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     <DynPipe_13 PipeName="test1" count="11">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_3 op="8" bBlocking="1"/>
      <goal_4 op="10" bBlocking="1" fValue="4"/>
      <goal_5 op="8" bBlocking="1" fValue="4"/>
      <goal_6 op="10" bBlocking="1" fValue="4"/>
      <goal_7 op="8" bBlocking="1" fValue="1"/>
      <goal_8 op="10" bBlocking="1" fValue="4"/>
      <goal_9 op="8" bBlocking="1" fValue="2"/>
      <goal_10 op="10" bBlocking="1" fValue="4"/>
      <Labels />
     </DynPipe_13>
     <DynPipe_14 PipeName="test10" count="15">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="8" bBlocking="1"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_4 op="10" bBlocking="1" fValue="0.5"/>
      <goal_5 op="8" bBlocking="1" fValue="2"/>
      <goal_6 op="10" bBlocking="1" fValue="3"/>
      <goal_7 op="8" bBlocking="1" fValue="4"/>
      <goal_8 op="10" bBlocking="1" fValue="3"/>
      <goal_9 op="8" bBlocking="1" fValue="2"/>
      <goal_10 op="10" bBlocking="1" fValue="3"/>
      <goal_11 op="8" bBlocking="1" fValue="1"/>
      <goal_12 op="10" bBlocking="1" fValue="3"/>
      <goal_13 op="8" bBlocking="1" fValue="2"/>
      <goal_14 op="10" bBlocking="1" fValue="3"/>
      <Labels />
     </DynPipe_14>
     <DynPipe_15 PipeName="test11" count="6">
      <goal_0 op="12" szString="testi"/>
      <goal_1 op="30" Grouping="1" m_vPosition="0.5,5,0.5" bValue="1" szString="jumpHigh"/>
      <goal_2 op="2" Grouping="1" fValueAux="1" nValue="1"/>
      <goal_3 op="10" bBlocking="1" Grouping="1" fValue="6"/>
      <goal_4 op="29" bBlocking="1" fValue="-1" nValue="1" szString="salute"/>
      <goal_5 op="10" bBlocking="1" fValue="100"/>
      <Labels />
     </DynPipe_15>
     <DynPipe_16 PipeName="test12" count="7">
      <goal_0 op="10" bBlocking="1" fValue="0.5"/>
      <goal_1 op="12" szString="testi"/>
      <goal_2 />
      <goal_3 op="14" fValue="1" szString="TEST_POS"/>
      <goal_4 op="10" bBlocking="1" fValue="0.5"/>
      <goal_5 op="12" szString="refpoint"/>
      <goal_6 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_16>
     <DynPipe_17 PipeName="test123" count="14">
      <goal_0 op="8" bBlocking="1" fValue="4"/>
      <goal_1 op="12" szString="testi"/>
      <goal_2 />
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_4 op="8" bBlocking="1" fValue="4"/>
      <goal_5 op="9" fValue="1"/>
      <goal_6 op="7" fValue="2" fValueAux="2"/>
      <goal_7 op="18" bBlocking="1" fValue="10" bValue="1"/>
      <goal_8 op="31" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <goal_9 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <goal_10 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1"/>
      <goal_11 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <goal_12 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1"/>
      <goal_13 op="31" bBlocking="1" fValue="3" fValueAux="3" nValue="1" bValue="1"/>
      <Labels />
     </DynPipe_17>
     <DynPipe_18 PipeName="test13" count="5">
      <goal_0 op="10" bBlocking="1" fValue="0.5"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="7" bValue="1"/>
      <goal_3 op="12" szString="move"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <Labels />
     </DynPipe_18>
     <DynPipe_19 PipeName="test14" count="5">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="12" szString="Dude"/>
      <goal_2 />
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_4 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_19>
     <DynPipe_20 PipeName="test14b" count="3">
      <goal_0 op="8" bBlocking="1" fValue="1"/>
      <goal_1 op="6" fValue="-1" fValueAux="-1"/>
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <Labels />
     </DynPipe_20>
     <DynPipe_21 PipeName="test3" count="2">
      <goal_0 op="8" bBlocking="1" fValue="2"/>
      <goal_1 op="10" bBlocking="1" fValue="4"/>
      <Labels />
     </DynPipe_21>
     <DynPipe_22 PipeName="test4" count="8">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="0.5"/>
      <goal_4 op="12" szString="probtarget"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="10" bBlocking="1" fValue="100"/>
      <goal_7 op="21"/>
      <Labels />
     </DynPipe_22>
     <DynPipe_23 PipeName="test6" count="6">
      <goal_0 op="12" Grouping="2" szString="testi"/>
      <goal_1 op="2" Grouping="2" fValue="12" fValueAux="10" nValue="1"/>
      <goal_2 op="10" Grouping="2" fValue="2"/>
      <goal_3 op="32" bBlocking="1" Grouping="2" nValue="2"/>
      <goal_4 op="21"/>
      <goal_5 op="10" bBlocking="1" fValue="2"/>
      <Labels />
     </DynPipe_23>
     <DynPipe_24 PipeName="test7" count="4">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="10" bBlocking="1" fValue="60"/>
      <Labels />
     </DynPipe_24>
     <DynPipe_25 PipeName="test8123" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="6" fValue="-1" fValueAux="-1" nValue="4"/>
      <goal_3 op="18" bBlocking="1" fValue="30" nValue="64" bValue="1"/>
      <goal_4 op="31" bBlocking="1" fValue="4" fValueAux="4" nValue="1"/>
      <Labels />
     </DynPipe_25>
     <DynPipe_26 PipeName="test9" count="5">
      <goal_0 op="12" szString="testi"/>
      <goal_1 />
      <goal_2 op="10" bBlocking="1" fValue="0.5"/>
      <goal_3 op="6" fValue="-1" fValueAux="-1" nValue="3"/>
      <goal_4 op="10" bBlocking="1" fValue="6"/>
      <Labels />
     </DynPipe_26>
     <DynPipe_27 PipeName="testAdvance" count="8">
      <goal_0 op="8" bBlocking="1"/>
      <goal_1 op="9" fValue="1"/>
      <goal_2 op="6" fValue="-1" fValueAux="-1"/>
      <goal_3 op="12" szString="refpoint"/>
      <goal_4 op="2" bBlocking="1" fValue="1" fValueAux="1" nValue="1"/>
      <goal_5 op="33" nValue="2"/>
      <goal_6 op="6" fValue="-1" fValueAux="-1" nValue="1"/>
      <goal_7 op="10" bBlocking="1" fValue="10"/>
      <Labels />
     </DynPipe_27>
    </DynamicGoalPipes>
    <TempGenericShapes />
    <DisabledGenericShapes />
    <AI_Objects>
     <Non-entity_AIObject-0 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB1_wave1_trooper3_LookAt"/>
     <Non-entity_AIObject-1 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Marine_SCAR_spawned_1_LookAt"/>
     <Non-entity_AIObject-2 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB1_wave1_trooper3_RefPoint"/>
     <Non-entity_AIObject-3 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Marine_SCAR_spawned_1_RefPoint"/>
     <Non-entity_AIObject-4 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB2_Scout_chase5_LookAt"/>
     <Non-entity_AIObject-5 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB2_Scout_chase5_RefPoint"/>
     <Non-entity_AIObject-6 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Scouts.Scout_MOAC4_RefPoint"/>
     <Non-entity_AIObject-7 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB2_hunter_RefPoint"/>
     <Non-entity_AIObject-8 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Scouts.Scout_MOAC4_LookAt"/>
     <Non-entity_AIObject-9 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB2_hunter_LookAt"/>
     <Non-entity_AIObject-10 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_1_marine1_LookAt"/>
     <Non-entity_AIObject-11 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_scout_attacks_crashsite2_RefPoint"/>
     <Non-entity_AIObject-12 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_US_rescueteam4_LookAt"/>
     <Non-entity_AIObject-13 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_2_p1_Scout1_LookAt"/>
     <Non-entity_AIObject-14 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_2_p1_Scout1_RefPoint"/>
     <Non-entity_AIObject-15 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_1_marine1_RefPoint"/>
     <Non-entity_AIObject-16 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB1_trooper_reinforcement2_RefPoint"/>
     <Non-entity_AIObject-17 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_scout_attacks_crashsite2_LookAt"/>
     <Non-entity_AIObject-18 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_US_rescueteam4_RefPoint"/>
     <Non-entity_AIObject-19 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB1_trooper_reinforcement2_LookAt"/>
     <Non-entity_AIObject-20 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_scout_spawned2_RefPoint"/>
     <Non-entity_AIObject-21 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_scout_spawned2_LookAt"/>
     <Non-entity_AIObject-22 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_AAA1_LookAt"/>
     <Non-entity_AIObject-23 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_AAA1_RefPoint"/>
     <Non-entity_AIObject-24 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_AAA1_pilot_LookAt"/>
     <Non-entity_AIObject-25 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_AAA1_pilot_RefPoint"/>
     <Non-entity_AIObject-26 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_3.0_redshirt_3_LookAt"/>
     <Non-entity_AIObject-27 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_3.0_redshirt_3_RefPoint"/>
     <Non-entity_AIObject-28 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_3.0_redshirt_2_RefPoint"/>
     <Non-entity_AIObject-29 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_3.0_redshirt_2_LookAt"/>
     <Non-entity_AIObject-30 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB1_trooper_reinforcement3_RefPoint"/>
     <Non-entity_AIObject-31 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB1_trooper_reinforcement3_LookAt"/>
     <Non-entity_AIObject-32 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_3_US_vtol1_real_RefPoint"/>
     <Non-entity_AIObject-33 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_3_US_vtol1_real_LookAt"/>
     <Non-entity_AIObject-34 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_US_rescueLTV_RefPoint"/>
     <Non-entity_AIObject-35 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_US_rescueLTV_LookAt"/>
     <Non-entity_AIObject-36 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_scout_attacks_crashsite1_LookAt"/>
     <Non-entity_AIObject-37 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_scout_attacks_crashsite1_RefPoint"/>
     <Non-entity_AIObject-38 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="cine_2_p1_Scout2_RefPoint"/>
     <Non-entity_AIObject-39 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="cine_2_p1_Scout2_LookAt"/>
     <Non-entity_AIObject-40 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Marine_LAW_1_LookAt"/>
     <Non-entity_AIObject-41 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB1_Scout_MOAC2_RefPoint"/>
     <Non-entity_AIObject-42 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB1_Scout_MOAC2_LookAt"/>
     <Non-entity_AIObject-43 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Marine_LAW_1_RefPoint"/>
     <Non-entity_AIObject-44 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB1_wave1_trooper1_RefPoint"/>
     <Non-entity_AIObject-45 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB1_wave1_trooper1_LookAt"/>
     <Non-entity_AIObject-46 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Squadmate_Barnes_LookAt"/>
     <Non-entity_AIObject-47 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Squadmate_Barnes_RefPoint"/>
     <Non-entity_AIObject-48 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB4_River_LTV_gunner_RefPoint"/>
     <Non-entity_AIObject-49 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB4_River_LTV_gunner_LookAt"/>
     <Non-entity_AIObject-50 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB1_Scout_reinforcer1_LookAt"/>
     <Non-entity_AIObject-51 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB1_Scout_reinforcer1_RefPoint"/>
     <Non-entity_AIObject-52 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Marine_MG_1_RefPoint"/>
     <Non-entity_AIObject-53 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Marine_MG_1_LookAt"/>
     <Non-entity_AIObject-54 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Marines_LTV_2_RefPoint"/>
     <Non-entity_AIObject-55 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Marines_LTV_2_LookAt"/>
     <Non-entity_AIObject-56 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB3_US_rescueteam2_RefPoint"/>
     <Non-entity_AIObject-57 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB3_US_rescueteam2_LookAt"/>
     <Non-entity_AIObject-58 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Major_Strickland_RefPoint"/>
     <Non-entity_AIObject-59 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Major_Strickland_LookAt"/>
     <Non-entity_AIObject-60 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_scout_spawned3_RefPoint"/>
     <Non-entity_AIObject-61 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_scout_spawned3_LookAt"/>
     <Non-entity_AIObject-62 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="Marine_LAW_2_RefPoint"/>
     <Non-entity_AIObject-63 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="Marine_LAW_2_LookAt"/>
     <Non-entity_AIObject-64 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB2_Scout_chase1_RefPoint"/>
     <Non-entity_AIObject-65 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB2_Scout_chase1_LookAt"/>
     <Non-entity_AIObject-66 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB5_AAA3_RefPoint"/>
     <Non-entity_AIObject-67 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB5_AAA3_LookAt"/>
     <Non-entity_AIObject-68 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="2" m_sName="AB2_Scout_chase2_RefPoint"/>
     <Non-entity_AIObject-69 m_bEnabled="1" m_bCanReceiveSignals="1" m_objectSubType="3" m_vBodyDir="1,0,0" m_vMoveDir="1,0,0" m_vView="1,0,0" m_sName="AB2_Scout_chase2_LookAt"/>
     <Non-entity_AIObject-70 m_bEnabled="1" m_bCanReceiveSignals="1" m_sName="Perception of NOBODY S3"/>
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        <AgentPerceptionParameters sightRange="400" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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         <Signal_1 nSignal="1" strText="OnNanoSuitMode" senderId="1541" iValue="3"/>
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        <AgentPerceptionParameters sightRange="100" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="160" stanceScale="1.8" audioScale="1" camoScale="1" heatScale="1" targetPersistence="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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       <PendingEvents m_fCurrentAwarenessLevel="5"/>
       <AIProxy m_sBehaviorName="TrooperIdle" m_sCharacterName="Trooper" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
        <ScriptData t="table">
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        <AgentPerceptionParameters sightRange="60" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="130" FOVSecondary="160" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" targetPersistence="3" perceptionScale.audio="1" perceptionScale.visual="1" bulletHitRadius="20" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
       </AgentParameters>
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       <AIProxy m_sBehaviorName="SuperDumbIdle" m_sCharacterName="SuperDumb" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
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        <AgentPerceptionParameters sightRange="125" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.8" audioScale="1" camoScale="1" heatScale="1" targetPersistence="4" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="400" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="240" FOVSecondary="350" stanceScale="1.8" audioScale="1" bThermalVision="1" camoScale="1" heatScale="1" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <Event_0 pObject="414" soundTime="4" soundMaxTime="4" soundThreatLevel="0.47601199" soundPos="2746.0857,2369.7539,124.08701" pDummyRepresentation="414"/>
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        <AgentPerceptionParameters sightRange="125" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.8" audioScale="1" camoScale="1" heatScale="1" targetPersistence="4" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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        <AgentPerceptionParameters sightRange="125" sightRangeVehicle="-1" velBase="1" velScale="0.029999999" FOVPrimary="80" FOVSecondary="250" stanceScale="1.8" audioScale="1" camoScale="1" heatScale="1" targetPersistence="4" perceptionScale.audio="1" perceptionScale.visual="1" sightEnvScaleNormal="0.2" sightEnvScaleAlarmed="0.5"/>
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       <AIProxy m_sBehaviorName="ScoutMOACIdle" m_sCharacterName="ScoutMOAC" m_bDelayedCharacterConstructor="1" m_bDelayedBehaviorConstructor="1" m_IsDisabled="1" m_lastShotTime="zero">
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        <v />
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       <gametoken_Token tag="5" v="Level.AB2.Cine_1_marine2_available"/>
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        <v />
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        <v />
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       <objectId tag="3"/>
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       <HighPriority tag="6" v="1"/>
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      <Node id="1654">
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       <Port0 tag="1"/>
       <Port1 tag="1"/>
       <Port2 tag="1"/>
       <Port3 tag="1"/>
       <Port4 tag="1"/>
       <Port5 tag="1"/>
       <Port6 tag="1"/>
       <Port7 tag="1"/>
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      <Node id="1658">
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      <Node id="1659">
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        <v />
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       <Port2 tag="1"/>
       <Port3 tag="1"/>
       <Port4 tag="1"/>
       <Port5 tag="1"/>
       <Port6 tag="1"/>
       <Port7 tag="1"/>
       <Port8 tag="1"/>
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        <v />
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        <v />
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        <v />
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        <v />
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        <v />
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        <v />
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        <v />
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        <v />
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       <HighPriority tag="6" v="1"/>
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       <Mode tag="1" v="2"/>
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       <Port1 tag="1"/>
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       <Port3 tag="1"/>
       <Port4 tag="1"/>
       <Port5 tag="1"/>
       <Port6 tag="1"/>
       <Port7 tag="1"/>
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      <Node id="1678">
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        <v />
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       <Port2 tag="1"/>
       <Port3 tag="1"/>
       <Port4 tag="1"/>
       <Port5 tag="1"/>
       <Port6 tag="1"/>
       <Port7 tag="1"/>
       <Port8 tag="1"/>
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      <Node id="1680">
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        <v />
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      <Node id="1681">
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        <v />
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       <Trigger>
        <v />
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      <Node id="1683">
       <Trigger>
        <v />
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        <v />
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      <Node id="1685">
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        <v />
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      <Node id="1686">
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        <v />
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        <v />
