,203.04924"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7059">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1644.4753,2347.5908,231.27336" rot="0.58758664,0.0033311115,-0.0074849706,0.80911976"/>
    </EntityProxies>
   </Entity>
   <Entity id="7060">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1560.24,2122.46,235.26134" rot="0.99904817,-6.5565115e-007,5.9604645e-008,-0.043619532"/>
    </EntityProxies>
   </Entity>
   <Entity id="7061">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1560.2639,2124.5771,235.26134" rot="0.99904823,-5.0663948e-007,8.9406974e-008,-0.043619383"/>
    </EntityProxies>
   </Entity>
   <Entity id="7062">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1225.6285,2047.1288,236.84256" rot="0.99177617,0.015298039,0.054100234,0.1149749"/>
    </EntityProxies>
   </Entity>
   <Entity id="7063">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64695" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64693"/>
         <i v="64694"/>
         <i v="64695"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="556.76001,2067.2202,231.44901" m_animLocation.t="556.76001,2067.2202,231.44901" m_prevAnimLocation.t="556.76001,2067.2202,231.44901" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="556.76001,2067.2202,231.44901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7064">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65033" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65030"/>
         <i v="65031"/>
         <i v="65033"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.89493436,0,0,-0.44619787" viewQuatFinal="0.89493436,0,0,-0.44619787" baseQuat="0.89493436,0,0,-0.44619787"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1288.79,2534.04,247.19099" m_prevEntLocation.q="0.89493436,0,0,-0.44619787" m_animLocation.t="1288.79,2534.04,247.19099" m_animLocation.q="0.89493436,0,0,-0.44619787" m_prevAnimLocation.t="1288.79,2534.04,247.19099" m_prevAnimLocation.q="0.89493436,0,0,-0.44619787" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1288.79,2534.04,247.19099"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7065">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64688" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64685"/>
         <i v="64686"/>
         <i v="64688"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.19936784,0,0,-0.97992474" viewQuatFinal="0.19936784,0,0,-0.97992474" baseQuat="0.19936784,0,0,-0.97992474"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1550.1899,2081.6001,234.31799" m_prevEntLocation.q="-0.19936785,-0,0,0.97992474" m_animLocation.t="1550.1899,2081.6001,234.31799" m_animLocation.q="-0.19936785,-0,0,0.97992474" m_prevAnimLocation.t="1550.1899,2081.6001,234.31799" m_prevAnimLocation.q="-0.19936785,-0,0,0.97992474" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1550.1899,2081.6001,234.31799"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7066">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1290.4386,2556.1006,246.90915" rot="0.94551444,0.001934538,0.002225427,-0.32556674"/>
    </EntityProxies>
   </Entity>
   <Entity id="7067">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1551.7677,2097.3083,235.47885" rot="0.93076062,0.0089005698,-0.014299869,0.36524096"/>
    </EntityProxies>
   </Entity>
   <Entity id="7068">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64216" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64207"/>
         <i v="64208"/>
         <i v="64210"/>
         <i v="64211"/>
         <i v="64214"/>
         <i v="64216"/>
         <i v="64209"/>
         <i v="64213"/>
         <i v="64212"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1426.9299,2599.1899,235.82201" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1426.9299,2599.1899,235.82201" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1426.9299,2599.1899,235.82201" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1426.9299,2599.1899,235.82201"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7069">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="638.64508,2427.4243,328.90985" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="638.64508,2427.4243,328.90985" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="638.64508,2427.4243,328.90985" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="638.64508,2427.4243,328.90985"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7070">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.3417,1997.4777,232.96521" rot="0.95907003,0.014435974,0.011139476,-0.28258127"/>
    </EntityProxies>
   </Entity>
   <Entity id="7071">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63676" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63667"/>
         <i v="63668"/>
         <i v="63670"/>
         <i v="63671"/>
         <i v="63674"/>
         <i v="63676"/>
         <i v="63669"/>
         <i v="63673"/>
         <i v="63672"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96126163,0,0,0.27563751" viewQuatFinal="0.96126163,0,0,0.27563751" baseQuat="0.96126163,0,0,0.27563751"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1704.0731,1883.7122,191.47794" m_prevEntLocation.q="0.96126169,0,0,0.27563748" m_animLocation.t="1704.0731,1883.7122,191.47794" m_animLocation.q="0.96126169,0,0,0.27563748" m_prevAnimLocation.t="1704.0731,1883.7122,191.47794" m_prevAnimLocation.q="0.96126169,0,0,0.27563748" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1704.0731,1883.7122,191.47794"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7072">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1216.7813,2577.25,244.0625" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="7073">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1529.04,2103.6499,235.507" rot="0.57357395,-0.0020686099,0.0014484498,-0.81914985"/>
    </EntityProxies>
   </Entity>
   <Entity id="7074">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1140.5593,2089.97,244.25128" rot="0.81515479,-4.2694842e-006,4.5003348e-005,-0.57924318"/>
    </EntityProxies>
   </Entity>
   <Entity id="7075">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64220" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64217"/>
         <i v="64220"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2995.8799,1697.02,188.397" m_animLocation.t="2995.8799,1697.02,188.397" m_prevAnimLocation.t="2995.8799,1697.02,188.397" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2995.8799,1697.02,188.397"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7076">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1694.49,1826.3501,194.24283" rot="0.4539836,-2.8841201e-005,-1.2308359e-005,0.89101005"/>
    </EntityProxies>
   </Entity>
   <Entity id="7077">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1563.361,2134.3384,237.1756" rot="0.6123724,-0.35355338,-0.61237246,-0.35355344"/>
    </EntityProxies>
   </Entity>
   <Entity id="7078">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64902" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64898"/>
         <i v="64899"/>
         <i v="64900"/>
         <i v="64902"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99619478,0,0,0.087155133" viewQuatFinal="0.99619478,0,0,0.087155133" baseQuat="0.99619478,0,0,0.087155133"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1131.6154,2146.4304,244.28491" m_prevEntLocation.q="0.99619478,0,0,0.087155126" m_animLocation.t="1131.6154,2146.4304,244.28491" m_animLocation.q="0.99619478,0,0,0.087155126" m_prevAnimLocation.t="1131.6154,2146.4304,244.28491" m_prevAnimLocation.q="0.99619478,0,0,0.087155126" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1131.6154,2146.4304,244.28491"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7079">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="63993"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1509.1196,2447.1267,219.94922" rot="0.94554383,0.012350389,0.044184249,0.32224539"/>
    </EntityProxies>
   </Entity>
   <Entity id="7080">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1195.5962,2572.0125,244.05923" rot="0.0062064566,-9.4204443e-006,4.0875748e-006,0.99998075"/>
    </EntityProxies>
   </Entity>
   <Entity id="7081">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63660" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="63656"/>
         <i v="63657"/>
         <i v="63658"/>
         <i v="63660"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.87461942,0,0,0.48481008" viewQuatFinal="0.87461942,0,0,0.48481008" baseQuat="0.87461942,0,0,0.48481008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1504.4199,1899.2798,218.689" m_prevEntLocation.q="0.87461948,0,0,0.48481008" m_animLocation.t="1504.4199,1899.2798,218.689" m_animLocation.q="0.87461948,0,0,0.48481008" m_prevAnimLocation.t="1504.4199,1899.2798,218.689" m_prevAnimLocation.q="0.87461948,0,0,0.48481008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1504.4199,1899.2798,218.689"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7082">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1192.5327,2577.7371,244.3134" rot="0.7661494,-4.9325685e-005,-0.00032542032,-0.64266247"/>
    </EntityProxies>
   </Entity>
   <Entity id="7083">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="994.56616,2099.9573,251.52518" rot="0.99984771,0,0,0.017452406"/>
    </EntityProxies>
   </Entity>
   <Entity id="7084">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64455" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64453"/>
         <i v="64454"/>
         <i v="64455"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.46947128,0,0,0.88294774" viewQuatFinal="0.46947128,0,0,0.88294774" baseQuat="0.46947128,0,0,0.88294774"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1558.21,2122.8701,235.258" m_prevEntLocation.q="0.46947134,0,0,0.88294774" m_animLocation.t="1558.21,2122.8701,235.258" m_animLocation.q="0.46947134,0,0,0.88294774" m_prevAnimLocation.t="1558.21,2122.8701,235.258" m_prevAnimLocation.q="0.46947134,0,0,0.88294774" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1558.21,2122.8701,235.258"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7085">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1211.6799,2581.4399,244.075" rot="0.113203,0,0,0.99357188"/>
    </EntityProxies>
   </Entity>
   <Entity id="7086">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1278.6498,2575.8105,247.20193" rot="-0.48084989,0.0012537838,0.0011425321,0.87680131"/>
    </EntityProxies>
   </Entity>
   <Entity id="7087">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1272.4023,2536.4568,246.85162" rot="0.9455145,0.0019345381,0.002225427,-0.32556674"/>
    </EntityProxies>
   </Entity>
   <Entity id="7088">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1036.7113,2106.1121,250.57787" rot="-0.17243861,-0.67883044,-0.17298163,0.69248301"/>
    </EntityProxies>
   </Entity>
   <Entity id="7089">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.806,2118.6504,244.27623" rot="0.99997932,-3.4123666e-006,-3.0487787e-005,-0.0064354562"/>
    </EntityProxies>
   </Entity>
   <Entity id="7090">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1192.7024,2576.6973,244.31024" rot="0.88701057,0,-1.490116e-008,-0.46174914"/>
    </EntityProxies>
   </Entity>
   <Entity id="7091">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1155.4084,2026.8687,244.58943" rot="0.97840881,-0.03654677,0.040399708,-0.19936986"/>
    </EntityProxies>
   </Entity>
   <Entity id="7092">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1154.5684,2026.3873,244.6454" rot="0.99767649,-0.0021707562,0.024106914,0.063686028"/>
    </EntityProxies>
   </Entity>
   <Entity id="7093">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="8.410929e+024"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64645"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="1500.1101,1905.8501,219.77" rot="0.858302,0.084996685,0.0219789,0.50557899" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7094">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1064.0654,2146.9988,247.89893" rot="0.9761042,0.052589517,0.047602344,-0.20539965"/>
    </EntityProxies>
   </Entity>
   <Entity id="7095">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1133.9159,2110.8901,244.18044"/>
    </EntityProxies>
   </Entity>
   <Entity id="7096">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63655" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63647"/>
         <i v="63649"/>
         <i v="63650"/>
         <i v="63653"/>
         <i v="63654"/>
         <i v="63655"/>
         <i v="63648"/>
         <i v="63652"/>
         <i v="63651"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39072987,0,0,0.9205054" viewQuatFinal="0.39072987,0,0,0.9205054" baseQuat="0.39072987,0,0,0.9205054"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1935.0895,1651.7462,219.28581" m_prevEntLocation.q="0.39072987,0,0,0.9205054" m_animLocation.t="1935.0895,1651.7462,219.28581" m_animLocation.q="0.39072987,0,0,0.9205054" m_prevAnimLocation.t="1935.0895,1651.7462,219.28581" m_prevAnimLocation.q="0.39072987,0,0,0.9205054" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1935.0895,1651.7462,219.28581"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7097">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64225"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2246.2273,1525.4479,192.31424" rot="0.71028376,0.15372284,0.673123,-0.13700995"/>
    </EntityProxies>
   </Entity>
   <Entity id="7098">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1699.03,1821.0098,196.94" rot="0.94260371,0.074184522,0.025543794,0.32456505"/>
    </EntityProxies>
   </Entity>
   <Entity id="7099">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.46,2119.0698,245.049" rot="0.64828926,2.3096803e-005,4.1961677e-005,0.76139414"/>
    </EntityProxies>
   </Entity>
   <Entity id="7100">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64237"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1703.723,1837.219,194.91856" rot="0.98737967,-0.016550301,-0.040715255,0.15215048"/>
    </EntityProxies>
   </Entity>
   <Entity id="7101">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1128.1488,2175.8113,244.82077" rot="0.79817194,0.020289006,0.014781442,-0.60190654"/>
    </EntityProxies>
   </Entity>
   <Entity id="7102">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.1093,2536.0518,246.84724" rot="-0.43837124,0,0,0.898794"/>
    </EntityProxies>
   </Entity>
   <Entity id="7103">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64299" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64296"/>
         <i v="64297"/>
         <i v="64299"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.51503855,0,0,-0.85716701" viewQuatFinal="0.51503855,0,0,-0.85716701" baseQuat="0.51503855,0,0,-0.85716701"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1616.3799,2118.25,235.31599" m_prevEntLocation.q="0.51503855,0,0,-0.85716701" m_animLocation.t="1616.3799,2118.25,235.31599" m_animLocation.q="0.51503855,0,0,-0.85716701" m_prevAnimLocation.t="1616.3799,2118.25,235.31599" m_prevAnimLocation.q="0.51503855,0,0,-0.85716701" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1616.3799,2118.25,235.31599"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7104">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64280" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64278"/>
         <i v="64279"/>
         <i v="64280"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268277,0,0,-0.9238798" viewQuatFinal="0.38268277,0,0,-0.9238798" baseQuat="0.38268277,0,0,-0.9238798"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1605.53,2136.5498,235.29201" m_prevEntLocation.q="-0.38268277,0,0,0.9238798" m_animLocation.t="1605.53,2136.5498,235.29201" m_animLocation.q="-0.38268277,0,0,0.9238798" m_prevAnimLocation.t="1605.53,2136.5498,235.29201" m_prevAnimLocation.q="-0.38268277,0,0,0.9238798" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1605.53,2136.5498,235.29201"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7105">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63598" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63589"/>
         <i v="63590"/>
         <i v="63592"/>
         <i v="63593"/>
         <i v="63596"/>
         <i v="63598"/>
         <i v="63591"/>
         <i v="63595"/>
         <i v="63594"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96126163,0,0,0.27563751" viewQuatFinal="0.96126163,0,0,0.27563751" baseQuat="0.96126163,0,0,0.27563751"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1690.6428,1891.7592,190.83411" m_prevEntLocation.q="0.96126169,0,0,0.27563748" m_animLocation.t="1690.6428,1891.7592,190.83411" m_animLocation.q="0.96126169,0,0,0.27563748" m_prevAnimLocation.t="1690.6428,1891.7592,190.83411" m_prevAnimLocation.q="0.96126169,0,0,0.27563748" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1690.6428,1891.7592,190.83411"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7106">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1639.3341,2349.8894,231.57077" rot="0.87924355,0.054758634,0.46543938,-0.085431613"/>
    </EntityProxies>
   </Entity>
   <Entity id="7107">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1075.588,2148.8386,249.17892" rot="0.82876599,0.52542567,-0.094443642,-0.16779503"/>
    </EntityProxies>
   </Entity>
   <Entity id="7108">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1554.3204,2122.5801,235.26416" rot="0.025706286,5.4538245e-006,-1.9669531e-006,0.99966973"/>
    </EntityProxies>
   </Entity>
   <Entity id="7109">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64236" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64233"/>
         <i v="64234"/>
         <i v="64236"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.51503855,0,0,-0.85716701" viewQuatFinal="0.51503855,0,0,-0.85716701" baseQuat="0.51503855,0,0,-0.85716701"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1601.04,2135.0898,235.289" m_prevEntLocation.q="0.51503855,0,0,-0.85716701" m_animLocation.t="1601.04,2135.0898,235.289" m_animLocation.q="0.51503855,0,0,-0.85716701" m_prevAnimLocation.t="1601.04,2135.0898,235.289" m_prevAnimLocation.q="0.51503855,0,0,-0.85716701" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1601.04,2135.0898,235.289"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7110">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1225.8999,2554.2002,244.17799" rot="0.77320576,-0.016184103,-0.0036735418,-0.63393807"/>
    </EntityProxies>
   </Entity>
   <Entity id="7111">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1219.5625,2571.1875,244.0625" rot="0.99939084,0,0,-0.034899492"/>
    </EntityProxies>
   </Entity>
   <Entity id="7112">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.5313,2578.5,244.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7113">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1167.4819,2124.2068,245.13431" rot="-0.10452844,-1.5245766e-009,-2.1802451e-008,0.99452186"/>
    </EntityProxies>
   </Entity>
   <Entity id="7114">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1211.5133,2019.9456,240.08383" rot="0.99194747,0.0078838998,0.062294561,0.10998895"/>
    </EntityProxies>
   </Entity>
   <Entity id="7115">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64256" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64250"/>
         <i v="64254"/>
         <i v="64255"/>
         <i v="64256"/>
         <i v="64251"/>
         <i v="64253"/>
         <i v="64252"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.58778518,0,0,0.80901706" viewQuatFinal="0.58778518,0,0,0.80901706" baseQuat="0.58778518,0,0,0.80901706"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2679.344,1536.4198,187.25464" m_prevEntLocation.q="0.58778518,0,0,0.80901706" m_animLocation.t="2679.344,1536.4198,187.25464" m_animLocation.q="0.58778518,0,0,0.80901706" m_prevAnimLocation.t="2679.344,1536.4198,187.25464" m_prevAnimLocation.q="0.58778518,0,0,0.80901706" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2679.344,1536.4198,187.25464"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7116">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1012.395,2086.8682,249.66696" rot="0.91293776,-0.060629487,-0.017190991,-0.40320361"/>
    </EntityProxies>
   </Entity>
   <Entity id="7117">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1143.46,2090.4199,244.761" rot="0.98133558,4.4218312e-005,1.8477109e-005,0.19230306"/>
    </EntityProxies>
   </Entity>
   <Entity id="7118">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64167" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64164"/>
         <i v="64165"/>
         <i v="64167"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.80385667,0,0,0.59482306" viewQuatFinal="0.80385667,0,0,0.59482306" baseQuat="0.80385667,0,0,0.59482306"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1528.3301,2140.0801,234.41901" m_prevEntLocation.q="0.80385667,0,0,0.59482306" m_animLocation.t="1528.3301,2140.0801,234.41901" m_animLocation.q="0.80385667,0,0,0.59482306" m_prevAnimLocation.t="1528.3301,2140.0801,234.41901" m_prevAnimLocation.q="0.80385667,0,0,0.59482306" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1528.3301,2140.0801,234.41901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7119">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1392.4698,2482.322,225.96576" rot="0.080229826,0.061948743,0.033652812,0.99428016"/>
    </EntityProxies>
   </Entity>
   <Entity id="7120">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2257.8926,1511.0089,192.21799" rot="0.97629601,-5.9604659e-008,-5.9604659e-008,0.21643968"/>
    </EntityProxies>
   </Entity>
   <Entity id="7121">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1181.8701,2180.7598,244.511"/>
    </EntityProxies>
   </Entity>
   <Entity id="7122">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.613,2071.6733,244.27934" rot="0.99701637,0.0076568662,0.0011989669,-0.076799981"/>
    </EntityProxies>
   </Entity>
   <Entity id="7123">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64268" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64261"/>
         <i v="64265"/>
         <i v="64266"/>
         <i v="64267"/>
         <i v="64268"/>
         <i v="64262"/>
         <i v="64264"/>
         <i v="64263"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1629.8966,2150.5479,235.53477" m_animLocation.t="1629.8966,2150.5479,235.53477" m_prevAnimLocation.t="1629.8966,2150.5479,235.53477" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1629.8966,2150.5479,235.53477"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7124">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64052" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64050"/>
         <i v="64051"/>
         <i v="64052"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="547.76001,2071.2202,231.44901" m_animLocation.t="547.76001,2071.2202,231.44901" m_prevAnimLocation.t="547.76001,2071.2202,231.44901" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="547.76001,2071.2202,231.44901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7125">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64049" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64046"/>
         <i v="64048"/>
         <i v="64049"/>
         <i v="64047"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.80385667,0,0,0.59482306" viewQuatFinal="0.80385667,0,0,0.59482306" baseQuat="0.80385667,0,0,0.59482306"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1522.9299,2112.0298,242.08409" m_prevEntLocation.q="0.80385667,0,0,0.59482306" m_animLocation.t="1522.9299,2112.0298,242.08409" m_animLocation.q="0.80385667,0,0,0.59482306" m_prevAnimLocation.t="1522.9299,2112.0298,242.08409" m_prevAnimLocation.q="0.80385667,0,0,0.59482306" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1522.9299,2112.0298,242.08409"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7126">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64044" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64041"/>
         <i v="64043"/>
         <i v="64044"/>
         <i v="64042"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.9953962,0,0,-0.095845677" viewQuatFinal="0.9953962,0,0,-0.095845677" baseQuat="0.9953962,0,0,-0.095845677"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1590.0901,2157.8599,242.59123" m_prevEntLocation.q="0.9953962,0,0,-0.095845677" m_animLocation.t="1590.0901,2157.8599,242.59123" m_animLocation.q="0.9953962,0,0,-0.095845677" m_prevAnimLocation.t="1590.0901,2157.8599,242.59123" m_prevAnimLocation.q="0.9953962,0,0,-0.095845677" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1590.0901,2157.8599,242.59123"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7127">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64277" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64271"/>
         <i v="64275"/>
         <i v="64276"/>
         <i v="64277"/>
         <i v="64272"/>
         <i v="64274"/>
         <i v="64273"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.33380735,0,0,0.94264132" viewQuatFinal="0.33380735,0,0,0.94264132" baseQuat="0.33380735,0,0,0.94264132"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2646.7119,1594.6373,186.57303" m_prevEntLocation.q="0.33380738,0,0,0.94264132" m_animLocation.t="2646.7119,1594.6373,186.57303" m_animLocation.q="0.33380738,0,0,0.94264132" m_prevAnimLocation.t="2646.7119,1594.6373,186.57303" m_prevAnimLocation.q="0.33380738,0,0,0.94264132" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2646.7119,1594.6373,186.57303"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7128">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64000" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63998"/>
         <i v="63999"/>
         <i v="64000"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="557.76001,2072.2202,231.44901" m_animLocation.t="557.76001,2072.2202,231.44901" m_prevAnimLocation.t="557.76001,2072.2202,231.44901" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="557.76001,2072.2202,231.44901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7129">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1143.3899,2090.4302,244.383" rot="0.9740265,4.483623e-005,1.6922708e-005,0.22643416"/>
    </EntityProxies>
   </Entity>
   <Entity id="7130">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1260.6108,2538.7151,246.90562" rot="0.3746064,0,0,0.92718399"/>
    </EntityProxies>
   </Entity>
   <Entity id="7131">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63798" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63796"/>
         <i v="63797"/>
         <i v="63798"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.44619671,0,0,-0.89493489" viewQuatFinal="0.44619671,0,0,-0.89493489" baseQuat="0.44619671,0,0,-0.89493489"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1218.6841,2576.8943,244.075" m_prevEntLocation.q="-0.44619668,0,0,0.89493489" m_animLocation.t="1218.6841,2576.8943,244.075" m_animLocation.q="-0.44619668,0,0,0.89493489" m_prevAnimLocation.t="1218.6841,2576.8943,244.075" m_prevAnimLocation.q="-0.44619668,0,0,0.89493489" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1218.6841,2576.8943,244.075"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7132">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63973" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63970"/>
         <i v="63971"/>
         <i v="63973"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95371723,0,0,-0.30070499" viewQuatFinal="0.95371723,0,0,-0.30070499" baseQuat="0.95371723,0,0,-0.30070499"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1610.52,2163.1899,236.80499" m_prevEntLocation.q="0.95371723,0,0,-0.30070499" m_animLocation.t="1610.52,2163.1899,236.80499" m_animLocation.q="0.95371723,0,0,-0.30070499" m_prevAnimLocation.t="1610.52,2163.1899,236.80499" m_prevAnimLocation.q="0.95371723,0,0,-0.30070499" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1610.52,2163.1899,236.80499"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7133">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1278.3196,2567.6279,246.93404" rot="0.98480779,0,0,-0.17364816"/>
    </EntityProxies>
   </Entity>
   <Entity id="7134">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63964" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63962"/>
         <i v="63963"/>
         <i v="63964"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71933961,0,0,0.69465858" viewQuatFinal="0.71933961,0,0,0.69465858" baseQuat="0.71933961,0,0,0.69465858"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1562.2224,2137.7358,236.299" m_prevEntLocation.q="0.71933961,0,0,0.69465858" m_animLocation.t="1562.2224,2137.7358,236.299" m_animLocation.q="0.71933961,0,0,0.69465858" m_prevAnimLocation.t="1562.2224,2137.7358,236.299" m_prevAnimLocation.q="0.71933961,0,0,0.69465858" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1562.2224,2137.7358,236.299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7135">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1183.0237,2087.2708,245.04689" rot="-0.18929662,0.66679674,0.69058365,-0.20650227"/>
    </EntityProxies>
   </Entity>
   <Entity id="7136">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="8.4550259e+024"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="6.8588967e+022"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64627"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="1692.7495,1838.8459,193.68393" rot="0.96803242,-0.014756366,0.0093080783,-0.25021753" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7137">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7138">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64308" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64302"/>
         <i v="64306"/>
         <i v="64307"/>
         <i v="64308"/>
         <i v="64303"/>
         <i v="64305"/>
         <i v="64304"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.80901694,0,0,0.5877853" viewQuatFinal="0.80901694,0,0,0.5877853" baseQuat="0.80901694,0,0,0.5877853"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2677.071,1511.0565,187.97552" m_prevEntLocation.q="0.809017,0,0,0.5877853" m_animLocation.t="2677.071,1511.0565,187.97552" m_animLocation.q="0.809017,0,0,0.5877853" m_prevAnimLocation.t="2677.071,1511.0565,187.97552" m_prevAnimLocation.q="0.809017,0,0,0.5877853" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2677.071,1511.0565,187.97552"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7139">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1187.2231,2573.6997,243.96231"/>
    </EntityProxies>
   </Entity>
   <Entity id="7140">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.75,2118.9502,244.87892" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="7141">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64930" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64926"/>
         <i v="64927"/>
         <i v="64928"/>
         <i v="64930"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71933985,0,0,0.69465834" viewQuatFinal="0.71933985,0,0,0.69465834" baseQuat="0.71933985,0,0,0.69465834"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1249.3198,1995.0513,233.83466" m_prevEntLocation.q="0.71933985,0,0,0.69465834" m_animLocation.t="1249.3198,1995.0513,233.83466" m_animLocation.q="0.71933985,0,0,0.69465834" m_prevAnimLocation.t="1249.3198,1995.0513,233.83466" m_prevAnimLocation.q="0.71933985,0,0,0.69465834" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1249.3198,1995.0513,233.83466"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7142">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.2188,2576.75,244.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7143">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1644.7908,2344.6375,231.29585" rot="0.76603425,0.00074967754,0.00048509988,0.6427992"/>
    </EntityProxies>
   </Entity>
   <Entity id="7144">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63839" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63837"/>
         <i v="63838"/>
         <i v="63839"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268277,0,0,-0.9238798" viewQuatFinal="0.38268277,0,0,-0.9238798" baseQuat="0.38268277,0,0,-0.9238798"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1536.0601,2121.7998,235.258" m_prevEntLocation.q="-0.38268277,0,0,0.9238798" m_animLocation.t="1536.0601,2121.7998,235.258" m_animLocation.q="-0.38268277,0,0,0.9238798" m_prevAnimLocation.t="1536.0601,2121.7998,235.258" m_prevAnimLocation.q="-0.38268277,0,0,0.9238798" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1536.0601,2121.7998,235.258"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7145">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65205" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65197"/>
         <i v="65199"/>
         <i v="65200"/>
         <i v="65203"/>
         <i v="65204"/>
         <i v="65205"/>
         <i v="65198"/>
         <i v="65202"/>
         <i v="65201"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39072987,0,0,0.9205054" viewQuatFinal="0.39072987,0,0,0.9205054" baseQuat="0.39072987,0,0,0.9205054"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1932.1295,1642.1525,220.811" m_prevEntLocation.q="0.39072987,0,0,0.9205054" m_animLocation.t="1932.1295,1642.1525,220.811" m_animLocation.q="0.39072987,0,0,0.9205054" m_prevAnimLocation.t="1932.1295,1642.1525,220.811" m_prevAnimLocation.q="0.39072987,0,0,0.9205054" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1932.1295,1642.1525,220.811"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7146">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63816" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63813"/>
         <i v="63814"/>
         <i v="63816"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.80385667,0,0,0.59482306" viewQuatFinal="0.80385667,0,0,0.59482306" baseQuat="0.80385667,0,0,0.59482306"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1521.6101,2137.29,234.10001" m_prevEntLocation.q="0.80385667,0,0,0.59482306" m_animLocation.t="1521.6101,2137.29,234.10001" m_animLocation.q="0.80385667,0,0,0.59482306" m_prevAnimLocation.t="1521.6101,2137.29,234.10001" m_prevAnimLocation.q="0.80385667,0,0,0.59482306" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1521.6101,2137.29,234.10001"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7147">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.9656,2536.1641,246.84724" rot="0.99026811,0,0,0.13917312"/>
    </EntityProxies>
   </Entity>
   <Entity id="7148">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64346" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64341"/>
         <i v="64344"/>
         <i v="64346"/>
         <i v="64343"/>
         <i v="64342"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78801095,0,0,0.6156612" viewQuatFinal="0.78801095,0,0,0.6156612" baseQuat="0.78801095,0,0,0.6156612"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1404.2233,2558.7188,239.03946" m_prevEntLocation.q="0.78801095,0,0,0.6156612" m_animLocation.t="1404.2233,2558.7188,239.03946" m_animLocation.q="0.78801095,0,0,0.6156612" m_prevAnimLocation.t="1404.2233,2558.7188,239.03946" m_prevAnimLocation.q="0.78801095,0,0,0.6156612" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1404.2233,2558.7188,239.03946"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7149">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="981.98627,2106.1807,252.91228" rot="-0.44891846,0.60667843,-0.52737761,0.39023888"/>
    </EntityProxies>
   </Entity>
   <Entity id="7150">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1126.6299,2116.3398,244.66228" rot="0.71218181,1.9282103e-005,4.3898828e-005,0.70199507"/>
    </EntityProxies>
   </Entity>
   <Entity id="7151">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1554.1656,2111.3875,237.39127" rot="0.99144703,0.00050744414,0.00014240296,-0.13050865"/>
    </EntityProxies>
   </Entity>
   <Entity id="7152">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2245.2122,1530.0851,190.94576" rot="0.75796741,-0.0081237294,0.0018047343,-0.65223926"/>
    </EntityProxies>
   </Entity>
   <Entity id="7153">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1244.3372,2573.3752,243.97224"/>
    </EntityProxies>
   </Entity>
   <Entity id="7154">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63928" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="63923"/>
         <i v="63926"/>
         <i v="63928"/>
         <i v="63925"/>
         <i v="63924"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.078459442,0,0,0.99691731" viewQuatFinal="0.078459442,0,0,0.99691731" baseQuat="0.078459442,0,0,0.99691731"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1357.4099,2524.8101,230.80701" m_prevEntLocation.q="0.078459442,0,0,0.99691731" m_animLocation.t="1357.4099,2524.8101,230.80701" m_animLocation.q="0.078459442,0,0,0.99691731" m_prevAnimLocation.t="1357.4099,2524.8101,230.80701" m_prevAnimLocation.q="0.078459442,0,0,0.99691731" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1357.4099,2524.8101,230.80701"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7155">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1034.2792,2088.2734,249.53429" rot="0.97629601,0,0,-0.21643963"/>
    </EntityProxies>
   </Entity>
   <Entity id="7156">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63764" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63761"/>
         <i v="63762"/>
         <i v="63764"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.80385667,0,0,0.59482306" viewQuatFinal="0.80385667,0,0,0.59482306" baseQuat="0.80385667,0,0,0.59482306"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1508.98,2116.5,234.34599" m_prevEntLocation.q="0.80385667,0,0,0.59482306" m_animLocation.t="1508.98,2116.5,234.34599" m_animLocation.q="0.80385667,0,0,0.59482306" m_prevAnimLocation.t="1508.98,2116.5,234.34599" m_prevAnimLocation.q="0.80385667,0,0,0.59482306" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1508.98,2116.5,234.34599"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7157">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63756" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63753"/>
         <i v="63754"/>
         <i v="63756"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99756408,0,0,-0.069756225" viewQuatFinal="0.99756408,0,0,-0.069756225" baseQuat="0.99756408,0,0,-0.069756225"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1393.8214,2011.6284,226.16199" m_prevEntLocation.q="0.99756408,0,0,-0.069756225" m_animLocation.t="1393.8214,2011.6284,226.16199" m_animLocation.q="0.99756408,0,0,-0.069756225" m_prevAnimLocation.t="1393.8214,2011.6284,226.16199" m_prevAnimLocation.q="0.99756408,0,0,-0.069756225" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1393.8214,2011.6284,226.16199"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7158">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1218.0313,2578.5,244.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7159">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63912" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63909"/>
         <i v="63910"/>
         <i v="63912"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99691731,0,0,0.078459263" viewQuatFinal="0.99691731,0,0,0.078459263" baseQuat="0.99691731,0,0,0.078459263"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1567.6201,2496.3999,218.972" m_prevEntLocation.q="0.99691731,0,0,0.078459255" m_animLocation.t="1567.6201,2496.3999,218.972" m_animLocation.q="0.99691731,0,0,0.078459255" m_prevAnimLocation.t="1567.6201,2496.3999,218.972" m_prevAnimLocation.q="0.99691731,0,0,0.078459255" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1567.6201,2496.3999,218.972"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7160">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39072987,0,0,0.9205054" viewQuatFinal="0.39072987,0,0,0.9205054" baseQuat="0.39072987,0,0,0.9205054"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1927.0055,1650.2944,219.74733" m_prevEntLocation.q="0.39072987,0,0,0.9205054" m_animLocation.t="1927.0055,1650.2944,219.74733" m_animLocation.q="0.39072987,0,0,0.9205054" m_prevAnimLocation.t="1927.0055,1650.2944,219.74733" m_prevAnimLocation.q="0.39072987,0,0,0.9205054" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1927.0055,1650.2944,219.74733"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7161">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1120.9681,2107.4387,244.28061" rot="0.95881969,6.9260612e-005,0.0002341271,0.28401554"/>
    </EntityProxies>
   </Entity>
   <Entity id="7162">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.8601,2585.1802,244.075" rot="0.70091105,0,0,-0.71324867"/>
    </EntityProxies>
   </Entity>
   <Entity id="7163">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1167.2931,2123.9866,245.13431" rot="0.98480773,2.1378094e-008,4.5440536e-009,-0.17364824"/>
    </EntityProxies>
   </Entity>
   <Entity id="7164">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1230.7595,2550.6396,244.53598" rot="0.99999565,0.0025790145,-0.0014295648,-8.8010347e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="7165">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1035.5498,2105.3828,250.54546" rot="0.7453512,-0.0014295471,-0.0013490308,0.66666925"/>
    </EntityProxies>
   </Entity>
   <Entity id="7166">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civ_car1">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-15600.434"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <passenger />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1278.2019,2041.8734,233.12546" rot="0.45207584,0.028463973,-0.045083076,0.89038461" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7167">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1629.4751,2020.915,224.74397" rot="0.4493784,0.32196257,0.75695735,-0.34844631"/>
    </EntityProxies>
   </Entity>
   <Entity id="7168">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64357" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64355"/>
         <i v="64356"/>
         <i v="64357"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710659,0,0,-0.70710695" viewQuatFinal="0.70710659,0,0,-0.70710695" baseQuat="0.70710659,0,0,-0.70710695"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1243.4869,2578.2107,243.97224" m_prevEntLocation.q="0.70710659,0,0,-0.70710689" m_animLocation.t="1243.4869,2578.2107,243.97224" m_animLocation.q="0.70710659,0,0,-0.70710689" m_prevAnimLocation.t="1243.4869,2578.2107,243.97224" m_prevAnimLocation.q="0.70710659,0,0,-0.70710689" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1243.4869,2578.2107,243.97224"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7169">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63680" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63677"/>
         <i v="63678"/>
         <i v="63680"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95371723,0,0,-0.30070499" viewQuatFinal="0.95371723,0,0,-0.30070499" baseQuat="0.95371723,0,0,-0.30070499"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1603.3999,2163.23,236.325" m_prevEntLocation.q="0.95371723,0,0,-0.30070499" m_animLocation.t="1603.3999,2163.23,236.325" m_animLocation.q="0.95371723,0,0,-0.30070499" m_prevAnimLocation.t="1603.3999,2163.23,236.325" m_prevAnimLocation.q="0.95371723,0,0,-0.30070499" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1603.3999,2163.23,236.325"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7170">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1179.9409,2122.8152,244.03441"/>
    </EntityProxies>
   </Entity>
   <Entity id="7171">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1196.5554,2579.2202,244.07391" rot="0.0062063239,1.255103e-010,2.0804707e-009,0.99998128"/>
    </EntityProxies>
   </Entity>
   <Entity id="7172">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1573.7043,2128.0093,235.70061" rot="0.97629601,0,0,-0.21643963"/>
    </EntityProxies>
   </Entity>
   <Entity id="7173">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1165.7996,2123.8181,244.03439" rot="0.65605903,0,0,-0.75470966"/>
    </EntityProxies>
   </Entity>
   <Entity id="7174">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1168.0272,2123.9604,245.4205" rot="0.53366011,0.53366011,-0.46390405,-0.46390396"/>
    </EntityProxies>
   </Entity>
   <Entity id="7175">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1178.7228,2096.408,244.03067" rot="0.72537422,1.862645e-009,-1.862645e-009,-0.68835479"/>
    </EntityProxies>
   </Entity>
   <Entity id="7176">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="63898"/>
       <Accessory Name="GrenadeLauncher" Id="63899"/>
       <Accessory Name="FY71NormalAmmo" Id="63900"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1305.3562,2591.7432,248.16545" rot="-0.43061081,0.56084746,0.43052864,0.56095415"/>
    </EntityProxies>
   </Entity>
   <Entity id="7177">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1137.2433,2085.9697,244.38353" rot="0.98420829,-0.00042264783,0.0024286516,0.1769973"/>
    </EntityProxies>
   </Entity>
   <Entity id="7178">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1174.6299,2180.23,244.22701"/>
    </EntityProxies>
   </Entity>
   <Entity id="7179">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1535.5164,2097.8909,235.49167" rot="0.99579686,0.016462745,-0.009695488,-0.089575231"/>
    </EntityProxies>
   </Entity>
   <Entity id="7180">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1170.76,2102.5,244.01805" rot="0.70710999,9.0831827e-006,1.5141267e-005,-0.70710355"/>
    </EntityProxies>
   </Entity>
   <Entity id="7181">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1137.6279,2082.0471,244.65012" rot="-0.19230287,4.3546555e-005,2.0009089e-005,0.98133546"/>
    </EntityProxies>
   </Entity>
   <Entity id="7182">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1192.2876,2571.064,244.53984" rot="0.74895585,0,0,-0.66261989"/>
    </EntityProxies>
   </Entity>
   <Entity id="7183">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1196.3301,2578.1802,244.07109" rot="0.88701057,0,7.4505824e-009,-0.46174914"/>
    </EntityProxies>
   </Entity>
   <Entity id="7184">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1257.922,2572.541,247.02074" rot="0.72415257,0.015035291,0.034410302,-0.68861669"/>
    </EntityProxies>
   </Entity>
   <Entity id="7185">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1185.74,2103.6299,244.25044" rot="-0.5,0.5,0.50000006,-0.49999994"/>
    </EntityProxies>
   </Entity>
   <Entity id="7186">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65465" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65457"/>
         <i v="65459"/>
         <i v="65460"/>
         <i v="65463"/>
         <i v="65464"/>
         <i v="65465"/>
         <i v="65458"/>
         <i v="65462"/>
         <i v="65461"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.84339219,0,0,-0.53729844" viewQuatFinal="0.84339219,0,0,-0.53729844" baseQuat="0.84339219,0,0,-0.53729844"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1349.1674,2377.7993,263.28418" m_prevEntLocation.q="0.84339219,0,-0,-0.53729844" m_animLocation.t="1349.1674,2377.7993,263.28418" m_animLocation.q="0.84339219,0,-0,-0.53729844" m_prevAnimLocation.t="1349.1674,2377.7993,263.28418" m_prevAnimLocation.q="0.84339219,0,-0,-0.53729844" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1349.1674,2377.7993,263.28418"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7187">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1300.9957,2587.0298,248.1364" rot="-0.49665272,-0.49295947,0.5640375,-0.43839341"/>
    </EntityProxies>
   </Entity>
   <Entity id="7188">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1196.0313,2580.5625,244.3125" rot="0.97814757,0,0,0.2079117"/>
    </EntityProxies>
   </Entity>
