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      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1266.6866,1607.4208,106.3139" rot="0.97437006,0,0,0.22495106"/>
    </EntityProxies>
   </Entity>
   <Entity id="5946">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65433" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65431"/>
         <i v="65432"/>
         <i v="65433"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,1.06581e-014" viewQuatFinal="1,0,0,1.06581e-014" baseQuat="1,0,0,1.06581e-014"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1231.0582,1338.5139,133.6283" m_prevEntLocation.q="1,0,0,1.06581e-014" m_animLocation.t="1231.0582,1338.5139,133.6283" m_animLocation.q="1,0,0,1.06581e-014" m_prevAnimLocation.t="1231.0582,1338.5139,133.6283" m_prevAnimLocation.q="1,0,0,1.06581e-014" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1231.0582,1338.5139,133.6283"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5947">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1234.175,1628.8999,104.77184" rot="0.99904615,-0.00054126972,-5.293078e-005,0.04366355"/>
    </EntityProxies>
   </Entity>
   <Entity id="5948">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5949">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65430" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65427"/>
         <i v="65428"/>
         <i v="65430"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.35836798,0,0,0.9335804" viewQuatFinal="0.35836798,0,0,0.9335804" baseQuat="0.35836798,0,0,0.9335804"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1167.6969,1116.2634,127.18405" m_prevEntLocation.q="0.35836798,0,0,0.9335804" m_animLocation.t="1167.6969,1116.2634,127.18405" m_animLocation.q="0.35836798,0,0,0.9335804" m_prevAnimLocation.t="1167.6969,1116.2634,127.18405" m_prevAnimLocation.q="0.35836798,0,0,0.9335804" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1167.6969,1116.2634,127.18405"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5950">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_smallboat">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <leftEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </leftEngine>
        <rightEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </rightEngine>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="1.7702041e+031"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.8805886e-008" matrixCol2="-0,-2.8805886e-008,1" matrixCol3="0,3.5637865,0.92414367"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0,0.59383237,0.18509987"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Movement>
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="3">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65422"/>
         <seatAction_3 />
        </gunner>
        <passenger03 />
        <passenger04 />
        <passenger05 />
        <passenger06 />
        <passenger07 />
        <passenger08 />
        <passenger09 />
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1093.1941,1647.3049,99.87471" rot="-4.3711388e-008,0,0,1" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="5951">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.4694,665.82159,114.52142" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="5952">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65421" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65417"/>
         <i v="65418"/>
         <i v="65419"/>
         <i v="65421"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.34201971,0,0,-0.9396928" viewQuatFinal="0.34201971,0,0,-0.9396928" baseQuat="0.34201971,0,0,-0.9396928"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1085.0897,1267.5206,115.28694" m_prevEntLocation.q="-0.34201974,0,0,0.9396928" m_animLocation.t="1085.0897,1267.5206,115.28694" m_animLocation.q="-0.34201974,0,0,0.9396928" m_prevAnimLocation.t="1085.0897,1267.5206,115.28694" m_prevAnimLocation.q="-0.34201974,0,0,0.9396928" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1085.0897,1267.5206,115.28694"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5953">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.9707,672.03528,114.4367" rot="0.93964481,0.00076192629,-0.00031183663,0.34215063"/>
    </EntityProxies>
   </Entity>
   <Entity id="5954">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1069.702,1198.3356,101.3027" rot="0.7033143,0.70331424,-0.073137045,-0.073137037"/>
    </EntityProxies>
   </Entity>
   <Entity id="5955">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.4781,766.099,110.58527" rot="0.9563247,0.009048732,-0.037028279,-0.28981039"/>
    </EntityProxies>
   </Entity>
   <Entity id="5956">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1235.6704,1629.6403,104.77" rot="0.52164125,3.9935098e-006,-3.1918291e-005,0.85316503"/>
    </EntityProxies>
   </Entity>
   <Entity id="5957">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5958">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1303.1262,1500.5546,105.19414" rot="0.55952334,-0.042557951,-0.018222716,0.82752061"/>
    </EntityProxies>
   </Entity>
   <Entity id="5959">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.26,1612.46,108.74887" rot="0.026200293,0,0,0.99965656"/>
    </EntityProxies>
   </Entity>
   <Entity id="5960">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65404" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65400"/>
         <i v="65401"/>
         <i v="65402"/>
         <i v="65404"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.88701111,0,0,-0.46174803" viewQuatFinal="0.88701111,0,0,-0.46174803" baseQuat="0.88701111,0,0,-0.46174803"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1117.9399,730.94995,112.132" m_prevEntLocation.q="0.88701111,0,0,-0.46174803" m_animLocation.t="1117.9399,730.94995,112.132" m_animLocation.q="0.88701111,0,0,-0.46174803" m_prevAnimLocation.t="1117.9399,730.94995,112.132" m_prevAnimLocation.q="0.88701111,0,0,-0.46174803" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1117.9399,730.94995,112.132"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5961">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1262.9894,1606.9917,105.44569" rot="0.70709008,0,0,-0.70712346"/>
    </EntityProxies>
   </Entity>
   <Entity id="5962">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1245.9132,1550.1509,111.18954" rot="0.78799409,-0.00020843744,-8.2850456e-005,-0.61568278"/>
    </EntityProxies>
   </Entity>
   <Entity id="5963">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65390" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65390"/>
         <i v="65387"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99254608,0,0,0.12186999" viewQuatFinal="0.99254608,0,0,0.12186999" baseQuat="0.99254608,0,0,0.12186999"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1157.3142,578.58698,123.05071" m_prevEntLocation.q="0.99254608,0,0,0.12186999" m_animLocation.t="1157.3142,578.58698,123.05071" m_animLocation.q="0.99254608,0,0,0.12186999" m_prevAnimLocation.t="1157.3142,578.58698,123.05071" m_prevAnimLocation.q="0.99254608,0,0,0.12186999" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1157.3142,578.58698,123.05071"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5964">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1234.8662,1631.5398,105.86122" rot="0.84916645,0.0031912921,0.00038090345,0.52811551"/>
    </EntityProxies>
   </Entity>
   <Entity id="5965">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1134.8779,766.70972,110.72977" rot="0.71249646,0.12758924,0.6795333,-0.11960049"/>
    </EntityProxies>
   </Entity>
   <Entity id="5966">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1230.3375,1284.9583,154.91701" rot="0.99619478,0,0,0.087155737"/>
    </EntityProxies>
   </Entity>
   <Entity id="5967">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="4.2368722e+019"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="4.1931943e+019"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.7219864e+022"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65386"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1133.4585,768.77704,110.41586" rot="0.974298,-0.014516868,0.011983562,0.2244752" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="5968">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1229.7588,1295.0752,154.914" rot="0.97992474,0,0,-0.19936784"/>
    </EntityProxies>
   </Entity>
   <Entity id="5969">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1085.3051,681.32922,113.94952" rot="0.72287852,-0.01660496,-0.0088272989,0.69071931"/>
    </EntityProxies>
   </Entity>
   <Entity id="5970">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1115.9257,680.77179,114.15182" rot="0.61725157,-0.0039052449,-0.0086481879,-0.78670865"/>
    </EntityProxies>
   </Entity>
   <Entity id="5971">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65378" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65375"/>
         <i v="65376"/>
         <i v="65377"/>
         <i v="65378"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99984771,0,0,0.017451506" viewQuatFinal="0.99984771,0,0,0.017451506" baseQuat="0.99984771,0,0,0.017451506"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1134.3768,1099.5547,117.97942" m_prevEntLocation.q="0.99984771,0,0,0.017451506" m_animLocation.t="1134.3768,1099.5547,117.97942" m_animLocation.q="0.99984771,0,0,0.017451506" m_prevAnimLocation.t="1134.3768,1099.5547,117.97942" m_prevAnimLocation.q="0.99984771,0,0,0.017451506" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1134.3768,1099.5547,117.97942"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5972">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="isPhysicalized" v="1" t="n"/>
       <te n="temp_ModelName" v="Objects/Characters/Human/US/Archaeologist/archaeologist_male_01.cdf" t="s"/>
       <te n="DeadBodyParams" t="table">
        <te n="damping" v="0.30000001" t="n"/>
        <te n="max_time_step" v="0.025" t="n"/>
        <te n="lying_simtype" v="1" t="n"/>
        <te n="freefall_damping" v="0.1" t="n"/>
        <te n="lying_gravityz" v="-5" t="n"/>
        <te n="freefall_gravityz" v="-9.8100004" t="n"/>
        <te n="lying_sleep_speed" v="0.064999998" t="n"/>
        <te n="lying_damping" v="1.5" t="n"/>
        <te n="lying_mode_ncolls" v="4" t="n"/>
        <te n="gravityz" v="-7.5" t="n"/>
        <te n="sim_type" v="1" t="n"/>
        <te n="sleep_speed" v="0.025" t="n"/>
       </te>
       <te n="PhysParams" t="table">
        <te n="mass" v="80" t="n"/>
        <te n="Living" t="table">
         <te n="damping" v="0.30000001" t="n"/>
         <te n="max_time_step" v="0.025" t="n"/>
         <te n="lying_simtype" v="1" t="n"/>
         <te n="freefall_damping" v="0.1" t="n"/>
         <te n="lying_gravityz" v="-5" t="n"/>
         <te n="freefall_gravityz" v="-9.8100004" t="n"/>
         <te n="lying_sleep_speed" v="0.064999998" t="n"/>
         <te n="lying_damping" v="1.5" t="n"/>
         <te n="lying_mode_ncolls" v="4" t="n"/>
         <te n="gravityz" v="-7.5" t="n"/>
         <te n="sim_type" v="1" t="n"/>
         <te n="sleep_speed" v="0.025" t="n"/>
        </te>
        <te n="height" v="1.8" t="n"/>
        <te n="sphereheight" v="1.2" t="n"/>
        <te n="eyeheight" v="1.7" t="n"/>
        <te n="radius" v="0.44999999" t="n"/>
       </te>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1626.9227,1587.8027,161.99287" numjoints="16" offsPivot="0.61334968,0.067427792,0.7954545">
      <joint q="-2.0390923,0.84901166,1.9122734" qext="0,-1.5707964,3.0632198e-006" q0changed="1" quat0="0.62917328,-0.057111904,0.38265336,-0.67413318"/>
      <joint q="0.09050107,0.24162583,0.80664939" qext="4.6938655e-007,3.5762787e-007,-4.0605661e-007"/>
      <joint q="-0.002352753,-0.00098240387,-0.14935537" qext="2.6174357e-008,1.1920929e-007,-0.17209207"/>
      <joint q="-1.4773033,0.49949834,-2.0042117" qext="0.13900368,0.085623898,0.13025862"/>
      <joint q="-0.10561632,-0.084552512,0.79307169" qext="-3.5390232e-007,-1.1920929e-006,-6.7800289e-007"/>
      <joint q="-0.0090316441,-0.0013351444,-0.24623959" qext="1.2901322e-007,-1.1920929e-007,-0.17209218"/>
      <joint q="-0.02144137,-0.51117885,0.85549855" qext="-0.16582789,-0.08562354,0.13025877"/>
      <joint q="0.20502172,0.2637485,-0.049133364" qext="-4.2445959e-006,-1.5497208e-006,0.00079629401"/>
      <joint q="0.0071734902,0.14601383,0.39763147" qext="-2.5814463e-008,1.1920929e-007,-0.038779095"/>
      <joint q="0.15072197,0.62192357,-0.13680992" qext="-0.074991725,0.25647074,-0.17349163"/>
      <joint q="-0.013065189,0.0073749498,-1.1580665" qext="6.9637082e-008,-1.1920929e-007,-0.60467166"/>
      <joint q="-1.543705,0.071448691,-0.052257549" qext="1.574138,-0.19474526,-0.0061843442"/>
      <joint q="0.30632311,-0.45146632,-0.86154509" qext="0.074991688,-0.2564711,-0.17349173"/>
      <joint q="0.0087604346,-0.0044987355,-0.09455663" qext="-1.4383433e-007,0,-0.60467321"/>
      <joint q="1.5795618,-0.22312729,-0.075033545" qext="-1.5150619,0.23808503,-0.021679197"/>
      <joint q="0.74718279,0.18796313,0.3340005" qext="6.6191617e-009,-1.1920929e-007,-0.032374252"/>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
   </Entity>
   <Entity id="5973">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1224.4425,1285.8701,154.914" rot="0.6946584,0,0,-0.71933979"/>
    </EntityProxies>
   </Entity>
   <Entity id="5974">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1210.7235,1228.3566,146.12109" rot="0.73213822,-0.041347355,-0.044620365,0.67843425"/>
    </EntityProxies>
   </Entity>
   <Entity id="5975">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65359" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65355"/>
         <i v="65356"/>
         <i v="65357"/>
         <i v="65359"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.55919206,0,0,0.82903814" viewQuatFinal="0.55919206,0,0,0.82903814" baseQuat="0.55919206,0,0,0.82903814"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1140.76,998.25,100.392" m_prevEntLocation.q="0.55919206,0,0,0.82903814" m_animLocation.t="1140.76,998.25,100.392" m_animLocation.q="0.55919206,0,0,0.82903814" m_prevAnimLocation.t="1140.76,998.25,100.392" m_prevAnimLocation.q="0.55919206,0,0,0.82903814" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1140.76,998.25,100.392"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5976">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1120.6692,686.21808,114.14154" rot="0.62991726,0.0024483544,-0.0016476433,-0.77665669"/>
    </EntityProxies>
   </Entity>
   <Entity id="5977">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1229.04,1292.5801,155.1071" rot="0.99813426,8.2105413e-005,2.1189455e-005,-0.061057065"/>
    </EntityProxies>
   </Entity>
   <Entity id="5978">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65346" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65343"/>
         <i v="65344"/>
         <i v="65346"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1234.3088,1271.719,153.96291" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1234.3088,1271.719,153.96291" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1234.3088,1271.719,153.96291" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1234.3088,1271.719,153.96291"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5979">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1124.96,668.04004,114.036" rot="0.66261965,0,0,-0.74895602"/>
    </EntityProxies>
   </Entity>
   <Entity id="5980">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65334" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65332"/>
         <i v="65333"/>
         <i v="65334"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97237003,0,0,0.23344503" viewQuatFinal="0.97237003,0,0,0.23344503" baseQuat="0.97237003,0,0,0.23344503"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1119.1899,730.86011,112.132" m_prevEntLocation.q="0.97236997,0,0,0.23344503" m_animLocation.t="1119.1899,730.86011,112.132" m_animLocation.q="0.97236997,0,0,0.23344503" m_prevAnimLocation.t="1119.1899,730.86011,112.132" m_prevAnimLocation.q="0.97236997,0,0,0.23344503" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1119.1899,730.86011,112.132"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5981">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1228.02,1292.46,155.11096" rot="0.99965757,4.3749802e-005,7.4920252e-005,-0.026168868"/>
    </EntityProxies>
   </Entity>
   <Entity id="5982">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1228.005,1295.4014,154.914" rot="0.99984771,0,0,0.017452423"/>
    </EntityProxies>
   </Entity>
   <Entity id="5983">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1094.91,697.65991,113.444" rot="0.89879411,0,0,-0.438371"/>
    </EntityProxies>
   </Entity>
   <Entity id="5984">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.4249,672.84253,114.2394" rot="0.93925083,-0.001586795,0.00082080084,0.34322691"/>
    </EntityProxies>
   </Entity>
   <Entity id="5985">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.1898,1608.8307,109.16661" rot="0.017311582,0.0092439083,-0.0046737203,0.99979681"/>
    </EntityProxies>
   </Entity>
   <Entity id="5986">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1085.7505,1257.178,115.67254" rot="0.47932446,-0.0022859138,-0.003791064,0.8776266"/>
    </EntityProxies>
   </Entity>
   <Entity id="5987">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.3977,1604.54,108.74962" rot="0.70709062,-1.8136004e-009,2.8260498e-009,-0.70712292"/>
    </EntityProxies>
   </Entity>
   <Entity id="5988">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65309" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65307"/>
         <i v="65308"/>
         <i v="65309"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.31730458,0,0,0.94832367" viewQuatFinal="0.31730458,0,0,0.94832367" baseQuat="0.31730458,0,0,0.94832367"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1125.6274,1131.1844,110.12952" m_prevEntLocation.q="0.31730461,0,0,0.94832367" m_animLocation.t="1125.6274,1131.1844,110.12952" m_animLocation.q="0.31730461,0,0,0.94832367" m_prevAnimLocation.t="1125.6274,1131.1844,110.12952" m_prevAnimLocation.q="0.31730461,0,0,0.94832367" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1125.6274,1131.1844,110.12952"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="5989">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1116.7147,664.25934,114.31294" rot="0.35445315,-0.37895173,0.6202057,-0.58830559"/>
    </EntityProxies>
   </Entity>
   <Entity id="5990">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1115.8107,680.58478,114.35201" rot="0.67031533,-0.012072753,-0.016402869,-0.74179685"/>
    </EntityProxies>
   </Entity>
   <Entity id="5991">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="5992">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65305"/>
       <Accessory Name="FY71NormalAmmo" Id="65306"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1230.097,1284.6384,155.22339" rot="-0.13812448,0.076687478,0.70239598,0.69403213"/>
    </EntityProxies>
   </Entity>
   <Entity id="5993">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1239.4983,1551.6146,111.18364" rot="-0.21641597,0,0,0.97630125"/>
    </EntityProxies>
   </Entity>
   <Entity id="5994">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.6852,672.42822,113.99323" rot="0.90993005,-0.0046346802,-0.001462443,-0.41473341"/>
    </EntityProxies>
   </Entity>
   <Entity id="5995">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1084.3904,1256.4463,115.13325" rot="0.34915769,-0.038293261,-0.063181587,0.934147"/>
    </EntityProxies>
   </Entity>
   <Entity id="5996">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1253.7728,1253.3838,145.56233" rot="0.28841338,0.6463623,0.32039332,-0.62958854"/>
    </EntityProxies>
   </Entity>
   <Entity id="5997">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65303"/>
       <Accessory Name="FY71NormalAmmo" Id="65304"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1230.582,1285.8647,155.81038" rot="-0.47771445,0.52133381,0.47771442,0.52133369"/>
    </EntityProxies>
   </Entity>
   <Entity id="5998">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1224.5441,1284.5831,155.7717" rot="0.80385661,0,0,-0.59482312"/>
    </EntityProxies>
   </Entity>
   <Entity id="5999">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1085.3394,1257.7794,115.25444" rot="0.44303757,-0.0053122644,-0.0026330459,0.89648348"/>
    </EntityProxies>
   </Entity>
   <Entity id="6000">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6001">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1239.4683,1551.6044,110.75756" rot="-0.17362492,-1.3534097e-010,-3.3551997e-009,0.9848119"/>
    </EntityProxies>
   </Entity>
   <Entity id="6002">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.6061,672.56726,114.4449" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="6003">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65297" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65295"/>
         <i v="65296"/>
         <i v="65297"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1226.59,1290.6802,154.914" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1226.59,1290.6802,154.914" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1226.59,1290.6802,154.914" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1226.59,1290.6802,154.914"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6004">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1230.1458,1286.022,154.91801" rot="0.99904823,0,0,0.043619409"/>
    </EntityProxies>
   </Entity>
   <Entity id="6005">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1159.3,1554.9717,100.40332" rot="0.98256886,0.049502615,0.010696189,0.17886761"/>
    </EntityProxies>
   </Entity>
   <Entity id="6006">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1120.3901,686.36005,114.14374" rot="0.72172964,0.00076848007,-0.00040768232,-0.69217449"/>
    </EntityProxies>
   </Entity>
   <Entity id="6007">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1362.406,1531.8451,106.35872" rot="0.85248983,-0.014920402,-0.012636001,0.52237809"/>
    </EntityProxies>
   </Entity>
   <Entity id="6008">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65272" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65269"/>
         <i v="65270"/>
         <i v="65272"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1111.33,1166.79,100.431" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1111.33,1166.79,100.431" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1111.33,1166.79,100.431" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1111.33,1166.79,100.431"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6009">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1229.1818,1295.3008,155.746" rot="0.32493851,-0.00030658572,0.00016420137,0.94573492"/>
    </EntityProxies>
   </Entity>
   <Entity id="6010">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1228.8126,1295.4811,155.78931" rot="0.14107662,-0.68381453,0.11709234,0.70624632"/>
    </EntityProxies>
   </Entity>
   <Entity id="6011">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1157.9484,578.10181,123.32606" rot="-0.36355439,0.66415292,-0.41833052,-0.50172579"/>
    </EntityProxies>
   </Entity>
   <Entity id="6012">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1105.6298,702.21344,113.64613" rot="0.76922458,-0.046702944,-0.032679182,0.63643104"/>
    </EntityProxies>
   </Entity>
   <Entity id="6013">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1202.9801,1228.3778,146.62105" rot="0.99734527,-7.6725941e-009,-1.2232638e-008,-0.07281772"/>
    </EntityProxies>
   </Entity>
   <Entity id="6014">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.0073,1612.1001,108.744" rot="-0.0061118929,0.0060162861,-0.70457065,0.70958209"/>
    </EntityProxies>
   </Entity>
   <Entity id="6015">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65257" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65254"/>
         <i v="65255"/>
         <i v="65257"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.62932104,0,0,0.77714545" viewQuatFinal="0.62932104,0,0,0.77714545" baseQuat="0.62932104,0,0,0.77714545"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1136.8674,1093.1571,119.22734" m_prevEntLocation.q="0.62932104,0,0,0.77714545" m_animLocation.t="1136.8674,1093.1571,119.22734" m_animLocation.q="0.62932104,0,0,0.77714545" m_prevAnimLocation.t="1136.8674,1093.1571,119.22734" m_prevAnimLocation.q="0.62932104,0,0,0.77714545" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1136.8674,1093.1571,119.22734"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6016">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1224.5812,1286.0839,155.91876" rot="0.78296393,0.0047402703,0.0027742363,-0.62204289"/>
    </EntityProxies>
   </Entity>
   <Entity id="6017">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6018">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1186.5162,1593.7684,104.18929" rot="0.66460079,0.33079422,0.423397,-0.51924402"/>
    </EntityProxies>
   </Entity>
   <Entity id="6019">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1114.951,683.14166,113.99245" rot="0.99715459,0.0029114229,0.0016403313,-0.07530947"/>
    </EntityProxies>
   </Entity>
   <Entity id="6020">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65253" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65250"/>
         <i v="65251"/>
         <i v="65253"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,1.06581e-014" viewQuatFinal="1,0,0,1.06581e-014" baseQuat="1,0,0,1.06581e-014"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1228.6158,1338.5192,133.93179" m_prevEntLocation.q="1,0,0,1.06581e-014" m_animLocation.t="1228.6158,1338.5192,133.93179" m_animLocation.q="1,0,0,1.06581e-014" m_prevAnimLocation.t="1228.6158,1338.5192,133.93179" m_prevAnimLocation.q="1,0,0,1.06581e-014" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1228.6158,1338.5192,133.93179"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6021">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6022">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.7255954e+025"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.2424927e-007,-1.8324854,1.4824477"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65249"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="1092.3171,1270.1559,115.02015" rot="0.99891263,-0.030359954,-0.010242404,-0.03386607" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6023">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1234.6704,1629.2634,104.77956" rot="0.85297531,-0.00076600921,-0.00074219704,-0.52195024"/>
    </EntityProxies>
   </Entity>
   <Entity id="6024">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1269.59,1608.8901,108.74963" rot="0.55191678,0,1.1630782e-008,-0.83389926"/>
    </EntityProxies>
   </Entity>
   <Entity id="6025">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1302.8103,1500.645,106.25969" rot="0.8647396,-0.026884789,-0.033368248,0.5003891"/>
    </EntityProxies>
   </Entity>
   <Entity id="6026">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6027">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1253.7445,1606.9261,105.18" rot="-0.21641599,1.1138947e-011,-3.3579095e-009,0.97630125"/>
    </EntityProxies>
   </Entity>
   <Entity id="6028">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65239" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65236"/>
         <i v="65237"/>
         <i v="65239"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1257.1194,1708.7909,104.98912" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1257.1194,1708.7909,104.98912" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1257.1194,1708.7909,104.98912" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1257.1194,1708.7909,104.98912"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6029">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1119.7012,701.23724,113.88008" rot="0.52238625,-0.023880934,-0.004919684,0.85236061"/>
    </EntityProxies>
   </Entity>
   <Entity id="6030">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1085.9076,1256.7021,115.7364" rot="-0.44229162,0.53009176,0.41493684,0.5926283"/>
    </EntityProxies>
   </Entity>
   <Entity id="6031">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65228" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65224"/>
         <i v="65225"/>
         <i v="65226"/>
         <i v="65228"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.34201971,0,0,-0.9396928" viewQuatFinal="0.34201971,0,0,-0.9396928" baseQuat="0.34201971,0,0,-0.9396928"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1086.2766,1256.1793,115.28587" m_prevEntLocation.q="-0.34201974,0,0,0.9396928" m_animLocation.t="1086.2766,1256.1793,115.28587" m_animLocation.q="-0.34201974,0,0,0.9396928" m_prevAnimLocation.t="1086.2766,1256.1793,115.28587" m_prevAnimLocation.q="-0.34201974,0,0,0.9396928" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1086.2766,1256.1793,115.28587"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6032">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65223" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65223"/>
         <i v="65220"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.83388543,0,0,0.55193758" viewQuatFinal="0.83388543,0,0,0.55193758" baseQuat="0.83388543,0,0,0.55193758"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1151.8197,581.72943,121.85057" m_prevEntLocation.q="0.83388543,0,0,0.55193758" m_animLocation.t="1151.8197,581.72943,121.85057" m_animLocation.q="0.83388543,0,0,0.55193758" m_prevAnimLocation.t="1151.8197,581.72943,121.85057" m_prevAnimLocation.q="0.83388543,0,0,0.55193758" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1151.8197,581.72943,121.85057"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6033">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1224.3688,1284.8333,154.91701" rot="0.99144489,0,0,-0.1305262"/>
    </EntityProxies>
   </Entity>
   <Entity id="6034">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.7465,672.28955,114.24188" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="6035">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="US_smallboat">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <leftEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </leftEngine>
        <rightEngine>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </rightEngine>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.6848011e+022"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior sinkTimer="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.8805886e-008" matrixCol2="-0,-2.8805886e-008,1" matrixCol3="0,3.5637865,0.92414367"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0,0.59383237,0.18509987"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Movement>
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="3">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65207"/>
         <seatAction_3 />
        </gunner>
        <passenger03 />
        <passenger04 />
        <passenger05 />
        <passenger06 />
        <passenger07 />
        <passenger08 />
        <passenger09 />
       </Seats>
       <Actions />
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1073.3419,1203.02,100.16602" rot="0.59482259,0,0,0.80385703" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6036">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1270.23,1611.8198,108.74996" rot="0.25040263,0,0,0.96814167"/>
    </EntityProxies>
   </Entity>
   <Entity id="6037">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6038">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.207,1606.9623,105.86185" rot="0.68833715,0,0,-0.72539091"/>
    </EntityProxies>
   </Entity>
   <Entity id="6039">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65385" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65383"/>
         <i v="65384"/>
         <i v="65385"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242297,0,0,0.87035602" viewQuatFinal="0.49242297,0,0,0.87035602" baseQuat="0.49242297,0,0,0.87035602"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1239,1554.2202,105.225" m_prevEntLocation.q="0.49242297,0,0,0.87035602" m_animLocation.t="1239,1554.2202,105.225" m_animLocation.q="0.49242297,0,0,0.87035602" m_prevAnimLocation.t="1239,1554.2202,105.225" m_prevAnimLocation.q="0.49242297,0,0,0.87035602" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1239,1554.2202,105.225"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6040">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6041">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1260.7795,1603.7428,108.74352" rot="0.99968696,-0.0021861272,-0.00014117536,0.024923591"/>
    </EntityProxies>
   </Entity>
   <Entity id="6042">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65382" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65379"/>
         <i v="65380"/>
         <i v="65381"/>
         <i v="65382"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242452,0,0,0.87035513" viewQuatFinal="0.49242452,0,0,0.87035513" baseQuat="0.49242452,0,0,0.87035513"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1361.45,1602.7798,109.25" m_prevEntLocation.q="0.49242458,0,0,0.87035513" m_animLocation.t="1361.45,1602.7798,109.25" m_animLocation.q="0.49242458,0,0,0.87035513" m_prevAnimLocation.t="1361.45,1602.7798,109.25" m_prevAnimLocation.q="0.49242458,0,0,0.87035513" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1361.45,1602.7798,109.25"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6043">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1329.9745,1545.3689,105.82014" rot="0.9999615,0.0017027559,-0.0060067032,0.0061637769"/>
    </EntityProxies>
   </Entity>
   <Entity id="6044">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.7457,1549.5793,109.58999" rot="0.70710701,0,0,-0.70710653"/>
    </EntityProxies>
   </Entity>
   <Entity id="6045">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6046">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.293,1603.8458,105.42818" rot="0.99515778,-0.00057182816,-0.00095180026,0.098283932"/>
    </EntityProxies>
   </Entity>
   <Entity id="6047">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.3677,1554.3129,104.76815" rot="-0.42172426,-0.0035403084,0.0083779953,0.90667838"/>
    </EntityProxies>
   </Entity>
   <Entity id="6048">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1235.2399,1623.4669,104.75111" rot="0.99860954,7.0333485e-006,-5.7369475e-006,0.052717023"/>
    </EntityProxies>
   </Entity>
   <Entity id="6049">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.9375,1551.4063,107.28125" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="6050">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1139.3248,760.80377,110.7958" rot="0.95991749,-0.018253421,-0.035402831,0.27743798"/>
    </EntityProxies>
   </Entity>
   <Entity id="6051">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1249.9679,1638.0077,104.85241" rot="0.97584504,0.0027920005,-0.014386525,0.21797194"/>
    </EntityProxies>
   </Entity>
   <Entity id="6052">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1334.51,1518.52,105.029"/>
    </EntityProxies>
   </Entity>
   <Entity id="6053">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.3125,1550.7368,106.3125" rot="1,0,0,2.7616753e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6054">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1240.21,1556.326,105.05841" rot="0.70090866,1.2773837e-007,1.6435155e-005,-0.71325105"/>
    </EntityProxies>
   </Entity>
   <Entity id="6055">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1331.7834,1538.9343,106.33096" rot="0.49918109,0.0003858438,0.00034134506,0.86649752"/>
    </EntityProxies>
   </Entity>
   <Entity id="6056">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1272.1704,1599.2871,105.13602" rot="0.67559004,6.3860793e-006,-6.0498714e-006,-0.73727757"/>
    </EntityProxies>
   </Entity>
   <Entity id="6057">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1148.812,1568.3865,101.26257" rot="0.99939615,0.034740515,0.00056737673,-0.0004124046"/>
    </EntityProxies>
   </Entity>
   <Entity id="6058">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1270.9399,1609.3599,108.95267" rot="0.71935642,0,0,0.69464117"/>
    </EntityProxies>
   </Entity>
   <Entity id="6059">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.63,1547.439,105.05279" rot="0.642775,1.7818937e-005,1.5432795e-005,0.76605505"/>
    </EntityProxies>
   </Entity>
   <Entity id="6060">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1085.8578,1254.9402,115.12405" rot="0.8924427,0.034608014,-0.081153996,0.4424504"/>
    </EntityProxies>
   </Entity>
   <Entity id="6061">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1260.8156,1603.1331,108.74678" rot="0.99144495,-2.9802326e-008,3.7252907e-009,0.13052562"/>
    </EntityProxies>
   </Entity>
   <Entity id="6062">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1288.6663,1549.4883,106.0997" rot="0.66326201,0.422719,-0.33358094,-0.51972675"/>
    </EntityProxies>
   </Entity>
   <Entity id="6063">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1292.8044,1573.7577,105.15945" rot="0.92387956,0,0,0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6064">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65155" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65152"/>
         <i v="65153"/>
         <i v="65155"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242452,0,0,0.87035513" viewQuatFinal="0.49242452,0,0,0.87035513" baseQuat="0.49242452,0,0,0.87035513"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1368.89,1591.1201,109.387" m_prevEntLocation.q="0.49242458,0,0,0.87035513" m_animLocation.t="1368.89,1591.1201,109.387" m_animLocation.q="0.49242458,0,0,0.87035513" m_prevAnimLocation.t="1368.89,1591.1201,109.387" m_prevAnimLocation.q="0.49242458,0,0,0.87035513" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1368.89,1591.1201,109.387"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6065">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.7362,1551.1075,105.48409" rot="-0.014854893,-0.0057729203,-0.0033616733,0.99986762"/>
    </EntityProxies>
   </Entity>
   <Entity id="6066">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1324.24,1532.5601,107.015" rot="0.89100671,0,0,0.4539901"/>
    </EntityProxies>
   </Entity>
   <Entity id="6067">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1295.5699,1516.2194,104.78258"/>
    </EntityProxies>
   </Entity>
   <Entity id="6068">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.9486,1600.9098,109.59811" rot="0.90996122,1.1691317e-009,-1.4855225e-008,0.41469333"/>
    </EntityProxies>
   </Entity>
   <Entity id="6069">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1200.91,1612.3101,103.96494" rot="0.9953962,0,0,-0.09584564"/>
    </EntityProxies>
   </Entity>
   <Entity id="6070">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1268.5625,1596.5,105.15625" rot="0.64944798,0,0,-0.76040602"/>
    </EntityProxies>
   </Entity>
   <Entity id="6071">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.8192,1589.7094,105.4507" rot="-0.012474575,-1.0132796e-006,1.4305115e-006,0.99992222"/>
    </EntityProxies>
   </Entity>
   <Entity id="6072">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1225.1188,1285.5833,154.91701" rot="0.74895573,0,0,-0.66262007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6073">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1194.4615,1506.1583,102.31892" rot="0.84339142,0,0,-0.53729963"/>
    </EntityProxies>
   </Entity>
   <Entity id="6074">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1199.6925,1607.9336,103.96726" rot="0.6946581,0,0,0.71934009"/>
    </EntityProxies>
   </Entity>
   <Entity id="6075">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1329.5601,1589.5698,108.938" rot="-0.492423,0,0,0.87035602"/>
    </EntityProxies>
   </Entity>
   <Entity id="6076">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1247.8756,1557.3901,108.39974" rot="0.51648301,-0.53879142,0.47911638,-0.46194878"/>
    </EntityProxies>
   </Entity>
   <Entity id="6077">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1287.4688,1548.8438,105.44988"/>
    </EntityProxies>
   </Entity>
   <Entity id="6078">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1283.9063,1559.9375,105.75" rot="-0.026176991,0,0,0.99965733"/>
    </EntityProxies>
   </Entity>
   <Entity id="6079">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.4047,1520.5889,104.00109" rot="0.99813479,0,0,0.061048545"/>
    </EntityProxies>
   </Entity>
   <Entity id="6080">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1111.0219,697.17389,114.49938" rot="-0.19717537,0.063962363,-0.30572695,0.92928022"/>
    </EntityProxies>
   </Entity>
   <Entity id="6081">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1323.38,1532.3701,106.94672" rot="0.052335415,-6.0681437e-008,-1.1795293e-008,0.99862939"/>
    </EntityProxies>
   </Entity>
   <Entity id="6082">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1086.9177,1255.6743,115.258" rot="0.99803531,1.5416181e-005,0.00024556497,0.062654682"/>
    </EntityProxies>
   </Entity>
   <Entity id="6083">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.9492,1603.8146,105.42818" rot="-0.063493572,-0.00097117707,0.00053826254,0.99798167"/>
    </EntityProxies>
   </Entity>
   <Entity id="6084">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64736" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64733"/>
         <i v="64734"/>
         <i v="64736"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1217.614,1271.3007,153.472" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1217.614,1271.3007,153.472" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1217.614,1271.3007,153.472" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1217.614,1271.3007,153.472"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6085">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.3204,1593.8909,105.1491" rot="-0.070805304,0.00038750455,0.0010241565,0.99748957"/>
    </EntityProxies>
   </Entity>
   <Entity id="6086">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1255.2,1538.79,104.767" rot="0.3746061,0,0,0.92718405"/>
    </EntityProxies>
   </Entity>
   <Entity id="6087">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1220.9598,1276.2289,154.00684" rot="0.99048811,-0.00099924242,-0.00013893847,-0.13759458"/>
    </EntityProxies>
   </Entity>
   <Entity id="6088">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1218.6144,1227.7002,146.77718" rot="0.90053064,0.03727233,-0.015109674,-0.43292844"/>
    </EntityProxies>
   </Entity>
   <Entity id="6089">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6090">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1272.5614,1594.1249,105.98687" rot="0.93989092,-0.0036060943,-0.00034713568,0.34145567"/>
    </EntityProxies>
   </Entity>
   <Entity id="6091">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.1608,1550.736,106.87621" rot="1,0,0,2.7616753e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6092">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65135" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65131"/>
         <i v="65132"/>
         <i v="65133"/>
         <i v="65135"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242452,0,0,0.87035513" viewQuatFinal="0.49242452,0,0,0.87035513" baseQuat="0.49242452,0,0,0.87035513"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1361.23,1600.1299,109.25" m_prevEntLocation.q="0.49242458,0,0,0.87035513" m_animLocation.t="1361.23,1600.1299,109.25" m_animLocation.q="0.49242458,0,0,0.87035513" m_prevAnimLocation.t="1361.23,1600.1299,109.25" m_prevAnimLocation.q="0.49242458,0,0,0.87035513" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1361.23,1600.1299,109.25"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6093">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1302.6528,1462.5432,103.86324" rot="0.99408931,-0.0031745431,0.0010364326,-0.10851404"/>
    </EntityProxies>
   </Entity>
   <Entity id="6094">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1247.5625,1554.5,105.0625"/>
    </EntityProxies>
   </Entity>
   <Entity id="6095">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65469" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65467"/>
         <i v="65468"/>
         <i v="65469"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.81915224,0,0,0.57357621" viewQuatFinal="0.81915224,0,0,0.57357621" baseQuat="0.81915224,0,0,0.57357621"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1250.3296,1548.8855,106.78146" m_prevEntLocation.q="0.81915218,0,0,0.57357627" m_animLocation.t="1250.3296,1548.8855,106.78146" m_animLocation.q="0.81915218,0,0,0.57357627" m_prevAnimLocation.t="1250.3296,1548.8855,106.78146" m_prevAnimLocation.q="0.81915218,0,0,0.57357627" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1250.3296,1548.8855,106.78146"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6096">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1286.5198,1517.8176,104.78257" rot="0.68683833,-0.13973883,0.14219926,-0.69893175"/>
    </EntityProxies>
   </Entity>
   <Entity id="6097">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1203.0313,1228.3438,147.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="6098">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64745" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64742"/>
         <i v="64743"/>
         <i v="64745"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.31730458,0,0,0.94832367" viewQuatFinal="0.31730458,0,0,0.94832367" baseQuat="0.31730458,0,0,0.94832367"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1128.0563,1135.234,110.04209" m_prevEntLocation.q="0.31730461,0,0,0.94832367" m_animLocation.t="1128.0563,1135.234,110.04209" m_animLocation.q="0.31730461,0,0,0.94832367" m_prevAnimLocation.t="1128.0563,1135.234,110.04209" m_prevAnimLocation.q="0.31730461,0,0,0.94832367" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1128.0563,1135.234,110.04209"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6099">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1119.2126,671.31543,114.47404" rot="0.91717345,-0.0056641405,-0.0020356777,-0.39844278"/>
    </EntityProxies>
   </Entity>
   <Entity id="6100">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65126" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65122"/>
         <i v="65123"/>
         <i v="65124"/>
         <i v="65126"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,-0,0,-8.7422798e-008" viewQuatFinal="1,-0,0,-8.7422798e-008" baseQuat="1,-0,0,-8.7422798e-008"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1263.85,1595.1499,105.433" m_prevEntLocation.q="1,0,0,-8.7422798e-008" m_animLocation.t="1263.85,1595.1499,105.433" m_animLocation.q="1,0,0,-8.7422798e-008" m_prevAnimLocation.t="1263.85,1595.1499,105.433" m_prevAnimLocation.q="1,0,0,-8.7422798e-008" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1263.85,1595.1499,105.433"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6101">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/screens/laptop_big/laptop" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6102">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1118.2622,700.90173,113.81345" rot="0.52244216,-0.0037242086,0.0033866051,0.85265994"/>
    </EntityProxies>
   </Entity>
   <Entity id="6103">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1283.74,1563.3198,105.316" rot="0.67559063,0,0,-0.73727697"/>
    </EntityProxies>
   </Entity>
   <Entity id="6104">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65466" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65464"/>
         <i v="65465"/>
         <i v="65466"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.69465858,0,0,-0.71933961" viewQuatFinal="0.69465858,0,0,-0.71933961" baseQuat="0.69465858,0,0,-0.71933961"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1236.2272,1553.4608,105.07323" m_prevEntLocation.q="0.69465858,0,0,-0.71933961" m_animLocation.t="1236.2272,1553.4608,105.07323" m_animLocation.q="0.69465858,0,0,-0.71933961" m_prevAnimLocation.t="1236.2272,1553.4608,105.07323" m_prevAnimLocation.q="0.69465858,0,0,-0.71933961" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1236.2272,1553.4608,105.07323"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6105">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1227.5496,1288.6139,154.92068" rot="-0.078458548,-1.0272708e-008,2.8951019e-008,0.99691743"/>
    </EntityProxies>
   </Entity>
   <Entity id="6106">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1150.0624,1557.4266,100.95814" rot="-0.13242114,-0.6544351,0.72954142,0.14815085"/>
    </EntityProxies>
   </Entity>