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        <v />
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        <v />
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        <v />
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       <soaction_action tag="5" v="entervehicle_seat03"/>
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       <HighPriority tag="6" v="1"/>
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      <Node id="1692">
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       <Mode tag="1" v="2"/>
       <Port0 tag="1"/>
       <Port1 tag="1"/>
       <Port2 tag="1"/>
       <Port3 tag="1"/>
       <Port4 tag="1"/>
       <Port5 tag="1"/>
       <Port6 tag="1"/>
       <Port7 tag="1"/>
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      <Node id="1694">
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      </Node>
      <Node id="1695">
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      </Node>
      <Node id="1696">
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      <Node id="1697">
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        <v />
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       <Port2 tag="1"/>
       <Port3 tag="1"/>
       <Port4 tag="1"/>
       <Port5 tag="1"/>
       <Port6 tag="1"/>
       <Port7 tag="1"/>
       <Port8 tag="1"/>
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      <Node id="1699">
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        <v />
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      <Node id="1700">
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        <v />
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      </Node>
      <Node id="1701">
       <Trigger>
        <v />
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      <Node id="1702">
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        <v />
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      <Node id="1703">
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        <v />
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      <Node id="1704">
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        <v />
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      <Node id="1705">
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        <v />
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      <Node id="1706">
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        <v />
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        <v />
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        <v />
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        <v />
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        <v />
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      <Node id="1742">
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       <seatId tag="1" v="5"/>
       <seatName tag="5"/>
       <isDriverSeat tag="6"/>
       <lock tag="6"/>
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      <Node id="1743">
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       <ActorInTrigger>
        <v />
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       <ActorOutTrigger>
        <v />
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       <SeatId tag="1"/>
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      <Node id="1744">
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       <B tag="2"/>
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      <Node id="1745"/>
      <Node id="1746">
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      <Node id="1747"/>
      <Node id="1748">
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       <seatId tag="1" v="4"/>
       <seatName tag="5"/>
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      <Node id="1750"/>
      <Node id="1751">
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      <Node id="1757">
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        <v />
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       <BootSeq>
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       <RebootSeq>
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       <AlienInterference tag="6"/>
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      <Node id="1490"/>
      <Node id="1491">
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      <Node id="1492">
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      <Node id="1564">
       <Play>
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       </Play>
       <Stop>
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       </Stop>
       <dialog_Dialog tag="5" v="Sphere.AB1PlayerEntersCafe"/>
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       <te n="LastHit" t="table">
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        <te n="impulse" t="vec" v="0,0,0"/>
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   <Entity id="1304">
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        <Slots Size="2">
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         <i v="65447"/>
        </Slots>
        <Ammo />
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       <PlayerLinkStats flags="1"/>
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      <Extension name="AnimatedCharacter">
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        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
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        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
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        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
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        <m_outputs />
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      </Extension>
     </GameObject>
     <PhysicsProxy pos="2587.5168,2345.1292,115.67291"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1305">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65354" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65352"/>
         <i v="65354"/>
         <i v="65353"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.57500511,0,0,-0.81814981" viewQuatFinal="0.57500511,0,0,-0.81814981" baseQuat="0.57500511,0,0,-0.81814981"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2933.531,2450.8735,120.52506" m_prevEntLocation.q="0.57500511,0,0,-0.81814981" m_animLocation.t="2933.531,2450.8735,120.52506" m_animLocation.q="0.57500511,0,0,-0.81814981" m_prevAnimLocation.t="2933.531,2450.8735,120.52506" m_prevAnimLocation.q="0.57500511,0,0,-0.81814981" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2933.531,2450.8735,120.52506"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1306">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2530.375,2300.4375,116.9375"/>
    </EntityProxies>
   </Entity>
   <Entity id="1307">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65463" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65460"/>
         <i v="65463"/>
         <i v="65459"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.84804809,0,0,-0.52991927" viewQuatFinal="0.84804809,0,0,-0.52991927" baseQuat="0.84804809,0,0,-0.52991927"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2556.002,2319.4023,115.81409" m_prevEntLocation.q="0.84804809,0,0,-0.52991927" m_animLocation.t="2556.002,2319.4023,115.81409" m_animLocation.q="0.84804809,0,0,-0.52991927" m_prevAnimLocation.t="2556.002,2319.4023,115.81409" m_prevAnimLocation.q="0.84804809,0,0,-0.52991927" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2556.002,2319.4023,115.81409"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1308">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2537.5449,2285.6257,116.42649" rot="-0.27470067,0.00080113643,-0.00078721152,0.96152914"/>
    </EntityProxies>
   </Entity>
   <Entity id="1309">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2529.6875,2293.6875,116.7577"/>
    </EntityProxies>
   </Entity>
   <Entity id="1310">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2519.5767,2288.2542,116.59446" rot="0.41421559,-0.0055388995,-0.0026659095,0.91015804"/>
    </EntityProxies>
   </Entity>
   <Entity id="1311">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65370" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65368"/>
         <i v="65369"/>
         <i v="65370"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.95881301,0,0,0.28403798" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3032.4199,2346.6472,169.96544" m_prevEntLocation.q="0.95881301,0,0,0.28403798" m_animLocation.t="3032.4199,2346.6472,169.96544" m_animLocation.q="0.95881301,0,0,0.28403798" m_prevAnimLocation.t="3032.4199,2346.6472,169.96544" m_prevAnimLocation.q="0.95881301,0,0,0.28403798" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3032.4199,2346.6472,169.96544"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1312">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2567.6418,2291.6533,116.35997" rot="0.99607742,0.0030735142,-0.010958211,0.087751359"/>
    </EntityProxies>
   </Entity>
   <Entity id="1313">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1314">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2549.1375,2361.6772,116.99876" rot="0.69519931,0.039526813,-0.71550232,0.056497876"/>
    </EntityProxies>
   </Entity>
   <Entity id="1315">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2577.53,2308.3665,116.55058" rot="0.91706002,0,0,0.39874923"/>
    </EntityProxies>
   </Entity>
   <Entity id="1316">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65398" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65396"/>
         <i v="65397"/>
         <i v="65398"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.38271603,0,0,-0.92386603" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2876.4792,2537.0117,156.09741" m_prevEntLocation.q="-0.38271603,0,0,0.92386603" m_animLocation.t="2876.4792,2537.0117,156.09741" m_animLocation.q="-0.38271603,0,0,0.92386603" m_prevAnimLocation.t="2876.4792,2537.0117,156.09741" m_prevAnimLocation.q="-0.38271603,0,0,0.92386603" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2876.4792,2537.0117,156.09741"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1317">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2580.2849,2306.624,116.55058" rot="0.94297242,-0.00098446023,-0.0027391172,-0.33285806"/>
    </EntityProxies>
   </Entity>
   <Entity id="1318">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65496" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65493"/>
         <i v="65496"/>
         <i v="65492"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.85716724,0,0,-0.51503819" viewQuatFinal="0.85716724,0,0,-0.51503819" baseQuat="0.85716724,0,0,-0.51503819"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2583.8579,2332.28,116.59787" m_prevEntLocation.q="0.85716724,0,0,-0.51503819" m_animLocation.t="2583.8579,2332.28,116.59787" m_animLocation.q="0.85716724,0,0,-0.51503819" m_prevAnimLocation.t="2583.8579,2332.28,116.59787" m_prevAnimLocation.q="0.85716724,0,0,-0.51503819" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2583.8579,2332.28,116.59787"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1319">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2577.3943,2311.8584,116.99271" rot="0.87032276,0.49240443,0.0042972947,0.0075949361"/>
    </EntityProxies>
   </Entity>
   <Entity id="1320">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2573.4939,2315.3318,116.54509" rot="-0.49369931,0.0014844405,0.00092545035,0.86963135"/>
    </EntityProxies>
   </Entity>
   <Entity id="1321">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="a2ahomingmissile" Bullets="6"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="12"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="US_vtol">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Hull>
        <frontCockpit />
        <Backseat1 />
        <Backseat2 />
        <Backseat3 />
        <Backseat4 />
        <Backseat5 />
        <Backseat6 />
        <BackDoor />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
        </FlippedOver>
        <CollisionDamages />
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.2316079e+020"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,-0.044178247,0.9990238" matrixCol2="-0,-0.9990238,-0.044178247" matrixCol3="-1.2426011e-007,0.47141871,-1.5071048"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087156057,0.99619466" matrixCol2="-0,-0.99619466,0.087156057" matrixCol3="-2.0808547,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,2.3283775e-010,-1.0000001" matrixCol1="1.7461278e-007,1,2.3280933e-010" matrixCol2="1.0000001,-1.7461278e-007,-3.5762787e-007" matrixCol3="-2.66067,-1.536281,0.11506958"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,0.087155581,0.99619478" matrixCol2="-0,-0.99619478,0.087155581" matrixCol3="2.0861936,1.639586,-0.42615813"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-3.5762787e-007,0,1.0000001" matrixCol1="0,1,0" matrixCol2="-1.0000001,0,-3.5762787e-007" matrixCol3="2.654258,-1.5362808,0.11507004"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.4363692e-007,7.6663342,-2.7291982"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,0.99673891,-0.080694124" matrixCol2="0,0.080694124,0.99673891" matrixCol3="-2.0295767e-005,0.45623657,-0.41872248"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="-0.82030505" desiredHeight="255.41888" vehicleVolume="1" wingsTime="1" isVTOLMovement="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="4">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 weapon_0="65475"/>
         <seatAction_3 weapon_0="65474"/>
         <seatAction_4 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65473"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2328.0845,2149.8789,255.41888" rot="0.91706002,2.980232e-007,1.6391275e-006,-0.3987492" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="17" nGlobalIDs="3262" m_fDurationQQQ="2.4666669"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="6" nGlobalIDs="3251" m_fDurationQQQ="1.6666667"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="2" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="1322">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3355.7271,2815.7703,256.81583" rot="0.72958392,0.65702224,-0.10837366,-0.15583415"/>
    </EntityProxies>
   </Entity>
   <Entity id="1323">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2567.6389,2291.6523,117.67243" rot="0.9934513,0.0027797823,-0.011017698,0.11369035"/>
    </EntityProxies>
   </Entity>
   <Entity id="1324">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2864.8296,2746.7839,282.7496" rot="-0.22315113,0.084336944,0.070227973,0.96858603"/>
    </EntityProxies>
   </Entity>
   <Entity id="1325">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2559.9998,2303.8752,116.50047" rot="0.9876864,-0.00043732295,0.0010488869,0.15644273"/>
    </EntityProxies>
   </Entity>
   <Entity id="1326">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2578.6187,2312.4629,116.83241" rot="0.91705984,0,0,0.39874959"/>
    </EntityProxies>
   </Entity>
   <Entity id="1327">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2525.8159,2292.1182,116.71581" rot="0.65222889,-0.090056203,0.10192128,-0.74572074"/>
    </EntityProxies>
   </Entity>
   <Entity id="1328">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2576.1216,2311.4109,117.66994" rot="0.62784761,-0.3860237,-0.58175647,-0.34402397"/>
    </EntityProxies>
   </Entity>
   <Entity id="1329">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2517.8953,2298.7095,116.54229" rot="0.98260725,-0.0032404368,0.003865913,0.1856274"/>
    </EntityProxies>
   </Entity>
   <Entity id="1330">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2626.4111,2338.5574,116.9914" rot="0.69863504,0.21888839,0.64975357,-0.20449276"/>
    </EntityProxies>
   </Entity>
   <Entity id="1331">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2330.7925,2144.4617,251.28946" m_animLocation.t="2330.7925,2144.4617,251.28946" m_prevAnimLocation.t="2330.7925,2144.4617,251.28946" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2330.7925,2144.4617,251.28946"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1332">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2533.0967,2291.0535,116.53204" rot="-0.26508448,-0.0059627919,0.0077307993,0.96417576"/>
    </EntityProxies>
   </Entity>
   <Entity id="1333">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2518.3418,2293.8921,116.53919" rot="0.84716952,-0.00075611484,-0.0017678889,-0.5313192"/>
    </EntityProxies>
   </Entity>
   <Entity id="1334">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2620.6924,2356.2051,116.02947" rot="0.58999729,0.033387501,-0.016974855,-0.80653602"/>
    </EntityProxies>
   </Entity>
   <Entity id="1335">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2572.4438,2354.2197,116.76533" rot="0.72810072,0.078508936,-0.66737103,0.13535748"/>
    </EntityProxies>
   </Entity>
   <Entity id="1336">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2533.2473,2292.7976,116.53745" rot="0.94644678,0.0043981737,-0.0059472448,0.32277507"/>
    </EntityProxies>
   </Entity>
   <Entity id="1337">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="2" AmmoCapacity="3">
         <Ammo AmmoName="dumbaamissile" Bullets="8"/>
         <Ammo AmmoName="tankaa" Bullets="1000"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="8"/>
         <Ammo AmmoName="dumbaamissile" Bullets="8"/>
         <Ammo AmmoName="tankaa" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_aaa">
       <Status health="1"/>
       <Components>
        <hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </hull>
        <turret />
        <radar />
        <back>
         <damageBehavior1 />
        </back>
        <leftTread />
        <rightTread />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3211128e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="2.8067955e+020"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="8.9798121e-008,0,0"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.3937195e-007,-0.4809083,1.827861"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-6.0832994e-005,-1.4346337,1.2560689"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.0058779404,-0.22257079,0.76920408"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.99536467,0.48526943,0.15380065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.99536467,0.48526943,-0.15699859"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.0071212,0.48526943,0.15380065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.0071212,0.48526943,-0.15699859"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="4">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 weapon_0="65395"/>
         <seatAction_4 weapon_0="65394"/>
         <seatAction_5 />
        </driver>
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2612.2251,2326.1912,115.67299" rot="0.90630782,0,0,-0.42261821" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="1338">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65390" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65388"/>
         <i v="65389"/>
         <i v="65390"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.58070296,0,0,-0.81411552" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2430.9053,2358.3223,158.75853" m_prevEntLocation.q="0.58070296,0,0,-0.81411552" m_animLocation.t="2430.9053,2358.3223,158.75853" m_animLocation.q="0.58070296,0,0,-0.81411552" m_prevAnimLocation.t="2430.9053,2358.3223,158.75853" m_prevAnimLocation.q="0.58070296,0,0,-0.81411552" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2430.9053,2358.3223,158.75853"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1339">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3353.311,2827.4458,256.05377" rot="0.98472965,-0.0014884769,-0.0082410723,-0.17388895"/>
    </EntityProxies>
   </Entity>
   <Entity id="1340">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2953.354,2493.9363,121.83393" rot="0.11543266,0.0060596173,-0.0016436429,0.99329549"/>
    </EntityProxies>
   </Entity>