   <Entity id="7189">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="5.6051939e-044"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="1.1527232e-028"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.755937e+025"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65445"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1626.9707,2164.843,235.28175" rot="0.99854749,-0.013256715,0.0014796522,0.052201562" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7190">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1145.97,2086.6299,244.245" rot="0.98325503,0,0,0.182235"/>
    </EntityProxies>
   </Entity>
   <Entity id="7191">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1699.5133,1825.6017,193.78343" rot="0.89879405,0,0,-0.43837109"/>
    </EntityProxies>
   </Entity>
   <Entity id="7192">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1570.072,2136.5215,236.28377" rot="0.25466907,-0.53868431,0.17502911,0.78379059"/>
    </EntityProxies>
   </Entity>
   <Entity id="7193">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65416" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65412"/>
         <i v="65413"/>
         <i v="65414"/>
         <i v="65416"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1659.5314,2227.8179,233.81129" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1659.5314,2227.8179,233.81129" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1659.5314,2227.8179,233.81129" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1659.5314,2227.8179,233.81129"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7194">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64387" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64378"/>
         <i v="64379"/>
         <i v="64381"/>
         <i v="64382"/>
         <i v="64385"/>
         <i v="64387"/>
         <i v="64380"/>
         <i v="64384"/>
         <i v="64383"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2270.2798,1485.5698,191.09399" m_animLocation.t="2270.2798,1485.5698,191.09399" m_prevAnimLocation.t="2270.2798,1485.5698,191.09399" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2270.2798,1485.5698,191.09399"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7195">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1642.3934,2345.5493,230.86537" rot="0.99939084,0,0,0.034899484"/>
    </EntityProxies>
   </Entity>
   <Entity id="7196">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64447" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64443"/>
         <i v="64444"/>
         <i v="64445"/>
         <i v="64447"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39073098,0,0,0.92050493" viewQuatFinal="0.39073098,0,0,0.92050493" baseQuat="0.39073098,0,0,0.92050493"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1170.0292,2127.5898,244.03442" m_prevEntLocation.q="0.39073101,0,0,0.92050493" m_animLocation.t="1170.0292,2127.5898,244.03442" m_animLocation.q="0.39073101,0,0,0.92050493" m_prevAnimLocation.t="1170.0292,2127.5898,244.03442" m_prevAnimLocation.q="0.39073101,0,0,0.92050493" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1170.0292,2127.5898,244.03442"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7197">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65018" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65015"/>
         <i v="65016"/>
         <i v="65018"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.9636305,0,0,0.26723823" viewQuatFinal="0.9636305,0,0,0.26723823" baseQuat="0.9636305,0,0,0.26723823"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1274.2748,2002.687,232.81854" m_prevEntLocation.q="0.9636305,0,0,0.26723823" m_animLocation.t="1274.2748,2002.687,232.81854" m_animLocation.q="0.9636305,0,0,0.26723823" m_prevAnimLocation.t="1274.2748,2002.687,232.81854" m_prevAnimLocation.q="0.9636305,0,0,0.26723823" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1274.2748,2002.687,232.81854"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7198">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64058" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64056"/>
         <i v="64057"/>
         <i v="64058"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71325046,0,0,0.70090926" viewQuatFinal="0.71325046,0,0,0.70090926" baseQuat="0.71325046,0,0,0.70090926"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1281.538,2018.6135,233.17065" m_prevEntLocation.q="0.71325046,0,0,0.70090926" m_animLocation.t="1281.538,2018.6135,233.17065" m_animLocation.q="0.71325046,0,0,0.70090926" m_prevAnimLocation.t="1281.538,2018.6135,233.17065" m_prevAnimLocation.q="0.71325046,0,0,0.70090926" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1281.538,2018.6135,233.17065"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7199">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1568.2632,2148.5286,235.97548" rot="-0.39757851,-0.019557569,-0.023698999,0.91705352"/>
    </EntityProxies>
   </Entity>
   <Entity id="7200">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64404" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64396"/>
         <i v="64398"/>
         <i v="64399"/>
         <i v="64402"/>
         <i v="64403"/>
         <i v="64404"/>
         <i v="64397"/>
         <i v="64401"/>
         <i v="64400"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1278.3899,2571.8398,247.048" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1278.3899,2571.8398,247.048" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1278.3899,2571.8398,247.048" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1278.3899,2571.8398,247.048"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7201">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1275.2372,2003.9844,234.03412" rot="-0.17295437,0.004413933,-0.0084180394,0.98488402"/>
    </EntityProxies>
   </Entity>
   <Entity id="7202">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1298.8274,2583.7671,246.82819" rot="0.55919039,0.0016489009,0.0024446091,-0.82903403"/>
    </EntityProxies>
   </Entity>
   <Entity id="7203">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1145.79,2102.23,244.66083" rot="0.44499677,0.54952502,-0.4449971,0.54952508"/>
    </EntityProxies>
   </Entity>
   <Entity id="7204">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1166.1807,2123.6609,244.25914" rot="0.51503778,0,0,-0.85716754"/>
    </EntityProxies>
   </Entity>
   <Entity id="7205">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1219.3125,2571.4063,244.48828" rot="0.99691731,0,0,-0.078459077"/>
    </EntityProxies>
   </Entity>
   <Entity id="7206">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1644.7091,2347.2957,230.85983" rot="0.11320338,0,0,0.99357188"/>
    </EntityProxies>
   </Entity>
   <Entity id="7207">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1174.9432,2127.4946,244.67996" rot="0.012104056,-0.0062499195,-0.70019883,0.71381789"/>
    </EntityProxies>
   </Entity>
   <Entity id="7208">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7209">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1225.4722,2570.9495,245.56253" rot="0.90258527,0,0,0.43051109"/>
    </EntityProxies>
   </Entity>
   <Entity id="7210">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1660.2355,2353.9353,229.04137" rot="0.86198771,-0.00048420019,-4.756901e-005,-0.50692898"/>
    </EntityProxies>
   </Entity>
   <Entity id="7211">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64430" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64421"/>
         <i v="64422"/>
         <i v="64424"/>
         <i v="64425"/>
         <i v="64428"/>
         <i v="64430"/>
         <i v="64423"/>
         <i v="64427"/>
         <i v="64426"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1623.6997,2165.4778,235.65639" m_animLocation.t="1623.6997,2165.4778,235.65639" m_prevAnimLocation.t="1623.6997,2165.4778,235.65639" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1623.6997,2165.4778,235.65639"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7212">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1321.55,1966.48,231.24142" rot="0.19847175,-0.28111848,0.67868173,-0.64882326"/>
    </EntityProxies>
   </Entity>
   <Entity id="7213">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1293.3112,2629.1738,247.308" rot="0.82903355,0.0024446005,0.0016489107,-0.55919111"/>
    </EntityProxies>
   </Entity>
   <Entity id="7214">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.7138046e+025"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64431"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="2244.77,1521.4399,191.01401" rot="0.7313537,0,0,-0.68199837" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7215">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1237.3495,2586.2979,243.96216" rot="0.69062442,-0.0036195184,-0.001781091,-0.72320241"/>
    </EntityProxies>
   </Entity>
   <Entity id="7216">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95371699,0,0,0.30070561" viewQuatFinal="0.95371699,0,0,0.30070561" baseQuat="0.95371699,0,0,0.30070561"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1360.7283,2381.7344,262.91916" m_prevEntLocation.q="0.95371705,0,0,0.30070558" m_animLocation.t="1360.7283,2381.7344,262.91916" m_animLocation.q="0.95371705,0,0,0.30070558" m_prevAnimLocation.t="1360.7283,2381.7344,262.91916" m_prevAnimLocation.q="0.95371705,0,0,0.30070558" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1360.7283,2381.7344,262.91916"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7217">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64489" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64487"/>
         <i v="64488"/>
         <i v="64489"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39073098,0,0,0.92050493" viewQuatFinal="0.39073098,0,0,0.92050493" baseQuat="0.39073098,0,0,0.92050493"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1172.1101,2097.6699,244.121" m_prevEntLocation.q="0.39073101,0,0,0.92050493" m_animLocation.t="1172.1101,2097.6699,244.121" m_animLocation.q="0.39073101,0,0,0.92050493" m_prevAnimLocation.t="1172.1101,2097.6699,244.121" m_prevAnimLocation.q="0.39073101,0,0,0.92050493" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1172.1101,2097.6699,244.121"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7218">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1509.1381,2446.7764,218.67671" rot="0.52354473,-0.023214165,0.01110531,-0.85160965"/>
    </EntityProxies>
   </Entity>
   <Entity id="7219">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1595.1779,2334.252,228.88661" rot="-0.09367311,0.029492497,-0.034302026,0.99457479"/>
    </EntityProxies>
   </Entity>
   <Entity id="7220">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65187" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65186"/>
         <i v="65187"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1695.8899,1726.77,193.534" m_animLocation.t="1695.8899,1726.77,193.534" m_prevAnimLocation.t="1695.8899,1726.77,193.534" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1695.8899,1726.77,193.534"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7221">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64931"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1218.5287,2572.4763,244.27644" rot="0.7007941,0.08666452,-0.70121402,0.098365359"/>
    </EntityProxies>
   </Entity>
   <Entity id="7222">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64437"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1694.8756,1826.5543,195.18076" rot="0.99960274,0.020561013,0.012777616,0.014433243"/>
    </EntityProxies>
   </Entity>
   <Entity id="7223">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64585" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64581"/>
         <i v="64582"/>
         <i v="64583"/>
         <i v="64585"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.58778518,0,0,0.80901706" viewQuatFinal="0.58778518,0,0,0.80901706" baseQuat="0.58778518,0,0,0.80901706"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1688.29,1827.0298,194.009" m_prevEntLocation.q="0.58778518,0,0,0.80901706" m_animLocation.t="1688.29,1827.0298,194.009" m_animLocation.q="0.58778518,0,0,0.80901706" m_prevAnimLocation.t="1688.29,1827.0298,194.009" m_prevAnimLocation.q="0.58778518,0,0,0.80901706" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1688.29,1827.0298,194.009"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7224">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1644.6434,2344.7056,230.86537" rot="0.78801078,0,0,0.6156615"/>
    </EntityProxies>
   </Entity>
   <Entity id="7225">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="7.201247e+019"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="7.5629681e+028"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65305"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="1662.6227,2224.5183,234.42873" rot="-0.071323194,-0.09770485,0.014606438,0.99254894" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7226">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="300" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1545.3048,2507.5715,222.7592" rot="0.7631138,0.0034989135,0.0086183017,-0.6461972"/>
    </EntityProxies>
   </Entity>
   <Entity id="7227">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65304" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65301"/>
         <i v="65302"/>
         <i v="65304"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1596.3086,2358.7468,228.78351" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1596.3086,2358.7468,228.78351" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1596.3086,2358.7468,228.78351" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1596.3086,2358.7468,228.78351"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7228">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65162" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65153"/>
         <i v="65154"/>
         <i v="65156"/>
         <i v="65157"/>
         <i v="65160"/>
         <i v="65162"/>
         <i v="65155"/>
         <i v="65159"/>
         <i v="65158"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96126163,0,0,0.27563751" viewQuatFinal="0.96126163,0,0,0.27563751" baseQuat="0.96126163,0,0,0.27563751"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1723.6563,1863.3667,195.76721" m_prevEntLocation.q="0.96126169,0,0,0.27563748" m_animLocation.t="1723.6563,1863.3667,195.76721" m_animLocation.q="0.96126169,0,0,0.27563748" m_prevAnimLocation.t="1723.6563,1863.3667,195.76721" m_prevAnimLocation.q="0.96126169,0,0,0.27563748" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1723.6563,1863.3667,195.76721"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7229">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7230">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1347.4904,2608.8135,246.48933" rot="0.9335283,0.0061795628,0.026617745,0.35746089"/>
    </EntityProxies>
   </Entity>
   <Entity id="7231">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65288" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65285"/>
         <i v="65286"/>
         <i v="65288"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1603.9664,2246.231,232.80342" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1603.9664,2246.231,232.80342" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1603.9664,2246.231,232.80342" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1603.9664,2246.231,232.80342"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7232">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1611.1222,2252.0593,232.64723" rot="0.93801159,-0.011237846,0.0033770525,0.34640539"/>
    </EntityProxies>
   </Entity>
   <Entity id="7233">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.6699,2106.1299,242.94901"/>
    </EntityProxies>
   </Entity>
   <Entity id="7234">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65284" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65276"/>
         <i v="65278"/>
         <i v="65279"/>
         <i v="65282"/>
         <i v="65283"/>
         <i v="65284"/>
         <i v="65277"/>
         <i v="65281"/>
         <i v="65280"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95371705,0,0,0.30070546" viewQuatFinal="0.95371705,0,0,0.30070546" baseQuat="0.95371705,0,0,0.30070546"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1346.1758,2382.668,262.86017" m_prevEntLocation.q="0.95371711,0,0,0.30070543" m_animLocation.t="1346.1758,2382.668,262.86017" m_animLocation.q="0.95371711,0,0,0.30070543" m_prevAnimLocation.t="1346.1758,2382.668,262.86017" m_prevAnimLocation.q="0.95371711,0,0,0.30070543" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1346.1758,2382.668,262.86017"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7235">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1218.2813,2571.1875,244.48828"/>
    </EntityProxies>
   </Entity>
   <Entity id="7236">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1525.9996,2426.2532,218.5519" rot="0.06542594,0.83131522,0.55023557,0.043304488"/>
    </EntityProxies>
   </Entity>
   <Entity id="7237">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64470" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64461"/>
         <i v="64462"/>
         <i v="64464"/>
         <i v="64465"/>
         <i v="64468"/>
         <i v="64470"/>
         <i v="64463"/>
         <i v="64467"/>
         <i v="64466"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1408.0901,2568.7598,239.151" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1408.0901,2568.7598,239.151" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1408.0901,2568.7598,239.151" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1408.0901,2568.7598,239.151"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7238">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1205.1201,2173.9998,242.28493" rot="0.91354543,0,0,0.40673667"/>
    </EntityProxies>
   </Entity>
   <Entity id="7239">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64481" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64474"/>
         <i v="64478"/>
         <i v="64479"/>
         <i v="64480"/>
         <i v="64481"/>
         <i v="64475"/>
         <i v="64477"/>
         <i v="64476"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81915236,0,0,0.57357597" viewQuatFinal="0.81915236,0,0,0.57357597" baseQuat="0.81915236,0,0,0.57357597"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1359.3182,2443.959,227.80171" m_prevEntLocation.q="0.81915236,0,0,0.57357597" m_animLocation.t="1359.3182,2443.959,227.80171" m_animLocation.q="0.81915236,0,0,0.57357597" m_prevAnimLocation.t="1359.3182,2443.959,227.80171" m_prevAnimLocation.q="0.81915236,0,0,0.57357597" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1359.3182,2443.959,227.80171"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7240">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.3264,2119.0459,245.25917" rot="0.75469887,-6.3725579e-006,-2.5353852e-006,0.65607136"/>
    </EntityProxies>
   </Entity>
   <Entity id="7241">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1691.3335,1821.4227,194.56097" rot="0.00056722772,0,0,0.99999988"/>
    </EntityProxies>
   </Entity>
   <Entity id="7242">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1302.3,2558.3501,246.892" rot="0.31491336,-9.3132457e-010,1.862652e-009,0.94912064"/>
    </EntityProxies>
   </Entity>
   <Entity id="7243">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civ_car1">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3810936e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
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       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65188"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1638.5759,2114.6345,235.55493" rot="0.13928944,-0.0010770344,0.013295484,0.99016184" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7252">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1306.2734,2591.2156,249.06117" rot="0.69636434,0.12278785,0.6963641,-0.12278787"/>
    </EntityProxies>
   </Entity>
   <Entity id="7253">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1074.5316,2145.3926,247.74821" rot="-0.35593054,0.0154058,-0.087131411,0.93031406"/>
    </EntityProxies>
   </Entity>
   <Entity id="7254">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1035.4099,2093.8101,249.931" rot="-0.078552701,-0.10424308,0.79180318,0.59666669"/>
    </EntityProxies>
   </Entity>
   <Entity id="7255">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1170.02,2102.3198,244.76314" rot="1,4.6071017e-007,3.7110403e-005,4.8417252e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="7256">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64530" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64528"/>
         <i v="64529"/>
         <i v="64530"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.87461942,0,0,0.48481008" viewQuatFinal="0.87461942,0,0,0.48481008" baseQuat="0.87461942,0,0,0.48481008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1506.9399,1902.9302,218.83099" m_prevEntLocation.q="0.87461948,0,0,0.48481008" m_animLocation.t="1506.9399,1902.9302,218.83099" m_animLocation.q="0.87461948,0,0,0.48481008" m_prevAnimLocation.t="1506.9399,1902.9302,218.83099" m_prevAnimLocation.q="0.87461948,0,0,0.48481008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1506.9399,1902.9302,218.83099"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7257">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1284.6849,2552.5984,246.86519" rot="0.99633551,0.0016586696,-0.00066337507,-0.085511968"/>
    </EntityProxies>
   </Entity>
   <Entity id="7258">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.8701,2091.7202,244.27966" rot="0.98454231,2.4194485e-005,4.1367712e-005,0.17514706"/>
    </EntityProxies>
   </Entity>
   <Entity id="7259">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65108" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65104"/>
         <i v="65105"/>
         <i v="65106"/>
         <i v="65108"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1585.109,2357.2903,228.41873" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1585.109,2357.2903,228.41873" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1585.109,2357.2903,228.41873" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1585.109,2357.2903,228.41873"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7260">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65103" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65100"/>
         <i v="65101"/>
         <i v="65103"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1590.552,2357.5981,228.61978" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1590.552,2357.5981,228.61978" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1590.552,2357.5981,228.61978" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1590.552,2357.5981,228.61978"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7261">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1695.52,1829,196.985" rot="0.94422275,-0.049484607,-0.017038906,0.32512206"/>
    </EntityProxies>
   </Entity>
   <Entity id="7262">
    <EntityProxies>
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    </EntityProxies>
   </Entity>
   <Entity id="7265">
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       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
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       <te n="shooterId" v="0" t="h"/>
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     </ScriptProxy>
     <PhysicsProxy pos="1262.8999,2037.916,233.02791" rot="0.82903761,0,0,0.5591929"/>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="2.2775116e+025"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="2.2803339e+025"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64514"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1679.5697,1805.0972,194.3309" rot="-0.0087582767,-0.0069637946,-0.004052375,0.99992919" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1283.2982,2557.4531,246.87444" rot="0.97848338,-4.420989e-005,9.4182105e-005,-0.20632565"/>
    </EntityProxies>
   </Entity>
   <Entity id="7268">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1556.5253,2094.1948,235.63731" rot="0.99460143,0.023320073,-0.030669758,-0.096351683"/>
    </EntityProxies>
   </Entity>
   <Entity id="7269">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1521.7427,2112.2512,242.08406" rot="0.84339142,0,0,-0.53729963"/>
    </EntityProxies>
   </Entity>
   <Entity id="7270">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64922"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1217.9063,2572.7188,244.94547" rot="0.65213794,0.26140743,-0.66362101,0.25688428"/>
    </EntityProxies>
   </Entity>
   <Entity id="7271">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1638.3967,2346.0286,230.8925" rot="-0.14243132,0.14161181,-0.6891557,0.69622338"/>
    </EntityProxies>
   </Entity>
   <Entity id="7272">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1573.7577,2128.0139,235.28395"/>
    </EntityProxies>
   </Entity>
   <Entity id="7273">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1096.9656,2092.0115,246.90282" rot="0.32442042,-0.44652632,0.67462778,-0.49014583"/>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
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     </ScriptProxy>
     <PhysicsProxy pos="1195.625,2580.5625,245.1875" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7275">
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1176.6434,2090.8352,244.31714" rot="0.89659137,0.43028328,-0.070579618,0.077452406"/>
    </EntityProxies>
   </Entity>
   <Entity id="7276">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1642.6112,2345.6011,230.84065" rot="0.98810762,-0.000330585,3.8409464e-005,-0.15376401"/>
    </EntityProxies>
   </Entity>
   <Entity id="7277">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1565.0225,2494.8542,218.78003" rot="0.85287637,-0.0010341036,0.0006780923,-0.52211148"/>
    </EntityProxies>
   </Entity>
   <Entity id="7278">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1553.9843,2110.7095,237.39088" rot="0.99146181,-4.2945147e-005,0.00012884288,-0.13039696"/>
    </EntityProxies>
   </Entity>
   <Entity id="7279">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.92718387,0,0,0.37460655" viewQuatFinal="0.92718387,0,0,0.37460655" baseQuat="0.92718387,0,0,0.37460655"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1741.5616,1728.38,217.42563" m_prevEntLocation.q="0.92718387,0,0,0.37460655" m_animLocation.t="1741.5616,1728.38,217.42563" m_animLocation.q="0.92718387,0,0,0.37460655" m_prevAnimLocation.t="1741.5616,1728.38,217.42563" m_prevAnimLocation.q="0.92718387,0,0,0.37460655" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1741.5616,1728.38,217.42563"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7280">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1196.2188,2578.9688,245.1875" rot="0.99862951,0,0,-0.052335918"/>
    </EntityProxies>
   </Entity>
   <Entity id="7281">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1181.8201,2180.7798,244.713"/>
    </EntityProxies>
   </Entity>
   <Entity id="7282">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.52,2118.4399,244.50491" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="7283">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1300.3738,2587.0415,248.10709" rot="0.97029573,0,0,-0.24192189"/>
    </EntityProxies>
   </Entity>
   <Entity id="7284">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65009" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65001"/>
         <i v="65003"/>
         <i v="65004"/>
         <i v="65007"/>
         <i v="65008"/>
         <i v="65009"/>
         <i v="65002"/>
         <i v="65006"/>
         <i v="65005"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81411469,0,0,0.58070409" viewQuatFinal="0.81411469,0,0,0.58070409" baseQuat="0.81411469,0,0,0.58070409"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1967.2002,2102.6348,282.62299" m_prevEntLocation.q="0.81411475,0,0,0.58070409" m_animLocation.t="1967.2002,2102.6348,282.62299" m_animLocation.q="0.81411475,0,0,0.58070409" m_prevAnimLocation.t="1967.2002,2102.6348,282.62299" m_prevAnimLocation.q="0.81411475,0,0,0.58070409" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1967.2002,2102.6348,282.62299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7285">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64513" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64506"/>
         <i v="64510"/>
         <i v="64511"/>
         <i v="64512"/>
         <i v="64513"/>
         <i v="64507"/>
         <i v="64509"/>
         <i v="64508"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96126163,0,0,0.27563751" viewQuatFinal="0.96126163,0,0,0.27563751" baseQuat="0.96126163,0,0,0.27563751"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2096.2036,1552.6831,191.92276" m_prevEntLocation.q="0.96126169,0,0,0.27563748" m_animLocation.t="2096.2036,1552.6831,191.92276" m_animLocation.q="0.96126169,0,0,0.27563748" m_prevAnimLocation.t="2096.2036,1552.6831,191.92276" m_prevAnimLocation.q="0.96126169,0,0,0.27563748" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2096.2036,1552.6831,191.92276"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7286">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1301.2363,2586.7922,248.13025" rot="-0.48883533,-0.50717968,0.56905919,-0.42424107"/>
    </EntityProxies>
   </Entity>
   <Entity id="7287">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64996" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64988"/>
         <i v="64990"/>
         <i v="64991"/>
         <i v="64994"/>
         <i v="64995"/>
         <i v="64996"/>
         <i v="64989"/>
         <i v="64993"/>
         <i v="64992"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81411469,0,0,0.58070409" viewQuatFinal="0.81411469,0,0,0.58070409" baseQuat="0.81411469,0,0,0.58070409"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1969.3901,2106.395,282.62299" m_prevEntLocation.q="0.81411475,0,0,0.58070409" m_animLocation.t="1969.3901,2106.395,282.62299" m_animLocation.q="0.81411475,0,0,0.58070409" m_prevAnimLocation.t="1969.3901,2106.395,282.62299" m_prevAnimLocation.q="0.81411475,0,0,0.58070409" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1969.3901,2106.395,282.62299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7288">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1244.2742,2572.6064,243.97226"/>
    </EntityProxies>
   </Entity>
   <Entity id="7289">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64545" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64536"/>
         <i v="64537"/>
         <i v="64539"/>
         <i v="64540"/>
         <i v="64543"/>
         <i v="64545"/>
         <i v="64538"/>
         <i v="64542"/>
         <i v="64541"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1648.4172,2150.1775,236.44162" m_animLocation.t="1648.4172,2150.1775,236.44162" m_prevAnimLocation.t="1648.4172,2150.1775,236.44162" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1648.4172,2150.1775,236.44162"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7290">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1574.6996,2161.8662,236.71074" rot="0.99458063,-0.095919758,0.036257312,0.017151462"/>
    </EntityProxies>
   </Entity>
   <Entity id="7291">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1696.1262,1827.1455,195.16544" rot="0.98162723,0,0,0.19080895"/>
    </EntityProxies>
   </Entity>
   <Entity id="7292">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1682.4323,1824.715,194.66899" rot="-0.22478388,0.21134044,-0.65662092,0.688227"/>
    </EntityProxies>
   </Entity>
   <Entity id="7293">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1306.5148,2591.1074,248.13762" rot="0.1305261,-2.9802321e-008,2.9802321e-008,0.99144489"/>
    </EntityProxies>
   </Entity>
   <Entity id="7294">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64502" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64494"/>
         <i v="64496"/>
         <i v="64497"/>
         <i v="64500"/>
         <i v="64501"/>
         <i v="64502"/>
         <i v="64495"/>
         <i v="64499"/>
         <i v="64498"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39072987,0,0,0.9205054" viewQuatFinal="0.39072987,0,0,0.9205054" baseQuat="0.39072987,0,0,0.9205054"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1931.9589,1653.4894,218.54735" m_prevEntLocation.q="0.39072987,0,0,0.9205054" m_animLocation.t="1931.9589,1653.4894,218.54735" m_animLocation.q="0.39072987,0,0,0.9205054" m_prevAnimLocation.t="1931.9589,1653.4894,218.54735" m_prevAnimLocation.q="0.39072987,0,0,0.9205054" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1931.9589,1653.4894,218.54735"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7295">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1697.4459,1819.7593,193.78345" rot="0.90258527,0,0,-0.43051109"/>
    </EntityProxies>
   </Entity>
   <Entity id="7296">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1211.6599,2581.1602,244.075" rot="0.60181588,0,0,0.79863471"/>
    </EntityProxies>
   </Entity>
   <Entity id="7297">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1126.26,2116.3799,244.27017" rot="-0.38268277,4.6014321e-011,5.9227102e-011,0.9238798"/>
    </EntityProxies>
   </Entity>
   <Entity id="7298">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1032.6826,2142.1106,252.17993" rot="0.99773228,0.0013436548,0.065811552,-0.014045424"/>
    </EntityProxies>
   </Entity>
   <Entity id="7299">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2262.4604,1510.2606,191.42433" rot="-0.28420904,0.0060889665,-0.0017702808,0.95874125"/>
    </EntityProxies>
   </Entity>
   <Entity id="7300">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64574" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64566"/>
         <i v="64568"/>
         <i v="64569"/>
         <i v="64572"/>
         <i v="64573"/>
         <i v="64574"/>
         <i v="64567"/>
         <i v="64571"/>
         <i v="64570"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2271.9399,1481.7998,191.041" m_animLocation.t="2271.9399,1481.7998,191.041" m_prevAnimLocation.t="2271.9399,1481.7998,191.041" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2271.9399,1481.7998,191.041"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7301">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1173,2124.9302,244.38499" rot="-0.37460673,0,0,0.92718381"/>
    </EntityProxies>
   </Entity>
   <Entity id="7302">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1696.2068,1827.079,195.16544" rot="0.93358046,0,0,0.35836789"/>
    </EntityProxies>
   </Entity>
   <Entity id="7303">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95371699,0,0,0.30070561" viewQuatFinal="0.95371699,0,0,0.30070561" baseQuat="0.95371699,0,0,0.30070561"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1353.5273,2374.364,263.58118" m_prevEntLocation.q="0.95371705,0,0,0.30070558" m_animLocation.t="1353.5273,2374.364,263.58118" m_animLocation.q="0.95371705,0,0,0.30070558" m_prevAnimLocation.t="1353.5273,2374.364,263.58118" m_prevAnimLocation.q="0.95371705,0,0,0.30070558" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1353.5273,2374.364,263.58118"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7304">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64486" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64483"/>
         <i v="64484"/>
         <i v="64486"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97437012,0,0,0.22495091" viewQuatFinal="0.97437012,0,0,0.22495091" baseQuat="0.97437012,0,0,0.22495091"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1601.7819,2017.6494,208.61325" m_prevEntLocation.q="0.97437012,0,0,0.22495089" m_animLocation.t="1601.7819,2017.6494,208.61325" m_animLocation.q="0.97437012,0,0,0.22495089" m_prevAnimLocation.t="1601.7819,2017.6494,208.61325" m_prevAnimLocation.q="0.97437012,0,0,0.22495089" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1601.7819,2017.6494,208.61325"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7305">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64925" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64923"/>
         <i v="64924"/>
         <i v="64925"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99026811,0,0,0.13917294" viewQuatFinal="0.99026811,0,0,0.13917294" baseQuat="0.99026811,0,0,0.13917294"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1641.4688,2348.4688,230.875" m_prevEntLocation.q="0.99026811,0,0,0.13917294" m_animLocation.t="1641.4688,2348.4688,230.875" m_animLocation.q="0.99026811,0,0,0.13917294" m_prevAnimLocation.t="1641.4688,2348.4688,230.875" m_prevAnimLocation.q="0.99026811,0,0,0.13917294" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1641.4688,2348.4688,230.875"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7306">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1138.7656,2088.6348,245.24615" rot="0.59065539,-0.067656457,0.070013486,0.80102867"/>
    </EntityProxies>
   </Entity>
   <Entity id="7307">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1303.4417,2556.3765,246.90913" rot="0.96428597,-0.0037372604,-0.0010264106,-0.26483503"/>
    </EntityProxies>
   </Entity>
   <Entity id="7308">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1192.1526,2576.8477,244.31024" rot="0.88701057,0,-1.490116e-008,-0.46174914"/>
    </EntityProxies>
   </Entity>
   <Entity id="7309">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1625.9303,2359.4106,229.33817" rot="-0.060040642,0.0031318609,0.057983737,0.99650574"/>
    </EntityProxies>
   </Entity>
   <Entity id="7310">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64580"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1201.4335,2584.9292,244.29424" rot="0.82724458,0.15829669,0.28480282,-0.45770726"/>
    </EntityProxies>
   </Entity>
   <Entity id="7311">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1692.0948,1894.3242,190.6465" rot="0.11821918,0.028530248,0.028812816,0.99215931"/>
    </EntityProxies>
   </Entity>
   <Entity id="7312">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1542.6307,2490.9067,221.81844" rot="0.84817642,0.071000516,-0.50618744,0.13903221"/>
    </EntityProxies>
   </Entity>
   <Entity id="7313">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64848" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64840"/>
         <i v="64842"/>
         <i v="64843"/>
         <i v="64846"/>
         <i v="64847"/>
         <i v="64848"/>
         <i v="64841"/>
         <i v="64845"/>
         <i v="64844"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95630473,0,0,0.29237184" viewQuatFinal="0.95630473,0,0,0.29237184" baseQuat="0.95630473,0,0,0.29237184"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1346.1143,2379.967,263.09818" m_prevEntLocation.q="0.95630473,0,0,0.29237181" m_animLocation.t="1346.1143,2379.967,263.09818" m_animLocation.q="0.95630473,0,0,0.29237181" m_prevAnimLocation.t="1346.1143,2379.967,263.09818" m_prevAnimLocation.q="0.95630473,0,0,0.29237181" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1346.1143,2379.967,263.09818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7314">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2238.9326,1522.3792,191.43388" rot="0.87992531,0.0037989051,-0.0022269445,-0.4750914"/>
    </EntityProxies>
   </Entity>
   <Entity id="7315">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1630.2419,2345.6365,229.7641" rot="0.99144489,0,0,-0.13052629"/>
    </EntityProxies>
   </Entity>
   <Entity id="7316">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1522.4299,2442.2202,218.66228" rot="0.67632318,0.67609131,0.2048618,0.20861232"/>
    </EntityProxies>
   </Entity>
   <Entity id="7317">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64859" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64855"/>
         <i v="64858"/>
         <i v="64859"/>
         <i v="64857"/>
         <i v="64856"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71324956,0,0,-0.70091015" viewQuatFinal="0.71324956,0,0,-0.70091015" baseQuat="0.71324956,0,0,-0.70091015"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1407.9399,2599.6899,238.851" m_prevEntLocation.q="0.71324962,0,-0,-0.70091015" m_animLocation.t="1407.9399,2599.6899,238.851" m_animLocation.q="0.71324962,0,-0,-0.70091015" m_prevAnimLocation.t="1407.9399,2599.6899,238.851" m_prevAnimLocation.q="0.71324962,0,-0,-0.70091015" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1407.9399,2599.6899,238.851"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7318">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1140.6299,2089.4998,245.12164" rot="0.99999982,-0.00051900011,3.8526963e-005,0.00034633288"/>
    </EntityProxies>
   </Entity>
   <Entity id="7319">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.6101,2585.1699,245.076" rot="0.70091105,0,0,-0.71324867"/>
    </EntityProxies>
   </Entity>
   <Entity id="7320">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civ_car1">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.0198323e+024"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.7030454e+025"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <passenger />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1627.9299,2353.7598,229.767" rot="0.94825745,0.0037442623,-0.011190405,-0.31728303" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7321">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1691.5066,1822.2039,194.56223" rot="0.2255037,0,0,0.97424233"/>
    </EntityProxies>
   </Entity>
   <Entity id="7322">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1082.6244,2143.9902,246.26025" rot="0.98889196,0.097497664,0.044119235,0.10315295"/>
    </EntityProxies>
   </Entity>
   <Entity id="7323">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65470" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65467"/>
         <i v="65469"/>
         <i v="65470"/>
         <i v="65468"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.55193681,0,0,-0.83388591" viewQuatFinal="0.55193681,0,0,-0.83388591" baseQuat="0.55193681,0,0,-0.83388591"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1262.4751,2531.7463,253.88544" m_prevEntLocation.q="0.55193686,0,0,-0.83388579" m_animLocation.t="1262.4751,2531.7463,253.88544" m_animLocation.q="0.55193686,0,0,-0.83388579" m_prevAnimLocation.t="1262.4751,2531.7463,253.88544" m_prevAnimLocation.q="0.55193686,0,0,-0.83388579" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1262.4751,2531.7463,253.88544"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7324">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.0801,2585.1899,244.075" rot="0.70091105,0,0,-0.71324867"/>
    </EntityProxies>
   </Entity>
   <Entity id="7325">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1218.4375,2573,244.08038" rot="0.79335338,-1.862645e-008,0,-0.60876143"/>
    </EntityProxies>
   </Entity>
   <Entity id="7326">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1192.96,2570.1099,243.94099" rot="0.99999571,0.0021913275,0.001973083,-6.1840041e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="7327">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1599.0905,2335.7222,228.94643" rot="0.52046496,0.02396287,-0.029659867,0.85303134"/>
    </EntityProxies>
   </Entity>
   <Entity id="7328">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1201.375,2585.1152,245.12601" rot="0.42261791,0,0,0.90630794"/>
    </EntityProxies>
   </Entity>
   <Entity id="7329">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1637.2448,2349.1299,229.78467" rot="0.60876131,0,0,-0.79335344"/>
    </EntityProxies>
   </Entity>
   <Entity id="7330">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="a2ahomingmissile" Bullets="6"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="12"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_vtol">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Hull>
        <frontCockpit />
        <Backseat1 />
        <Backseat2 />
        <Backseat3 />
        <Backseat4 />
        <Backseat5 />
        <Backseat6 />
        <BackDoor />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="2.2213422e+025"/>
        </FlippedOver>
        <CollisionDamages />
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="2.2306864e+025"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,-0.044178247,0.9990238" matrixCol2="-0,-0.9990238,-0.044178247" matrixCol3="-1.2426011e-007,0.47141871,-1.5071048"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087156057,0.99619466" matrixCol2="-0,-0.99619466,0.087156057" matrixCol3="-2.0808547,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,2.3283775e-010,-1.0000001" matrixCol1="1.7461278e-007,1,2.3280933e-010" matrixCol2="1.0000001,-1.7461278e-007,-3.5762787e-007" matrixCol3="-2.66067,-1.536281,0.11506958"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087155581,0.99619478" matrixCol2="-0,-0.99619478,0.087155581" matrixCol3="2.0861936,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,0,1.0000001" matrixCol1="0,1,0" matrixCol2="-1.0000001,0,-3.5762787e-007" matrixCol3="2.654258,-1.5362808,0.11507004"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.4363692e-007,7.6663342,-2.7291982"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,0.99673891,-0.080694124" matrixCol2="0,0.080694124,0.99673891" matrixCol3="-2.0295767e-005,0.45623657,-0.41872248"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="1.7802358" desiredHeight="160.88217" vehicleVolume="1" wingsTime="1" isVTOLMovement="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="4">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 weapon_0="64605"/>
         <seatAction_3 weapon_0="64604"/>
         <seatAction_4 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64603"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3154.9045,1750.1372,160.88217" rot="0.62932044,0,0,0.77714592" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="17" nGlobalIDs="3262" m_fDurationQQQ="2.4666669"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="6" nGlobalIDs="3251" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7331">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="50" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7332">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64809" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64801"/>
         <i v="64803"/>
         <i v="64804"/>
         <i v="64807"/>
         <i v="64808"/>
         <i v="64809"/>
         <i v="64802"/>
         <i v="64806"/>
         <i v="64805"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.8703562,0,0,0.49242264" viewQuatFinal="0.8703562,0,0,0.49242264" baseQuat="0.8703562,0,0,0.49242264"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1351.8733,2388.1831,262.51718" m_prevEntLocation.q="0.8703562,0,0,0.49242261" m_animLocation.t="1351.8733,2388.1831,262.51718" m_animLocation.q="0.8703562,0,0,0.49242261" m_prevAnimLocation.t="1351.8733,2388.1831,262.51718" m_prevAnimLocation.q="0.8703562,0,0,0.49242261" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1351.8733,2388.1831,262.51718"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7333">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1498.5327,2435.9385,218.9353" rot="0.88294756,0,0,0.46947154"/>
    </EntityProxies>
   </Entity>
   <Entity id="7334">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.49,2118.4199,245.25917" rot="0.70706481,-3.5905749e-005,2.3209797e-005,0.70714873"/>
    </EntityProxies>
   </Entity>
   <Entity id="7335">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1070.4961,2152.8953,248.14937" rot="0.71257061,0.076196589,0.038586266,0.69638234"/>
    </EntityProxies>
   </Entity>
   <Entity id="7336">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1145.01,2082.2998,244.455" rot="0.27563667,0,0,0.96126187"/>
    </EntityProxies>
   </Entity>
   <Entity id="7337">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1235.047,2587.0371,243.97226" rot="0.92718387,0,0,-0.37460661"/>
    </EntityProxies>
   </Entity>
   <Entity id="7338">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1185.4299,2585.8701,244.03999" rot="-0.02869636,1.5811023e-011,2.0824513e-009,0.99958849"/>