   <Entity id="6107">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1234.8641,1553.1561,105.07277" rot="0.73083025,-0.00080673955,-0.0013047403,0.68255752"/>
    </EntityProxies>
   </Entity>
   <Entity id="6108">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.8083,1564.2589,106.88511"/>
    </EntityProxies>
   </Entity>
   <Entity id="6109">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1200.4214,1613.8506,104.09849" rot="0.9244225,-0.3774702,-0.054026723,-0.0063588093"/>
    </EntityProxies>
   </Entity>
   <Entity id="6110">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1229.4063,1284.8125,154.92371" rot="0.087155655,0,0,0.99619472"/>
    </EntityProxies>
   </Entity>
   <Entity id="6111">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.45,1561.1899,108.973" rot="-0.061048709,0,0,0.99813479"/>
    </EntityProxies>
   </Entity>
   <Entity id="6112">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1260.7892,1597.3805,105.43907" rot="0.76797605,-5.4765901e-006,7.8744324e-006,0.64047867"/>
    </EntityProxies>
   </Entity>
   <Entity id="6113">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1117.4348,672.2746,114.63708" rot="0.95587736,0.0020976716,-0.0011188085,0.29375634"/>
    </EntityProxies>
   </Entity>
   <Entity id="6114">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.0381,666.19928,114.3164" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="6115">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1239.2203,1557.0917,111.18723"/>
    </EntityProxies>
   </Entity>
   <Entity id="6116">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1167.2516,1577.5856,101.77831" rot="0.99840796,0.011879979,-0.01844424,0.051963564"/>
    </EntityProxies>
   </Entity>
   <Entity id="6117">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.3041,1552.8424,108.19836" rot="-0.48458907,0.0074845231,-0.020965924,0.87445861"/>
    </EntityProxies>
   </Entity>
   <Entity id="6118">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1324.64,1552.8101,104.75" rot="0.99144489,0,0,-0.13052602"/>
    </EntityProxies>
   </Entity>
   <Entity id="6119">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.7206,1552.0193,106.11326" rot="-0.078190401,0.012464947,0.0048719049,0.99684888"/>
    </EntityProxies>
   </Entity>
   <Entity id="6120">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1334.0271,1540.8817,104.98553" rot="0.99906301,-0.0015911653,0.0032041455,0.043131918"/>
    </EntityProxies>
   </Entity>
   <Entity id="6121">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64758" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64756"/>
         <i v="64757"/>
         <i v="64758"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268277,0,0,0.9238798" viewQuatFinal="0.38268277,0,0,0.9238798" baseQuat="0.38268277,0,0,0.9238798"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1087.0375,1131.7432,100.29356" m_prevEntLocation.q="0.38268277,0,0,0.9238798" m_animLocation.t="1087.0375,1131.7432,100.29356" m_animLocation.q="0.38268277,0,0,0.9238798" m_prevAnimLocation.t="1087.0375,1131.7432,100.29356" m_prevAnimLocation.q="0.38268277,0,0,0.9238798" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1087.0375,1131.7432,100.29356"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6122">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1323.0018,1526.5939,106.755" rot="0.30375713,0,0,0.95274949"/>
    </EntityProxies>
   </Entity>
   <Entity id="6123">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1204.4063,1221.7813,147.26566" rot="0.75470954,0,0,0.65605909"/>
    </EntityProxies>
   </Entity>
   <Entity id="6124">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1159.0216,1589.5018,102.17227" rot="-0.29438305,0.60580909,0.36748087,0.64132029"/>
    </EntityProxies>
   </Entity>
   <Entity id="6125">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1333.5699,1583.9302,108.938" rot="0.74314451,0,0,0.66913098"/>
    </EntityProxies>
   </Entity>
   <Entity id="6126">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.25,1597.5,105.39906" rot="0.99984771,2.9802333e-008,1.1920933e-007,-0.017451441"/>
    </EntityProxies>
   </Entity>
   <Entity id="6127">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1330.29,1588.23,108.938" rot="0.96126181,0,0,0.27563703"/>
    </EntityProxies>
   </Entity>
   <Entity id="6128">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.3441,665.22675,114.3148" rot="0.92387956,0,0,0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6129">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1288.9261,1516.7988,105.544" rot="0.95690781,-0.29035422,0.0029027429,-0.0036713206"/>
    </EntityProxies>
   </Entity>
   <Entity id="6130">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1323.1243,1530.777,105.88088" rot="0.96592581,0,0,-0.25881904"/>
    </EntityProxies>
   </Entity>
   <Entity id="6131">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.7642,1604.006,105.13602" rot="1,5.5760145e-005,5.6326389e-006,-2.8312206e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6132">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6133">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1229.4038,1295.22,155.74509" rot="0.55140561,-0.00024611459,0.00022308603,0.83423734"/>
    </EntityProxies>
   </Entity>
   <Entity id="6134">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1229.7791,1547.4839,104.78262" rot="0.65790457,-0.65790462,0.25915551,-0.25915551"/>
    </EntityProxies>
   </Entity>
   <Entity id="6135">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1175.0699,1798.3701,110.453" rot="0.79335368,0,0,0.60876107"/>
    </EntityProxies>
   </Entity>
   <Entity id="6136">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1366.5718,1592.2386,109.29202" rot="0.76604444,0,0,-0.64278764"/>
    </EntityProxies>
   </Entity>
   <Entity id="6137">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.4063,1598.75,105.99638" rot="0.96126169,0,0,-0.27563736"/>
    </EntityProxies>
   </Entity>
   <Entity id="6138">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1333.28,1591.54,108.938" rot="0.99939084,0,0,-0.034899507"/>
    </EntityProxies>
   </Entity>
   <Entity id="6139">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1210.5165,1219.236,146.354" rot="0.51820642,-0.73187476,-0.1629816,-0.4114103"/>
    </EntityProxies>
   </Entity>
   <Entity id="6140">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1241.0229,1556.3379,105.05811" rot="0.70319253,2.465635e-005,1.4087474e-005,-0.71099949"/>
    </EntityProxies>
   </Entity>
   <Entity id="6141">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1337.5851,1506.4978,104.80195"/>
    </EntityProxies>
   </Entity>
   <Entity id="6142">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1211.5167,1221.3866,146.09236" rot="0.6839065,0.029085763,-0.01852476,-0.72875434"/>
    </EntityProxies>
   </Entity>
   <Entity id="6143">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1111.5625,697.3125,114.5" rot="0.819152,0,0,-0.57357651"/>
    </EntityProxies>
   </Entity>
   <Entity id="6144">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1204.5313,1228.7188,147.6875" rot="0.77714592,0,0,0.62932044"/>
    </EntityProxies>
   </Entity>
   <Entity id="6145">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65097" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65095"/>
         <i v="65096"/>
         <i v="65097"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1274.54,1557.23,104.846" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1274.54,1557.23,104.846" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1274.54,1557.23,104.846" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1274.54,1557.23,104.846"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6146">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1159.1875,1559.9063,100.53436" rot="0.54463905,9.3132246e-010,-1.8626449e-009,0.83867055"/>
    </EntityProxies>
   </Entity>
   <Entity id="6147">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civ_car1">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="2.2543978e+025"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.3095119e-018"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <passenger />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1223.0299,1245.3242,150.15907" rot="0.8606953,-0.02636,0.038367573,-0.50698781" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6148">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1116.3903,680.43463,114.3659" rot="0.57612216,-0.20038851,0.25904059,-0.74888295"/>
    </EntityProxies>
   </Entity>
   <Entity id="6149">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.2041,1611.236,105.86213" rot="0.7401458,-0.66581064,0.061017677,-0.071813822"/>
    </EntityProxies>
   </Entity>
   <Entity id="6150">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="64759"/>
       <Accessory Name="FY71NormalAmmo" Id="64760"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1226.9883,1288.3022,155.81038" rot="-0.092295989,0.70105743,0.092295967,0.70105731"/>
    </EntityProxies>
   </Entity>
   <Entity id="6151">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.707,666.09436,114.52142" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6152">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.9375,1602,109.625" rot="0.7253744,0,0,0.68835461"/>
    </EntityProxies>
   </Entity>
   <Entity id="6153">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1204.7188,1227.5313,146.625" rot="0.68199831,0,0,0.73135376"/>
    </EntityProxies>
   </Entity>
   <Entity id="6154">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1228.5938,1284.6875,155.75928" rot="-0.2588447,0.00010078683,4.6185312e-005,0.96591896"/>
    </EntityProxies>
   </Entity>
   <Entity id="6155">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1276.16,1569.2998,105.975" rot="0.51816267,-0.48335707,0.45350197,0.54056406"/>
    </EntityProxies>
   </Entity>
   <Entity id="6156">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64767" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64764"/>
         <i v="64765"/>
         <i v="64767"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.16504781,0,0,-0.98628557" viewQuatFinal="0.16504781,0,0,-0.98628557" baseQuat="0.16504781,0,0,-0.98628557"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1227.1002,1279.1204,154.09752" m_prevEntLocation.q="-0.16504782,-0,0,0.98628557" m_animLocation.t="1227.1002,1279.1204,154.09752" m_animLocation.q="-0.16504782,-0,0,0.98628557" m_prevAnimLocation.t="1227.1002,1279.1204,154.09752" m_prevAnimLocation.q="-0.16504782,-0,0,0.98628557" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1227.1002,1279.1204,154.09752"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6157">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.29,672.1499,113.997" rot="0.79335368,-2.9802317e-008,0,-0.60876101"/>
    </EntityProxies>
   </Entity>
   <Entity id="6158">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1275.25,1603.9688,106" rot="-0.08715573,0,0,0.99619472"/>
    </EntityProxies>
   </Entity>
   <Entity id="6159">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1212.5691,1568.9325,104.40565" rot="0.68456453,0.63518256,-0.27035496,-0.23414235"/>
    </EntityProxies>
   </Entity>
   <Entity id="6160">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1202.3125,1224.5,147.12888" rot="0.99939084,0,0,-0.034899469"/>
    </EntityProxies>
   </Entity>
   <Entity id="6161">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6162">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1324.15,1532.46,107.01537"/>
    </EntityProxies>
   </Entity>
   <Entity id="6163">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1324.6938,1532.5892,106.93672" rot="0.81411552,0,0,0.58070296"/>
    </EntityProxies>
   </Entity>
   <Entity id="6164">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64771" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64768"/>
         <i v="64769"/>
         <i v="64770"/>
         <i v="64771"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.37460676,0,0,0.92718381" viewQuatFinal="0.37460676,0,0,0.92718381" baseQuat="0.37460676,0,0,0.92718381"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1164.6017,1113.6953,126.16787" m_prevEntLocation.q="0.37460676,0,0,0.92718381" m_animLocation.t="1164.6017,1113.6953,126.16787" m_animLocation.q="0.37460676,0,0,0.92718381" m_prevAnimLocation.t="1164.6017,1113.6953,126.16787" m_prevAnimLocation.q="0.37460676,0,0,0.92718381" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1164.6017,1113.6953,126.16787"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6165">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.9517,1598.8809,105.13602" rot="0.99691731,2.1159651e-005,8.1062326e-006,-0.07845901"/>
    </EntityProxies>
   </Entity>
   <Entity id="6166">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1271.9414,1603.6191,105.13754" rot="0.6360811,5.364418e-006,1.9192697e-005,-0.7716223"/>
    </EntityProxies>
   </Entity>
   <Entity id="6167">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.2814,1603.8177,109.61563" rot="0.99723285,0.001666112,0.0014563383,-0.074308336"/>
    </EntityProxies>
   </Entity>
   <Entity id="6168">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1262.4369,1597.7781,106.18217" rot="0.99602866,0.0026468474,-0.0035164279,0.088924676"/>
    </EntityProxies>
   </Entity>
   <Entity id="6169">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1290.0946,1468.0151,103.83099"/>
    </EntityProxies>
   </Entity>
   <Entity id="6170">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.174,1601.672,105.37577" rot="0.70275837,0.69506747,0.10988608,0.10457956"/>
    </EntityProxies>
   </Entity>
   <Entity id="6171">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64778" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64776"/>
         <i v="64777"/>
         <i v="64778"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,1.06581e-014" viewQuatFinal="1,0,0,1.06581e-014" baseQuat="1,0,0,1.06581e-014"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1223.0563,1337.8457,134.27399" m_prevEntLocation.q="1,0,0,1.06581e-014" m_animLocation.t="1223.0563,1337.8457,134.27399" m_animLocation.q="1,0,0,1.06581e-014" m_prevAnimLocation.t="1223.0563,1337.8457,134.27399" m_prevAnimLocation.q="1,0,0,1.06581e-014" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1223.0563,1337.8457,134.27399"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6172">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.5601,1592.1002,105.43987" rot="0.9960413,-0.0030496933,0.00084752042,-0.088835306"/>
    </EntityProxies>
   </Entity>
   <Entity id="6173">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1234.5188,1629.0326,105.01336"/>
    </EntityProxies>
   </Entity>
   <Entity id="6174">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.9688,1598.625,106" rot="0.86162919,0,0,0.50753838"/>
    </EntityProxies>
   </Entity>
   <Entity id="6175">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1272.0939,1599.625,106" rot="0.68199831,0,0,0.73135376"/>
    </EntityProxies>
   </Entity>
   <Entity id="6176">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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     <PhysicsProxy pos="1269.14,1612.48,108.7422" rot="0.61566114,0,0,0.78801101"/>
    </EntityProxies>
   </Entity>
   <Entity id="6202">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1337.0144,1526.7904,105.34808" rot="0.99974287,0.0071302671,-0.0060123815,0.020668155"/>
    </EntityProxies>
   </Entity>
   <Entity id="6203">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1357.6563,1597.3438,109.875" rot="0.98768836,0,0,-0.15643448"/>
    </EntityProxies>
   </Entity>
   <Entity id="6204">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1108.4214,700.55518,114.5" rot="0.74314481,1.4580337e-011,-6.4304118e-012,0.66913062"/>
    </EntityProxies>
   </Entity>
   <Entity id="6205">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1201.6473,1221.983,147.47438" rot="0.55120361,-0.51142806,0.49808481,-0.43188825"/>
    </EntityProxies>
   </Entity>
   <Entity id="6206">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1358.5625,1597.4688,109.875" rot="0.78801066,0,0,0.61566162"/>
    </EntityProxies>
   </Entity>
   <Entity id="6207">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1262.2375,1597.4532,110.25465" rot="-0.42261812,4.425107e-008,-9.124367e-008,0.90630788"/>
    </EntityProxies>
   </Entity>
   <Entity id="6208">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1214.425,1289.9199,154.77789" rot="0.56943101,-0.62213939,-0.35515636,0.40318096"/>
    </EntityProxies>
   </Entity>
   <Entity id="6209">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1269.75,1552.0298,104.764"/>
    </EntityProxies>
   </Entity>
   <Entity id="6210">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1280.4147,1600.5703,105.1572" rot="0.66913086,0,0,0.74314463"/>
    </EntityProxies>
   </Entity>
   <Entity id="6211">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1267.4995,1589.4998,106.31553" rot="0.99619561,-0.00078408304,0.0010422326,-0.087135494"/>
    </EntityProxies>
   </Entity>
   <Entity id="6212">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65044" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65042"/>
         <i v="65043"/>
         <i v="65044"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.80901724,0,0,0.58778495" viewQuatFinal="0.80901724,0,0,0.58778495" baseQuat="0.80901724,0,0,0.58778495"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1281.85,1520.2998,104.808" m_prevEntLocation.q="0.80901718,0,0,0.58778495" m_animLocation.t="1281.85,1520.2998,104.808" m_animLocation.q="0.80901718,0,0,0.58778495" m_prevAnimLocation.t="1281.85,1520.2998,104.808" m_prevAnimLocation.q="0.80901718,0,0,0.58778495" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1281.85,1520.2998,104.808"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6213">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.4844,764.94226,110.95181" rot="0.90023851,-0.0054113111,-0.024993058,0.43464553"/>
    </EntityProxies>
   </Entity>
   <Entity id="6214">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1119.71,685.96997,114.11552" rot="0.92387968,-1.178577e-006,2.8444733e-006,-0.3826831"/>
    </EntityProxies>
   </Entity>
   <Entity id="6215">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1211.2048,1219.8593,146.04892" rot="0.79388446,-0.10955438,0.054749221,-0.5956071"/>
    </EntityProxies>
   </Entity>
   <Entity id="6216">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.6708,1606.5894,105.45415" rot="0.71068114,-0.00031130144,0.00028860569,-0.70351416"/>
    </EntityProxies>
   </Entity>
   <Entity id="6217">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64798" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64795"/>
         <i v="64796"/>
         <i v="64798"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1222,1281.0098,154.11092" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1222,1281.0098,154.11092" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1222,1281.0098,154.11092" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1222,1281.0098,154.11092"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6218">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1269.6561,1589.5625,105.44932" rot="0.70093703,0.00032379702,0.00020729113,0.7132231"/>
    </EntityProxies>
   </Entity>
   <Entity id="6219">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1268.5948,1589.8136,105.63651" rot="0.032978125,0.0072876816,-0.0097239474,0.9993822"/>
    </EntityProxies>
   </Entity>
   <Entity id="6220">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1223.9581,1539.1155,104.53459" rot="0.70699912,-0.70699906,-0.012340698,0.012340698"/>
    </EntityProxies>
   </Entity>
   <Entity id="6221">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1273.42,1595.5613,105.5143" rot="0.17773838,0.72103631,0.23219001,-0.62817478"/>
    </EntityProxies>
   </Entity>
   <Entity id="6222">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1231.548,1283.4491,154.02818" rot="0.6919626,-0.020021604,-0.028076392,0.72110933"/>
    </EntityProxies>
   </Entity>
   <Entity id="6223">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1204.4489,1228.5028,146.62105" rot="0.66031832,2.6103592e-008,3.1774306e-008,-0.75098586"/>
    </EntityProxies>
   </Entity>
   <Entity id="6224">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1111.8696,722.67065,113.0497" rot="0.68160135,0.62226963,-0.30577359,-0.23388585"/>
    </EntityProxies>
   </Entity>
   <Entity id="6225">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1324.3199,1540.5898,105.539" rot="0.99939084,0,0,0.034899499"/>
    </EntityProxies>
   </Entity>
   <Entity id="6226">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1268.0707,1590.3091,105.43955" rot="-0.43946189,0.0014628988,0.0053962176,0.8982439"/>
    </EntityProxies>
   </Entity>
   <Entity id="6227">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1261.8628,1597.427,110.48865" rot="-0.49999994,-0.5,0.5,0.50000006"/>
    </EntityProxies>
   </Entity>
   <Entity id="6228">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1279.7305,1593.8771,105.14693" rot="0.68378752,0.00040700703,-0.0010330812,-0.72968042"/>
    </EntityProxies>
   </Entity>
   <Entity id="6229">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1327.59,1540.8599,105.266" rot="0.72537398,-4.9692197e-008,3.6770295e-008,0.68835497"/>
    </EntityProxies>
   </Entity>
   <Entity id="6230">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64806" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64803"/>
         <i v="64804"/>
         <i v="64806"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70710683,0,0,-0.70710677" viewQuatFinal="0.70710683,0,0,-0.70710677" baseQuat="0.70710683,0,0,-0.70710677"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1233.38,1338.75,133.442" m_prevEntLocation.q="0.70710677,0,0,-0.70710677" m_animLocation.t="1233.38,1338.75,133.442" m_animLocation.q="0.70710677,0,0,-0.70710677" m_prevAnimLocation.t="1233.38,1338.75,133.442" m_prevAnimLocation.q="0.70710677,0,0,-0.70710677" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1233.38,1338.75,133.442"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6231">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1211.4855,1222.1366,146.09236" rot="0.83644205,-0.013192639,-0.031860676,0.54696947"/>
    </EntityProxies>
   </Entity>
   <Entity id="6232">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.1165,1564.2589,106.78845"/>
    </EntityProxies>
   </Entity>
   <Entity id="6233">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1315.8903,1635.9705,104.78265" rot="0.92387956,0,0,0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6234">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.2054,671.94647,114.63969" rot="0.69728357,-0.69586849,0.12185092,-0.12130511"/>
    </EntityProxies>
   </Entity>
   <Entity id="6235">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.4015,1605.1564,105.43082" rot="0.67060202,-0.0097820926,0.0079828817,0.74170989"/>
    </EntityProxies>
   </Entity>
   <Entity id="6236">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1287.5659,1599.9987,104.74609" rot="0.64944798,0,-2.9802319e-008,-0.76040602"/>
    </EntityProxies>
   </Entity>
   <Entity id="6237">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1085.8699,1256.6499,115.47085" rot="0.45399299,-0.00018122792,-0.00078767544,0.89100492"/>
    </EntityProxies>
   </Entity>
   <Entity id="6238">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1104.1371,691.92084,113.72612" rot="0.75846481,-0.11788873,0.075659163,-0.63648176"/>
    </EntityProxies>
   </Entity>
   <Entity id="6239">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1224.5391,1286.0581,155.77789" rot="0.81444615,0.0048789652,0.002522347,-0.58021319"/>
    </EntityProxies>
   </Entity>
   <Entity id="6240">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65454" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65451"/>
         <i v="65452"/>
         <i v="65454"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.026176875,0,0,-0.99965733" viewQuatFinal="0.026176875,0,0,-0.99965733" baseQuat="0.026176875,0,0,-0.99965733"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1275.01,1544.8599,104.809" m_prevEntLocation.q="-0.026176874,-0,0,0.99965733" m_animLocation.t="1275.01,1544.8599,104.809" m_animLocation.q="-0.026176874,-0,0,0.99965733" m_prevAnimLocation.t="1275.01,1544.8599,104.809" m_prevAnimLocation.q="-0.026176874,-0,0,0.99965733" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1275.01,1544.8599,104.809"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6241">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1264.7715,1611.3115,105.67576" rot="0.57736033,0.56907588,-0.4163954,-0.41160977"/>
    </EntityProxies>
   </Entity>
   <Entity id="6242">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65017"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1238.162,1552.4556,106.00391" rot="0.65852749,0.0084535852,0.011397696,0.75242287"/>
    </EntityProxies>
   </Entity>
   <Entity id="6243">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1194.8254,1501.3195,102.5185" rot="0.0081691481,0.99912834,-0.038711254,0.013315138"/>
    </EntityProxies>
   </Entity>
   <Entity id="6244">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1234.9834,1554.7466,105.91248" rot="0.90630782,0,0,0.42261827"/>
    </EntityProxies>
   </Entity>
   <Entity id="6245">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.6564,1598.0938,105.15234" rot="0.43051103,0,0,0.90258533"/>
    </EntityProxies>
   </Entity>
   <Entity id="6246">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1116.2544,663.95148,114.02547" rot="0.77110714,-0.049225219,-0.030306045,0.63407594"/>
    </EntityProxies>
   </Entity>
   <Entity id="6247">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1117.5088,662.14471,114.40261" rot="0.67326927,0.25747246,0.64444107,-0.2551707"/>
    </EntityProxies>
   </Entity>
   <Entity id="6248">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1215.212,1291.5457,154.13678" rot="0.67355734,-0.73857397,0.012953454,-0.025713259"/>
    </EntityProxies>
   </Entity>
   <Entity id="6249">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1335.9585,1520.7432,105.01981" rot="0.99998724,0.0020615759,-0.0013885348,0.0044081812"/>
    </EntityProxies>
   </Entity>
   <Entity id="6250">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1091.0035,1198.7427,101.49834" rot="0.72909909,0.67989612,0.057381347,-0.053508997"/>
    </EntityProxies>
   </Entity>
   <Entity id="6251">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64818" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64815"/>
         <i v="64816"/>
         <i v="64818"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13052601,0,0,0.99144489" viewQuatFinal="0.13052601,0,0,0.99144489" baseQuat="0.13052601,0,0,0.99144489"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1094.9104,1261.0614,115.28694" m_prevEntLocation.q="0.13052601,0,0,0.99144489" m_animLocation.t="1094.9104,1261.0614,115.28694" m_animLocation.q="0.13052601,0,0,0.99144489" m_prevAnimLocation.t="1094.9104,1261.0614,115.28694" m_prevAnimLocation.q="0.13052601,0,0,0.99144489" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
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       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <passenger />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1330.0157,1563.9003,105.25073" rot="0.99948519,0.01348563,-0.023317812,0.017428881" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6302">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.885,1545.1113,105.04315" rot="0.4694711,8.8011684e-006,1.748769e-005,0.88294798"/>
    </EntityProxies>
   </Entity>
   <Entity id="6303">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1323.3243,1532.9877,107.00673"/>
    </EntityProxies>
   </Entity>
   <Entity id="6304">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64851" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64848"/>
         <i v="64849"/>
         <i v="64851"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.34201971,0,0,-0.9396928" viewQuatFinal="0.34201971,0,0,-0.9396928" baseQuat="0.34201971,0,0,-0.9396928"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1092.198,1251.8827,115.01495" m_prevEntLocation.q="-0.34201974,0,0,0.9396928" m_animLocation.t="1092.198,1251.8827,115.01495" m_animLocation.q="-0.34201974,0,0,0.9396928" m_prevAnimLocation.t="1092.198,1251.8827,115.01495" m_prevAnimLocation.q="-0.34201974,0,0,0.9396928" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1092.198,1251.8827,115.01495"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6305">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.29,1612.46,109.16502" rot="-0.017428396,0,0,0.99984813"/>
    </EntityProxies>
   </Entity>
   <Entity id="6306">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1117.1432,688.38336,113.9724" rot="0.99869817,-0.021204624,-0.0053723785,-0.046080645"/>
    </EntityProxies>
   </Entity>
   <Entity id="6307">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1323.1033,1532.9753,106.96172" rot="0.96814764,0,0,-0.25038007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6308">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.0829,1556.391,109.78657" rot="1,0,0,2.7616753e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6309">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64868" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64865"/>
         <i v="64866"/>
         <i v="64868"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.34201971,0,0,-0.9396928" viewQuatFinal="0.34201971,0,0,-0.9396928" baseQuat="0.34201971,0,0,-0.9396928"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1087.118,1257.3759,115.28587" m_prevEntLocation.q="-0.34201974,0,0,0.9396928" m_animLocation.t="1087.118,1257.3759,115.28587" m_animLocation.q="-0.34201974,0,0,0.9396928" m_prevAnimLocation.t="1087.118,1257.3759,115.28587" m_prevAnimLocation.q="-0.34201974,0,0,0.9396928" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1087.118,1257.3759,115.28587"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6310">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1230.7355,1283.2928,154.02818" rot="0.99587333,0.0092194499,-0.033228751,-0.083947308"/>
    </EntityProxies>
   </Entity>
   <Entity id="6311">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.7188,1601.5938,106" rot="0.9335804,0,0,-0.35836798"/>
    </EntityProxies>
   </Entity>
   <Entity id="6312">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1206.8628,1608.4604,103.8887" rot="0.99139524,-0.0055950293,-0.060520396,0.11593705"/>
    </EntityProxies>
   </Entity>
   <Entity id="6313">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64983" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64983"/>
         <i v="64980"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.35020813,0,0,-0.93667191" viewQuatFinal="0.35020813,0,0,-0.93667191" baseQuat="0.35020813,0,0,-0.93667191"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1240.1248,1562.5378,108.19836" m_prevEntLocation.q="-0.3502081,0,0,0.93667191" m_animLocation.t="1240.1248,1562.5378,108.19836" m_animLocation.q="-0.3502081,0,0,0.93667191" m_prevAnimLocation.t="1240.1248,1562.5378,108.19836" m_prevAnimLocation.q="-0.3502081,0,0,0.93667191" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1240.1248,1562.5378,108.19836"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6314">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1121.7313,687.22583,113.98415" rot="0.99397224,-0.024101343,0.023589915,-0.10431599"/>
    </EntityProxies>
   </Entity>
   <Entity id="6315">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1111.8438,704.125,114.5625" rot="0.98901588,0,0,-0.1478094"/>
    </EntityProxies>
   </Entity>
   <Entity id="6316">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1290.3,1582.4502,104.805" rot="0.80686647,-0.042832717,-0.058954086,0.58622205"/>
    </EntityProxies>
   </Entity>
   <Entity id="6317">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1235.5372,1555.9563,105.92" rot="0.99886352,-0.0021827663,0.0013066682,0.04759394"/>
    </EntityProxies>
   </Entity>
   <Entity id="6318">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1280.875,1555.625,105.6875"/>
    </EntityProxies>
   </Entity>
   <Entity id="6319">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1202.9688,1226.0625,147.68359" rot="0.7313537,0,0,-0.68199837"/>
    </EntityProxies>
   </Entity>
   <Entity id="6320">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1239.6007,1551.495,111.60014" rot="-0.38266081,0,0,0.92388892"/>
    </EntityProxies>
   </Entity>
   <Entity id="6321">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="0.97736794" desiredHeight="104.94609" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="64978"/>
         <seatAction_3 weapon_0="64977"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64976"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1260.1724,1711.3601,104.94609" rot="0.88290787,-0.0032457872,0.010615303,0.46941501" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6322">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6323">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1203.4424,1222.0697,146.60156" rot="0.99813479,0,0,-0.061048586"/>
    </EntityProxies>
   </Entity>
   <Entity id="6324">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6325">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1303.7725,1555.2666,105.05418" rot="0.63552219,0.0072771749,0.011756076,0.77195883"/>
    </EntityProxies>
   </Entity>
   <Entity id="6326">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1256.2188,1462.9063,103.1875"/>
    </EntityProxies>
   </Entity>
   <Entity id="6327">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1361.6371,1543.9435,105.03313"/>
    </EntityProxies>
   </Entity>
   <Entity id="6328">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1227.3213,1295.3589,155.33492" rot="0.9925462,0,0,0.12186897"/>
    </EntityProxies>
   </Entity>
   <Entity id="6329">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1090.8724,1198.6873,100.28585" rot="0.99813479,0,0.061048545,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="6330">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1117.8125,672.37476,114.64598" rot="0.98177058,9.9170247e-005,0.0002947482,-0.19006956"/>
    </EntityProxies>
   </Entity>
   <Entity id="6331">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1201.29,1612.46,104.82258" rot="0.99452192,0,0,-0.10452804"/>
    </EntityProxies>
   </Entity>
   <Entity id="6332">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1228.8467,1283.4304,154.94751" rot="0.81930023,0.5712266,0.026425067,0.041820679"/>
    </EntityProxies>
   </Entity>
   <Entity id="6333">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.8226,1551.5513,105.07697" rot="0.42359674,-0.0011875181,0.0075721736,0.90581846"/>
    </EntityProxies>
   </Entity>
   <Entity id="6334">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1278.6002,1607.5498,105.98456" rot="-0.12202016,-2.9191378e-005,-0.00079715252,0.99252731"/>
    </EntityProxies>
   </Entity>
   <Entity id="6335">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1243.8263,1612.7618,104.78273" rot="0.99965733,0,0,0.026176974"/>
    </EntityProxies>
   </Entity>
   <Entity id="6336">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1368.2347,1555.8717,104.99544" rot="0.52991927,0,0,0.84804815"/>
    </EntityProxies>
   </Entity>
   <Entity id="6337">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1326.2426,1529.0762,105.95176" rot="0.64597416,0.64597416,0.28760636,0.28760636"/>
    </EntityProxies>
   </Entity>
   <Entity id="6338">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1300.4063,1466.4688,103.90723" rot="0.98162717,0,0,0.19080897"/>
    </EntityProxies>
   </Entity>
   <Entity id="6339">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6340">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1333.0601,1589.8101,108.938"/>
    </EntityProxies>
   </Entity>
   <Entity id="6341">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civ_car1">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="4.2319324e+021"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <passenger />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1278.4,1533.2402,104.807" rot="-0.3906858,-0.0070699803,-0.013298497,0.92040086" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6342">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1287.0448,1549.0452,105.20984" rot="0.99488407,0.00012331428,0.00014118827,0.10102253"/>
    </EntityProxies>
   </Entity>
   <Entity id="6343">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1303.1862,1628.9343,104.78265" rot="0.92387956,0,0,0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6344">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1292.925,1459.8564,103.80295" rot="-0.13052613,-7.8231096e-007,6.0796742e-006,0.99144489"/>
    </EntityProxies>
   </Entity>
   <Entity id="6345">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1295.5845,1520.0068,104.78259"/>
    </EntityProxies>
   </Entity>
   <Entity id="6346">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.38,1552.0298,107.322" rot="0.70710653,0,0.70710701,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="6347">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1289.8832,1642.6948,104.7651" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="6348">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1285.2813,1555.4375,105.71554" rot="0.67559022,0,0,-0.73727733"/>
    </EntityProxies>
   </Entity>
   <Entity id="6349">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1123.375,685.25,114.15234"/>
    </EntityProxies>
   </Entity>
   <Entity id="6350">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64958"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1200.7784,1611.6898,104.90707" rot="0.78395689,0.11447855,0.12806149,-0.59657913"/>
    </EntityProxies>
   </Entity>
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    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1324.0343,1532.1078,106.28695" rot="-0.0087267151,-5.9604645e-008,0,0.99996197"/>
    </EntityProxies>
   </Entity>
   <Entity id="6352">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1270.66,1612.3799,109.59592" rot="0.4778367,-0.52133262,0.47759229,0.52133477"/>
    </EntityProxies>
   </Entity>
   <Entity id="6353">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1287.88,1581.8398,104.751" rot="0.35020477,-0.0013946808,0.0037302491,0.9366647"/>
    </EntityProxies>
   </Entity>
   <Entity id="6354">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1087.7721,1256.2667,116.99232" rot="0.91553324,-0.00601885,-0.0045380909,0.4021717"/>
    </EntityProxies>
   </Entity>
   <Entity id="6355">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1237.7612,1547.5978,108.12484" rot="-0.022746563,-0.0026789308,0.0056555569,0.99972165"/>
    </EntityProxies>
   </Entity>
   <Entity id="6356">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6357">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1327.7947,1540.7562,105.07209" rot="0.76982659,-0.0032833666,-0.001330143,0.63824326"/>
    </EntityProxies>
   </Entity>
   <Entity id="6358">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/architecture/jamming_antenna/control_panel" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1276.1875,1603.8125,106" rot="0.17364825,0,0,0.98480773"/>
    </EntityProxies>
   </Entity>
   <Entity id="6359">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1234.8875,1548.0386,105.04161" rot="0.69465667,-3.4272645e-007,-3.1292456e-007,0.71934146"/>
    </EntityProxies>
   </Entity>
   <Entity id="6360">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.53,1566.54,104.764"/>
    </EntityProxies>
   </Entity>
   <Entity id="6361">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6362">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.42,1553.3999,105.07136" rot="0.23344512,0,0,0.97237003"/>
    </EntityProxies>
   </Entity>
   <Entity id="6363">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1261.7089,1604.1042,105.4351" rot="-0.011731343,0.00022593148,0.00052346307,0.99993104"/>
    </EntityProxies>
   </Entity>
   <Entity id="6364">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1264.6022,1601.7266,108.75195" rot="0.50000036,0,0,0.86602521"/>
    </EntityProxies>
   </Entity>
   <Entity id="6365">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1203.2813,1224.9375,146.61719" rot="0.71325046,0,0,0.70090926"/>
    </EntityProxies>
   </Entity>
   <Entity id="6366">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1331.9447,1542.4493,105.20672" rot="0.99995869,0.0011180789,0.00038480767,-0.0090101967"/>
    </EntityProxies>
   </Entity>
   <Entity id="6367">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64945" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64943"/>
         <i v="64944"/>
         <i v="64945"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71934015,0,0,-0.69465804" viewQuatFinal="0.71934015,0,0,-0.69465804" baseQuat="0.71934015,0,0,-0.69465804"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1268.27,1600.0698,108.904" m_prevEntLocation.q="0.71934015,0,0,-0.69465804" m_animLocation.t="1268.27,1600.0698,108.904" m_animLocation.q="0.71934015,0,0,-0.69465804" m_prevAnimLocation.t="1268.27,1600.0698,108.904" m_prevAnimLocation.q="0.71934015,0,0,-0.69465804" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1268.27,1600.0698,108.904"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6368">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1269.75,1566.54,104.764"/>
    </EntityProxies>
   </Entity>
   <Entity id="6369">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1084.4366,1256.7954,116.294" rot="0.99471188,0.058588795,-0.081553578,0.021554476"/>
    </EntityProxies>
   </Entity>
   <Entity id="6370">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1238.4131,1552.4318,105.93046" rot="0.97634888,-0.00057127059,0.00043953169,-0.21619993"/>
    </EntityProxies>
   </Entity>
   <Entity id="6371">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Civ_car1">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 />
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="4.3057193e+021"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.2321202e+020"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.93003994,1.43699,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.93522,1.44233,1.02616"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-0.00018999999,-2.63833,0.93361998"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.5099579e-007,0" matrixCol1="-9.5040541e-008,-0.62942517,-0.77706116" matrixCol2="-1.1733297e-007,-0.77706116,0.62942511" matrixCol3="-0.48754814,0.9366309,1.2998837"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.57357627,0.40957636,0.70940655" matrixCol1="-0.8191523,-0.28678775,-0.49673182" matrixCol2="-5.364418e-007,-0.86602551,0.49999994" matrixCol3="-0.51568747,1.1434431,1.3198826"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.65307772,0.43799281,0.61777979" matrixCol1="-0.75717914,-0.36364406,-0.5426259" matrixCol2="-0.013014257,-0.82214677,0.56912678" matrixCol3="-0.438191,1.1429402,1.3189132"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <passenger />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1345.3672,1532.8962,105.02802" rot="0.96116382,-0.001283761,0.0010313448,0.27597356" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6372">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64942" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64940"/>
         <i v="64941"/>
         <i v="64942"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673694,0,0,-0.91354531" viewQuatFinal="0.40673694,0,0,-0.91354531" baseQuat="0.40673694,0,0,-0.91354531"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1249.9159,1552.694,106.78608" m_prevEntLocation.q="-0.40673691,0,0,0.91354531" m_animLocation.t="1249.9159,1552.694,106.78608" m_animLocation.q="-0.40673691,0,0,0.91354531" m_prevAnimLocation.t="1249.9159,1552.694,106.78608" m_prevAnimLocation.q="-0.40673691,0,0,0.91354531" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1249.9159,1552.694,106.78608"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6373">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.7463,672.28748,114.4376" rot="0.93953419,0.001265705,-0.00026743126,0.34245279"/>
    </EntityProxies>
   </Entity>
   <Entity id="6374">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.2068,673.15576,114.26533" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="6375">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1300.1172,1598.3333,104.80297" rot="0.81411552,0,0,-0.58070296"/>
    </EntityProxies>
   </Entity>
   <Entity id="6376">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65446" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65443"/>
         <i v="65444"/>
         <i v="65446"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1214.72,1570.1401,104.274" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1214.72,1570.1401,104.274" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1214.72,1570.1401,104.274" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1214.72,1570.1401,104.274"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6377">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64915" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64912"/>
         <i v="64913"/>
         <i v="64915"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1202.009,453.9769,167.13901" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1202.009,453.9769,167.13901" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1202.009,453.9769,167.13901" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1202.009,453.9769,167.13901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6378">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1200.16,1612.3599,103.9604" rot="0.74314439,0,0,-0.6691311"/>
    </EntityProxies>
   </Entity>
   <Entity id="6379">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.0111,1556.798,106.49715" rot="-2.3245613e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6380">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1195.0016,1501.608,102.6316" rot="0.013331027,0.99973518,0.015135048,0.011078285"/>
    </EntityProxies>
   </Entity>
   <Entity id="6381">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1226.6606,1288.0454,155.78426" rot="0.90258557,0,0,-0.43051028"/>
    </EntityProxies>
   </Entity>
   <Entity id="6382">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6383">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.4851,1550.736,105.99987" rot="1,0,0,2.7616753e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6384">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1331.02,1584.2402,108.938" rot="0.92050487,0,0,-0.39073104"/>
    </EntityProxies>
   </Entity>
   <Entity id="6385">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64923" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64921"/>
         <i v="64922"/>
         <i v="64923"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71934015,0,0,-0.69465804" viewQuatFinal="0.71934015,0,0,-0.69465804" baseQuat="0.71934015,0,0,-0.69465804"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1261.2112,1601.9637,108.818" m_prevEntLocation.q="0.71934015,0,0,-0.69465804" m_animLocation.t="1261.2112,1601.9637,108.818" m_animLocation.q="0.71934015,0,0,-0.69465804" m_prevAnimLocation.t="1261.2112,1601.9637,108.818" m_prevAnimLocation.q="0.71934015,0,0,-0.69465804" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1261.2112,1601.9637,108.818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6386">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1357.1187,1589.4994,109.24265"/>
    </EntityProxies>
   </Entity>
   <Entity id="6387">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1210.7145,1227.4875,146.10536" rot="0.99366933,0.008438223,-0.061875124,0.093389183"/>
    </EntityProxies>
   </Entity>
   <Entity id="6388">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.9247,1590.0861,105.43565" rot="-0.021165904,0.00022166462,0.00014245766,0.99977607"/>
    </EntityProxies>
   </Entity>
   <Entity id="6389">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.8955,1590.88,105.44121" rot="-0.019360553,6.1697501e-005,-3.6757498e-005,0.99981272"/>
    </EntityProxies>
   </Entity>
   <Entity id="6390">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1324.08,1540.5801,105.069" rot="0.9953962,0,0,-0.095845781"/>
    </EntityProxies>
   </Entity>