   <Entity id="1341">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1342">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="2" AmmoCapacity="3">
         <Ammo AmmoName="dumbaamissile" Bullets="8"/>
         <Ammo AmmoName="tankaa" Bullets="1000"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="8"/>
         <Ammo AmmoName="dumbaamissile" Bullets="8"/>
         <Ammo AmmoName="tankaa" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_aaa">
       <Status health="1"/>
       <Components>
        <hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </hull>
        <turret />
        <radar />
        <back>
         <damageBehavior1 />
        </back>
        <leftTread />
        <rightTread />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3613858e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.3085523e-018"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="8.9798121e-008,0,0"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.3937195e-007,-0.4809083,1.827861"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-6.0832994e-005,-1.4346337,1.2560689"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.0058779404,-0.22257079,0.76920408"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.99536467,0.48526943,0.15380065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.99536467,0.48526943,-0.15699859"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.0071212,0.48526943,0.15380065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.0071212,0.48526943,-0.15699859"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="4">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 weapon_0="65372"/>
         <seatAction_4 weapon_0="65371"/>
         <seatAction_5 />
        </driver>
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2591.3591,2348.5515,115.72606" rot="0.95548314,0.008253742,-0.00066918746,-0.29492962" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="1343">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2524.6531,2295.2556,116.56741" rot="-0.25931278,-0.0059696771,0.0014660902,0.96577388"/>
    </EntityProxies>
   </Entity>
   <Entity id="1344">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2524.4521,2299.3992,116.54453" rot="-0.25931275,-0.0059696771,0.0014660899,0.96577388"/>
    </EntityProxies>
   </Entity>
   <Entity id="1345">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3358.5161,2815,256.62918"/>
    </EntityProxies>
   </Entity>
   <Entity id="1346">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65363" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65361"/>
         <i v="65362"/>
         <i v="65363"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.55193692,0,0,0.83388585" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2644.9539,2574.4377,447.99695" m_prevEntLocation.q="0.55193692,0,0,0.83388585" m_animLocation.t="2644.9539,2574.4377,447.99695" m_animLocation.q="0.55193692,0,0,0.83388585" m_prevAnimLocation.t="2644.9539,2574.4377,447.99695" m_prevAnimLocation.q="0.55193692,0,0,0.83388585" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2644.9539,2574.4377,447.99695"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1347">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2576.6074,2311.823,116.83915" rot="0.99996203,0,0,0.0087273726"/>
    </EntityProxies>
   </Entity>
   <Entity id="1348">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2608.5652,2343.1147,115.72071" rot="0.82046676,0.00058676471,0.0028679629,0.57168686"/>
    </EntityProxies>
   </Entity>
   <Entity id="1349">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2542.6924,2279.9839,116.63832" rot="0.82460779,0.010498352,-0.00018206275,-0.56560755"/>
    </EntityProxies>
   </Entity>
   <Entity id="1350">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65436"/>
       <Accessory Name="GrenadeLauncher" Id="65435"/>
       <Accessory Name="FY71NormalAmmo" Id="65437"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2625.7734,2338.0117,116.64879" rot="0.062783867,0.57270116,0.19527335,0.79368752"/>
    </EntityProxies>
   </Entity>
   <Entity id="1351">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65434" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65433"/>
         <i v="65434"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.89879411,0,0,-0.43837103" viewQuatFinal="0.89879411,0,0,-0.43837103" baseQuat="0.89879411,0,0,-0.43837103"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2609.7522,2344.9849,115.74929" m_prevEntLocation.q="0.89879411,0,0,-0.43837103" m_animLocation.t="2609.7522,2344.9849,115.74929" m_animLocation.q="0.89879411,0,0,-0.43837103" m_prevAnimLocation.t="2609.7522,2344.9849,115.74929" m_prevAnimLocation.q="0.89879411,0,0,-0.43837103" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2609.7522,2344.9849,115.74929"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1352">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2953.2815,2493.3999,121.8009" rot="0.95081592,0.0039269319,-0.011881691,0.30950364"/>
    </EntityProxies>
   </Entity>
   <Entity id="1353">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2525.7161,2291.3232,116.7371" rot="0.50009948,0.0013349858,-0.0014530644,0.86596572"/>
    </EntityProxies>
   </Entity>
   <Entity id="1354">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAMRifle" Id="65429"/>
       <Accessory Name="AssaultScope" Id="65431"/>
       <Accessory Name="GrenadeLauncher" Id="65430"/>
       <Accessory Name="SCARNormalAmmo" Id="65432"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2575.731,2310.7781,117.68277" rot="0.60422468,-0.34977835,-0.60540015,-0.3821758"/>
    </EntityProxies>
   </Entity>
   <Entity id="1355">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2576.229,2311.5569,117.66829" rot="0.6946584,-1.4901163e-008,-0.71933979,-1.791159e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="1356">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65428" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65426"/>
         <i v="65427"/>
         <i v="65428"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.17364822,0,0,0.98480773" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2641.6182,2519.4458,150.73795" m_prevEntLocation.q="0.17364822,0,0,0.98480773" m_animLocation.t="2641.6182,2519.4458,150.73795" m_animLocation.q="0.17364822,0,0,0.98480773" m_prevAnimLocation.t="2641.6182,2519.4458,150.73795" m_prevAnimLocation.q="0.17364822,0,0,0.98480773" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2641.6182,2519.4458,150.73795"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1357">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2555.2612,2326.0171,116.4619" rot="-0.46884534,-0.013265568,-0.1800103,0.86464119"/>
    </EntityProxies>
   </Entity>
   <Entity id="1358">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65425" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65423"/>
         <i v="65425"/>
         <i v="65424"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.84804809,0,0,-0.52991927" viewQuatFinal="0.84804809,0,0,-0.52991927" baseQuat="0.84804809,0,0,-0.52991927"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2559.157,2317.0679,115.80507" m_prevEntLocation.q="0.84804809,0,0,-0.52991927" m_animLocation.t="2559.157,2317.0679,115.80507" m_animLocation.q="0.84804809,0,0,-0.52991927" m_prevAnimLocation.t="2559.157,2317.0679,115.80507" m_prevAnimLocation.q="0.84804809,0,0,-0.52991927" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2559.157,2317.0679,115.80507"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1359">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2534.2478,2285.9045,116.4526" rot="0.98725408,0.017274067,0.0011423173,0.15820749"/>
    </EntityProxies>
   </Entity>
   <Entity id="1360">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="2" AmmoCapacity="3">
         <Ammo AmmoName="dumbaamissile" Bullets="8"/>
         <Ammo AmmoName="tankaa" Bullets="1000"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="8"/>
         <Ammo AmmoName="dumbaamissile" Bullets="8"/>
         <Ammo AmmoName="tankaa" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_aaa">
       <Status health="1"/>
       <Components>
        <hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </hull>
        <turret />
        <radar />
        <back>
         <damageBehavior1 />
        </back>
        <leftTread />
        <rightTread />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.2244116e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="6.9770671e+022"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="8.9798121e-008,0,0"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.3937195e-007,-0.4809083,1.827861"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-6.0832994e-005,-1.4346337,1.2560689"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.0058779404,-0.22257079,0.76920408"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.99536467,0.48526943,0.15380065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.99536467,0.48526943,-0.15699859"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.0071212,0.48526943,0.15380065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.0071212,0.48526943,-0.15699859"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="4">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 weapon_0="65418"/>
         <seatAction_4 weapon_0="65417"/>
         <seatAction_5 />
        </driver>
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2594.0583,2323.1741,116.66917" rot="-0.46968898,0.03965722,0.00018216921,0.88194078" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="1362">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2568.5564,2290.0376,116.36691" rot="-0.18193166,-0.016079333,-0.0058458736,0.98316228"/>
    </EntityProxies>
   </Entity>
   <Entity id="1363">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2548.0322,2322.5159,116.28706" rot="0.56213695,-0.57299864,0.51634949,-0.29842564"/>
    </EntityProxies>
   </Entity>
   <Entity id="1364">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2534.053,2291.5212,116.7877" rot="0.083453454,-0.085560352,-0.6826871,0.72086984"/>
    </EntityProxies>
   </Entity>
   <Entity id="1365">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2577.7944,2310.3298,117.16368" rot="-0.43837175,0,0,0.89879364"/>
    </EntityProxies>
   </Entity>
   <Entity id="1366">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65482" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65479"/>
         <i v="65482"/>
         <i v="65478"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.53729957,0,0,0.84339148" viewQuatFinal="0.53729957,0,0,0.84339148" baseQuat="0.53729957,0,0,0.84339148"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2589.6106,2335.2231,116.03274" m_prevEntLocation.q="0.53729957,0,0,0.84339148" m_animLocation.t="2589.6106,2335.2231,116.03274" m_animLocation.q="0.53729957,0,0,0.84339148" m_prevAnimLocation.t="2589.6106,2335.2231,116.03274" m_prevAnimLocation.q="0.53729957,0,0,0.84339148" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2589.6106,2335.2231,116.03274"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1367">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2577.2666,2309.5669,116.8426" rot="0.69465828,0,0,0.71933991"/>
    </EntityProxies>
   </Entity>
   <Entity id="1368">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2595.2791,2365.9473,115.78835" rot="0.82061327,0.0055746208,0.0027098658,0.57145035"/>
    </EntityProxies>
   </Entity>
   <Entity id="1369">
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     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65333" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65330"/>
         <i v="65333"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.86552751,0,0,0.50086141" viewQuatFinal="0.86552751,0,0,0.50086141" baseQuat="0.86552751,0,0,0.50086141"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3353.2925,2804.8455,256.67514" m_prevEntLocation.q="0.86552751,0,0,0.50086141" m_animLocation.t="3353.2925,2804.8455,256.67514" m_animLocation.q="0.86552751,0,0,0.50086141" m_prevAnimLocation.t="3353.2925,2804.8455,256.67514" m_prevAnimLocation.q="0.86552751,0,0,0.50086141" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3353.2925,2804.8455,256.67514"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1417">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65318" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65315"/>
         <i v="65318"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99996191,0,0,-0.0087265419" viewQuatFinal="0.99996191,0,0,-0.0087265419" baseQuat="0.99996191,0,0,-0.0087265419"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3360.1331,2794.8943,256.61063" m_prevEntLocation.q="0.99996191,0,0,-0.0087265419" m_animLocation.t="3360.1331,2794.8943,256.61063" m_animLocation.q="0.99996191,0,0,-0.0087265419" m_prevAnimLocation.t="3360.1331,2794.8943,256.61063" m_prevAnimLocation.q="0.99996191,0,0,-0.0087265419" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3360.1331,2794.8943,256.61063"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1418">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3375.814,2829.2632,256.34344" rot="-0.12999301,0.17326252,-0.67015326,0.70991302"/>
    </EntityProxies>
   </Entity>
   <Entity id="1419">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2544.2444,2281.3003,116.63826" rot="-0.28386539,0.044271678,-0.013119176,0.95775169"/>
    </EntityProxies>
   </Entity>
   <Entity id="1420">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2625.6384,2337.4075,116.38896" rot="0.70673239,-0.65002781,-0.23119612,0.15665768"/>
    </EntityProxies>
   </Entity>
   <Entity id="1421">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2526.01,2289.762,116.84251" rot="0.99983913,-0.0039943773,-0.0067220605,0.016141258"/>
    </EntityProxies>
   </Entity>
   <Entity id="1422">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2529.7813,2300.2188,116.75"/>
    </EntityProxies>
   </Entity>
   <Entity id="1423">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3354.6885,2798.4756,256.85089" rot="0.69096094,0.27459538,-0.60942221,0.2752724"/>
    </EntityProxies>
   </Entity>
   <Entity id="1424">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2574.2449,2336.3792,116.77612" rot="0.53106904,0.51859015,-0.13577388,-0.65619773"/>
    </EntityProxies>
   </Entity>
   <Entity id="1425">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2533.2188,2294.0938,116.77328"/>
    </EntityProxies>
   </Entity>
   <Entity id="1426">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2540.7354,2292.7405,116.62667" rot="-0.26448122,-0.00058581313,-0.027060945,0.96401089"/>
    </EntityProxies>
   </Entity>
   <Entity id="1427">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65406" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65406"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.74077576" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3356.3135,2884.4729,264.09802" m_prevEntLocation.q="-0.25038007,0,0,0.96814764" m_animLocation.t="3356.3135,2884.4729,264.09802" m_animLocation.q="-0.25038007,0,0,0.96814764" m_prevAnimLocation.t="3356.3135,2884.4729,264.09802" m_prevAnimLocation.q="-0.25038007,0,0,0.96814764" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3356.3135,2884.4729,264.09802"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1428">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2517.7344,2295.8586,116.53619" rot="0.41421559,-0.005538899,-0.0026659097,0.91015804"/>
    </EntityProxies>
   </Entity>
   <Entity id="1429">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65507" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65504"/>
         <i v="65507"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.21643965,0,0,0.97629601" viewQuatFinal="0.21643965,0,0,0.97629601" baseQuat="0.21643965,0,0,0.97629601"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2556.416,2291.9519,116.47997" m_prevEntLocation.q="0.21643963,0,0,0.97629601" m_animLocation.t="2556.416,2291.9519,116.47997" m_animLocation.q="0.21643963,0,0,0.97629601" m_prevAnimLocation.t="2556.416,2291.9519,116.47997" m_prevAnimLocation.q="0.21643963,0,0,0.97629601" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2556.416,2291.9519,116.47997"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1430">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2566.5632,2348.0259,117.02554" rot="0.6373902,-0.71214819,0.23929362,-0.17122264"/>
    </EntityProxies>
   </Entity>
   <Entity id="1431">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2627.1189,2338.5222,116.54514" rot="-0.017555473,-0.030321714,-0.00094950187,0.99938554"/>
    </EntityProxies>
   </Entity>
   <Entity id="1432">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2528.7937,2300.1584,117.04742" rot="0.85399067,0.50074393,0.11215811,0.085883923"/>
    </EntityProxies>
   </Entity>
   <Entity id="1433">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2541.6399,2292.4756,116.6208" rot="0.98235321,0.015702995,-0.0056649209,0.18628882"/>
    </EntityProxies>
   </Entity>
   <Entity id="1434">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2524.8975,2293.866,116.56862" rot="0.97573781,-0.0016766643,-0.0060731783,0.21885175"/>
    </EntityProxies>
   </Entity>
   <Entity id="1435">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65450" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65448"/>
         <i v="65449"/>
         <i v="65450"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.76040596,0,0,0.6494481" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3427.8423,2809.49,283.23648" m_prevEntLocation.q="0.7604059,0,0,0.64944816" m_animLocation.t="3427.8423,2809.49,283.23648" m_animLocation.q="0.7604059,0,0,0.64944816" m_prevAnimLocation.t="3427.8423,2809.49,283.23648" m_prevAnimLocation.q="0.7604059,0,0,0.64944816" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3427.8423,2809.49,283.23648"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1436">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2532.604,2292.4866,116.52191" rot="-0.41028115,-0.011412482,-0.0072192047,0.9118591"/>
    </EntityProxies>
   </Entity>
   <Entity id="1437">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65490" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65487"/>
         <i v="65490"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.96592581,0,0,0.25881904" viewQuatFinal="0.96592581,0,0,0.25881904" baseQuat="0.96592581,0,0,0.25881904"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2588.5767,2344.3406,115.67291" m_prevEntLocation.q="0.96592581,0,0,0.25881904" m_animLocation.t="2588.5767,2344.3406,115.67291" m_animLocation.q="0.96592581,0,0,0.25881904" m_prevAnimLocation.t="2588.5767,2344.3406,115.67291" m_prevAnimLocation.q="0.96592581,0,0,0.25881904" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2588.5767,2344.3406,115.67291"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1438">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65486"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2619.9805,2355.7114,117.1893" rot="0.70052773,-0.12810041,0.69130063,0.12228921"/>
    </EntityProxies>
   </Entity>
   <Entity id="1439">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65310" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65307"/>
         <i v="65310"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.58070296,0,0,-0.81411552" viewQuatFinal="0.58070296,0,0,-0.81411552" baseQuat="0.58070296,0,0,-0.81411552"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2932.592,2451.1543,120.62789" m_prevEntLocation.q="0.58070296,0,0,-0.81411552" m_animLocation.t="2932.592,2451.1543,120.62789" m_animLocation.q="0.58070296,0,0,-0.81411552" m_prevAnimLocation.t="2932.592,2451.1543,120.62789" m_prevAnimLocation.q="0.58070296,0,0,-0.81411552" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2932.592,2451.1543,120.62789"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1440">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3354.0916,2790.7781,257.3793" rot="-0.00034869803,0.43547443,0.90018982,-0.0042982074"/>
    </EntityProxies>
   </Entity>