    </EntityProxies>
   </Entity>
   <Entity id="7339">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1207.6149,2174.9402,242.28195" rot="0.62924409,-0.00098415173,0.0012155687,0.77720612"/>
    </EntityProxies>
   </Entity>
   <Entity id="7340">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.3776,2070.3345,245.15381" rot="0.559412,-6.6959728e-005,-3.2459907e-006,-0.82888985"/>
    </EntityProxies>
   </Entity>
   <Entity id="7341">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1637.6333,2343.6018,230.86385" rot="0.71415132,0.012228864,0.0076363403,0.69984287"/>
    </EntityProxies>
   </Entity>
   <Entity id="7342">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64835" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64832"/>
         <i v="64833"/>
         <i v="64835"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.061049342,0,0,-0.99813473" viewQuatFinal="0.061049342,0,0,-0.99813473" baseQuat="0.061049342,0,0,-0.99813473"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1311.8091,2631.9614,247.50764" m_prevEntLocation.q="-0.061049338,0,0,0.99813473" m_animLocation.t="1311.8091,2631.9614,247.50764" m_animLocation.q="-0.061049338,0,0,0.99813473" m_prevAnimLocation.t="1311.8091,2631.9614,247.50764" m_prevAnimLocation.q="-0.061049338,0,0,0.99813473" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1311.8091,2631.9614,247.50764"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7343">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64749" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64746"/>
         <i v="64747"/>
         <i v="64749"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1661.826,2231.658,234.03568" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1661.826,2231.658,234.03568" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1661.826,2231.658,234.03568" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1661.826,2231.658,234.03568"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7344">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1008.6886,2120.5498,251.12833" rot="0.89163435,-0.027224161,0.081364438,0.44455251"/>
    </EntityProxies>
   </Entity>
   <Entity id="7345">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1114.6559,2117.4524,244.3643" rot="0.41513571,0.022878215,0.015977591,0.90933144"/>
    </EntityProxies>
   </Entity>
   <Entity id="7346">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1501.3353,2444.6101,218.75925" rot="0.89493418,0,0,0.44619817"/>
    </EntityProxies>
   </Entity>
   <Entity id="7347">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-23185.648"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="63792"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="1242.27,2581.9102,243.97" rot="0.78261638,-0.0024434398,0.0030719703,-0.62249196" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7348">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1195.6587,2574.075,244.05923" rot="0.72963262,-9.4496281e-006,-4.0196478e-006,0.68383938"/>
    </EntityProxies>
   </Entity>
   <Entity id="7349">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1228.7032,2571.082,243.91624" rot="0.85716301,0.0014743664,-0.0025536674,-0.5150367"/>
    </EntityProxies>
   </Entity>
   <Entity id="7350">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.0138,2069.3804,244.7789" rot="0.55945581,0.00045931293,0.00035136892,-0.82885998"/>
    </EntityProxies>
   </Entity>
   <Entity id="7351">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1192.8438,2583.7188,245.21875" rot="0.78260815,0,0,0.62251467"/>
    </EntityProxies>
   </Entity>
   <Entity id="7352">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1554.2361,2109.5942,237.40089" rot="0.99286693,5.5948446e-010,4.8830695e-009,-0.11922748"/>
    </EntityProxies>
   </Entity>
   <Entity id="7353">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.0625,2581.5938,244.9375" rot="0.76040602,0,0,0.64944798"/>
    </EntityProxies>
   </Entity>
   <Entity id="7354">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7355">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64452" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64448"/>
         <i v="64449"/>
         <i v="64450"/>
         <i v="64452"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.90258539,0,0,0.43051091" viewQuatFinal="0.90258539,0,0,0.43051091" baseQuat="0.90258539,0,0,0.43051091"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1603.4161,2016.4369,208.91957" m_prevEntLocation.q="0.90258539,0,0,0.43051088" m_animLocation.t="1603.4161,2016.4369,208.91957" m_animLocation.q="0.90258539,0,0,0.43051088" m_prevAnimLocation.t="1603.4161,2016.4369,208.91957" m_prevAnimLocation.q="0.90258539,0,0,0.43051088" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1603.4161,2016.4369,208.91957"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7356">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1072.2421,2151.9324,249.12056" rot="0.84679234,-0.019270562,0.069822989,-0.52696878"/>
    </EntityProxies>
   </Entity>
   <Entity id="7357">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2258.6931,1510.2847,192.22485" rot="0.87035573,5.9604645e-008,0,-0.49242359"/>
    </EntityProxies>
   </Entity>
   <Entity id="7358">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1166.2856,2119.5361,245.12076" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7359">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1298.0991,2584.0728,246.82417" rot="0.55919039,0.001648901,0.0024446093,-0.82903403"/>
    </EntityProxies>
   </Entity>
   <Entity id="7360">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1624.873,2345.9761,229.78465" rot="0.80385661,4.7856363e-009,6.8181101e-009,0.59482312"/>
    </EntityProxies>
   </Entity>
   <Entity id="7361">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1553.8335,2107.7139,237.43544" rot="0.70643407,-0.030833954,-0.70643425,-0.030833943"/>
    </EntityProxies>
   </Entity>
   <Entity id="7362">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65449" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65446"/>
         <i v="65447"/>
         <i v="65449"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.58778518,0,0,-0.80901706" viewQuatFinal="0.58778518,0,0,-0.80901706" baseQuat="0.58778518,0,0,-0.80901706"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1322.29,2565.7002,246.707" m_prevEntLocation.q="0.58778518,0,0,-0.80901706" m_animLocation.t="1322.29,2565.7002,246.707" m_animLocation.q="0.58778518,0,0,-0.80901706" m_prevAnimLocation.t="1322.29,2565.7002,246.707" m_prevAnimLocation.q="0.58778518,0,0,-0.80901706" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1322.29,2565.7002,246.707"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7363">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63917" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63914"/>
         <i v="63915"/>
         <i v="63917"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96592587,0,0,0.25881886" viewQuatFinal="0.96592587,0,0,0.25881886" baseQuat="0.96592587,0,0,0.25881886"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1273.4948,2007.212,232.88977" m_prevEntLocation.q="0.96592587,0,0,0.25881886" m_animLocation.t="1273.4948,2007.212,232.88977" m_animLocation.q="0.96592587,0,0,0.25881886" m_prevAnimLocation.t="1273.4948,2007.212,232.88977" m_prevAnimLocation.q="0.96592587,0,0,0.25881886" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1273.4948,2007.212,232.88977"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7364">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1047.5093,2117.3777,248.95551" rot="0.44619784,0,0,0.89493436"/>
    </EntityProxies>
   </Entity>
   <Entity id="7365">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64658" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64650"/>
         <i v="64652"/>
         <i v="64653"/>
         <i v="64656"/>
         <i v="64657"/>
         <i v="64658"/>
         <i v="64651"/>
         <i v="64655"/>
         <i v="64654"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81411469,0,0,0.58070409" viewQuatFinal="0.81411469,0,0,0.58070409" baseQuat="0.81411469,0,0,0.58070409"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1958.75,2101.7651,282.62299" m_prevEntLocation.q="0.81411475,0,0,0.58070409" m_animLocation.t="1958.75,2101.7651,282.62299" m_animLocation.q="0.81411475,0,0,0.58070409" m_prevAnimLocation.t="1958.75,2101.7651,282.62299" m_prevAnimLocation.q="0.81411475,0,0,0.58070409" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1958.75,2101.7651,282.62299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7366">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63752" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63749"/>
         <i v="63750"/>
         <i v="63752"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99965733,0,0,0.02617728" viewQuatFinal="0.99965733,0,0,0.02617728" baseQuat="0.99965733,0,0,0.02617728"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1520.5374,2115.6797,234.92302" m_prevEntLocation.q="0.99965733,0,0,0.026177278" m_animLocation.t="1520.5374,2115.6797,234.92302" m_animLocation.q="0.99965733,0,0,0.026177278" m_prevAnimLocation.t="1520.5374,2115.6797,234.92302" m_prevAnimLocation.q="0.99965733,0,0,0.026177278" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1520.5374,2115.6797,234.92302"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7367">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.51,2118.9502,244.50491" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="7368">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SniperScope" Id="64617"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1638.8501,2346.5613,231.74603" rot="0.70274866,0.081511311,-0.70202857,0.081585303"/>
    </EntityProxies>
   </Entity>
   <Entity id="7369">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1036.5092,2105.5464,250.54469" rot="0.24647643,0.001046896,0.00050264591,0.9691481"/>
    </EntityProxies>
   </Entity>
   <Entity id="7370">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1696.1101,1826.6499,194.24001" rot="0.51503837,0,0,-0.85716712"/>
    </EntityProxies>
   </Entity>
   <Entity id="7371">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1253.3694,2591.1611,243.97519" rot="0.7721321,0.0083735688,0.00030216822,-0.63540685"/>
    </EntityProxies>
   </Entity>
   <Entity id="7372">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1528.8374,2525.4438,221.57941" rot="0.11253467,-0.051201101,-0.028972577,0.99190474"/>
    </EntityProxies>
   </Entity>
   <Entity id="7373">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1121.7628,2114.7351,244.26469" rot="0.56438059,-2.083182e-005,-2.9914081e-005,0.82551473"/>
    </EntityProxies>
   </Entity>
   <Entity id="7374">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1604.177,2175.4502,235.19472" rot="0.23571816,-0.013629883,0.16154961,0.95820296"/>
    </EntityProxies>
   </Entity>
   <Entity id="7375">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99965733,0,0,0.026176844" viewQuatFinal="0.99965733,0,0,0.026176844" baseQuat="0.99965733,0,0,0.026176844"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1565.7982,1978.8502,217.31828" m_prevEntLocation.q="0.99965733,0,0,0.026176842" m_animLocation.t="1565.7982,1978.8502,217.31828" m_animLocation.q="0.99965733,0,0,0.026176842" m_prevAnimLocation.t="1565.7982,1978.8502,217.31828" m_prevAnimLocation.q="0.99965733,0,0,0.026176842" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1565.7982,1978.8502,217.31828"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7376">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64616" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64613"/>
         <i v="64614"/>
         <i v="64616"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1577.0432,2356.8889,228.50856" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1577.0432,2356.8889,228.50856" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1577.0432,2356.8889,228.50856" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1577.0432,2356.8889,228.50856"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7377">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65092" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65083"/>
         <i v="65084"/>
         <i v="65086"/>
         <i v="65087"/>
         <i v="65090"/>
         <i v="65092"/>
         <i v="65085"/>
         <i v="65089"/>
         <i v="65088"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95630473,0,0,0.29237172" viewQuatFinal="0.95630473,0,0,0.29237172" baseQuat="0.95630473,0,0,0.29237172"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1717.3226,1858.7134,195.76721" m_prevEntLocation.q="0.95630473,0,0,0.29237169" m_animLocation.t="1717.3226,1858.7134,195.76721" m_animLocation.q="0.95630473,0,0,0.29237169" m_prevAnimLocation.t="1717.3226,1858.7134,195.76721" m_prevAnimLocation.q="0.95630473,0,0,0.29237169" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1717.3226,1858.7134,195.76721"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7378">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1191.41,2109.0581,244.03458" rot="0.99452192,0,0,0.10452846"/>
    </EntityProxies>
   </Entity>
   <Entity id="7379">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1638.83,2347.3198,230.84065" rot="0.63141876,-0.00027137346,-0.00019266071,-0.77544194"/>
    </EntityProxies>
   </Entity>
   <Entity id="7380">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1301.2531,2630.3247,247.30963"/>
    </EntityProxies>
   </Entity>
   <Entity id="7381">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.0313,2578.5,244.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7382">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64602" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64594"/>
         <i v="64596"/>
         <i v="64597"/>
         <i v="64600"/>
         <i v="64601"/>
         <i v="64602"/>
         <i v="64595"/>
         <i v="64599"/>
         <i v="64598"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81411469,0,0,0.58070409" viewQuatFinal="0.81411469,0,0,0.58070409" baseQuat="0.81411469,0,0,0.58070409"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1957.2998,2107.0552,282.62299" m_prevEntLocation.q="0.81411475,0,0,0.58070409" m_animLocation.t="1957.2998,2107.0552,282.62299" m_animLocation.q="0.81411475,0,0,0.58070409" m_prevAnimLocation.t="1957.2998,2107.0552,282.62299" m_prevAnimLocation.q="0.81411475,0,0,0.58070409" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1957.2998,2107.0552,282.62299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7383">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1181.8701,2180.8198,244.319"/>
    </EntityProxies>
   </Entity>
   <Entity id="7384">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1219.7051,2576.3462,244.075" rot="0.70710802,0,0,0.70710552"/>
    </EntityProxies>
   </Entity>
   <Entity id="7385">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1246.5602,2562.3267,245.20404" rot="0.70710373,0.0020850592,0.0020850699,-0.70710367"/>
    </EntityProxies>
   </Entity>
   <Entity id="7386">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64579" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64575"/>
         <i v="64576"/>
         <i v="64577"/>
         <i v="64579"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1608.6621,2246.231,232.80342" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1608.6621,2246.231,232.80342" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1608.6621,2246.231,232.80342" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1608.6621,2246.231,232.80342"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7387">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1645.5901,2349.4199,230.37" rot="0.59482259,0,0,-0.80385703"/>
    </EntityProxies>
   </Entity>
   <Entity id="7388">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1639.1091,2349.0452,231.27092" rot="0.99471879,0.0028485395,-0.0056860275,0.10244051"/>
    </EntityProxies>
   </Entity>
   <Entity id="7389">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.55,2091.7798,244.27992" rot="0.99703556,1.3066207e-005,4.6107914e-005,-0.076942027"/>
    </EntityProxies>
   </Entity>
   <Entity id="7390">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1078.309,2155.3696,247.88278" rot="0.97999573,0.071126364,0.042607591,0.18092544"/>
    </EntityProxies>
   </Entity>
   <Entity id="7391">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64561" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64553"/>
         <i v="64555"/>
         <i v="64556"/>
         <i v="64559"/>
         <i v="64560"/>
         <i v="64561"/>
         <i v="64554"/>
         <i v="64558"/>
         <i v="64557"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.84339219,0,0,-0.53729844" viewQuatFinal="0.84339219,0,0,-0.53729844" baseQuat="0.84339219,0,0,-0.53729844"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1359.0336,2385.1448,262.62115" m_prevEntLocation.q="0.84339219,0,-0,-0.53729844" m_animLocation.t="1359.0336,2385.1448,262.62115" m_animLocation.q="0.84339219,0,-0,-0.53729844" m_prevAnimLocation.t="1359.0336,2385.1448,262.62115" m_prevAnimLocation.q="0.84339219,0,-0,-0.53729844" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1359.0336,2385.1448,262.62115"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7392">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1495.8246,2442.4421,219.37964" rot="0.34016892,-0.33890715,0.62374729,-0.61673856"/>
    </EntityProxies>
   </Entity>
   <Entity id="7393">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.2188,2576.75,244.0625" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="7394">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64527" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64519"/>
         <i v="64521"/>
         <i v="64522"/>
         <i v="64525"/>
         <i v="64526"/>
         <i v="64527"/>
         <i v="64520"/>
         <i v="64524"/>
         <i v="64523"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81411469,0,0,0.58070409" viewQuatFinal="0.81411469,0,0,0.58070409" baseQuat="0.81411469,0,0,0.58070409"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1969.4302,2111.145,282.62299" m_prevEntLocation.q="0.81411475,0,0,0.58070409" m_animLocation.t="1969.4302,2111.145,282.62299" m_animLocation.q="0.81411475,0,0,0.58070409" m_prevAnimLocation.t="1969.4302,2111.145,282.62299" m_prevAnimLocation.q="0.81411475,0,0,0.58070409" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1969.4302,2111.145,282.62299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7395">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1038.6494,2099.6987,249.49611" rot="0.92689788,-0.00018253924,6.9528825e-005,0.37531361"/>
    </EntityProxies>
   </Entity>
   <Entity id="7396">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64626" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64620"/>
         <i v="64624"/>
         <i v="64625"/>
         <i v="64626"/>
         <i v="64621"/>
         <i v="64623"/>
         <i v="64622"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.92050529,0,0,0.39073008" viewQuatFinal="0.92050529,0,0,0.39073008" baseQuat="0.92050529,0,0,0.39073008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2650.4949,1487.3314,187.16971" m_prevEntLocation.q="0.92050529,0,0,0.39073008" m_animLocation.t="2650.4949,1487.3314,187.16971" m_animLocation.q="0.92050529,0,0,0.39073008" m_prevAnimLocation.t="2650.4949,1487.3314,187.16971" m_prevAnimLocation.q="0.92050529,0,0,0.39073008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2650.4949,1487.3314,187.16971"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7397">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1311.6899,2559.75,246.91901" rot="0.98296541,0.024224494,0.0014951798,0.18218096"/>
    </EntityProxies>
   </Entity>
   <Entity id="7398">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64638" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64631"/>
         <i v="64635"/>
         <i v="64636"/>
         <i v="64637"/>
         <i v="64638"/>
         <i v="64632"/>
         <i v="64634"/>
         <i v="64633"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2266.8301,1501.3999,191.048" m_animLocation.t="2266.8301,1501.3999,191.048" m_prevAnimLocation.t="2266.8301,1501.3999,191.048" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2266.8301,1501.3999,191.048"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7399">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1130.5995,2086.6492,244.65839" rot="0.44499683,0.54952502,-0.4449971,0.54952508"/>
    </EntityProxies>
   </Entity>
   <Entity id="7400">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1247.3998,2563.2161,245.18576" rot="0.70710367,0.0020850594,0.0020850697,-0.70710373"/>
    </EntityProxies>
   </Entity>
   <Entity id="7401">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65077" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65074"/>
         <i v="65075"/>
         <i v="65077"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67558962,0,0,-0.73727787" viewQuatFinal="0.67558962,0,0,-0.73727787" baseQuat="0.67558962,0,0,-0.73727787"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1625.8954,2123.3416,235.504" m_prevEntLocation.q="0.67558962,0,0,-0.73727787" m_animLocation.t="1625.8954,2123.3416,235.504" m_animLocation.q="0.67558962,0,0,-0.73727787" m_prevAnimLocation.t="1625.8954,2123.3416,235.504" m_prevAnimLocation.q="0.67558962,0,0,-0.73727787" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1625.8954,2123.3416,235.504"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7402">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1280.1188,2023.1198,233.24884" rot="0.99939084,0,0,0.034899492"/>
    </EntityProxies>
   </Entity>
   <Entity id="7403">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1268.9012,2609.417,246.71638" rot="0.99809724,-0.0042136624,-0.0075778239,0.061046872"/>
    </EntityProxies>
   </Entity>
   <Entity id="7404">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1196.3438,2579.75,244.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7405">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1219.375,2571.1875,244.70148" rot="0.99691731,0,0,0.078459062"/>
    </EntityProxies>
   </Entity>
   <Entity id="7406">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64548" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64546"/>
         <i v="64547"/>
         <i v="64548"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.8829475,0,0,-0.46947169" viewQuatFinal="0.8829475,0,0,-0.46947169" baseQuat="0.8829475,0,0,-0.46947169"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1277.0022,2018.0157,233.23248" m_prevEntLocation.q="0.8829475,0,0,-0.46947169" m_animLocation.t="1277.0022,2018.0157,233.23248" m_animLocation.q="0.8829475,0,0,-0.46947169" m_prevAnimLocation.t="1277.0022,2018.0157,233.23248" m_prevAnimLocation.q="0.8829475,0,0,-0.46947169" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1277.0022,2018.0157,233.23248"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7407">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1628.8566,2347.9146,229.7641" rot="0.99357188,0,0,-0.11320312"/>
    </EntityProxies>
   </Entity>
   <Entity id="7408">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64442" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64438"/>
         <i v="64439"/>
         <i v="64440"/>
         <i v="64442"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1602.8386,2359.5327,228.5347" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1602.8386,2359.5327,228.5347" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1602.8386,2359.5327,228.5347" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1602.8386,2359.5327,228.5347"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7409">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1622.907,2361.5798,229.06538" rot="0.99042803,-0.05739174,-0.018996762,-0.12408727"/>
    </EntityProxies>
   </Entity>
   <Entity id="7410">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.7188,2576.75,244.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7411">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1037.3806,2106.7976,249.66447" rot="-0.32922706,-8.2403412e-006,2.4110079e-005,0.94425076"/>
    </EntityProxies>
   </Entity>
   <Entity id="7412">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81411469,0,0,0.58070409" viewQuatFinal="0.81411469,0,0,0.58070409" baseQuat="0.81411469,0,0,0.58070409"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1959.71,2117.3252,282.62299" m_prevEntLocation.q="0.81411475,0,0,0.58070409" m_animLocation.t="1959.71,2117.3252,282.62299" m_animLocation.q="0.81411475,0,0,0.58070409" m_prevAnimLocation.t="1959.71,2117.3252,282.62299" m_prevAnimLocation.q="0.81411475,0,0,0.58070409" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1959.71,2117.3252,282.62299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7413">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64408" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64405"/>
         <i v="64406"/>
         <i v="64408"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.76604408,0,0,0.64278805" viewQuatFinal="0.76604408,0,0,0.64278805" baseQuat="0.76604408,0,0,0.64278805"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1499.74,1908.8501,219.93201" m_prevEntLocation.q="0.76604408,0,0,0.64278805" m_animLocation.t="1499.74,1908.8501,219.93201" m_animLocation.q="0.76604408,0,0,0.64278805" m_prevAnimLocation.t="1499.74,1908.8501,219.93201" m_prevAnimLocation.q="0.76604408,0,0,0.64278805" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1499.74,1908.8501,219.93201"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7414">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64391" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64388"/>
         <i v="64389"/>
         <i v="64391"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67558962,0,0,-0.73727787" viewQuatFinal="0.67558962,0,0,-0.73727787" baseQuat="0.67558962,0,0,-0.73727787"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1626.4691,2117.7642,235.504" m_prevEntLocation.q="0.67558962,0,0,-0.73727787" m_animLocation.t="1626.4691,2117.7642,235.504" m_animLocation.q="0.67558962,0,0,-0.73727787" m_prevAnimLocation.t="1626.4691,2117.7642,235.504" m_prevAnimLocation.q="0.67558962,0,0,-0.73727787" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1626.4691,2117.7642,235.504"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7415">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.2263,2583.0474,244.127" rot="0.62251431,0,0,0.78260851"/>
    </EntityProxies>
   </Entity>
   <Entity id="7416">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1280.9242,2040.3357,233.11842" rot="0.96126169,0,0,0.27563736"/>
    </EntityProxies>
   </Entity>
   <Entity id="7417">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1264.3475,1997.2344,232.93488" rot="0.65842646,0.024600955,-0.0033629648,0.75223541"/>
    </EntityProxies>
   </Entity>
   <Entity id="7418">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1522.2421,2113.4697,235.90541" rot="0.3220118,-0.52137959,0.22131251,0.75861222"/>
    </EntityProxies>
   </Entity>
   <Entity id="7419">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1619.7407,2109.4456,235.01035" rot="0.98463845,-4.0244686e-005,0.00039337366,0.17460489"/>
    </EntityProxies>
   </Entity>
   <Entity id="7420">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1692.8025,1825.0063,194.24283" rot="0.77714109,-2.1338463e-005,-2.2999942e-005,0.6293264"/>
    </EntityProxies>
   </Entity>
   <Entity id="7421">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1632.9493,2347.7959,229.78076" rot="0.79335308,0,0,0.60876173"/>
    </EntityProxies>
   </Entity>
   <Entity id="7422">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1252.905,2541.8606,246.86505" rot="-0.37491694,0.0056402376,-0.00029751952,0.92704123"/>
    </EntityProxies>
   </Entity>
   <Entity id="7423">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="1.6057044" desiredHeight="223.06346" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64644"/>
         <seatAction_3 weapon_0="64643"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64642"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2640.6646,1528.0933,223.06346" rot="0.69465792,0,0,0.71934026" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7424">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64350" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64347"/>
         <i v="64348"/>
         <i v="64350"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.026178187,0,0,-0.99965727" viewQuatFinal="0.026178187,0,0,-0.99965727" baseQuat="0.026178187,0,0,-0.99965727"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1656.5372,2336.2581,230.41005" m_prevEntLocation.q="-0.026178187,0,0,0.99965727" m_animLocation.t="1656.5372,2336.2581,230.41005" m_animLocation.q="-0.026178187,0,0,0.99965727" m_prevAnimLocation.t="1656.5372,2336.2581,230.41005" m_prevAnimLocation.q="-0.026178187,0,0,0.99965727" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1656.5372,2336.2581,230.41005"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7425">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.52,2578.7861,244.935" rot="0.62932032,0,0,0.77714604"/>
    </EntityProxies>
   </Entity>
   <Entity id="7426">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1497.6952,2432.9141,219.5809" rot="0.76678503,0.16457032,-0.30516946,0.54021192"/>
    </EntityProxies>
   </Entity>
   <Entity id="7427">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1141.79,2087.21,245.069"/>
    </EntityProxies>
   </Entity>
   <Entity id="7428">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1193.1426,2576.9175,244.31024" rot="0.88701057,0,-1.490116e-008,-0.46174914"/>
    </EntityProxies>
   </Entity>
   <Entity id="7429">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1181.8701,2180.7598,244.116"/>
    </EntityProxies>
   </Entity>
   <Entity id="7430">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1132.9308,2109.9045,244.18042"/>
    </EntityProxies>
   </Entity>
   <Entity id="7431">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1126.0397,2151.8831,244.28491"/>
    </EntityProxies>
   </Entity>
   <Entity id="7432">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.6497,2070.6438,244.77956" rot="0.53937835,-3.94741e-005,-0.00018366994,-0.84206355"/>
    </EntityProxies>
   </Entity>
   <Entity id="7433">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64680" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64672"/>
         <i v="64674"/>
         <i v="64675"/>
         <i v="64678"/>
         <i v="64679"/>
         <i v="64680"/>
         <i v="64673"/>
         <i v="64677"/>
         <i v="64676"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.85716736,0,0,-0.51503795" viewQuatFinal="0.85716736,0,0,-0.51503795" baseQuat="0.85716736,0,0,-0.51503795"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1294.45,2546.4399,247.048" m_prevEntLocation.q="0.85716736,0,0,-0.51503795" m_animLocation.t="1294.45,2546.4399,247.048" m_animLocation.q="0.85716736,0,0,-0.51503795" m_prevAnimLocation.t="1294.45,2546.4399,247.048" m_prevAnimLocation.q="0.85716736,0,0,-0.51503795" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1294.45,2546.4399,247.048"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7434">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81411469,0,0,0.58070409" viewQuatFinal="0.81411469,0,0,0.58070409" baseQuat="0.81411469,0,0,0.58070409"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1967.3101,2116.1748,282.62299" m_prevEntLocation.q="0.81411475,0,0,0.58070409" m_animLocation.t="1967.3101,2116.1748,282.62299" m_animLocation.q="0.81411475,0,0,0.58070409" m_prevAnimLocation.t="1967.3101,2116.1748,282.62299" m_prevAnimLocation.q="0.81411475,0,0,0.58070409" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1967.3101,2116.1748,282.62299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7435">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64247" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64243"/>
         <i v="64244"/>
         <i v="64245"/>
         <i v="64247"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.46947235,0,0,-0.88294721" viewQuatFinal="0.46947235,0,0,-0.88294721" baseQuat="0.46947235,0,0,-0.88294721"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1653.8136,2360.8496,228.77625" m_prevEntLocation.q="-0.46947235,0,0,0.88294721" m_animLocation.t="1653.8136,2360.8496,228.77625" m_animLocation.q="-0.46947235,0,0,0.88294721" m_prevAnimLocation.t="1653.8136,2360.8496,228.77625" m_prevAnimLocation.q="-0.46947235,0,0,0.88294721" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1653.8136,2360.8496,228.77625"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7436">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1219.3301,2585.21,244.075" rot="0.70091105,0,0,-0.71324867"/>
    </EntityProxies>
   </Entity>
   <Entity id="7437">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1216.7813,2577.75,244.0625" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="7438">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64362" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64358"/>
         <i v="64359"/>
         <i v="64360"/>
         <i v="64362"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.74314356,0,0,0.66913199" viewQuatFinal="0.74314356,0,0,0.66913199" baseQuat="0.74314356,0,0,0.66913199"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1481.8401,1909.48,221.285" m_prevEntLocation.q="0.74314356,0,0,0.66913199" m_animLocation.t="1481.8401,1909.48,221.285" m_animLocation.q="0.74314356,0,0,0.66913199" m_prevAnimLocation.t="1481.8401,1909.48,221.285" m_prevAnimLocation.q="0.74314356,0,0,0.66913199" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1481.8401,1909.48,221.285"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7439">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64696"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1202.4335,2584.8354,244.29424" rot="0.82724458,0.15829673,0.28480282,-0.45770726"/>
    </EntityProxies>
   </Entity>
   <Entity id="7440">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3148.3979,1751.2146,156.11011" m_animLocation.t="3148.3979,1751.2146,156.11011" m_prevAnimLocation.t="3148.3979,1751.2146,156.11011" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3148.3979,1751.2146,156.11011"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7441">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1534.0583,2136.3633,234.85612" rot="0.95472389,-0.099979475,0.043678351,0.27676454"/>
    </EntityProxies>
   </Entity>
   <Entity id="7442">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64229" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64226"/>
         <i v="64227"/>
         <i v="64229"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1660.4885,2230.3914,233.84546" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1660.4885,2230.3914,233.84546" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1660.4885,2230.3914,233.84546" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1660.4885,2230.3914,233.84546"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7443">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1195.6563,2580.5313,245.5625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7444">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1549.0105,2106.7942,235.50392" rot="0.99435586,-0.025280206,0.016911447,-0.10164341"/>
    </EntityProxies>
   </Entity>
   <Entity id="7445">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64780"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1509.5645,2446.9998,219.94522" rot="0.5772801,0.055066269,0.81412584,-0.03024181"/>
    </EntityProxies>
   </Entity>
   <Entity id="7446">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1270.9427,2586.9917,247.84883" rot="-0.10469081,-0.021151232,-0.015054431,0.9941659"/>
    </EntityProxies>
   </Entity>
   <Entity id="7447">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1629.2217,2020.7959,224.66125" rot="0.97551805,-0.16224577,0.13530236,0.061107133"/>
    </EntityProxies>
   </Entity>
   <Entity id="7448">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1176.2745,2122.6409,244.38565" rot="0.81896901,0.00013659554,0.00010243613,0.57383776"/>
    </EntityProxies>
   </Entity>
   <Entity id="7449">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64779" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64776"/>
         <i v="64777"/>
         <i v="64779"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.35020801,0,0,-0.93667197" viewQuatFinal="0.35020801,0,0,-0.93667197" baseQuat="0.35020801,0,0,-0.93667197"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1297.1399,2535.4399,247.19099" m_prevEntLocation.q="-0.35020801,0,0,0.93667197" m_animLocation.t="1297.1399,2535.4399,247.19099" m_animLocation.q="-0.35020801,0,0,0.93667197" m_prevAnimLocation.t="1297.1399,2535.4399,247.19099" m_prevAnimLocation.q="-0.35020801,0,0,0.93667197" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1297.1399,2535.4399,247.19099"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7450">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1649.972,2338.6514,231.02271" rot="0.9927218,-0.01384092,-0.02328806,0.11734369"/>
    </EntityProxies>
   </Entity>
   <Entity id="7451">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1099.3738,2143.3647,245.40289" rot="0.99196917,-0.072516948,0.027361332,0.099948935"/>
    </EntityProxies>
   </Entity>
   <Entity id="7452">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1078.4382,2148.5615,248.38963" rot="0.07584852,0.0035379871,-0.020434156,0.99690366"/>
    </EntityProxies>
   </Entity>
   <Entity id="7453">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1196.0625,2580.5313,245.1875" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7454">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64713" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64705"/>
         <i v="64707"/>
         <i v="64708"/>
         <i v="64711"/>
         <i v="64712"/>
         <i v="64713"/>
         <i v="64706"/>
         <i v="64710"/>
         <i v="64709"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1283.3,2589.9702,247.048" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1283.3,2589.9702,247.048" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1283.3,2589.9702,247.048" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1283.3,2589.9702,247.048"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7455">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1299.7483,2587.6521,249.02698" rot="0.99691731,0,0,-0.078459017"/>
    </EntityProxies>
   </Entity>
   <Entity id="7456">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1722.6272,1863.7213,196.82022" rot="0.080229826,0.061948743,0.033652812,0.99428016"/>
    </EntityProxies>
   </Entity>
   <Entity id="7457">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1646.3459,2342.4731,229.78516" rot="0.99998045,0.0026192374,0.00058504392,0.005640497"/>
    </EntityProxies>
   </Entity>
   <Entity id="7458">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/radios/fieldradio" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1561.6654,2138.9363,237.23077" rot="0.54463905,0,0,-0.83867055"/>
    </EntityProxies>
   </Entity>
   <Entity id="7459">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63746" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="63741"/>
         <i v="63744"/>
         <i v="63746"/>
         <i v="63743"/>
         <i v="63742"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71324956,0,0,-0.70091015" viewQuatFinal="0.71324956,0,0,-0.70091015" baseQuat="0.71324956,0,0,-0.70091015"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1406.8999,2601.8301,239.118" m_prevEntLocation.q="0.71324962,0,-0,-0.70091015" m_animLocation.t="1406.8999,2601.8301,239.118" m_animLocation.q="0.71324962,0,-0,-0.70091015" m_prevAnimLocation.t="1406.8999,2601.8301,239.118" m_prevAnimLocation.q="0.71324962,0,-0,-0.70091015" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1406.8999,2601.8301,239.118"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7460">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2257.262,1510.5576,192.21527" rot="0.87035573,0,0,-0.4924235"/>
    </EntityProxies>
   </Entity>
   <Entity id="7461">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1690.9128,1822.1937,194.56097" rot="0.00056722772,0,0,0.99999988"/>
    </EntityProxies>
   </Entity>
   <Entity id="7462">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1139.2244,2088.8201,245.26201" rot="-0.0016210077,-0.025264254,0.0074648783,0.99965167"/>
    </EntityProxies>
   </Entity>
   <Entity id="7463">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.7188,2576.75,244.0625" rot="4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="7464">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2476.9382,1496.5715,185.91083" rot="0.70710677,0.70710677,0,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7465">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64588" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64586"/>
         <i v="64587"/>
         <i v="64588"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99144483,-0,0,-0.13052635" viewQuatFinal="0.99144483,-0,0,-0.13052635" baseQuat="0.99144483,-0,0,-0.13052635"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1275.4706,2016.0674,233.18311" m_prevEntLocation.q="0.99144483,0,0,-0.13052635" m_animLocation.t="1275.4706,2016.0674,233.18311" m_animLocation.q="0.99144483,0,0,-0.13052635" m_prevAnimLocation.t="1275.4706,2016.0674,233.18311" m_prevAnimLocation.q="0.99144483,0,0,-0.13052635" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1275.4706,2016.0674,233.18311"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7466">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1669.2294,2319.4534,230.82198" rot="0.5239163,-0.014488473,0.01814279,0.85145319"/>
    </EntityProxies>
   </Entity>
   <Entity id="7467">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1610.2645,2251.8464,232.5676" rot="0.79080874,-0.0022595609,-0.00048136152,0.612059"/>
    </EntityProxies>
   </Entity>
   <Entity id="7468">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64740" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64732"/>
         <i v="64734"/>
         <i v="64735"/>
         <i v="64738"/>
         <i v="64739"/>
         <i v="64740"/>
         <i v="64733"/>
         <i v="64737"/>
         <i v="64736"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.90996158,0,0,0.41469261" viewQuatFinal="0.90996158,0,0,0.41469261" baseQuat="0.90996158,0,0,0.41469261"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1457.9753,2403.1282,218.1116" m_prevEntLocation.q="0.90996158,0,0,0.41469264" m_animLocation.t="1457.9753,2403.1282,218.1116" m_animLocation.q="0.90996158,0,0,0.41469264" m_prevAnimLocation.t="1457.9753,2403.1282,218.1116" m_prevAnimLocation.q="0.90996158,0,0,0.41469264" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1457.9753,2403.1282,218.1116"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7469">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1069.2897,2103.2517,247.37462" rot="0.9892782,0.018383201,0.02177646,0.14323607"/>
    </EntityProxies>
   </Entity>
   <Entity id="7470">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64332" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64328"/>
         <i v="64329"/>
         <i v="64330"/>
         <i v="64332"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67558962,0,0,-0.73727787" viewQuatFinal="0.67558962,0,0,-0.73727787" baseQuat="0.67558962,0,0,-0.73727787"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1624.7745,2124.282,235.504" m_prevEntLocation.q="0.67558962,0,0,-0.73727787" m_animLocation.t="1624.7745,2124.282,235.504" m_animLocation.q="0.67558962,0,0,-0.73727787" m_prevAnimLocation.t="1624.7745,2124.282,235.504" m_prevAnimLocation.q="0.67558962,0,0,-0.73727787" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1624.7745,2124.282,235.504"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7471">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1573.8138,2146.322,235.67952" rot="0.81782013,0.0069057643,0.0097485492,0.57534987"/>
    </EntityProxies>
   </Entity>
   <Entity id="7472">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1294.7059,2563.1995,246.98981" rot="0.90258527,0,0,0.43051109"/>
    </EntityProxies>
   </Entity>
   <Entity id="7473">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7474">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64038" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64030"/>
         <i v="64032"/>
         <i v="64033"/>
         <i v="64036"/>
         <i v="64037"/>
         <i v="64038"/>
         <i v="64031"/>
         <i v="64035"/>
         <i v="64034"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81411469,0,0,0.58070409" viewQuatFinal="0.81411469,0,0,0.58070409" baseQuat="0.81411469,0,0,0.58070409"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1958.0801,2112.4648,282.62299" m_prevEntLocation.q="0.81411475,0,0,0.58070409" m_animLocation.t="1958.0801,2112.4648,282.62299" m_animLocation.q="0.81411475,0,0,0.58070409" m_prevAnimLocation.t="1958.0801,2112.4648,282.62299" m_prevAnimLocation.q="0.81411475,0,0,0.58070409" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1958.0801,2112.4648,282.62299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7475">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1639.5735,2347.0732,230.85576" rot="0.58061832,-0.0085673342,0.011658281,-0.8140474"/>
    </EntityProxies>
   </Entity>
   <Entity id="7476">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1537.9796,2512.5845,222.8542" rot="0.98775923,-0.0028728908,-0.0028779162,0.15593334"/>
    </EntityProxies>
   </Entity>
   <Entity id="7477">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1650.2567,2338.0894,229.90817" rot="0.99154353,-0.0062815808,-0.023895055,-0.12740131"/>
    </EntityProxies>
   </Entity>
   <Entity id="7478">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64016" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64008"/>
         <i v="64010"/>
         <i v="64011"/>
         <i v="64014"/>
         <i v="64015"/>
         <i v="64016"/>
         <i v="64009"/>
         <i v="64013"/>
         <i v="64012"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.84339219,0,0,-0.53729844" viewQuatFinal="0.84339219,0,0,-0.53729844" baseQuat="0.84339219,0,0,-0.53729844"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1355.3,2387.2114,262.44418" m_prevEntLocation.q="0.84339219,0,-0,-0.53729844" m_animLocation.t="1355.3,2387.2114,262.44418" m_animLocation.q="0.84339219,0,-0,-0.53729844" m_prevAnimLocation.t="1355.3,2387.2114,262.44418" m_prevAnimLocation.q="0.84339219,0,-0,-0.53729844" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1355.3,2387.2114,262.44418"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7479">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63731" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="63726"/>
         <i v="63729"/>
         <i v="63731"/>
         <i v="63728"/>
         <i v="63727"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.078459442,0,0,0.99691731" viewQuatFinal="0.078459442,0,0,0.99691731" baseQuat="0.078459442,0,0,0.99691731"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1241.8201,2441.1499,235.798" m_prevEntLocation.q="0.078459442,0,0,0.99691731" m_animLocation.t="1241.8201,2441.1499,235.798" m_animLocation.q="0.078459442,0,0,0.99691731" m_prevAnimLocation.t="1241.8201,2441.1499,235.798" m_prevAnimLocation.q="0.078459442,0,0,0.99691731" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1241.8201,2441.1499,235.798"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7480">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63997" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63995"/>