   <Entity id="6391">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1251.51,1549.9399,108.2" rot="0.70710653,1.1422303e-009,-1.1422303e-009,-0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="6392">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1318.97,1590.3101,105"/>
    </EntityProxies>
   </Entity>
   <Entity id="6393">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.0914,1594.7139,105.39079" rot="0.70757663,0.0018932228,-0.0012353027,-0.70663303"/>
    </EntityProxies>
   </Entity>
   <Entity id="6394">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1284.27,1563.4199,105.387" rot="-0.044623438,0.52178216,0.02734559,0.85147142"/>
    </EntityProxies>
   </Entity>
   <Entity id="6395">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1200.12,1611.8501,104.82533" rot="0.70090991,0,0,0.71324986"/>
    </EntityProxies>
   </Entity>
   <Entity id="6396">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.4965,1556.798,106.73415" rot="-2.3245613e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6397">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1288.9236,1516.0902,105.8724" rot="0.85347509,-0.52112734,0.002125025,0.0014552478"/>
    </EntityProxies>
   </Entity>
   <Entity id="6398">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1262.5239,1600.335,108.75223" rot="0.70710647,0,-2.9802321e-008,-0.70710707"/>
    </EntityProxies>
   </Entity>
   <Entity id="6399">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1324.7395,1532.3079,105.88088" rot="0.9335804,0,0,-0.35836801"/>
    </EntityProxies>
   </Entity>
   <Entity id="6400">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1238.0875,1552.7034,105.07294" rot="0.67912102,-0.0025337378,0.0026417307,-0.73401719"/>
    </EntityProxies>
   </Entity>
   <Entity id="6401">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1087.301,1256.4966,115.46217" rot="0.83829308,-0.0015429624,-0.0017417733,0.54521495"/>
    </EntityProxies>
   </Entity>
   <Entity id="6402">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.6255,1550.736,106.625" rot="1,0,0,2.7616753e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6403">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1278.2638,1615.7108,104.77811" rot="-0.4111408,-0.0021457516,-0.0074389577,0.91153896"/>
    </EntityProxies>
   </Entity>
   <Entity id="6404">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1087.1022,1256.2848,115.26362" rot="0.8477838,-0.00054728985,-0.00084513426,0.53034103"/>
    </EntityProxies>
   </Entity>
   <Entity id="6405">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/architecture/jamming_antenna/control_panel" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1229.2164,1290.8256,155.76599" rot="-0.0022089481,-0.00016614795,-0.0032209014,0.99999237"/>
    </EntityProxies>
   </Entity>
   <Entity id="6406">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1095.4226,1258.0454,116.96268" rot="0.86271089,0.025412802,-0.042827193,0.50323945"/>
    </EntityProxies>
   </Entity>
   <Entity id="6407">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1202.375,1224.0625,146.61719" rot="0.99691731,0,0,0.078459099"/>
    </EntityProxies>
   </Entity>
   <Entity id="6408">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1274.7272,1595.0168,105.15218" rot="-0.28497133,-0.0010522456,-0.00062072283,0.95853531"/>
    </EntityProxies>
   </Entity>
   <Entity id="6409">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1326.6917,1526.9312,105.89149" rot="0.70198846,-0.0016885105,-0.0049891002,0.71216893"/>
    </EntityProxies>
   </Entity>
   <Entity id="6410">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="85" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1314.54,1531.54,105.246" rot="0.70710653,0,0,0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="6411">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1268.1566,1589.3749,105.44859" rot="0.82911551,-0.00071161985,0.00026404858,0.55907679"/>
    </EntityProxies>
   </Entity>
   <Entity id="6412">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1230.7493,1591.2001,104.78262" rot="-0.47715876,0,0,0.87881714"/>
    </EntityProxies>
   </Entity>
   <Entity id="6413">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1248.6563,1469.1875,103.18533" rot="0.83867055,0,0,-0.54463905"/>
    </EntityProxies>
   </Entity>
   <Entity id="6414">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1322.9374,1526.7799,106.14748" rot="0.99998945,-0.0041405126,0.0012395534,0.0015733998"/>
    </EntityProxies>
   </Entity>
   <Entity id="6415">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1270.8199,1612.4399,109.59588" rot="0.50434422,-0.49561766,0.50434417,0.49561769"/>
    </EntityProxies>
   </Entity>
   <Entity id="6416">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1280.0001,1602.4688,106" rot="0.71325046,0,0,-0.70090932"/>
    </EntityProxies>
   </Entity>
   <Entity id="6417">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1205.5314,1606.4797,103.95013" rot="0.69447446,0.13389888,0.13465843,0.69400531"/>
    </EntityProxies>
   </Entity>
   <Entity id="6418">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1361.011,1531.6649,106.35872" rot="0.98768836,0,0,0.15643448"/>
    </EntityProxies>
   </Entity>
   <Entity id="6419">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1069.85,1198.1322,101.61274"/>
    </EntityProxies>
   </Entity>
   <Entity id="6420">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1327.6704,1545.802,105.71816" rot="-0.018277092,-0.0075557604,-0.60769242,0.79392582"/>
    </EntityProxies>
   </Entity>
   <Entity id="6421">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.8716,1592.839,105.661" rot="0.3272728,0.68104851,-0.17750759,0.63052082"/>
    </EntityProxies>
   </Entity>
   <Entity id="6422">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1257.3199,1470.6638,102.81889" rot="0.37997434,-0.0081508979,0.0019952198,0.92495894"/>
    </EntityProxies>
   </Entity>
   <Entity id="6423">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1294.7375,1459.3877,103.80259" rot="0.35020754,2.8005024e-008,-1.0192994e-008,0.93667215"/>
    </EntityProxies>
   </Entity>
   <Entity id="6424">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1272.2813,1599.0313,106" rot="0.68199831,0,0,0.73135376"/>
    </EntityProxies>
   </Entity>
   <Entity id="6425">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.3546,1573.3342,105.00642" rot="0.68301201,-0.1830128,-0.18301302,0.6830132"/>
    </EntityProxies>
   </Entity>
   <Entity id="6426">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1279.95,1583.7402,104.75" rot="0.8949343,0,0,-0.4461979"/>
    </EntityProxies>
   </Entity>
   <Entity id="6427">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64898" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64897"/>
         <i v="64898"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99452192,0,0,-0.10452846" viewQuatFinal="0.99452192,0,0,-0.10452846" baseQuat="0.99452192,0,0,-0.10452846"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1263.1121,1598.8047,108.818" m_prevEntLocation.q="0.99452192,0,0,-0.10452847" m_animLocation.t="1263.1121,1598.8047,108.818" m_animLocation.q="0.99452192,0,0,-0.10452847" m_prevAnimLocation.t="1263.1121,1598.8047,108.818" m_prevAnimLocation.q="0.99452192,0,0,-0.10452847" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1263.1121,1598.8047,108.818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6428">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6429">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1103.8494,693.59601,113.71516" rot="0.51619565,-0.01856957,-0.0038596834,0.85626066"/>
    </EntityProxies>
   </Entity>
   <Entity id="6430">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1240.21,1556.326,106.05128" rot="0.70089948,4.5680979e-005,4.2193951e-005,-0.71326011"/>
    </EntityProxies>
   </Entity>
   <Entity id="6431">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1261.7711,1597.4441,110.48865" rot="-0.47771442,-0.47771442,0.52133375,0.52133387"/>
    </EntityProxies>
   </Entity>
   <Entity id="6432">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1200.3497,1612.1105,103.95829" rot="-0.017469617,0.00012503254,-0.00036582141,0.99984717"/>
    </EntityProxies>
   </Entity>
   <Entity id="6433">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1285.3125,1555.4375,106.20343" rot="0.67559117,-0.00010136965,4.6523583e-005,-0.73727649"/>
    </EntityProxies>
   </Entity>
   <Entity id="6434">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.6058,672.5683,114.24332" rot="0.93985331,-0.010562123,0.0052699,0.3413744"/>
    </EntityProxies>
   </Entity>
   <Entity id="6435">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.1091,1550.4114,105.07273" rot="-0.0082167713,0.0015704056,-0.0024520736,0.99996197"/>
    </EntityProxies>
   </Entity>
   <Entity id="6436">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1203.4375,1613.6875,103.78125"/>
    </EntityProxies>
   </Entity>
   <Entity id="6437">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1262.2125,1603.881,109.60079" rot="0.75470954,3.5623088e-008,2.9802317e-008,-0.65605909"/>
    </EntityProxies>
   </Entity>
   <Entity id="6438">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1118.2872,686.06708,114.22169" rot="0.99790043,0.0036561626,-0.0030545422,0.064591758"/>
    </EntityProxies>
   </Entity>
   <Entity id="6439">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.3977,1604.5698,109.16955" rot="0.73726064,0,-2.9802321e-008,-0.67560852"/>
    </EntityProxies>
   </Entity>
   <Entity id="6440">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.8101,1652.0698,104.75" rot="-0.492423,0,0,0.87035602"/>
    </EntityProxies>
   </Entity>
   <Entity id="6441">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1332.2247,1540.6406,105.20866" rot="-0.07683678,0.0011954326,-0.001610361,0.9970417"/>
    </EntityProxies>
   </Entity>
   <Entity id="6442">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64953" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64950"/>
         <i v="64951"/>
         <i v="64953"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.91706008,0,0,0.39874902" viewQuatFinal="0.91706008,0,0,0.39874902" baseQuat="0.91706008,0,0,0.39874902"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1109.9191,724.62476,112.434" m_prevEntLocation.q="0.91706014,0,0,0.39874899" m_animLocation.t="1109.9191,724.62476,112.434" m_animLocation.q="0.91706014,0,0,0.39874899" m_prevAnimLocation.t="1109.9191,724.62476,112.434" m_prevAnimLocation.q="0.91706014,0,0,0.39874899" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1109.9191,724.62476,112.434"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6443">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65291" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65288"/>
         <i v="65289"/>
         <i v="65291"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242452,0,0,0.87035513" viewQuatFinal="0.49242452,0,0,0.87035513" baseQuat="0.49242452,0,0,0.87035513"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1371.53,1601.4302,109.25" m_prevEntLocation.q="0.49242458,0,0,0.87035513" m_animLocation.t="1371.53,1601.4302,109.25" m_animLocation.q="0.49242458,0,0,0.87035513" m_prevAnimLocation.t="1371.53,1601.4302,109.25" m_prevAnimLocation.q="0.49242458,0,0,0.87035513" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1371.53,1601.4302,109.25"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6444">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1291.7063,1459.3564,103.80259" rot="-0.4924235,1.0192994e-008,-2.8005024e-008,0.87035573"/>
    </EntityProxies>
   </Entity>
   <Entity id="6445">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64957" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64954"/>
         <i v="64955"/>
         <i v="64957"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1208.88,458.01001,167.13901" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1208.88,458.01001,167.13901" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1208.88,458.01001,167.13901" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1208.88,458.01001,167.13901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6446">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1279.4994,1602.3718,105.15153" rot="0.99602264,0.0033630903,-0.0044683642,0.08892481"/>
    </EntityProxies>
   </Entity>
   <Entity id="6447">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1215.4127,1285.6606,154.34097" rot="-0.036817733,-0.023693262,0.73970622,-0.67150414"/>
    </EntityProxies>
   </Entity>
   <Entity id="6448">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6449">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1283.74,1563.3198,105.006" rot="0.67559063,0,0,-0.73727697"/>
    </EntityProxies>
   </Entity>
   <Entity id="6450">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.1294,1597.4856,109.87791" rot="0.62251455,0,0,0.78260833"/>
    </EntityProxies>
   </Entity>
   <Entity id="6451">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/screens/television_old" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="0" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.8009,1603.8879,109.76675" rot="0.8746196,-2.9802322e-008,0,-0.48480976"/>
    </EntityProxies>
   </Entity>
   <Entity id="6452">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1255.3683,1627.6432,104.76786" rot="0.025899056,1.3828272e-005,-0.00030997393,0.99966449"/>
    </EntityProxies>
   </Entity>
   <Entity id="6453">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1271.9375,1603.0625,105.99638"/>
    </EntityProxies>
   </Entity>
   <Entity id="6454">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1313.9633,1616.7584,104.876" rot="0.99926269,0.016025305,-0.03412604,0.0072604339"/>
    </EntityProxies>
   </Entity>
   <Entity id="6455">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64884" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64881"/>
         <i v="64882"/>
         <i v="64883"/>
         <i v="64884"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242452,0,0,0.87035513" viewQuatFinal="0.49242452,0,0,0.87035513" baseQuat="0.49242452,0,0,0.87035513"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1368.21,1598.5898,109.25" m_prevEntLocation.q="0.49242458,0,0,0.87035513" m_animLocation.t="1368.21,1598.5898,109.25" m_animLocation.q="0.49242458,0,0,0.87035513" m_prevAnimLocation.t="1368.21,1598.5898,109.25" m_prevAnimLocation.q="0.49242458,0,0,0.87035513" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1368.21,1598.5898,109.25"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6456">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1322.41,1532.8101,106.94272" rot="0.61566108,-4.2941906e-008,-4.4467598e-008,0.78801107"/>
    </EntityProxies>
   </Entity>
   <Entity id="6457">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.6373,1603.8779,105.95029" rot="0.76454848,-0.003500127,0.00052980287,0.64455652"/>
    </EntityProxies>
   </Entity>
   <Entity id="6458">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.23,1544.5352,105.05494" rot="0.69465792,0,0,0.71934021"/>
    </EntityProxies>
   </Entity>
   <Entity id="6459">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1260.9626,1599.6697,105.86777" rot="0.51334327,0.46603942,-0.48381272,-0.53405184"/>
    </EntityProxies>
   </Entity>
   <Entity id="6460">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1267.182,1598.1154,108.74862" rot="0.052336957,-3.6870918e-007,-1.6594905e-007,0.99862951"/>
    </EntityProxies>
   </Entity>
   <Entity id="6461">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.6488,664.9978,114.3148" rot="0.92387956,0,0,0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6462">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1220.9884,1485.5117,105.66958" rot="0.052673534,0.39400232,0.91140038,0.10647369"/>
    </EntityProxies>
   </Entity>
   <Entity id="6463">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1303.0125,1637.5853,104.79128"/>
    </EntityProxies>
   </Entity>
   <Entity id="6464">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1249.2174,1547.8527,109.06251" rot="0.53907388,0.48587188,-0.4514257,0.51917505"/>
    </EntityProxies>
   </Entity>
   <Entity id="6465">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1224.816,1285.5188,155.78598" rot="0.68835431,0,0,-0.72537464"/>
    </EntityProxies>
   </Entity>
   <Entity id="6466">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6467">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1191.7062,1567.8539,103.03194"/>
    </EntityProxies>
   </Entity>
   <Entity id="6468">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1234.9677,1554.5408,105.4883" rot="0.68888533,0.0050029759,0.0027255458,-0.72484803"/>
    </EntityProxies>
   </Entity>
   <Entity id="6469">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1238.7603,1557.1689,111.60388" rot="0.58778524,0,0,-0.80901706"/>
    </EntityProxies>
   </Entity>
   <Entity id="6470">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1268.05,1604.8701,108.73753" rot="0.69465804,0,0,0.71934009"/>
    </EntityProxies>
   </Entity>
   <Entity id="6471">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1078.7273,1197.5338,100.98033" rot="0.70008957,0,0,-0.71405506"/>
    </EntityProxies>
   </Entity>
   <Entity id="6472">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1275.406,1600.6563,105.18101" rot="0.4598926,-0.07016582,-0.023138795,0.88489556"/>
    </EntityProxies>
   </Entity>
   <Entity id="6473">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6474">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1323.9044,1532.058,105.87853" rot="0.0087229311,-0.00028634074,-4.5120727e-005,0.99996191"/>
    </EntityProxies>
   </Entity>
   <Entity id="6475">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1230.7288,1293.7036,154.914" rot="0.7009086,0,0,-0.71325111"/>
    </EntityProxies>
   </Entity>
   <Entity id="6476">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1119.1563,668.46875,115.8125" rot="0.35020736,0,0,0.93667221"/>
    </EntityProxies>
   </Entity>
   <Entity id="6477">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1287.5159,1497.402,104.64901"/>
    </EntityProxies>
   </Entity>
   <Entity id="6478">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1228.2288,1268.5897,154.03276" rot="1,0,-9.3132257e-010,-9.3132257e-010"/>
    </EntityProxies>
   </Entity>
   <Entity id="6479">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1276.0297,1600.4034,105.31105" rot="0.65710938,0.68346357,0.23839022,0.21036844"/>
    </EntityProxies>
   </Entity>
   <Entity id="6480">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1271.9064,1604.0938,105.99914" rot="0.60876131,0,0,0.79335344"/>
    </EntityProxies>
   </Entity>
   <Entity id="6481">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1253.7145,1606.9159,104.75" rot="-0.17362492,-1.3534097e-010,-3.3551997e-009,0.9848119"/>
    </EntityProxies>
   </Entity>
   <Entity id="6482">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1268.0747,1589.7399,105.45037" rot="0.0057152631,-2.9861927e-005,0.00019003449,0.99998367"/>
    </EntityProxies>
   </Entity>
   <Entity id="6483">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1166.62,1537.8901,99.250702" rot="0.87461942,0,0,-0.48481011"/>
    </EntityProxies>
   </Entity>
   <Entity id="6484">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.4689,1552.9896,105.06" rot="0.94019371,5.5134301e-006,-2.4735928e-006,-0.34064022"/>
    </EntityProxies>
   </Entity>
   <Entity id="6485">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1255.9358,1462.5649,103.34518" rot="0.32686549,0.62420171,-0.27374205,0.65467286"/>
    </EntityProxies>
   </Entity>
   <Entity id="6486">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1270.92,1609.2002,108.7461" rot="0.6946761,0,0,0.71932268"/>
    </EntityProxies>
   </Entity>
   <Entity id="6487">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.4529,1557.2239,105.07273" rot="0.99809933,0.0023365552,0.0017376284,-0.061557062"/>
    </EntityProxies>
   </Entity>
   <Entity id="6488">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1234.9833,1555.0592,105.06863" rot="0.69893754,0.0023562184,-0.0030077086,0.71517247"/>
    </EntityProxies>
   </Entity>
   <Entity id="6489">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1259.4939,1600.7246,111.35052" rot="0.6946581,0,0,0.71934009"/>
    </EntityProxies>
   </Entity>
   <Entity id="6490">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1250.2972,1542.2638,104.79124" rot="0.98901588,0,0,0.1478094"/>
    </EntityProxies>
   </Entity>
   <Entity id="6491">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1323.3104,1526.5812,106.75675" rot="0.99078679,0,0,0.13543116"/>
    </EntityProxies>
   </Entity>
   <Entity id="6492">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1090.661,678.80603,114.53573" rot="0.093675748,-0.080238767,-0.60501009,0.78660625"/>
    </EntityProxies>
   </Entity>
   <Entity id="6493">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1270.1703,1609.0295,109.17492" rot="0.99616116,0.0013033437,0.0009705738,0.087523475"/>
    </EntityProxies>
   </Entity>
   <Entity id="6494">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1325.891,1530.6362,105.95176" rot="0.25340441,0.25340441,0.66014105,0.66014099"/>
    </EntityProxies>
   </Entity>
   <Entity id="6495">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1119.12,670.97968,113.98055" rot="0.87039983,-0.00064012402,-0.0003622025,-0.49234501"/>
    </EntityProxies>
   </Entity>
   <Entity id="6496">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1194.4277,1504.1569,102.59426" rot="0.17007488,0.67344826,-0.20369972,0.68996263"/>
    </EntityProxies>
   </Entity>
   <Entity id="6497">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1328.9401,1545.834,105.74223" rot="0.086917065,0.2248611,-0.67301047,0.699242"/>
    </EntityProxies>
   </Entity>
   <Entity id="6498">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1121.4374,698.46167,113.94978" rot="0.80815321,0.02005389,-0.0093257343,-0.58855689"/>
    </EntityProxies>
   </Entity>
   <Entity id="6499">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1272.9063,1607.75,105.14899" rot="8.9406967e-008,-1.4990565e-007,-2.4284564e-005,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6500">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1318.62,1591.8198,105.292" rot="0.65791786,-0.33234996,-0.40317297,-0.54234594"/>
    </EntityProxies>
   </Entity>
   <Entity id="6501">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.4395,1550.736,107.13735" rot="1,0,0,2.7616753e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6502">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1331.8,1587.4502,108.938" rot="0.86162937,0,0,0.50753802"/>
    </EntityProxies>
   </Entity>
   <Entity id="6503">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1222.6331,1289.8961,154.78281" rot="0.58997279,-0.34285891,-0.36940461,0.63080907"/>
    </EntityProxies>
   </Entity>
   <Entity id="6504">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1314.1376,1613.3754,104.71088" rot="0.99620831,0.030709321,-0.081311174,-0.003815806"/>
    </EntityProxies>
   </Entity>
   <Entity id="6505">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1262.8252,1597.6887,108.75" rot="0.02617695,0,0,0.99965733"/>
    </EntityProxies>
   </Entity>
   <Entity id="6506">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1119.4563,671.76624,114.46703" rot="-0.36713579,0.0027222035,0.0048045805,0.93015093"/>
    </EntityProxies>
   </Entity>
   <Entity id="6507">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1237.7112,1555.5126,105.28847" rot="0.99855703,-0.0073644561,0.0022102012,0.053148981"/>
    </EntityProxies>
   </Entity>
   <Entity id="6508">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1259.5273,1601.0516,105.4819" rot="0.74741405,0.056906823,0.053976644,0.65971237"/>
    </EntityProxies>
   </Entity>
   <Entity id="6509">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.0641,1590.1979,105.79098" rot="-0.19566551,0.71835756,-0.22340766,-0.62909973"/>
    </EntityProxies>
   </Entity>
   <Entity id="6510">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1115.4935,665.43896,114.30711" rot="0.86602539,0,0,0.49999997"/>
    </EntityProxies>
   </Entity>
   <Entity id="6511">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.8518,1589.7673,106.30714" rot="0.008186548,4.798173e-006,-0.0011945813,0.99996579"/>
    </EntityProxies>
   </Entity>
   <Entity id="6512">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65283" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65280"/>
         <i v="65281"/>
         <i v="65283"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.79335278,0,0,0.60876215" viewQuatFinal="0.79335278,0,0,0.60876215" baseQuat="0.79335278,0,0,0.60876215"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1248.92,1551.8301,111.27742" m_prevEntLocation.q="0.79335278,0,0,0.60876215" m_animLocation.t="1248.92,1551.8301,111.27742" m_animLocation.q="0.79335278,0,0,0.60876215" m_prevAnimLocation.t="1248.92,1551.8301,111.27742" m_prevAnimLocation.q="0.79335278,0,0,0.60876215" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1248.92,1551.8301,111.27742"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6513">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.4248,1597.455,109.87791" rot="0.80385685,0,0,0.59482282"/>
    </EntityProxies>
   </Entity>
   <Entity id="6514">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.3536,1556.1737,105.70934" rot="0.99977928,-0.0004882217,-0.0037812593,0.020660939"/>
    </EntityProxies>
   </Entity>
   <Entity id="6515">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1323.2257,1532.8939,107.00673"/>
    </EntityProxies>
   </Entity>
   <Entity id="6516">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1286.5938,1549.2813,105.44988"/>
    </EntityProxies>
   </Entity>
   <Entity id="6517">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1190.2181,1503.5933,102.3314" rot="0.74286598,0.0040253112,0.0084112966,0.6693753"/>
    </EntityProxies>
   </Entity>
   <Entity id="6518">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1235.1584,1629.2838,105.94349"/>
    </EntityProxies>
   </Entity>
   <Entity id="6519">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1277.9137,1584.4733,104.75137" rot="0.76933175,0.17055678,0.13325356,0.6010679"/>
    </EntityProxies>
   </Entity>
   <Entity id="6520">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1293.4463,1458.3237,103.82449" rot="0.96126181,-2.9103827e-011,0,0.27563706"/>
    </EntityProxies>
   </Entity>
   <Entity id="6521">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1329.9779,1545.4523,105.22652" rot="0.99999964,0.00051026046,0.00058703148,-0.00039552164"/>
    </EntityProxies>
   </Entity>
   <Entity id="6522">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1321.828,1520.6639,107.27094" rot="0.98901576,0,0,-0.14780994"/>
    </EntityProxies>
   </Entity>
   <Entity id="6523">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1274.1245,1603.9779,105.99152" rot="0.57226771,-0.00036901355,0.0022830532,-0.82006359"/>
    </EntityProxies>
   </Entity>
   <Entity id="6524">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="64992"/>
       <Accessory Name="FY71NormalAmmo" Id="64993"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1233.9702,1629.2562,104.82952" rot="-0.46602851,0.53686732,-0.52406901,-0.46898046"/>
    </EntityProxies>
   </Entity>
   <Entity id="6525">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65005" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65002"/>
         <i v="65003"/>
         <i v="65004"/>
         <i v="65005"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.70090866,0,0,0.71325099" viewQuatFinal="0.70090866,0,0,0.71325099" baseQuat="0.70090866,0,0,0.71325099"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1206.61,1180.79,140.24899" m_prevEntLocation.q="0.70090872,0,0,0.71325099" m_animLocation.t="1206.61,1180.79,140.24899" m_animLocation.q="0.70090872,0,0,0.71325099" m_prevAnimLocation.t="1206.61,1180.79,140.24899" m_prevAnimLocation.q="0.70090872,0,0,0.71325099" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1206.61,1180.79,140.24899"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6526">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1281.2557,1559.2971,105.75634" rot="-0.062243912,0.00015563438,4.1577507e-005,0.99806094"/>
    </EntityProxies>
   </Entity>
   <Entity id="6527">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1189.496,1599.9467,103.53636" rot="0.99988788,-0.0033745603,-0.0015233692,0.014506576"/>
    </EntityProxies>
   </Entity>
   <Entity id="6528">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1331.61,1542.4502,106.189" rot="1.9106901e-015,-4.3711399e-008,1,-4.3711399e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="6529">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1268.5938,1595.0625,105.15625" rot="0.76040602,0,0,-0.64944804"/>
    </EntityProxies>
   </Entity>
   <Entity id="6530">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1314.2493,1624.0814,104.86963" rot="0.3120988,-0.02095923,0.0062519903,0.94979787"/>
    </EntityProxies>
   </Entity>
   <Entity id="6531">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1262.6787,1603.9989,109.62012" rot="0.91852975,0.004446283,0.016525686,0.39498138"/>
    </EntityProxies>
   </Entity>
   <Entity id="6532">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="64830"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1200.9725,1612.0497,104.90694" rot="0.64891624,-0.12290689,0.12742198,0.73997647"/>
    </EntityProxies>
   </Entity>
   <Entity id="6533">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64829" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64827"/>
         <i v="64828"/>
         <i v="64829"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1214.76,1568.7202,104.274" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1214.76,1568.7202,104.274" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1214.76,1568.7202,104.274" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1214.76,1568.7202,104.274"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6534">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.4303,1562.4351,104.80428" rot="0.9799661,0.015707944,0.012538644,-0.19814764"/>
    </EntityProxies>
   </Entity>
   <Entity id="6535">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65279" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65276"/>
         <i v="65277"/>
         <i v="65279"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1214.63,1571.3799,104.274" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1214.63,1571.3799,104.274" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1214.63,1571.3799,104.274" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1214.63,1571.3799,104.274"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6536">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6537">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1188.8759,1504.9374,102.36278" rot="0.99967092,-0.0045586191,0.025231892,0.00084886118"/>
    </EntityProxies>
   </Entity>
   <Entity id="6538">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1235.0808,1562.5515,111.18021" rot="0.62932038,0,0,0.77714598"/>
    </EntityProxies>
   </Entity>
   <Entity id="6539">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1279.9829,1602.8809,105.13602" rot="0.64944798,1.9038096e-005,1.1920936e-007,-0.76040602"/>
    </EntityProxies>
   </Entity>
   <Entity id="6540">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1228.5779,1285.0005,155.34811" rot="-0.078483194,0.00025901207,2.476573e-005,0.99691546"/>
    </EntityProxies>
   </Entity>
   <Entity id="6541">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1249.4373,1468.1884,103.19538" rot="0.97849202,-0.025532506,0.0023244035,0.20468506"/>
    </EntityProxies>
   </Entity>
   <Entity id="6542">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="1">
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
         <Ammo AmmoName="helicoptermissile" Bullets="28"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_helicopter">
       <Status health="1"/>
       <Components>
        <LeftWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </LeftWing>
        <RightWing>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
         <damageBehavior3 />
        </RightWing>
        <BackRotor>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 />
        </BackRotor>
        <Rotor>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Rotor>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Cockpit />
        <RotorTails>
         <damageBehavior1 />
        </RotorTails>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.7678759e-007,-1.1323083e-013" matrixCol1="-4.7678759e-007,1,-4.7683673e-007" matrixCol2="-1.14119e-013,4.7683673e-007,1" matrixCol3="-1.3446808e-006,-2.8804901,-0.49483109"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-3.0358697e-006,-1.1330059e-013" matrixCol1="3.0358697e-006,1,-4.7683716e-007" matrixCol2="1.5609161e-012,4.7683716e-007,1" matrixCol3="6.2702111e-006,8.77034,0.095384814"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-4.7416472e-007,-4.9587268e-008" matrixCol1="4.7557182e-007,0.98480773,0.17364822" matrixCol2="-3.3503934e-008,-0.17364822,0.98480773" matrixCol3="0.15732077,0.077626333,-0.12765789"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement timeOnTheGround="50" lastDir="0.62831885" desiredHeight="167.13901" vehicleVolume="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="1">
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <pilot>
         <seatAction_1 />
         <seatAction_2 weapon_0="65275"/>
         <seatAction_3 weapon_0="65274"/>
        </pilot>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65273"/>
         <seatAction_3 />
        </gunner>
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
       </Seats>
       <Actions>
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1191.02,474.32007,167.13901" rot="0.95105648,0,0,0.30901712" simclass="1">
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="4" nGlobalIDs="3074" m_fDurationQQQ="2.3333335"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fTransTime="-1" fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" nLayerID="1" fLayerBlendIn="0.30000001" nFlags="1073743109">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6543">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1268.1483,1603.7407,108.71748" rot="0.69465905,8.9872621e-008,2.9802319e-008,-0.71933919"/>
    </EntityProxies>
   </Entity>
   <Entity id="6544">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1247.2588,1464.9175,103.23074" rot="0.96126181,-2.9103827e-011,0,0.27563706"/>
    </EntityProxies>
   </Entity>
   <Entity id="6545">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1192.6481,1497.9456,101.50509" rot="0.70306921,-0.0061064968,-0.0058604106,-0.71107101"/>
    </EntityProxies>
   </Entity>
   <Entity id="6546">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1211.7905,1556.335,104.08636"/>
    </EntityProxies>
   </Entity>
   <Entity id="6547">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1247.274,1564.2007,104.77871" rot="0.85716736,0,0,-0.51503813"/>
    </EntityProxies>
   </Entity>
   <Entity id="6548">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1211.9574,1567.8427,104.34772" rot="-0.31908089,-0.31329086,0.65386385,0.61032635"/>
    </EntityProxies>
   </Entity>
   <Entity id="6549">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1232.8556,1268.4867,154.00237" rot="0.99552506,0.014247475,0.022757424,0.09060318"/>
    </EntityProxies>
   </Entity>
   <Entity id="6550">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1336.3199,1531.3618,105.00124" rot="0.75831628,-0.0033135421,-0.0054699783,-0.65185547"/>
    </EntityProxies>
   </Entity>
   <Entity id="6551">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1274.1953,1598.83,105.99658" rot="0.33312702,0.0011792779,-0.0013545604,0.94288027"/>
    </EntityProxies>
   </Entity>
   <Entity id="6552">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1189.4653,1599.7902,103.94962" rot="0.88892645,-0.0029766867,-0.00014939731,-0.45804027"/>
    </EntityProxies>
   </Entity>
   <Entity id="6553">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1187.0765,1497.4941,101.58754" rot="-0.0096419398,0.71092486,-0.0016447611,0.70319992"/>
    </EntityProxies>
   </Entity>
   <Entity id="6554">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1165.8003,1576.7457,101.86815" rot="-0.41086328,0.34444883,-0.58357835,0.60990381"/>
    </EntityProxies>
   </Entity>
   <Entity id="6555">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1282.5625,1560.0938,105.75" rot="-0.46174863,0,0,0.88701081"/>
    </EntityProxies>
   </Entity>
   <Entity id="6556">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1299.8438,1465.3125,103.84375" rot="0.95881969,0,0,-0.28401536"/>
    </EntityProxies>
   </Entity>
   <Entity id="6557">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1294.39,1521.6099,107.237" rot="-2.38418e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6558">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1276.7697,1582.5669,104.751" rot="0.70090866,0,0,0.71325105"/>
    </EntityProxies>
   </Entity>
   <Entity id="6559">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1118.7469,671.11371,114.49029" rot="0.81198138,-0.0045741489,-0.0032565289,-0.58365637"/>
    </EntityProxies>
   </Entity>
   <Entity id="6560">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1242.1697,1551.7152,105.07035"/>
    </EntityProxies>
   </Entity>
   <Entity id="6561">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65021" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65018"/>
         <i v="65019"/>
         <i v="65020"/>
         <i v="65021"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268277,0,0,0.9238798" viewQuatFinal="0.38268277,0,0,0.9238798" baseQuat="0.38268277,0,0,0.9238798"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1083.76,1133.0364,99.779877" m_prevEntLocation.q="0.38268277,0,0,0.9238798" m_animLocation.t="1083.76,1133.0364,99.779877" m_animLocation.q="0.38268277,0,0,0.9238798" m_prevAnimLocation.t="1083.76,1133.0364,99.779877" m_prevAnimLocation.q="0.38268277,0,0,0.9238798" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1083.76,1133.0364,99.779877"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6562">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1094.795,689.37988,113.8905" rot="0.92387968,0,0,-0.3826831"/>
    </EntityProxies>
   </Entity>
   <Entity id="6563">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1329.7338,1523.2686,104.99775"/>
    </EntityProxies>
   </Entity>
   <Entity id="6564">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1322.88,1534.3799,106.94072" rot="0.66261965,0,0,-0.74895602"/>
    </EntityProxies>
   </Entity>
   <Entity id="6565">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1246.3442,1545.48,108.19054" rot="0.70613742,0.037007105,0.037007105,0.70613801"/>
    </EntityProxies>
   </Entity>
   <Entity id="6566">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1229.2477,1290.8259,156.28992" rot="0.16446242,0.00012827235,-0.0054909098,0.98636806"/>
    </EntityProxies>
   </Entity>
   <Entity id="6567">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1230.1338,1286.3679,154.91753" rot="0.99904823,0,0,0.043619409"/>
    </EntityProxies>
   </Entity>
   <Entity id="6568">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1227.9199,1292.3699,155.3194" rot="0.99862891,0.00025764111,6.1132032e-006,0.052346885"/>
    </EntityProxies>
   </Entity>
   <Entity id="6569">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1250.7813,1459.9375,103.18359" rot="0.91354537,0,0,0.40673682"/>
    </EntityProxies>
   </Entity>
   <Entity id="6570">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65519" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65517"/>
         <i v="65518"/>
         <i v="65519"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6946581,0,0,-0.71934009" viewQuatFinal="0.6946581,0,0,-0.71934009" baseQuat="0.6946581,0,0,-0.71934009"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1268.22,1601.6699,108.818" m_prevEntLocation.q="0.6946581,0,0,-0.71934009" m_animLocation.t="1268.22,1601.6699,108.818" m_animLocation.q="0.6946581,0,0,-0.71934009" m_prevAnimLocation.t="1268.22,1601.6699,108.818" m_prevAnimLocation.q="0.6946581,0,0,-0.71934009" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1268.22,1601.6699,108.818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6571">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1080.0583,1258.7372,114.84438" rot="0.58237618,-0.016913468,-0.04172897,0.81167156"/>
    </EntityProxies>
   </Entity>
   <Entity id="6572">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.9111,1559.1525,105.04321" rot="0.72527814,-6.9482255e-008,5.626563e-008,0.688456"/>
    </EntityProxies>
   </Entity>
   <Entity id="6573">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1314.255,1583.2827,104.969"/>
    </EntityProxies>
   </Entity>
   <Entity id="6574">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.0087,1548.2054,110.19363" rot="-4.3711388e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6575">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1203.0085,1603.5757,103.76775" rot="0.99984747,-1.0982159e-005,-5.3495182e-006,0.017464567"/>
    </EntityProxies>
   </Entity>
   <Entity id="6576">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1076.5226,1199.9973,100.97855" rot="0.60181499,0,0,0.7986356"/>
    </EntityProxies>
   </Entity>
   <Entity id="6577">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1187.4076,1501.2788,101.61225" rot="0.61407131,-0.36075336,0.58946055,0.38119495"/>
    </EntityProxies>
   </Entity>
   <Entity id="6578">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65030"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1230.5944,1285.4253,155.81038" rot="0.54167509,-0.45451954,-0.54167521,-0.4545196"/>
    </EntityProxies>
   </Entity>
   <Entity id="6579">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1163.9902,1599.5884,101.10744" rot="0.51309371,-0.018061388,-0.046146117,-0.85690087"/>
    </EntityProxies>
   </Entity>
   <Entity id="6580">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1173.98,1582.5601,101.964" rot="0.33588919,-0.075029798,-0.13059106,0.92978233"/>
    </EntityProxies>
   </Entity>
   <Entity id="6581">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1223.9063,1295.0625,154.93222" rot="0.93041754,0,0,-0.36650133"/>
    </EntityProxies>
   </Entity>
   <Entity id="6582">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/gasstation/vending_machine_drinks" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6583">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1330.5583,1557.681,104.96524" rot="0.99727046,0.0088034347,0.0016127435,0.073290937"/>
    </EntityProxies>
   </Entity>
   <Entity id="6584">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.79,1551.1602,105.06119" rot="-0.04361942,0,0,0.99904823"/>
    </EntityProxies>
   </Entity>
   <Entity id="6585">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1262.7877,1603.8141,108.7486" rot="0.99983996,0.001131542,-0.00042922125,0.017849956"/>
    </EntityProxies>
   </Entity>
   <Entity id="6586">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64794" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64791"/>
         <i v="64792"/>
         <i v="64794"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71934015,0,0,0.69465804" viewQuatFinal="0.71934015,0,0,0.69465804" baseQuat="0.71934015,0,0,0.69465804"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1269.7791,1597.9501,108.75" m_prevEntLocation.q="0.71934015,0,0,0.69465804" m_animLocation.t="1269.7791,1597.9501,108.75" m_animLocation.q="0.71934015,0,0,0.69465804" m_prevAnimLocation.t="1269.7791,1597.9501,108.75" m_prevAnimLocation.q="0.71934015,0,0,0.69465804" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1269.7791,1597.9501,108.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6587">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65041" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65039"/>
         <i v="65040"/>
         <i v="65041"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.34202015,0,0,0.93969262" viewQuatFinal="0.34202015,0,0,0.93969262" baseQuat="0.34202015,0,0,0.93969262"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1165.5334,1114.9047,126.60697" m_prevEntLocation.q="0.34202015,0,0,0.93969262" m_animLocation.t="1165.5334,1114.9047,126.60697" m_animLocation.q="0.34202015,0,0,0.93969262" m_prevAnimLocation.t="1165.5334,1114.9047,126.60697" m_prevAnimLocation.q="0.34202015,0,0,0.93969262" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1165.5334,1114.9047,126.60697"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6588">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1272.34,1575.6299,104.75" rot="0.34201971,0,0,0.9396928"/>
    </EntityProxies>
   </Entity>
   <Entity id="6589">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1325.3723,1532.1045,105.88088"/>
    </EntityProxies>
   </Entity>
   <Entity id="6590">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64786" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64784"/>
         <i v="64785"/>
         <i v="64786"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.64944804,0,0,-0.76040602" viewQuatFinal="0.64944804,0,0,-0.76040602" baseQuat="0.64944804,0,0,-0.76040602"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1239.36,1553.02,105.225" m_prevEntLocation.q="0.64944798,0,0,-0.76040602" m_animLocation.t="1239.36,1553.02,105.225" m_animLocation.q="0.64944798,0,0,-0.76040602" m_prevAnimLocation.t="1239.36,1553.02,105.225" m_prevAnimLocation.q="0.64944798,0,0,-0.76040602" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1239.36,1553.02,105.225"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6591">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1209.1838,1227.9009,147.64117" rot="0.99878937,-0.020526744,0.0084086759,-0.043907713"/>
    </EntityProxies>
   </Entity>
   <Entity id="6592">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6593">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1337.1256,1525.6517,105.01607" rot="0.99966401,0.007005678,-0.0070361346,0.023943774"/>
    </EntityProxies>
   </Entity>
   <Entity id="6594">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.6899,1551.4102,105.70154" rot="0.99984771,0,0,0.017452423"/>
    </EntityProxies>
   </Entity>
   <Entity id="6595">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1322.5999,1534.1649,107.12197" rot="0.70051116,-0.012515781,0.015105186,0.71337181"/>
    </EntityProxies>
   </Entity>
   <Entity id="6596">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1278.46,1583.04,104.766" rot="0.78260785,0,0,0.62251502"/>
    </EntityProxies>
   </Entity>
   <Entity id="6597">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1203.9961,1471.3567,100.40062" rot="0.3866235,-0.12233359,-0.053461,0.91252321"/>
    </EntityProxies>
   </Entity>
   <Entity id="6598">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.433,671.49591,114.27868" rot="0.94132859,-0.043642022,0.048442524,0.33113319"/>
    </EntityProxies>
   </Entity>
   <Entity id="6599">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="modelAngle" t="vec" v="0,0,2.9670596"/>
       <te n="currPos" t="vec" v="1327.3715,1533.1744,106.97913"/>
       <te n="currAngle" t="vec" v="0,0,2.9670596"/>
       <te n="locked" v="0" t="b"/>
       <te n="modelPos" t="vec" v="1327.3715,1533.1744,106.97913"/>
       <te n="goalAngle" t="vec" v="0,0,2.9670596"/>
       <te n="goalPos" t="vec" v="1327.3715,1533.1744,106.97913"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <activatedExtensions Size="1">
       <i v="ScriptControlledPhysics"/>
      </activatedExtensions>
      <Extension name="ScriptControlledPhysics"/>
     </GameObject>
     <PhysicsProxy pos="1327.3715,1533.1744,106.97913" rot="0.087155744,0,0,0.99619472" simclass="1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6600">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1265.8035,1611.9304,105.65681" rot="0.98945051,0.0011973901,-0.0020349817,-0.14485174"/>
    </EntityProxies>
   </Entity>
   <Entity id="6601">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1254.8663,1456.265,103.22193" rot="0.93526673,-0.0045685475,0.0044440636,0.35388634"/>
    </EntityProxies>
   </Entity>
   <Entity id="6602">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1187.4551,1500.5302,101.65334" rot="0.6991055,0.021097399,-0.71313161,-0.047431082"/>