   <Entity id="1441">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65314" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65311"/>
         <i v="65314"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2750.3313,2372.9524,122.52512" m_animLocation.t="2750.3313,2372.9524,122.52512" m_prevAnimLocation.t="2750.3313,2372.9524,122.52512" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2750.3313,2372.9524,122.52512"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1442">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65532" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65530"/>
         <i v="65531"/>
         <i v="65532"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.81915206,0,0,0.57357639" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2590.5884,2299.7336,127.48392" m_prevEntLocation.q="0.81915206,0,0,0.57357639" m_animLocation.t="2590.5884,2299.7336,127.48392" m_animLocation.q="0.81915206,0,0,0.57357639" m_prevAnimLocation.t="2590.5884,2299.7336,127.48392" m_prevAnimLocation.q="0.81915206,0,0,0.57357639" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2590.5884,2299.7336,127.48392"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1443">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3376.3025,2828.511,256.44662" rot="0.62592423,0.28803718,-0.62304586,0.37022611"/>
    </EntityProxies>
   </Entity>
   <Entity id="1444">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3362.7908,2806.9851,257.508" rot="-0.23344542,0,0,0.97236991"/>
    </EntityProxies>
   </Entity>
   <Entity id="1445">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65442"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3375.5962,2828.4907,256.50967" rot="-0.23349585,0.56611711,0.36107033,0.70329183"/>
    </EntityProxies>
   </Entity>
   <Entity id="1446">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65521" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65518"/>
         <i v="65521"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78801066,0,0,-0.61566156" viewQuatFinal="0.78801066,0,0,-0.61566156" baseQuat="0.78801066,0,0,-0.61566156"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3366.791,2811.594,256.62012" m_prevEntLocation.q="0.78801066,0,0,-0.61566156" m_animLocation.t="3366.791,2811.594,256.62012" m_animLocation.q="0.78801066,0,0,-0.61566156" m_prevAnimLocation.t="3366.791,2811.594,256.62012" m_prevAnimLocation.q="0.78801066,0,0,-0.61566156" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3366.791,2811.594,256.62012"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1447">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65468" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65466"/>
         <i v="65467"/>
         <i v="65468"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3454.311,2008.54,537.47998" m_animLocation.t="3454.311,2008.54,537.47998" m_prevAnimLocation.t="3454.311,2008.54,537.47998" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3454.311,2008.54,537.47998"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1448">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3363.4822,2810.1624,257.00211" rot="0.72472817,0.38475221,0.26745927,0.50517362"/>
    </EntityProxies>
   </Entity>
   <Entity id="1449">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3363.6091,2808.4873,256.59766" rot="0.78760946,-0.00093580037,-0.0022191368,0.61617005"/>
    </EntityProxies>
   </Entity>
   <Entity id="1450">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3353.99,2796.844,256.65225" rot="0.61596268,0.027398644,0.017997373,-0.78709304"/>
    </EntityProxies>
   </Entity>
   <Entity id="1451">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3367.8074,2806.3398,256.60068" rot="0.85884315,0.00051707914,0.0002876739,0.51223832"/>
    </EntityProxies>
   </Entity>
   <Entity id="1452">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3350.7004,2798.9941,256.62747" rot="0.86172193,-7.3195035e-005,-3.9436232e-005,-0.50738084"/>
    </EntityProxies>
   </Entity>
   <Entity id="1453">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3353.3606,2827.4968,257.25174" rot="0.85714078,-0.013382926,-0.0051622782,0.51488245"/>
    </EntityProxies>
   </Entity>
   <Entity id="1454">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65513" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65511"/>
         <i v="65512"/>
         <i v="65513"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3481.239,2020.819,533.90997" m_animLocation.t="3481.239,2020.819,533.90997" m_prevAnimLocation.t="3481.239,2020.819,533.90997" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3481.239,2020.819,533.90997"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1455">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3376.0479,2828.2825,256.47845" rot="-0.03944993,-0.68272078,0.052212033,0.72774309"/>
    </EntityProxies>
   </Entity>
   <Entity id="1456">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3374.3091,2830.1343,256.3884" rot="0.55039167,-0.039808154,-0.035073277,-0.83321929"/>
    </EntityProxies>
   </Entity>
   <Entity id="1457">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3375.2244,2829.9333,256.32349" rot="0.16161036,0.31006789,-0.00095629634,0.93687731"/>
    </EntityProxies>
   </Entity>
   <Entity id="1458">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3363.0977,2808.6826,256.60443" rot="0.62956959,-0.0013423561,0.0024394095,-0.77693921"/>
    </EntityProxies>
   </Entity>
   <Entity id="1459">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65350" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65347"/>
         <i v="65350"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.12626338,0,0,0.99199677" viewQuatFinal="0.12626338,0,0,0.99199677" baseQuat="0.12626338,0,0,0.99199677"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3353.0127,2799.2371,256.6546" m_prevEntLocation.q="0.12626338,0,0,0.99199677" m_animLocation.t="3353.0127,2799.2371,256.6546" m_animLocation.q="0.12626338,0,0,0.99199677" m_prevAnimLocation.t="3353.0127,2799.2371,256.6546" m_prevAnimLocation.q="0.12626338,0,0,0.99199677" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3353.0127,2799.2371,256.6546"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1460">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65329" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65326"/>
         <i v="65329"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2746.0857,2369.7539,122.08701" m_animLocation.t="2746.0857,2369.7539,122.08701" m_prevAnimLocation.t="2746.0857,2369.7539,122.08701" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2746.0857,2369.7539,122.08701"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1461">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65341" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65338"/>
         <i v="65341"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.12186944,0,0,-0.99254614" viewQuatFinal="0.12186944,0,0,-0.99254614" baseQuat="0.12186944,0,0,-0.99254614"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3358.918,2798.0032,256.61063" m_prevEntLocation.q="-0.12186944,0,0,0.99254614" m_animLocation.t="3358.918,2798.0032,256.61063" m_animLocation.q="-0.12186944,0,0,0.99254614" m_prevAnimLocation.t="3358.918,2798.0032,256.61063" m_prevAnimLocation.q="-0.12186944,0,0,0.99254614" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3358.918,2798.0032,256.61063"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1462">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65322" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65322"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.54457229" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2719.021,2394.3018,110.04904" m_animLocation.t="2719.021,2394.3018,110.04904" m_prevAnimLocation.t="2719.021,2394.3018,110.04904" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2719.021,2394.3018,110.04904"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1463">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65334" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65334"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.23569445" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2760.0442,2399.4424,125.24396" m_animLocation.t="2760.0442,2399.4424,125.24396" m_prevAnimLocation.t="2760.0442,2399.4424,125.24396" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2760.0442,2399.4424,125.24396"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1464">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65373" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65373"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.55967897" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2763.0317,2398.8245,125.28638" m_animLocation.t="2763.0317,2398.8245,125.28638" m_prevAnimLocation.t="2763.0317,2398.8245,125.28638" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2763.0317,2398.8245,125.28638"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1465">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65387" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65384"/>
         <i v="65387"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97629601,0,0,-0.21643965" viewQuatFinal="0.97629601,0,0,-0.21643965" baseQuat="0.97629601,0,0,-0.21643965"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2607.6626,2324.3977,115.67291" m_prevEntLocation.q="0.97629601,0,0,-0.21643963" m_animLocation.t="2607.6626,2324.3977,115.67291" m_animLocation.q="0.97629601,0,0,-0.21643963" m_prevAnimLocation.t="2607.6626,2324.3977,115.67291" m_prevAnimLocation.q="0.97629601,0,0,-0.21643963" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2607.6626,2324.3977,115.67291"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1466">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65405" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65405"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.86504716" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2722.7373,2393.0779,110.0815" m_animLocation.t="2722.7373,2393.0779,110.0815" m_prevAnimLocation.t="2722.7373,2393.0779,110.0815" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2722.7373,2393.0779,110.0815"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1467">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3352.2241,2806.0122,256.65417" rot="0.61491597,-0.0017720435,0.00072925986,-0.78859031"/>
    </EntityProxies>
   </Entity>
   <Entity id="1468">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="5.2910504e+022"/>
        </FuelCan>
        <Roof />
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.2970744e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.2926645e+022"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65409"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2597.6887,2358.1646,115.72301" rot="0.86602521,0,0,-0.50000036" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="1469">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65413" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65410"/>
         <i v="65413"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2593.5095,2356.6777,115.75623" m_animLocation.t="2593.5095,2356.6777,115.75623" m_prevAnimLocation.t="2593.5095,2356.6777,115.75623" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2593.5095,2356.6777,115.75623"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1470">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65454" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65451"/>
         <i v="65454"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2593.3501,2358.6616,115.7589" m_animLocation.t="2593.3501,2358.6616,115.7589" m_prevAnimLocation.t="2593.3501,2358.6616,115.7589" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2593.3501,2358.6616,115.7589"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1471">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3357.8401,2803.4722,256.65945" rot="0.57877815,-0.0068681687,-0.0044841771,0.81544381"/>
    </EntityProxies>
   </Entity>
   <Entity id="1472">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3362.5806,2811.1604,257.74301" rot="0.69636399,-0.12278784,-0.69636452,-0.12278779"/>
    </EntityProxies>
   </Entity>
   <Entity id="1473">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65382" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65380"/>
         <i v="65381"/>
         <i v="65382"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.7132504,0,0,0.70090932" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3415.2507,2825.9717,272.39703" m_prevEntLocation.q="0.7132504,0,0,0.70090932" m_animLocation.t="3415.2507,2825.9717,272.39703" m_animLocation.q="0.7132504,0,0,0.70090932" m_prevAnimLocation.t="3415.2507,2825.9717,272.39703" m_prevAnimLocation.q="0.7132504,0,0,0.70090932" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3415.2507,2825.9717,272.39703"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1474">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65526"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3351.2041,2802.844,257.6687" rot="0.70852482,0.099768184,-0.69772357,0.034938473"/>
    </EntityProxies>
   </Entity>
   <Entity id="1475">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3355.4771,2802.8848,257.00388" rot="0.4044728,0.40561688,0.58023965,0.57896346"/>
    </EntityProxies>
   </Entity>
   <Entity id="1476">
    <EntityProxies>
     <RenderProxy MatLayers="3"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3347.0845,2804.4753,256.53" rot="0.81915188,0,0,0.57357675"/>
    </EntityProxies>
   </Entity>
   <Entity id="1477">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3355.3298,2819.8562,257.17282" rot="0.68251675,0.19055079,-0.67864716,0.19313051"/>
    </EntityProxies>
   </Entity>
   <Entity id="1478">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65325" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65323"/>
         <i v="65324"/>
         <i v="65325"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.10452866,0,0,-0.99452186" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3056.3167,2776.0107,212.58966" m_prevEntLocation.q="-0.10452866,0,0,0.99452186" m_animLocation.t="3056.3167,2776.0107,212.58966" m_animLocation.q="-0.10452866,0,0,0.99452186" m_prevAnimLocation.t="3056.3167,2776.0107,212.58966" m_prevAnimLocation.q="-0.10452866,0,0,0.99452186" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3056.3167,2776.0107,212.58966"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1479">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3356.5244,2803.9397,256.64493" rot="0.57293254,-0.00078137539,-0.0003486606,-0.81960195"/>
    </EntityProxies>
   </Entity>
   <Entity id="1480">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3356.0906,2807.9807,256.65399" rot="0.81915188,0,0,0.57357675"/>
    </EntityProxies>
   </Entity>
   <Entity id="1481">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65357" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65355"/>
         <i v="65356"/>
         <i v="65357"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.98628557,0,0,0.16504763" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3156.0146,2630.821,161.84013" m_prevEntLocation.q="0.98628557,0,0,0.16504765" m_animLocation.t="3156.0146,2630.821,161.84013" m_animLocation.q="0.98628557,0,0,0.16504765" m_prevAnimLocation.t="3156.0146,2630.821,161.84013" m_prevAnimLocation.q="0.98628557,0,0,0.16504765" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3156.0146,2630.821,161.84013"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1482">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3355.1047,2800.4285,256.68237" rot="0.76040542,-9.7788897e-009,3.1199313e-008,0.64944869"/>
    </EntityProxies>
   </Entity>
   <Entity id="1483">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2595.2463,2365.9004,117.07474" rot="0.31547689,0.66457391,-0.42230052,0.52960187"/>
    </EntityProxies>
   </Entity>
   <Entity id="1484">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3364.7556,2803.9849,256.88727" rot="-0.48942414,-0.49562195,0.5740748,-0.43041953"/>
    </EntityProxies>
   </Entity>
   <Entity id="1485">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3353.033,2789.7646,256.77985" rot="0.5094443,0.45240837,-0.48950106,-0.54422611"/>
    </EntityProxies>
   </Entity>
   <Entity id="1486">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3358.0825,2812.5608,256.74826" rot="0.8027553,-0.37433401,-0.46226403,0.042070784"/>
    </EntityProxies>
   </Entity>
   <Entity id="1487">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3351.1423,2801.9609,257.63947" rot="0.96893317,0,0,0.24732289"/>
    </EntityProxies>
   </Entity>
   <Entity id="1488">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3354.1777,2794.4263,257.14612" rot="0.073559605,-0.19944666,0.92117643,-0.32595098"/>
    </EntityProxies>
   </Entity>
   <Entity id="1489">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65360" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65358"/>
         <i v="65359"/>
         <i v="65360"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.043619335,0,0,-0.99904823" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2576.6777,2356.5815,136.56445" m_prevEntLocation.q="-0.043619338,0,0,0.99904823" m_animLocation.t="2576.6777,2356.5815,136.56445" m_animLocation.q="-0.043619338,0,0,0.99904823" m_prevAnimLocation.t="2576.6777,2356.5815,136.56445" m_prevAnimLocation.q="-0.043619338,0,0,0.99904823" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2576.6777,2356.5815,136.56445"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1490">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65500" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65500"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.83779413" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3338.4648,2776.9805,247.40323" m_prevEntLocation.q="0.81915206,0,0,0.57357639" m_animLocation.t="3338.4648,2776.9805,247.40323" m_animLocation.q="0.81915206,0,0,0.57357639" m_prevAnimLocation.t="3338.4648,2776.9805,247.40323" m_prevAnimLocation.q="0.81915206,0,0,0.57357639" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3338.4648,2776.9805,247.40323"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1491">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/radios/fieldradio" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3361.8872,2807.2427,257.52057" rot="0.31730464,0,0,0.94832367"/>
    </EntityProxies>
   </Entity>
   <Entity id="1492">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3359.0989,2805.458,257.76086" rot="0.97629613,0,0,0.21643923"/>
    </EntityProxies>
   </Entity>
   <Entity id="1493">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65393" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65391"/>
         <i v="65392"/>
         <i v="65393"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.7132504,0,0,0.70090932" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3423.2407,2704.4783,215.552" m_prevEntLocation.q="0.7132504,0,0,0.70090932" m_animLocation.t="3423.2407,2704.4783,215.552" m_animLocation.q="0.7132504,0,0,0.70090932" m_prevAnimLocation.t="3423.2407,2704.4783,215.552" m_prevAnimLocation.q="0.7132504,0,0,0.70090932" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3423.2407,2704.4783,215.552"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1494">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3359.2065,2792.1021,256.522" rot="0.92050493,0,0,0.39073098"/>
    </EntityProxies>
   </Entity>
   <Entity id="1495">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3355.05,2811.3342,256.98016" rot="0.67343974,-0.66387653,-0.22743112,0.23242618"/>
    </EntityProxies>
   </Entity>
   <Entity id="1496">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="3359.7524,2812.5503,257.54602" rot="0.98480779,0,0,-0.17364815"/>
    </EntityProxies>
   </Entity>
   <Entity id="1497">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3359.8792,2804.5071,256.651" rot="0.81915158,0,0,0.57357711"/>
    </EntityProxies>
   </Entity>