         <i v="63996"/>
         <i v="63997"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95881987,0,0,0.28401497" viewQuatFinal="0.95881987,0,0,0.28401497" baseQuat="0.95881987,0,0,0.28401497"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1633.3799,2348.52,229.75" m_prevEntLocation.q="0.95881987,0,0,0.28401497" m_animLocation.t="1633.3799,2348.52,229.75" m_animLocation.q="0.95881987,0,0,0.28401497" m_prevAnimLocation.t="1633.3799,2348.52,229.75" m_prevAnimLocation.q="0.95881987,0,0,0.28401497" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1633.3799,2348.52,229.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7481">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1212.26,2591.75,243.948" rot="0.98325074,0.0028993506,-0.0005373602,0.18223403"/>
    </EntityProxies>
   </Entity>
   <Entity id="7482">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1630.8181,2360.2712,229.31279" rot="0.37439042,-0.014440617,-0.0058312886,0.92714024"/>
    </EntityProxies>
   </Entity>
   <Entity id="7483">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63979" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63976"/>
         <i v="63977"/>
         <i v="63979"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1580.6637,2356.9185,228.53247" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1580.6637,2356.9185,228.53247" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1580.6637,2356.9185,228.53247" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1580.6637,2356.9185,228.53247"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7484">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64758" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64752"/>
         <i v="64756"/>
         <i v="64757"/>
         <i v="64758"/>
         <i v="64753"/>
         <i v="64755"/>
         <i v="64754"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.83867067,0,0,0.54463887" viewQuatFinal="0.83867067,0,0,0.54463887" baseQuat="0.83867067,0,0,0.54463887"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2656.0754,1503.6256,186.07396" m_prevEntLocation.q="0.83867067,0,0,0.54463887" m_animLocation.t="2656.0754,1503.6256,186.07396" m_animLocation.q="0.83867067,0,0,0.54463887" m_prevAnimLocation.t="2656.0754,1503.6256,186.07396" m_prevAnimLocation.q="0.83867067,0,0,0.54463887" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2656.0754,1503.6256,186.07396"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7485">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1077.8484,2146.4978,248.36429" rot="0.83351284,0,0,0.55250013"/>
    </EntityProxies>
   </Entity>
   <Entity id="7486">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1216.7813,2575.3438,244.0625" rot="0.70710701,0,0,0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="7487">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1569.0315,2144.0061,235.65573" rot="0.61016452,0.021559589,0.018059729,-0.79177541"/>
    </EntityProxies>
   </Entity>
   <Entity id="7488">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1139.98,2086.27,245.069"/>
    </EntityProxies>
   </Entity>
   <Entity id="7489">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1530.0575,2119.9973,235.27919" rot="0.99539626,0,0,0.095845237"/>
    </EntityProxies>
   </Entity>
   <Entity id="7490">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1244.2672,2538.3777,247.24091" rot="0.50288057,0.49710271,0.49710277,-0.50288063"/>
    </EntityProxies>
   </Entity>
   <Entity id="7491">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1565.72,2479.4399,217.30901" rot="0.86542267,0.045103934,0.49833629,-0.025889819"/>
    </EntityProxies>
   </Entity>
   <Entity id="7492">
    <EntityProxies>
     <RenderProxy />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1554.3134,2109.1951,237.42058" rot="0.70538425,0.049325269,-0.70538437,0.049325276"/>
    </EntityProxies>
   </Entity>
   <Entity id="7511">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1197.5701,2577.1802,243.948" rot="0.96125728,0.0028344993,0.00081278174,-0.27563694"/>
    </EntityProxies>
   </Entity>
   <Entity id="7512">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1700.49,1883.3462,191.20535" rot="0.22524685,0.01302747,0.012701224,0.97413188"/>
    </EntityProxies>
   </Entity>
   <Entity id="7513">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65407"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1219.9174,2571.5291,244.35846" rot="0.44066316,0.56219369,0.31175214,0.62655002"/>
    </EntityProxies>
   </Entity>
   <Entity id="7514">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1142.4495,2071.2512,244.03497"/>
    </EntityProxies>
   </Entity>
   <Entity id="7515">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1037.8256,2127.2742,250.71178" rot="0.89577585,0.029259091,0.082615606,-0.43577996"/>
    </EntityProxies>
   </Entity>
   <Entity id="7516">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.8601,2585.1802,245.076" rot="0.70091105,0,0,-0.71324867"/>
    </EntityProxies>
   </Entity>
   <Entity id="7517">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1458.3202,2482.1699,223.04286" rot="0.22935531,0.74461955,0.36452943,-0.50995708"/>
    </EntityProxies>
   </Entity>
   <Entity id="7518">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2245.1118,1528.1307,191.80707" rot="-0.17376819,0.0060558277,-0.0016610961,0.98476642"/>
    </EntityProxies>
   </Entity>
   <Entity id="7519">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1226.76,2591,243.94099" rot="0.93357617,0.0027528706,0.0010567302,-0.35836697"/>
    </EntityProxies>
   </Entity>
   <Entity id="7520">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.5313,2573.0625,244.48824" rot="0.86602539,7.4505824e-009,0,-0.50000012"/>
    </EntityProxies>
   </Entity>
   <Entity id="7521">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-0.62651449" desiredHeight="281.21478" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="65192"/>
         <seatAction_3 weapon_0="65191"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65190"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1278.6399,1645.026,281.21478" rot="0.9493413,0.032612104,0.05040149,-0.30845952" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7522">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_smallboat">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <leftEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </leftEngine>
        <rightEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </rightEngine>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-23571.961"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.8805886e-008" matrixCol2="-0,-2.8805886e-008,1" matrixCol3="0,3.5637865,0.92414367"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0,0.59383237,0.18509987"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Movement>
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="3">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="63703"/>
         <seatAction_3 />
        </gunner>
        <passenger03 />
        <passenger04 />
        <passenger05 />
        <passenger06 />
        <passenger07 />
        <passenger08 />
        <passenger09 />
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1521.4824,2426.6162,218.3438" rot="0.21643989,0,0,0.97629595" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7523">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63768" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63765"/>
         <i v="63766"/>
         <i v="63768"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.05233657,0,0,-0.99862951" viewQuatFinal="0.05233657,0,0,-0.99862951" baseQuat="0.05233657,0,0,-0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1614.0122,2246.231,232.80342" m_prevEntLocation.q="-0.05233657,0,0,0.99862951" m_animLocation.t="1614.0122,2246.231,232.80342" m_animLocation.q="-0.05233657,0,0,0.99862951" m_prevAnimLocation.t="1614.0122,2246.231,232.80342" m_prevAnimLocation.q="-0.05233657,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1614.0122,2246.231,232.80342"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7524">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64324" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64316"/>
         <i v="64318"/>
         <i v="64319"/>
         <i v="64322"/>
         <i v="64323"/>
         <i v="64324"/>
         <i v="64317"/>
         <i v="64321"/>
         <i v="64320"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39072987,0,0,0.9205054" viewQuatFinal="0.39072987,0,0,0.9205054" baseQuat="0.39072987,0,0,0.9205054"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1931.0763,1652.6877,221.5365" m_prevEntLocation.q="0.39072987,0,0,0.9205054" m_animLocation.t="1931.0763,1652.6877,221.5365" m_animLocation.q="0.39072987,0,0,0.9205054" m_prevAnimLocation.t="1931.0763,1652.6877,221.5365" m_prevAnimLocation.q="0.39072987,0,0,0.9205054" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1931.0763,1652.6877,221.5365"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7525">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1625.0006,2356.6431,229.60703" rot="0.80907702,-0.034185417,0.0079020262,0.58665437"/>
    </EntityProxies>
   </Entity>
   <Entity id="7526">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1294.7451,2563.2671,247.40646" rot="-0.26723829,0,0,0.96363044"/>
    </EntityProxies>
   </Entity>
   <Entity id="7527">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678196e-007,2.9251246e-010" matrixCol1="-4.7678196e-007,1,-4.7683767e-007" matrixCol2="-2.9273983e-010,4.7683767e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358685e-006,-1.2869045e-010" matrixCol1="3.0358685e-006,1,-4.7683713e-007" matrixCol2="1.3013807e-010,4.7683713e-007,1" matrixCol3="6.2702111e-006,8.7703419,0.095384806"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7550614e-007,-4.3822055e-008" matrixCol1="4.7589177e-007,0.98480773,0.17364818" matrixCol2="-3.9414473e-008,-0.17364818,0.98480773" matrixCol3="0.15732075,0.077626124,-0.12765788"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="1.1170063" desiredHeight="220.98627" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64311"/>
         <seatAction_3 weapon_0="64310"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64309"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1931.0844,1647.124,220.98627" rot="0.84803861,-0.0042300653,-0.0019177925,0.52991408" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3298" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="8" nGlobalIDs="3302" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nGlobalIDs="3294" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="3" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7528">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64795" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64787"/>
         <i v="64789"/>
         <i v="64790"/>
         <i v="64793"/>
         <i v="64794"/>
         <i v="64795"/>
         <i v="64788"/>
         <i v="64792"/>
         <i v="64791"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1264.76,2544.8501,247.048" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1264.76,2544.8501,247.048" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1264.76,2544.8501,247.048" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1264.76,2544.8501,247.048"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7529">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1078.863,2147.0859,248.36354" rot="0.99110836,0,0,0.13305736"/>
    </EntityProxies>
   </Entity>
   <Entity id="7530">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7531">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1639.1023,2346.9929,231.70616" rot="0.63097996,0,0,-0.77579916"/>
    </EntityProxies>
   </Entity>
   <Entity id="7532">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SniperScope" Id="64796"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1697.875,1826.1602,195.13039" rot="0.69634312,0.15170504,-0.68429524,0.15437609"/>
    </EntityProxies>
   </Entity>
   <Entity id="7533">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64608" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64606"/>
         <i v="64607"/>
         <i v="64608"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.11320407,0,0,-0.99357176" viewQuatFinal="0.11320407,0,0,-0.99357176" baseQuat="0.11320407,0,0,-0.99357176"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1131.6101,2173.9502,244.763" m_prevEntLocation.q="-0.11320407,0,0,0.99357176" m_animLocation.t="1131.6101,2173.9502,244.763" m_animLocation.q="-0.11320407,0,0,0.99357176" m_prevAnimLocation.t="1131.6101,2173.9502,244.763" m_prevAnimLocation.q="-0.11320407,0,0,0.99357176" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1131.6101,2173.9502,244.763"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7534">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1170.6047,2096.4985,244.06297" rot="0.71214586,0.0011349061,-0.001109047,-0.70202976"/>
    </EntityProxies>
   </Entity>
   <Entity id="7535">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1060.3654,2105.9026,247.77092" rot="0.95468569,0.059014339,0.018258968,-0.29113421"/>
    </EntityProxies>
   </Entity>
   <Entity id="7536">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1192.3759,2579.5181,244.30638" rot="0.034499109,-0.00053440861,1.9975289e-005,0.99940455"/>
    </EntityProxies>
   </Entity>
   <Entity id="7537">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1153.1613,2017.343,244.82471" rot="0.9981038,-0.023935558,0.053936206,-0.01751557"/>
    </EntityProxies>
   </Entity>
   <Entity id="7538">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1141.1101,2088.0801,244.813"/>
    </EntityProxies>
   </Entity>
   <Entity id="7539">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="1.2915436" desiredHeight="203.04924" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64816"/>
         <seatAction_3 weapon_0="64815"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64814"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1812.98,1618.7202,203.04924" rot="0.79863554,0,0,0.60181499" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7540">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1605.2012,2176.6953,235.09541" rot="-0.14985129,0.23655106,-0.57316369,0.77011132"/>
    </EntityProxies>
   </Entity>
   <Entity id="7541">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1191.9438,2571.064,244.53984" rot="-0.42261848,0,0,0.9063077"/>
    </EntityProxies>
   </Entity>
   <Entity id="7542">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63692" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63690"/>
         <i v="63691"/>
         <i v="63692"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.55193585,0,0,0.83388656" viewQuatFinal="0.55193585,0,0,0.83388656" baseQuat="0.55193585,0,0,0.83388656"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1619.3755,2330.4475,229.78185" m_prevEntLocation.q="0.55193585,0,0,0.83388656" m_animLocation.t="1619.3755,2330.4475,229.78185" m_animLocation.q="0.55193585,0,0,0.83388656" m_prevAnimLocation.t="1619.3755,2330.4475,229.78185" m_prevAnimLocation.q="0.55193585,0,0,0.83388656" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1619.3755,2330.4475,229.78185"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7543">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1541.1206,2513.196,222.85127" rot="0.75087368,0.0057059508,0.0025409828,-0.66041625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7544">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1642.1112,2351.5073,230.84065" rot="0.99179399,-0.0003294663,4.7050016e-005,-0.1278457"/>
    </EntityProxies>
   </Entity>
   <Entity id="7545">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1302.098,2592.9302,248.14262" rot="0.63607824,-8.620853e-008,4.4152852e-008,-0.77162462"/>
    </EntityProxies>
   </Entity>
   <Entity id="7546">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1119.8442,2114.1477,245.10092" rot="0.51040632,-0.65329075,0.44065011,-0.34427363"/>
    </EntityProxies>
   </Entity>
   <Entity id="7547">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1196.4342,2580.7722,244.07391" rot="0.0062063243,1.2551031e-010,2.0804707e-009,0.99998128"/>
    </EntityProxies>
   </Entity>
   <Entity id="7548">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63738" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63735"/>
         <i v="63736"/>
         <i v="63738"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.25881884,0,0,-0.96592587" viewQuatFinal="0.25881884,0,0,-0.96592587" baseQuat="0.25881884,0,0,-0.96592587"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1146.74,2085.1001,244.39999" m_prevEntLocation.q="-0.25881884,0,0,0.96592587" m_animLocation.t="1146.74,2085.1001,244.39999" m_animLocation.q="-0.25881884,0,0,0.96592587" m_prevAnimLocation.t="1146.74,2085.1001,244.39999" m_prevAnimLocation.q="-0.25881884,0,0,0.96592587" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1146.74,2085.1001,244.39999"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7549">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63698" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="63695"/>
         <i v="63697"/>
         <i v="63698"/>
         <i v="63696"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.75470954,0,0,-0.65605909" viewQuatFinal="0.75470954,0,0,-0.65605909" baseQuat="0.75470954,0,0,-0.65605909"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1317.2947,2595.8701,253.87372" m_prevEntLocation.q="0.75470954,0,0,-0.65605909" m_animLocation.t="1317.2947,2595.8701,253.87372" m_animLocation.q="0.75470954,0,0,-0.65605909" m_prevAnimLocation.t="1317.2947,2595.8701,253.87372" m_prevAnimLocation.q="0.75470954,0,0,-0.65605909" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1317.2947,2595.8701,253.87372"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7550">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1116.931,2113.926,244.31009" rot="0.95847064,0.0062770545,0.011358113,0.28489572"/>
    </EntityProxies>
   </Entity>
   <Entity id="7551">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1212.8887,2584.9302,244.075" rot="1,0,0,5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="7552">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1651.496,2337.1296,230.68318" rot="0.88081342,0.042939108,0.46118817,-0.098129824"/>
    </EntityProxies>
   </Entity>
   <Entity id="7553">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1071.9197,2153.96,249.24074" rot="0.67038333,0.081622072,0.018182002,0.73728794"/>
    </EntityProxies>
   </Entity>
   <Entity id="7554">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1564.3003,2123.7886,235.28397" rot="0.99939084,0,-1.4901163e-008,-0.034899492"/>
    </EntityProxies>
   </Entity>
   <Entity id="7555">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1582.6711,2134.5835,235.28397" rot="0.9953962,0,0,0.095845781"/>
    </EntityProxies>
   </Entity>
   <Entity id="7556">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civ_car1">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.5963525e+024"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <passenger />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1556.663,2524.1504,224.05525" rot="0.74313241,0.0065183421,-0.00034164425,-0.66911256" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7557">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1511.9841,2099.9675,234.33922"/>
    </EntityProxies>
   </Entity>
   <Entity id="7558">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2258.0713,1510.2914,191.03081" rot="-0.36995003,-0.0021680235,0.001868128,0.92904717"/>
    </EntityProxies>
   </Entity>
   <Entity id="7559">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1166.9065,2124.1619,245.11986" rot="0.99357182,2.1615628e-008,3.2304777e-009,-0.11320326"/>
    </EntityProxies>
   </Entity>
   <Entity id="7560">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1625.2247,2318.8877,230.36722" rot="0.68790811,0.20309846,0.66430509,-0.21031457"/>
    </EntityProxies>
   </Entity>
   <Entity id="7561">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63642" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="63638"/>
         <i v="63639"/>
         <i v="63640"/>
         <i v="63642"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.63607776,0,0,0.77162498" viewQuatFinal="0.63607776,0,0,0.77162498" baseQuat="0.63607776,0,0,0.77162498"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1627.8616,2366.686,228.5347" m_prevEntLocation.q="0.63607776,0,0,0.77162498" m_animLocation.t="1627.8616,2366.686,228.5347" m_animLocation.q="0.63607776,0,0,0.77162498" m_prevAnimLocation.t="1627.8616,2366.686,228.5347" m_prevAnimLocation.q="0.63607776,0,0,0.77162498" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1627.8616,2366.686,228.5347"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7562">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1692.3337,1823.4414,194.25026" rot="0.95630473,0,0,0.29237175"/>
    </EntityProxies>
   </Entity>
   <Entity id="7563">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1307.3181,2607.1912,246.85847" rot="-0.11403046,-0.0043859486,-0.0034848161,0.99346149"/>
    </EntityProxies>
   </Entity>
   <Entity id="7564">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1545.3601,2499.5698,221.793" rot="0.98778981,-0.0045212973,-0.00075468567,0.1557249"/>
    </EntityProxies>
   </Entity>
   <Entity id="7565">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1302.6216,2592.0842,248.14262" rot="-0.40557969,0.57922804,0.40557978,0.57922798"/>
    </EntityProxies>
   </Entity>
   <Entity id="7566">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63734" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63732"/>
         <i v="63733"/>
         <i v="63734"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.0087264422,0,0,-0.99996191" viewQuatFinal="0.0087264422,0,0,-0.99996191" baseQuat="0.0087264422,0,0,-0.99996191"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1263.3071,2008.2755,233.35498" m_prevEntLocation.q="-0.0087264422,0,0,0.99996191" m_animLocation.t="1263.3071,2008.2755,233.35498" m_animLocation.q="-0.0087264422,0,0,0.99996191" m_prevAnimLocation.t="1263.3071,2008.2755,233.35498" m_prevAnimLocation.q="-0.0087264422,0,0,0.99996191" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1263.3071,2008.2755,233.35498"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7567">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1507.3501,2441.1802,218.72655" rot="0.50000042,-8.9183441e-006,-3.5762876e-006,-0.86602479"/>
    </EntityProxies>
   </Entity>
   <Entity id="7568">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.7188,2576.75,244.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7569">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64295" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64286"/>
         <i v="64287"/>
         <i v="64289"/>
         <i v="64290"/>
         <i v="64293"/>
         <i v="64295"/>
         <i v="64288"/>
         <i v="64292"/>
         <i v="64291"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.9335804,0,0,0.35836807" viewQuatFinal="0.9335804,0,0,0.35836807" baseQuat="0.9335804,0,0,0.35836807"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1714.0729,1893.595,190.45947" m_prevEntLocation.q="0.9335804,0,0,0.35836807" m_animLocation.t="1714.0729,1893.595,190.45947" m_animLocation.q="0.9335804,0,0,0.35836807" m_prevAnimLocation.t="1714.0729,1893.595,190.45947" m_prevAnimLocation.q="0.9335804,0,0,0.35836807" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1714.0729,1893.595,190.45947"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7570">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64965" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64962"/>
         <i v="64963"/>
         <i v="64965"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1697.28,1718.21,193.534" m_animLocation.t="1697.28,1718.21,193.534" m_prevAnimLocation.t="1697.28,1718.21,193.534" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1697.28,1718.21,193.534"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7571">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.875,2571.5938,244.91016" rot="0.95105648,0,0,-0.309017"/>
    </EntityProxies>
   </Entity>
   <Entity id="7572">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1184.7,2116.6602,244.271" rot="6.3220298e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="7573">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1566.9281,2097.4998,236.13814" rot="0.93492407,-0.0094565973,-0.026160911,-0.35375583"/>
    </EntityProxies>
   </Entity>
   <Entity id="7574">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1553.5803,2106.9778,236.48643" rot="0.60876131,8.8512888e-006,-1.79708e-005,-0.79335344"/>
    </EntityProxies>
   </Entity>
   <Entity id="7575">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64827" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64820"/>
         <i v="64824"/>
         <i v="64825"/>
         <i v="64826"/>
         <i v="64827"/>
         <i v="64821"/>
         <i v="64823"/>
         <i v="64822"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1338.2211,2459.6272,226.14545" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1338.2211,2459.6272,226.14545" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1338.2211,2459.6272,226.14545" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1338.2211,2459.6272,226.14545"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7576">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="250" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7577">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1140.9685,2089.3252,245.21974" rot="0.68584222,-0.33752275,0.63599372,0.10588161"/>
    </EntityProxies>
   </Entity>
   <Entity id="7578">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1493.9781,2445.9133,218.77681" rot="0.96598285,0.00031754377,-0.00031027212,-0.25860581"/>
    </EntityProxies>
   </Entity>
   <Entity id="7579">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1275.4606,2003.5199,232.82397" rot="0.81828123,-0.0040929611,0.011638135,-0.57468575"/>
    </EntityProxies>
   </Entity>
   <Entity id="7580">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1354.2498,2618.5078,246.65344" rot="0.98730677,0.059112407,-0.075903863,0.12637091"/>
    </EntityProxies>
   </Entity>
   <Entity id="7581">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1494.7354,2542.9229,223.76602" rot="0.99658287,0.078428224,0.021135762,0.014998567"/>
    </EntityProxies>
   </Entity>
   <Entity id="7582">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1077.1368,2148.6343,248.40382" rot="0.81963533,2.9802319e-008,2.9802319e-008,-0.57288563"/>
    </EntityProxies>
   </Entity>
   <Entity id="7583">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1201.835,2584.8901,245.12601" rot="0.79863554,0,0,0.60181499"/>
    </EntityProxies>
   </Entity>
   <Entity id="7584">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1691.8593,1825.6975,193.78342" rot="0.89879405,0,0,-0.43837109"/>
    </EntityProxies>
   </Entity>
   <Entity id="7585">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1235.3318,2556.74,244.35089" rot="0.99999565,0.0025790145,-0.0014295648,-8.8010347e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="7586">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1139.9099,2087.1201,245.069"/>
    </EntityProxies>
   </Entity>
   <Entity id="7587">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1253.295,2590.3621,243.95326" rot="0.99984336,0.0022254291,0.0019345386,-0.017452938"/>
    </EntityProxies>
   </Entity>
   <Entity id="7588">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.34201983,0,0,-0.93969274" viewQuatFinal="0.34201983,0,0,-0.93969274" baseQuat="0.34201983,0,0,-0.93969274"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1618.8201,2383.29,314.026" m_prevEntLocation.q="-0.34201983,-0,0,0.93969274" m_animLocation.t="1618.8201,2383.29,314.026" m_animLocation.q="-0.34201983,-0,0,0.93969274" m_prevAnimLocation.t="1618.8201,2383.29,314.026" m_prevAnimLocation.q="-0.34201983,-0,0,0.93969274" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1618.8201,2383.29,314.026"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7589">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1253.2572,2038.9683,233.89307"/>
    </EntityProxies>
   </Entity>
   <Entity id="7590">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65221" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65218"/>
         <i v="65219"/>
         <i v="65221"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13917299,0,0,-0.99026811" viewQuatFinal="0.13917299,0,0,-0.99026811" baseQuat="0.13917299,0,0,-0.99026811"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1145.994,2088.8364,244.284" m_prevEntLocation.q="-0.13917299,0,0,0.99026811" m_animLocation.t="1145.994,2088.8364,244.284" m_animLocation.q="-0.13917299,0,0,0.99026811" m_prevAnimLocation.t="1145.994,2088.8364,244.284" m_prevAnimLocation.q="-0.13917299,0,0,0.99026811" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1145.994,2088.8364,244.284"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7591">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.51,2118.4502,244.87892" rot="0.70710623,1.0273055e-006,1.483249e-006,-0.70710731"/>
    </EntityProxies>
   </Entity>
   <Entity id="7592">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-1.6276191" desiredHeight="328.44086" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64611"/>
         <seatAction_3 weapon_0="64610"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64609"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="634.32971,2424.251,328.44086" rot="0.68488526,0.055484701,0.083530881,-0.7217176" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7593">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64863" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64860"/>
         <i v="64863"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2996.1699,1695.46,188.397" m_animLocation.t="2996.1699,1695.46,188.397" m_prevAnimLocation.t="2996.1699,1695.46,188.397" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2996.1699,1695.46,188.397"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7594">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1035.9423,2106.624,249.69159" rot="0.96051466,0.0043409169,0.0020890387,0.2781876"/>
    </EntityProxies>
   </Entity>
   <Entity id="7595">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1146.9891,2049.6895,244.22231" rot="0.99858403,-0.042107891,0.031098606,0.0094725192"/>
    </EntityProxies>
   </Entity>
   <Entity id="7596">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1140.2982,2090.7495,245.13359" rot="0.84005445,0.00010138749,9.2506387e-005,-0.54250205"/>
    </EntityProxies>
   </Entity>
   <Entity id="7597">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99965733,0,0,0.026176844" viewQuatFinal="0.99965733,0,0,0.026176844" baseQuat="0.99965733,0,0,0.026176844"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1562.1135,1978.6825,217.31828" m_prevEntLocation.q="0.99965733,0,0,0.026176842" m_animLocation.t="1562.1135,1978.6825,217.31828" m_animLocation.q="0.99965733,0,0,0.026176842" m_prevAnimLocation.t="1562.1135,1978.6825,217.31828" m_prevAnimLocation.q="0.99965733,0,0,0.026176842" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1562.1135,1978.6825,217.31828"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7598">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64876" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64868"/>
         <i v="64870"/>
         <i v="64871"/>
         <i v="64874"/>
         <i v="64875"/>
         <i v="64876"/>
         <i v="64869"/>
         <i v="64873"/>
         <i v="64872"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1267.8799,2544.8101,247.048" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1267.8799,2544.8101,247.048" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1267.8799,2544.8101,247.048" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1267.8799,2544.8101,247.048"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7599">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1574.7072,2129.3633,235.28397" rot="0.89100653,0,0,0.45399055"/>
    </EntityProxies>
   </Entity>
   <Entity id="7600">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64897" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64889"/>
         <i v="64891"/>
         <i v="64892"/>
         <i v="64895"/>
         <i v="64896"/>
         <i v="64897"/>
         <i v="64890"/>
         <i v="64894"/>
         <i v="64893"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.48480904,0,0,0.87462002" viewQuatFinal="0.48480904,0,0,0.87462002" baseQuat="0.48480904,0,0,0.87462002"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1277.3201,2628.3198,247.048" m_prevEntLocation.q="0.48480904,0,0,0.87462002" m_animLocation.t="1277.3201,2628.3198,247.048" m_animLocation.q="0.48480904,0,0,0.87462002" m_prevAnimLocation.t="1277.3201,2628.3198,247.048" m_prevAnimLocation.q="0.48480904,0,0,0.87462002" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1277.3201,2628.3198,247.048"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7601">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.6659,2607.3013,246.71808" rot="0.99964148,0.0012644756,0.0054845153,-0.026176518"/>
    </EntityProxies>
   </Entity>
   <Entity id="7602">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.1881,2069.8394,245.52776" rot="0.82879704,-0.00013704548,-6.5609267e-005,0.55954927"/>
    </EntityProxies>
   </Entity>
   <Entity id="7603">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1094.119,2108.3967,246.50665" rot="0.99624437,-0.032934789,0.016278395,0.07840611"/>
    </EntityProxies>
   </Entity>
   <Entity id="7604">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.1018,2109.5894,244.284"/>
    </EntityProxies>
   </Entity>
   <Entity id="7605">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1120.2825,2119.1572,244.24557" rot="-0.47921658,0,0,0.87769669"/>
    </EntityProxies>
   </Entity>
   <Entity id="7606">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1309.0601,2563.8398,246.896" rot="0.24783087,0.0027968993,0.0047197891,0.96878779"/>
    </EntityProxies>
   </Entity>
   <Entity id="7607">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64921" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="64912"/>
         <i v="64913"/>
         <i v="64915"/>
         <i v="64916"/>
         <i v="64919"/>
         <i v="64921"/>
         <i v="64914"/>
         <i v="64918"/>
         <i v="64917"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49999905,0,0,0.86602598" viewQuatFinal="0.49999905,0,0,0.86602598" baseQuat="0.49999905,0,0,0.86602598"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1614.27,2372.0698,311.39801" m_prevEntLocation.q="0.49999905,0,0,0.86602598" m_animLocation.t="1614.27,2372.0698,311.39801" m_animLocation.q="0.49999905,0,0,0.86602598" m_prevAnimLocation.t="1614.27,2372.0698,311.39801" m_prevAnimLocation.q="0.49999905,0,0,0.86602598" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1614.27,2372.0698,311.39801"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7608">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1151.9353,2106.5374,244.65785" rot="0.99911344,1.4667395e-005,4.5623779e-005,-0.042099085"/>
    </EntityProxies>
   </Entity>
   <Entity id="7609">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1308.2108,2558.6846,246.90915" rot="0.25881884,0,0,0.96592587"/>
    </EntityProxies>
   </Entity>
   <Entity id="7610">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1303.002,2592.2122,248.3654" rot="-0.27628854,0.6508953,0.27628863,0.65089524"/>
    </EntityProxies>
   </Entity>
   <Entity id="7611">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1201.5625,2584.7012,245.12601" rot="0.64278805,0,0,0.76604408"/>
    </EntityProxies>
   </Entity>
   <Entity id="7612">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2243.3442,1528.4722,191.02898" rot="0.080229826,0.061948743,0.033652812,0.99428016"/>
    </EntityProxies>
   </Entity>
   <Entity id="7613">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1036.3539,2105.822,249.67386" rot="0.90929621,0.00062102004,0.00020325395,0.41614911"/>
    </EntityProxies>
   </Entity>
   <Entity id="7614">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1639.5216,2351.1082,230.85399" rot="0.61566138,0,0,-0.78801084"/>
    </EntityProxies>
   </Entity>
   <Entity id="7615">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1258.2289,2582.8589,244.3924" rot="0.72056186,0.039082948,-0.10884739,-0.68367785"/>
    </EntityProxies>
   </Entity>
   <Entity id="7616">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1120.2526,2106.0247,244.28484" rot="0.97236991,-5.6993496e-005,0.000237395,-0.23344538"/>
    </EntityProxies>
   </Entity>
   <Entity id="7617">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65238" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65234"/>
         <i v="65235"/>
         <i v="65236"/>
         <i v="65238"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.87461972,-0,0,-0.48480961" viewQuatFinal="0.87461972,-0,0,-0.48480961" baseQuat="0.87461972,-0,0,-0.48480961"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1144.2196,2160.0828,244.28491" m_prevEntLocation.q="0.87461972,0,0,-0.48480961" m_animLocation.t="1144.2196,2160.0828,244.28491" m_animLocation.q="0.87461972,0,0,-0.48480961" m_prevAnimLocation.t="1144.2196,2160.0828,244.28491" m_prevAnimLocation.q="0.87461972,0,0,-0.48480961" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1144.2196,2160.0828,244.28491"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7618">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65242" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65239"/>
         <i v="65240"/>
         <i v="65242"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710695,0,0,0.70710659" viewQuatFinal="0.70710695,0,0,0.70710659" baseQuat="0.70710695,0,0,0.70710659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1246.1368,1992.1906,233.62704" m_prevEntLocation.q="0.70710701,0,0,0.70710647" m_animLocation.t="1246.1368,1992.1906,233.62704" m_animLocation.q="0.70710701,0,0,0.70710647" m_prevAnimLocation.t="1246.1368,1992.1906,233.62704" m_prevAnimLocation.q="0.70710701,0,0,0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1246.1368,1992.1906,233.62704"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7619">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1290.9299,2574.8901,246.88" rot="-0.017452586,0,0,0.99984753"/>
    </EntityProxies>
   </Entity>
   <Entity id="7620">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1522.2412,2435.4182,218.3999" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="7621">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_smallboat">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <leftEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </leftEngine>
        <rightEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </rightEngine>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.6979571e+024"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.8805886e-008" matrixCol2="-0,-2.8805886e-008,1" matrixCol3="0,3.5637865,0.92414367"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0,0.59383237,0.18509987"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Movement>
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="3">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64700"/>
         <seatAction_3 />
        </gunner>
        <passenger03 />
        <passenger04 />
        <passenger05 />
        <passenger06 />
        <passenger07 />
        <passenger08 />
        <passenger09 />
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1574.7373,2478.1794,217.90726" rot="0.46174875,0,0,0.88701075" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7622">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64948" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64942"/>
         <i v="64946"/>
         <i v="64947"/>
         <i v="64948"/>
         <i v="64943"/>
         <i v="64945"/>
         <i v="64944"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.98480779,0,0,0.17364781" viewQuatFinal="0.98480779,0,0,0.17364781" baseQuat="0.98480779,0,0,0.17364781"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2625.4727,1467.3231,187.32886" m_prevEntLocation.q="0.98480779,0,0,0.17364781" m_animLocation.t="2625.4727,1467.3231,187.32886" m_animLocation.q="0.98480779,0,0,0.17364781" m_prevAnimLocation.t="2625.4727,1467.3231,187.32886" m_prevAnimLocation.q="0.98480779,0,0,0.17364781" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2625.4727,1467.3231,187.32886"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7623">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64951" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64949"/>
         <i v="64950"/>
         <i v="64951"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.86162895,0,0,-0.50753874" viewQuatFinal="0.86162895,0,0,-0.50753874" baseQuat="0.86162895,0,0,-0.50753874"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1275.3766,2580.4087,246.96487" m_prevEntLocation.q="0.86162895,0,0,-0.50753874" m_animLocation.t="1275.3766,2580.4087,246.96487" m_animLocation.q="0.86162895,0,0,-0.50753874" m_prevAnimLocation.t="1275.3766,2580.4087,246.96487" m_prevAnimLocation.q="0.86162895,0,0,-0.50753874" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1275.3766,2580.4087,246.96487"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7624">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1597.4745,2336.3992,228.95302" rot="1,3.3564862e-005,4.1529997e-006,-1.0643968e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="7625">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1553.5,2107.2012,237.40553" rot="0.98294115,0.0041915034,0.017943315,-0.18299505"/>
    </EntityProxies>
   </Entity>
   <Entity id="7626">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65340" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65337"/>
         <i v="65338"/>
         <i v="65340"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.087155566,0,0,-0.99619472" viewQuatFinal="0.087155566,0,0,-0.99619472" baseQuat="0.087155566,0,0,-0.99619472"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1504.79,2435.0498,218.923" m_prevEntLocation.q="-0.087155573,-0,0,0.99619472" m_animLocation.t="1504.79,2435.0498,218.923" m_animLocation.q="-0.087155573,-0,0,0.99619472" m_prevAnimLocation.t="1504.79,2435.0498,218.923" m_prevAnimLocation.q="-0.087155573,-0,0,0.99619472" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1504.79,2435.0498,218.923"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7627">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1555.6185,2521.1697,223.74341" rot="0.990578,0.10850335,-0.017866408,0.081627578"/>
    </EntityProxies>
   </Entity>
   <Entity id="7628">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1570.46,2504.7002,219.49789" rot="0.65219831,0.69939709,0.21382694,0.19939701"/>
    </EntityProxies>
   </Entity>
   <Entity id="7629">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1145.7795,2049.293,244.27698" rot="0.99966401,-0.012644018,0.0067918599,0.021585243"/>
    </EntityProxies>
   </Entity>
   <Entity id="7630">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1126.8651,2111.1753,245.47459" rot="0.9976874,-0.00090127968,0.00035332688,-0.067963779"/>
    </EntityProxies>
   </Entity>
   <Entity id="7631">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1187.2861,2574.4685,243.96754"/>
    </EntityProxies>
   </Entity>
   <Entity id="7632">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1285.1719,2041.5844,233.41614" rot="-0.22495113,0,0,0.97437006"/>
    </EntityProxies>
   </Entity>
   <Entity id="7633">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64692" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64689"/>
         <i v="64690"/>
         <i v="64692"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.087155566,0,0,-0.99619472" viewQuatFinal="0.087155566,0,0,-0.99619472" baseQuat="0.087155566,0,0,-0.99619472"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1502.9399,2436.8501,218.923" m_prevEntLocation.q="-0.087155573,-0,0,0.99619472" m_animLocation.t="1502.9399,2436.8501,218.923" m_animLocation.q="-0.087155573,-0,0,0.99619472" m_prevAnimLocation.t="1502.9399,2436.8501,218.923" m_prevAnimLocation.q="-0.087155573,-0,0,0.99619472" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1502.9399,2436.8501,218.923"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7634">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1662.6931,2277.9673,231.70515"/>
    </EntityProxies>
   </Entity>
   <Entity id="7635">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1300.3374,2587.3828,249.02698" rot="0.89879411,0,0,-0.43837106"/>
    </EntityProxies>
   </Entity>
   <Entity id="7636">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1512.6854,2119.7227,234.4295" rot="0.98325491,0,0,-0.18223554"/>
    </EntityProxies>
   </Entity>
   <Entity id="7637">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64201" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64199"/>
         <i v="64200"/>
         <i v="64201"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97437012,0,0,0.22495091" viewQuatFinal="0.97437012,0,0,0.22495091" baseQuat="0.97437012,0,0,0.22495091"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1600.5337,2019.1576,208.22948" m_prevEntLocation.q="0.97437012,0,0,0.22495089" m_animLocation.t="1600.5337,2019.1576,208.22948" m_animLocation.q="0.97437012,0,0,0.22495089" m_prevAnimLocation.t="1600.5337,2019.1576,208.22948" m_prevAnimLocation.q="0.97437012,0,0,0.22495089" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1600.5337,2019.1576,208.22948"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7638">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1118.1135,2112.0608,244.29915" rot="0.95623493,-0.00013469158,0.0058540101,0.29254135"/>
    </EntityProxies>
   </Entity>
   <Entity id="7639">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1192.6738,2584.0361,244.06712" rot="0.014932469,2.328307e-010,1.862646e-009,0.99988908"/>
    </EntityProxies>
   </Entity>
   <Entity id="7640">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1071.3975,2102.1453,247.30672" rot="0.63763064,0.038593683,-0.043271597,0.76815701"/>
    </EntityProxies>
   </Entity>
   <Entity id="7641">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1533.678,2099.1992,235.50037" rot="0.97844589,0.015942277,-0.0041637649,-0.20584498"/>
    </EntityProxies>
   </Entity>
   <Entity id="7642">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="2.2122059e+021"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="2.2116654e+021"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="3.0724382e+032"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65249"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1274.7181,2028.856,233.02678" rot="0.99958575,-0.0078318659,0.0082573909,0.026436707" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7643">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1158.4084,2056.22,244.43597" rot="0.70993644,0.7042625,-0.0002691746,0.0021847375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7644">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1212.5601,2592.8701,243.94099" rot="0.82903361,0.0024446005,0.0016489105,-0.55919111"/>
    </EntityProxies>
   </Entity>
   <Entity id="7645">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1603.8397,2138.3794,235.34338" rot="0.53777993,2.8333066e-005,0.00019533068,-0.84308523"/>
    </EntityProxies>
   </Entity>