    </EntityProxies>
   </Entity>
   <Entity id="6603">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1275.7188,1600.7813,105.16063" rot="0.25881907,-5.9604645e-008,-5.9604645e-008,0.96592581"/>
    </EntityProxies>
   </Entity>
   <Entity id="6604">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1234.9797,1631.5801,104.76947" rot="0.47693181,-5.9306626e-006,8.1956396e-006,0.87894034"/>
    </EntityProxies>
   </Entity>
   <Entity id="6605">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1167.1514,1577.4817,101.82629" rot="0.99830568,0.0010523311,-0.013944889,0.056482278"/>
    </EntityProxies>
   </Entity>
   <Entity id="6606">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="85" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1314.54,1526.7402,105.246" rot="0.70710653,0,0,0.70710701"/>
    </EntityProxies>
   </Entity>
   <Entity id="6607">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1300.4922,1597.1497,104.83994" rot="-0.18223545,0,0,0.98325491"/>
    </EntityProxies>
   </Entity>
   <Entity id="6608">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1159.375,1559.0938,100.53793" rot="0.6946584,9.3132257e-010,0,0.71933979"/>
    </EntityProxies>
   </Entity>
   <Entity id="6609">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1280.4375,1603.5313,106" rot="0.62932044,0,0,0.77714592"/>
    </EntityProxies>
   </Entity>
   <Entity id="6610">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1316.5624,1579.6569,104.95811" rot="0.99447531,3.3590626e-005,-4.0266864e-006,0.10497093"/>
    </EntityProxies>
   </Entity>
   <Entity id="6611">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.7891,1594.3302,105.56371" rot="0.89845049,0.0014180242,3.4511108e-005,0.43907252"/>
    </EntityProxies>
   </Entity>
   <Entity id="6612">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1200.41,1612.6899,103.96759" rot="0.58070219,0,0,0.81411606"/>
    </EntityProxies>
   </Entity>
   <Entity id="6613">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1230.2091,1242.0999,149.83571" rot="0.99351358,-0.058140446,0.037904046,0.090076067"/>
    </EntityProxies>
   </Entity>
   <Entity id="6614">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1322.9063,1526.7813,106.16593"/>
    </EntityProxies>
   </Entity>
   <Entity id="6615">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1367.6234,1539.0701,104.76166"/>
    </EntityProxies>
   </Entity>
   <Entity id="6616">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65056" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65053"/>
         <i v="65054"/>
         <i v="65056"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268277,0,0,0.9238798" viewQuatFinal="0.38268277,0,0,0.9238798" baseQuat="0.38268277,0,0,0.9238798"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1094.9263,1138.8145,100.50362" m_prevEntLocation.q="0.38268277,0,0,0.9238798" m_animLocation.t="1094.9263,1138.8145,100.50362" m_animLocation.q="0.38268277,0,0,0.9238798" m_prevAnimLocation.t="1094.9263,1138.8145,100.50362" m_prevAnimLocation.q="0.38268277,0,0,0.9238798" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1094.9263,1138.8145,100.50362"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6617">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1245.175,1464.1377,103.17759" rot="0.7604059,0,2.9802322e-008,-0.64944816"/>
    </EntityProxies>
   </Entity>
   <Entity id="6618">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1323.687,1526.7167,106.14766" rot="0.5880549,0,0,0.80882096"/>
    </EntityProxies>
   </Entity>
   <Entity id="6619">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1237.89,1553.02,105.92799" rot="0.99144489,0,0,0.13052602"/>
    </EntityProxies>
   </Entity>
   <Entity id="6620">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1118.3071,677.7948,114.16776" rot="0.70790243,-0.69915926,0.075218149,-0.066279016"/>
    </EntityProxies>
   </Entity>
   <Entity id="6621">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1085.8278,1254.9243,115.32882" rot="0.87483466,0.031398609,-0.079612501,0.4768022"/>
    </EntityProxies>
   </Entity>
   <Entity id="6622">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65060" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65057"/>
         <i v="65058"/>
         <i v="65060"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.93358076,0,0,0.35836709" viewQuatFinal="0.93358076,0,0,0.35836709" baseQuat="0.93358076,0,0,0.35836709"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1134.5084,1095.2943,118.71494" m_prevEntLocation.q="0.93358076,0,0,0.35836709" m_animLocation.t="1134.5084,1095.2943,118.71494" m_animLocation.q="0.93358076,0,0,0.35836709" m_prevAnimLocation.t="1134.5084,1095.2943,118.71494" m_prevAnimLocation.q="0.93358076,0,0,0.35836709" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1134.5084,1095.2943,118.71494"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6623">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1283.4375,1561.5625,105.75" rot="0.89493436,0,0,-0.44619781"/>
    </EntityProxies>
   </Entity>
   <Entity id="6624">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1228.09,1292.3799,155.52895" rot="0.99862957,0,0,0.052336108"/>
    </EntityProxies>
   </Entity>
   <Entity id="6625">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1117.8264,688.10101,113.99232" rot="0.27037212,-0.011715076,0.015355879,0.96256214"/>
    </EntityProxies>
   </Entity>
   <Entity id="6626">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1255.2466,1452.6682,101.03322" rot="0.82638568,-0.0017408323,0.0028498108,0.56309462"/>
    </EntityProxies>
   </Entity>
   <Entity id="6627">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1313.1426,1582.207,104.8905" rot="0.99900842,0.001196009,0.044322833,0.0040427926"/>
    </EntityProxies>
   </Entity>
   <Entity id="6628">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1292.2255,1617.2153,104.81133" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6629">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1199.39,1611.0698,103.9611" rot="0.73727751,0,0,0.67559004"/>
    </EntityProxies>
   </Entity>
   <Entity id="6630">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1230.8169,1286.3892,155.84676" rot="0.043168195,0.70578796,0.043168131,-0.7057873"/>
    </EntityProxies>
   </Entity>
   <Entity id="6631">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1229.2415,1241.9768,149.91426" rot="0.7549479,-0.067653649,-0.015492373,-0.65210176"/>
    </EntityProxies>
   </Entity>
   <Entity id="6632">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1249.3179,1472.2505,103.0192" rot="0.99410504,0.0076681087,0.007960395,0.10785621"/>
    </EntityProxies>
   </Entity>
   <Entity id="6633">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.0681,1595.3999,105.6831" rot="0.29033908,0.29915625,0.64330536,0.64215815"/>
    </EntityProxies>
   </Entity>
   <Entity id="6634">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1069.8336,1197.343,100.98033" rot="0.60181499,0,0,0.7986356"/>
    </EntityProxies>
   </Entity>
   <Entity id="6635">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1112.3883,666.44562,114.05479" rot="0.57265085,-0.43135428,0.56318355,0.41088796"/>
    </EntityProxies>
   </Entity>
   <Entity id="6636">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1282.73,1563.4199,104.978" rot="0.67559057,0,0,-0.73727703"/>
    </EntityProxies>
   </Entity>
   <Entity id="6637">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1329.8494,1429.1202,105.22734" rot="0.97877789,-0.029884014,-0.026071399,0.20104998"/>
    </EntityProxies>
   </Entity>
   <Entity id="6638">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1319.99,1569.6099,104.75" rot="0.67559057,0,-2.22045e-016,-0.73727703"/>
    </EntityProxies>
   </Entity>
   <Entity id="6639">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.9749,765.72351,110.58957" rot="0.94732755,0.014781417,-0.017418331,-0.3194505"/>
    </EntityProxies>
   </Entity>
   <Entity id="6640">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1235.0776,1563.05,111.18021" rot="0.57357633,0,0,-0.81915212"/>
    </EntityProxies>
   </Entity>
   <Entity id="6641">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65516" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65514"/>
         <i v="65515"/>
         <i v="65516"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1282,2099,128" m_animLocation.t="1282,2099,128" m_prevAnimLocation.t="1282,2099,128" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1282,2099,128"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6642">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1248.0188,1466.3252,103.17824" rot="0.51503819,1.4901163e-008,-2.9802326e-008,0.85716724"/>
    </EntityProxies>
   </Entity>
   <Entity id="6643">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65463" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65460"/>
         <i v="65461"/>
         <i v="65463"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1290,2094,128" m_animLocation.t="1290,2094,128" m_prevAnimLocation.t="1290,2094,128" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1290,2094,128"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6644">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1327.1239,1540.92,105.07298" rot="0.95290786,0.0014083994,0.0052400366,0.30321136"/>
    </EntityProxies>
   </Entity>
   <Entity id="6645">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1294.86,1522.1099,106.442" rot="-2.38418e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6646">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65407" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65405"/>
         <i v="65406"/>
         <i v="65407"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1279,2099,128" m_animLocation.t="1279,2099,128" m_prevAnimLocation.t="1279,2099,128" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1279,2099,128"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6647">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.8315,672.31427,114.23826" rot="0.93991607,-0.021210436,0.00020316189,0.34074605"/>
    </EntityProxies>
   </Entity>
   <Entity id="6648">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1335.9301,1520.71,105.314"/>
    </EntityProxies>
   </Entity>
   <Entity id="6649">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65162" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65159"/>
         <i v="65160"/>
         <i v="65162"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1289,2092,128" m_animLocation.t="1289,2092,128" m_prevAnimLocation.t="1289,2092,128" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1289,2092,128"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6650">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1275.4147,1602.6328,105.1572" rot="0.96592593,0,0,0.2588186"/>
    </EntityProxies>
   </Entity>
   <Entity id="6651">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1225.7213,1539.444,104.7296" rot="0.88294768,0,0,0.46947151"/>
    </EntityProxies>
   </Entity>
   <Entity id="6652">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65089" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65085"/>
         <i v="65086"/>
         <i v="65087"/>
         <i v="65089"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99026805,0,0,0.13917311" viewQuatFinal="0.99026805,0,0,0.13917311" baseQuat="0.99026805,0,0,0.13917311"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1094.28,1259.7256,115.28694" m_prevEntLocation.q="0.99026811,0,0,0.13917309" m_animLocation.t="1094.28,1259.7256,115.28694" m_animLocation.q="0.99026811,0,0,0.13917309" m_prevAnimLocation.t="1094.28,1259.7256,115.28694" m_prevAnimLocation.q="0.99026811,0,0,0.13917309" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1094.28,1259.7256,115.28694"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6653">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64949" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64946"/>
         <i v="64947"/>
         <i v="64949"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.39073053,0,0,-0.92050511" viewQuatFinal="0.39073053,0,0,-0.92050511" baseQuat="0.39073053,0,0,-0.92050511"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1289.11,1572.8999,105.016" m_prevEntLocation.q="-0.39073053,0,0,0.92050511" m_animLocation.t="1289.11,1572.8999,105.016" m_animLocation.q="-0.39073053,0,0,0.92050511" m_prevAnimLocation.t="1289.11,1572.8999,105.016" m_prevAnimLocation.q="-0.39073053,0,0,0.92050511" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1289.11,1572.8999,105.016"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6654">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.0294,1608.8501,108.95952" rot="-0.0085059972,0.0011745094,-0.0006862579,0.99996293"/>
    </EntityProxies>
   </Entity>
   <Entity id="6655">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1278.4745,1560.9221,105.75634" rot="0.6937964,7.4490912e-005,0.00014283505,0.72017127"/>
    </EntityProxies>
   </Entity>
   <Entity id="6656">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1291.5957,1598.8921,104.8208" rot="0.99994069,-0.005952538,-0.0073607573,0.0053881411"/>
    </EntityProxies>
   </Entity>
   <Entity id="6657">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1324.15,1535.23,106.795"/>
    </EntityProxies>
   </Entity>
   <Entity id="6658">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64821" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64819"/>
         <i v="64820"/>
         <i v="64821"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1280,2096,128" m_animLocation.t="1280,2096,128" m_prevAnimLocation.t="1280,2096,128" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1280,2096,128"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6659">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64810" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64807"/>
         <i v="64808"/>
         <i v="64810"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1290,2097,128" m_animLocation.t="1290,2097,128" m_prevAnimLocation.t="1290,2097,128" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1290,2097,128"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6660">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1246.2876,1547.5632,105.06831" rot="0.72537428,0,0,-0.68835473"/>
    </EntityProxies>
   </Entity>
   <Entity id="6661">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1309.6547,1547.2816,104.99975" rot="0.70723462,-0.011867657,0.0079713296,-0.70683444"/>
    </EntityProxies>
   </Entity>
   <Entity id="6662">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1277.02,1578.2202,104.765" rot="-0.10452805,0.0004083087,0.0038847621,0.99451447"/>
    </EntityProxies>
   </Entity>
   <Entity id="6663">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64755" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64752"/>
         <i v="64753"/>
         <i v="64755"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268277,0,0,-0.9238798" viewQuatFinal="0.38268277,0,0,-0.9238798" baseQuat="0.38268277,0,0,-0.9238798"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1254.23,1626.1899,104.767" m_prevEntLocation.q="-0.38268277,0,0,0.9238798" m_animLocation.t="1254.23,1626.1899,104.767" m_animLocation.q="-0.38268277,0,0,0.9238798" m_prevAnimLocation.t="1254.23,1626.1899,104.767" m_prevAnimLocation.q="-0.38268277,0,0,0.9238798" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1254.23,1626.1899,104.767"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6664">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65523" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65520"/>
         <i v="65521"/>
         <i v="65523"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1484.2979,1641.5735,142.18915" m_animLocation.t="1484.2979,1641.5735,142.18915" m_prevAnimLocation.t="1484.2979,1641.5735,142.18915" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1484.2979,1641.5735,142.18915"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6665">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65094" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65090"/>
         <i v="65091"/>
         <i v="65092"/>
         <i v="65094"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1218.8856,1271.5641,153.61501" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1218.8856,1271.5641,153.61501" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1218.8856,1271.5641,153.61501" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1218.8856,1271.5641,153.61501"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6666">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65513" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65510"/>
         <i v="65512"/>
         <i v="65513"/>
         <i v="65511"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.2419219,0,0,-0.97029573" viewQuatFinal="0.2419219,0,0,-0.97029573" baseQuat="0.2419219,0,0,-0.97029573"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1680.0784,1750.3521,153.59329" m_prevEntLocation.q="-0.2419219,-0,0,0.97029573" m_animLocation.t="1680.0784,1750.3521,153.59329" m_animLocation.q="-0.2419219,-0,0,0.97029573" m_prevAnimLocation.t="1680.0784,1750.3521,153.59329" m_prevAnimLocation.q="-0.2419219,-0,0,0.97029573" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1680.0784,1750.3521,153.59329"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6667">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.5454,692.94788,113.79356" rot="0.95161736,-0.012287045,-0.0026062976,-0.30702877"/>
    </EntityProxies>
   </Entity>
   <Entity id="6668">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65499" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65495"/>
         <i v="65496"/>
         <i v="65497"/>
         <i v="65499"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.98768836,0,0,0.15643446" viewQuatFinal="0.98768836,0,0,0.15643446" baseQuat="0.98768836,0,0,0.15643446"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1485.4448,1639.3793,142.63446" m_prevEntLocation.q="0.9876883,0,0,0.15643446" m_animLocation.t="1485.4448,1639.3793,142.63446" m_animLocation.q="0.9876883,0,0,0.15643446" m_prevAnimLocation.t="1485.4448,1639.3793,142.63446" m_prevAnimLocation.q="0.9876883,0,0,0.15643446" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1485.4448,1639.3793,142.63446"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6669">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1568.0699,1486.9302,167.51601" rot="0.60875887,-0.00261011,-0.00034362805,-0.79335088"/>
    </EntityProxies>
   </Entity>
   <Entity id="6670">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.6996,1582.4569,104.8253" rot="0.56930083,-0.069901355,0.099829547,-0.81304634"/>
    </EntityProxies>
   </Entity>
   <Entity id="6671">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65449" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65447"/>
         <i v="65448"/>
         <i v="65449"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.7132507,0,0,0.70090902" viewQuatFinal="0.7132507,0,0,0.70090902" baseQuat="0.7132507,0,0,0.70090902"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1573.45,1582.1499,156.213" m_prevEntLocation.q="0.7132507,0,0,0.70090902" m_animLocation.t="1573.45,1582.1499,156.213" m_animLocation.q="0.7132507,0,0,0.70090902" m_prevAnimLocation.t="1573.45,1582.1499,156.213" m_prevAnimLocation.q="0.7132507,0,0,0.70090902" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1573.45,1582.1499,156.213"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6672">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1248.0601,1553.895,105.06136" rot="7.9357392e-009,4.1589629e-010,0.052335951,0.99862939"/>
    </EntityProxies>
   </Entity>
   <Entity id="6673">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1262.9454,1603.1548,108.74567" rot="0.99619466,0,0,-0.08715634"/>
    </EntityProxies>
   </Entity>
   <Entity id="6674">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1324.9666,1531.625,105.88088" rot="-0.13917303,0,0,0.99026811"/>
    </EntityProxies>
   </Entity>
   <Entity id="6675">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1337.0129,1526.7921,105.05066" rot="0.99974054,0.0048995023,-0.006659986,0.021224141"/>
    </EntityProxies>
   </Entity>
   <Entity id="6676">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.1987,1545.4312,105.06084" rot="0.56640583,2.2025313e-009,1.4737489e-008,0.82412648"/>
    </EntityProxies>
   </Entity>
   <Entity id="6677">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65412" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65408"/>
         <i v="65409"/>
         <i v="65410"/>
         <i v="65412"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1821.22,1807.1802,158.13" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1821.22,1807.1802,158.13" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1821.22,1807.1802,158.13" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1821.22,1807.1802,158.13"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6678">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1256.71,1602.8073,108.78779" rot="0.51503819,0,0,-0.85716724"/>
    </EntityProxies>
   </Entity>
   <Entity id="6679">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.6416,1593.8102,105.44334" rot="0.65328151,-0.27059808,-0.65328151,-0.27059808"/>
    </EntityProxies>
   </Entity>
   <Entity id="6680">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1224.3488,1287.7139,154.914" rot="0.77162457,0,0,-0.6360783"/>
    </EntityProxies>
   </Entity>
   <Entity id="6681">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65362" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65360"/>
         <i v="65361"/>
         <i v="65362"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1768.962,1710.9337,156.47858" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1768.962,1710.9337,156.47858" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1768.962,1710.9337,156.47858" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1768.962,1710.9337,156.47858"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6682">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1290.1017,1522.3894,105.02003" rot="0.56858385,0.50905901,-0.42745218,-0.48461956"/>
    </EntityProxies>
   </Entity>
   <Entity id="6683">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65354" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65351"/>
         <i v="65352"/>
         <i v="65354"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1718.5931,1702.7924,150.18236" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1718.5931,1702.7924,150.18236" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1718.5931,1702.7924,150.18236" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1718.5931,1702.7924,150.18236"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6684">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1225.0938,1286.875,154.92371" rot="0.66262001,0,0,0.74895585"/>
    </EntityProxies>
   </Entity>
   <Entity id="6685">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65350" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65347"/>
         <i v="65348"/>
         <i v="65350"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1483.2418,1644.2231,141.5368" m_animLocation.t="1483.2418,1644.2231,141.5368" m_prevAnimLocation.t="1483.2418,1644.2231,141.5368" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1483.2418,1644.2231,141.5368"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6686">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="modelAngle" t="vec" v="0,0,1.3264501"/>
       <te n="currPos" t="vec" v="1322.0089,1528.1827,106.97654"/>
       <te n="currAngle" t="vec" v="0,0,1.3264501"/>
       <te n="locked" v="0" t="b"/>
       <te n="modelPos" t="vec" v="1322.0089,1528.1827,106.97654"/>
       <te n="goalAngle" t="vec" v="0,0,1.3264501"/>
       <te n="goalPos" t="vec" v="1322.0089,1528.1827,106.97654"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <activatedExtensions Size="1">
       <i v="ScriptControlledPhysics"/>
      </activatedExtensions>
      <Extension name="ScriptControlledPhysics"/>
     </GameObject>
     <PhysicsProxy pos="1322.0089,1528.1827,106.97654" rot="0.78801078,0,0,0.61566144" simclass="1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6687">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65101" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65098"/>
         <i v="65099"/>
         <i v="65101"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.41472766,0,0,0.90994561" viewQuatFinal="0.41472766,0,0,0.90994561" baseQuat="0.41472766,0,0,0.90994561"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1168.911,1118.2795,127.65131" m_prevEntLocation.q="0.41472766,0,0,0.90994561" m_animLocation.t="1168.911,1118.2795,127.65131" m_animLocation.q="0.41472766,0,0,0.90994561" m_prevAnimLocation.t="1168.911,1118.2795,127.65131" m_prevAnimLocation.q="0.41472766,0,0,0.90994561" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1168.911,1118.2795,127.65131"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6688">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65342" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65338"/>
         <i v="65339"/>
         <i v="65340"/>
         <i v="65342"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1563.7091,1610.9408,134.85309" m_animLocation.t="1563.7091,1610.9408,134.85309" m_prevAnimLocation.t="1563.7091,1610.9408,134.85309" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1563.7091,1610.9408,134.85309"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6689">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65337" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65335"/>
         <i v="65336"/>
         <i v="65337"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.41469294,0,0,-0.9099614" viewQuatFinal="0.41469294,0,0,-0.9099614" baseQuat="0.41469294,0,0,-0.9099614"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1615.188,1595.2245,159.02066" m_prevEntLocation.q="-0.41469294,0,0,0.9099614" m_animLocation.t="1615.188,1595.2245,159.02066" m_animLocation.q="-0.41469294,0,0,0.9099614" m_prevAnimLocation.t="1615.188,1595.2245,159.02066" m_prevAnimLocation.q="-0.41469294,0,0,0.9099614" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1615.188,1595.2245,159.02066"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6690">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65327" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65324"/>
         <i v="65325"/>
         <i v="65327"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1504.85,1608.98,150.19099" m_animLocation.t="1504.85,1608.98,150.19099" m_prevAnimLocation.t="1504.85,1608.98,150.19099" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1504.85,1608.98,150.19099"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6691">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65323" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65319"/>
         <i v="65320"/>
         <i v="65321"/>
         <i v="65323"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1511.9399,1599.6899,151.99899" m_animLocation.t="1511.9399,1599.6899,151.99899" m_prevAnimLocation.t="1511.9399,1599.6899,151.99899" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1511.9399,1599.6899,151.99899"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6692">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.3878,1552.4777,108.19257" rot="0.64528573,0.009911824,0.0039644996,0.76386678"/>
    </EntityProxies>
   </Entity>
   <Entity id="6693">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1107.1096,702.32697,114.55064" rot="0.99933141,0.00070451153,0.0048036636,0.036238804"/>
    </EntityProxies>
   </Entity>
   <Entity id="6694">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1238.8195,1551.9503,105.28369" rot="0.99938202,-0.00044302412,0.0005685662,0.035144739"/>
    </EntityProxies>
   </Entity>
   <Entity id="6695">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1323.9644,1532.0176,106.08612" rot="0.034924742,0.00017169115,0.0008549242,0.99938953"/>
    </EntityProxies>
   </Entity>
   <Entity id="6696">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65302" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65299"/>
         <i v="65300"/>
         <i v="65302"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97236991,0,0,0.23344536" viewQuatFinal="0.97236991,0,0,0.23344536" baseQuat="0.97236991,0,0,0.23344536"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1488.0316,1637.5392,142.76184" m_prevEntLocation.q="0.97236991,0,0,0.23344536" m_animLocation.t="1488.0316,1637.5392,142.76184" m_animLocation.q="0.97236991,0,0,0.23344536" m_prevAnimLocation.t="1488.0316,1637.5392,142.76184" m_prevAnimLocation.q="0.97236991,0,0,0.23344536" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1488.0316,1637.5392,142.76184"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6697">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="65298"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1227.3359,1292.0674,155.22884" rot="0.44400874,0.48247406,0.50842178,0.55819559"/>
    </EntityProxies>
   </Entity>
   <Entity id="6698">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1230.8062,1285.5698,154.914" rot="0.73727733,0,0,-0.67559022"/>
    </EntityProxies>
   </Entity>
   <Entity id="6699">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1286.4918,1559.7341,105.06158"/>
    </EntityProxies>
   </Entity>
   <Entity id="6700">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1228.98,1292.9199,154.914" rot="-0.10452799,0,5.5069077e-010,0.99452198"/>
    </EntityProxies>
   </Entity>
   <Entity id="6701">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1260.7517,1597.8416,108.75902" rot="0.95881969,0,0,-0.28401536"/>
    </EntityProxies>
   </Entity>
   <Entity id="6702">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1318.77,1591.3101,105.015"/>
    </EntityProxies>
   </Entity>
   <Entity id="6703">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1244.1212,1546.5532,105.05244" rot="0.73309481,3.635884e-006,-1.3560059e-006,-0.68012649"/>
    </EntityProxies>
   </Entity>
   <Entity id="6704">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1330.6,1534.9302,105.862" rot="0.79333872,-0.0020584497,0.60876101,0.0044263406"/>
    </EntityProxies>
   </Entity>
   <Entity id="6705">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65294" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65292"/>
         <i v="65293"/>
         <i v="65294"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1771.1036,1706.1228,157.80078" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1771.1036,1706.1228,157.80078" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1771.1036,1706.1228,157.80078" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1771.1036,1706.1228,157.80078"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6706">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65287" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65284"/>
         <i v="65285"/>
         <i v="65287"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1507.91,1605.1401,151.039" m_animLocation.t="1507.91,1605.1401,151.039" m_prevAnimLocation.t="1507.91,1605.1401,151.039" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1507.91,1605.1401,151.039"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6707">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1235.6044,1555.9663,105.49523" rot="0.99932557,0.0071469406,0.0026600515,0.035920821"/>
    </EntityProxies>
   </Entity>
   <Entity id="6708">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65105" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65102"/>
         <i v="65103"/>
         <i v="65105"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.55193686,0,0,0.83388591" viewQuatFinal="0.55193686,0,0,0.83388591" baseQuat="0.55193686,0,0,0.83388591"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1138.35,998.37012,100.31" m_prevEntLocation.q="0.55193686,0,0,0.83388591" m_animLocation.t="1138.35,998.37012,100.31" m_animLocation.q="0.55193686,0,0,0.83388591" m_prevAnimLocation.t="1138.35,998.37012,100.31" m_prevAnimLocation.q="0.55193686,0,0,0.83388591" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1138.35,998.37012,100.31"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6709">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65268" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65266"/>
         <i v="65267"/>
         <i v="65268"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6946581,0,0,0.71934009" viewQuatFinal="0.6946581,0,0,0.71934009" baseQuat="0.6946581,0,0,0.71934009"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1597.85,1597.9502,150.53799" m_prevEntLocation.q="0.6946581,0,0,0.71934009" m_animLocation.t="1597.85,1597.9502,150.53799" m_animLocation.q="0.6946581,0,0,0.71934009" m_prevAnimLocation.t="1597.85,1597.9502,150.53799" m_prevAnimLocation.q="0.6946581,0,0,0.71934009" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1597.85,1597.9502,150.53799"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6710">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65265" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65262"/>
         <i v="65263"/>
         <i v="65265"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.2419219,0,0,-0.97029573" viewQuatFinal="0.2419219,0,0,-0.97029573" baseQuat="0.2419219,0,0,-0.97029573"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1683.55,1757.52,153.1422" m_prevEntLocation.q="-0.2419219,-0,0,0.97029573" m_animLocation.t="1683.55,1757.52,153.1422" m_animLocation.q="-0.2419219,-0,0,0.97029573" m_prevAnimLocation.t="1683.55,1757.52,153.1422" m_prevAnimLocation.q="-0.2419219,-0,0,0.97029573" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1683.55,1757.52,153.1422"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6711">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1279.91,1584.7798,104.75"/>
    </EntityProxies>
   </Entity>
   <Entity id="6712">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.282,1600.7213,109.58774" rot="0.35020736,0,-2.9802317e-008,0.93667221"/>
    </EntityProxies>
   </Entity>
   <Entity id="6713">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65215" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65212"/>
         <i v="65213"/>
         <i v="65215"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6494478,0,0,-0.7604062" viewQuatFinal="0.6494478,0,0,-0.7604062" baseQuat="0.6494478,0,0,-0.7604062"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1609.5563,1585.8599,161.53044" m_prevEntLocation.q="0.6494478,0,0,-0.7604062" m_animLocation.t="1609.5563,1585.8599,161.53044" m_animLocation.q="0.6494478,0,0,-0.7604062" m_prevAnimLocation.t="1609.5563,1585.8599,161.53044" m_prevAnimLocation.q="0.6494478,0,0,-0.7604062" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1609.5563,1585.8599,161.53044"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6714">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65210" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65208"/>
         <i v="65209"/>
         <i v="65210"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6946581,0,0,0.71934009" viewQuatFinal="0.6946581,0,0,0.71934009" baseQuat="0.6946581,0,0,0.71934009"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1589.72,1583.5801,159.054" m_prevEntLocation.q="0.6946581,0,0,0.71934009" m_animLocation.t="1589.72,1583.5801,159.054" m_animLocation.q="0.6946581,0,0,0.71934009" m_prevAnimLocation.t="1589.72,1583.5801,159.054" m_prevAnimLocation.q="0.6946581,0,0,0.71934009" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1589.72,1583.5801,159.054"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6715">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1332.25,1584.9102,108.938"/>
    </EntityProxies>
   </Entity>
   <Entity id="6716">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1568.72,1488.3999,167.50999" rot="0.84338975,-0.0015700303,-0.0010002202,-0.53729916"/>
    </EntityProxies>
   </Entity>
   <Entity id="6717">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65206" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65204"/>
         <i v="65205"/>
         <i v="65206"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67559046,0,0,0.73727709" viewQuatFinal="0.67559046,0,0,0.73727709" baseQuat="0.67559046,0,0,0.73727709"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1578.91,1584.6602,157.259" m_prevEntLocation.q="0.67559052,0,0,0.73727703" m_animLocation.t="1578.91,1584.6602,157.259" m_animLocation.q="0.67559052,0,0,0.73727703" m_prevAnimLocation.t="1578.91,1584.6602,157.259" m_prevAnimLocation.q="0.67559052,0,0,0.73727703" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1578.91,1584.6602,157.259"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6718">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1165.0315,1578.8132,102.06288" rot="0.63659275,0.6947726,-0.26878124,-0.19949283"/>
    </EntityProxies>
   </Entity>
   <Entity id="6719">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65426" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65423"/>
         <i v="65424"/>
         <i v="65426"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242452,0,0,0.87035513" viewQuatFinal="0.49242452,0,0,0.87035513" baseQuat="0.49242452,0,0,0.87035513"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1366.1899,1606.6899,109.25" m_prevEntLocation.q="0.49242458,0,0,0.87035513" m_animLocation.t="1366.1899,1606.6899,109.25" m_animLocation.q="0.49242458,0,0,0.87035513" m_prevAnimLocation.t="1366.1899,1606.6899,109.25" m_prevAnimLocation.q="0.49242458,0,0,0.87035513" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1366.1899,1606.6899,109.25"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6720">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1570.25,1488.3301,167.50999" rot="0.95371032,-0.0035507497,0.0011195497,0.30070397"/>
    </EntityProxies>
   </Entity>
   <Entity id="6721">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65179" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65176"/>
         <i v="65177"/>
         <i v="65179"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.10452854,0,0,-0.99452192" viewQuatFinal="0.10452854,0,0,-0.99452192" baseQuat="0.10452854,0,0,-0.99452192"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1725.7709,1844.6516,151.53258" m_prevEntLocation.q="-0.10452855,0,0,0.99452192" m_animLocation.t="1725.7709,1844.6516,151.53258" m_animLocation.q="-0.10452855,0,0,0.99452192" m_prevAnimLocation.t="1725.7709,1844.6516,151.53258" m_prevAnimLocation.q="-0.10452855,0,0,0.99452192" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1725.7709,1844.6516,151.53258"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6722">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1568.28,1489.1401,167.508" rot="0.93969083,-0.0017493006,0.00063669158,0.34202"/>
    </EntityProxies>
   </Entity>
   <Entity id="6723">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1209.0485,1227.8875,146.56241" rot="0.60476321,-0.0011985245,-0.00062635099,-0.79640424"/>
    </EntityProxies>
   </Entity>
   <Entity id="6724">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65147" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65143"/>
         <i v="65144"/>
         <i v="65145"/>
         <i v="65147"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673661,0,0,0.91354549" viewQuatFinal="0.40673661,0,0,0.91354549" baseQuat="0.40673661,0,0,0.91354549"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1701.9917,1810.8201,150.07318" m_prevEntLocation.q="0.40673661,0,0,0.91354549" m_animLocation.t="1701.9917,1810.8201,150.07318" m_animLocation.q="0.40673661,0,0,0.91354549" m_prevAnimLocation.t="1701.9917,1810.8201,150.07318" m_prevAnimLocation.q="0.40673661,0,0,0.91354549" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1701.9917,1810.8201,150.07318"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6725">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65142" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65139"/>
         <i v="65140"/>
         <i v="65142"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.11320324,0,0,0.99357188" viewQuatFinal="0.11320324,0,0,0.99357188" baseQuat="0.11320324,0,0,0.99357188"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1725.199,1843.2426,151.44556" m_prevEntLocation.q="0.11320324,0,0,0.99357188" m_animLocation.t="1725.199,1843.2426,151.44556" m_animLocation.q="0.11320324,0,0,0.99357188" m_prevAnimLocation.t="1725.199,1843.2426,151.44556" m_prevAnimLocation.q="0.11320324,0,0,0.99357188" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1725.199,1843.2426,151.44556"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6726">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.4774,1564.2589,106.64384"/>
    </EntityProxies>
   </Entity>
   <Entity id="6727">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1260.363,1603.4849,109.59573" rot="0.99844968,-0.00050053018,-0.0015389031,-0.055638649"/>
    </EntityProxies>
   </Entity>
   <Entity id="6728">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1571.67,1491.52,167.48599" rot="0.88699096,-0.0066724112,-0.00072368543,0.46173805"/>
    </EntityProxies>
   </Entity>
   <Entity id="6729">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1569.71,1487.52,167.513" rot="0.96592581,0,0,0.25881904"/>
    </EntityProxies>
   </Entity>
   <Entity id="6730">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65113" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65109"/>
         <i v="65110"/>
         <i v="65111"/>
         <i v="65113"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.83388573,0,0,0.5519371" viewQuatFinal="0.83388573,0,0,0.5519371" baseQuat="0.83388573,0,0,0.5519371"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1236.75,1205.9063,150.46875" m_prevEntLocation.q="0.83388573,0,0,0.5519371" m_animLocation.t="1236.75,1205.9063,150.46875" m_animLocation.q="0.83388573,0,0,0.5519371" m_prevAnimLocation.t="1236.75,1205.9063,150.46875" m_prevAnimLocation.q="0.83388573,0,0,0.5519371" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1236.75,1205.9063,150.46875"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6731">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.6908,1186.4137,109.62591" rot="0.51681608,-0.19206817,-0.21889988,0.80504292"/>
    </EntityProxies>
   </Entity>
   <Entity id="6732">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1567.49,1487.7202,167.515" rot="0.9063046,-0.00090041378,0.0024738691,0.42261687"/>
    </EntityProxies>
   </Entity>
   <Entity id="6733">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1260.2642,1603.5206,110.02383" rot="0.99999833,-0.00047391668,-1.1742119e-005,-0.0017447179"/>
    </EntityProxies>
   </Entity>
   <Entity id="6734">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1324.8101,1540.7202,105.069" rot="0.99984771,0,0,-0.017452406"/>
    </EntityProxies>
   </Entity>
   <Entity id="6735">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65080" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65077"/>
         <i v="65078"/>
         <i v="65079"/>
         <i v="65080"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1715.7922,1691.6223,151.81961" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1715.7922,1691.6223,151.81961" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1715.7922,1691.6223,151.81961" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1715.7922,1691.6223,151.81961"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6736">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1249.959,1637.9645,104.6463" rot="0.96580923,0.0038355293,-0.016515605,0.25869879"/>
    </EntityProxies>
   </Entity>
   <Entity id="6737">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65073" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65069"/>
         <i v="65070"/>
         <i v="65071"/>
         <i v="65073"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67559046,0,0,0.73727709" viewQuatFinal="0.67559046,0,0,0.73727709" baseQuat="0.67559046,0,0,0.73727709"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1606.0699,1598.1802,154.817" m_prevEntLocation.q="0.67559052,0,0,0.73727703" m_animLocation.t="1606.0699,1598.1802,154.817" m_animLocation.q="0.67559052,0,0,0.73727703" m_prevAnimLocation.t="1606.0699,1598.1802,154.817" m_prevAnimLocation.q="0.67559052,0,0,0.73727703" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1606.0699,1598.1802,154.817"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6738">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1315.4061,1581.8444,104.95811" rot="0.99447531,3.3590626e-005,-4.0266864e-006,0.10497093"/>
    </EntityProxies>
   </Entity>
   <Entity id="6739">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65068" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65065"/>
         <i v="65066"/>
         <i v="65068"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1822.5699,1808.6899,158.373" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1822.5699,1808.6899,158.373" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1822.5699,1808.6899,158.373" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1822.5699,1808.6899,158.373"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6740">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65064" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65061"/>
         <i v="65062"/>
         <i v="65064"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1820.01,1805.6602,157.91701" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1820.01,1805.6602,157.91701" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1820.01,1805.6602,157.91701" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1820.01,1805.6602,157.91701"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6741">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1301.41,1529.1699,105" rot="-0.17364794,0,0,0.98480785"/>
    </EntityProxies>
   </Entity>
   <Entity id="6742">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1147.3252,1568.1005,100.58185" rot="0.95449531,0.021734629,-0.010874152,0.29723406"/>
    </EntityProxies>
   </Entity>
   <Entity id="6743">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65052" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65049"/>
         <i v="65050"/>
         <i v="65051"/>
         <i v="65052"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1818.53,1803.8398,157.55499" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1818.53,1803.8398,157.55499" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1818.53,1803.8398,157.55499" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1818.53,1803.8398,157.55499"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6744">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1333.67,1593.0498,108.938" rot="-0.25037983,0,0,0.96814758"/>
    </EntityProxies>
   </Entity>
   <Entity id="6745">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.2599,1593.4519,105.43063" rot="0.55532825,-5.4369339e-005,-7.9309111e-006,0.8316313"/>
    </EntityProxies>
   </Entity>
   <Entity id="6746">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_truck">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 slot="-1"/>
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
        </Engine>
        <LeftFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </LeftFuelTank>
        <RightFuelTank>
         <damageBehavior1 />
         <damageBehavior2 />
         <damageBehavior3 slot="-1"/>
        </RightFuelTank>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <wheel5>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel5>
        <wheel6>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel6>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <leftBackBench />
        <rightBackBench />
        <roofEntrance />
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightsLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightsLeft>
        <rearLightsRight>
         <damageBehavior1 slot="-1"/>
        </rearLightsRight>
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.6832752e+025"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.3111993e-018"/>