   <Entity id="1498">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65514" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65514"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.39262062" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3432.616,2874.429,267.13403" m_animLocation.t="3432.616,2874.429,267.13403" m_prevAnimLocation.t="3432.616,2874.429,267.13403" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3432.616,2874.429,267.13403"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1499"/>
   <Entity id="1500">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65306" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65303"/>
         <i v="65306"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2530.0034,2319.5015,117.05088" m_animLocation.t="2530.0034,2319.5015,117.05088" m_prevAnimLocation.t="2530.0034,2319.5015,117.05088" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2530.0034,2319.5015,117.05088"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1501"/>
   <Entity id="1502"/>
   <Entity id="1503"/>
   <Entity id="1504">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65499" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65497"/>
         <i v="65498"/>
         <i v="65499"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.89100659,0,0,-0.45399037" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3024.1423,2602.9854,151.00052" m_prevEntLocation.q="0.89100659,0,0,-0.45399037" m_animLocation.t="3024.1423,2602.9854,151.00052" m_animLocation.q="0.89100659,0,0,-0.45399037" m_prevAnimLocation.t="3024.1423,2602.9854,151.00052" m_prevAnimLocation.q="0.89100659,0,0,-0.45399037" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3024.1423,2602.9854,151.00052"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1505">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3358.6953,2808.4993,257.871" rot="0.93667203,0,0,-0.35020775"/>
    </EntityProxies>
   </Entity>
   <Entity id="1506">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65342" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65342"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.97524947" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3345.5237,2885.5037,264.09183" m_prevEntLocation.q="-0.017452383,0,0,0.99984771" m_animLocation.t="3345.5237,2885.5037,264.09183" m_animLocation.q="-0.017452383,0,0,0.99984771" m_prevAnimLocation.t="3345.5237,2885.5037,264.09183" m_prevAnimLocation.q="-0.017452383,0,0,0.99984771" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3345.5237,2885.5037,264.09183"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1507">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65517" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65515"/>
         <i v="65516"/>
         <i v="65517"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.76040596,0,0,-0.6494481" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2857.031,2507.8684,140.74585" m_prevEntLocation.q="0.7604059,0,0,-0.64944816" m_animLocation.t="2857.031,2507.8684,140.74585" m_animLocation.q="0.7604059,0,0,-0.64944816" m_prevAnimLocation.t="2857.031,2507.8684,140.74585" m_prevAnimLocation.q="0.7604059,0,0,-0.64944816" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2857.031,2507.8684,140.74585"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1508">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3352.1868,2806.1074,257.62244" rot="0.75417227,0.0004857184,0.0013283786,0.65667516"/>
    </EntityProxies>
   </Entity>
   <Entity id="1509">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3360.5908,2802.6572,256.64398" rot="0.97060823,-0.00039285418,-7.1249902e-005,0.2406646"/>
    </EntityProxies>
   </Entity>
   <Entity id="1510">
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    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65296" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65296"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.14777063" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
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         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3433.5107,2870.9866,267.13403"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1513">
    <EntityProxies>
     <RenderProxy MatLayers="3"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3353.8271,2814.0229,257.42905" rot="0.80503464,-2.1934487e-005,-0.00059045106,0.59322751"/>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
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       <te n="exploded" v="0" t="b"/>
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     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65298" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65298"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.31577501" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
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       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3358.491,2884.2148,264.39124" m_prevEntLocation.q="0.19936794,0,0,0.97992468" m_animLocation.t="3358.491,2884.2148,264.39124" m_animLocation.q="0.19936794,0,0,0.97992468" m_prevAnimLocation.t="3358.491,2884.2148,264.39124" m_prevAnimLocation.q="0.19936794,0,0,0.97992468" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
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         <activeTransition />
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        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3358.491,2884.2148,264.39124"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
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   </Entity>
   <Entity id="1515">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1516">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3360.6377,2804.7478,257.75107" rot="-0.25702977,0.0013709663,0.0013222396,0.96640158"/>
    </EntityProxies>
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    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2607.9812,2345.2522,116.99951" rot="0.38925278,0.60823417,-0.49330226,0.48496014"/>
    </EntityProxies>
   </Entity>
   <Entity id="1518">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3354.6316,2813.2468,257.39633" rot="-0.47157231,0.62827516,0.14590572,0.60133302"/>
    </EntityProxies>
   </Entity>
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     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
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       <te n="health" v="100" t="n"/>
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        <te n="impulse" t="vec" v="0,0,0"/>
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       <te n="shooterId" v="0" t="h"/>
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     </ScriptProxy>
     <PhysicsProxy pos="3358.9128,2809.6763,256.64096" rot="0.93358046,0,0,-0.35836792"/>
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   </Entity>
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     <ScriptProxy currStateId="1">
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       <te n="shooterId" v="0" t="h"/>
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     <PhysicsProxy />
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   </Entity>
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    </EntityProxies>
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     <RenderProxy />
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      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
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         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
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        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
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        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
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         <damageBehavior2 />
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         <damageBehavior2 />
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        <sparewheel>
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         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
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        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
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         <damageBehavior3 time="5.3241249e+022"/>
        </FuelCan>
        <Roof />
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3271729e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
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         <SubGroup>
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          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
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         <SubGroup>
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         <SubGroup>
          <Behavior time="5.3258182e+022"/>
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         <SubGroup>
          <Behavior />
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        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
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        </SubGroups>
       </DamageGroup>
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       <Part>
        <VehiclePart />
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       <Part>
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       <Part>
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       <Part>
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
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       <Part driving="1">
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       <Part>
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       <Part>
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       <Part>
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          <ExhaustRunSlot slot="-1"/>
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          <TEnvEmitterSlot slot="-1"/>
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          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
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         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
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       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
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        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65383"/>
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        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
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        <Actions />
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        <Actions />
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        <Actions />
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    <CSkinInstance fAnimSpeedScale="1"/>
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     <FIFO />
     <FIFO />
     <FIFO />
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     <FIFO />
     <FIFO />
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     <FIFO />
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    <CAttachmentManager />
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     <RenderProxy MatLayers="3"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
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     <PhysicsProxy pos="3353.7498,2813.8491,256.59988" rot="0.81833082,0.00032720715,-0.00032769519,0.57474732"/>
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       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
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        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
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        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
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        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
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        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
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        </rearLightLeft>
        <rearLightRight>
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        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="5.3107942e+022"/>
        </FuelCan>
        <Roof />
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.3126893e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
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         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
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         <SubGroup>
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         <SubGroup>
          <Behavior time="5.3113995e+022"/>
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         <SubGroup>
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       <DamageGroup>
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         <SubGroup>
          <Behavior />
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        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
        <VehiclePart />
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       <Part>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
        <VehiclePart />
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       <Part>
        <VehiclePart />
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       <Part>
        <VehiclePart />
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       <Part>
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       <Part>
        <VehiclePart />
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       <Part>
        <VehiclePart />
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       <Part>
        <VehiclePart m_state="3"/>
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       <Part>
        <VehiclePart m_state="3"/>
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
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       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
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       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
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       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
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         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
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        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65402"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="3344.6887,2844.0251,255.91222" rot="0.33388817,-0.0033211445,-0.004353608,0.94259679" simclass="1">
      <wheels />
      <SerializableRopes />
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    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="1528">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3362.7952,2811.7927,257.71674" rot="0.087155819,4.4703473e-008,2.9802312e-008,0.99619472"/>
    </EntityProxies>
   </Entity>
   <Entity id="1529">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3363.4683,2806.6597,256.64456" rot="0.24517298,-0.0016338676,-0.0011414586,0.9694773"/>
    </EntityProxies>
   </Entity>
   <Entity id="1530">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
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     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65367" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65367"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.47672963" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3340.5598,2775.9661,247.13029" m_prevEntLocation.q="0.74895579,0,0,0.66261995" m_animLocation.t="3340.5598,2775.9661,247.13029" m_animLocation.q="0.74895579,0,0,0.66261995" m_prevAnimLocation.t="3340.5598,2775.9661,247.13029" m_prevAnimLocation.q="0.74895579,0,0,0.66261995" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3340.5598,2775.9661,247.13029"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1531">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
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     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65416" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65414"/>
         <i v="65415"/>
         <i v="65416"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.83388573,0,0,0.5519371" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
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        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3251.6541,2688.2065,208.32086"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1532">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65366" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65364"/>
         <i v="65365"/>
         <i v="65366"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.7132504,0,0,0.70090932" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3417.3057,2777.7009,269.94913" m_prevEntLocation.q="0.7132504,0,0,0.70090932" m_animLocation.t="3417.3057,2777.7009,269.94913" m_animLocation.q="0.7132504,0,0,0.70090932" m_prevAnimLocation.t="3417.3057,2777.7009,269.94913" m_prevAnimLocation.q="0.7132504,0,0,0.70090932" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3417.3057,2777.7009,269.94913"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1533">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3350.9478,2786.8706,258.03891" rot="-0.21444175,0.85904229,0.45101774,-0.11244611"/>
    </EntityProxies>
   </Entity>
   <Entity id="1534">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65421" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65419"/>
         <i v="65420"/>
         <i v="65421"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.052335974,0,0,-0.99862951" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3221.2979,2786.2698,233.26823" m_prevEntLocation.q="-0.05233597,0,0,0.99862951" m_animLocation.t="3221.2979,2786.2698,233.26823" m_animLocation.q="-0.05233597,0,0,0.99862951" m_prevAnimLocation.t="3221.2979,2786.2698,233.26823" m_prevAnimLocation.q="-0.05233597,0,0,0.99862951" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3221.2979,2786.2698,233.26823"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1535">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3356.7017,2809.042,256.8869" rot="0.57948387,-0.64358205,-0.37157291,0.33456555"/>
    </EntityProxies>
   </Entity>
   <Entity id="1536">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3353.4382,2809.179,257.03296" rot="-0.17345627,0.38702941,0.78944665,-0.44372869"/>
    </EntityProxies>
   </Entity>
   <Entity id="1537">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3344.262,2794.9988,257.08768" rot="-0.2171668,0.55693942,0.7433098,-0.30024597"/>
    </EntityProxies>
   </Entity>
   <Entity id="1538">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="3.9132426e+016"/>
        </FuelCan>
        <Roof />
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="1.530652e+016"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.5356909e+016"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65443"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="3338.4612,2846.5713,255.86086" rot="0.29297888,-0.012846108,-0.039076254,0.95523369" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="1539">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3356.425,2805.7749,256.65399" rot="0.81915188,0,0,0.57357675"/>
    </EntityProxies>
   </Entity>
   <Entity id="1540">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65346" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65343"/>