   <Entity id="7646">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64960" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="64954"/>
         <i v="64958"/>
         <i v="64959"/>
         <i v="64960"/>
         <i v="64955"/>
         <i v="64957"/>
         <i v="64956"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.2419219,0,0,0.97029573" viewQuatFinal="0.2419219,0,0,0.97029573" baseQuat="0.2419219,0,0,0.97029573"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2675.4668,1547.8198,187.87056" m_prevEntLocation.q="0.2419219,0,0,0.97029573" m_animLocation.t="2675.4668,1547.8198,187.87056" m_animLocation.q="0.2419219,0,0,0.97029573" m_prevAnimLocation.t="2675.4668,1547.8198,187.87056" m_prevAnimLocation.q="0.2419219,0,0,0.97029573" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2675.4668,1547.8198,187.87056"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7647">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1544.8346,2513.3364,222.75562" rot="0.97421443,-0.0070569506,-0.0016335202,-0.225508"/>
    </EntityProxies>
   </Entity>
   <Entity id="7648">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1585.6307,2118.0276,235.31551" rot="0.71757728,-0.014520762,-0.012404604,-0.696217"/>
    </EntityProxies>
   </Entity>
   <Entity id="7649">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1246.8998,2600.5254,244.20163" rot="0.6946547,-0.00020569735,0.002941546,-0.71933728"/>
    </EntityProxies>
   </Entity>
   <Entity id="7650">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1066.7805,2152.0793,248.67162" rot="0.48863357,0.063436046,0.011504589,0.8701039"/>
    </EntityProxies>
   </Entity>
   <Entity id="7651">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1166.7639,2124.5332,245.11986" rot="0.99357182,2.1615628e-008,3.2304777e-009,-0.11320326"/>
    </EntityProxies>
   </Entity>
   <Entity id="7652">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64961"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1695.3621,1826.8345,195.2011" rot="0.94193959,-0.029988615,0.30279455,0.14200689"/>
    </EntityProxies>
   </Entity>
   <Entity id="7653">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1031.2115,2141.2566,252.48099" rot="0.99449199,-0.011510444,0.078228995,-0.068800271"/>
    </EntityProxies>
   </Entity>
   <Entity id="7654">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.3024,2588.5623,246.83258" rot="0.98768836,0,0,-0.15643448"/>
    </EntityProxies>
   </Entity>
   <Entity id="7655">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_smallboat">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <leftEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </leftEngine>
        <rightEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </rightEngine>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3307469e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.8805886e-008" matrixCol2="-0,-2.8805886e-008,1" matrixCol3="0,3.5637865,0.92414367"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0,0.59383237,0.18509987"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Movement>
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="3">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64970"/>
         <seatAction_3 />
        </gunner>
        <passenger03 />
        <passenger04 />
        <passenger05 />
        <passenger06 />
        <passenger07 />
        <passenger08 />
        <passenger09 />
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1466.5864,2409.8494,217.91888" rot="0.62642336,-0.074486211,-0.060317706,-0.77356797" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7656">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1528.1921,2098.6755,235.45815" rot="0.58125371,0.0088450024,0.01238031,-0.81358021"/>
    </EntityProxies>
   </Entity>
   <Entity id="7657">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64981" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="64974"/>
         <i v="64978"/>
         <i v="64979"/>
         <i v="64980"/>
         <i v="64981"/>
         <i v="64975"/>
         <i v="64977"/>
         <i v="64976"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.98768836,0,0,-0.15643446" viewQuatFinal="0.98768836,0,0,-0.15643446" baseQuat="0.98768836,0,0,-0.15643446"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1635.0988,2162.4678,235.28479" m_prevEntLocation.q="0.9876883,0,0,-0.15643446" m_animLocation.t="1635.0988,2162.4678,235.28479" m_animLocation.q="0.9876883,0,0,-0.15643446" m_prevAnimLocation.t="1635.0988,2162.4678,235.28479" m_prevAnimLocation.q="0.9876883,0,0,-0.15643446" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1635.0988,2162.4678,235.28479"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
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     <PhysicsProxy pos="1692.2261,1823.8717,194.2552" rot="-0.23289375,0,0,0.97250223"/>
    </EntityProxies>
   </Entity>
   <Entity id="7709"/>
   <Entity id="7710"/>
   <Entity id="7711">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1569.9177,2503.6733,219.04707" rot="0.95268953,0.010978476,-0.005132087,0.30370346"/>
    </EntityProxies>
   </Entity>
   <Entity id="7712">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1310.8701,2560.04,246.918" rot="0.98325074,0.0028993506,-0.0005373602,0.18223403"/>
    </EntityProxies>
   </Entity>
   <Entity id="7713"/>
   <Entity id="7714"/>
   <Entity id="7715"/>
   <Entity id="7716">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1145.0601,2082.2998,244.248" rot="0.27563667,0,0,0.96126187"/>
    </EntityProxies>
   </Entity>
   <Entity id="7717">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.6563,2571.3125,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7718">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1122.5662,2167.4773,245.37529" rot="-0.48122174,0.65033382,-0.47249526,0.34962803"/>
    </EntityProxies>
   </Entity>
   <Entity id="7719"/>
   <Entity id="7720"/>
   <Entity id="7721"/>
   <Entity id="7722">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.4375,2571.875,244.0625" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7723">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1115.5648,2075.1355,244.74973" rot="0.98288703,-0.0035264783,0.0024116782,-0.18415968"/>
    </EntityProxies>
   </Entity>
   <Entity id="7724">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1530.0687,2523.9419,221.6286" rot="0.9868843,0.0082534226,-0.040321521,0.15609452"/>
    </EntityProxies>
   </Entity>
   <Entity id="7725"/>
   <Entity id="7726">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.1692,2101.4924,244.284" rot="0.96363062,0,0,0.26723787"/>
    </EntityProxies>
   </Entity>
   <Entity id="7727">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1294.6101,2550.79,246.87601" rot="0.31491336,-9.3132446e-010,1.862652e-009,0.94912064"/>
    </EntityProxies>
   </Entity>
   <Entity id="7728"/>
   <Entity id="7729"/>
   <Entity id="7730"/>
   <Entity id="7731"/>
   <Entity id="7732"/>
   <Entity id="7733"/>
   <Entity id="7734"/>
   <Entity id="7735"/>
   <Entity id="7736"/>
   <Entity id="7737"/>
   <Entity id="7738">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1175.9105,2090.6438,244.23705" rot="0.45711678,-0.0036657189,-0.0081482707,0.88936156"/>
    </EntityProxies>
   </Entity>
   <Entity id="7739">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1435.3242,2541.8923,233.94893" rot="0.080229826,0.061948743,0.033652812,0.99428016"/>
    </EntityProxies>
   </Entity>
   <Entity id="7740">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1691.3967,1894.7408,190.6465" rot="0.11821917,0.028530248,0.028812816,0.99215931"/>
    </EntityProxies>
   </Entity>
   <Entity id="7741"/>
   <Entity id="7742"/>
   <Entity id="7743">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1187.8561,2119.6409,243.87936" rot="0.82412618,0,0,0.56640625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7744"/>
   <Entity id="7745">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1129.4276,2124.4978,244.28491" rot="0.87461942,0,0,-0.4848102"/>
    </EntityProxies>
   </Entity>
   <Entity id="7746"/>
   <Entity id="7747"/>
   <Entity id="7748"/>
   <Entity id="7749"/>
   <Entity id="7750">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65309" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65306"/>
         <i v="65307"/>
         <i v="65308"/>
         <i v="65309"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99026793,0,0,0.13917403" viewQuatFinal="0.99026793,0,0,0.13917403" baseQuat="0.99026793,0,0,0.13917403"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1131.0073,2144.5867,244.28491" m_prevEntLocation.q="0.99026793,0,0,0.13917403" m_animLocation.t="1131.0073,2144.5867,244.28491" m_animLocation.q="0.99026793,0,0,0.13917403" m_prevAnimLocation.t="1131.0073,2144.5867,244.28491" m_prevAnimLocation.q="0.99026793,0,0,0.13917403" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1131.0073,2144.5867,244.28491"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7751">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1542.2277,2491.6355,221.72702" rot="0.97884333,0.0039332807,0.013438135,0.2041315"/>
    </EntityProxies>
   </Entity>
   <Entity id="7752"/>
   <Entity id="7753"/>
   <Entity id="7754">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1567.1915,2490.6553,218.88844" rot="0.2636002,0.30325073,0.64902169,0.64600676"/>
    </EntityProxies>
   </Entity>
   <Entity id="7755">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="fDesiredSpeed" v="0.2" t="n"/>
       <te n="fCurrentSpeed" v="0.2" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7756">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7757">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1209.6875,2584.7188,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7758">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7759">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1607.3501,2136.6899,235.327" rot="0.99132496,0.014509702,-0.0098057194,0.13026199"/>
    </EntityProxies>
   </Entity>
   <Entity id="7760">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1175.1563,2093.3125,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7761">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1634.4453,2152.866,235.54303" rot="0.92881536,-0.0038570988,-0.0075934962,0.37044495"/>
    </EntityProxies>
   </Entity>
   <Entity id="7762">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7763">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1593.5938,2140.6875,235.55078"/>
    </EntityProxies>
   </Entity>
   <Entity id="7764">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1316.0701,2627.1113,247.49051" rot="0.99966735,0.02359684,0.0056790048,0.0087231277"/>
    </EntityProxies>
   </Entity>
   <Entity id="7765">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1643.5006,2343.4395,231.9375" rot="0.58070296,0,0,-0.81411558"/>
    </EntityProxies>
   </Entity>
   <Entity id="7766">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1176.8438,2126.0625,245.8125" rot="0.99999994,0,0,-3.7748954e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="7767">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7768">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1690.3513,1894.9989,191.71632" rot="0.080229826,0.061948743,0.033652812,0.99428016"/>
    </EntityProxies>
   </Entity>
   <Entity id="7769">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1177.0769,2098.2888,244.05803" rot="0.9973802,-0.0048540602,0.00031586655,0.072173759"/>
    </EntityProxies>
   </Entity>
   <Entity id="7770">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1516.0229,2438.5288,218.54437" rot="0.99885368,0.01163095,0.014077375,-0.044247814"/>
    </EntityProxies>
   </Entity>
   <Entity id="7771">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1187.3438,2111.1875,244.20703"/>
    </EntityProxies>
   </Entity>
   <Entity id="7772">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1189.5,2105.7813,244.875" rot="0.57357645,0,0,-0.81915206"/>
    </EntityProxies>
   </Entity>
   <Entity id="7773">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1191.9688,2571.0625,245.10086" rot="0.65605909,0,0,0.7547096"/>
    </EntityProxies>
   </Entity>
   <Entity id="7774">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1249.4365,2552.738,245.34567"/>
    </EntityProxies>
   </Entity>
   <Entity id="7775">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1173.1563,2093.6563,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7776">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1576.6563,2483.0313,218.83203" rot="0.49242374,-1.4901159e-008,0,0.87035561"/>
    </EntityProxies>
   </Entity>
   <Entity id="7777">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1204.0938,2585.25,244.0625" rot="0.96363044,-3.0629007e-008,1.3636913e-008,-0.26723838"/>
    </EntityProxies>
   </Entity>
   <Entity id="7778">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1529.694,2092.4338,235.16862" rot="0.98480767,0,0,-0.17364869"/>
    </EntityProxies>
   </Entity>
   <Entity id="7779">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1176.4375,2124.9688,244.375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7780">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1142.5601,2092.6499,244.269" rot="0.98133558,4.4218312e-005,1.8477109e-005,0.19230306"/>
    </EntityProxies>
   </Entity>
   <Entity id="7781">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1220.25,2578.9375,244.9375" rot="-0.25881889,0,0,0.96592587"/>
    </EntityProxies>
   </Entity>
   <Entity id="7782">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1208.9688,2585.1563,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7783">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1196,2576.25,244.06961"/>
    </EntityProxies>
   </Entity>
   <Entity id="7784">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SniperScope" Id="65310"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1522.9591,2110.5215,242.32549" rot="0.65328145,0.27059808,-0.65328151,0.27059808"/>
    </EntityProxies>
   </Entity>
   <Entity id="7785">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1170.522,2122.7905,245.9375" rot="0.70710677,0,0,0.70710671"/>
    </EntityProxies>
   </Entity>
   <Entity id="7786">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.5991,2087.188,244.284" rot="0.98480779,0,0,0.17364816"/>
    </EntityProxies>
   </Entity>
   <Entity id="7787">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1593.4375,2134.1875,235.55078" rot="1,0,-4.6566129e-010,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7788">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1167.2679,2124.3953,245.13431" rot="0.99357182,2.1615628e-008,3.2304777e-009,-0.11320326"/>
    </EntityProxies>
   </Entity>
   <Entity id="7789">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1553.5155,2107.7717,237.43544" rot="0.70710677,9.626151e-006,-0.70710677,9.6736485e-006"/>
    </EntityProxies>
   </Entity>
   <Entity id="7790">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1559.9375,2151.3064,235.68373" rot="0.98711646,-0.0067306464,-0.040701021,-0.1545939"/>
    </EntityProxies>
   </Entity>
   <Entity id="7791">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1210,2584.7813,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7792">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.25,2571.9063,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7793">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1564.4063,2494.6875,219.80864" rot="1,-3.9756298e-005,9.3892217e-005,1.360476e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="7794">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1637.6875,2344.2188,230.8499" rot="1,-8.3310476e-007,6.9483207e-008,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7795">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1524.7216,2434.5669,218.27461" rot="0.9138189,0.0017506665,0.0054078801,0.40608218"/>
    </EntityProxies>
   </Entity>
   <Entity id="7796">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.8701,2091.7202,244.65466" rot="0.98454231,2.4194485e-005,4.1367712e-005,0.17514706"/>
    </EntityProxies>
   </Entity>
   <Entity id="7797">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1529.1112,2432.9573,218.3109" rot="0.080229826,0.061948743,0.033652812,0.99428016"/>
    </EntityProxies>
   </Entity>
   <Entity id="7798">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65014" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65011"/>
         <i v="65012"/>
         <i v="65014"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6946581,0,0,-0.71934009" viewQuatFinal="0.6946581,0,0,-0.71934009" baseQuat="0.6946581,0,0,-0.71934009"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1269.6851,2582.1091,246.52271" m_prevEntLocation.q="0.6946581,0,0,-0.71934009" m_animLocation.t="1269.6851,2582.1091,246.52271" m_animLocation.q="0.6946581,0,0,-0.71934009" m_prevAnimLocation.t="1269.6851,2582.1091,246.52271" m_prevAnimLocation.q="0.6946581,0,0,-0.71934009" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1269.6851,2582.1091,246.52271"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7799">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1576,2484.375,218.83203" rot="-0.095845588,0,2.9802314e-008,0.99539626"/>
    </EntityProxies>
   </Entity>
   <Entity id="7800">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1570.8457,2493.3767,218.90878" rot="0.62862194,0.63791126,-0.38316643,-0.22602454"/>
    </EntityProxies>
   </Entity>
   <Entity id="7801">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64066" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64063"/>
         <i v="64064"/>
         <i v="64066"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1690.23,1725.48,193.534" m_animLocation.t="1690.23,1725.48,193.534" m_prevAnimLocation.t="1690.23,1725.48,193.534" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1690.23,1725.48,193.534"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7802">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1631.5533,2019.8502,224.33784" rot="-0.37426165,-0.15536685,0.70081002,0.58707297"/>
    </EntityProxies>
   </Entity>
   <Entity id="7803">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1554.0341,2109.2783,237.42058" rot="0.68756932,-0.16507082,-0.68756944,-0.16507083"/>
    </EntityProxies>
   </Entity>
   <Entity id="7804">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1219.6563,2584.5938,245.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7805">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1203.9688,2584.8125,244.0625" rot="0.77162462,-3.352762e-008,0,-0.63607818"/>
    </EntityProxies>
   </Entity>
   <Entity id="7806">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1127.8438,2166.1563,244.84592" rot="0.76604444,-0.64278764,0,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7807">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1278.403,2574.26,247.2122" rot="0.23344512,2.9802329e-008,-4.4703491e-008,0.97236997"/>
    </EntityProxies>
   </Entity>
   <Entity id="7808">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.125,2571.9375,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7809">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1506.4917,2439.7664,219.30533" rot="-0.0029197084,0.99648631,0.083693817,0.0013760665"/>
    </EntityProxies>
   </Entity>
   <Entity id="7810">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1184.7042,2115.3357,245.9375" rot="0.819152,0,0,0.57357651"/>
    </EntityProxies>
   </Entity>
   <Entity id="7811">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1186.875,2118.375,244.20703"/>
    </EntityProxies>
   </Entity>
   <Entity id="7812">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65322" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65319"/>
         <i v="65320"/>
         <i v="65322"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.66261977,0,0,-0.74895597" viewQuatFinal="0.66261977,0,0,-0.74895597" baseQuat="0.66261977,0,0,-0.74895597"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1034.7523,2106.5669,249.70607" m_prevEntLocation.q="0.66261977,0,0,-0.74895597" m_animLocation.t="1034.7523,2106.5669,249.70607" m_animLocation.q="0.66261977,0,0,-0.74895597" m_prevAnimLocation.t="1034.7523,2106.5669,249.70607" m_prevAnimLocation.q="0.66261977,0,0,-0.74895597" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1034.7523,2106.5669,249.70607"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7813">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1313.25,2563.9902,246.901" rot="0.31504619,-0.0013748418,0.0041416725,0.94906646"/>
    </EntityProxies>
   </Entity>
   <Entity id="7814">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1571.3438,2492.9375,218.84375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7815">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1185.9348,2571.9675,243.95448" rot="0.24783087,0.0027968993,0.0047197891,0.96878779"/>
    </EntityProxies>
   </Entity>
   <Entity id="7816">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1267.6799,2020.2998,233.25101" rot="0.74959129,0,0,-0.661901"/>
    </EntityProxies>
   </Entity>
   <Entity id="7817">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.0734769e+032"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="2.8576676e+026"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65323"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="1142.2062,2131.2817,244.27" rot="0.78260779,0,0,-0.62251514" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7818">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="934.74945,2110.0869,264.99359" rot="0.74937356,0.049190752,-0.66028166,-0.0069147823"/>
    </EntityProxies>
   </Entity>
   <Entity id="7819">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.2813,2572.5938,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7820">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1130.0625,2166.3438,244.69531"/>
    </EntityProxies>
   </Entity>
   <Entity id="7821">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1220.625,2578.9688,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7822">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1175.9493,2090.6602,244.04581" rot="0.45326659,-0.010448634,-0.0063617155,0.89129084"/>
    </EntityProxies>
   </Entity>
   <Entity id="7823">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.5625,2578.9688,244.0625" rot="0.78801066,0,0,-0.61566162"/>
    </EntityProxies>
   </Entity>
   <Entity id="7824">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1175.0313,2096.5,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7825">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1178.875,2125.6563,244.375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7826">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1696.3125,1820.7813,194.25"/>
    </EntityProxies>
   </Entity>
   <Entity id="7827">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1554.7543,2110.8618,236.49767" rot="0.65589243,-0.00012557024,-7.1408562e-005,-0.75485438"/>
    </EntityProxies>
   </Entity>
   <Entity id="7828">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1497.6333,2432.9951,218.93266" rot="0.77714598,-2.9802322e-008,2.9802322e-008,0.62932038"/>
    </EntityProxies>
   </Entity>
   <Entity id="7829">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1129.2609,2126.7583,244.28491" rot="0.87461942,0,0,-0.48481017"/>
    </EntityProxies>
   </Entity>
   <Entity id="7830">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1185.4143,2115.6704,244.58522" rot="-0.0021970952,0.99692762,0.07824,0.0029948766"/>
    </EntityProxies>
   </Entity>
   <Entity id="7831">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1643.6563,2348.3125,230.86221" rot="0.6946584,-1.4901163e-008,0,-0.71933979"/>
    </EntityProxies>
   </Entity>
   <Entity id="7832">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1497.3204,2434.5005,218.96028" rot="0.70792735,-0.70539999,0.024936644,-0.025082078"/>
    </EntityProxies>
   </Entity>
   <Entity id="7833">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.2622,2069.6296,245.52585" rot="0.98769659,0.00082850311,-0.00056832511,-0.15637912"/>
    </EntityProxies>
   </Entity>
   <Entity id="7834">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1543.2188,2491.7188,222.11328" rot="0.97029573,6.2527755e-013,-5.1481042e-012,0.24192192"/>
    </EntityProxies>
   </Entity>
   <Entity id="7835">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2245.0564,1528.2168,191.40146" rot="-0.43847507,0.0053633745,-0.003265959,0.89872134"/>
    </EntityProxies>
   </Entity>
   <Entity id="7836">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1175.8438,2122.7813,245.75" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7837">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1644.8436,2350.5313,230.86313" rot="0.10452595,7.0649534e-005,-2.2106084e-005,0.99452215"/>
    </EntityProxies>
   </Entity>
   <Entity id="7838">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1192.5901,2579.5449,244.06876" rot="0.99984694,-0.00043427444,-8.3744781e-005,-0.017490579"/>
    </EntityProxies>
   </Entity>
   <Entity id="7839">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1011.5242,2086.3345,249.77728"/>
    </EntityProxies>
   </Entity>
   <Entity id="7840">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7841">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1219.4688,2584.75,245.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7842">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1643.2188,2349.4688,230.86328" rot="0.96126169,0,0,-0.27563736"/>
    </EntityProxies>
   </Entity>
   <Entity id="7843">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1145.0625,2085.3125,244.375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7844">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1693.2484,1819.2745,194.44756" rot="0.72805208,0.68484336,0.01471894,-0.026705423"/>
    </EntityProxies>
   </Entity>
   <Entity id="7845">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1126.1699,2105.6001,242.94901"/>
    </EntityProxies>
   </Entity>
   <Entity id="7846">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1126.7344,2111.0879,244.2885" rot="-0.24361072,0.00090792822,0.0010142326,0.96987236"/>
    </EntityProxies>
   </Entity>
   <Entity id="7847">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1173.3582,2098.2888,244.08928" rot="0.9973802,-0.0048540602,0.00031586649,0.072173759"/>
    </EntityProxies>
   </Entity>
   <Entity id="7848">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1208.6563,2584.8438,244.0625" rot="0.96363044,0,0,0.26723838"/>
    </EntityProxies>
   </Entity>
   <Entity id="7849">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1575.375,2482.5,218.82149" rot="1,4.9898522e-006,1.4248217e-005,8.046627e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="7850">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1279.0549,2013.4707,233.03156" rot="0.92087954,0.017251203,0.024505267,-0.38869366"/>
    </EntityProxies>
   </Entity>
   <Entity id="7851">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1641.9688,2350.5,230.86221"/>
    </EntityProxies>
   </Entity>
   <Entity id="7852">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7853">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1176.5,2125.5938,244.375" rot="0.86602539,1.5745171e-008,-2.9802322e-008,-0.49999997"/>
    </EntityProxies>
   </Entity>
   <Entity id="7854">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1220.75,2571.5,244.0625" rot="0.99904823,0,0,-0.043619387"/>
    </EntityProxies>
   </Entity>
   <Entity id="7855">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.5,2571.9688,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7856">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1193,2571.0625,245.10086" rot="0.73135376,0,0,-0.68199831"/>
    </EntityProxies>
   </Entity>
   <Entity id="7857">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1504.4048,2448.7649,218.74091" rot="0.87729061,-0.004780286,0.0019639577,0.47993189"/>
    </EntityProxies>
   </Entity>
   <Entity id="7858">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1179.0961,2184.8826,244.27914"/>
    </EntityProxies>
   </Entity>
   <Entity id="7859">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1306.7051,2591.0374,248.13762" rot="0.1305261,-2.9802321e-008,2.9802321e-008,0.99144489"/>
    </EntityProxies>
   </Entity>
   <Entity id="7860">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1194.0625,2584.625,244.0625" rot="0.99357182,0,0,-0.11320321"/>
    </EntityProxies>
   </Entity>
   <Entity id="7861">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1212.75,2584.9375,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7862">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1174.8125,2096.4688,244.9375" rot="0.53729945,0,0,0.8433916"/>
    </EntityProxies>
   </Entity>
   <Entity id="7863">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1550.7813,2499.9063,222.11328"/>
    </EntityProxies>
   </Entity>
   <Entity id="7864">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1646.0311,2350.1875,230.86313" rot="0.078456461,7.0046641e-005,-2.3947885e-005,0.99691755"/>
    </EntityProxies>
   </Entity>
   <Entity id="7865">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1283.3263,2602.5732,246.83388" rot="0.51503795,0,0,-0.85716748"/>
    </EntityProxies>
   </Entity>
   <Entity id="7866">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1206.7813,2581.1875,244.18541" rot="0.63608325,2.2872016e-005,-9.3150838e-006,-0.77162045"/>
    </EntityProxies>
   </Entity>
   <Entity id="7867">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1496.5938,2440.5938,218.92578" rot="0.88701075,0,0,0.46174872"/>
    </EntityProxies>
   </Entity>
   <Entity id="7868">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1166.2856,2119.5361,244.02948" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="7869">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1592.3744,2132.7534,235.28397" rot="0.63607824,0,0,0.77162462"/>
    </EntityProxies>
   </Entity>
   <Entity id="7870">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1196.3501,2577.7202,244.07109" rot="0.99357188,0,0,-0.11320299"/>
    </EntityProxies>
   </Entity>
   <Entity id="7871">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1575.4438,2111.6812,235.50607" rot="0.88640374,-0.029118303,-0.036268514,-0.46057039"/>
    </EntityProxies>
   </Entity>
   <Entity id="7872">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1172.9375,2096.2813,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7873">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64436" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64432"/>
         <i v="64433"/>
         <i v="64434"/>
         <i v="64436"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99026805,0,0,0.13917306" viewQuatFinal="0.99026805,0,0,0.13917306" baseQuat="0.99026805,0,0,0.13917306"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1531.25,2504.6299,223.625" m_prevEntLocation.q="0.99026811,0,0,0.13917305" m_animLocation.t="1531.25,2504.6299,223.625" m_animLocation.q="0.99026811,0,0,0.13917305" m_prevAnimLocation.t="1531.25,2504.6299,223.625" m_prevAnimLocation.q="0.99026811,0,0,0.13917305" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1531.25,2504.6299,223.625"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7874">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.4303,2590.615,246.86301" rot="-0.19964118,-1.7081609e-009,7.427281e-010,0.97986907"/>
    </EntityProxies>
   </Entity>
   <Entity id="7875">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1259.5663,2582.7671,244.67993" rot="0.68647271,0.10868784,-0.10489507,-0.71129405"/>
    </EntityProxies>
   </Entity>
   <Entity id="7876">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1181.22,2180.7002,244.319"/>
    </EntityProxies>
   </Entity>
   <Entity id="7877">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-14658.621"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="63974"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="1693.8301,1723.6699,193.47301" rot="0.9888463,-0.0099463472,0.014333896,0.14791398" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7878">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1554.125,2108.1746,236.49382" rot="0.60892075,-0.00045037267,0.00072860712,-0.79323059"/>
    </EntityProxies>
   </Entity>
   <Entity id="7879">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1220.7188,2579.2188,244.9375" rot="0.25037992,0,0,0.9681477"/>
    </EntityProxies>
   </Entity>
   <Entity id="7880">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1196.3103,2575.8718,244.04268" rot="0.99991971,0.0011132787,0.0039786734,0.011976021"/>
    </EntityProxies>
   </Entity>
   <Entity id="7881">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1173.125,2096.9375,244.9375" rot="0.64278752,0,0,0.76604456"/>
    </EntityProxies>
   </Entity>
   <Entity id="7882">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1553.7566,2108.2944,236.49382" rot="0.60892063,-0.00045031312,0.00072857743,-0.79323071"/>
    </EntityProxies>
   </Entity>
   <Entity id="7883">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1219.6563,2584.9063,245.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7884">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1172.9688,2096.4688,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7885">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1222.5601,2597.48,243.948" rot="0.24783087,0.0027968993,0.0047197891,0.96878779"/>
    </EntityProxies>
   </Entity>
   <Entity id="7886">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1586.7188,2132.5938,235.55078"/>
    </EntityProxies>
   </Entity>
   <Entity id="7887">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64415" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64411"/>
         <i v="64414"/>
         <i v="64415"/>
         <i v="64413"/>
         <i v="64412"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.078459442,0,0,0.99691731" viewQuatFinal="0.078459442,0,0,0.99691731" baseQuat="0.078459442,0,0,0.99691731"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1359.28,2524.9102,230.524" m_prevEntLocation.q="0.078459442,0,0,0.99691731" m_animLocation.t="1359.28,2524.9102,230.524" m_animLocation.q="0.078459442,0,0,0.99691731" m_prevAnimLocation.t="1359.28,2524.9102,230.524" m_prevAnimLocation.q="0.078459442,0,0,0.99691731" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1359.28,2524.9102,230.524"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7888">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65406" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65403"/>
         <i v="65404"/>
         <i v="65406"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.43051147,0,0,-0.90258509" viewQuatFinal="0.43051147,0,0,-0.90258509" baseQuat="0.43051147,0,0,-0.90258509"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1399.1836,2199.3977,237.5834" m_prevEntLocation.q="-0.43051144,0,0,0.90258509" m_animLocation.t="1399.1836,2199.3977,237.5834" m_animLocation.q="-0.43051144,0,0,0.90258509" m_prevAnimLocation.t="1399.1836,2199.3977,237.5834" m_prevAnimLocation.q="-0.43051144,0,0,0.90258509" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1399.1836,2199.3977,237.5834"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7889">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7890">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1550,2499.5938,222.11328"/>
    </EntityProxies>
   </Entity>
   <Entity id="7891">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1171.0522,2121.2087,244.55968" rot="0.72166145,-0.31130514,0.60978454,-0.10225776"/>
    </EntityProxies>
   </Entity>
   <Entity id="7892">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.9852,2026.921,233.15416" rot="0.92958748,-0.051620584,-0.02043324,-0.36439663"/>
    </EntityProxies>
   </Entity>
   <Entity id="7893">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63969" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="63965"/>
         <i v="63966"/>
         <i v="63967"/>
         <i v="63969"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.87461942,0,0,0.48481008" viewQuatFinal="0.87461942,0,0,0.48481008" baseQuat="0.87461942,0,0,0.48481008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1507.8101,1905.8701,219.011" m_prevEntLocation.q="0.87461948,0,0,0.48481008" m_animLocation.t="1507.8101,1905.8701,219.011" m_animLocation.q="0.87461948,0,0,0.48481008" m_prevAnimLocation.t="1507.8101,1905.8701,219.011" m_prevAnimLocation.q="0.87461948,0,0,0.48481008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1507.8101,1905.8701,219.011"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7894">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1145.4669,2084.0676,244.38048" rot="0.98480779,0,0,0.17364815"/>
    </EntityProxies>
   </Entity>
   <Entity id="7895">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1563.625,2488.3125,218.84375" rot="0.30901694,0,0,0.95105654"/>
    </EntityProxies>
   </Entity>
   <Entity id="7896">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1584.4375,2139.375,235.55078"/>
    </EntityProxies>
   </Entity>
   <Entity id="7897">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1501.9688,2435.7188,218.92578"/>
    </EntityProxies>
   </Entity>
   <Entity id="7898">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1554.4508,2109.9631,237.40829" rot="0.9837364,2.603367e-010,4.9081179e-009,-0.17961818"/>
    </EntityProxies>
   </Entity>
   <Entity id="7899">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1172.75,2097.3125,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7900">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7901">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1697.8145,1821.8812,194.40045" rot="0.76578265,-0.6413129,0.047902122,0.0004937654"/>
    </EntityProxies>
   </Entity>
   <Entity id="7902">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1694.4375,1822.8125,194.25"/>
    </EntityProxies>
   </Entity>
   <Entity id="7903">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1228.3264,2571.8215,243.91298" rot="0.99832034,-0.00054975779,-9.9716497e-005,0.057932343"/>
    </EntityProxies>
   </Entity>
   <Entity id="7904">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2262.6846,1511.301,191.03508" rot="-0.4544583,-0.050612081,-0.025150545,0.88897324"/>
    </EntityProxies>
   </Entity>
   <Entity id="7905">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1220.8701,2578.8662,244.94" rot="0.85263991,0,0,0.52249908"/>
    </EntityProxies>
   </Entity>
   <Entity id="7906">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1645.5936,2350.5313,231.93802" rot="0.78260654,6.5286076e-005,3.4896446e-005,0.62251663"/>
    </EntityProxies>
   </Entity>
   <Entity id="7907">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1542.2452,2491.5774,221.52727" rot="0.89317197,0.0070394869,0.012424757,0.44948861"/>
    </EntityProxies>
   </Entity>
   <Entity id="7908">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1210.4063,2585,244.9375" rot="0.99691731,0,0,0.078459084"/>
    </EntityProxies>
   </Entity>
   <Entity id="7909">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1137.698,2082.0173,244.27112" rot="-0.20940007,4.319071e-005,2.0766001e-005,0.97783005"/>
    </EntityProxies>
   </Entity>
   <Entity id="7910">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1172.875,2096.9688,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7911">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1586.6978,2133.155,235.69691" rot="0.64494252,-0.5509097,-0.32151279,0.42092425"/>
    </EntityProxies>
   </Entity>
   <Entity id="7912">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1563.6875,2484.875,218.83598" rot="1,-3.9756298e-005,9.3877316e-005,1.3589859e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="7913">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63932" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63929"/>
         <i v="63930"/>
         <i v="63932"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.87461942,0,0,0.48481008" viewQuatFinal="0.87461942,0,0,0.48481008" baseQuat="0.87461942,0,0,0.48481008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1496.74,1904.9502,220.099" m_prevEntLocation.q="0.87461948,0,0,0.48481008" m_animLocation.t="1496.74,1904.9502,220.099" m_animLocation.q="0.87461948,0,0,0.48481008" m_prevAnimLocation.t="1496.74,1904.9502,220.099" m_prevAnimLocation.q="0.87461948,0,0,0.48481008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1496.74,1904.9502,220.099"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7914">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1517.9688,2429.0313,218.40625" rot="0.9876883,-1.1641531e-009,-4.6566126e-010,0.15643442"/>
    </EntityProxies>
   </Entity>
   <Entity id="7915">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1192.4063,2571,245.10086" rot="0.87035567,0,0,0.49242359"/>
    </EntityProxies>
   </Entity>
   <Entity id="7916">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1583.2813,2137.7188,235.55078"/>
    </EntityProxies>
   </Entity>
   <Entity id="7917">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1497.5382,2432.804,219.60143" rot="0.88303602,0.20980868,-0.22923246,0.35168192"/>
    </EntityProxies>
   </Entity>
   <Entity id="7918">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1184.0764,2107.3274,245.90625" rot="0.17364821,0,0,0.98480779"/>
    </EntityProxies>
   </Entity>
   <Entity id="7919">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1544.5,2494.625,222.11328"/>
    </EntityProxies>
   </Entity>
   <Entity id="7920">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1173.25,2094.875,244.9375" rot="0.64278758,0,0,0.7660445"/>
    </EntityProxies>
   </Entity>
   <Entity id="7921">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1508,2438.6875,218.92578"/>
    </EntityProxies>
   </Entity>
   <Entity id="7922">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1170.02,2102.3198,244.3912" rot="1,-3.2716027e-005,2.6688684e-005,3.096147e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="7923">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1301.5625,2589.8125,248" rot="0.98768836,0,0,-0.15643448"/>
    </EntityProxies>
   </Entity>
   <Entity id="7924">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1192.6875,2581.8438,244.06813" rot="1,-5.4938719e-006,-3.1967647e-007,-6.5565109e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="7925">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1582.8501,2112.3789,235.53575" rot="0.90249962,-0.00036279534,0.00017305941,0.43069047"/>
    </EntityProxies>
   </Entity>
   <Entity id="7926">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.5625,2572.625,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7927">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1499.7813,2442.7188,218.92578"/>
    </EntityProxies>
   </Entity>
   <Entity id="7928">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1019.1063,2096.1223,250.41006" rot="0.2762675,-0.3512947,0.69303292,-0.56566215"/>
    </EntityProxies>
   </Entity>
   <Entity id="7929">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1564.5311,2136.8306,237.25163" rot="0.50751907,-0.0075190375,0.0044290503,-0.86159635"/>
    </EntityProxies>
   </Entity>
   <Entity id="7930">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.73,2118.3901,245.25917" rot="0.68835562,-1.5511787e-005,2.1272201e-005,0.72537339"/>
    </EntityProxies>
   </Entity>
   <Entity id="7931">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1691.6893,1821.7491,194.56172" rot="-0.23289378,0,0,0.97250217"/>
    </EntityProxies>
   </Entity>
   <Entity id="7932">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64354" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64351"/>
         <i v="64352"/>
         <i v="64354"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.74895573,0,0,-0.66262007" viewQuatFinal="0.74895573,0,0,-0.66262007" baseQuat="0.74895573,0,0,-0.66262007"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1320.4399,2622.9302,247.989" m_prevEntLocation.q="0.74895573,0,0,-0.66262007" m_animLocation.t="1320.4399,2622.9302,247.989" m_animLocation.q="0.74895573,0,0,-0.66262007" m_prevAnimLocation.t="1320.4399,2622.9302,247.989" m_prevAnimLocation.q="0.74895573,0,0,-0.66262007" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1320.4399,2622.9302,247.989"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7933">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1137.218,2082.8572,244.27112" rot="0.99339843,1.6530794e-005,-4.4982185e-005,0.11471497"/>
    </EntityProxies>
   </Entity>
   <Entity id="7934">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1562.6875,2486.1875,218.83203" rot="0.97629601,-4.6566126e-010,4.6566126e-010,0.21643966"/>
    </EntityProxies>
   </Entity>
   <Entity id="7935">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1221.1563,2579.2188,244.9375" rot="0.66913056,0,0,0.74314493"/>
    </EntityProxies>
   </Entity>
   <Entity id="7936">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1529.0831,2120.2856,235.27919" rot="0.91705984,0,0,-0.39874956"/>
    </EntityProxies>
   </Entity>
   <Entity id="7937">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.9794,2069.3733,245.52815" rot="0.82871276,0.0033085705,-0.003133608,0.55965561"/>
    </EntityProxies>
   </Entity>
   <Entity id="7938">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1302.9099,2630.6099,247.30099" rot="-0.017452387,0,0,0.99984753"/>
    </EntityProxies>
   </Entity>
   <Entity id="7939">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1553.7423,2107.0962,237.40089" rot="0.99144489,0,0,-0.1305262"/>
    </EntityProxies>
   </Entity>
   <Entity id="7940">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63807" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63805"/>
         <i v="63806"/>
         <i v="63807"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78801101,0,0,0.61566114" viewQuatFinal="0.78801101,0,0,0.61566114" baseQuat="0.78801101,0,0,0.61566114"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1037.5632,2105.4285,249.69917" m_prevEntLocation.q="0.78801101,0,0,0.61566114" m_animLocation.t="1037.5632,2105.4285,249.69917" m_animLocation.q="0.78801101,0,0,0.61566114" m_prevAnimLocation.t="1037.5632,2105.4285,249.69917" m_prevAnimLocation.q="0.78801101,0,0,0.61566114" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1037.5632,2105.4285,249.69917"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7941">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1011.1197,2114.0532,250.89432" rot="0.99805051,0,0.062411085,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7942">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.71,2119.4707,244.50491" rot="0.68233263,-1.5717669e-005,1.2644136e-005,-0.73104191"/>
    </EntityProxies>
   </Entity>
   <Entity id="7943">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1558.2117,2094.238,235.77505" rot="0.99440408,0.026192337,-0.045702815,-0.091574363"/>
    </EntityProxies>
   </Entity>
   <Entity id="7944">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1140.6254,2090.2427,245.13376" rot="0.87150919,0.00012530388,0.00047248608,-0.49037889"/>
    </EntityProxies>
   </Entity>
   <Entity id="7945">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1559.7296,2517.6902,223.27922" rot="0.99816787,-0.0044281487,-0.0011845581,0.060332514"/>
    </EntityProxies>
   </Entity>
   <Entity id="7946">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1173.3125,2125.4688,244.375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7947">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7948">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1142.9199,2091.7798,244.269" rot="0.99679679,4.6025914e-005,1.3352697e-005,0.07997632"/>
    </EntityProxies>
   </Entity>
   <Entity id="7949">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1697.1563,1827.2813,194.25398" rot="0.52991915,1.4901161e-008,0,-0.84804821"/>