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="2.2559362e-007,-0.0020008516,1.6009723e-010"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="4.7119948e-007,2.6593781,3.1801751"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379404,0.59201717,0.18510193"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,6.5882978e-006,1.1368684e-013" matrixCol1="-5.4457068e-006,-0.82657266,-0.56282997" matrixCol2="-3.7080913e-006,-0.56282997,0.82657266" matrixCol3="-0.63846862,3.2733469,2.1977217"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.46013626,1.6986326,2.3654089"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2417425,3.5942824,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2417438,3.5942812,2.1201448"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.32036734,0.26928446,0.9082129" matrixCol1="-0.9472934,-0.091069758,-0.3071506" matrixCol2="-1.4901161e-007,-0.95874512,0.28426716" matrixCol3="-0.55094743,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-0.34969431,0.2663199,0.89821362" matrixCol1="-0.9368639,-0.0994066,-0.33526766" matrixCol2="-8.9406967e-008,-0.958745,0.2842674" matrixCol3="-0.72415024,3.5020461,2.2291303"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.352306,-1.8704175,1.87621"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="12">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64719"/>
        </gunner>
        <passenger />
        <backseat1 />
        <backseat2 />
        <backseat3 />
        <backseat4 />
        <backseat5 />
        <backseat6 />
        <backseat7 />
        <backseat8 />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="26.179939" handbrake="1" curGear="1" pos="1244.86,1608.73,104.75" rot="0.54463851,0,0,0.83867091" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6747">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1281.8807,1561.5784,105.75634" rot="0.70795298,-0.00014411336,7.1986731e-005,-0.70625955"/>
    </EntityProxies>
   </Entity>
   <Entity id="6748">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6749">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65038" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65036"/>
         <i v="65037"/>
         <i v="65038"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.7132507,0,0,0.70090902" viewQuatFinal="0.7132507,0,0,0.70090902" baseQuat="0.7132507,0,0,0.70090902"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1609.23,1597.6802,156.48199" m_prevEntLocation.q="0.7132507,0,0,0.70090902" m_animLocation.t="1609.23,1597.6802,156.48199" m_animLocation.q="0.7132507,0,0,0.70090902" m_prevAnimLocation.t="1609.23,1597.6802,156.48199" m_prevAnimLocation.q="0.7132507,0,0,0.70090902" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1609.23,1597.6802,156.48199"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6750">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.92,1555.0527,108.16" rot="0.034898501,0,0,0.9993909"/>
    </EntityProxies>
   </Entity>
   <Entity id="6751">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65025" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65022"/>
         <i v="65023"/>
         <i v="65025"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1824.08,1810.48,158.63" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1824.08,1810.48,158.63" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1824.08,1810.48,158.63" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1824.08,1810.48,158.63"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6752">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65016" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65014"/>
         <i v="65015"/>
         <i v="65016"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68835503,0,0,0.72537392" viewQuatFinal="0.68835503,0,0,0.72537392" baseQuat="0.68835503,0,0,0.72537392"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1602.6801,1598.73,153.226" m_prevEntLocation.q="0.68835503,0,0,0.72537392" m_animLocation.t="1602.6801,1598.73,153.226" m_animLocation.q="0.68835503,0,0,0.72537392" m_prevAnimLocation.t="1602.6801,1598.73,153.226" m_prevAnimLocation.q="0.68835503,0,0,0.72537392" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1602.6801,1598.73,153.226"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6753">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65013" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65009"/>
         <i v="65010"/>
         <i v="65011"/>
         <i v="65013"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.26723778,0,0,-0.96363062" viewQuatFinal="0.26723778,0,0,-0.96363062" baseQuat="0.26723778,0,0,-0.96363062"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1726.0658,1823.5649,147.34808" m_prevEntLocation.q="-0.26723778,-0,0,0.96363062" m_animLocation.t="1726.0658,1823.5649,147.34808" m_animLocation.q="-0.26723778,-0,0,0.96363062" m_prevAnimLocation.t="1726.0658,1823.5649,147.34808" m_prevAnimLocation.q="-0.26723778,-0,0,0.96363062" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1726.0658,1823.5649,147.34808"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6754">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1261.9281,1597.595,109.87611" rot="0.14780939,0,0,0.98901588"/>
    </EntityProxies>
   </Entity>
   <Entity id="6755">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1276.944,1615.4669,104.77442" rot="0.65790462,-0.65790445,0.25915551,-0.25915551"/>
    </EntityProxies>
   </Entity>
   <Entity id="6756">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1271.9204,1601.4121,105.13602" rot="0.70710665,1.7171364e-005,4.7087665e-006,-0.70710689"/>
    </EntityProxies>
   </Entity>
   <Entity id="6757">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1216.0563,1280.9952,154.10994" rot="-0.43242297,-0.019292252,-0.026483933,0.9010753"/>
    </EntityProxies>
   </Entity>
   <Entity id="6758">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.22,1551.4302,105.06906" rot="0.69465786,0,0,0.71934032"/>
    </EntityProxies>
   </Entity>
   <Entity id="6759">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65008" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65006"/>
         <i v="65007"/>
         <i v="65008"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.86162895,0,0,-0.50753874" viewQuatFinal="0.86162895,0,0,-0.50753874" baseQuat="0.86162895,0,0,-0.50753874"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1610.6631,1577.4293,163.7782" m_prevEntLocation.q="0.86162895,0,0,-0.50753874" m_animLocation.t="1610.6631,1577.4293,163.7782" m_animLocation.q="0.86162895,0,0,-0.50753874" m_prevAnimLocation.t="1610.6631,1577.4293,163.7782" m_prevAnimLocation.q="0.86162895,0,0,-0.50753874" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1610.6631,1577.4293,163.7782"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6760">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65121" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65118"/>
         <i v="65119"/>
         <i v="65120"/>
         <i v="65121"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.95881975,0,0,0.28401524" viewQuatFinal="0.95881975,0,0,0.28401524" baseQuat="0.95881975,0,0,0.28401524"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1373.359,1458.8981,100.39758" m_prevEntLocation.q="0.95881981,0,0,0.28401521" m_animLocation.t="1373.359,1458.8981,100.39758" m_animLocation.q="0.95881981,0,0,0.28401521" m_prevAnimLocation.t="1373.359,1458.8981,100.39758" m_prevAnimLocation.q="0.95881981,0,0,0.28401521" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1373.359,1458.8981,100.39758"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6761">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1332.13,1537.3198,105.207" rot="0.76604408,0,0,0.64278805"/>
    </EntityProxies>
   </Entity>
   <Entity id="6762">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1104.0026,692.80774,113.73116" rot="0.83129942,0.0074042589,-0.019693581,-0.5554266"/>
    </EntityProxies>
   </Entity>
   <Entity id="6763">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.6632,1597.9028,108.75" rot="0.73135388,0,0,0.68199819"/>
    </EntityProxies>
   </Entity>
   <Entity id="6764">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65248" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65245"/>
         <i v="65246"/>
         <i v="65248"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.91706008,0,0,0.39874902" viewQuatFinal="0.91706008,0,0,0.39874902" baseQuat="0.91706008,0,0,0.39874902"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1280.51,1518.1602,104.808" m_prevEntLocation.q="0.91706014,0,0,0.39874899" m_animLocation.t="1280.51,1518.1602,104.808" m_animLocation.q="0.91706014,0,0,0.39874899" m_prevAnimLocation.t="1280.51,1518.1602,104.808" m_prevAnimLocation.q="0.91706014,0,0,0.39874899" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1280.51,1518.1602,104.808"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6765">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1236.2667,1556.0424,105.07342" rot="0.99997157,0.0012314765,-0.00151287,0.0072825248"/>
    </EntityProxies>
   </Entity>
   <Entity id="6766">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65001" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64998"/>
         <i v="64999"/>
         <i v="65001"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.3338069,0,0,-0.9426415" viewQuatFinal="0.3338069,0,0,-0.9426415" baseQuat="0.3338069,0,0,-0.9426415"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1706.2462,1818.656,150.06674" m_prevEntLocation.q="-0.33380693,0,0,0.9426415" m_animLocation.t="1706.2462,1818.656,150.06674" m_animLocation.q="-0.33380693,0,0,0.9426415" m_prevAnimLocation.t="1706.2462,1818.656,150.06674" m_prevAnimLocation.q="-0.33380693,0,0,0.9426415" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1706.2462,1818.656,150.06674"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6767">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1262.9865,1606.9597,106.28685" rot="0.81730115,0.0017097007,-0.0034078183,0.57619816"/>
    </EntityProxies>
   </Entity>
   <Entity id="6768">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.5806,765.06335,110.58573" rot="0.95660871,0.015686182,-0.014692619,-0.29058182"/>
    </EntityProxies>
   </Entity>
   <Entity id="6769">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.35,1560.0513,105.225" rot="0.93667233,0,0,-0.35020694"/>
    </EntityProxies>
   </Entity>
   <Entity id="6770">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6771">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65130" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65127"/>
         <i v="65128"/>
         <i v="65129"/>
         <i v="65130"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,1.06581e-014" viewQuatFinal="1,0,0,1.06581e-014" baseQuat="1,0,0,1.06581e-014"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1225.7574,1338.6853,134.19125" m_prevEntLocation.q="1,0,0,1.06581e-014" m_animLocation.t="1225.7574,1338.6853,134.19125" m_animLocation.q="1,0,0,1.06581e-014" m_prevAnimLocation.t="1225.7574,1338.6853,134.19125" m_prevAnimLocation.q="1,0,0,1.06581e-014" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1225.7574,1338.6853,134.19125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6772">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64997" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64994"/>
         <i v="64995"/>
         <i v="64997"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.28401545,0,0,-0.95881969" viewQuatFinal="0.28401545,0,0,-0.95881969" baseQuat="0.28401545,0,0,-0.95881969"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1740.323,1860.0942,150.79407" m_prevEntLocation.q="-0.28401545,0,0,0.95881969" m_animLocation.t="1740.323,1860.0942,150.79407" m_animLocation.q="-0.28401545,0,0,0.95881969" m_prevAnimLocation.t="1740.323,1860.0942,150.79407" m_prevAnimLocation.q="-0.28401545,0,0,0.95881969" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1740.323,1860.0942,150.79407"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6773">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1119.1206,670.98224,114.23624" rot="0.91713804,-0.0057930644,-0.0018186125,-0.39852348"/>
    </EntityProxies>
   </Entity>
   <Entity id="6774">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1323.49,1532.8599,106.96172" rot="0.96814764,0,0,-0.25038007"/>
    </EntityProxies>
   </Entity>
   <Entity id="6775">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64971" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64967"/>
         <i v="64968"/>
         <i v="64969"/>
         <i v="64971"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.52991986,0,0,0.84804773" viewQuatFinal="0.52991986,0,0,0.84804773" baseQuat="0.52991986,0,0,0.84804773"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1767.6086,1706.6699,156.82492" m_prevEntLocation.q="0.52991986,0,0,0.84804773" m_animLocation.t="1767.6086,1706.6699,156.82492" m_animLocation.q="0.52991986,0,0,0.84804773" m_prevAnimLocation.t="1767.6086,1706.6699,156.82492" m_prevAnimLocation.q="0.52991986,0,0,0.84804773" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1767.6086,1706.6699,156.82492"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6776">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1248.7813,1468.4375,103.70364" rot="0.62251687,6.276588e-006,-8.4815156e-006,-0.78260642"/>
    </EntityProxies>
   </Entity>
   <Entity id="6777">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1189.5311,1501.9709,102.37089" rot="0.94506782,0.00033631932,0.032578617,0.32524672"/>
    </EntityProxies>
   </Entity>
   <Entity id="6778">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64962" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64959"/>
         <i v="64960"/>
         <i v="64962"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.79863554,0,0,-0.60181499" viewQuatFinal="0.79863554,0,0,-0.60181499" baseQuat="0.79863554,0,0,-0.60181499"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1699.8939,1800.8256,149.6922" m_prevEntLocation.q="0.79863554,0,0,-0.60181499" m_animLocation.t="1699.8939,1800.8256,149.6922" m_animLocation.q="0.79863554,0,0,-0.60181499" m_prevAnimLocation.t="1699.8939,1800.8256,149.6922" m_prevAnimLocation.q="0.79863554,0,0,-0.60181499" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1699.8939,1800.8256,149.6922"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6779">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64939" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64936"/>
         <i v="64937"/>
         <i v="64939"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1716.4045,1696.2019,150.79961" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1716.4045,1696.2019,150.79961" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1716.4045,1696.2019,150.79961" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1716.4045,1696.2019,150.79961"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6780">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64927" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64924"/>
         <i v="64925"/>
         <i v="64927"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1561.7982,1614.0087,134.18053" m_animLocation.t="1561.7982,1614.0087,134.18053" m_prevAnimLocation.t="1561.7982,1614.0087,134.18053" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1561.7982,1614.0087,134.18053"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6781">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64920" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64916"/>
         <i v="64917"/>
         <i v="64918"/>
         <i v="64920"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78260821,0,0,-0.62251461" viewQuatFinal="0.78260821,0,0,-0.62251461" baseQuat="0.78260821,0,0,-0.62251461"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1706.4204,1811.124,150.02457" m_prevEntLocation.q="0.78260821,0,0,-0.62251461" m_animLocation.t="1706.4204,1811.124,150.02457" m_animLocation.q="0.78260821,0,0,-0.62251461" m_prevAnimLocation.t="1706.4204,1811.124,150.02457" m_prevAnimLocation.q="0.78260821,0,0,-0.62251461" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1706.4204,1811.124,150.02457"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6782">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64880" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64877"/>
         <i v="64878"/>
         <i v="64880"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.2419219,0,0,-0.97029573" viewQuatFinal="0.2419219,0,0,-0.97029573" baseQuat="0.2419219,0,0,-0.97029573"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1680.8101,1756.6201,153.16161" m_prevEntLocation.q="-0.2419219,-0,0,0.97029573" m_animLocation.t="1680.8101,1756.6201,153.16161" m_animLocation.q="-0.2419219,-0,0,0.97029573" m_prevAnimLocation.t="1680.8101,1756.6201,153.16161" m_prevAnimLocation.q="-0.2419219,-0,0,0.97029573" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1680.8101,1756.6201,153.16161"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6783">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64860" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64857"/>
         <i v="64858"/>
         <i v="64860"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1517.38,1594.6299,152.944" m_animLocation.t="1517.38,1594.6299,152.944" m_prevAnimLocation.t="1517.38,1594.6299,152.944" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1517.38,1594.6299,152.944"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6784">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/radios/fieldradio" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.2739,1597.442,110.25" rot="0.9925462,0,0,-0.12186944"/>
    </EntityProxies>
   </Entity>
   <Entity id="6785">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1224.6125,1285.2324,154.90289" rot="0.7313537,0,0,-0.68199837"/>
    </EntityProxies>
   </Entity>
   <Entity id="6786">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1228.5221,1284.922,154.92068" rot="-0.10452823,-2.9802322e-008,0,0.99452192"/>
    </EntityProxies>
   </Entity>
   <Entity id="6787">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1308.1375,1638.3094,104.78587" rot="0.98901588,0,0,-0.1478094"/>
    </EntityProxies>
   </Entity>
   <Entity id="6788">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1228.9301,1292.5801,154.91144" rot="0.99996191,0,0,-0.0087265447"/>
    </EntityProxies>
   </Entity>
   <Entity id="6789">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1326.7465,1526.8065,106.08696" rot="0.7061789,-0.00080946099,0.0015901198,0.70803124"/>
    </EntityProxies>
   </Entity>
   <Entity id="6790">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1262.9463,1600.8198,108.74109" rot="0.7933529,3.7252903e-009,0,-0.60876197"/>
    </EntityProxies>
   </Entity>
   <Entity id="6791">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1569.15,1488.4102,167.50999" rot="0.9762944,-0.0018174394,0.00040291584,0.21643892"/>
    </EntityProxies>
   </Entity>
   <Entity id="6792">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1245.6895,1551.2866,111.49744" rot="0.70002812,-0.12922564,-0.12887336,-0.69040072"/>
    </EntityProxies>
   </Entity>
   <Entity id="6793">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1336.6863,1545.5635,104.92584" rot="0.99896127,0.00064619468,0.022728831,0.039487775"/>
    </EntityProxies>
   </Entity>
   <Entity id="6794">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1224.38,1287.3701,155.34818" rot="0.71933973,-1.490116e-008,0,-0.69465846"/>
    </EntityProxies>
   </Entity>
   <Entity id="6795">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1569.6801,1489.29,167.504" rot="0.79334658,-0.0018204708,0.0037432902,0.60875601"/>
    </EntityProxies>
   </Entity>
   <Entity id="6796">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64842" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64838"/>
         <i v="64839"/>
         <i v="64840"/>
         <i v="64842"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.26723778,0,0,-0.96363062" viewQuatFinal="0.26723778,0,0,-0.96363062" baseQuat="0.26723778,0,0,-0.96363062"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1723.3514,1821.5961,146.77098" m_prevEntLocation.q="-0.26723778,-0,0,0.96363062" m_animLocation.t="1723.3514,1821.5961,146.77098" m_animLocation.q="-0.26723778,-0,0,0.96363062" m_prevAnimLocation.t="1723.3514,1821.5961,146.77098" m_prevAnimLocation.q="-0.26723778,-0,0,0.96363062" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1723.3514,1821.5961,146.77098"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6797">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1280.9147,1602.2891,105.1572" rot="0.84339166,0,0,0.53729934"/>
    </EntityProxies>
   </Entity>
   <Entity id="6798">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.3678,1611.0635,105.44389" rot="0.11113254,-0.001161118,-0.001943265,0.99380285"/>
    </EntityProxies>
   </Entity>
   <Entity id="6799">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.6901,1551.4303,105.28313" rot="0.99965799,0.00034861275,-0.00036500403,0.02614837"/>
    </EntityProxies>
   </Entity>
   <Entity id="6800">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64826" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64822"/>
         <i v="64823"/>
         <i v="64824"/>
         <i v="64826"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.58070302,0,0,-0.81411546" viewQuatFinal="0.58070302,0,0,-0.81411546" baseQuat="0.58070302,0,0,-0.81411546"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1731.0143,1845.6825,151.52232" m_prevEntLocation.q="0.58070302,0,0,-0.81411546" m_animLocation.t="1731.0143,1845.6825,151.52232" m_animLocation.q="0.58070302,0,0,-0.81411546" m_prevAnimLocation.t="1731.0143,1845.6825,151.52232" m_prevAnimLocation.q="0.58070302,0,0,-0.81411546" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1731.0143,1845.6825,151.52232"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6801">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1337.3529,1541.2327,104.95683" rot="0.99700344,0.042106602,0.019293038,0.061959665"/>
    </EntityProxies>
   </Entity>
   <Entity id="6802">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64814" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64811"/>
         <i v="64812"/>
         <i v="64814"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1560.5962,1616.7688,133.56485" m_animLocation.t="1560.5962,1616.7688,133.56485" m_prevAnimLocation.t="1560.5962,1616.7688,133.56485" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1560.5962,1616.7688,133.56485"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6803">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64775" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64772"/>
         <i v="64773"/>
         <i v="64775"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.10452819,0,0,-0.99452192" viewQuatFinal="0.10452819,0,0,-0.99452192" baseQuat="0.10452819,0,0,-0.99452192"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1621.6791,1602.6613,159.34415" m_prevEntLocation.q="-0.1045282,0,0,0.99452192" m_animLocation.t="1621.6791,1602.6613,159.34415" m_animLocation.q="-0.1045282,0,0,0.99452192" m_prevAnimLocation.t="1621.6791,1602.6613,159.34415" m_prevAnimLocation.q="-0.1045282,0,0,0.99452192" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1621.6791,1602.6613,159.34415"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6804">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.2014,671.78271,114.25034" rot="0.93973523,-0.0042884657,0.0022620859,0.34186861"/>
    </EntityProxies>
   </Entity>
   <Entity id="6805">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64763" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64761"/>
         <i v="64762"/>
         <i v="64763"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1774.0709,1707.0048,158.33844" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1774.0709,1707.0048,158.33844" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1774.0709,1707.0048,158.33844" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1774.0709,1707.0048,158.33844"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6806">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64749" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64746"/>
         <i v="64747"/>
         <i v="64749"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1719.8419,1691.4828,152.36044" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1719.8419,1691.4828,152.36044" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1719.8419,1691.4828,152.36044" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1719.8419,1691.4828,152.36044"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6807">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1265.5601,1541.52,104.767" rot="0.52991921,0,0,0.84804809"/>
    </EntityProxies>
   </Entity>
   <Entity id="6808">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64741" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64737"/>
         <i v="64738"/>
         <i v="64739"/>
         <i v="64741"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.26723778,0,0,-0.96363062" viewQuatFinal="0.26723778,0,0,-0.96363062" baseQuat="0.26723778,0,0,-0.96363062"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1733.101,1823.3359,147.6797" m_prevEntLocation.q="-0.26723778,-0,0,0.96363062" m_animLocation.t="1733.101,1823.3359,147.6797" m_animLocation.q="-0.26723778,-0,0,0.96363062" m_prevAnimLocation.t="1733.101,1823.3359,147.6797" m_prevAnimLocation.q="-0.26723778,-0,0,0.96363062" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1733.101,1823.3359,147.6797"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6809">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1322.403,1531.0088,106.50366" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="6810">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1189.6584,1496.8905,101.59167" rot="0.61903363,0.3389293,0.62164551,-0.33982524"/>
    </EntityProxies>
   </Entity>
   <Entity id="6811">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.8335,765.59564,110.95901" rot="0.96475744,0.0068644267,-0.02450214,-0.26190758"/>
    </EntityProxies>
   </Entity>
   <Entity id="6812">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1265.845,1611.9001,105.86829" rot="0.99204057,-0.0007069619,-0.002329174,-0.12589514"/>
    </EntityProxies>
   </Entity>
   <Entity id="6813">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1327.499,1520.2202,105.88882" rot="0.7937054,-8.0764294e-006,0.60830235,-1.1384487e-005"/>
    </EntityProxies>
   </Entity>
   <Entity id="6814">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64732" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64729"/>
         <i v="64730"/>
         <i v="64732"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1566.9369,1608.834,135.58664" m_animLocation.t="1566.9369,1608.834,135.58664" m_prevAnimLocation.t="1566.9369,1608.834,135.58664" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1566.9369,1608.834,135.58664"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6815">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6816">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1086.0217,1256.7799,115.26405" rot="0.34075588,-0.00013443826,-0.00010958313,0.94015181"/>
    </EntityProxies>
   </Entity>
   <Entity id="6817">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64728" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64725"/>
         <i v="64726"/>
         <i v="64728"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1724.3701,1690.4865,152.91574" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1724.3701,1690.4865,152.91574" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1724.3701,1690.4865,152.91574" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1724.3701,1690.4865,152.91574"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6818">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1342.6058,1561.198,104.99623" rot="0.76604444,0,0,-0.64278764"/>
    </EntityProxies>
   </Entity>
   <Entity id="6819">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65151" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65148"/>
         <i v="65149"/>
         <i v="65151"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1102.2954,1253.151,114.49393" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1102.2954,1253.151,114.49393" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1102.2954,1253.151,114.49393" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1102.2954,1253.151,114.49393"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6820">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1237.5934,1556.0262,105.92426" rot="0.99993414,-0.0030517806,-0.0046895887,0.010024238"/>
    </EntityProxies>
   </Entity>
   <Entity id="6821">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65244" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65240"/>
         <i v="65241"/>
         <i v="65242"/>
         <i v="65244"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.74895573,0,0,0.66262001" viewQuatFinal="0.74895573,0,0,0.66262001" baseQuat="0.74895573,0,0,0.66262001"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1269.1953,1603.9072,108.818" m_prevEntLocation.q="0.74895573,0,0,0.66262001" m_animLocation.t="1269.1953,1603.9072,108.818" m_animLocation.q="0.74895573,0,0,0.66262001" m_prevAnimLocation.t="1269.1953,1603.9072,108.818" m_prevAnimLocation.q="0.74895573,0,0,0.66262001" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1269.1953,1603.9072,108.818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6822">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64724" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64720"/>
         <i v="64721"/>
         <i v="64722"/>
         <i v="64724"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68835503,0,0,0.72537392" viewQuatFinal="0.68835503,0,0,0.72537392" baseQuat="0.68835503,0,0,0.72537392"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1584.26,1584.48,158.132" m_prevEntLocation.q="0.68835503,0,0,0.72537392" m_animLocation.t="1584.26,1584.48,158.132" m_animLocation.q="0.68835503,0,0,0.72537392" m_prevAnimLocation.t="1584.26,1584.48,158.132" m_prevAnimLocation.q="0.68835503,0,0,0.72537392" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1584.26,1584.48,158.132"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6823">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1148.9218,1568.5099,100.60055" rot="0.53640574,0.019551953,-0.029034808,0.843234"/>
    </EntityProxies>
   </Entity>
   <Entity id="6824">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64704" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64702"/>
         <i v="64703"/>
         <i v="64704"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.40673727,0,0,0.91354519" viewQuatFinal="0.40673727,0,0,0.91354519" baseQuat="0.40673727,0,0,0.91354519"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1769.8756,1713.0563,156.27124" m_prevEntLocation.q="0.40673727,0,0,0.91354519" m_animLocation.t="1769.8756,1713.0563,156.27124" m_animLocation.q="0.40673727,0,0,0.91354519" m_prevAnimLocation.t="1769.8756,1713.0563,156.27124" m_prevAnimLocation.q="0.40673727,0,0,0.91354519" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1769.8756,1713.0563,156.27124"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6825">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64675" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64672"/>
         <i v="64673"/>
         <i v="64675"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.7547096,0,0,-0.65605903" viewQuatFinal="0.7547096,0,0,-0.65605903" baseQuat="0.7547096,0,0,-0.65605903"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1688.0524,1789.1766,152.10175" m_prevEntLocation.q="0.7547096,0,0,-0.65605903" m_animLocation.t="1688.0524,1789.1766,152.10175" m_animLocation.q="0.7547096,0,0,-0.65605903" m_prevAnimLocation.t="1688.0524,1789.1766,152.10175" m_prevAnimLocation.q="0.7547096,0,0,-0.65605903" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1688.0524,1789.1766,152.10175"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6826">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1571.21,1489.77,167.50301" rot="0.93968946,-0.0023859793,-0.0011125996,0.34201893"/>
    </EntityProxies>
   </Entity>
   <Entity id="6827">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1236.8518,1556.0138,105.49544" rot="0.96667391,5.2120984e-005,-0.00014616123,0.25601083"/>
    </EntityProxies>
   </Entity>
   <Entity id="6828">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64661" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64657"/>
         <i v="64658"/>
         <i v="64659"/>
         <i v="64661"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.4617486,0,0,-0.88701087" viewQuatFinal="0.4617486,0,0,-0.88701087" baseQuat="0.4617486,0,0,-0.88701087"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1740.2319,1858.9504,150.87125" m_prevEntLocation.q="-0.4617486,0,0,0.88701087" m_animLocation.t="1740.2319,1858.9504,150.87125" m_animLocation.q="-0.4617486,0,0,0.88701087" m_prevAnimLocation.t="1740.2319,1858.9504,150.87125" m_prevAnimLocation.q="-0.4617486,0,0,0.88701087" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1740.2319,1858.9504,150.87125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6829">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1225.4,1284.3789,154.92384" rot="0.095845804,7.9955669e-012,-5.6891429e-011,0.9953962"/>
    </EntityProxies>
   </Entity>
   <Entity id="6830">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64638" Capacity="64" InventorySize="6">
        <Slots Size="6">
         <i v="64633"/>
         <i v="64634"/>
         <i v="64635"/>
         <i v="64640"/>
         <i v="64638"/>
         <i v="64639"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="1000" maxHealth="1000"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.36650044,0,0,0.9304179" viewQuatFinal="0.36650044,0,0,0.9304179" baseQuat="0.36650044,0,0,0.9304179"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="6" CloakVisDamp="0.5" CloakSoundDamp="0.5" CloakHeatDamp="1"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1877.7588,1951.2073,162.12383" m_prevEntLocation.q="0.36650041,0,0,0.9304179" m_animLocation.t="1877.7588,1951.2073,162.12383" m_animLocation.q="0.36650041,0,0,0.9304179" m_prevAnimLocation.t="1877.7588,1951.2073,162.12383" m_prevAnimLocation.q="0.36650041,0,0,0.9304179" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_colliderModeLayerScript="4" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="1000"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1877.7588,1951.2073,162.12383"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6831">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.8938,1548.5598,108.19836"/>
    </EntityProxies>
   </Entity>
   <Entity id="6832">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1171.73,1573.6499,102.22381"/>
    </EntityProxies>
   </Entity>
   <Entity id="6833">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1200.25,1523.3999,104.01595"/>
    </EntityProxies>
   </Entity>
   <Entity id="6834">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="3">
         <Ammo AmmoName="tank125" Bullets="30"/>
         <Ammo AmmoName="tacprojectile" Bullets="2"/>
         <Ammo AmmoName="tank125" Bullets="30"/>
         <Ammo AmmoName="Tank_singularityprojectile" Bullets="4"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_tank">
       <Status health="1"/>
       <Components>
        <hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </hull>
        <engine>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 slot="-1"/>
        </engine>
        <turret />
        <leftTread />
        <rightTread />
        <FuelTankLeft>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
        </FuelTankLeft>
        <FuelTankRight>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
        </FuelTankRight>
        <mainEnterLeft />
        <mainEnterRight />
        <gunnerEnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="1.5887782e-038"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="1.0949742e+027"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,-1.7484555e-007" matrixCol2="0,1.7484555e-007,1" matrixCol3="-3.3295898e-008,-0.76172149,1.5952128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,-4.4703505e-008" matrixCol1="7.8162091e-015,1,1.7484555e-007" matrixCol2="4.4703505e-008,-1.7484555e-007,1" matrixCol3="4.9673261e-008,1.7191546,0.65176529"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,1.1920929e-007,8.8817794e-016" matrixCol1="-1.1920929e-007,1,8.290453e-016" matrixCol2="-8.8817784e-016,-8.2904541e-016,1" matrixCol3="-1.3642202e-007,0.094020709,-0.029788103"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.0365144e-007" matrixCol2="-0,-2.0365144e-007,1" matrixCol3="0.75503403,-0.44100329,1.2491302"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-5.3558349e-005,0.59383243,0.18510072"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="4">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 weapon_0="65503"/>
         <seatAction_4 weapon_0="65502"/>
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65501"/>
         <seatAction_3 />
        </gunner>
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="73.303825" handbrake="1" curGear="1" pos="1224.7428,1718.3365,107.156" rot="-0.24122965,0.02546389,-0.071159981,0.96752059" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="6835">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1308.0601,1485.1299,104.99273"/>
    </EntityProxies>
   </Entity>
   <Entity id="6836">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6837">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1332.23,1541.0298,105.20108" rot="0.026177011,0,0,0.99965751"/>
    </EntityProxies>
   </Entity>
   <Entity id="6838">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1274.3119,1603.2781,105.15185" rot="0.99601901,0.003735872,-0.0049638879,0.088924669"/>
    </EntityProxies>
   </Entity>
   <Entity id="6839">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1104.6205,691.19312,113.74461" rot="0.98603576,-0.14633666,0.046089046,-0.064767763"/>
    </EntityProxies>
   </Entity>
   <Entity id="6840">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1262.5636,1556.2761,104.75742" rot="0.17272134,-1.8179409e-006,-0.00017787519,0.98497075"/>
    </EntityProxies>
   </Entity>
   <Entity id="6841">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1289.1899,1481.0498,104.53231"/>
    </EntityProxies>
   </Entity>
   <Entity id="6842">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.1801,1552.52,105.05906" rot="0.83388591,2.9802314e-008,5.9604627e-008,-0.55193692"/>
    </EntityProxies>
   </Entity>
   <Entity id="6843">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.082,1557.1904,105.07323" rot="0.69442809,-4.56825e-005,0.00024700907,0.71956211"/>
    </EntityProxies>
   </Entity>
   <Entity id="6844">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65483" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65480"/>
         <i v="65481"/>
         <i v="65483"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.061048865,0,0,-0.99813479" viewQuatFinal="0.061048865,0,0,-0.99813479" baseQuat="0.061048865,0,0,-0.99813479"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1323.75,1502.6602,105.509" m_prevEntLocation.q="-0.061048869,0,0,0.99813479" m_animLocation.t="1323.75,1502.6602,105.509" m_animLocation.q="-0.061048869,0,0,0.99813479" m_prevAnimLocation.t="1323.75,1502.6602,105.509" m_prevAnimLocation.q="-0.061048869,0,0,0.99813479" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1323.75,1502.6602,105.509"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6845">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1357.6095,1538.5687,105.2466"/>
    </EntityProxies>
   </Entity>
   <Entity id="6846">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1176.9399,1660.27,101.41955"/>
    </EntityProxies>
   </Entity>
   <Entity id="6847">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1168.23,1600.2998,101.264"/>
    </EntityProxies>
   </Entity>
   <Entity id="6848">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1172.38,1621.7402,102.1239"/>
    </EntityProxies>
   </Entity>
   <Entity id="6849">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1202.8101,1489.3101,102.45364"/>
    </EntityProxies>
   </Entity>
   <Entity id="6850">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1194.9844,1556.847,104.01266" rot="0.43533808,-0.5,0.557208,0.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="6851">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1274.4449,1598.4856,105.1484" rot="0.69496989,-0.0018127968,-0.00036397594,-0.71903652"/>
    </EntityProxies>
   </Entity>
   <Entity id="6852">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1220.36,1488.23,104.11047"/>
    </EntityProxies>
   </Entity>
   <Entity id="6853">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6854">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6855">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6856">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1196.45,1510.7002,101.89849"/>
    </EntityProxies>
   </Entity>
   <Entity id="6857">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6858">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1257.08,1503.2002,104.65189"/>
    </EntityProxies>
   </Entity>
   <Entity id="6859">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6860">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6861">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.9329,1601.1868,108.74977" rot="0.80385637,0.00016484038,-2.1558251e-005,-0.59482348"/>
    </EntityProxies>
   </Entity>
   <Entity id="6862">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64687" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64684"/>
         <i v="64685"/>
         <i v="64687"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.74314535,0,0,0.66913003" viewQuatFinal="0.74314535,0,0,0.66913003" baseQuat="0.74314535,0,0,0.66913003"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1247.85,1553.0698,111.019" m_prevEntLocation.q="0.74314535,0,0,0.66913003" m_animLocation.t="1247.85,1553.0698,111.019" m_animLocation.q="0.74314535,0,0,0.66913003" m_prevAnimLocation.t="1247.85,1553.0698,111.019" m_prevAnimLocation.q="0.74314535,0,0,0.66913003" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1247.85,1553.0698,111.019"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6863">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6864">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.6759,1611.9991,105.41336" rot="-0.019234879,0.00029791892,-0.00088334089,0.99981457"/>
    </EntityProxies>
   </Entity>
   <Entity id="6865">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1089.3286,1199.184,100.47795" rot="0.98584604,0.0095500955,0.060296915,0.15614271"/>
    </EntityProxies>
   </Entity>
   <Entity id="6866">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6867">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1246.925,1466.5127,103.18205" rot="0.21643996,0,-2.9802322e-008,0.97629595"/>
    </EntityProxies>
   </Entity>
   <Entity id="6868">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.7561,1555.1842,105.47265" rot="0.52055085,0.48625296,0.50842226,-0.48383042"/>
    </EntityProxies>
   </Entity>
   <Entity id="6869">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65165" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65163"/>
         <i v="65164"/>
         <i v="65165"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67558956,0,0,0.73727793" viewQuatFinal="0.67558956,0,0,0.73727793" baseQuat="0.67558956,0,0,0.73727793"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1208.9445,1181.3477,140.776" m_prevEntLocation.q="0.67558956,0,0,0.73727793" m_animLocation.t="1208.9445,1181.3477,140.776" m_animLocation.q="0.67558956,0,0,0.73727793" m_prevAnimLocation.t="1208.9445,1181.3477,140.776" m_prevAnimLocation.q="0.67558956,0,0,0.73727793" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1208.9445,1181.3477,140.776"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6870">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1118.4119,687.03809,114.50006" rot="0.96535486,-0.25537664,0.022545613,0.048625991"/>
    </EntityProxies>
   </Entity>
   <Entity id="6871">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1350.22,1494.0298,104.79453"/>
    </EntityProxies>
   </Entity>
   <Entity id="6872">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6873">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1202.9253,1603.665,103.97926" rot="0.99984747,-1.3113025e-005,-5.7816524e-006,-0.017465148"/>
    </EntityProxies>
   </Entity>
   <Entity id="6874">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6875">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1279.7261,1561.2347,107.30339" rot="-0.17814589,0.69121891,-0.67815691,0.17488196"/>
    </EntityProxies>
   </Entity>
   <Entity id="6876">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1189.2858,1496.3494,101.67193" rot="0.7304185,0.11881697,-0.67258245,-0.0020350872"/>
    </EntityProxies>
   </Entity>
   <Entity id="6877">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1115.0627,708.09058,113.77575" rot="0.98741841,-0.022948753,-0.004460752,-0.15639175"/>
    </EntityProxies>
   </Entity>
   <Entity id="6878">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1069.5863,1198.0847,101.62658" rot="-0.35888392,-0.35888392,0.60926378,0.60926378"/>
    </EntityProxies>
   </Entity>
   <Entity id="6879">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1244.4805,1545.0952,108.47034" rot="-0.37282628,0.3840802,-0.59375125,0.60078484"/>
    </EntityProxies>
   </Entity>
   <Entity id="6880">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64671" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64668"/>
         <i v="64669"/>
         <i v="64671"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242452,0,0,0.87035513" viewQuatFinal="0.49242452,0,0,0.87035513" baseQuat="0.49242452,0,0,0.87035513"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1364.77,1599.96,109.25" m_prevEntLocation.q="0.49242458,0,0,0.87035513" m_animLocation.t="1364.77,1599.96,109.25" m_animLocation.q="0.49242458,0,0,0.87035513" m_prevAnimLocation.t="1364.77,1599.96,109.25" m_prevAnimLocation.q="0.49242458,0,0,0.87035513" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1364.77,1599.96,109.25"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6881">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1272.8518,1594.2986,105.56303" rot="-0.32607844,-0.00039422518,-0.0011276604,0.945342"/>
    </EntityProxies>
   </Entity>
   <Entity id="6882">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.6348,1551.193,105.07333" rot="0.00065563607,-0.00036801404,-0.00021000206,0.9999997"/>
    </EntityProxies>
   </Entity>
   <Entity id="6883">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1271.48,1488.3599,104.10609"/>
    </EntityProxies>
   </Entity>
   <Entity id="6884">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1289.5601,1521.6099,107.223" rot="-2.38418e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6885">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65235" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65233"/>
         <i v="65234"/>
         <i v="65235"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71934015,0,0,-0.69465804" viewQuatFinal="0.71934015,0,0,-0.69465804" baseQuat="0.71934015,0,0,-0.69465804"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1261.655,1599.2974,108.818" m_prevEntLocation.q="0.71934015,0,0,-0.69465804" m_animLocation.t="1261.655,1599.2974,108.818" m_animLocation.q="0.71934015,0,0,-0.69465804" m_prevAnimLocation.t="1261.655,1599.2974,108.818" m_prevAnimLocation.q="0.71934015,0,0,-0.69465804" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1261.655,1599.2974,108.818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6886">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1178.1727,1549.1981,102.5536"/>
    </EntityProxies>
   </Entity>
   <Entity id="6887">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1278.39,1607.71,105.14684" rot="0.99813789,3.4585599e-005,5.1647436e-005,-0.060998227"/>
    </EntityProxies>
   </Entity>
   <Entity id="6888">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1262.824,1598.5608,105.74638" rot="0.68814522,-0.10636835,-0.71574581,-0.05338379"/>
    </EntityProxies>
   </Entity>
   <Entity id="6889">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1173.25,1659.6899,100.59212"/>
    </EntityProxies>
   </Entity>
   <Entity id="6890">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.2281,1630.2589,105.85242" rot="0.99999917,0.00048407924,-0.0001541339,0.0012170714"/>
    </EntityProxies>
   </Entity>
   <Entity id="6891">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1291.0596,1514.9878,104.79121" rot="0.53729945,0,0,0.8433916"/>
    </EntityProxies>
   </Entity>
   <Entity id="6892">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1115.9364,701.25482,114.02106" rot="-0.31449184,0.55081499,0.2741273,0.72287762"/>