         <i v="65346"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.15643437,0,0,0.98768836" viewQuatFinal="0.15643437,0,0,0.98768836" baseQuat="0.15643437,0,0,0.98768836"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3349.8225,2786.1262,256.51062" m_prevEntLocation.q="0.15643437,0,0,0.98768836" m_animLocation.t="3349.8225,2786.1262,256.51062" m_animLocation.q="0.15643437,0,0,0.98768836" m_prevAnimLocation.t="3349.8225,2786.1262,256.51062" m_prevAnimLocation.q="0.15643437,0,0,0.98768836" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3349.8225,2786.1262,256.51062"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1541">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65465" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65465"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.92050487,0,0,0.39073107" viewQuatFinal="0.92050487,0,0,0.39073107" baseQuat="0.92050487,0,0,0.39073107"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3395.9697,2810.9463,257.50876" m_prevEntLocation.q="0.92050487,0,0,0.39073104" m_animLocation.t="3395.9697,2810.9463,257.50876" m_animLocation.q="0.92050487,0,0,0.39073104" m_prevAnimLocation.t="3395.9697,2810.9463,257.50876" m_prevAnimLocation.q="0.92050487,0,0,0.39073104" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3395.9697,2810.9463,257.50876"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1542">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3354.1023,2810.0745,257.29901" rot="0.99813479,0,0,-0.061048552"/>
    </EntityProxies>
   </Entity>
   <Entity id="1543">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3352.7488,2806.4731,257.64325" rot="0.18989402,0.0011609797,0.00074468565,0.9818036"/>
    </EntityProxies>
   </Entity>
   <Entity id="1544">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3357.2236,2807.9348,257.38113" rot="-0.043619733,0,0,0.99904823"/>
    </EntityProxies>
   </Entity>
   <Entity id="1545">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3358.9185,2809.6501,257.10995" rot="0.9953962,0,0,-0.095845938"/>
    </EntityProxies>
   </Entity>
   <Entity id="1546">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2533.98,2293.2441,116.54102" rot="0.98497438,-0.006234115,-0.0028510152,0.17256436"/>
    </EntityProxies>
   </Entity>
   <Entity id="1547">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2525.9951,2289.7043,117.29305" rot="1,-3.7340242e-006,5.9587557e-005,1.4068993e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="1548">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2528.7524,2291.1443,116.58414" rot="0.98157215,0.0031823372,0.013249417,0.19060531"/>
    </EntityProxies>
   </Entity>
   <Entity id="1549">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65302" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65299"/>
         <i v="65302"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2607.1699,2322.3762,115.70112" m_animLocation.t="2607.1699,2322.3762,115.70112" m_prevAnimLocation.t="2607.1699,2322.3762,115.70112" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2607.1699,2322.3762,115.70112"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1550">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65471" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65469"/>
         <i v="65470"/>
         <i v="65471"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.75470954,0,0,-0.65605909" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2837.1638,2504.8208,136.81349" m_prevEntLocation.q="0.75470954,0,0,-0.65605909" m_animLocation.t="2837.1638,2504.8208,136.81349" m_animLocation.q="0.75470954,0,0,-0.65605909" m_prevAnimLocation.t="2837.1638,2504.8208,136.81349" m_prevAnimLocation.q="0.75470954,0,0,-0.65605909" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2837.1638,2504.8208,136.81349"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1551">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2555.1533,2325.3616,116.58147" rot="0.48639578,-0.31801465,0.6233021,-0.52324015"/>
    </EntityProxies>
   </Entity>
   <Entity id="1552">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2568.9546,2317.0146,116.75381" rot="0.54440802,0.45722523,0.36925203,-0.59851313"/>
    </EntityProxies>
   </Entity>
   <Entity id="1553">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2517.5303,2294.9258,116.53619" rot="-0.25931278,-0.0059696776,0.0014660907,0.96577388"/>
    </EntityProxies>
   </Entity>
   <Entity id="1554">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2626.0625,2338.9822,116.46711" rot="0.76766962,0.010019166,0.01622987,0.64056194"/>
    </EntityProxies>
   </Entity>
   <Entity id="1555">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="4.4644331e+030"/>
        </FuelCan>
        <Roof />
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="0.2"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.4775291e-041"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65472"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2748.4575,2368.4988,122.22275" rot="0.90940005,0.037370365,-0.014517792,-0.41398576" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="1556">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65457" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65455"/>
         <i v="65456"/>
         <i v="65457"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.7132504,0,0,0.70090932" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3423.2407,2713.1548,215.552" m_prevEntLocation.q="0.7132504,0,0,0.70090932" m_animLocation.t="3423.2407,2713.1548,215.552" m_animLocation.q="0.7132504,0,0,0.70090932" m_prevAnimLocation.t="3423.2407,2713.1548,215.552" m_prevAnimLocation.q="0.7132504,0,0,0.70090932" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3423.2407,2713.1548,215.552"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1557">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="2" AmmoCapacity="3">
         <Ammo AmmoName="dumbaamissile" Bullets="8"/>
         <Ammo AmmoName="tankaa" Bullets="1000"/>
         <Ammo AmmoName="a2ahomingmissile" Bullets="8"/>
         <Ammo AmmoName="dumbaamissile" Bullets="8"/>
         <Ammo AmmoName="tankaa" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_aaa">
       <Status health="1"/>
       <Components>
        <hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </hull>
        <turret />
        <radar />
        <back>
         <damageBehavior1 />
        </back>
        <leftTread />
        <rightTread />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="7.5850528e+012"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="8.9798121e-008,0,0"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.3937195e-007,-0.4809083,1.827861"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-6.0832994e-005,-1.4346337,1.2560689"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.0058779404,-0.22257079,0.76920408"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.99536467,0.48526943,0.15380065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.99536467,0.48526943,-0.15699859"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.0071212,0.48526943,0.15380065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.0071212,0.48526943,-0.15699859"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="4">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 weapon_0="65484"/>
         <seatAction_4 weapon_0="65483"/>
         <seatAction_5 />
        </driver>
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2939.2112,2468.9956,119.1342" rot="0.27680624,0.025509564,-0.032783456,0.96002752" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="1558">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2953.6274,2494.8989,121.84878" rot="0.64201713,-0.10948526,-0.070691802,-0.7555328"/>
    </EntityProxies>
   </Entity>
   <Entity id="1559">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65485"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2866.7502,2746.7419,282.6731" rot="0.65885407,-0.29321212,0.67283666,0.16501141"/>
    </EntityProxies>
   </Entity>
   <Entity id="1560">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3351.0974,2802.8574,256.6618" rot="0.55172449,-0.0038843132,0.00080880517,-0.83401704"/>
    </EntityProxies>
   </Entity>
   <Entity id="1561">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65502"/>
       <Accessory Name="GrenadeLauncher" Id="65501"/>
       <Accessory Name="FY71NormalAmmo" Id="65503"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2953.8472,2494.4929,122.0244" rot="0.58756757,0.61766309,-0.28441587,0.43859363"/>
    </EntityProxies>
   </Entity>
   <Entity id="1562">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65510" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65508"/>
         <i v="65509"/>
         <i v="65510"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.40676537,0,0,0.91353267" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3081.7776,2475.9756,139.58311" m_prevEntLocation.q="0.40676534,0,0,0.91353267" m_animLocation.t="3081.7776,2475.9756,139.58311" m_animLocation.q="0.40676534,0,0,0.91353267" m_prevAnimLocation.t="3081.7776,2475.9756,139.58311" m_prevAnimLocation.q="0.40676534,0,0,0.91353267" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3081.7776,2475.9756,139.58311"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1563">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65525" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65523"/>
         <i v="65525"/>
         <i v="65524"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2744.2986,2367.9595,121.87542" m_animLocation.t="2744.2986,2367.9595,121.87542" m_prevAnimLocation.t="2744.2986,2367.9595,121.87542" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2744.2986,2367.9595,121.87542"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1564">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2953.3777,2493.1138,122.22093" rot="0.82835776,0.019534664,0.00096735335,-0.5598579"/>
    </EntityProxies>
   </Entity>
   <Entity id="1565">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="isPissed" v="0" t="b"/>
       <te n="Glow" t="table">
        <te n="glow" v="0" t="n"/>
        <te n="goal" v="0" t="n"/>
        <te n="glowType" v="0" t="n"/>
        <te n="baseGlow" v="30" t="n"/>
        <te n="pulseRatio" v="0" t="n"/>
        <te n="dir" v="0" t="n"/>
       </te>
       <te n="isFlying" v="0" t="b"/>
       <te n="pissedOffTime" v="0" t="n"/>
       <te n="isPlayingAnimation" v="0" t="n"/>
       <te n="smoothFireDir" t="vec" v="0,0,0"/>
       <te n="Detachables" t="table">
        <te n="face_plates_lower_left01_geo" t="table">
         <te n="childs" t="table" count="1">
          <i v="l_mouth02_04_geo" t="s"/>
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         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
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         <te n="damage" v="0" t="n"/>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_lower_left01_geo.cgf" t="s"/>
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        </te>
        <te n="face_plates_upper_right01_geo" t="table">
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
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          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
        </te>
        <te n="r_mouth02_01_geo" t="table">
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="r_mouth02_01_geo.cgf" t="s"/>
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         <te n="effect" t="table" count="2">
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        </te>
        <te n="face_plates_lower_right02_geo" t="table">
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          <i v="r_mouth02_05_geo" t="s"/>
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          <i v="explosions.hunter.plate_B" t="s"/>
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_lower_right02_geo.cgf" t="s"/>
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        </te>
        <te n="l_mouth02_02_geo" t="table">
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         <te n="ratio" v="0.050000001" t="n"/>
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         </te>
        </te>
        <te n="r_mouth02_02_geo" t="table">
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="r_mouth02_02_geo.cgf" t="s"/>
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         <te n="effect" t="table" count="2">
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        </te>
        <te n="l_mouth02_01_geo" t="table">
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="l_mouth02_01_geo.cgf" t="s"/>
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         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
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         </te>
        </te>
        <te n="face_plates_upper_left01_geo" t="table">
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
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         <te n="effect" t="table" count="2">
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          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
        </te>
        <te n="l_mouth02_06_geo" t="table">
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="l_mouth02_06_geo.cgf" t="s"/>
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         <te n="effect" t="table" count="2">
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        </te>
        <te n="face_plates_lower_left02_geo" t="table">
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          <i v="l_mouth02_05_geo" t="s"/>
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          <i v="explosions.hunter.plate_B" t="s"/>
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_lower_left02_geo.cgf" t="s"/>
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        </te>
        <te n="r_mouth02_04_geo" t="table">
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="r_mouth02_04_geo.cgf" t="s"/>
         </te>
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
        </te>
        <te n="face_plates_upper_geo" t="table">
         <te n="childs" t="table" count="2">
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          <i v="r_mouth02_01_geo" t="s"/>
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          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_upper_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="face_plates_upper_left02_geo" t="table">
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          <i v="l_mouth02_03_geo" t="s"/>
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         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
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         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_upper_left02_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="l_mouth02_03_geo" t="table">
         <te n="damage" v="0" t="n"/>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="l_mouth02_03_geo.cgf" t="s"/>
         </te>
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
        </te>
        <te n="face_plates_lower_right01_geo" t="table">
         <te n="childs" t="table" count="1">
          <i v="r_mouth02_04_geo" t="s"/>
         </te>
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="damage" v="0" t="n"/>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_lower_right01_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="face_plates_upper_right02_geo" t="table">
         <te n="childs" t="table" count="1">
          <i v="r_mouth02_03_geo" t="s"/>
         </te>
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
         <te n="damage" v="0" t="n"/>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="face_plates_upper_right02_geo.cgf" t="s"/>
         </te>
        </te>
        <te n="l_mouth02_04_geo" t="table">
         <te n="damage" v="0" t="n"/>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="l_mouth02_04_geo.cgf" t="s"/>
         </te>
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
        </te>
        <te n="r_mouth02_05_geo" t="table">
         <te n="damage" v="0" t="n"/>
         <te n="ratio" v="0.050000001" t="n"/>
         <te n="attachments" t="table" count="1">
          <i v="r_mouth02_05_geo.cgf" t="s"/>
         </te>
         <te n="effect" t="table" count="2">
          <i v="explosions.hunter.plate_A" t="s"/>
          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
        </te>
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         <te n="damage" v="0" t="n"/>
         <te n="ratio" v="0.050000001" t="n"/>
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          <i v="r_mouth02_03_geo.cgf" t="s"/>
         </te>
         <te n="effect" t="table" count="2">
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          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
        </te>
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         </te>
        </te>
        <te n="r_mouth02_06_geo" t="table">
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          <i v="explosions.hunter.plate_B" t="s"/>
         </te>
        </te>
       </te>
       <te n="grabParams" t="table">
        <te n="useIKRotation" v="1" t="n"/>
        <te n="limbs" t="table" count="2">
         <i v="frontRightTentacle" t="s"/>
         <i v="leftArm" t="s"/>
        </te>
        <te n="followSpeed" v="3" t="n"/>
        <te n="collisionFlags" v="0" t="n"/>
        <te n="holdPos" t="vec" v="-5,-17,10"/>
        <te n="grabDelay" v="1.3" t="n"/>
        <te n="animation" t="table">
         <te n="animGraphSignal" v="throw" t="s"/>
         <te n="releaseIKTime" v="3" t="n"/>
         <te n="forceThrow" v="4.6500001" t="n"/>
        </te>
        <te n="entityGrabSpot" t="table" count="3">
         <i v="0" t="n"/>
         <i v="0" t="n"/>
         <i v="1" t="n"/>
        </te>
        <te n="followBone" v="frontLegRight12" t="s"/>
       </te>
       <te n="foreignCollisionDamageMult" v="0" t="n"/>
       <te n="damageTimer" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65529" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65527"/>
         <i v="65528"/>
         <i v="65529"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="5000"/>
         <Ammo AmmoName="singularityprojectile" Bullets="500"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Hunter">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.55919284,0,0,0.82903761" health="1000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="13" rollAmount="0.15000001" sprintMultiplier="1" sprintDuration="0.40000001" rotSpeed_min="0.0060000001" rotSpeed_max="0.017999999" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <CHunter m_balancePoint="3086.458,2460.1714,128.19714" IKLimbIndex0="1" IKLimbIndex2="3" IKLimbIndex3="2" footGroundPos0="3074.928,2442.6519,128.19714" footGroundPos1="3066.0105,2464.7317,128.19714" footGroundPos2="3109.9226,2452.5769,128.19714" footGroundPos3="3098.054,2481.9482,128.19714" m_smoothZ="128.19714" walkEventFlags="00000000"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3086.458,2460.1714,128.19714" m_prevEntLocation.q="0.55919284,0,0,0.82903761" m_animLocation.t="3086.458,2460.1714,128.19714" m_animLocation.q="0.55919284,0,0,0.82903761" m_prevAnimLocation.t="3086.458,2460.1714,128.19714" m_prevAnimLocation.q="0.55919284,0,0,0.82903761" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3086.458,2460.1714,128.19714"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1566">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2867.658,2747.5261,282.5863" rot="0.40071902,0.50510353,-0.21119562,0.73463672"/>
    </EntityProxies>
   </Entity>
   <Entity id="1567">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2519.6021,2300.4883,116.53619" rot="-0.25931278,-0.0059696771,0.0014660902,0.96577388"/>
    </EntityProxies>
   </Entity>
   <Entity id="1568">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2531.7122,2291.9995,116.81884" rot="-0.10010763,0.27433428,0.68696815,0.66542763"/>
    </EntityProxies>
   </Entity>
   <Entity id="1569">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3359.468,2802.8066,256.64264" rot="0.81915188,2.9103828e-010,-4.656614e-010,0.57357681"/>
    </EntityProxies>
   </Entity>
   <Entity id="1570">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2607.4983,2345.583,115.72325" rot="0.59932667,-0.0114516,0.011899176,-0.80033422"/>
    </EntityProxies>
   </Entity>
   <Entity id="1571">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1572">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2540.9856,2291.835,116.6107" rot="0.99921966,0.025540492,0.008049231,-0.029032981"/>
    </EntityProxies>
   </Entity>
   <Entity id="1573">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2523.0513,2276.3591,116.94534" rot="0.69030082,0.64875245,-0.29581946,0.12286533"/>