    </EntityProxies>
   </Entity>
   <Entity id="7950">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65475"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1572.4164,2130.197,236.8381" rot="-0.25341335,0.66013753,0.2534135,0.66013771"/>
    </EntityProxies>
   </Entity>
   <Entity id="7951">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.2937,2069.6606,245.16217" rot="0.55971986,0.0019635819,-0.00099999411,-0.82867897"/>
    </EntityProxies>
   </Entity>
   <Entity id="7952">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7953">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1571.5425,2110.8428,235.41234" rot="0.98094124,-0.055275526,0.0043593324,0.18622564"/>
    </EntityProxies>
   </Entity>
   <Entity id="7954">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1220.1563,2579.375,244.9375" rot="-0.2418447,-0.66446298,-0.24184474,0.6644631"/>
    </EntityProxies>
   </Entity>
   <Entity id="7955">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1171.4839,2103.6125,244.00423" rot="0.99971533,-0.0017852942,0.00056614593,0.023784185"/>
    </EntityProxies>
   </Entity>
   <Entity id="7956">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1036.9291,2105.2776,249.66585" rot="-0.48469391,-0.0008908434,0.00044786924,0.87468326"/>
    </EntityProxies>
   </Entity>
   <Entity id="7957">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1141.8149,2126.571,244.28491" rot="0.70710653,-1.4210854e-014,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="7958">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1140.1324,2127.0862,244.28491"/>
    </EntityProxies>
   </Entity>
   <Entity id="7959">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1082.386,2141.9436,246.57039" rot="0.76966429,-0.62242627,-0.039225578,0.13661584"/>
    </EntityProxies>
   </Entity>
   <Entity id="7960">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1758.1748,1766.7837,189.62112" rot="-0.21263103,0.63281423,-0.31550938,0.67437977"/>
    </EntityProxies>
   </Entity>
   <Entity id="7961">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.375,2584.5313,244.0625" rot="-4.097819e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="7962">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1554.5695,2111.1257,237.59462" rot="0.73767883,0.00020098686,7.1227551e-005,-0.67515182"/>
    </EntityProxies>
   </Entity>
   <Entity id="7963">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1121.99,2112.5496,244.24486" rot="0.97225308,-2.9802322e-008,-2.9802322e-008,0.23393156"/>
    </EntityProxies>
   </Entity>
   <Entity id="7964">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1518.5313,2430.7813,218.40625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7965">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1643.875,2341.9688,230.86328" rot="0.97629601,0,0,-0.21643959"/>
    </EntityProxies>
   </Entity>
   <Entity id="7966">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.7813,2571.1875,244.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7967">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1213.3125,2584.6875,244.9375" rot="0.75470966,0,0,0.65605897"/>
    </EntityProxies>
   </Entity>
   <Entity id="7968">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1539.5525,2134.3743,235.50145" rot="0.66727239,-0.72820026,-0.11533599,-0.10568596"/>
    </EntityProxies>
   </Entity>
   <Entity id="7969">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2257.2544,1511.4734,191.17635" rot="-0.2588191,0,0,0.96592581"/>
    </EntityProxies>
   </Entity>
   <Entity id="7970">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63613" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63604"/>
         <i v="63605"/>
         <i v="63607"/>
         <i v="63608"/>
         <i v="63611"/>
         <i v="63613"/>
         <i v="63606"/>
         <i v="63610"/>
         <i v="63609"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.84804809,0,0,0.52991927" viewQuatFinal="0.84804809,0,0,0.52991927" baseQuat="0.84804809,0,0,0.52991927"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2242.5242,1526.4371,191.022" m_prevEntLocation.q="0.84804809,0,0,0.52991927" m_animLocation.t="2242.5242,1526.4371,191.022" m_animLocation.q="0.84804809,0,0,0.52991927" m_prevAnimLocation.t="2242.5242,1526.4371,191.022" m_prevAnimLocation.q="0.84804809,0,0,0.52991927" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2242.5242,1526.4371,191.022"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7971">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63622" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="63616"/>
         <i v="63620"/>
         <i v="63621"/>
         <i v="63622"/>
         <i v="63617"/>
         <i v="63619"/>
         <i v="63618"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.58778578,0,0,0.80901659" viewQuatFinal="0.58778578,0,0,0.80901659" baseQuat="0.58778578,0,0,0.80901659"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2650.877,1544.0081,186.19328" m_prevEntLocation.q="0.58778584,0,0,0.80901659" m_animLocation.t="2650.877,1544.0081,186.19328" m_animLocation.q="0.58778584,0,0,0.80901659" m_prevAnimLocation.t="2650.877,1544.0081,186.19328" m_prevAnimLocation.q="0.58778584,0,0,0.80901659" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2650.877,1544.0081,186.19328"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7972">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65503" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65495"/>
         <i v="65497"/>
         <i v="65498"/>
         <i v="65501"/>
         <i v="65502"/>
         <i v="65503"/>
         <i v="65496"/>
         <i v="65500"/>
         <i v="65499"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39072987,0,0,0.9205054" viewQuatFinal="0.39072987,0,0,0.9205054" baseQuat="0.39072987,0,0,0.9205054"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1930.3673,1643.1185,223.65778" m_prevEntLocation.q="0.39072987,0,0,0.9205054" m_animLocation.t="1930.3673,1643.1185,223.65778" m_animLocation.q="0.39072987,0,0,0.9205054" m_prevAnimLocation.t="1930.3673,1643.1185,223.65778" m_prevAnimLocation.q="0.39072987,0,0,0.9205054" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1930.3673,1643.1185,223.65778"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7973">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63637" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63628"/>
         <i v="63629"/>
         <i v="63631"/>
         <i v="63632"/>
         <i v="63635"/>
         <i v="63637"/>
         <i v="63630"/>
         <i v="63634"/>
         <i v="63633"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.85264057,0,0,0.52249789" viewQuatFinal="0.85264057,0,0,0.52249789" baseQuat="0.85264057,0,0,0.52249789"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1470.4041,2524.9226,232.81613" m_prevEntLocation.q="0.85264057,0,0,0.52249789" m_animLocation.t="1470.4041,2524.9226,232.81613" m_animLocation.q="0.85264057,0,0,0.52249789" m_prevAnimLocation.t="1470.4041,2524.9226,232.81613" m_prevAnimLocation.q="0.85264057,0,0,0.52249789" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1470.4041,2524.9226,232.81613"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7974">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1158.2473,2155.2771,244.28925" rot="0.99965602,0.0013123584,0.00076606817,0.02618248"/>
    </EntityProxies>
   </Entity>
   <Entity id="7975">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1507.4523,2435.6072,219.62363" rot="0.14018671,0.8240878,0.5396052,0.10026581"/>
    </EntityProxies>
   </Entity>
   <Entity id="7976">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1500.5361,2433.3813,218.92336" rot="0.75470948,5.9604645e-008,5.9604645e-008,-0.65605915"/>
    </EntityProxies>
   </Entity>
   <Entity id="7977">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1691.3971,1824.2583,194.7085" rot="0.70050466,0,0,-0.71364778"/>
    </EntityProxies>
   </Entity>
   <Entity id="7978">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1033.1799,2093.8701,249.61501"/>
    </EntityProxies>
   </Entity>
   <Entity id="7979">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="-23657.867"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-23671.273"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="3.6413739e-010"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="63661"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2279.4968,1486.9022,190.5159" rot="0.7693519,0.0044755475,0.080536358,-0.63371253" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7980">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1691.6578,1822.6263,194.56223" rot="0.57311171,0,0,-0.81947726"/>
    </EntityProxies>
   </Entity>
   <Entity id="7981">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1054.498,2119.6023,249.01402" rot="-0.046152409,0.01221947,-0.06869325,0.99649483"/>
    </EntityProxies>
   </Entity>
   <Entity id="7982">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1036.6326,2106.1663,249.66446" rot="0.94425112,4.4703484e-006,2.6077034e-006,0.32922617"/>
    </EntityProxies>
   </Entity>
   <Entity id="7983">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39072987,0,0,0.9205054" viewQuatFinal="0.39072987,0,0,0.9205054" baseQuat="0.39072987,0,0,0.9205054"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1924.5314,1647.2178,218.80397" m_prevEntLocation.q="0.39072987,0,0,0.9205054" m_animLocation.t="1924.5314,1647.2178,218.80397" m_animLocation.q="0.39072987,0,0,0.9205054" m_prevAnimLocation.t="1924.5314,1647.2178,218.80397" m_prevAnimLocation.q="0.39072987,0,0,0.9205054" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1924.5314,1647.2178,218.80397"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7984">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1145.76,2082.8599,244.55701" rot="0.41514,0.54455793,-0.34182498,0.64363897"/>
    </EntityProxies>
   </Entity>
   <Entity id="7985">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2380.1692,1516.1371,177.53868" rot="0.74641973,0.64885288,0.096971698,0.11155317"/>
    </EntityProxies>
   </Entity>
   <Entity id="7986">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1181.3201,2114.1001,245.14999"/>
    </EntityProxies>
   </Entity>
   <Entity id="7987">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1213.375,2585.0938,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7988">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1048.5182,2116.8069,248.88324" rot="0.90893275,-0.07836505,0.033196837,-0.40816432"/>
    </EntityProxies>
   </Entity>
   <Entity id="7989">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63850" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="63843"/>
         <i v="63847"/>
         <i v="63848"/>
         <i v="63849"/>
         <i v="63850"/>
         <i v="63844"/>
         <i v="63846"/>
         <i v="63845"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96126163,0,0,0.27563751" viewQuatFinal="0.96126163,0,0,0.27563751" baseQuat="0.96126163,0,0,0.27563751"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2095.6382,1557.7546,191.92276" m_prevEntLocation.q="0.96126169,0,0,0.27563748" m_animLocation.t="2095.6382,1557.7546,191.92276" m_animLocation.q="0.96126169,0,0,0.27563748" m_prevAnimLocation.t="2095.6382,1557.7546,191.92276" m_prevAnimLocation.q="0.96126169,0,0,0.27563748" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2095.6382,1557.7546,191.92276"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7990">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65474" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65471"/>
         <i v="65472"/>
         <i v="65474"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67558962,0,0,-0.73727787" viewQuatFinal="0.67558962,0,0,-0.73727787" baseQuat="0.67558962,0,0,-0.73727787"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1627.91,2124.5295,235.504" m_prevEntLocation.q="0.67558962,0,0,-0.73727787" m_animLocation.t="1627.91,2124.5295,235.504" m_animLocation.q="0.67558962,0,0,-0.73727787" m_prevAnimLocation.t="1627.91,2124.5295,235.504" m_prevAnimLocation.q="0.67558962,0,0,-0.73727787" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1627.91,2124.5295,235.504"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7991">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1209.4688,2584.5,244.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="7992">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.8125,2571.9063,244.48828" rot="0.99357182,0,0,-0.11320321"/>
    </EntityProxies>
   </Entity>
   <Entity id="7993">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1553.1796,2124.8616,235.26416" rot="0.99999988,1.8775463e-006,2.1755693e-006,0.00049911439"/>
    </EntityProxies>
   </Entity>
   <Entity id="7994">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1192.8125,2116.0313,244.20703"/>
    </EntityProxies>
   </Entity>
   <Entity id="7995">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1553.8435,2109.6484,237.40123" rot="0.99185777,0.00050485559,-0.0013337061,-0.1273424"/>
    </EntityProxies>
   </Entity>
   <Entity id="7996">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="-15562.48"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-15565.059"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="63836"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2097.1582,1555.1193,191.1786" rot="0.73707825,-0.0002304823,0.017445276,0.67558223" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7997">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1644.3125,2343.2188,230.86307" rot="0.9935717,-2.3775215e-006,-2.5595964e-005,-0.11320458"/>
    </EntityProxies>
   </Entity>
   <Entity id="7998">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1220.4688,2579.1875,244.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="7999">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63689" Capacity="64" InventorySize="7">
        <Slots Size="7">
         <i v="63683"/>
         <i v="63687"/>
         <i v="63688"/>
         <i v="63689"/>
         <i v="63684"/>
         <i v="63686"/>
         <i v="63685"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.8746199,0,0,0.48480931" viewQuatFinal="0.8746199,0,0,0.48480931" baseQuat="0.8746199,0,0,0.48480931"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2677.1072,1491.7751,189.24249" m_prevEntLocation.q="0.8746199,0,0,0.48480931" m_animLocation.t="2677.1072,1491.7751,189.24249" m_animLocation.q="0.8746199,0,0,0.48480931" m_prevAnimLocation.t="2677.1072,1491.7751,189.24249" m_prevAnimLocation.q="0.8746199,0,0,0.48480931" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2677.1072,1491.7751,189.24249"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8000">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1183.3125,2109.5313,244.20703" rot="1,0,-4.6566129e-010,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="8001">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1558.4924,2151.2031,235.53424" rot="0.98581505,0.0095926849,-0.061287556,-0.15595035"/>
    </EntityProxies>
   </Entity>
   <Entity id="8002">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1692.0419,1821.9608,194.56223" rot="0.70050466,0,0,-0.71364778"/>
    </EntityProxies>
   </Entity>
   <Entity id="8003">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="8004">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1119.3311,2120.3347,244.28491" rot="0.95881969,0,0,-0.28401542"/>
    </EntityProxies>
   </Entity>
   <Entity id="8005">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.5938,2581.6563,244.9375" rot="0.90258533,0,0,0.43051103"/>
    </EntityProxies>
   </Entity>
   <Entity id="8006">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.75,2118.4302,244.87892" rot="0.70710653,0,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="8007">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.92718387,0,0,0.37460655" viewQuatFinal="0.92718387,0,0,0.37460655" baseQuat="0.92718387,0,0,0.37460655"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1751.5184,1729.6023,217.42563" m_prevEntLocation.q="0.92718387,0,0,0.37460655" m_animLocation.t="1751.5184,1729.6023,217.42563" m_animLocation.q="0.92718387,0,0,0.37460655" m_prevAnimLocation.t="1751.5184,1729.6023,217.42563" m_prevAnimLocation.q="0.92718387,0,0,0.37460655" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1751.5184,1729.6023,217.42563"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8008">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1554.0779,2111.0596,237.39096" rot="0.99146354,0.00031903392,2.4549659e-005,-0.13038397"/>
    </EntityProxies>
   </Entity>
   <Entity id="8009">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1111.9504,2121.0313,244.33102" rot="0.88008809,-0.0099025788,0.015618442,0.47445026"/>
    </EntityProxies>
   </Entity>
   <Entity id="8010">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1644.8341,2347.9207,230.85983" rot="0.11320344,0,0,0.99357188"/>
    </EntityProxies>
   </Entity>
   <Entity id="8011">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.9204,1998.0431,232.97653" rot="0.91607183,0.013105614,0.013528905,-0.40057161"/>
    </EntityProxies>
   </Entity>
   <Entity id="8012">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1305.7872,2591.3931,249.06683" rot="0.70313567,0.088108867,0.69880033,-0.097545788"/>
    </EntityProxies>
   </Entity>
   <Entity id="8013">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1547.25,2491.6563,222.11328" rot="0.85264015,0,0,-0.52249861"/>
    </EntityProxies>
   </Entity>
   <Entity id="8014">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="63693"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1692.6854,1823.9105,195.19897" rot="0.90677261,-0.04106034,0.39057806,0.15338281"/>
    </EntityProxies>
   </Entity>
   <Entity id="8015">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63812" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="63808"/>
         <i v="63809"/>
         <i v="63810"/>
         <i v="63812"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1694.49,1717.1001,193.534" m_animLocation.t="1694.49,1717.1001,193.534" m_prevAnimLocation.t="1694.49,1717.1001,193.534" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1694.49,1717.1001,193.534"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8016">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="8017">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1211.5625,2584.6563,244.0625" rot="0.77714598,0,0,0.62932038"/>
    </EntityProxies>
   </Entity>
   <Entity id="8018">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civ_car1">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-14649.23"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.4877554e-038"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <passenger />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1148.7897,2155.4399,244.25" rot="0.99984771,0,0,0.017452298" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="8019">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1142.0701,2086.0801,245.069"/>
    </EntityProxies>
   </Entity>
   <Entity id="8020">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2245.8491,1525.3572,191.02933" rot="-0.36662051,0.0063216388,-0.0052737286,0.93033403"/>
    </EntityProxies>
   </Entity>
   <Entity id="8021">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1226.2025,2558.7324,243.93668"/>
    </EntityProxies>
   </Entity>
   <Entity id="8022">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.5938,2580.3125,244.0625" rot="0.99452192,0,0,-0.10452846"/>
    </EntityProxies>
   </Entity>
   <Entity id="8023">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1209.8574,2584.9927,244.075" rot="1,0,0,5.1657999e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="8024">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="-14587.84"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="-14604.48"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="-0.00010204315"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="63994"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1249.969,2021.8077,233.83224" rot="0.9399994,0.016523384,-0.0086950995,0.34066468" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="8025">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1035.7156,2105.1594,250.54546" rot="0.62509698,-0.001632596,-0.0010945861,0.7805447"/>
    </EntityProxies>
   </Entity>
   <Entity id="8026">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1028.9535,2108.1353,249.54883" rot="0.91354543,0,0,0.40673667"/>
    </EntityProxies>
   </Entity>
   <Entity id="8027">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1559.6581,2121.0559,235.28397" rot="0.99756402,0,0,-0.069756508"/>
    </EntityProxies>
   </Entity>
   <Entity id="8028">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.8748,2125.2415,244.28491" rot="0.70710653,-1.4210854e-014,0,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="8029">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1217.75,2573.9063,244.48828" rot="0.87881714,0,0,-0.47715876"/>
    </EntityProxies>
   </Entity>
   <Entity id="8030">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1639.1329,2349.0278,230.85924" rot="0.97610646,0.0022835499,0.0077706953,-0.21714184"/>
    </EntityProxies>
   </Entity>
   <Entity id="8031">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1510.2813,2436.5625,218.92268" rot="-0.17364821,0,5.9604638e-008,0.98480779"/>
    </EntityProxies>
   </Entity>
   <Entity id="8032">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1219,2584.8438,245.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="8033">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1094.1577,2106.2019,246.62126" rot="0.74464709,-0.053659569,0.018368982,-0.66504437"/>
    </EntityProxies>
   </Entity>
   <Entity id="8034">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1642.2997,2350.7681,230.86537" rot="0.84804809,0,0,0.52991927"/>
    </EntityProxies>
   </Entity>
   <Entity id="8035">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63723" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63714"/>
         <i v="63715"/>
         <i v="63717"/>
         <i v="63718"/>
         <i v="63721"/>
         <i v="63723"/>
         <i v="63716"/>
         <i v="63720"/>
         <i v="63719"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95105642,0,0,0.30901721" viewQuatFinal="0.95105642,0,0,0.30901721" baseQuat="0.95105642,0,0,0.30901721"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1381.9998,2434.2378,224.36269" m_prevEntLocation.q="0.95105642,0,0,0.30901721" m_animLocation.t="1381.9998,2434.2378,224.36269" m_animLocation.q="0.95105642,0,0,0.30901721" m_prevAnimLocation.t="1381.9998,2434.2378,224.36269" m_prevAnimLocation.q="0.95105642,0,0,0.30901721" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1381.9998,2434.2378,224.36269"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8036">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1642.0809,2345.9243,230.86537" rot="0.99939084,0,0,0.034899484"/>
    </EntityProxies>
   </Entity>
   <Entity id="8037">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1117.7045,2125.9741,244.28491" rot="0.97992468,0,0,0.19936794"/>
    </EntityProxies>
   </Entity>
   <Entity id="8038">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1690.9406,1820.1423,193.78343" rot="0.94832367,0,0,0.31730464"/>
    </EntityProxies>
   </Entity>
   <Entity id="8039">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1175.587,2123.3909,244.38565" rot="0.79354757,-5.6619992e-005,0.00016107662,-0.60850823"/>
    </EntityProxies>
   </Entity>
   <Entity id="8040">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1041.5623,2095.1819,249.53732" rot="0.94832367,0,0,-0.31730464"/>
    </EntityProxies>
   </Entity>
   <Entity id="8041">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1268.4185,2004.0118,232.87085" rot="0.71356535,-0.0084933704,0.030494295,-0.69987321"/>
    </EntityProxies>
   </Entity>
   <Entity id="8042">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1643.1965,2344.9502,231.70309" rot="0.76604438,0,0,0.64278769"/>
    </EntityProxies>
   </Entity>
   <Entity id="8043">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="63748"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1692.1709,1824.2191,195.17172" rot="0.97925109,0.041152738,-0.075350381,0.18356499"/>
    </EntityProxies>
   </Entity>
   <Entity id="8044">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1106.9153,2150.4636,244.2326" rot="0.98906177,0.074877515,0.03744401,0.12144152"/>
    </EntityProxies>
   </Entity>
   <Entity id="8045">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63760" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63757"/>
         <i v="63758"/>
         <i v="63760"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.79863536,0,0,-0.60181522" viewQuatFinal="0.79863536,0,0,-0.60181522" baseQuat="0.79863536,0,0,-0.60181522"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1250.4377,2578.3853,243.9469" m_prevEntLocation.q="0.79863536,0,0,-0.60181522" m_animLocation.t="1250.4377,2578.3853,243.9469" m_animLocation.q="0.79863536,0,0,-0.60181522" m_prevAnimLocation.t="1250.4377,2578.3853,243.9469" m_prevAnimLocation.q="0.79863536,0,0,-0.60181522" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1250.4377,2578.3853,243.9469"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8046">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1502.125,2438.875,218.92578"/>
    </EntityProxies>
   </Entity>
   <Entity id="8047">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1566.9393,2490.9006,218.89111" rot="0.4025777,0.45954072,0.54980779,0.56961828"/>
    </EntityProxies>
   </Entity>
   <Entity id="8048">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1556.6404,2106.1299,236.13605" rot="0.80480391,-0.006787214,0.58630407,-0.092152826"/>
    </EntityProxies>
   </Entity>
   <Entity id="8049">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63772" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="63769"/>
         <i v="63770"/>
         <i v="63772"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.83388555,0,0,-0.55193734" viewQuatFinal="0.83388555,0,0,-0.55193734" baseQuat="0.83388555,0,0,-0.55193734"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1239.1506,2574.3982,244.07755" m_prevEntLocation.q="0.83388561,0,0,-0.55193734" m_animLocation.t="1239.1506,2574.3982,244.07755" m_animLocation.q="0.83388561,0,0,-0.55193734" m_prevAnimLocation.t="1239.1506,2574.3982,244.07755" m_prevAnimLocation.q="0.83388561,0,0,-0.55193734" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1239.1506,2574.3982,244.07755"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8050">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1226.1395,2557.9636,243.93669"/>
    </EntityProxies>
   </Entity>
   <Entity id="8051">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1554.0792,2109.7505,237.40089" rot="0.079056509,0,0,0.9968701"/>
    </EntityProxies>
   </Entity>
   <Entity id="8052">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1301.3364,2567.0024,246.90649" rot="0.96434832,0.003737499,0.0010255397,-0.26460779"/>
    </EntityProxies>
   </Entity>
   <Entity id="8053">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65382" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65380"/>
         <i v="65381"/>
         <i v="65382"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.87461942,0,0,0.48481008" viewQuatFinal="0.87461942,0,0,0.48481008" baseQuat="0.87461942,0,0,0.48481008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1506.0701,1901.6802,218.782" m_prevEntLocation.q="0.87461948,0,0,0.48481008" m_animLocation.t="1506.0701,1901.6802,218.782" m_animLocation.q="0.87461948,0,0,0.48481008" m_prevAnimLocation.t="1506.0701,1901.6802,218.782" m_prevAnimLocation.q="0.87461948,0,0,0.48481008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1506.0701,1901.6802,218.782"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8054">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2259.0137,1511.5896,191.17635" rot="-0.48480973,0,0,0.87461966"/>
    </EntityProxies>
   </Entity>
   <Entity id="8055">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1038.2919,2129.2241,250.9006" rot="0.93145972,0.038427196,0.080105938,-0.35283029"/>
    </EntityProxies>
   </Entity>
   <Entity id="8056">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Reflex" Id="64230"/>
       <Accessory Name="GrenadeLauncher" Id="64231"/>
       <Accessory Name="FY71NormalAmmo" Id="64232"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1305.1445,2591.4302,248.16545" rot="-0.43061081,0.56084746,0.43052864,0.56095415"/>
    </EntityProxies>
   </Entity>
   <Entity id="8057">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1643.6561,2350.8125,230.86313" rot="0.10452592,7.0649519e-005,-2.2106078e-005,0.99452215"/>
    </EntityProxies>
   </Entity>
   <Entity id="8058">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1213.0938,2584.5625,244.0625" rot="0.96814764,0,0,0.25038001"/>
    </EntityProxies>
   </Entity>
   <Entity id="8059">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1170.02,2102.3198,244.01825" rot="1,7.1727318e-006,6.5208158e-005,3.6451452e-006"/>
    </EntityProxies>
   </Entity>
   <Entity id="8060">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63791" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63782"/>
         <i v="63783"/>
         <i v="63785"/>
         <i v="63786"/>
         <i v="63789"/>
         <i v="63791"/>
         <i v="63784"/>
         <i v="63788"/>
         <i v="63787"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.85264057,0,0,0.52249789" viewQuatFinal="0.85264057,0,0,0.52249789" baseQuat="0.85264057,0,0,0.52249789"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1487.9099,2540.6602,223.802" m_prevEntLocation.q="0.85264057,0,0,0.52249789" m_animLocation.t="1487.9099,2540.6602,223.802" m_animLocation.q="0.85264057,0,0,0.52249789" m_prevAnimLocation.t="1487.9099,2540.6602,223.802" m_prevAnimLocation.q="0.85264057,0,0,0.52249789" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1487.9099,2540.6602,223.802"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8061">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678196e-007,2.9251246e-010" matrixCol1="-4.7678196e-007,1,-4.7683767e-007" matrixCol2="-2.9273983e-010,4.7683767e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358685e-006,-1.2869045e-010" matrixCol1="3.0358685e-006,1,-4.7683713e-007" matrixCol2="1.3013807e-010,4.7683713e-007,1" matrixCol3="6.2702111e-006,8.7703419,0.095384806"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7550614e-007,-4.3822055e-008" matrixCol1="4.7589177e-007,0.98480773,0.17364818" matrixCol2="-3.9414473e-008,-0.17364818,0.98480773" matrixCol3="0.15732075,0.077626124,-0.12765788"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="0.87266606" desiredHeight="311.79401" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="63795"/>
         <seatAction_3 weapon_0="63794"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="63793"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1617.77,2377.1299,311.79401" rot="0.90630746,0,0,0.42261893" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3298" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="8" nGlobalIDs="3302" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nGlobalIDs="3294" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="3" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="8062">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/vehicles/radar_jammer/radar_jammer" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1150.2744,2126.6851,244.27567" rot="0.79335338,0,0,-0.60876143" simclass="1"/>
    </EntityProxies>
   </Entity>
   <Entity id="8063">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1075.1445,2146.4753,248.38908" rot="0.948098,0,0,-0.31797829"/>
    </EntityProxies>
   </Entity>
   <Entity id="8064">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.7833,2027.1624,233.07875" rot="0.99860191,-0.029331423,0.017593781,-0.040305067"/>
    </EntityProxies>
   </Entity>
   <Entity id="8065">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1101.3352,2079.7046,245.63872" rot="0.9811092,0.011467246,0.0039435127,-0.19307409"/>
    </EntityProxies>
   </Entity>
   <Entity id="8066">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="63803"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1642.1,2351.334,231.79684" rot="0.81922662,0.012046201,0.57323962,0.010903624"/>
    </EntityProxies>
   </Entity>
   <Entity id="8067">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65379" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="65370"/>
         <i v="65371"/>
         <i v="65373"/>
         <i v="65374"/>
         <i v="65377"/>
         <i v="65379"/>
         <i v="65372"/>
         <i v="65376"/>
         <i v="65375"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96126163,0,0,0.27563751" viewQuatFinal="0.96126163,0,0,0.27563751" baseQuat="0.96126163,0,0,0.27563751"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1689.7852,1896.9241,190.42868" m_prevEntLocation.q="0.96126169,0,0,0.27563748" m_animLocation.t="1689.7852,1896.9241,190.42868" m_animLocation.q="0.96126169,0,0,0.27563748" m_prevAnimLocation.t="1689.7852,1896.9241,190.42868" m_prevAnimLocation.q="0.96126169,0,0,0.27563748" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1689.7852,1896.9241,190.42868"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8068">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1193.1626,2571.064,244.53984" rot="0.60876161,0,0,-0.7933532"/>
    </EntityProxies>
   </Entity>
   <Entity id="8069">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="63804"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1642.475,2351.1152,231.79684" rot="0.97646528,0.0044644275,0.20809142,0.056511708"/>
    </EntityProxies>
   </Entity>
   <Entity id="8070">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1688.4738,1807.4518,193.9774" rot="0.94647074,-0.020592248,0.059867878,-0.31651995"/>
    </EntityProxies>
   </Entity>
   <Entity id="8071">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1687.0474,1860.3329,194.95367" rot="0.71325016,-0.70090961,0,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="8072">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1135.3999,2091.5098,244.27966" rot="0.98454231,2.4194485e-005,4.1367712e-005,0.17514706"/>
    </EntityProxies>
   </Entity>
   <Entity id="8073">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2258.1956,1511.1075,192.22054" rot="0.97591734,-0.00020845236,-0.0038543043,0.21810649"/>
    </EntityProxies>
   </Entity>
   <Entity id="8074">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1218.9688,2571.875,244.0625" rot="0.99904823,0,0,-0.043619387"/>
    </EntityProxies>
   </Entity>
   <Entity id="8075">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1040.0724,2097.9006,249.53429" rot="-0.44070441,-0.06980072,0.13999858,0.8839162"/>
    </EntityProxies>
   </Entity>
   <Entity id="8076">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65364" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65361"/>
         <i v="65362"/>
         <i v="65364"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.37460676,0,0,-0.92718381" viewQuatFinal="0.37460676,0,0,-0.92718381" baseQuat="0.37460676,0,0,-0.92718381"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1666.8799,1825.7202,194.177" m_prevEntLocation.q="-0.37460676,0,0,0.92718381" m_animLocation.t="1666.8799,1825.7202,194.177" m_animLocation.q="-0.37460676,0,0,0.92718381" m_prevAnimLocation.t="1666.8799,1825.7202,194.177" m_prevAnimLocation.q="-0.37460676,0,0,0.92718381" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1666.8799,1825.7202,194.177"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8077">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1099.0214,2144.3828,245.21971" rot="0.092404149,-0.0092261499,0.071342498,0.99311966"/>
    </EntityProxies>
   </Entity>
   <Entity id="8078">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1181.3944,2187.1731,244.10724" rot="0.99811977,0,0.061293781,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="8079">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64242" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64238"/>
         <i v="64239"/>
         <i v="64240"/>
         <i v="64242"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.9335804,0,0,0.35836798" viewQuatFinal="0.9335804,0,0,0.35836798" baseQuat="0.9335804,0,0,0.35836798"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1272.02,2023.1001,233.355" m_prevEntLocation.q="0.9335804,0,0,0.35836801" m_animLocation.t="1272.02,2023.1001,233.355" m_animLocation.q="0.9335804,0,0,0.35836801" m_prevAnimLocation.t="1272.02,2023.1001,233.355" m_prevAnimLocation.q="0.9335804,0,0,0.35836801" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1272.02,2023.1001,233.355"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8080">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64198" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64195"/>
         <i v="64196"/>
         <i v="64198"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.087155566,0,0,-0.99619472" viewQuatFinal="0.087155566,0,0,-0.99619472" baseQuat="0.087155566,0,0,-0.99619472"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1440.4773,2468.7205,217.72693" m_prevEntLocation.q="-0.087155573,-0,0,0.99619472" m_animLocation.t="1440.4773,2468.7205,217.72693" m_animLocation.q="-0.087155573,-0,0,0.99619472" m_prevAnimLocation.t="1440.4773,2468.7205,217.72693" m_prevAnimLocation.q="-0.087155573,-0,0,0.99619472" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1440.4773,2468.7205,217.72693"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8081">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/screens/laptop_big/laptop" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="8082">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1105.4688,2110.3472,245.29269" rot="0.97051311,0.005960708,0.061481789,0.23299956"/>
    </EntityProxies>
   </Entity>
   <Entity id="8083">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1235.1571,2586.4834,244.43956" rot="0.99813485,0,0,0.061048537"/>
    </EntityProxies>
   </Entity>
   <Entity id="8084">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1695.5907,1827.1606,194.23637" rot="-0.31775913,-0.00048605402,-0.00016095662,0.94817114"/>
    </EntityProxies>
   </Entity>
   <Entity id="8085">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1121.6284,2177.687,245.03409" rot="0.98694879,0.022906389,-4.2836928e-005,0.15939704"/>
    </EntityProxies>
   </Entity>
   <Entity id="8086">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1601.6256,2161.8313,236.06488" rot="0.9965018,-0.021489153,-0.042797375,-0.068489268"/>
    </EntityProxies>
   </Entity>
   <Entity id="8087">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1186.4063,2118.5938,244.20703"/>
    </EntityProxies>
   </Entity>
   <Entity id="8088">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1301.408,2587.093,248.13582" rot="-0.49961999,-0.49983335,0.53265458,-0.46564555"/>
    </EntityProxies>
   </Entity>
   <Entity id="8089">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63831" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63822"/>
         <i v="63823"/>
         <i v="63825"/>
         <i v="63826"/>
         <i v="63829"/>
         <i v="63831"/>
         <i v="63824"/>
         <i v="63828"/>
         <i v="63827"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2239.7002,1542.8799,188.621" m_animLocation.t="2239.7002,1542.8799,188.621" m_prevAnimLocation.t="2239.7002,1542.8799,188.621" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2239.7002,1542.8799,188.621"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8090">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1114.7418,2073.6865,244.79572" rot="0.20791157,-2.3283067e-010,0,0.97814763"/>
    </EntityProxies>
   </Entity>
   <Entity id="8091">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.79863548,0,0,0.60181504" viewQuatFinal="0.79863548,0,0,0.60181504" baseQuat="0.79863548,0,0,0.60181504"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1806.29,1618.7202,203.04924" m_prevEntLocation.q="0.79863548,0,0,0.60181504" m_animLocation.t="1806.29,1618.7202,203.04924" m_animLocation.q="0.79863548,0,0,0.60181504" m_prevAnimLocation.t="1806.29,1618.7202,203.04924" m_prevAnimLocation.q="0.79863548,0,0,0.60181504" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1806.29,1618.7202,203.04924"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8092">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1598.5681,2148.4636,235.88596" rot="0.66702086,-0.0018903629,0.0019190122,0.74503422"/>
    </EntityProxies>
   </Entity>
   <Entity id="8093">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.1993,2152.5635,244.28491"/>
    </EntityProxies>
   </Entity>
   <Entity id="8094">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1173.25,2096.875,244.9375" rot="0.88701081,0,0,0.46174869"/>
    </EntityProxies>
   </Entity>
   <Entity id="8095">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1600.0441,2336.2258,228.94746" rot="0.50743401,-0.022479484,-0.017008085,0.86122936"/>
    </EntityProxies>
   </Entity>
   <Entity id="8096">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.1875,2572.9688,244.0625" rot="0.73135364,0,0,-0.68199843"/>
    </EntityProxies>
   </Entity>
   <Entity id="8097">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1138.01,2084.3501,244.75999" rot="0.57232904,4.4643297e-005,-1.7425302e-005,0.82002407"/>
    </EntityProxies>
   </Entity>
   <Entity id="8098">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="140" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1691.0138,1893.3016,190.68819" rot="0.99778622,-0.039795857,0.0082928389,0.05263342"/>
    </EntityProxies>
   </Entity>
   <Entity id="8099">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1032.965,2097.4604,249.50002" rot="0.93037313,6.3664127e-005,-2.0577419e-005,0.36661407"/>
    </EntityProxies>
   </Entity>
   <Entity id="8100">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1520.2134,2431.8298,218.5847" rot="0.67010456,-0.67801875,0.20614286,-0.22080672"/>
    </EntityProxies>
   </Entity>
   <Entity id="8101">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63852"/>
       <Accessory Name="Reflex" Id="63851"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1645.5076,2347.9182,231.32318" rot="0.67620927,0.20673805,-0.67620981,0.20673805"/>
    </EntityProxies>
   </Entity>
   <Entity id="8102">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63865" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63857"/>
         <i v="63859"/>
         <i v="63860"/>
         <i v="63863"/>
         <i v="63864"/>
         <i v="63865"/>
         <i v="63858"/>
         <i v="63862"/>
         <i v="63861"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1284.7921,2590.7593,246.87784" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1284.7921,2590.7593,246.87784" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1284.7921,2590.7593,246.87784" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1284.7921,2590.7593,246.87784"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8103">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63876" Capacity="64" InventorySize="8">
        <Slots Size="8">
         <i v="63869"/>
         <i v="63873"/>
         <i v="63874"/>
         <i v="63875"/>
         <i v="63876"/>
         <i v="63870"/>
         <i v="63872"/>
         <i v="63871"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73727757,0,0,0.67558998" viewQuatFinal="0.73727757,0,0,0.67558998" baseQuat="0.73727757,0,0,0.67558998"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1396.5826,2550.6597,239.99139" m_prevEntLocation.q="0.73727757,0,0,0.67558998" m_animLocation.t="1396.5826,2550.6597,239.99139" m_animLocation.q="0.73727757,0,0,0.67558998" m_prevAnimLocation.t="1396.5826,2550.6597,239.99139" m_prevAnimLocation.q="0.73727757,0,0,0.67558998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1396.5826,2550.6597,239.99139"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8104">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64181" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64177"/>
         <i v="64178"/>
         <i v="64179"/>
         <i v="64181"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.087155566,0,0,-0.99619472" viewQuatFinal="0.087155566,0,0,-0.99619472" baseQuat="0.087155566,0,0,-0.99619472"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1500.0901,2452.3901,218.78799" m_prevEntLocation.q="-0.087155573,-0,0,0.99619472" m_animLocation.t="1500.0901,2452.3901,218.78799" m_animLocation.q="-0.087155573,-0,0,0.99619472" m_prevAnimLocation.t="1500.0901,2452.3901,218.78799" m_prevAnimLocation.q="-0.087155573,-0,0,0.99619472" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1500.0901,2452.3901,218.78799"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8105">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1132.0472,2156.0208,244.25729" rot="0.83214825,-2.9802319e-008,-3.7252899e-008,-0.55455327"/>
    </EntityProxies>
   </Entity>
   <Entity id="8106">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63897" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63888"/>
         <i v="63889"/>
         <i v="63891"/>
         <i v="63892"/>
         <i v="63895"/>
         <i v="63897"/>
         <i v="63890"/>
         <i v="63894"/>
         <i v="63893"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.52991766,0,0,-0.8480491" viewQuatFinal="0.52991766,0,0,-0.8480491" baseQuat="0.52991766,0,0,-0.8480491"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1621.6699,2369.6699,312.17499" m_prevEntLocation.q="0.52991766,0,0,-0.8480491" m_animLocation.t="1621.6699,2369.6699,312.17499" m_animLocation.q="0.52991766,0,0,-0.8480491" m_prevAnimLocation.t="1621.6699,2369.6699,312.17499" m_prevAnimLocation.q="0.52991766,0,0,-0.8480491" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1621.6699,2369.6699,312.17499"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8107">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64176" Capacity="64" InventorySize="5">
        <Slots Size="5">
         <i v="64171"/>
         <i v="64174"/>
         <i v="64176"/>
         <i v="64173"/>
         <i v="64172"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.078459322,0,0,0.99691731" viewQuatFinal="0.078459322,0,0,0.99691731" baseQuat="0.078459322,0,0,0.99691731"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1356.96,2526.2202,231.16499" m_prevEntLocation.q="0.078459315,0,0,0.99691731" m_animLocation.t="1356.96,2526.2202,231.16499" m_animLocation.q="0.078459315,0,0,0.99691731" m_prevAnimLocation.t="1356.96,2526.2202,231.16499" m_prevAnimLocation.q="0.078459315,0,0,0.99691731" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1356.96,2526.2202,231.16499"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8108">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1209.9375,2585.1875,244.9375" rot="0.66913056,0,0,0.74314493"/>
    </EntityProxies>
   </Entity>
   <Entity id="8109">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1532.3724,2111.5984,235.28339" rot="0.98768824,0,0,-0.156435"/>
    </EntityProxies>
   </Entity>
   <Entity id="8110">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1691.3706,1822.8256,194.56223" rot="0.86134112,0,0,-0.50802708"/>
    </EntityProxies>
   </Entity>
   <Entity id="8111">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1528.2999,2101.4104,237.78102" rot="0.57357395,-0.0020686099,0.0014484498,-0.81914985"/>
    </EntityProxies>
   </Entity>
   <Entity id="8112">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1251.5812,2539.5779,246.88217" rot="0.89895493,0.00174943,-0.0035903601,-0.43802306"/>
    </EntityProxies>
   </Entity>