    </EntityProxies>
   </Entity>
   <Entity id="6893">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1229.4261,1295.254,155.32837" rot="0.14785625,0.00083684939,0.00027084374,0.98900878"/>
    </EntityProxies>
   </Entity>
   <Entity id="6894">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.1552,1594.4686,105.96751" rot="0.98777527,-0.0034736036,-0.001028833,0.15584254"/>
    </EntityProxies>
   </Entity>
   <Entity id="6895">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1281.793,1605.9083,105.14693" rot="0.99515778,-0.00057182816,-0.00095180026,0.098283932"/>
    </EntityProxies>
   </Entity>
   <Entity id="6896">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.8309,672.3139,114.44658" rot="0.93966895,-0.00014066702,-0.000825778,0.34208426"/>
    </EntityProxies>
   </Entity>
   <Entity id="6897">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6898">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.1906,1549.1802,109.14754" rot="0.024415543,0.024415536,0.70668513,0.70668513"/>
    </EntityProxies>
   </Entity>
   <Entity id="6899">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1238.3436,1557.2218,111.18723"/>
    </EntityProxies>
   </Entity>
   <Entity id="6900">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1271.3119,1600.1843,105.15092" rot="0.99602866,0.0026468474,-0.0035164279,0.088924676"/>
    </EntityProxies>
   </Entity>
   <Entity id="6901">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.6448,1551.9663,105.93761" rot="0.98680776,-0.0052297702,0.011201783,0.16142365"/>
    </EntityProxies>
   </Entity>
   <Entity id="6902">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.1443,665.52869,114.30744" rot="0.92387956,0,0,0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="6903">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1126.4878,1186.5299,109.57439" rot="0.97768563,-0.057919554,-0.020687127,0.20086858"/>
    </EntityProxies>
   </Entity>
   <Entity id="6904">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1116.2821,663.51819,114.11105" rot="0.8876453,0.11438483,0.14096601,-0.4232381"/>
    </EntityProxies>
   </Entity>
   <Entity id="6905">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.7272,1590.4766,105.43845" rot="-0.25881866,0,0,0.96592593"/>
    </EntityProxies>
   </Entity>
   <Entity id="6906">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.5448,1556.798,106.80015" rot="-2.3245613e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6907">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1202.9489,1226.1591,146.62105" rot="0.6603182,-5.5480949e-009,-1.1943187e-008,-0.75098598"/>
    </EntityProxies>
   </Entity>
   <Entity id="6908">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65232" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65229"/>
         <i v="65230"/>
         <i v="65231"/>
         <i v="65232"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97629589,0,0,-0.21644013" viewQuatFinal="0.97629589,0,0,-0.21644013" baseQuat="0.97629589,0,0,-0.21644013"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1271.03,1595.5923,105.189" m_prevEntLocation.q="0.97629589,0,0,-0.21644013" m_animLocation.t="1271.03,1595.5923,105.189" m_animLocation.q="0.97629589,0,0,-0.21644013" m_prevAnimLocation.t="1271.03,1595.5923,105.189" m_prevAnimLocation.q="0.97629589,0,0,-0.21644013" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1271.03,1595.5923,105.189"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6909">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6910">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6911">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1227.3704,1288.092,154.9137" rot="0.9998458,5.9209797e-005,-0.00020698278,0.01756059"/>
    </EntityProxies>
   </Entity>
   <Entity id="6912">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1264.3662,1600.5302,109.62012" rot="0.43409213,0.014197476,0.0095550669,0.90070587"/>
    </EntityProxies>
   </Entity>
   <Entity id="6913">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.5475,762.0575,110.61945" rot="0.99822277,0.015783712,-0.040846515,-0.040419683"/>
    </EntityProxies>
   </Entity>
   <Entity id="6914">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64656" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64653"/>
         <i v="64654"/>
         <i v="64656"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1263.79,1605.6699,105.439" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1263.79,1605.6699,105.439" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1263.79,1605.6699,105.439" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1263.79,1605.6699,105.439"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6915">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65172" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65169"/>
         <i v="65170"/>
         <i v="65172"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.31730458,0,0,0.94832367" viewQuatFinal="0.31730458,0,0,0.94832367" baseQuat="0.31730458,0,0,0.94832367"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1130.6804,1136.5984,110.45888" m_prevEntLocation.q="0.31730461,0,0,0.94832367" m_animLocation.t="1130.6804,1136.5984,110.45888" m_animLocation.q="0.31730461,0,0,0.94832367" m_prevAnimLocation.t="1130.6804,1136.5984,110.45888" m_prevAnimLocation.q="0.31730461,0,0,0.94832367" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1130.6804,1136.5984,110.45888"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6916">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1279.875,1603.2188,106" rot="0.68199843,0,0,0.73135364"/>
    </EntityProxies>
   </Entity>
   <Entity id="6917">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1246.5278,1452.6057,101.03322" rot="0.54067349,-0.00048893515,0.0033034619,0.84122592"/>
    </EntityProxies>
   </Entity>
   <Entity id="6918">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6919">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65439" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65436"/>
         <i v="65437"/>
         <i v="65439"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13052624,0,0,-0.99144483" viewQuatFinal="0.13052624,0,0,-0.99144483" baseQuat="0.13052624,0,0,-0.99144483"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1114.5581,1071.4482,109.85556" m_prevEntLocation.q="-0.13052623,0,0,0.99144483" m_animLocation.t="1114.5581,1071.4482,109.85556" m_animLocation.q="-0.13052623,0,0,0.99144483" m_prevAnimLocation.t="1114.5581,1071.4482,109.85556" m_prevAnimLocation.q="-0.13052623,0,0,0.99144483" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1114.5581,1071.4482,109.85556"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6920">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1261.48,1554.9104,104.76041" rot="0.78847718,-1.8298628e-005,1.4603141e-005,-0.61506402"/>
    </EntityProxies>
   </Entity>
   <Entity id="6921">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65435" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="65434"/>
         <i v="65435"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13052624,0,0,-0.99144483" viewQuatFinal="0.13052624,0,0,-0.99144483" baseQuat="0.13052624,0,0,-0.99144483"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1118.0439,1073.8938,109.85556" m_prevEntLocation.q="-0.13052623,0,0,0.99144483" m_animLocation.t="1118.0439,1073.8938,109.85556" m_animLocation.q="-0.13052623,0,0,0.99144483" m_prevAnimLocation.t="1118.0439,1073.8938,109.85556" m_prevAnimLocation.q="-0.13052623,0,0,0.99144483" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1118.0439,1073.8938,109.85556"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6922">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1264.0485,1601.5637,109.60461" rot="0.97706527,-0.012895916,0.055999365,0.20503953"/>
    </EntityProxies>
   </Entity>
   <Entity id="6923">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1236.8143,1541.5062,104.78262" rot="0.99996191,0,0,-0.0087262141"/>
    </EntityProxies>
   </Entity>
   <Entity id="6924">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6925">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1139.87,996.91992,106.997" rot="0.88294739,0,0,0.46947193"/>
    </EntityProxies>
   </Entity>
   <Entity id="6926">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65175" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65173"/>
         <i v="65174"/>
         <i v="65175"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1112.52,1161.29,100.435" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1112.52,1161.29,100.435" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1112.52,1161.29,100.435" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1112.52,1161.29,100.435"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6927">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1224.42,1484.6699,104.5245"/>
    </EntityProxies>
   </Entity>
   <Entity id="6928">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1323.4731,1526.7903,106.74688" rot="0.99254614,0,0,-0.12186935"/>
    </EntityProxies>
   </Entity>
   <Entity id="6929">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1323.3389,1526.6499,105.85493" rot="0.99997854,-0.0038235062,0.0041022324,0.0033902223"/>
    </EntityProxies>
   </Entity>
   <Entity id="6930">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="DSG1" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1269.89,1612.3999,109.62342" rot="0.52959168,-0.46854293,-0.52959204,-0.4685429"/>
    </EntityProxies>
   </Entity>
   <Entity id="6931">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1179.6,1673.6802,102.49613"/>
    </EntityProxies>
   </Entity>
   <Entity id="6932">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1345.15,1620.1699,106.967" rot="0.94551861,0,0,0.32556814"/>
    </EntityProxies>
   </Entity>
   <Entity id="6933">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1230.4573,1284.8046,155.78691" rot="0.99619472,0,0,0.0871557"/>
    </EntityProxies>
   </Entity>
   <Entity id="6934">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1296.59,1585.1299,104.752"/>
    </EntityProxies>
   </Entity>
   <Entity id="6935">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1354.59,1500.3799,104.93232"/>
    </EntityProxies>
   </Entity>
   <Entity id="6936">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1214.0717,1287.6957,154.82922" rot="-0.26432449,0.56277519,0.69826704,-0.35473922"/>
    </EntityProxies>
   </Entity>
   <Entity id="6937">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6938">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.7894,1551.0894,105.26579" rot="-0.0089372098,0.0028871,0.0033641011,0.99995023"/>
    </EntityProxies>
   </Entity>
   <Entity id="6939">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/radios/islanders_radio" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1262.0803,1597.608,110.75" rot="0.5075382,0,0,-0.86162937"/>
    </EntityProxies>
   </Entity>
   <Entity id="6940">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65416" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65413"/>
         <i v="65414"/>
         <i v="65416"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.82903761,0,0,0.5591929" viewQuatFinal="0.82903761,0,0,0.5591929" baseQuat="0.82903761,0,0,0.5591929"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1186.34,1585.0698,104.011" m_prevEntLocation.q="0.82903761,0,0,0.5591929" m_animLocation.t="1186.34,1585.0698,104.011" m_animLocation.q="0.82903761,0,0,0.5591929" m_prevAnimLocation.t="1186.34,1585.0698,104.011" m_prevAnimLocation.q="0.82903761,0,0,0.5591929" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1186.34,1585.0698,104.011"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6941">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65184"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1230.6672,1285.0505,155.81038" rot="-0.44018424,0.55338758,0.4401843,0.55338758"/>
    </EntityProxies>
   </Entity>
   <Entity id="6942">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.6152,1560.5574,105.06741" rot="0.68394482,0.17866875,-0.68397248,0.18021825"/>
    </EntityProxies>
   </Entity>
   <Entity id="6943">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6944">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1214.0477,1626.9956,104.84938" rot="0.69555873,0.648619,0.21074905,0.22600073"/>
    </EntityProxies>
   </Entity>
   <Entity id="6945">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1267.4996,1561.8445,104.75404" rot="0.99999362,3.5429052e-006,-4.1282819e-006,0.0035681995"/>
    </EntityProxies>
   </Entity>
   <Entity id="6946">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1261.7048,1597.4441,110.48865" rot="-0.47771442,-0.47771442,0.52133375,0.52133387"/>
    </EntityProxies>
   </Entity>
   <Entity id="6947">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1200.02,1502.5898,102.10946"/>
    </EntityProxies>
   </Entity>
   <Entity id="6948">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1230.76,1294.189,155.33327" rot="0.78801024,-3.7252896e-009,0,-0.6156621"/>
    </EntityProxies>
   </Entity>
   <Entity id="6949">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1235.0927,1554.3057,105.9108" rot="0.66262001,0,0,0.74895585"/>
    </EntityProxies>
   </Entity>
   <Entity id="6950">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1278.6101,1607.7102,105.57092" rot="0.99984688,-0.0006711781,-0.00063571351,-0.017474683"/>
    </EntityProxies>
   </Entity>
   <Entity id="6951">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.3424,1556.0914,105.49786" rot="0.99883074,-0.00029176474,-0.0024165511,0.048283532"/>
    </EntityProxies>
   </Entity>
   <Entity id="6952">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1110.0511,721.2785,112.68528" rot="0.92670798,-0.036433902,-0.04502387,-0.37129194"/>
    </EntityProxies>
   </Entity>
   <Entity id="6953">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6954">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1323.2756,1526.7904,106.44892" rot="0.15600874,0,0,0.98775572"/>
    </EntityProxies>
   </Entity>
   <Entity id="6955">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1330.59,1557.6802,104.92" rot="0.99756402,0,0,0.069756597"/>
    </EntityProxies>
   </Entity>
   <Entity id="6956">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1275.1514,1598.7587,105.5677" rot="0.64580232,-0.58616239,0.3288449,-0.36223489"/>
    </EntityProxies>
   </Entity>
   <Entity id="6957">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1328.9945,1428.9998,105.36155" rot="0.56936562,-0.13205697,-0.1483662,0.7977289"/>
    </EntityProxies>
   </Entity>
   <Entity id="6958">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6959">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6960">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1330.0277,1545.3962,105.52507" rot="0.99999511,-0.0011667311,-0.0028921217,8.493661e-006"/>
    </EntityProxies>
   </Entity>
   <Entity id="6961">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65192" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65189"/>
         <i v="65190"/>
         <i v="65192"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1192.8,478.01001,167.13901" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1192.8,478.01001,167.13901" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1192.8,478.01001,167.13901" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1192.8,478.01001,167.13901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6962">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.464,1604.8608,109.58794" rot="0.70735741,0.00093728286,-0.0035288336,-0.70684665"/>
    </EntityProxies>
   </Entity>
   <Entity id="6963">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64624" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64621"/>
         <i v="64622"/>
         <i v="64624"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1221.0594,1281.901,154.299" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1221.0594,1281.901,154.299" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1221.0594,1281.901,154.299" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1221.0594,1281.901,154.299"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6964">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.2866,1556.1067,105.07347" rot="0.99817657,0.00027583539,0.00019545853,0.06036048"/>
    </EntityProxies>
   </Entity>
   <Entity id="6965">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6966">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1095.9589,1259.5719,116.97664" rot="0.93307966,-0.027760923,0.013101906,0.35835737"/>
    </EntityProxies>
   </Entity>
   <Entity id="6967">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1287.8833,1604.3226,104.73019" rot="0.73684621,-0.0054232767,0.011646656,-0.67593831"/>
    </EntityProxies>
   </Entity>
   <Entity id="6968">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1268.29,1490.4102,104.03484"/>
    </EntityProxies>
   </Entity>
   <Entity id="6969">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6970">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6971">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1268.0901,1596.8076,108.70454" rot="0.70239842,0.0060277684,-0.0057592327,-0.71173519"/>
    </EntityProxies>
   </Entity>
   <Entity id="6972">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1234.95,1553.2002,105.49849"/>
    </EntityProxies>
   </Entity>
   <Entity id="6973">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1118.5938,669.09375,115.8125" rot="0.47715876,0,0,0.87881714"/>
    </EntityProxies>
   </Entity>
   <Entity id="6974">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1269.2976,1583.345,104.77211" rot="0.65790457,-0.65790462,0.25915551,-0.25915551"/>
    </EntityProxies>
   </Entity>
   <Entity id="6975">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6976">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1289.3295,1549.9855,105.72678" rot="-0.086080387,0.75551802,-0.64527327,0.073519588"/>
    </EntityProxies>
   </Entity>
   <Entity id="6977">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1288.4567,1641.6373,104.77276"/>
    </EntityProxies>
   </Entity>
   <Entity id="6978">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6979">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.8809,1555.2227,108.16297" rot="-0.044309005,2.7939673e-009,0,0.99901789"/>
    </EntityProxies>
   </Entity>
   <Entity id="6980">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1266.4482,1562.1121,105.99992" rot="0.96043998,0.018181901,0.0040233019,0.27786374"/>
    </EntityProxies>
   </Entity>
   <Entity id="6981">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1201.7953,1222.8802,146.59712" rot="0.56381118,-0.049731236,-0.11927529,0.81573111"/>
    </EntityProxies>
   </Entity>
   <Entity id="6982">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64628" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64625"/>
         <i v="64626"/>
         <i v="64628"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99965733,0,0,0.026176888" viewQuatFinal="0.99965733,0,0,0.026176888" baseQuat="0.99965733,0,0,0.026176888"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1274.5601,1550.8799,104.786" m_prevEntLocation.q="0.99965733,0,0,0.026176887" m_animLocation.t="1274.5601,1550.8799,104.786" m_animLocation.q="0.99965733,0,0,0.026176887" m_prevAnimLocation.t="1274.5601,1550.8799,104.786" m_prevAnimLocation.q="0.99965733,0,0,0.026176887" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1274.5601,1550.8799,104.786"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6983">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1190.63,1523.2402,102.04966"/>
    </EntityProxies>
   </Entity>
   <Entity id="6984">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65394" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65391"/>
         <i v="65392"/>
         <i v="65394"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.23344518,0,0,-0.97236997" viewQuatFinal="0.23344518,0,0,-0.97236997" baseQuat="0.23344518,0,0,-0.97236997"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1355.3,1515.5298,106.589" m_prevEntLocation.q="-0.23344517,0,0,0.97236997" m_animLocation.t="1355.3,1515.5298,106.589" m_animLocation.q="-0.23344517,0,0,0.97236997" m_prevAnimLocation.t="1355.3,1515.5298,106.589" m_prevAnimLocation.q="-0.23344517,0,0,0.97236997" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1355.3,1515.5298,106.589"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6985">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1326.7489,1527.2739,106.14314" rot="-0.047152922,0.042168383,0.40845403,0.91058433"/>
    </EntityProxies>
   </Entity>
   <Entity id="6986">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1275.8579,1603.8496,105.13602" rot="0.99862951,1.293421e-005,1.3917686e-005,-0.052335925"/>
    </EntityProxies>
   </Entity>
   <Entity id="6987">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1227.7813,1284.375,154.92371" rot="0.66262001,0,0,0.74895585"/>
    </EntityProxies>
   </Entity>
   <Entity id="6988">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1078.2987,1197.4695,100.98033" rot="0.57263517,0,0,-0.81981033"/>
    </EntityProxies>
   </Entity>
   <Entity id="6989">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64620" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64617"/>
         <i v="64618"/>
         <i v="64620"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.92387968,0,0,0.3826831" viewQuatFinal="0.92387968,0,0,0.3826831" baseQuat="0.92387968,0,0,0.3826831"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1281.11,1519.2598,104.808" m_prevEntLocation.q="0.92387968,0,0,0.3826831" m_animLocation.t="1281.11,1519.2598,104.808" m_animLocation.q="0.92387968,0,0,0.3826831" m_prevAnimLocation.t="1281.11,1519.2598,104.808" m_prevAnimLocation.q="0.92387968,0,0,0.3826831" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1281.11,1519.2598,104.808"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="6990">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1334.39,1519.5498,105.029"/>
    </EntityProxies>
   </Entity>
   <Entity id="6991">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6992">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1248.6563,1468.4063,103.18533" rot="1,-3.7073121e-007,-1.1720024e-005,4.3835807e-006"/>
    </EntityProxies>
   </Entity>
   <Entity id="6993">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1279.5938,1600.5625,106" rot="0.78260815,0,0,-0.62251467"/>
    </EntityProxies>
   </Entity>
   <Entity id="6994">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1335.1138,1520.4785,104.99751" rot="0.96126181,0,0,0.27563703"/>
    </EntityProxies>
   </Entity>
   <Entity id="6995">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1289.62,1522.0898,106.419" rot="-2.38418e-007,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="6996">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1212.29,1480.2998,102.47968"/>
    </EntityProxies>
   </Entity>
   <Entity id="6997">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="6998">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.8799,1562.3087,105.04321" rot="0.54452187,-5.442751e-008,7.0931314e-008,0.83874667"/>
    </EntityProxies>
   </Entity>
   <Entity id="6999">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="bCoolDown" v="0" t="n"/>
       <te n="spawncount" v="0" t="n"/>
       <te n="progress" v="0" t="n"/>
       <te n="iDelayTimer" v="-1" t="n"/>
       <te n="FXSlot" v="-1" t="n"/>
       <te n="health" v="75" t="n"/>
       <te n="material" v="objects/library/props/electronic_devices/radios/fieldradio" t="s"/>
       <te n="iCoolDownTimer" v="-1" t="n"/>
       <te n="bUsable" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1228.0681,1288.3319,155.81473" rot="0.72086871,0.0024323382,0.0021179095,-0.69306415"/>
    </EntityProxies>
   </Entity>
   <Entity id="7000">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1175.11,1668.3999,101.27976"/>
    </EntityProxies>
   </Entity>
   <Entity id="7001">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.2465,1564.2589,106.6503"/>
    </EntityProxies>
   </Entity>
   <Entity id="7002">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.5642,1188.2615,109.60432" rot="0.58059204,-0.5376302,0.48799405,0.36841351"/>
    </EntityProxies>
   </Entity>
   <Entity id="7003">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1200.5034,1613.4998,104.26102" rot="0.90666366,-0.4184742,-0.052985668,-0.0057382002"/>
    </EntityProxies>
   </Entity>
   <Entity id="7004">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1225.98,1495.02,104.7766"/>
    </EntityProxies>
   </Entity>
   <Entity id="7005">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64641"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1234.3431,1628.3633,104.81014" rot="0.12354788,0.69569975,-0.1225734,0.6969316"/>
    </EntityProxies>
   </Entity>
   <Entity id="7006">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1267.8124,1589.5313,105.44932" rot="0.82905942,0.00027596951,0.00026768446,0.55916041"/>
    </EntityProxies>
   </Entity>
   <Entity id="7007">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1236.1331,1555.9432,105.91518" rot="0.99671268,0.002852536,0.002086933,-0.080939837"/>
    </EntityProxies>
   </Entity>
   <Entity id="7008">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65203"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1238.3071,1553.2533,106.00162" rot="0.85173392,0.016832944,0.0095943306,0.52361619"/>
    </EntityProxies>
   </Entity>
   <Entity id="7009"/>
   <Entity id="7010"/>
   <Entity id="7011"/>
   <Entity id="7012">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1294.7177,1597.8452,104.81034" rot="0.99965733,0,0,-0.02617657"/>
    </EntityProxies>
   </Entity>
   <Entity id="7013">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7014">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1179.9,1668.73,102.39605"/>
    </EntityProxies>
   </Entity>
   <Entity id="7015"/>
   <Entity id="7016">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1357.0601,1506.3398,105.24848"/>
    </EntityProxies>
   </Entity>
   <Entity id="7017"/>
   <Entity id="7018"/>
   <Entity id="7019"/>
   <Entity id="7020"/>
   <Entity id="7021"/>
   <Entity id="7022">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7023">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65374" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65371"/>
         <i v="65372"/>
         <i v="65374"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.98480761,0,0,0.17364906" viewQuatFinal="0.98480761,0,0,0.17364906" baseQuat="0.98480761,0,0,0.17364906"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1323.9553,1511.9598,105.061" m_prevEntLocation.q="0.98480761,0,0,0.17364906" m_animLocation.t="1323.9553,1511.9598,105.061" m_animLocation.q="0.98480761,0,0,0.17364906" m_prevAnimLocation.t="1323.9553,1511.9598,105.061" m_prevAnimLocation.q="0.98480761,0,0,0.17364906" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1323.9553,1511.9598,105.061"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7024">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65370" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65367"/>
         <i v="65368"/>
         <i v="65370"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.061048865,0,0,-0.99813479" viewQuatFinal="0.061048865,0,0,-0.99813479" baseQuat="0.061048865,0,0,-0.99813479"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1309,1499.6099,105.51" m_prevEntLocation.q="-0.061048869,0,0,0.99813479" m_animLocation.t="1309,1499.6099,105.51" m_animLocation.q="-0.061048869,0,0,0.99813479" m_prevAnimLocation.t="1309,1499.6099,105.51" m_prevAnimLocation.q="-0.061048869,0,0,0.99813479" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1309,1499.6099,105.51"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7025"/>
   <Entity id="7026"/>
   <Entity id="7027">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65366" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65363"/>
         <i v="65364"/>
         <i v="65366"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.6819979,0,0,0.73135412" viewQuatFinal="0.6819979,0,0,0.73135412" baseQuat="0.6819979,0,0,0.73135412"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1293.8616,1539.4701,105.194" m_prevEntLocation.q="0.6819979,0,0,0.73135418" m_animLocation.t="1293.8616,1539.4701,105.194" m_animLocation.q="0.6819979,0,0,0.73135418" m_prevAnimLocation.t="1293.8616,1539.4701,105.194" m_prevAnimLocation.q="0.6819979,0,0,0.73135418" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1293.8616,1539.4701,105.194"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7028"/>
   <Entity id="7029"/>
   <Entity id="7030"/>
   <Entity id="7031"/>
   <Entity id="7032"/>
   <Entity id="7033"/>
   <Entity id="7034">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1185.3,1674.73,103.66594"/>
    </EntityProxies>
   </Entity>
   <Entity id="7035"/>
   <Entity id="7036">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1139.98,997.19995,100.266" rot="0.88294739,0,0,0.46947193"/>
    </EntityProxies>
   </Entity>
   <Entity id="7037">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1349.21,1497.8901,104.85768"/>
    </EntityProxies>
   </Entity>
   <Entity id="7038">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1363.64,1499.6899,104.58232"/>
    </EntityProxies>
   </Entity>
   <Entity id="7039"/>
   <Entity id="7040"/>
   <Entity id="7041">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1246.5463,1587.8607,104.73256" rot="0.92387968,0,0,-0.3826831"/>
    </EntityProxies>
   </Entity>
   <Entity id="7042">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1177.7,1664.8799,101.68228"/>
    </EntityProxies>
   </Entity>
   <Entity id="7043">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1367.2,1498.8599,104.36845"/>
    </EntityProxies>
   </Entity>
   <Entity id="7044">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7045">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1313.2285,1421.8544,105.12881" rot="0.17777283,0.64458454,-0.20806989,0.71387297"/>
    </EntityProxies>
   </Entity>
   <Entity id="7046">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65331" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65328"/>
         <i v="65329"/>
         <i v="65331"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99357188,0,0,0.11320323" viewQuatFinal="0.99357188,0,0,0.11320323" baseQuat="0.99357188,0,0,0.11320323"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1203.8407,1571.0592,103.78526" m_prevEntLocation.q="0.99357188,0,0,0.11320323" m_animLocation.t="1203.8407,1571.0592,103.78526" m_animLocation.q="0.99357188,0,0,0.11320323" m_prevAnimLocation.t="1203.8407,1571.0592,103.78526" m_prevAnimLocation.q="0.99357188,0,0,0.11320323" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1203.8407,1571.0592,103.78526"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7047">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1171.14,1644.52,100.63723"/>
    </EntityProxies>
   </Entity>
   <Entity id="7048">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1208.4564,1567.7839,104.23007" rot="0.99934316,0.00790367,-0.0086310748,-0.034295771"/>
    </EntityProxies>
   </Entity>
   <Entity id="7049">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1197.05,1529.6099,104.12474"/>
    </EntityProxies>
   </Entity>
   <Entity id="7050">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1218.48,1482.8701,103.37576"/>
    </EntityProxies>
   </Entity>
   <Entity id="7051">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64645" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64642"/>
         <i v="64643"/>
         <i v="64645"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.24192283,0,0,0.97029549" viewQuatFinal="0.24192283,0,0,0.97029549" baseQuat="0.24192283,0,0,0.97029549"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1234.375,1203.375,149.78125" m_prevEntLocation.q="0.24192283,0,0,0.97029549" m_animLocation.t="1234.375,1203.375,149.78125" m_animLocation.q="0.24192283,0,0,0.97029549" m_prevAnimLocation.t="1234.375,1203.375,149.78125" m_prevAnimLocation.q="0.24192283,0,0,0.97029549" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1234.375,1203.375,149.78125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7052">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7053">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1186.6646,1539.0558,102.94665"/>
    </EntityProxies>
   </Entity>
   <Entity id="7054">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65315" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65313"/>
         <i v="65314"/>
         <i v="65315"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.80901724,0,0,0.58778495" viewQuatFinal="0.80901724,0,0,0.58778495" baseQuat="0.80901724,0,0,0.58778495"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1207.33,1573.79,104.342" m_prevEntLocation.q="0.80901718,0,0,0.58778495" m_animLocation.t="1207.33,1573.79,104.342" m_animLocation.q="0.80901718,0,0,0.58778495" m_prevAnimLocation.t="1207.33,1573.79,104.342" m_prevAnimLocation.q="0.80901718,0,0,0.58778495" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1207.33,1573.79,104.342"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7055">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65312" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65310"/>
         <i v="65311"/>
         <i v="65312"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99619472,0,0,0.087155573" viewQuatFinal="0.99619472,0,0,0.087155573" baseQuat="0.99619472,0,0,0.087155573"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1208.5938,1571.7794,104.3404" m_prevEntLocation.q="0.99619472,0,0,0.087155581" m_animLocation.t="1208.5938,1571.7794,104.3404" m_animLocation.q="0.99619472,0,0,0.087155581" m_prevAnimLocation.t="1208.5938,1571.7794,104.3404" m_prevAnimLocation.q="0.99619472,0,0,0.087155581" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1208.5938,1571.7794,104.3404"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7056">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7057">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7058">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7059">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1358.24,1503.1299,104.97111"/>
    </EntityProxies>
   </Entity>
   <Entity id="7060">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1285.0699,1481.8901,104.71856"/>
    </EntityProxies>
   </Entity>
   <Entity id="7061">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1255.1899,1505.6699,104.85394"/>
    </EntityProxies>
   </Entity>
   <Entity id="7062">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7063">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7064">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1221.7,1491.6602,104.52811"/>
    </EntityProxies>
   </Entity>
   <Entity id="7065">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1256.8,1496.3999,104.15985"/>
    </EntityProxies>
   </Entity>
   <Entity id="7066">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1302.6216,1462.4807,104.50788" rot="0.97541505,-0.0032714647,0.00067040185,-0.22035062"/>
    </EntityProxies>
   </Entity>
   <Entity id="7067">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7068">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1302.61,1486.8501,104.86726"/>
    </EntityProxies>
   </Entity>
   <Entity id="7069">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7070">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7071">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7072">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7073">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7074">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64649" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64646"/>
         <i v="64647"/>
         <i v="64649"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13052624,0,0,0.99144483" viewQuatFinal="0.13052624,0,0,0.99144483" baseQuat="0.13052624,0,0,0.99144483"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1091.8694,1645.6798,101.89014" m_prevEntLocation.q="0.13052623,0,0,0.99144483" m_animLocation.t="1091.8694,1645.6798,101.89014" m_animLocation.q="0.13052623,0,0,0.99144483" m_prevAnimLocation.t="1091.8694,1645.6798,101.89014" m_prevAnimLocation.q="0.13052623,0,0,0.99144483" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1091.8694,1645.6798,101.89014"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7075">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1260.35,1505.4902,104.98074"/>
    </EntityProxies>
   </Entity>
   <Entity id="7076">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1231.9301,1496.2002,104.81317"/>
    </EntityProxies>
   </Entity>
   <Entity id="7077">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1225.6801,1489.73,104.61593"/>
    </EntityProxies>
   </Entity>
   <Entity id="7078">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7079">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.4451,1549.822,105.64786" rot="-0.039357349,0.70823258,-0.074613698,-0.70092106"/>
    </EntityProxies>
   </Entity>
   <Entity id="7080">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1277.22,1484.2402,104.31647"/>
    </EntityProxies>
   </Entity>
   <Entity id="7081">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1181.6,1525.3501,101.64214"/>
    </EntityProxies>
   </Entity>
   <Entity id="7082">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1172.63,1635.8999,101.97852"/>
    </EntityProxies>
   </Entity>
   <Entity id="7083">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1357.46,1499.6201,104.85834"/>
    </EntityProxies>
   </Entity>
   <Entity id="7084">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7085">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.4515,1554.8856,105.43089" rot="0.85619092,-0.052142642,-0.022587825,0.51352507"/>
    </EntityProxies>
   </Entity>
   <Entity id="7086">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7087">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7088">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1237.4349,1612.3136,104.78077" rot="0.99984777,0,0,-0.017452041"/>
    </EntityProxies>
   </Entity>
   <Entity id="7089">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7090">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1257.97,1498.7798,104.30207"/>
    </EntityProxies>
   </Entity>
   <Entity id="7091">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1237.15,1488.7598,105.34879"/>
    </EntityProxies>
   </Entity>
   <Entity id="7092">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7093">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1325.61,1485.29,105.03408"/>
    </EntityProxies>
   </Entity>
   <Entity id="7094">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1253.09,1508.6201,105.24236"/>
    </EntityProxies>
   </Entity>
   <Entity id="7095">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.6101,1554.9891,105.4728" rot="0.45043135,0.55363309,0.43525854,-0.54877323"/>
    </EntityProxies>
   </Entity>
   <Entity id="7096">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65261" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65258"/>
         <i v="65259"/>
         <i v="65261"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.052335974,0,0,0.99862951" viewQuatFinal="0.052335974,0,0,0.99862951" baseQuat="0.052335974,0,0,0.99862951"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1207.519,1605.9274,103.94888" m_prevEntLocation.q="0.052335981,0,0,0.99862957" m_animLocation.t="1207.519,1605.9274,103.94888" m_animLocation.q="0.052335981,0,0,0.99862957" m_prevAnimLocation.t="1207.519,1605.9274,103.94888" m_prevAnimLocation.q="0.052335981,0,0,0.99862957" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1207.519,1605.9274,103.94888"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7097">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1328.4004,1614.2183,106.01465" rot="0.87467957,-0.0012239201,-0.0013615938,-0.48469815"/>
    </EntityProxies>
   </Entity>
   <Entity id="7098">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1212.66,1486.6499,104.1105"/>
    </EntityProxies>
   </Entity>
   <Entity id="7099">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1345.84,1620.3701,106.001" rot="0.87461942,0,0,-0.48481011"/>
    </EntityProxies>
   </Entity>
   <Entity id="7100">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1176.22,1651.0898,101.91502"/>
    </EntityProxies>
   </Entity>
   <Entity id="7101">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1276.1086,1620.9171,104.73904" rot="0.99892408,-0.015037281,0.010173957,0.042674225"/>
    </EntityProxies>
   </Entity>
   <Entity id="7102">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1215.6899,1485.6802,103.63283"/>
    </EntityProxies>
   </Entity>
   <Entity id="7103">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7104">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1205.1353,1229.6903,145.21304" rot="0.084189333,-0.062692687,0.049549833,0.99324042"/>
    </EntityProxies>
   </Entity>
   <Entity id="7105">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1237.5077,1572.7212,104.78261" rot="0.99984777,0,0,-0.017452037"/>
    </EntityProxies>
   </Entity>
   <Entity id="7106">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1209.59,1485.6099,104.01745"/>
    </EntityProxies>
   </Entity>
   <Entity id="7107">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7108">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1199.13,1516.52,102.67667"/>
    </EntityProxies>
   </Entity>
   <Entity id="7109">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7110">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65218" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65216"/>
         <i v="65217"/>
         <i v="65218"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1333.11,1520.4302,105.06" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1333.11,1520.4302,105.06" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1333.11,1520.4302,105.06" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1333.11,1520.4302,105.06"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7111">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1235.3199,1498.8198,104.92507"/>
    </EntityProxies>
   </Entity>
   <Entity id="7112">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7113">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7114">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1201,1494.4102,102.25665"/>
    </EntityProxies>
   </Entity>
   <Entity id="7115">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1169.22,1572.1602,101.87087"/>
    </EntityProxies>
   </Entity>
   <Entity id="7116">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1250.1,1494.77,104.44338"/>
    </EntityProxies>
   </Entity>
   <Entity id="7117">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1206.84,1489.3501,104.00843"/>
    </EntityProxies>
   </Entity>
   <Entity id="7118">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1172.86,1639.7202,101.54867"/>
    </EntityProxies>
   </Entity>
   <Entity id="7119">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1325.62,1492.9102,105.04202"/>
    </EntityProxies>
   </Entity>
   <Entity id="7120">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7121">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1347.3517,1540.0874,105.02692" rot="0.75223589,-1.9852114e-010,1.2165377e-010,0.65889388"/>
    </EntityProxies>
   </Entity>
   <Entity id="7122">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1335.3406,1504.0629,104.75401" rot="0.75223589,-1.9852114e-010,1.2165377e-010,0.65889388"/>
    </EntityProxies>
   </Entity>
   <Entity id="7123">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65202" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65199"/>
         <i v="65200"/>
         <i v="65202"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.23344518,0,0,-0.97236997" viewQuatFinal="0.23344518,0,0,-0.97236997" baseQuat="0.23344518,0,0,-0.97236997"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1266.98,1526.0601,104.75" m_prevEntLocation.q="-0.23344517,0,0,0.97236997" m_animLocation.t="1266.98,1526.0601,104.75" m_animLocation.q="-0.23344517,0,0,0.97236997" m_prevAnimLocation.t="1266.98,1526.0601,104.75" m_prevAnimLocation.q="-0.23344517,0,0,0.97236997" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1266.98,1526.0601,104.75"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7124">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65198" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65195"/>
         <i v="65196"/>
         <i v="65198"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.44619831,0,0,0.89493412" viewQuatFinal="0.44619831,0,0,0.89493412" baseQuat="0.44619831,0,0,0.89493412"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1204.64,1529.8501,106.42" m_prevEntLocation.q="0.44619831,0,0,0.89493412" m_animLocation.t="1204.64,1529.8501,106.42" m_animLocation.q="0.44619831,0,0,0.89493412" m_prevAnimLocation.t="1204.64,1529.8501,106.42" m_prevAnimLocation.q="0.44619831,0,0,0.89493412" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1204.64,1529.8501,106.42"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7125">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1289.802,1495.6884,104.99235" rot="0.43533808,-0.5,0.557208,0.5"/>
    </EntityProxies>
   </Entity>
   <Entity id="7126">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7127">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1271.0713,1522.0565,105.16604" rot="0.73135406,0.68199795,0,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7128">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1265.54,1483.8999,103.5472"/>
    </EntityProxies>
   </Entity>
   <Entity id="7129">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7130">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1197.35,1490.8301,101.66804"/>
    </EntityProxies>
   </Entity>
   <Entity id="7131">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7132">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1253.48,1495.1602,104.22114"/>
    </EntityProxies>
   </Entity>
   <Entity id="7133">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1338.26,1486.7798,104.94874"/>
    </EntityProxies>
   </Entity>
   <Entity id="7134">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65188" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65185"/>
         <i v="65186"/>
         <i v="65188"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1302.9172,1536.2246,105.10864" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1302.9172,1536.2246,105.10864" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1302.9172,1536.2246,105.10864" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1302.9172,1536.2246,105.10864"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7135">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7136">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65183" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65180"/>
         <i v="65181"/>
         <i v="65183"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1315.8625,1693.9614,104.78034" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1315.8625,1693.9614,104.78034" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1315.8625,1693.9614,104.78034" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1315.8625,1693.9614,104.78034"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7137">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1237.39,1642.0298,104.75" rot="0.92387968,0,0,-0.3826831"/>
    </EntityProxies>
   </Entity>
   <Entity id="7138">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1250.7861,1620.4385,104.78274" rot="0.99996197,0,0,0.0087273614"/>
    </EntityProxies>
   </Entity>
   <Entity id="7139">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1364.49,1502.3501,104.74512"/>
    </EntityProxies>
   </Entity>
   <Entity id="7140">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1202.325,1571.5531,103.85143" rot="0.99939084,0,0,-0.034899157"/>
    </EntityProxies>
   </Entity>
   <Entity id="7141">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1183.96,1529.5298,101.57076"/>
    </EntityProxies>
   </Entity>
   <Entity id="7142">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1322.4421,1513.514,105.08939" rot="0.94264162,0,0,-0.33380651"/>
    </EntityProxies>
   </Entity>
   <Entity id="7143">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7144">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7145">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1256.38,1508.3398,105.23981"/>