    </EntityProxies>
   </Entity>
   <Entity id="1574">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2536.3398,2276.0269,116.60186" rot="-0.27470067,0.00080113643,-0.00078721152,0.96152914"/>
    </EntityProxies>
   </Entity>
   <Entity id="1575">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2538.5747,2284.4063,116.49433" rot="0.98657846,-0.0069521223,-0.041488711,0.15777618"/>
    </EntityProxies>
   </Entity>
   <Entity id="1576">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2577.3135,2309.5313,117.07565" rot="0.44823992,-0.00082797284,-0.0022817818,0.89391005"/>
    </EntityProxies>
   </Entity>
   <Entity id="1577">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2529.3718,2284.1287,116.49236" rot="0.98751134,0.01220229,0.010851849,0.15669943"/>
    </EntityProxies>
   </Entity>
   <Entity id="1578">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2577.5269,2310.1589,117.72328" rot="0.66844648,0.16510479,0.71140349,-0.14080095"/>
    </EntityProxies>
   </Entity>
   <Entity id="1579">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65441" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65438"/>
         <i v="65441"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2748.0254,2371.5664,122.30579" m_animLocation.t="2748.0254,2371.5664,122.30579" m_prevAnimLocation.t="2748.0254,2371.5664,122.30579" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2748.0254,2371.5664,122.30579"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1580">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2559.4968,2301.4609,116.54278" rot="0.98267424,-0.0065001254,0.0058110957,0.18513601"/>
    </EntityProxies>
   </Entity>
   <Entity id="1581">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="2530.6563,2300.5313,116.75"/>
    </EntityProxies>
   </Entity>
   <Entity id="1582">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="0" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65321" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65319"/>
         <i v="65320"/>
         <i v="65321"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1000"/>
         <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.095845759,0,0,0.9953962" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2683.2566,2592.1345,294.42526" m_prevEntLocation.q="0.095845759,0,0,0.9953962" m_animLocation.t="2683.2566,2592.1345,294.42526" m_animLocation.q="0.095845759,0,0,0.9953962" m_prevAnimLocation.t="2683.2566,2592.1345,294.42526" m_prevAnimLocation.q="0.095845759,0,0,0.9953962" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2683.2566,2592.1345,294.42526"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1583">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="2552.4082,2333.8418,117.67226" rot="0.24885471,0.52324039,-0.52702183,0.62172252"/>
    </EntityProxies>
   </Entity>
   <Entity id="1584">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2531.4705,2291.9688,116.6207" rot="0.90656501,0.38103679,-0.091506116,-0.15677206"/>
    </EntityProxies>
   </Entity>
   <Entity id="1585">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2627.2954,2338.3213,116.9887" rot="0.66516578,0.1666663,0.17875709,-0.70556557"/>
    </EntityProxies>
   </Entity>
   <Entity id="1586">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3360.8013,2805.364,257.384" rot="-0.23344542,0,0,0.97236991"/>
    </EntityProxies>
   </Entity>
   <Entity id="1587">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="2575.5796,2310.9507,117.18947" rot="0.92718393,0,0,0.37460643"/>
    </EntityProxies>
   </Entity>
   <Entity id="1588">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65379" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65376"/>
         <i v="65379"/>
         <i v="65375"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.73135364,0,0,-0.68199843" viewQuatFinal="0.73135364,0,0,-0.68199843" baseQuat="0.73135364,0,0,-0.68199843"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2582.8918,2335.8052,116.434" m_prevEntLocation.q="0.73135364,0,0,-0.68199843" m_animLocation.t="2582.8918,2335.8052,116.434" m_animLocation.q="0.73135364,0,0,-0.68199843" m_prevAnimLocation.t="2582.8918,2335.8052,116.434" m_prevAnimLocation.q="0.73135364,0,0,-0.68199843" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2582.8918,2335.8052,116.434"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment m_HideInMainPass="1"/>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1589">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3354.0588,2809.9639,256.66699" rot="0.56640708,0,0,-0.82412547"/>
    </EntityProxies>
   </Entity>
   <Entity id="1590">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3361.343,2808.7593,256.67599" rot="0.93358046,0,0,-0.35836792"/>
    </EntityProxies>
   </Entity>
   <Entity id="1591">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1592">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="3361.8279,2808.1121,256.62399" rot="-0.26577443,0.027934067,-0.10072677,0.95835161"/>
    </EntityProxies>
   </Entity>
   <Entity id="1593">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3358.8,2814.2939,257.01495" rot="0.63654,0.64573294,-0.29940239,-0.29699191"/>
    </EntityProxies>
   </Entity>
   <Entity id="1594">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65404" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65403"/>
         <i v="65404"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="500" maxHealth="500"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68199831,0,0,-0.73135376" viewQuatFinal="0.68199831,0,0,-0.73135376" baseQuat="0.68199831,0,0,-0.73135376"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="2551.5981,2311.439,116.88342" m_prevEntLocation.q="0.68199831,0,0,-0.73135376" m_animLocation.t="2551.5981,2311.439,116.88342" m_animLocation.q="0.68199831,0,0,-0.73135376" m_prevAnimLocation.t="2551.5981,2311.439,116.88342" m_prevAnimLocation.q="0.68199831,0,0,-0.73135376" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="500"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2551.5981,2311.439,116.88342"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1595">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3354.0129,2811.2861,256.61099"/>
    </EntityProxies>
   </Entity>
   <Entity id="1596">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65476" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65476"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.98193306" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3426.6943,2871.8848,267.13403" m_animLocation.t="3426.6943,2871.8848,267.13403" m_prevAnimLocation.t="3426.6943,2871.8848,267.13403" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3426.6943,2871.8848,267.13403"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1597">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3357.864,2810.8745,256.66299" rot="0.81915188,0,0,0.57357675"/>
    </EntityProxies>
   </Entity>
   <Entity id="1598">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="3362.7705,2810.7595,257.67899" rot="0.98480779,0,0,-0.17364815"/>
    </EntityProxies>
   </Entity>
   <Entity id="1599">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="iAutoDestructTimer" v="0" t="n"/>
       <te n="isVulnerable" v="1" t="n"/>
       <te n="lastSpeed" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65401" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65399"/>
         <i v="65400"/>
         <i v="65401"/>
        </Slots>
        <Ammo AmmoAmount="1">
         <Ammo AmmoName="acmo" Bullets="1000"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Scout">
       <CActor health="2000" maxHealth="2000"/>
       <PlayerLinkStats />
       <CAlien modelQuat="0.83867055,0,0,0.54463905" health="2000" tentacleBlendRatio="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="10" rollAmount="0.5" sprintMultiplier="1.2" sprintDuration="0.40000001" rotSpeed_min="30" rotSpeed_max="30" forceView="20" movingBend="60" idealSpeed="-1" blendingRatio="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3408.7124,2808.6531,280.32697" m_prevEntLocation.q="0.83867055,0,0,0.54463905" m_animLocation.t="3408.7124,2808.6531,280.32697" m_animLocation.q="0.83867055,0,0,0.54463905" m_prevAnimLocation.t="3408.7124,2808.6531,280.32697" m_prevAnimLocation.q="0.83867055,0,0,0.54463905" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="2000"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3408.7124,2808.6531,280.32697"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1600">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1601">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3376.626,2829.042,256.33798" rot="0.82235497,-0.058389336,0.013769211,0.56580335"/>
    </EntityProxies>
   </Entity>
   <Entity id="1602">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3359.4482,2808.1323,257.871" rot="0.93667203,0,0,-0.35020775"/>
    </EntityProxies>
   </Entity>
   <Entity id="1603">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3357.3208,2807.5713,257.09601" rot="0.82903785,0,0,0.55919254"/>
    </EntityProxies>
   </Entity>
   <Entity id="1604">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1605">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bAutoDestructing" v="0" t="b"/>
       <te n="exploded" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65464" Capacity="64" InventorySize="1">
        <Slots Size="1">
         <i v="65464"/>
        </Slots>
        <Ammo AmmoAmount="2">
         <Ammo AmmoName="acmo" Bullets="1888"/>
         <Ammo AmmoName="lightacmo" Bullets="1555"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Trooper" m_lastNotMovingTime="-0.33519" m_lastExactPositioningTime="zero" m_lastTimeOnGround="-0.33519" m_overrideFlyAction="idle" m_heightVarianceRandomize="0.59776604" m_steerInertia="0.30000001">
       <CActor health="700" maxHealth="700"/>
       <PlayerLinkStats />
       <CAlien health="700" tentacleBlendRatio="1" stance="1" desiredStance="1"/>
       <SAlienInput speedTarget="1"/>
       <SAlienStats />
       <SAlienParams speedInertia="3.0999999" rollAmount="2.3" sprintMultiplier="1.6" sprintDuration="0.5" rotSpeed_min="2" rotSpeed_max="3" speed_min="1" forceView="2" idealSpeed="-1" blendingRatio="1" fullAnimationTentaclesBlendMult="10"/>
       <JumpParams startTime="zero" specialAnimAGInput="1" defaultLandPreparationTime="0.1" landPreparationTime="0.1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="3343.1218,2884.0022,264.09119" m_prevEntLocation.q="-0.1564346,0,0,0.9876883" m_animLocation.t="3343.1218,2884.0022,264.09119" m_animLocation.q="-0.1564346,0,0,0.9876883" m_prevAnimLocation.t="3343.1218,2884.0022,264.09119" m_prevAnimLocation.q="-0.1564346,0,0,0.9876883" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="700"/>
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="vert"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3343.1218,2884.0022,264.09119"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="1606">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="3357.5032,2807.9836,257.61697" rot="0.82903785,0,0,0.55919254"/>
    </EntityProxies>
   </Entity>
   <Entity id="1607">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3363.2163,2789.0505,257.88843" rot="0.092023149,0.94611043,-0.056606431,0.30529109"/>
    </EntityProxies>
   </Entity>
   <Entity id="1608">
    <EntityProxies>
     <RenderProxy MatLayers="2"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="1609">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2953.8708,2493.8958,122.31075" rot="0.29681528,0.64643085,0.29534036,-0.63781017"/>
    </EntityProxies>
   </Entity>
   <Entity id="1610">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="2607.3018,2346.0239,116.99226" rot="-0.27765647,-0.25722268,0.64889318,0.66006142"/>
    </EntityProxies>
   </Entity>
   <Entity id="1611">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3350.5659,2800.6357,256.94452" rot="0.69089371,0.71577781,-0.072134487,-0.071587406"/>
    </EntityProxies>
   </Entity>
   <Entity id="1612">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <PhysicsProxy pos="3358.252,2808.6367,257.871" rot="0.77162433,0,0,-0.63607854"/>
    </EntityProxies>
   </Entity>
   <Entity id="1613">
    <EntityProxies>
     <RenderProxy MatLayers="1"/>
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="3362.4128,2809.1338,257.85999" rot="0.61566085,0,0,-0.78801125"/>
    </EntityProxies>
   </Entity>
   <Entity id="30583">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="65295" Capacity="64" InventorySize="11">
        <Slots Size="11">
         <i v="65283"/>
         <i v="65284"/>
         <i v="65285"/>
         <i v="65287"/>
         <i v="65288"/>
         <i v="65289"/>
         <i v="65294"/>
         <i v="65295"/>
         <i v="65292"/>
         <i v="65293"/>
         <i v="65286"/>
        </Slots>
        <Ammo AmmoAmount="1" AmmoCapacity="22">
         <Ammo AmmoName="explosivegrenade" Bullets="3"/>
         <Ammo AmmoName="avexplosive" Bullets="3"/>
         <Ammo AmmoName="bullet" Bullets="280"/>
         <Ammo AmmoName="c4explosive" Bullets="4"/>
         <Ammo AmmoName="claymoreexplosive" Bullets="3"/>
         <Ammo AmmoName="explosivegrenade" Bullets="10"/>
         <Ammo AmmoName="flashbang" Bullets="10"/>
         <Ammo AmmoName="fybullet" Bullets="300"/>
         <Ammo AmmoName="gaussbullet" Bullets="20"/>
         <Ammo AmmoName="hurricanebullet" Bullets="500"/>
         <Ammo AmmoName="incendiarybullet" Bullets="300"/>
         <Ammo AmmoName="lightbullet" Bullets="200"/>
         <Ammo AmmoName="rocket" Bullets="3"/>
         <Ammo AmmoName="scargrenade" Bullets="10"/>
         <Ammo AmmoName="empgrenade" Bullets="10"/>
         <Ammo AmmoName="rubberbullet" Bullets="600"/>
         <Ammo AmmoName="shotgunshell" Bullets="40"/>
         <Ammo AmmoName="smgbullet" Bullets="350"/>
         <Ammo AmmoName="smokegrenade" Bullets="10"/>
         <Ammo AmmoName="sniperbullet" Bullets="30"/>
         <Ammo AmmoName="tacbullet" Bullets="20"/>
         <Ammo AmmoName="tacgunprojectile" Bullets="5"/>
         <Ammo AmmoName="tagbullet" Bullets="10"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Player" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6946584,0,0,0.71933979" viewQuatFinal="0.6946584,0,0,0.71933979" baseQuat="0.6946584,0,0,0.71933979" ConcentrationSoundMoodTimer="-1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="10" CloakVisDamp="0.5" CloakSoundDamp="0.1" CloakHeatDamp="1" HudMessage="normal_cloak"/>
       <SStagingParams />
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_animLocation.t="3396,2815,257.37634" m_animLocation.q="0.6946584,0,0,0.71933979" m_prevAnimLocation.t="3396,2815,257.37634" m_prevAnimLocation.q="0.6946584,0,0,0.71933979" m_expectedEntMovement.q="0.6946584,0,0,0.71933979" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="3396,2815,257.37634"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="65283">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AlienCloak" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65284">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="NightVision" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65285">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65286">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65287">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65288">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65289">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65292">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="30583" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65290"/>
       <Accessory Name="GrenadeShell" Id="65291"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65293">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65294">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="OffHand" ownerId="30583" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="25493892" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="8" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65295">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Fists" ownerId="30583" m_serializeRigidPhysics="1" m_timeOut="2.5">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65296">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="1512" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65298">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="1514" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65299">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1549" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65302">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1549" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65300"/>
       <Accessory Name="GrenadeShell" Id="65301"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
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     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65303">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1500" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1500" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65304"/>
       <Accessory Name="GrenadeShell" Id="65305"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65307">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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   <Entity id="65310">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1439" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65308"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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   <Entity id="65314">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65312"/>
       <Accessory Name="GrenadeShell" Id="65313"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1417" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65318">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1417" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65316"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="1582" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="1582" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65321">
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="1582" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="1462" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="1478" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65326">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65327"/>
       <Accessory Name="GrenadeShell" Id="65328"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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     <PhysicsProxy />
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      <Extension name="USCoaxialGun_VTOL" hostId="758">
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     </GameObject>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65344"/>
       <Accessory Name="GrenadeShell" Id="65345"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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     <RenderProxy />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65348"/>
       <Accessory Name="GrenadeShell" Id="65349"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SniperScope" Id="65351"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="gaussbullet" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
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      </Extension>
     </GameObject>
    </EntityProxies>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
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     <PhysicsProxy />
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        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <Ammo AmmoName="bullet" Bullets="20"/>
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        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
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     <PhysicsProxy>
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    <CSkinInstance fAnimSpeedScale="1"/>
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
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    <CAttachmentManager>
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       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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      </Extension>