   <Entity id="8113">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1167.8463,2124.2258,245.13431" rot="-0.10452844,-1.5245766e-009,-2.1802451e-008,0.99452186"/>
    </EntityProxies>
   </Entity>
   <Entity id="8114">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1647.4594,2345.8696,230.87987" rot="0.99994397,0.0018050672,0.0013186337,0.010348038"/>
    </EntityProxies>
   </Entity>
   <Entity id="8115">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1079.5028,2153.5908,247.61627" rot="0.78633082,-0.0073169107,0.042651739,-0.61628819"/>
    </EntityProxies>
   </Entity>
   <Entity id="8116">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="63904"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1704.0929,1836.939,194.96365" rot="0.72617275,0.14182954,0.65385276,-0.15822214"/>
    </EntityProxies>
   </Entity>
   <Entity id="8117">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.6399,2581.6411,244.935" rot="0.4694714,0,0,0.8829475"/>
    </EntityProxies>
   </Entity>
   <Entity id="8118">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1647.4037,2349.8809,229.77011" rot="-0.30098945,-0.087317213,0.14458433,0.93855017"/>
    </EntityProxies>
   </Entity>
   <Entity id="8119">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1306.076,2591.2302,248.13762" rot="0.77047908,-2.4725977e-010,-1.8215723e-010,0.6374653"/>
    </EntityProxies>
   </Entity>
   <Entity id="8120">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1181.21,2180.6401,244.116"/>
    </EntityProxies>
   </Entity>
   <Entity id="8121">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1570.1838,2147.6484,235.94237" rot="0.98645359,0.046393935,0.0070362403,-0.15718608"/>
    </EntityProxies>
   </Entity>
   <Entity id="8122">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1173.6648,2060.5547,244.03458" rot="0.96814764,0,0,0.25038001"/>
    </EntityProxies>
   </Entity>
   <Entity id="8123">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.7401,2118.95,244.50491" rot="0.70697057,-3.9105848e-006,-5.6451177e-006,-0.70724297"/>
    </EntityProxies>
   </Entity>
   <Entity id="8124">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1030.1729,2112.4629,249.81563" rot="0.99984771,0,0,0.017452406"/>
    </EntityProxies>
   </Entity>
   <Entity id="8125">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1744.8823,1944.7854,202.15489" rot="0.99732977,0.061839949,0.038847689,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="8126">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="63919"/>
       <Accessory Name="GrenadeLauncher" Id="63918"/>
       <Accessory Name="FY71NormalAmmo" Id="63920"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1642.4294,2345.9163,231.73875" rot="0.030833937,0.70655549,-0.030853113,0.70631206"/>
    </EntityProxies>
   </Entity>
   <Entity id="8127">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1552.6892,2099.345,235.51582" rot="-0.42558521,-0.0065638884,0.0099048046,0.90484035"/>
    </EntityProxies>
   </Entity>
   <Entity id="8128">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="999" maxHealth="999"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.078459322,0,0,0.99691731" viewQuatFinal="0.078459322,0,0,0.99691731" baseQuat="0.078459322,0,0,0.99691731"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2639.3347,1524.6021,223.41415" m_prevEntLocation.q="0.078459322,0,0,0.99691731" m_animLocation.t="2639.3347,1524.6021,223.41415" m_animLocation.q="0.078459322,0,0,0.99691731" m_prevAnimLocation.t="2639.3347,1524.6021,223.41415" m_prevAnimLocation.q="0.078459322,0,0,0.99691731" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="999"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2639.3347,1524.6021,223.41415"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8129">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1180.2181,2082.231,244.03458" rot="0.61566138,2.235174e-008,-2.9802322e-008,0.78801084"/>
    </EntityProxies>
   </Entity>
   <Entity id="8130">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1632.2091,2018.8663,223.94258" rot="0.97999406,0.046189643,-0.094588161,-0.16891192"/>
    </EntityProxies>
   </Entity>
   <Entity id="8131">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="63947" Capacity="64" InventorySize="9">
        <Slots Size="9">
         <i v="63938"/>
         <i v="63939"/>
         <i v="63941"/>
         <i v="63942"/>
         <i v="63945"/>
         <i v="63947"/>
         <i v="63940"/>
         <i v="63944"/>
         <i v="63943"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2273.3372,1483.7935,191.03" m_animLocation.t="2273.3372,1483.7935,191.03" m_prevAnimLocation.t="2273.3372,1483.7935,191.03" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2273.3372,1483.7935,191.03"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="8132">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1191.6875,2113.1875,244.20703"/>
    </EntityProxies>
   </Entity>
   <Entity id="8133">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1217.5313,2574.0938,244.0625" rot="7.9466291e-009,0,0,1.0000001"/>
    </EntityProxies>
   </Entity>
   <Entity id="8134">
    <EntityProxies />
   </Entity>
   <Entity id="8135">
    <EntityProxies />
   </Entity>
   <Entity id="8136">
    <EntityProxies />
   </Entity>
   <Entity id="8137">
    <EntityProxies />
   </Entity>
   <Entity id="8138">
    <EntityProxies />
   </Entity>
   <Entity id="30583">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="63580" Capacity="64" InventorySize="11">
        <Slots Size="11">
         <i v="63568"/>
         <i v="63569"/>
         <i v="63570"/>
         <i v="63572"/>
         <i v="63573"/>
         <i v="63574"/>
         <i v="63579"/>
         <i v="63580"/>
         <i v="63577"/>
         <i v="63578"/>
         <i v="63571"/>
        </Slots>
        <Ammo AmmoAmount="1" AmmoCapacity="22">
         <Ammo AmmoName="explosivegrenade" Bullets="3"/>
         <Ammo AmmoName="avexplosive" Bullets="3"/>
         <Ammo AmmoName="bullet" Bullets="280"/>
         <Ammo AmmoName="c4explosive" Bullets="4"/>
         <Ammo AmmoName="claymoreexplosive" Bullets="3"/>
         <Ammo AmmoName="explosivegrenade" Bullets="10"/>
         <Ammo AmmoName="flashbang" Bullets="10"/>
         <Ammo AmmoName="fybullet" Bullets="300"/>
         <Ammo AmmoName="gaussbullet" Bullets="20"/>
         <Ammo AmmoName="hurricanebullet" Bullets="500"/>
         <Ammo AmmoName="incendiarybullet" Bullets="300"/>
         <Ammo AmmoName="lightbullet" Bullets="200"/>
         <Ammo AmmoName="rocket" Bullets="3"/>
         <Ammo AmmoName="scargrenade" Bullets="10"/>
         <Ammo AmmoName="empgrenade" Bullets="10"/>
         <Ammo AmmoName="rubberbullet" Bullets="600"/>
         <Ammo AmmoName="shotgunshell" Bullets="40"/>
         <Ammo AmmoName="smgbullet" Bullets="350"/>
         <Ammo AmmoName="smokegrenade" Bullets="10"/>
         <Ammo AmmoName="sniperbullet" Bullets="30"/>
         <Ammo AmmoName="tacbullet" Bullets="20"/>
         <Ammo AmmoName="tacgunprojectile" Bullets="5"/>
         <Ammo AmmoName="tagbullet" Bullets="10"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Player" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67500049,0,0,-0.73781729" viewQuatFinal="0.67500049,0,0,-0.73781729" baseQuat="0.67500049,0,0,-0.73781729" ConcentrationSoundMoodTimer="-1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="10" CloakVisDamp="0.5" CloakSoundDamp="0.1" CloakHeatDamp="1" HudMessage="normal_cloak"/>
       <SStagingParams />
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_animLocation.t="919.60168,2109.9709,266.85205" m_animLocation.q="0.67500049,0,0,-0.73781729" m_prevAnimLocation.t="919.60168,2109.9709,266.85205" m_prevAnimLocation.q="0.67500049,0,0,-0.73781729" m_expectedEntMovement.q="0.99993658,0.011266873,9.3132257e-010,-8.9406967e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="919.60168,2109.9709,266.85205"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="63568">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AlienCloak" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63569">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="NightVision" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63570">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63571">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63572">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63573">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63574">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63577">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="30583" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="63575"/>
       <Accessory Name="GrenadeShell" Id="63576"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63578">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63579">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="OffHand" ownerId="30583" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-859045875" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="8" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63580">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Fists" ownerId="30583" m_serializeRigidPhysics="1" m_timeOut="2.5">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63581">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6920" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="753" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63582">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6920" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63583">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6920" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63589">
    <EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63585"/>
       <Accessory Name="SOCOMSilencer" Id="63584"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
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       <Accessory Name="Silencer" Id="63588"/>
       <Accessory Name="AssaultScope" Id="63586"/>
       <Accessory Name="FY71NormalAmmo" Id="63597"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <AccessoryAmmo />
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <Accessory Name="LAM" Id="63600"/>
       <Accessory Name="SOCOMSilencer" Id="63599"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63602"/>
       <Accessory Name="Silencer" Id="63603"/>
       <Accessory Name="AssaultScope" Id="63601"/>
       <Accessory Name="FY71NormalAmmo" Id="63612"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
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      <Extension name="AIFlashbangs" ownerId="7971" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1108" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63615"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7973" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63624"/>
       <Accessory Name="SOCOMSilencer" Id="63623"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63637">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7973" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63626"/>
       <Accessory Name="Silencer" Id="63627"/>
       <Accessory Name="AssaultScope" Id="63625"/>
       <Accessory Name="FY71NormalAmmo" Id="63636"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63638">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7561" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63639">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7561" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63640">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7561" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63642">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7561" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63641"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63647">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7096" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63648">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7096" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7096" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63650">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="7096" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63651">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7096" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7096" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7096" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63644"/>
       <Accessory Name="SOCOMSilencer" Id="63643"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7096" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63645"/>
       <Accessory Name="Silencer" Id="63646"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7081" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7081" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63658">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7081" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7081" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63659"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7979">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="7071" m_serializeRigidPhysics="1">
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       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7071" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7071" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63674">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7071" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63663"/>
       <Accessory Name="SOCOMSilencer" Id="63662"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63676">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7071" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63665"/>
       <Accessory Name="Silencer" Id="63666"/>
       <Accessory Name="AssaultScope" Id="63664"/>
       <Accessory Name="FY71NormalAmmo" Id="63675"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63677">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7169" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63678">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7169" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63680">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7169" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63679"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63683">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7999" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63684">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="7999" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63685">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7999" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63686">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7999" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63687">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIFlashbangs" ownerId="7999" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63688">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7999" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63689">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="7999" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63682"/>
       <Accessory Name="SniperScope" Id="63681"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63690">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7542" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63691">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7542" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63692">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7542" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63693">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="8014" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63695">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7549" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63696">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="7549" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63697">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7549" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63698">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="7549" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SniperScope" Id="63694"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63699">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6733" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63700">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6733" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63702">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6733" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63701"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63703">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7522">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="63704">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6705" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63705">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6705" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63706">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6705" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63708">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6705" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63707"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63714">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="8035" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63715">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="8035" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63716">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="8035" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63717">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="8035" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63718">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="8035" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63719">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="8035" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="8035" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="8035" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63710"/>
       <Accessory Name="SOCOMSilencer" Id="63709"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63723">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="8035" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63712"/>
       <Accessory Name="Silencer" Id="63713"/>
       <Accessory Name="AssaultScope" Id="63711"/>
       <Accessory Name="FY71NormalAmmo" Id="63722"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63726">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7479" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63727">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7479" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63728">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7479" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63729">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7479" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63724"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63731">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7479" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63725"/>
       <Accessory Name="FY71NormalAmmo" Id="63730"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63732">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7566" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63733">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7566" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63734">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7566" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7548" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63736">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7548" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63738">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7548" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63737"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63741">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7459" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63742">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7459" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7459" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63744">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7459" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63739"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63746">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7459" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63740"/>
       <Accessory Name="FY71NormalAmmo" Id="63745"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7508">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
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        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="63748">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="8043" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63749">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7366" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63750">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7366" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7366" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63751"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7157" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63754">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7157" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7157" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63755"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63757">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="8045" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="19857710" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63758">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63760">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="8045" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63759"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63761">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63763"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63767"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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   <Entity id="63770">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63772">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="8049" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63771"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63773">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6970" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63774">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6970" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63775">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6970" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63776">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6970" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63782">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="8060" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63783">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="8060" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="31" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="8060" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63785">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="8060" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63786">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="8060" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="8060" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63788">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="8060" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63789">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="8060" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63778"/>
       <Accessory Name="SOCOMSilencer" Id="63777"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63791">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="8060" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63780"/>
       <Accessory Name="Silencer" Id="63781"/>
       <Accessory Name="AssaultScope" Id="63779"/>
       <Accessory Name="FY71NormalAmmo" Id="63790"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63792">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7347">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="63793">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Asian50Cal" hostId="8061">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="63794">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Hellfire" hostId="8061">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="63795">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AsianCoaxialGun" hostId="8061">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7131" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63797">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7131" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63798">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7131" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63799">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63800">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63802">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6913" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63801"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63803">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="8066" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63804">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63805">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7940" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63806">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7940" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63807">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7940" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63808">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="8015" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="8015" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63810">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="8015" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63812">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="8015" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63811"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63813">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7146" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63814">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7146" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63816">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7146" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63815"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63822">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="8089" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63823">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="8089" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63824">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="8089" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63825">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="8089" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63826">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="8089" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63827">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="8089" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63828">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="8089" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="8089" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63818"/>
       <Accessory Name="SOCOMSilencer" Id="63817"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63831">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="8089" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63820"/>
       <Accessory Name="Silencer" Id="63821"/>
       <Accessory Name="AssaultScope" Id="63819"/>
       <Accessory Name="FY71NormalAmmo" Id="63830"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63832">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6740" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63833">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6740" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63835">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6740" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63834"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7996">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63838">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7144" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63839">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7144" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63843">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7989" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63844">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7989" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63845">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7989" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7989" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7989" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63848">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7989" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63849">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7989" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63841"/>
       <Accessory Name="SOCOMSilencer" Id="63840"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63850">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7989" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63842"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63851">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="8101" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63852">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="8101" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63857">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="8102" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63858">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="8102" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63859">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="8102" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63860">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="8102" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63861">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="8102" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63862">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="8102" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63863">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="8102" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63864">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="8102" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63854"/>
       <Accessory Name="SOCOMSilencer" Id="63853"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63865">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="8102" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63855"/>
       <Accessory Name="Silencer" Id="63856"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63869">
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      <Extension name="AISmokeGrenades" ownerId="8103" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63870">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="8103" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63871">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="8103" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="8103" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63867"/>
       <Accessory Name="SOCOMSilencer" Id="63866"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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      <Extension name="Shotgun" ownerId="8103" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63868"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63878">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63879">
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     <RenderProxy />
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      <Extension name="Shotgun" ownerId="6696" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63880">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6768" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63881">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6768" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63882">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6768" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63888">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="8106" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63889">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="8106" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63890">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="8106" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63891">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="8106" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="8106" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63893">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="8106" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="8106" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63895">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="8106" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63884"/>
       <Accessory Name="SOCOMSilencer" Id="63883"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63897">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="8106" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63886"/>
       <Accessory Name="Silencer" Id="63887"/>
       <Accessory Name="AssaultScope" Id="63885"/>
       <Accessory Name="FY71NormalAmmo" Id="63896"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63898">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="7176" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="7176" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63900">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="7176" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63901">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6911" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1067979119" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63902">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6911" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63903">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6911" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63904">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="8116" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63905">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6674" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63906">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6674" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63908">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6674" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63907"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63909">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7159" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63910">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7159" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63912">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7159" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63911"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63913">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="6919">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="63914">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7363" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63915">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7363" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63917">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7363" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63916"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63918">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="8126" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63919">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="8126" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63920">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="8126" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63923">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7154" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63924">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7154" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63925">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7154" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63926">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7154" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63921"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63928">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7154" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63922"/>
       <Accessory Name="FY71NormalAmmo" Id="63927"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7913" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63930">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7913" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63932">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7913" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63931"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="8131" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63939">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="8131" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63940">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="8131" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63941">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="8131" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="8131" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="8131" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="8131" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="8131" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63934"/>
       <Accessory Name="SOCOMSilencer" Id="63933"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63947">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="8131" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63936"/>
       <Accessory Name="Silencer" Id="63937"/>
       <Accessory Name="AssaultScope" Id="63935"/>
       <Accessory Name="FY71NormalAmmo" Id="63946"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63952">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6925" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="6925" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="6925" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63955">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="6925" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63956">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6925" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63957">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6925" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63958">
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      <Extension name="AIGrenades" ownerId="6925" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63959">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6925" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="63949"/>
       <Accessory Name="SOCOMSilencer" Id="63948"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63960">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="6925" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="63950"/>
       <Accessory Name="Silencer" Id="63951"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63961">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="6926" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63962">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7134" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63963">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63964">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7134" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="63965">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7893" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7893" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63967">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7893" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7893" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63968"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63970">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7132" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63971">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7132" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7132" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63972"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7877">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="6935" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63976">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7483" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63979">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7483" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="63978"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63984">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="6937" m_serializeRigidPhysics="1">
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       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="6937" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6937" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6937" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="63990">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64025">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="6952" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64018"/>
       <Accessory Name="SniperScope" Id="64017"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64030">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7474" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64031">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7474" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64032">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7474" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64033">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="7474" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64034">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7474" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64035">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7474" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64036">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7474" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64037">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7474" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64027"/>
       <Accessory Name="SOCOMSilencer" Id="64026"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64038">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7474" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64028"/>
       <Accessory Name="Silencer" Id="64029"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64039">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="6955" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64041">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7126" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64042">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="7126" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64043">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7126" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64044">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="7126" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SniperScope" Id="64040"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64046">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7125" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64047">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="7125" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64048">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7125" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64049">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="7125" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SniperScope" Id="64045"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64050">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7124" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64051">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7124" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64052">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7124" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64053">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Asian50Cal" hostId="6958">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64054">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Hellfire" hostId="6958">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64055">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AsianCoaxialGun" hostId="6958">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64056">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7198" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64057">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7198" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64058">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7198" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64059">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="7010" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64060">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="6959" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64061">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="6959" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64062">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="6959" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64063">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7801" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64064">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7801" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64066">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7801" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64065"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64067">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1152.0841,2117.2493,246.93626" rot="0.92162901,0.026694637,-0.38175127,0.064446554"/>
    </EntityProxies>
   </Entity>
   <Entity id="64068">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6965" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64071">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="6965" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64069"/>