    </EntityProxies>
   </Entity>
   <Entity id="7146">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1253.88,1499.1201,104.40681"/>
    </EntityProxies>
   </Entity>
   <Entity id="7147">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1329.3439,1546.7434,104.81474" rot="0.99885917,0.043561507,0.011120399,-0.016098209"/>
    </EntityProxies>
   </Entity>
   <Entity id="7148">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65168" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65166"/>
         <i v="65167"/>
         <i v="65168"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.62932038,0,0,0.77714598" viewQuatFinal="0.62932038,0,0,0.77714598" baseQuat="0.62932038,0,0,0.77714598"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1324.84,1528.7788,105.881" m_prevEntLocation.q="0.62932038,0,0,0.77714598" m_animLocation.t="1324.84,1528.7788,105.881" m_animLocation.q="0.62932038,0,0,0.77714598" m_prevAnimLocation.t="1324.84,1528.7788,105.881" m_prevAnimLocation.q="0.62932038,0,0,0.77714598" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1324.84,1528.7788,105.881"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7149">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7150">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1229.0927,1563.8328,105.20659" rot="0.70710653,0,-0.70710701,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7151">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65158" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65156"/>
         <i v="65157"/>
         <i v="65158"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.92387968,0,0,0.3826831" viewQuatFinal="0.92387968,0,0,0.3826831" baseQuat="0.92387968,0,0,0.3826831"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1294.9691,1538.3954,105.194" m_prevEntLocation.q="0.92387968,0,0,0.3826831" m_animLocation.t="1294.9691,1538.3954,105.194" m_animLocation.q="0.92387968,0,0,0.3826831" m_prevAnimLocation.t="1294.9691,1538.3954,105.194" m_prevAnimLocation.q="0.92387968,0,0,0.3826831" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1294.9691,1538.3954,105.194"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7152">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1178.89,1598.1499,102.74554"/>
    </EntityProxies>
   </Entity>
   <Entity id="7153">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1170.38,1613.1001,101.16999"/>
    </EntityProxies>
   </Entity>
   <Entity id="7154">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1189.54,1515.73,101.7511"/>
    </EntityProxies>
   </Entity>
   <Entity id="7155">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65138" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65136"/>
         <i v="65137"/>
         <i v="65138"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.78260785,0,0,0.62251502" viewQuatFinal="0.78260785,0,0,0.62251502" baseQuat="0.78260785,0,0,0.62251502"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1332.92,1524.8701,105.06" m_prevEntLocation.q="0.78260785,0,0,0.62251502" m_animLocation.t="1332.92,1524.8701,105.06" m_animLocation.q="0.78260785,0,0,0.62251502" m_prevAnimLocation.t="1332.92,1524.8701,105.06" m_prevAnimLocation.q="0.78260785,0,0,0.62251502" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1332.92,1524.8701,105.06"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7156">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7157">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1228.58,1487.5801,105.02508"/>
    </EntityProxies>
   </Entity>
   <Entity id="7158">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7159">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7160">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65117" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65114"/>
         <i v="65115"/>
         <i v="65117"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71324956,0,0,0.70091015" viewQuatFinal="0.71324956,0,0,0.70091015" baseQuat="0.71324956,0,0,0.70091015"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1199.9275,1608.8086,103.973" m_prevEntLocation.q="0.71324962,0,0,0.70091015" m_animLocation.t="1199.9275,1608.8086,103.973" m_animLocation.q="0.71324962,0,0,0.70091015" m_prevAnimLocation.t="1199.9275,1608.8086,103.973" m_prevAnimLocation.q="0.71324962,0,0,0.70091015" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1199.9275,1608.8086,103.973"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7161">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65108" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65106"/>
         <i v="65107"/>
         <i v="65108"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1288.2524,1547.6152,105.218" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1288.2524,1547.6152,105.218" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1288.2524,1547.6152,105.218" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1288.2524,1547.6152,105.218"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7162">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1184.87,1537.52,102.24047"/>
    </EntityProxies>
   </Entity>
   <Entity id="7163">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7164">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1171.6,1601.7798,101.47163"/>
    </EntityProxies>
   </Entity>
   <Entity id="7165">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7166">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1314.8123,1536.6078,104.99837" rot="0.93010849,-0.014858549,0.01503458,-0.36667621"/>
    </EntityProxies>
   </Entity>
   <Entity id="7167">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1282.9819,1544.1671,104.98662" rot="0.99756402,0,0,0.069756798"/>
    </EntityProxies>
   </Entity>
   <Entity id="7168">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7169">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1174.33,1644.96,101.66326"/>
    </EntityProxies>
   </Entity>
   <Entity id="7170">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1174.48,1613.79,102.06387"/>
    </EntityProxies>
   </Entity>
   <Entity id="7171">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7172">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7173">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1313.4724,1568.2665,104.81964" rot="-0.35474578,0,0,0.93496281"/>
    </EntityProxies>
   </Entity>
   <Entity id="7174">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7175">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65084" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65081"/>
         <i v="65082"/>
         <i v="65084"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99984771,0,0,0.017452206" viewQuatFinal="0.99984771,0,0,0.017452206" baseQuat="0.99984771,0,0,0.017452206"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1213.34,1572.0298,104.51" m_prevEntLocation.q="0.99984771,0,0,0.017452206" m_animLocation.t="1213.34,1572.0298,104.51" m_animLocation.q="0.99984771,0,0,0.017452206" m_prevAnimLocation.t="1213.34,1572.0298,104.51" m_prevAnimLocation.q="0.99984771,0,0,0.017452206" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1213.34,1572.0298,104.51"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7176">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65076" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65074"/>
         <i v="65075"/>
         <i v="65076"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97437,0,0,0.2249514" viewQuatFinal="0.97437,0,0,0.2249514" baseQuat="0.97437,0,0,0.2249514"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1209.7638,1571.7577,104.3404" m_prevEntLocation.q="0.97437,0,0,0.2249514" m_animLocation.t="1209.7638,1571.7577,104.3404" m_animLocation.q="0.97437,0,0,0.2249514" m_prevAnimLocation.t="1209.7638,1571.7577,104.3404" m_prevAnimLocation.q="0.97437,0,0,0.2249514" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1209.7638,1571.7577,104.3404"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7177">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1282.88,1600.6602,104.781" rot="0.66261965,0,0,0.74895602"/>
    </EntityProxies>
   </Entity>
   <Entity id="7178">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1222.41,1479.8901,103.784"/>
    </EntityProxies>
   </Entity>
   <Entity id="7179">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1270.1801,1483.7598,103.61127"/>
    </EntityProxies>
   </Entity>
   <Entity id="7180">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65048" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65045"/>
         <i v="65046"/>
         <i v="65048"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.97437012,0,0,0.22495094" viewQuatFinal="0.97437012,0,0,0.22495094" baseQuat="0.97437012,0,0,0.22495094"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1322.9838,1537.8799,105.205" m_prevEntLocation.q="0.97437012,0,0,0.22495092" m_animLocation.t="1322.9838,1537.8799,105.205" m_animLocation.q="0.97437012,0,0,0.22495092" m_prevAnimLocation.t="1322.9838,1537.8799,105.205" m_prevAnimLocation.q="0.97437012,0,0,0.22495092" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1322.9838,1537.8799,105.205"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7181">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1186.01,1517.8799,101.76714"/>
    </EntityProxies>
   </Entity>
   <Entity id="7182">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1233.6801,1492.6299,104.94196"/>
    </EntityProxies>
   </Entity>
   <Entity id="7183">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1176.4301,1579.5898,103.12975"/>
    </EntityProxies>
   </Entity>
   <Entity id="7184">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65035" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65032"/>
         <i v="65033"/>
         <i v="65035"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71324956,0,0,0.70091015" viewQuatFinal="0.71324956,0,0,0.70091015" baseQuat="0.71324956,0,0,0.70091015"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1201.77,1608.0898,103.973" m_prevEntLocation.q="0.71324962,0,0,0.70091015" m_animLocation.t="1201.77,1608.0898,103.973" m_animLocation.q="0.71324962,0,0,0.70091015" m_prevAnimLocation.t="1201.77,1608.0898,103.973" m_prevAnimLocation.q="0.71324962,0,0,0.70091015" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1201.77,1608.0898,103.973"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7185">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65029" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65026"/>
         <i v="65027"/>
         <i v="65029"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1221.0928,1718.2565,107.424" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1221.0928,1718.2565,107.424" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1221.0928,1718.2565,107.424" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1221.0928,1718.2565,107.424"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7186">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1233.6521,1286.0905,154.07217" rot="0.99382579,-0.015387567,-0.0099813659,-0.10942507"/>
    </EntityProxies>
   </Entity>
   <Entity id="7187">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1197.72,1521.2798,102.91473"/>
    </EntityProxies>
   </Entity>
   <Entity id="7188">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1180.61,1530.8799,101.17971"/>
    </EntityProxies>
   </Entity>
   <Entity id="7189">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1194.26,1525.8198,102.78097"/>
    </EntityProxies>
   </Entity>
   <Entity id="7190">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1344.52,1619.3501,106.001" rot="0.87461942,0,0,-0.48481011"/>
    </EntityProxies>
   </Entity>
   <Entity id="7191">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1342.71,1624.8198,105.832" rot="0.56667984,-0.060015701,0.03395085,0.8210476"/>
    </EntityProxies>
   </Entity>
   <Entity id="7192">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1345.74,1637.46,106.313" rot="-0.26350108,0,0,0.96465909"/>
    </EntityProxies>
   </Entity>
   <Entity id="7193">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1305.67,1626.3799,104.719" rot="0.92050487,0,0,0.39073104"/>
    </EntityProxies>
   </Entity>
   <Entity id="7194">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1346.08,1494.7598,104.76656"/>
    </EntityProxies>
   </Entity>
   <Entity id="7195">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1190.09,1536.75,103.48488"/>
    </EntityProxies>
   </Entity>
   <Entity id="7196">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1261.98,1487.4302,103.67443"/>
    </EntityProxies>
   </Entity>
   <Entity id="7197">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1246.26,1495.2402,104.7797"/>
    </EntityProxies>
   </Entity>
   <Entity id="7198">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7199">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7200">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1227.9399,1482.8501,105.05962"/>
    </EntityProxies>
   </Entity>
   <Entity id="7201">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1167.4,1622.8198,100.45019"/>
    </EntityProxies>
   </Entity>
   <Entity id="7202">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1205.02,1497.48,103.4594"/>
    </EntityProxies>
   </Entity>
   <Entity id="7203">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1328.91,1490.2002,104.84386"/>
    </EntityProxies>
   </Entity>
   <Entity id="7204">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7205">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1235.4301,1495.79,104.90865"/>
    </EntityProxies>
   </Entity>
   <Entity id="7206">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1338.51,1616.3799,106.016" rot="0.87461954,0,0,-0.48480988"/>
    </EntityProxies>
   </Entity>
   <Entity id="7207">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1171.0601,1666.0698,100.40197"/>
    </EntityProxies>
   </Entity>
   <Entity id="7208">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1176.47,1671.4702,101.82529"/>
    </EntityProxies>
   </Entity>
   <Entity id="7209">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1343.3755,1528.0994,105.07608" rot="0.9311381,0.00036108078,-0.015873622,-0.36432093"/>
    </EntityProxies>
   </Entity>
   <Entity id="7210">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1322.46,1558.23,104.75" rot="0.92387968,0,0,-0.3826831"/>
    </EntityProxies>
   </Entity>
   <Entity id="7211">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1276.09,1479.8501,103.88886"/>
    </EntityProxies>
   </Entity>
   <Entity id="7212">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1177.0601,1602.3901,102.28465"/>
    </EntityProxies>
   </Entity>
   <Entity id="7213">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1173.09,1672.9302,101.04292"/>
    </EntityProxies>
   </Entity>
   <Entity id="7214">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1246,1500.6401,104.61623"/>
    </EntityProxies>
   </Entity>
   <Entity id="7215">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1294.48,1482.7002,104.58854"/>
    </EntityProxies>
   </Entity>
   <Entity id="7216">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1339.91,1617.1699,106.016" rot="0.46947086,0,0,0.88294798"/>
    </EntityProxies>
   </Entity>
   <Entity id="7217">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64991" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64988"/>
         <i v="64989"/>
         <i v="64991"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.17364787,0,0,0.98480779" viewQuatFinal="0.17364787,0,0,0.98480779" baseQuat="0.17364787,0,0,0.98480779"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1202.6866,1609.3689,103.96542" m_prevEntLocation.q="0.17364787,0,0,0.98480779" m_animLocation.t="1202.6866,1609.3689,103.96542" m_animLocation.q="0.17364787,0,0,0.98480779" m_prevAnimLocation.t="1202.6866,1609.3689,103.96542" m_prevAnimLocation.q="0.17364787,0,0,0.98480779" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1202.6866,1609.3689,103.96542"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7218">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1261.0601,1492.6001,103.9176"/>
    </EntityProxies>
   </Entity>
   <Entity id="7219">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64987" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64984"/>
         <i v="64985"/>
         <i v="64987"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.86162919,0,0,-0.50753826" viewQuatFinal="0.86162919,0,0,-0.50753826" baseQuat="0.86162919,0,0,-0.50753826"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1201.9126,1605.9451,103.96542" m_prevEntLocation.q="0.86162925,0,-0,-0.50753826" m_animLocation.t="1201.9126,1605.9451,103.96542" m_animLocation.q="0.86162925,0,-0,-0.50753826" m_prevAnimLocation.t="1201.9126,1605.9451,103.96542" m_prevAnimLocation.q="0.86162925,0,-0,-0.50753826" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1201.9126,1605.9451,103.96542"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7220">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1167.45,1605.1802,100.95299"/>
    </EntityProxies>
   </Entity>
   <Entity id="7221">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1321.85,1609.8198,106" rot="0.51503849,0,0,0.85716707"/>
    </EntityProxies>
   </Entity>
   <Entity id="7222">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1165.1,1572.4902,101.5359"/>
    </EntityProxies>
   </Entity>
   <Entity id="7223">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64975" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64972"/>
         <i v="64973"/>
         <i v="64975"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.17364787,0,0,0.98480779" viewQuatFinal="0.17364787,0,0,0.98480779" baseQuat="0.17364787,0,0,0.98480779"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1208.1194,1609.5383,104.0323" m_prevEntLocation.q="0.17364787,0,0,0.98480779" m_animLocation.t="1208.1194,1609.5383,104.0323" m_animLocation.q="0.17364787,0,0,0.98480779" m_prevAnimLocation.t="1208.1194,1609.5383,104.0323" m_prevAnimLocation.q="0.17364787,0,0,0.98480779" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1208.1194,1609.5383,104.0323"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7224">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1353.59,1503.02,105.06266"/>
    </EntityProxies>
   </Entity>
   <Entity id="7225">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.2006,1564.4102,111.24313" rot="0.6685825,0.23021099,0.66858298,-0.23021099"/>
    </EntityProxies>
   </Entity>
   <Entity id="7226">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64966" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64963"/>
         <i v="64964"/>
         <i v="64966"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1287.99,1546.9102,105.218" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1287.99,1546.9102,105.218" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1287.99,1546.9102,105.218" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1287.99,1546.9102,105.218"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7227">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7228">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1197.6801,1497.4702,101.6694"/>
    </EntityProxies>
   </Entity>
   <Entity id="7229">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1313.0664,1532.333,105.07149" rot="0.92732495,-0.013230321,0.0033356578,-0.37400842"/>
    </EntityProxies>
   </Entity>
   <Entity id="7230">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7231">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1261.78,1501.98,104.63874"/>
    </EntityProxies>
   </Entity>
   <Entity id="7232">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1336.006,1620.849,105.89667" rot="-0.35406077,0.022042992,0.058096178,0.93315589"/>
    </EntityProxies>
   </Entity>
   <Entity id="7233">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1361.6891,1581.437,108.77184" rot="0.69828749,0.035128783,-0.088150181,0.7094999"/>
    </EntityProxies>
   </Entity>
   <Entity id="7234">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1242.38,1493.3101,105.12981"/>
    </EntityProxies>
   </Entity>
   <Entity id="7235">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1218.02,1479.27,102.8092"/>
    </EntityProxies>
   </Entity>
   <Entity id="7236">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1302.0613,1554.6594,105.05277" rot="0.9856723,0.0019083557,0.021570088,0.16727574"/>
    </EntityProxies>
   </Entity>
   <Entity id="7237">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.9105,1564.29,111.18913" rot="0.88294739,0,0,0.46947193"/>
    </EntityProxies>
   </Entity>
   <Entity id="7238">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64935" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64932"/>
         <i v="64933"/>
         <i v="64935"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.23344518,0,0,-0.97236997" viewQuatFinal="0.23344518,0,0,-0.97236997" baseQuat="0.23344518,0,0,-0.97236997"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1256.9301,1516.8101,106.398" m_prevEntLocation.q="-0.23344517,0,0,0.97236997" m_animLocation.t="1256.9301,1516.8101,106.398" m_animLocation.q="-0.23344517,0,0,0.97236997" m_prevAnimLocation.t="1256.9301,1516.8101,106.398" m_prevAnimLocation.q="-0.23344517,0,0,0.97236997" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1256.9301,1516.8101,106.398"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7239">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1169.4301,1628.3999,101.0931"/>
    </EntityProxies>
   </Entity>
   <Entity id="7240">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7241">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64931" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64928"/>
         <i v="64929"/>
         <i v="64931"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="2.6659169e-005,0,0,1" viewQuatFinal="2.6659169e-005,0,0,1" baseQuat="2.6659169e-005,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1310.0258,1537.3916,105.09925" m_prevEntLocation.q="2.6659169e-005,0,0,1" m_animLocation.t="1310.0258,1537.3916,105.09925" m_animLocation.q="2.6659169e-005,0,0,1" m_prevAnimLocation.t="1310.0258,1537.3916,105.09925" m_prevAnimLocation.q="2.6659169e-005,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1310.0258,1537.3916,105.09925"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7242">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1268.4509,1618.7222,104.69249" rot="0.99996197,0,0,0.0087273614"/>
    </EntityProxies>
   </Entity>
   <Entity id="7243">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1273.45,1485.2402,104.03748"/>
    </EntityProxies>
   </Entity>
   <Entity id="7244">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.6899,1551.4302,105.07191" rot="0.99813479,0,0,0.061048627"/>
    </EntityProxies>
   </Entity>
   <Entity id="7245">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1193,1518.8999,101.98462"/>
    </EntityProxies>
   </Entity>
   <Entity id="7246">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7247">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1229.15,1292.9102,154.95509" rot="-0.04361932,0,-5.7450537e-011,0.99904823"/>
    </EntityProxies>
   </Entity>
   <Entity id="7248">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1169.6,1579.75,101.99391"/>
    </EntityProxies>
   </Entity>
   <Entity id="7249">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1203.1077,1230.967,145.15211" rot="0.29115868,0.52467829,-0.22009921,0.76908755"/>
    </EntityProxies>
   </Entity>
   <Entity id="7250">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1157.7559,1588.8713,101.59228" rot="0.14143056,-0.065414332,0.046607003,0.98668444"/>
    </EntityProxies>
   </Entity>
   <Entity id="7251">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7252">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1177.98,1655.0698,102.20989"/>
    </EntityProxies>
   </Entity>
   <Entity id="7253">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1188.87,1520.79,101.91706"/>
    </EntityProxies>
   </Entity>
   <Entity id="7254">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1249.1,1497.9199,104.54934"/>
    </EntityProxies>
   </Entity>
   <Entity id="7255">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7256">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1169.09,1633.1802,100.75587"/>
    </EntityProxies>
   </Entity>
   <Entity id="7257">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64910" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64907"/>
         <i v="64908"/>
         <i v="64910"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13052624,0,0,-0.99144483" viewQuatFinal="0.13052624,0,0,-0.99144483" baseQuat="0.13052624,0,0,-0.99144483"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1113.0278,1073.0259,109.85556" m_prevEntLocation.q="-0.13052623,0,0,0.99144483" m_animLocation.t="1113.0278,1073.0259,109.85556" m_animLocation.q="-0.13052623,0,0,0.99144483" m_prevAnimLocation.t="1113.0278,1073.0259,109.85556" m_prevAnimLocation.q="-0.13052623,0,0,0.99144483" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1113.0278,1073.0259,109.85556"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7258">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1300.24,1483.3701,104.78956"/>
    </EntityProxies>
   </Entity>
   <Entity id="7259">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.8812,1548.8728,105.16656" rot="0.6952551,0.7032178,0.11277415,0.096887067"/>
    </EntityProxies>
   </Entity>
   <Entity id="7260">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1237.77,1489.3701,105.32986"/>
    </EntityProxies>
   </Entity>
   <Entity id="7261">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64906" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64903"/>
         <i v="64904"/>
         <i v="64906"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1284.36,1555.7002,105.689" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1284.36,1555.7002,105.689" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1284.36,1555.7002,105.689" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1284.36,1555.7002,105.689"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7262">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1215.1536,1531.7676,104.46482" rot="0.70710653,0,-0.70710701,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7263">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1157.8549,577.72546,123.39362" rot="0.69881862,-0.018998899,0.70792651,-0.10065629"/>
    </EntityProxies>
   </Entity>
   <Entity id="7264">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1187.71,1533.0601,102.3062"/>
    </EntityProxies>
   </Entity>
   <Entity id="7265">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64667" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64664"/>
         <i v="64665"/>
         <i v="64667"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1186.2092,473.55774,167.13901" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1186.2092,473.55774,167.13901" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1186.2092,473.55774,167.13901" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1186.2092,473.55774,167.13901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7266">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1271.5625,1607.75,105.15318" rot="0.68835461,-7.2759576e-012,-3.9790385e-012,0.72537434"/>
    </EntityProxies>
   </Entity>
   <Entity id="7267">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7268">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1279.8267,1600.7871,105.13602" rot="0.71325046,1.8917723e-005,1.8775465e-006,-0.70090926"/>
    </EntityProxies>
   </Entity>
   <Entity id="7269">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64902" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64899"/>
         <i v="64900"/>
         <i v="64902"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.21643917,0,0,0.97629613" viewQuatFinal="0.21643917,0,0,0.97629613" baseQuat="0.21643917,0,0,0.97629613"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1208.1448,1574.5907,104.342" m_prevEntLocation.q="0.21643917,0,0,0.97629613" m_animLocation.t="1208.1448,1574.5907,104.342" m_animLocation.q="0.21643917,0,0,0.97629613" m_prevAnimLocation.t="1208.1448,1574.5907,104.342" m_prevAnimLocation.q="0.21643917,0,0,0.97629613" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1208.1448,1574.5907,104.342"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7270">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7271">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1234.88,1553.3999,105.49849" rot="0.95371693,0,0,-0.300706"/>
    </EntityProxies>
   </Entity>
   <Entity id="7272">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7273">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64896" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64893"/>
         <i v="64894"/>
         <i v="64896"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.93667197,0,0,0.35020798" viewQuatFinal="0.93667197,0,0,0.35020798" baseQuat="0.93667197,0,0,0.35020798"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1308.7,1509.5298,104.973" m_prevEntLocation.q="0.93667197,0,0,0.35020798" m_animLocation.t="1308.7,1509.5298,104.973" m_animLocation.q="0.93667197,0,0,0.35020798" m_prevAnimLocation.t="1308.7,1509.5298,104.973" m_prevAnimLocation.q="0.93667197,0,0,0.35020798" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1308.7,1509.5298,104.973"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7274">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64892" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64889"/>
         <i v="64890"/>
         <i v="64892"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.0087264422,0,0,-0.99996191" viewQuatFinal="0.0087264422,0,0,-0.99996191" baseQuat="0.0087264422,0,0,-0.99996191"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1324.4758,1530.3,105.896" m_prevEntLocation.q="-0.0087264422,0,0,0.99996191" m_animLocation.t="1324.4758,1530.3,105.896" m_animLocation.q="-0.0087264422,0,0,0.99996191" m_prevAnimLocation.t="1324.4758,1530.3,105.896" m_prevAnimLocation.q="-0.0087264422,0,0,0.99996191" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1324.4758,1530.3,105.896"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7275">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1229.7002,1277.3455,156.304" rot="0.99352151,-2.2068642e-005,-0.0017786321,0.11363008"/>
    </EntityProxies>
   </Entity>
   <Entity id="7276">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.5334,1601.7756,109.62748" rot="0.99996191,0,0,-0.008726527"/>
    </EntityProxies>
   </Entity>
   <Entity id="7277">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64888" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64885"/>
         <i v="64886"/>
         <i v="64888"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1285.0601,1556.6602,105.689" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1285.0601,1556.6602,105.689" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1285.0601,1556.6602,105.689" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1285.0601,1556.6602,105.689"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7278">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64876" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64873"/>
         <i v="64874"/>
         <i v="64876"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1226.7428,1722.5162,107.538" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1226.7428,1722.5162,107.538" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1226.7428,1722.5162,107.538" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1226.7428,1722.5162,107.538"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7279">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64872" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64869"/>
         <i v="64870"/>
         <i v="64872"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1309.8793,1689.6091,104.77364" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1309.8793,1689.6091,104.77364" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1309.8793,1689.6091,104.77364" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1309.8793,1689.6091,104.77364"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7280">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1334.7543,1634.7495,105.01637" rot="-0.26878363,-0.00023811929,0.0068510599,0.96317613"/>
    </EntityProxies>
   </Entity>
   <Entity id="7281">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.2471,1549.4957,109.18092" rot="0.70510995,0.70858228,0.019130699,0.019076958"/>
    </EntityProxies>
   </Entity>
   <Entity id="7282">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1330.3101,1486.1099,104.83416"/>
    </EntityProxies>
   </Entity>
   <Entity id="7283">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1315.4209,1537.0905,105.36033" rot="0.65237391,-0.65419585,0.27099648,-0.27017981"/>
    </EntityProxies>
   </Entity>
   <Entity id="7284">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7285">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64864" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64861"/>
         <i v="64862"/>
         <i v="64864"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.58778542,0,0,0.80901688" viewQuatFinal="0.58778542,0,0,0.80901688" baseQuat="0.58778542,0,0,0.80901688"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1210.7943,1575.6193,104.3404" m_prevEntLocation.q="0.58778542,0,0,0.80901688" m_animLocation.t="1210.7943,1575.6193,104.3404" m_animLocation.q="0.58778542,0,0,0.80901688" m_prevAnimLocation.t="1210.7943,1575.6193,104.3404" m_prevAnimLocation.q="0.58778542,0,0,0.80901688" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1210.7943,1575.6193,104.3404"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7286">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7287">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64856" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64852"/>
         <i v="64853"/>
         <i v="64854"/>
         <i v="64856"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.98325503,0,0,-0.182235" viewQuatFinal="0.98325503,0,0,-0.182235" baseQuat="0.98325503,0,0,-0.182235"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1169.4839,1496.6475,100.9734" m_prevEntLocation.q="0.98325503,0,-0,-0.182235" m_animLocation.t="1169.4839,1496.6475,100.9734" m_animLocation.q="0.98325503,0,-0,-0.182235" m_prevAnimLocation.t="1169.4839,1496.6475,100.9734" m_prevAnimLocation.q="0.98325503,0,-0,-0.182235" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1169.4839,1496.6475,100.9734"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7288">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1337.4,1622.21,105.907" rot="0.12163404,-0.061674308,-0.0075726514,0.99062818"/>
    </EntityProxies>
   </Entity>
   <Entity id="7289">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1195.1689,1625.2054,103.58983" rot="0.38511795,-0.38511795,-0.59302962,0.59302968"/>
    </EntityProxies>
   </Entity>
   <Entity id="7290">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1241.29,1500.0698,104.76019"/>
    </EntityProxies>
   </Entity>
   <Entity id="7291">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1321.2637,1618.8408,106.37199" rot="0.9197942,-0.045908559,-0.014758591,0.3894268"/>
    </EntityProxies>
   </Entity>
   <Entity id="7292">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1346.568,1631.33,105.0024" rot="-0.35474578,0,0,0.93496281"/>
    </EntityProxies>
   </Entity>
   <Entity id="7293">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1166.1801,1566.79,101.79867"/>
    </EntityProxies>
   </Entity>
   <Entity id="7294">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1324.2589,1547.6338,105.00523" rot="0.57096761,-0.00015078057,-0.0013604569,0.82097155"/>
    </EntityProxies>
   </Entity>
   <Entity id="7295">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64846" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64843"/>
         <i v="64844"/>
         <i v="64846"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.21643917,0,0,0.97629613" viewQuatFinal="0.21643917,0,0,0.97629613" baseQuat="0.21643917,0,0,0.97629613"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1360.3767,1544.101,105.00868" m_prevEntLocation.q="0.21643917,0,0,0.97629613" m_animLocation.t="1360.3767,1544.101,105.00868" m_animLocation.q="0.21643917,0,0,0.97629613" m_prevAnimLocation.t="1360.3767,1544.101,105.00868" m_prevAnimLocation.q="0.21643917,0,0,0.97629613" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1360.3767,1544.101,105.00868"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7296">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.0079,1594.4554,105.1505" rot="-0.070531316,0.00027485195,-0.0028102396,0.99750561"/>
    </EntityProxies>
   </Entity>
   <Entity id="7297">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1264.36,1490.7402,103.79508"/>
    </EntityProxies>
   </Entity>
   <Entity id="7298">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1173.21,1655.5601,100.77562"/>
    </EntityProxies>
   </Entity>
   <Entity id="7299">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1342.8369,1524.6348,105.15295" rot="0.93682098,0.006052678,-0.038593054,-0.34762099"/>
    </EntityProxies>
   </Entity>
   <Entity id="7300">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1360.65,1499.4302,104.71664"/>
    </EntityProxies>
   </Entity>
   <Entity id="7301">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1331.7817,1541.627,105.20876" rot="0.96322066,-0.0014834945,0.0016028874,0.26870278"/>
    </EntityProxies>
   </Entity>
   <Entity id="7302">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1240.4562,1556.0455,106.06297" rot="0.9999795,-0.0025113982,0.0020230836,-0.0055293464"/>
    </EntityProxies>
   </Entity>
   <Entity id="7303">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64837" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64834"/>
         <i v="64835"/>
         <i v="64837"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.061048865,0,0,-0.99813479" viewQuatFinal="0.061048865,0,0,-0.99813479" baseQuat="0.061048865,0,0,-0.99813479"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1297.95,1509.73,105.01" m_prevEntLocation.q="-0.061048869,0,0,0.99813479" m_animLocation.t="1297.95,1509.73,105.01" m_animLocation.q="-0.061048869,0,0,0.99813479" m_prevAnimLocation.t="1297.95,1509.73,105.01" m_prevAnimLocation.q="-0.061048869,0,0,0.99813479" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1297.95,1509.73,105.01"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7304">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7305">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64833" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64831"/>
         <i v="64832"/>
         <i v="64833"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1304.0273,1533.6874,105.11315" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1304.0273,1533.6874,105.11315" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1304.0273,1533.6874,105.11315" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1304.0273,1533.6874,105.11315"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7306">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1259.1846,1594.7572,108.71593" rot="0.69465792,0,0,0.71934021"/>
    </EntityProxies>
   </Entity>
   <Entity id="7307">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1182.9191,1543.5714,102.77884"/>
    </EntityProxies>
   </Entity>
   <Entity id="7308">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7309">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1275.08,1481.8101,103.98075"/>
    </EntityProxies>
   </Entity>
   <Entity id="7310">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1338.0264,1507.249,104.82805" rot="0.89324921,-2.2265742e-010,6.807313e-011,0.44956157"/>
    </EntityProxies>
   </Entity>
   <Entity id="7311">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1341.98,1491.4399,104.77607"/>
    </EntityProxies>
   </Entity>
   <Entity id="7312">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1140.7898,763.64764,110.88857" rot="0.65287244,-0.017632928,-0.015372571,0.7571066"/>
    </EntityProxies>
   </Entity>
   <Entity id="7313">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1204.29,1492.5098,103.24559"/>
    </EntityProxies>
   </Entity>
   <Entity id="7314">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1200.11,1512.04,102.64799"/>
    </EntityProxies>
   </Entity>
   <Entity id="7315">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1318.7262,1601.3304,105.15439" rot="-0.35406077,0.022042992,0.058096178,0.93315589"/>
    </EntityProxies>
   </Entity>
   <Entity id="7316">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1227.5033,1276.8373,154.02563" rot="0.99352151,-2.2068642e-005,-0.0017786323,0.11363008"/>
    </EntityProxies>
   </Entity>
   <Entity id="7317">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1246.222,1546.2157,108.19832" rot="0.6946581,0,0,0.71934009"/>
    </EntityProxies>
   </Entity>
   <Entity id="7318">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64802" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64799"/>
         <i v="64800"/>
         <i v="64802"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.54463851,0,0,0.83867091" viewQuatFinal="0.54463851,0,0,0.83867091" baseQuat="0.54463851,0,0,0.83867091"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1185.98,1596.1201,103.817" m_prevEntLocation.q="0.54463851,0,0,0.83867091" m_animLocation.t="1185.98,1596.1201,103.817" m_animLocation.q="0.54463851,0,0,0.83867091" m_prevAnimLocation.t="1185.98,1596.1201,103.817" m_prevAnimLocation.q="0.54463851,0,0,0.83867091" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1185.98,1596.1201,103.817"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7319">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1341.87,1488.9502,104.87668"/>
    </EntityProxies>
   </Entity>
   <Entity id="7320">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1331.61,1538.9399,105.207" rot="0.76604408,0,0,0.64278805"/>
    </EntityProxies>
   </Entity>
   <Entity id="7321">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1249.8,1501.96,104.58685"/>
    </EntityProxies>
   </Entity>
   <Entity id="7322">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1242.29,1496.79,104.94726"/>
    </EntityProxies>
   </Entity>
   <Entity id="7323">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1290.3387,1460.3767,103.82714"/>
    </EntityProxies>
   </Entity>
   <Entity id="7324">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1265.9301,1495.71,104.24082"/>
    </EntityProxies>
   </Entity>
   <Entity id="7325">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64790" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64787"/>
         <i v="64788"/>
         <i v="64790"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99965733,0,0,-0.026176427" viewQuatFinal="0.99965733,0,0,-0.026176427" baseQuat="0.99965733,0,0,-0.026176427"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1171.2885,1496.225,100.9734" m_prevEntLocation.q="0.99965733,0,-0,-0.026176427" m_animLocation.t="1171.2885,1496.225,100.9734" m_animLocation.q="0.99965733,0,-0,-0.026176427" m_prevAnimLocation.t="1171.2885,1496.225,100.9734" m_prevAnimLocation.q="0.99965733,0,-0,-0.026176427" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1171.2885,1496.225,100.9734"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7326">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64683" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64680"/>
         <i v="64681"/>
         <i v="64682"/>
         <i v="64683"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1112.9301,1158.3301,100.372" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1112.9301,1158.3301,100.372" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1112.9301,1158.3301,100.372" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1112.9301,1158.3301,100.372"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7327">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1321.3057,1618.9319,105.39832" rot="-0.46385005,-0.012150735,0.047529537,0.88455439"/>
    </EntityProxies>
   </Entity>
   <Entity id="7328">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1344.59,1638.8701,105" rot="-0.33837518,0,0,0.94101155"/>
    </EntityProxies>
   </Entity>
   <Entity id="7329">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7330">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.2687,1577.3254,104.48476" rot="0.92387956,0,0,0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="7331">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7332">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64783" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64780"/>
         <i v="64781"/>
         <i v="64783"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.44619831,0,0,0.89493412" viewQuatFinal="0.44619831,0,0,0.89493412" baseQuat="0.44619831,0,0,0.89493412"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1208.39,1562.71,104" m_prevEntLocation.q="0.44619831,0,0,0.89493412" m_animLocation.t="1208.39,1562.71,104" m_animLocation.q="0.44619831,0,0,0.89493412" m_prevAnimLocation.t="1208.39,1562.71,104" m_prevAnimLocation.q="0.44619831,0,0,0.89493412" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1208.39,1562.71,104"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7333">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.656,1601.2933,109.60433" rot="0.95606005,0.0039424323,0.0025632645,0.29313329"/>
    </EntityProxies>
   </Entity>
   <Entity id="7334">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7335">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1194.29,1516.0298,101.92529"/>
    </EntityProxies>
   </Entity>
   <Entity id="7336">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1269.22,1487.1099,103.84664"/>
    </EntityProxies>
   </Entity>
   <Entity id="7337">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7338">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1222.9575,1622.475,104.76288" rot="0.95881951,0,0,0.28401613"/>
    </EntityProxies>
   </Entity>
   <Entity id="7339">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7340">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1290.2178,1528.0172,104.80534" rot="-0.2321135,-0.010764231,-0.027567899,0.97223842"/>
    </EntityProxies>
   </Entity>
   <Entity id="7341">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1174.1899,1599.7798,101.82296"/>
    </EntityProxies>
   </Entity>
   <Entity id="7342">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1173.63,1580.02,102.45974"/>
    </EntityProxies>
   </Entity>
   <Entity id="7343">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7344">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1193.83,1529.75,103.00606"/>
    </EntityProxies>
   </Entity>
   <Entity id="7345">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1229.54,1490.8398,104.87288"/>
    </EntityProxies>
   </Entity>
   <Entity id="7346">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1353.23,1497.1499,104.81931"/>
    </EntityProxies>
   </Entity>
   <Entity id="7347">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1230.4,1493.7598,104.74003"/>
    </EntityProxies>
   </Entity>
   <Entity id="7348">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1223.5476,1623.5653,104.78111" rot="0.97437012,0,0,0.22495095"/>
    </EntityProxies>
   </Entity>
   <Entity id="7349">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1248.8507,1554.7446,111.18954" rot="0.99357492,-9.0597452e-005,-0.00020518886,0.11317635"/>
    </EntityProxies>
   </Entity>
   <Entity id="7350">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1226.6899,1492.0698,104.65076"/>
    </EntityProxies>
   </Entity>
   <Entity id="7351">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64751" Capacity="64" InventorySize="2">
        <Slots Size="2">
         <i v="64750"/>
         <i v="64751"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.67559046,0,0,-0.73727709" viewQuatFinal="0.67559046,0,0,-0.73727709" baseQuat="0.67559046,0,0,-0.73727709"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1159.0354,1558.0992,100.513" m_prevEntLocation.q="0.67559046,0,0,-0.73727715" m_animLocation.t="1159.0354,1558.0992,100.513" m_animLocation.q="0.67559046,0,0,-0.73727715" m_prevAnimLocation.t="1159.0354,1558.0992,100.513" m_prevAnimLocation.q="0.67559046,0,0,-0.73727715" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1159.0354,1558.0992,100.513"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7352">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65532" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65529"/>