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     <RenderProxy MatLayers="8"/>
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65407">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="1374" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65408">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="1401" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65409">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleUSMachinegun" hostId="1468">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="65410">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1469" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65413">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1469" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65411"/>
       <Accessory Name="GrenadeShell" Id="65412"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65414">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="1531" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65415">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="1531" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65416">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="1531" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65417">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AARocketLauncher" hostId="1360">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="65418">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AACannon" hostId="1360">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="65419">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="1534" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65420">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="1534" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65421">
    <EntityProxies>
     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="1534" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65423">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1358" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65424">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="1358" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65425">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" ownerId="1358" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SniperScope" Id="65422"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65426">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="1356" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65427">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="1356" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65428">
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="1356" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65429">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAMRifle" parentId="1354" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65430">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="1354" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65431">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="1354" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="1354" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65433">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1351" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65434">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" ownerId="1351" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65435">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeLauncher" parentId="1350" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65436">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="1350" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65437">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="1350" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65438">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1579" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
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    </EntityProxies>
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   <Entity id="65441">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
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       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleUSMachinegun" hostId="1538">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
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    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
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      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
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     </FIFO>
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    <CAttachmentManager>
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     <CAttachment />
     <CAttachment />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65445"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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      </Extension>
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="1435" m_serializeRigidPhysics="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
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      </Extension>
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    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65452"/>
       <Accessory Name="GrenadeShell" Id="65453"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65459">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="1307" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="65458"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65460">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65463">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65461"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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        <Ammo AmmoName="acmo" Bullets="1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleUSMachinegun" hostId="1555">
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
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     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
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        <MotionParam />
        <MotionParam />
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        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
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        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
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     <FIFO />
     <FIFO />
     <FIFO />
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     <FIFO />
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     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="65473">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AvengerCannon" hostId="1321">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="65474">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SideWinder" hostId="1321">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="65475">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="USCoaxialGun_VTOL" hostId="1321">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="65476">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="1596" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65478">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="1366" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="65477"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65479">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1366" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1366" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65480"/>
       <Accessory Name="GrenadeShell" Id="65481"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AARocketLauncher" hostId="1557">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AACannon" hostId="1557">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="1438" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65487">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1437" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65490">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1437" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65488"/>
       <Accessory Name="GrenadeShell" Id="65489"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65492">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" ownerId="1318" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" smokeEffect="-1">
       <ItemStats backAttachment="1" pickable="1"/>
       <Accessory Name="LAWScope" Id="65491"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1318" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65494"/>
       <Accessory Name="GrenadeShell" Id="65495"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="1504" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="1504" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65499">
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="1504" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65500">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="1490" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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      <Extension name="GrenadeLauncher" parentId="1561" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo AccessoryAmmoAmount="1">
        <Ammo AmmoName="scargrenade" Bullets="1"/>
       </AccessoryAmmo>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" parentId="1561" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="1561" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1429" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65507">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1429" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65505"/>
       <Accessory Name="GrenadeShell" Id="65506"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSearchBeam" ownerId="1562" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65509">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutSingularity" ownerId="1562" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="1562" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65511">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65512">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65513">
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
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     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65514">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FastLightMOAC" ownerId="1498" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="lightacmo" Bullets="1000"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65515">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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    </EntityProxies>
   </Entity>
   <Entity id="65516">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65517">
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="ScoutMOAC" ownerId="1507" m_serializeRigidPhysics="1">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65518">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="1446" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65521">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="1446" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="65519"/>
       <Accessory Name="GrenadeShell" Id="65520"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65523">
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     <RenderProxy />
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65524">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="1563" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65525">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GaussRifle" ownerId="1563" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SniperScope" Id="65522"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="gaussbullet" Bullets="5"/>
        <Ammo AmmoName="gaussbullet" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65526">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="1474" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65527">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="HunterSweepMOAR" ownerId="1565" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65528">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SingularityCannon" ownerId="1565" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="singularityprojectile" Bullets="1000"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65529">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65530">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65531">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="scoutsingularityprojectile" Bullets="1000"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65532">
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     <RenderProxy MatLayers="8"/>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="acmo" Bullets="1"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="706">
    <EntityProxies>
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
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     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="714">
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     <ScriptProxy>
      <ScriptData t="table">
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   </Entity>
   <Entity id="724">
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   <Entity id="727">
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   </Entity>
   <Entity id="750">
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    </EntityProxies>
   </Entity>
   <Entity id="780">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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   </Entity>
   <Entity id="783">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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      <Extension name="Inventory">
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        <Slots />
        <Ammo />
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      </Extension>
      <Extension name="US_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
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        <Engine>
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        <wheel1>
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        <wheel2>
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         <damageBehavior2 />
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        <wheel4>
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         <damageBehavior2 />
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        <sparewheel>
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        <headLightLeft>
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        <rearLightRight>
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        <FuelCan>
         <damageBehavior1 />
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         <damageBehavior3 time="5.763006e+022"/>
        </FuelCan>
        <Roof />
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="5.7777274e+022"/>
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       <DamageGroup>
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          <Behavior />
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       <DamageGroup>
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         <SubGroup>
          <Behavior />
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        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
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       <Part>
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       <Part>
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       <Part>
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       <Part>
        <VehiclePart />
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       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65297"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="2554.9165,2309.1741,116.75914" rot="0.99814087,0.0042264727,-0.013190346,-0.059353713" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="810">
    <EntityProxies>
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="nParticleSlot" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="919"/>
   <Entity id="1178">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="1" t="n"/>
       <te n="started" v="0" t="n"/>
       <te n="bIgnoreObstruction" v="1" t="n"/>
       <te n="bEnabled" v="1" t="n"/>
       <te n="bOnce" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1193">
    <EntityProxies>
     <RenderProxy>
      <Particles />
     </RenderProxy>
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="nParticleSlot" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1204">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="0" t="n"/>
       <te n="started" v="0" t="n"/>
       <te n="bIgnoreObstruction" v="0" t="n"/>
       <te n="bEnabled" v="0" t="n"/>
       <te n="bOnce" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1208">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="0" t="n"/>
       <te n="started" v="0" t="n"/>
       <te n="bIgnoreObstruction" v="0" t="n"/>
       <te n="bEnabled" v="0" t="n"/>
       <te n="bOnce" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1242">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bIgnoreCulling" v="0" t="n"/>
       <te n="started" v="0" t="n"/>
       <te n="bIgnoreObstruction" v="0" t="n"/>
       <te n="bEnabled" v="0" t="n"/>
       <te n="bOnce" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1249">
    <EntityProxies>
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="nParticleSlot" v="-1" t="n"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
   </Entity>
   <Entity id="1361">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="-0.80541366,-0.81509739,0.95892334" rot="-0.11585183,0.25583872,-0.058185924,0.95798713"/>
    </EntityProxies>
   </Entity>
   <Entity id="65290">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="65292" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65291">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" parentId="65292" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65297">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleUSMachinegun" hostId="792">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="65300">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="65302" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65301">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" parentId="65302" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65304">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="65306" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65305">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" parentId="65306" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65308">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="65310" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65309">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65312">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="65314" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65313">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65316">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65317">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65327">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="65329" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65328">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65331">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65332">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65339">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65340">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65344">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65348">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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   </Entity>
   <Entity id="65351">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" parentId="65354" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65374">
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