       <Accessory Name="GrenadeShell" Id="64070"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64072">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6732" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64073">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6732" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64074">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6732" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64076">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6732" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64075"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64079">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6971" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64080">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6971" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64081">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6971" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64082">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6971" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64077"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64083">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6971" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64078"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64087">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6980" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64088">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="6980" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64089">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6980" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64090">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6980" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64091">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6980" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64092">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="6980" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64093">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6980" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64085"/>
       <Accessory Name="SOCOMSilencer" Id="64084"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64094">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6980" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64086"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64098">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6991" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64099">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="6991" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64100">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6991" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64101">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6991" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64102">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64103">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="6991" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64096"/>
       <Accessory Name="SOCOMSilencer" Id="64095"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64105">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6991" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64097"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64111">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7023" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64107"/>
       <Accessory Name="SOCOMSilencer" Id="64106"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
       </WeaponStats>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7023" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64108"/>
       <Accessory Name="Silencer" Id="64109"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="64124">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <RenderProxy />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <RenderProxy />
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       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <RenderProxy />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64120"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64122"/>
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       <Accessory Name="FY71NormalAmmo" Id="64132"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
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       <AccessoryAmmo />
      </Extension>
     </GameObject>
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       <Accessory Name="LAM" Id="64138"/>
       <Accessory Name="SOCOMSilencer" Id="64137"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64140"/>
       <Accessory Name="Silencer" Id="64141"/>
       <Accessory Name="AssaultScope" Id="64139"/>
       <Accessory Name="FY71NormalAmmo" Id="64150"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <Accessory Name="LAM" Id="64152"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
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       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64162"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64166"/>
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        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7040">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
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      <AnimParams>
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     <FIFO />
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    <CAttachmentManager>
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       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64186">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7048" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7048" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7048" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64183"/>
       <Accessory Name="SOCOMSilencer" Id="64182"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7048" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64184"/>
       <Accessory Name="Silencer" Id="64185"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="8080" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64196">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="8080" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64198">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="8080" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64197"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64199">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7637" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64200">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64201">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7637" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="64207">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64209">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="7068" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7068" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7068" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64203"/>
       <Accessory Name="SOCOMSilencer" Id="64202"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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   <Entity id="64216">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64205"/>
       <Accessory Name="Silencer" Id="64206"/>
       <Accessory Name="AssaultScope" Id="64204"/>
       <Accessory Name="FY71NormalAmmo" Id="64215"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
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   <Entity id="64217">
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64218"/>
       <Accessory Name="GrenadeShell" Id="64219"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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    </EntityProxies>
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   <Entity id="64222">
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        <firemode enabled="1"/>
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      <Extension name="AsianCoaxialGun" hostId="7013">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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       <AccessoryAmmo />
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <RenderProxy />
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <RenderProxy />
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       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64390"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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       <AccessoryAmmo />
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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       <Accessory Name="FY71NormalAmmo" Id="64407"/>
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       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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        <Ammo AmmoName="shotgunshell" Bullets="8"/>
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       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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     <PhysicsProxy>
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    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
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      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
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      <AnimParams>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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   <Entity id="64481">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7239" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64473"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64482">
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     <RenderProxy />
     <PhysicsProxy pos="1556.4987,2111.3032,237.95111" rot="0.23911692,0.36964396,-0.099045455,0.89239925"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64485"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="7294" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7294" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64491"/>
       <Accessory Name="SOCOMSilencer" Id="64490"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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      <Extension name="SMG" ownerId="7294" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64492"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
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      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
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      <AnimParams>
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     </FIFO>
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
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     <CAttachment />
     <CAttachment />
     <CAttachment />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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   <Entity id="64520">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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   <Entity id="64521">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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     <RenderProxy />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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   <Entity id="64523">
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     <RenderProxy />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64516"/>
       <Accessory Name="SOCOMSilencer" Id="64515"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64517"/>
       <Accessory Name="Silencer" Id="64518"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <Accessory Name="LAM" Id="64532"/>
       <Accessory Name="SOCOMSilencer" Id="64531"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64534"/>
       <Accessory Name="Silencer" Id="64535"/>
       <Accessory Name="AssaultScope" Id="64533"/>
       <Accessory Name="FY71NormalAmmo" Id="64544"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64550"/>
       <Accessory Name="SOCOMSilencer" Id="64549"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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    </EntityProxies>
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     <RenderProxy />
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64551"/>
       <Accessory Name="Silencer" Id="64552"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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      </Extension>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <Accessory Name="LAM" Id="64563"/>
       <Accessory Name="SOCOMSilencer" Id="64562"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64564"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <RenderProxy />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64578"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64584"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7382" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64591"/>
       <Accessory Name="SOCOMSilencer" Id="64590"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64592"/>
       <Accessory Name="Silencer" Id="64593"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AvengerCannon" hostId="7330">
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       <AccessoryAmmo />
       <WeaponAmmo />
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      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="USCoaxialGun_VTOL" hostId="7330">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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      <Extension name="Asian50Cal" hostId="7592">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
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     <PhysicsProxy />
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      </Extension>
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      </Extension>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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      <Extension name="FY71" ownerId="7376" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64615"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
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        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
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     </GameObject>
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    <CSkinInstance fAnimSpeedScale="1"/>
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    <CAttachmentManager>
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        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64667">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6692" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64666"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7433" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="64673">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7433" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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       <Accessory Name="LAM" Id="64669"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64670"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64683"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64687"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64691"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      <Extension name="VehicleShiTenV2" hostId="7621">
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       <AccessoryAmmo />
       <WeaponAmmo />
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     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
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        <MotionParam />
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        <MotionParam />
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       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
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      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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      <Extension name="Reflex" ownerId="7454" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
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        <firemode enabled="1"/>
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      </Extension>
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <firemode enabled="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64774"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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        <firemode enabled="1"/>
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        <firemode />
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64816">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AsianCoaxialGun" hostId="7539">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="64820">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7575" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1108662967" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64821">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7575" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64822">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7575" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64823">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7575" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64824">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7575" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1027768576" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64825">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7575" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64826">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7575" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64818"/>
       <Accessory Name="SOCOMSilencer" Id="64817"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64827">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7575" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64819"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64828">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6891" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1058206579" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64829">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6891" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64831">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6891" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64830"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64832">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7342" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1055174848" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64833">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7342" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64835">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7342" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64834"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64840">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7313" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1067403433" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64841">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7313" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64842">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7313" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64843">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="7313" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64844">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7313" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64845">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7313" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64846">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7313" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="2147435704" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64847">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7313" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64837"/>
       <Accessory Name="SOCOMSilencer" Id="64836"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64848">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7313" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64838"/>
       <Accessory Name="Silencer" Id="64839"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64849">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7015" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="185208342" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64850">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7015" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64852">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7015" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64851"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64855">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7317" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1041206633" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64856">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7317" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64857">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7317" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64858">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7317" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64853"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64859">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7317" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64854"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64860">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7593" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64863">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="7593" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64861"/>
       <Accessory Name="GrenadeShell" Id="64862"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64868">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7598" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="15" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64869">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7598" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64870">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7598" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64871">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="7598" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64872">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7598" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64873">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7598" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7598" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="734" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64875">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7598" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64865"/>
       <Accessory Name="SOCOMSilencer" Id="64864"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64876">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7598" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64866"/>
       <Accessory Name="Silencer" Id="64867"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64877">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64878">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6689" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64880">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6689" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64879"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64882">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64883"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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      <Extension name="SOCOM" ownerId="7600" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64886"/>
       <Accessory Name="SOCOMSilencer" Id="64885"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64897">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7600" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64887"/>
       <Accessory Name="Silencer" Id="64888"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64898">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7078" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1236" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64899">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7078" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1938" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64900">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7078" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64902">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7078" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64901"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64903">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6887" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1006891738" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64904">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6887" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64906">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6887" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64905"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64912">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7607" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="509" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64913">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7607" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="76" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64914">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="7607" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64915">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7607" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="7607" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64917">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7607" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64918">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7607" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64919">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7607" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64908"/>
       <Accessory Name="SOCOMSilencer" Id="64907"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64921">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7607" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64910"/>
       <Accessory Name="Silencer" Id="64911"/>
       <Accessory Name="AssaultScope" Id="64909"/>
       <Accessory Name="FY71NormalAmmo" Id="64920"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64922">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="7270" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64923">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64924">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7305" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64925">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7305" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64926">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64927">
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      <Extension name="AIGrenades" ownerId="7141" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1189768909" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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   <Entity id="64928">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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   <Entity id="64930">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7141" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64929"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64931">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="7221" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64932">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6884" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1061663090" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64933">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6884" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64935">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6884" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64934"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64936">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6883" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1070430235" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64937">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6883" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64939">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6883" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64938"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64942">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7622" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1060757929" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64943">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="7622" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64944">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7622" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64945">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7622" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64946">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIFlashbangs" ownerId="7622" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1063461848" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64947">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7622" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64948">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="7622" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64941"/>
       <Accessory Name="SniperScope" Id="64940"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64949">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7623" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1019985676" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64950">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7623" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64951">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7623" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64954">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7646" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1034551754" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64955">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="7646" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64956">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7646" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64957">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7646" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64958">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIFlashbangs" ownerId="7646" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1102081784" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64959">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7646" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64960">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="7646" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64953"/>
       <Accessory Name="SniperScope" Id="64952"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64961">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="7652" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64962">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7570" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1053811056" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64963">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7570" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64965">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7570" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64964"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64966">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7016" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="2147483347" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64967">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7016" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64969">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7016" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64968"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7655">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="64974">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64975">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7657" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7657" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7657" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="7657" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1064098814" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64979">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="7657" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64980">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7657" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64972"/>
       <Accessory Name="SOCOMSilencer" Id="64971"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64981">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7657" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64973"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64982">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="7660" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="7660" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64988">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64989">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64990">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="7287" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7287" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64993">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7287" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64994">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="64985"/>
       <Accessory Name="SOCOMSilencer" Id="64984"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="64986"/>
       <Accessory Name="Silencer" Id="64987"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
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     </GameObject>
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   </Entity>
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       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
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     </GameObject>
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       <Accessory Name="LAM" Id="64998"/>
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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        <Ammo AmmoName="smgbullet" Bullets="25"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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        <firemode enabled="1"/>
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       <Accessory Name="LAMRifle" Id="65021"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="shotgunshell" Bullets="8"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
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       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65043">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6668" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65044">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6668" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65045">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6668" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="2424820" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65046">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="6668" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65047">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6668" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65039"/>
       <Accessory Name="SOCOMSilencer" Id="65038"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6668" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65040"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65051">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65052">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="6673" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65053">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6673" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65055">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIFlashbangs" ownerId="6673" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="2147437856" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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      <Extension name="DSG1" ownerId="6673" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65050"/>
       <Accessory Name="SniperScope" Id="65049"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="6679">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
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       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
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      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
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       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
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     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65064">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="6683" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6683" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65060"/>
       <Accessory Name="SOCOMSilencer" Id="65059"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
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    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
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     <FIFO />
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    <CAttachmentManager>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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        <firemode enabled="1"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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   <Entity id="65112">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65111"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65118">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65114"/>
       <Accessory Name="SOCOMSilencer" Id="65113"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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   <Entity id="65127">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65116"/>
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       <Accessory Name="FY71NormalAmmo" Id="65126"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65131"/>
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       <Accessory Name="FY71NormalAmmo" Id="65141"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
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       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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     <RenderProxy />
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65195"/>
       <Accessory Name="Silencer" Id="65196"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <RenderProxy />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65207"/>
       <Accessory Name="FY71NormalAmmo" Id="65212"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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     <RenderProxy />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65216"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65220"/>
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        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65224"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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        <Ammo AmmoName="smgbullet" Bullets="25"/>
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        <Ammo AmmoName="sniperbullet" Bullets="10"/>
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       <Accessory Name="LAMRifle" Id="65387"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="sniperbullet" Bullets="5"/>
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        <firemode enabled="1"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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        <firemode />
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
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        <firemode enabled="1"/>
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      <Extension name="VehicleShiTenV2" hostId="6836">
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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     <PhysicsProxy>
      <SerializableRopes />
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    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
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      <AnimParams>
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65421">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6972" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1063523469" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65422">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6972" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65424">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6972" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65423"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65428">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6852" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="301851701" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65429">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="6852" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6852" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6852" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65432">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6852" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1532897688" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65433">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="6852" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65434">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6852" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65426"/>
       <Accessory Name="SOCOMSilencer" Id="65425"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65435">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6852" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65427"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65438">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6857" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="942338060" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65439">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="6857" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65440">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6857" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65441">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="6857" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIFlashbangs" ownerId="6857" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="FlashbangAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65443">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="6857" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65444">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="6857" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65437"/>
       <Accessory Name="SniperScope" Id="65436"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65445">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7189">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65448"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AvengerCannon" hostId="6861">
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="USCoaxialGun_VTOL" hostId="6861">
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
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   <Entity id="65457">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65458">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7186" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65459">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65460">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="7186" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65461">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="7186" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAM" ownerId="7186" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65463">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65464">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7186" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65454"/>
       <Accessory Name="SOCOMSilencer" Id="65453"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65465">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SMG" ownerId="7186" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65455"/>
       <Accessory Name="Silencer" Id="65456"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="smgbullet" Bullets="50"/>
        <Ammo AmmoName="smgbullet" Bullets="25"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65467">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7323" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="23462246" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65468">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="7323" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65469">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65470">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" ownerId="7323" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SniperScope" Id="65466"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65471">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65472">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7990" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7990" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65473"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65475">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="7950" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6862" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="6862" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" ownerId="6862" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAM" Id="65477"/>
       <Accessory Name="SOCOMSilencer" Id="65476"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="65490">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65479"/>
       <Accessory Name="Silencer" Id="65480"/>
       <Accessory Name="AssaultScope" Id="65478"/>
       <Accessory Name="FY71NormalAmmo" Id="65489"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65495">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="7972" m_serializeRigidPhysics="1">
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       <AccessoryAmmo />
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       <AccessoryAmmo />
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   <Entity id="65499">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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   <Entity id="65500">
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      <Extension name="LAM" ownerId="7972" m_serializeRigidPhysics="1">
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       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
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   <Entity id="65501">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <Accessory Name="LAM" Id="65492"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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        <firemode enabled="1"/>
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       <Accessory Name="LAMRifle" Id="65493"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="smgbullet" Bullets="25"/>
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       <Accessory Name="FY71NormalAmmo" Id="65515"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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   <Entity id="64007">
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