         <i v="65530"/>
         <i v="65531"/>
         <i v="65532"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.21643999,0,0,0.97629595" viewQuatFinal="0.21643999,0,0,0.97629595" baseQuat="0.21643999,0,0,0.97629595"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1269.2684,1596.6346,108.818" m_prevEntLocation.q="0.21644001,0,0,0.97629595" m_animLocation.t="1269.2684,1596.6346,108.818" m_animLocation.q="0.21644001,0,0,0.97629595" m_prevAnimLocation.t="1269.2684,1596.6346,108.818" m_prevAnimLocation.q="0.21644001,0,0,0.97629595" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1269.2684,1596.6346,108.818"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7353">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1253.35,1502.8501,104.60686"/>
    </EntityProxies>
   </Entity>
   <Entity id="7354">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1172.05,1577.5298,102.1153"/>
    </EntityProxies>
   </Entity>
   <Entity id="7355">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1337.86,1490.3599,104.76858"/>
    </EntityProxies>
   </Entity>
   <Entity id="7356">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1180.9,1660.3999,102.76133"/>
    </EntityProxies>
   </Entity>
   <Entity id="7357">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.9005,1564.1201,111.18913"/>
    </EntityProxies>
   </Entity>
   <Entity id="7358">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7359">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1184.1024,1530.9875,101.54969"/>
    </EntityProxies>
   </Entity>
   <Entity id="7360">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1205.79,1484.52,102.55828"/>
    </EntityProxies>
   </Entity>
   <Entity id="7361">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7362">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1358.0154,1598.2788,109.58365" rot="-0.46706069,0.52896643,-0.47297943,-0.52757877"/>
    </EntityProxies>
   </Entity>
   <Entity id="7363">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1265.5742,1603.9396,105.42818" rot="0.74150294,-0.0010258205,-0.00042497477,0.67094868"/>
    </EntityProxies>
   </Entity>
   <Entity id="7364">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1278.6,1607.0197,105.14771" rot="0.095162742,1.8537045e-005,6.8649657e-005,0.99546176"/>
    </EntityProxies>
   </Entity>
   <Entity id="7365">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1202.5172,1222.8804,146.82811" rot="0.63731885,-0.6779893,-0.20432049,0.30398741"/>
    </EntityProxies>
   </Entity>
   <Entity id="7366">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1203.11,1484.1499,101.86718"/>
    </EntityProxies>
   </Entity>
   <Entity id="7367">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7368">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1201.9399,1505.27,102.79811"/>
    </EntityProxies>
   </Entity>
   <Entity id="7369">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1179.34,1542.8501,101.66211"/>
    </EntityProxies>
   </Entity>
   <Entity id="7370">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1331.15,1488.3599,104.79282"/>
    </EntityProxies>
   </Entity>
   <Entity id="7371">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1173.33,1664.2202,100.6777"/>
    </EntityProxies>
   </Entity>
   <Entity id="7372">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1284.83,1479.1099,104.2148"/>
    </EntityProxies>
   </Entity>
   <Entity id="7373">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1279.0699,1481.6499,104.19048"/>
    </EntityProxies>
   </Entity>
   <Entity id="7374">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1327.0228,1611.8276,106.0969" rot="0.52704567,-0.018891219,0.0042971689,0.84961611"/>
    </EntityProxies>
   </Entity>
   <Entity id="7375">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1184.1899,1669.3501,103.28172"/>
    </EntityProxies>
   </Entity>
   <Entity id="7376">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1309.65,1488.7202,105.05336"/>
    </EntityProxies>
   </Entity>
   <Entity id="7377">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="LAW" m_serializeRigidPhysics="1" attachmentAmount="1" dotEffectSlot="-1" auxSlotUsed="1" smokeEffect="-1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="LAWScope" Id="65193"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="rocket" Bullets="3"/>
        <Ammo AmmoName="rocket" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1237.9153,1552.609,106.00268" rot="0.7996437,0.02313951,0.0060672495,-0.59999812"/>
    </EntityProxies>
   </Entity>
   <Entity id="7378">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.2328,1603.9973,106.15617" rot="0.52836907,-0.53124356,0.4689793,-0.46761614"/>
    </EntityProxies>
   </Entity>
   <Entity id="7379">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1270.5332,1611.399,105.38599" rot="0.70356447,-0.00051761221,-0.00090332318,0.71063071"/>
    </EntityProxies>
   </Entity>
   <Entity id="7380">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1175.95,1608.7598,102.35677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7381">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1139.89,997.67993,100.34" rot="0.6685825,0.23021099,0.66858298,-0.23021099"/>
    </EntityProxies>
   </Entity>
   <Entity id="7382">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1238.04,1495,105.08636"/>
    </EntityProxies>
   </Entity>
   <Entity id="7383">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.1198,1555.484,105.07346" rot="-0.063127927,-0.00080603349,-0.0021153684,0.99800277"/>
    </EntityProxies>
   </Entity>
   <Entity id="7384">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1173.11,1608.6099,101.69872"/>
    </EntityProxies>
   </Entity>
   <Entity id="7385">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64718" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64715"/>
         <i v="64716"/>
         <i v="64718"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.061048865,0,0,-0.99813479" viewQuatFinal="0.061048865,0,0,-0.99813479" baseQuat="0.061048865,0,0,-0.99813479"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1322.8199,1512.1099,104.764" m_prevEntLocation.q="-0.061048869,0,0,0.99813479" m_animLocation.t="1322.8199,1512.1099,104.764" m_animLocation.q="-0.061048869,0,0,0.99813479" m_prevAnimLocation.t="1322.8199,1512.1099,104.764" m_prevAnimLocation.q="-0.061048869,0,0,0.99813479" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1322.8199,1512.1099,104.764"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7386">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7387">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.0439,1562.0758,108.19905" rot="0.84339148,0,0,0.53729957"/>
    </EntityProxies>
   </Entity>
   <Entity id="7388">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7389">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.5377,1562.821,108.19905" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="7390">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1171.53,1552.0298,101.1005"/>
    </EntityProxies>
   </Entity>
   <Entity id="7391">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1262.74,1499.3101,104.41915"/>
    </EntityProxies>
   </Entity>
   <Entity id="7392">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.717,1556.8715,110.05186" rot="-4.3704745e-008,-0.017452406,-7.628691e-010,0.99984771"/>
    </EntityProxies>
   </Entity>
   <Entity id="7393">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1258.11,1539.6001,104.767" rot="0.98628557,0,0,0.16504808"/>
    </EntityProxies>
   </Entity>
   <Entity id="7394">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1190.4878,1579.3387,103.86106" rot="-0.47314677,0.52548271,0.52548277,-0.4731468"/>
    </EntityProxies>
   </Entity>
   <Entity id="7395">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1234.4849,1562.722,109.98666" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7396">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.3805,1563.7043,109.09272" rot="-0.27563745,0,0,0.96126169"/>
    </EntityProxies>
   </Entity>
   <Entity id="7397">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1245.73,1545.75,108.16" rot="0.57357633,0,0,-0.81915212"/>
    </EntityProxies>
   </Entity>
   <Entity id="7398">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1245.33,1503.0898,104.66077"/>
    </EntityProxies>
   </Entity>
   <Entity id="7399">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1282.28,1603.4702,104.781" rot="0.66261965,0,0,0.74895602"/>
    </EntityProxies>
   </Entity>
   <Entity id="7400">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7401">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1349.9301,1633.4102,105" rot="0.83655304,0,0,-0.54788601"/>
    </EntityProxies>
   </Entity>
   <Entity id="7402">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.4366,1559.9056,108.19836" rot="0.6946581,0,0,0.71934009"/>
    </EntityProxies>
   </Entity>
   <Entity id="7403">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1172.83,1649.7002,100.92606"/>
    </EntityProxies>
   </Entity>
   <Entity id="7404">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.827,1562.1517,108.394" rot="0.25915521,-0.25915524,-0.65790457,0.65790474"/>
    </EntityProxies>
   </Entity>
   <Entity id="7405">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1271.9064,1601,106" rot="0.79335326,0,0,0.60876155"/>
    </EntityProxies>
   </Entity>
   <Entity id="7406">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo AmmoAmount="1" AmmoCapacity="3">
         <Ammo AmmoName="tank125" Bullets="30"/>
         <Ammo AmmoName="tacprojectile" Bullets="2"/>
         <Ammo AmmoName="tank125" Bullets="30"/>
         <Ammo AmmoName="Tank_singularityprojectile" Bullets="4"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Asian_tank">
       <Status health="1"/>
       <Components>
        <hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </hull>
        <engine>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 />
         <damageBehavior4 slot="-1"/>
        </engine>
        <turret />
        <leftTread />
        <rightTread />
        <FuelTankLeft>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
        </FuelTankLeft>
        <FuelTankRight>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 />
        </FuelTankRight>
        <mainEnterLeft />
        <mainEnterRight />
        <gunnerEnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="3.7317422e+025"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior slot="-1"/>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.3079237e-018"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,-1.7484555e-007" matrixCol2="0,1.7484555e-007,1" matrixCol3="-3.3295898e-008,-0.76172149,1.5952128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,-4.4703505e-008" matrixCol1="7.8162091e-015,1,1.7484555e-007" matrixCol2="4.4703505e-008,-1.7484555e-007,1" matrixCol3="4.9673261e-008,1.7191546,0.65176529"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,1.1920929e-007,8.8817794e-016" matrixCol1="-1.1920929e-007,1,8.290453e-016" matrixCol2="-8.8817784e-016,-8.2904541e-016,1" matrixCol3="-1.3642202e-007,0.094020709,-0.029788103"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,-0,0" matrixCol1="0,1,2.0365144e-007" matrixCol2="-0,-2.0365144e-007,1" matrixCol3="0.75503403,-0.44100329,1.2491302"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-5.3558349e-005,0.59383243,0.18510072"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="1">
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="4">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <player_boost />
          <ai />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 weapon_0="64690"/>
         <seatAction_4 weapon_0="64689"/>
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64688"/>
         <seatAction_3 />
        </gunner>
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="73.303825" handbrake="1" curGear="1" pos="1313.9155,1690.9586,104.78034" rot="-0.39874879,1.8626454e-009,0,0.9170602" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7407">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="AssaultScope" Id="64696"/>
       <Accessory Name="FY71NormalAmmo" Id="64697"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1233.9905,1628.7288,104.80559" rot="0.41021365,0.56329572,-0.39783654,0.59678209"/>
    </EntityProxies>
   </Entity>
   <Entity id="7408">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1241.1506,1561.4432,108.23451" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7409">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1270.4681,1590.3406,106.4342" rot="0.99601901,0.003735872,-0.0049638874,0.088924654"/>
    </EntityProxies>
   </Entity>
   <Entity id="7410">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.2823,1563.724,109.18714" rot="0.68301255,0.68301278,-0.18301289,-0.18301287"/>
    </EntityProxies>
   </Entity>
   <Entity id="7411">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1139.86,996.75,106.997"/>
    </EntityProxies>
   </Entity>
   <Entity id="7412">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65399" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="65395"/>
         <i v="65396"/>
         <i v="65397"/>
         <i v="65399"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.49242452,0,0,0.87035513" viewQuatFinal="0.49242452,0,0,0.87035513" baseQuat="0.49242452,0,0,0.87035513"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1370.4399,1594.6699,109.519" m_prevEntLocation.q="0.49242458,0,0,0.87035513" m_animLocation.t="1370.4399,1594.6699,109.519" m_animLocation.q="0.49242458,0,0,0.87035513" m_prevAnimLocation.t="1370.4399,1594.6699,109.519" m_prevAnimLocation.q="0.49242458,0,0,0.87035513" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1370.4399,1594.6699,109.519"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7413">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1214.3658,1580.4342,104.08118"/>
    </EntityProxies>
   </Entity>
   <Entity id="7414">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.1239,1562.7059,108.19905" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7415">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7416">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.045,1563.7782,108.19836" rot="0.6946581,0,0,0.71934009"/>
    </EntityProxies>
   </Entity>
   <Entity id="7417">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.9415,1563.1163,108.20139" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="7418">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7419">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1228.6801,1496.9199,104.91631"/>
    </EntityProxies>
   </Entity>
   <Entity id="7420">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1245.7356,1559.4661,109.9089"/>
    </EntityProxies>
   </Entity>
   <Entity id="7421">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1322.24,1533.8198,106.94272" rot="0.78260785,-3.1374601e-008,-5.3263506e-008,0.62251502"/>
    </EntityProxies>
   </Entity>
   <Entity id="7422">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64679" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64676"/>
         <i v="64677"/>
         <i v="64679"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.71324956,0,0,0.70091015" viewQuatFinal="0.71324956,0,0,0.70091015" baseQuat="0.71324956,0,0,0.70091015"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1328.2,1533.6802,105.534" m_prevEntLocation.q="0.71324962,0,0,0.70091015" m_animLocation.t="1328.2,1533.6802,105.534" m_animLocation.q="0.71324962,0,0,0.70091015" m_prevAnimLocation.t="1328.2,1533.6802,105.534" m_prevAnimLocation.q="0.71324962,0,0,0.70091015" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1328.2,1533.6802,105.534"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7423">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.2736,1562.0815,108.20004"/>
    </EntityProxies>
   </Entity>
   <Entity id="7424">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1297.47,1485.2598,104.69643"/>
    </EntityProxies>
   </Entity>
   <Entity id="7425">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1244.9951,1559.4661,110.06319"/>
    </EntityProxies>
   </Entity>
   <Entity id="7426">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1208.4063,1227.1563,146.56059" rot="0.82903761,0,0,0.5591929"/>
    </EntityProxies>
   </Entity>
   <Entity id="7427">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1329.64,1586.8901,108.938" rot="0.99939084,0,0,0.034899507"/>
    </EntityProxies>
   </Entity>
   <Entity id="7428">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="500" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1345.64,1637.3599,105" rot="-0.28029716,0,0,0.95991355"/>
    </EntityProxies>
   </Entity>
   <Entity id="7429">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7430">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7431">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7432">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.9845,1562.1423,108.19905" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="7433">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="3.7651972e+025"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="4.3498216e+025"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="5.3091148e-018"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="64662"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1331.98,1628.2998,105.462" rot="0.67710966,-0.042155303,0.045650717,0.73325402" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7434">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1325.6659,1549.261,104.98113" rot="0.72537464,0,0,-0.68835431"/>
    </EntityProxies>
   </Entity>
   <Entity id="7435">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64652" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64650"/>
         <i v="64651"/>
         <i v="64652"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68835503,0,0,0.72537392" viewQuatFinal="0.68835503,0,0,0.72537392" baseQuat="0.68835503,0,0,0.72537392"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1210.7019,1572.028,104.3404" m_prevEntLocation.q="0.68835503,0,0,0.72537392" m_animLocation.t="1210.7019,1572.028,104.3404" m_animLocation.q="0.68835503,0,0,0.72537392" m_prevAnimLocation.t="1210.7019,1572.028,104.3404" m_prevAnimLocation.q="0.68835503,0,0,0.72537392" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1210.7019,1572.028,104.3404"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7436">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.5118,1561.52,108.997" rot="0.74895579,0,0,-0.66262001"/>
    </EntityProxies>
   </Entity>
   <Entity id="7437">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.4628,1560.9847,108.19905" rot="0.53729934,0,0,-0.84339166"/>
    </EntityProxies>
   </Entity>
   <Entity id="7438">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.389,1564.2705,109.85818" rot="0.99984771,0,-0.017452406,0"/>
    </EntityProxies>
   </Entity>
   <Entity id="7439">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1235.8235,1563.8838,108.21497"/>
    </EntityProxies>
   </Entity>
   <Entity id="7440">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.3389,1562.9054,108.23758"/>
    </EntityProxies>
   </Entity>
   <Entity id="7441">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1266.9058,1598.3687,109.74966"/>
    </EntityProxies>
   </Entity>
   <Entity id="7442">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.5692,1560.606,108.20004"/>
    </EntityProxies>
   </Entity>
   <Entity id="7443">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.847,1561.6741,108.19836" rot="0.74895579,0,0,-0.66262001"/>
    </EntityProxies>
   </Entity>
   <Entity id="7444">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.9274,1560.9146,108.20004" rot="0.70710677,0,0,-0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7445">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1261.8534,1597.33,106.18012" rot="0.49618736,0.49076137,0.50387716,0.50897855"/>
    </EntityProxies>
   </Entity>
   <Entity id="7446">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7447">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.2687,1557.1022,108.16" rot="0.6946581,0,0,0.71934009"/>
    </EntityProxies>
   </Entity>
   <Entity id="7448">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.0428,1562.9061,108.23758" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="7449">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.5458,1561.1602,108.19905" rot="0.21643966,0,0,0.97629601"/>
    </EntityProxies>
   </Entity>
   <Entity id="7450">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7451">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.7191,1563.1702,108.19836" rot="-1.2125799e-006,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="7452">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.5154,1563.6731,108.48537" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="7453">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.38,1557.5601,108.16" rot="0.10452677,0,0,0.99452204"/>
    </EntityProxies>
   </Entity>
   <Entity id="7454">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1286.8156,1605.61,104.74909" rot="0.99705452,0.0091594961,0.0014288601,0.076134369"/>
    </EntityProxies>
   </Entity>
   <Entity id="7455">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1238.8953,1562.4547,108.20734" rot="-0.3826834,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="7456">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1245.5703,1559.1532,108.19832" rot="0.97258091,-0.08508981,-0.018863954,-0.21561603"/>
    </EntityProxies>
   </Entity>
   <Entity id="7457">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1181.02,1539.8599,101.64691"/>
    </EntityProxies>
   </Entity>
   <Entity id="7458">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.8245,1563.6979,108.4742" rot="0.70710677,-3.6527741e-008,-1.5454313e-008,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7459">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.847,1556.8625,110.06407" rot="-4.3709743e-008,-0.0087265372,-3.8144912e-010,0.99996191"/>
    </EntityProxies>
   </Entity>
   <Entity id="7460">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1349.52,1495.8799,104.80444"/>
    </EntityProxies>
   </Entity>
   <Entity id="7461">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1334.88,1486.0898,104.8456"/>
    </EntityProxies>
   </Entity>
   <Entity id="7462">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1198.12,1525.5601,103.81927"/>
    </EntityProxies>
   </Entity>
   <Entity id="7463">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1140.16,997.04004,107.07" rot="0.6685825,0.23021099,0.66858298,-0.23021099"/>
    </EntityProxies>
   </Entity>
   <Entity id="7464">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.6105,1564.2252,109.78606" rot="0.99904823,-1.299959e-009,0.043619387,2.9773959e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="7465">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7466">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7467">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7468">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1139.9301,996.94995,100.266"/>
    </EntityProxies>
   </Entity>
   <Entity id="7469">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1345.2174,1632.7935,104.9977" rot="-0.16875692,-2.463952e-017,2.3283098e-010,0.98565757"/>
    </EntityProxies>
   </Entity>
   <Entity id="7470">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7471">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.7521,1557.1846,108.91232" rot="0.59419185,0.41605768,-0.39482394,-0.56386721"/>
    </EntityProxies>
   </Entity>
   <Entity id="7472">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1234.6783,1560.7634,109.1849" rot="0.54562086,0.5456208,0.44977564,0.44977528"/>
    </EntityProxies>
   </Entity>
   <Entity id="7473">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.5707,1554.1248,109.19902" rot="0.49420425,0.5082556,-0.50609261,-0.49123195"/>
    </EntityProxies>
   </Entity>
   <Entity id="7474">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.6217,1557.1846,108.89191" rot="0.64341486,0.33494055,-0.31784666,-0.61057812"/>
    </EntityProxies>
   </Entity>
   <Entity id="7475">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7476">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1241.3098,1561.6993,108.23451"/>
    </EntityProxies>
   </Entity>
   <Entity id="7477">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.7228,1563.0012,108.2421" rot="0.96592581,0,0,-0.2588191"/>
    </EntityProxies>
   </Entity>
   <Entity id="7478">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1223.66,1487.6699,104.39665"/>
    </EntityProxies>
   </Entity>
   <Entity id="7479">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.5444,1564.2543,109.41338"/>
    </EntityProxies>
   </Entity>
   <Entity id="7480">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1191.74,1532.96,103.25048"/>
    </EntityProxies>
   </Entity>
   <Entity id="7481">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1335.356,1609.495,106.69829" rot="0.98838639,-0.11257648,-0.011302419,0.10144584"/>
    </EntityProxies>
   </Entity>
   <Entity id="7482">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.4063,1559.3213,105.05249" rot="0.68198985,2.8312195e-007,3.6954887e-006,0.73136163"/>
    </EntityProxies>
   </Entity>
   <Entity id="7483">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-1.5,-1.5,-1.25" BoxMax="1.5,1.5,1.25"/>
     <PhysicsProxy pos="1186.46,1524.1899,101.8531"/>
    </EntityProxies>
   </Entity>
   <Entity id="7484">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.823,1563.7137,108.58773" rot="0.70710677,-3.6527741e-008,-1.5454313e-008,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7485">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.4454,1562.2747,108.19913" rot="0.38268349,0,0,0.92387956"/>
    </EntityProxies>
   </Entity>
   <Entity id="7486">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="2">
      <ScriptData t="table">
       <te n="disarmed" v="0" t="n"/>
       <te n="ents" t="table"/>
       <te n="health" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <TriggerProxy BoxMin="-0,-0,-1.25" BoxMax="0,0,1.25"/>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7487">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.5861,1561.399,108.19913" rot="0.92387956,0,0,0.3826834"/>
    </EntityProxies>
   </Entity>
   <Entity id="7488">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.3932,1561.5442,108.19913" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="7489">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1091.49,692.16992,113.767" rot="0.92387968,0,0,-0.3826831"/>
    </EntityProxies>
   </Entity>
   <Entity id="7490">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.6571,1560.0073,108.33511" rot="0.53053838,-0.34752566,0.36472449,-0.68171179"/>
    </EntityProxies>
   </Entity>
   <Entity id="7491">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="7.5995399e+012"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="1.1527232e-028"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="3.0478796e+032"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65528"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1115.1631,1074.0852,109.89757" rot="-0.31680965,0.011694056,-0.0040075453,0.94840854" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7492">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.262,1551.5343,108.45069" rot="0.68232119,-0.67774099,-0.19556755,0.19198503"/>
    </EntityProxies>
   </Entity>
   <Entity id="7493">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.9535,1564.2543,109.66335"/>
    </EntityProxies>
   </Entity>
   <Entity id="7494">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.1418,1564.2543,109.93937"/>
    </EntityProxies>
   </Entity>
   <Entity id="7495">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.1185,1562.9824,108.20139" rot="0.70710671,0,0,-0.70710683"/>
    </EntityProxies>
   </Entity>
   <Entity id="7496">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1227.9719,1287.7939,155.77391" rot="-0.061048251,0,0,0.99813485"/>
    </EntityProxies>
   </Entity>
   <Entity id="7497">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7498">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1238.3118,1563.1881,106.05139" rot="0.54543304,0.54929435,0.44919288,0.44609722"/>
    </EntityProxies>
   </Entity>
   <Entity id="7499">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65527" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65524"/>
         <i v="65525"/>
         <i v="65527"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="1,0,0,1.06581e-014" viewQuatFinal="1,0,0,1.06581e-014" baseQuat="1,0,0,1.06581e-014"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1219.7333,1338.7772,134.09848" m_prevEntLocation.q="1,0,0,1.06581e-014" m_animLocation.t="1219.7333,1338.7772,134.09848" m_animLocation.q="1,0,0,1.06581e-014" m_prevAnimLocation.t="1219.7333,1338.7772,134.09848" m_prevAnimLocation.q="1,0,0,1.06581e-014" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1219.7333,1338.7772,134.09848"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7500">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.387,1561.8005,108.19905" rot="0.97629601,0,0,-0.21643966"/>
    </EntityProxies>
   </Entity>
   <Entity id="7501">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.266,1556.8605,110.0542" rot="-4.3709743e-008,0.0087265372,3.8144912e-010,0.99996191"/>
    </EntityProxies>
   </Entity>
   <Entity id="7502">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1089.4025,681.04315,115.62209" rot="-0.030196073,-0.55317837,0.83164316,0.038099121"/>
    </EntityProxies>
   </Entity>
   <Entity id="7503">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.9374,1562.4543,108.20004" rot="8.9406967e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="7504">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1118.0612,672.06006,114.24188" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="7505">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1269.9508,1601.5272,108.74676" rot="0.70709062,-1.8136004e-009,2.8260498e-009,-0.70712292"/>
    </EntityProxies>
   </Entity>
   <Entity id="7506">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.5648,1563.7744,108.78537" rot="0.53729939,0,0,-0.84339154"/>
    </EntityProxies>
   </Entity>
   <Entity id="7507">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7508">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1263.6705,1597.4171,109.5" rot="0.99691731,0,0,-0.078459039"/>
    </EntityProxies>
   </Entity>
   <Entity id="7509">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1266.9351,1607.3386,106.3139" rot="0.99813479,0,0,-0.061048545"/>
    </EntityProxies>
   </Entity>
   <Entity id="7510">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1118.0741,672.4856,114.71344" rot="0.70537513,0.069383971,0.70042485,-0.083885752"/>
    </EntityProxies>
   </Entity>
   <Entity id="7511">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1117.4132,671.52838,114.24188" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="7512">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.5146,672.52283,114.23199" rot="0.93943411,-0.001734108,0.00055699062,0.3427248"/>
    </EntityProxies>
   </Entity>
   <Entity id="7513">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1276.3427,1599.4061,105.15348" rot="0.76642388,-0.0035073478,0.00090715644,0.64232504"/>
    </EntityProxies>
   </Entity>
   <Entity id="7514">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1245.3926,1559.4664,110.0316" rot="1,0,0,2.9802322e-008"/>
    </EntityProxies>
   </Entity>
   <Entity id="7515">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1091.9478,684.22626,113.94824" rot="-0.45407623,0.00097221689,-0.0073804837,0.89093173"/>
    </EntityProxies>
   </Entity>
   <Entity id="7516">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65494" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65491"/>
         <i v="65492"/>
         <i v="65494"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.38268277,0,0,0.9238798" viewQuatFinal="0.38268277,0,0,0.9238798" baseQuat="0.38268277,0,0,0.9238798"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1087.9197,1139.4072,99.609924" m_prevEntLocation.q="0.38268277,0,0,0.9238798" m_animLocation.t="1087.9197,1139.4072,99.609924" m_animLocation.q="0.38268277,0,0,0.9238798" m_prevAnimLocation.t="1087.9197,1139.4072,99.609924" m_prevAnimLocation.q="0.38268277,0,0,0.9238798" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1087.9197,1139.4072,99.609924"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7517">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.1534,1560.5741,108.23063" rot="0.91597563,0.049950238,0.1205905,-0.37940958"/>
    </EntityProxies>
   </Entity>
   <Entity id="7518">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65490" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65487"/>
         <i v="65488"/>
         <i v="65490"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="7.5497901e-008,0,0,1" viewQuatFinal="7.5497901e-008,0,0,1" baseQuat="7.5497901e-008,0,0,1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1111.86,1164.1299,100.498" m_prevEntLocation.q="7.5497901e-008,0,0,1" m_animLocation.t="1111.86,1164.1299,100.498" m_animLocation.q="7.5497901e-008,0,0,1" m_prevAnimLocation.t="1111.86,1164.1299,100.498" m_prevAnimLocation.q="7.5497901e-008,0,0,1" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1111.86,1164.1299,100.498"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7519">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1106.1948,674.45972,114.03439" rot="0.72406083,0.00064877374,0.0071429592,-0.68969887"/>
    </EntityProxies>
   </Entity>
   <Entity id="7520">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.7657,1561.9071,108.20004" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7521">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.6637,1557.1846,108.91232" rot="-0.41605762,0.59419197,-0.56386715,0.39482382"/>
    </EntityProxies>
   </Entity>
   <Entity id="7522">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65486" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65484"/>
         <i v="65485"/>
         <i v="65486"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.68199915,0,0,-0.73135298" viewQuatFinal="0.68199915,0,0,-0.73135298" baseQuat="0.68199915,0,0,-0.73135298"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1089.4913,1269.665,115.22694" m_prevEntLocation.q="0.68199915,0,0,-0.73135298" m_animLocation.t="1089.4913,1269.665,115.22694" m_animLocation.q="0.68199915,0,0,-0.73135298" m_prevAnimLocation.t="1089.4913,1269.665,115.22694" m_prevAnimLocation.q="0.68199915,0,0,-0.73135298" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1089.4913,1269.665,115.22694"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7523">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1278.63,1607.02,105.56243" rot="0.05235859,2.4050485e-005,-4.7981757e-006,0.9986285"/>
    </EntityProxies>
   </Entity>
   <Entity id="7524">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.5404,1563.6748,108.52723" rot="0.50000012,0,0,0.86602539"/>
    </EntityProxies>
   </Entity>
   <Entity id="7525">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.7979,1561.4915,108.23063" rot="0.91597563,-0.049950209,0.12059051,0.37940955"/>
    </EntityProxies>
   </Entity>
   <Entity id="7526">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1246.1711,1559.4823,110.04747"/>
    </EntityProxies>
   </Entity>
   <Entity id="7527">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1136.0011,765.39856,110.52375" rot="0.94767606,0.0052065346,-0.020928003,-0.31850433"/>
    </EntityProxies>
   </Entity>
   <Entity id="7528">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.8578,1562.0497,108.23063" rot="0.91597563,0.049950231,0.1205905,-0.37940961"/>
    </EntityProxies>
   </Entity>
   <Entity id="7529">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1239.8319,1547.6445,108.14869" rot="0.032879587,-0.0066079339,0.011408731,0.99937236"/>
    </EntityProxies>
   </Entity>
   <Entity id="7530">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65479"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1123.9316,665.7052,114.05626" rot="0.54708999,0.44750485,-0.54047209,0.4564231"/>
    </EntityProxies>
   </Entity>
   <Entity id="7531">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1339.245,1422.3811,106.0414" rot="0.6306693,0.72260034,-0.18617305,-0.21317734"/>
    </EntityProxies>
   </Entity>
   <Entity id="7532">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table"/>
     </ScriptProxy>
     <PhysicsProxy pos="1229.7101,1243.0078,149.7562" rot="0.99677128,-0.062590547,0.029990932,-0.040374063"/>
    </EntityProxies>
   </Entity>
   <Entity id="7533">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1255.3931,1627.6322,105.60569" rot="-0.1907858,0,0,0.9816317"/>
    </EntityProxies>
   </Entity>
   <Entity id="7534">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65477" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65474"/>
         <i v="65475"/>
         <i v="65477"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.13052613,0,0,0.99144489" viewQuatFinal="0.13052613,0,0,0.99144489" baseQuat="0.13052613,0,0,0.99144489"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1092.2086,1649.9686,101.89014" m_prevEntLocation.q="0.13052613,0,0,0.99144489" m_animLocation.t="1092.2086,1649.9686,101.89014" m_animLocation.q="0.13052613,0,0,0.99144489" m_prevAnimLocation.t="1092.2086,1649.9686,101.89014" m_prevAnimLocation.q="0.13052613,0,0,0.99144489" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1092.2086,1649.9686,101.89014"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7535">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1279.99,1564.8501,104.964" rot="0.32551861,-0.016501579,0.0056819492,0.94537431"/>
    </EntityProxies>
   </Entity>
   <Entity id="7536">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.796,1557.1846,108.91232" rot="0.59419185,0.41605768,-0.39482394,-0.56386721"/>
    </EntityProxies>
   </Entity>
   <Entity id="7537">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.7655,1562.2612,108.19913" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="7538">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1271.0254,1573.0132,104.79047"/>
    </EntityProxies>
   </Entity>
   <Entity id="7539">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1228.9385,1295.3439,155.78561" rot="0.096665926,-0.68496519,0.08478485,0.71713954"/>
    </EntityProxies>
   </Entity>
   <Entity id="7540">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1246.1238,1559.1183,108.19836" rot="0.69465804,0,0,0.71934009"/>
    </EntityProxies>
   </Entity>
   <Entity id="7541">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65473" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65470"/>
         <i v="65471"/>
         <i v="65473"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.19080836,0,0,0.98162729" viewQuatFinal="0.19080836,0,0,0.98162729" baseQuat="0.19080836,0,0,0.98162729"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1233.4063,1200.2188,149.03125" m_prevEntLocation.q="0.19080836,0,0,0.98162729" m_animLocation.t="1233.4063,1200.2188,149.03125" m_animLocation.q="0.19080836,0,0,0.98162729" m_prevAnimLocation.t="1233.4063,1200.2188,149.03125" m_prevAnimLocation.q="0.19080836,0,0,0.98162729" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1233.4063,1200.2188,149.03125"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7542">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1237.6119,1563.7292,109.09272" rot="0.74895579,0,0,-0.66262001"/>
    </EntityProxies>
   </Entity>
   <Entity id="7543">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.6091,1562.4073,108.33511" rot="-0.49673164,0.28678814,-0.40957606,0.70940655"/>
    </EntityProxies>
   </Entity>
   <Entity id="7544">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.0382,1562.5353,108.20004" rot="0.96592581,0,0,-0.2588191"/>
    </EntityProxies>
   </Entity>
   <Entity id="7545">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1222.5387,1274.5774,154.00404" rot="0.91033667,-2.9802321e-008,1.4901161e-008,-0.41386852"/>
    </EntityProxies>
   </Entity>
   <Entity id="7546">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.0612,1560.7856,108.19913" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="7547">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1236.8081,1563.7343,108.53291" rot="0.70710677,-3.6527741e-008,-1.5454313e-008,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7548">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1239.5542,1556.8618,110.26655" rot="-4.3711399e-008,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="7549">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="2" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Asian_ltv">
       <Status health="1"/>
       <Components>
        <Hull>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
        </Hull>
        <Engine>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 slot="-1"/>
         <damageBehavior4 />
         <damageBehavior5 slot="-1"/>
        </Engine>
        <wheel1>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel1>
        <wheel2>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel2>
        <wheel3>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel3>
        <wheel4>
         <damageBehavior1 immobilizedTimer="-1"/>
         <damageBehavior2 />
        </wheel4>
        <sparewheel>
         <damageBehavior1 immobilizedTimer="-1"/>
        </sparewheel>
        <headLightLeft>
         <damageBehavior1 slot="-1"/>
        </headLightLeft>
        <headLightRight>
         <damageBehavior1 slot="-1"/>
        </headLightRight>
        <rearLightLeft>
         <damageBehavior1 slot="-1"/>
        </rearLightLeft>
        <rearLightRight>
         <damageBehavior1 slot="-1"/>
        </rearLightRight>
        <FuelCan>
         <damageBehavior1 />
         <damageBehavior2 slot="-1"/>
         <damageBehavior3 time="2.5928731e+017"/>
        </FuelCan>
        <EnterLeftFront />
        <EnterRightFront />
        <EnterLeftRear />
        <EnterRightRear />
        <EnterTop />
        <FlippedOver>
         <damageBehavior1 slot="-1"/>
         <damageBehavior2 time="2.5836235e+017"/>
        </FlippedOver>
       </Components>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior />
          <Behavior slot="-1"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
         <SubGroup>
          <Behavior time="7.2128445e+022"/>
         </SubGroup>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <DamageGroup>
        <SubGroups>
         <SubGroup>
          <Behavior />
         </SubGroup>
        </SubGroups>
       </DamageGroup>
       <Part>
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="-1,1.509958e-007,0" matrixCol1="-1.509958e-007,-1,0" matrixCol2="0,0,1" matrixCol3="5.0337461e-005,0.54564136,1.7932473"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,4.4587518e-016,1.035112e-014" matrixCol1="7.5513021e-015,0.65268433,-0.75762999" matrixCol2="-7.0938222e-015,0.75762999,0.65268433" matrixCol3="0.71527398,-0.55268079,-0.46091065"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830333,-0.30879185,0.8162154" matrixCol1="0.87267399,0.17277977,-0.45671362" matrixCol2="3.9041042e-006,0.9353047,0.35384351" matrixCol3="0.78269774,-0.7846716,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="0.48830342,-0.30879197,0.81621516" matrixCol1="0.87267387,0.17278051,-0.45671332" matrixCol2="3.3676624e-006,0.9353044,0.35384405" matrixCol3="0.64252758,-0.78467131,-0.26255128"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283045,1.4496744,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284054,1.4496746,1.3399693"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-1.2283046,0.22488724,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="1.2284052,0.22488685,1.3395026"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="3.7555584e-008,-0.15397266,0.27766541"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="-3.0873339e-009,1.1257215,-0.030995483"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="9.0273097e-008,2.0232558,-0.031772155"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.31908989,-2.5480261,1.4303422"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="5.0296781e-005,-0.19594264,2.100544"/>
       </Part>
       <Part>
        <VehiclePart />
        <VehiclePartJointMatrices MatrixInvalid="1" matrixCol0="1,0,0" matrixCol1="0,1,0" matrixCol2="0,0,1" matrixCol3="0.0010379397,0.59201926,0.18510178"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part maxFrictionRatio="1" minFrictionRatio="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part driving="1">
        <VehiclePart />
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Part>
        <VehiclePart m_state="3"/>
       </Part>
       <Movement initialHandbreak="1">
        <MovementBase movementProcessingEnabled="1" boostCounter="1" soundMasterVol="1">
         <ExhaustStatus NumExhausts="2">
          <ExhaustRunSlot slot="-1"/>
          <ExhaustRunSlot slot="-1"/>
         </ExhaustStatus>
         <EnvParticleStatus NumEnvEmitters="10">
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
          <TEnvEmitterSlot slot="-1"/>
         </EnvParticleStatus>
         <SurfaceSoundStats />
         <TweakGroups>
          <ai />
          <player_boost />
         </TweakGroups>
        </MovementBase>
       </Movement>
       <Seats>
        <driver>
         <seatAction_1 />
         <seatAction_2 />
         <seatAction_3 />
         <seatAction_4 />
         <seatAction_5 />
        </driver>
        <gunner>
         <seatAction_1 />
         <seatAction_2 weapon_0="65459"/>
        </gunner>
        <passenger />
        <passenger_left_rear />
        <passenger_right_rear />
       </Seats>
       <Actions>
        <Actions />
        <Actions />
        <Actions />
        <Actions />
        <Actions />
       </Actions>
      </Extension>
     </GameObject>
     <PhysicsProxy wengine="52.359879" handbrake="1" curGear="1" pos="1306.3199,1536.8301,105" rot="-0.1908091,-7.4505833e-009,6.519262e-009,0.98162717" simclass="1">
      <wheels />
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager />
   </Entity>
   <Entity id="7550">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1279.9375,1601.5625,106" rot="0.061048578,0,0,0.99813479"/>
    </EntityProxies>
   </Entity>
   <Entity id="7551">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1240.353,1562.4865,108.23063" rot="0.37940955,-0.1205905,0.049950231,0.91597563"/>
    </EntityProxies>
   </Entity>
   <Entity id="7552">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1243.1772,1555.0494,108.19595" rot="0.70710677,0,0,0.70710677"/>
    </EntityProxies>
   </Entity>
   <Entity id="7553">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1280.5057,1561.3909,105.75634" rot="0.73216999,-0.00014151323,7.6972363e-005,-0.68112195"/>
    </EntityProxies>
   </Entity>
   <Entity id="7554">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1235.4669,1629.2421,105.8614" rot="0.96556592,-0.0025232136,-0.00047947463,0.26014587"/>
    </EntityProxies>
   </Entity>
   <Entity id="7555">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64701" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64698"/>
         <i v="64699"/>
         <i v="64700"/>
         <i v="64701"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.31730458,0,0,0.94832367" viewQuatFinal="0.31730458,0,0,0.94832367" baseQuat="0.31730458,0,0,0.94832367"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1123.8074,1130.3896,110.01085" m_prevEntLocation.q="0.31730461,0,0,0.94832367" m_animLocation.t="1123.8074,1130.3896,110.01085" m_animLocation.q="0.31730461,0,0,0.94832367" m_prevAnimLocation.t="1123.8074,1130.3896,110.01085" m_prevAnimLocation.q="0.31730461,0,0,0.94832367" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1123.8074,1130.3896,110.01085"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7556">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1228.785,1294.9751,154.914" rot="0.74314433,0,0,0.66913122"/>
    </EntityProxies>
   </Entity>
   <Entity id="7557">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1125.7659,1187.3624,109.41525" rot="0.99512339,-0.052276168,-0.083619975,0.0021272746"/>
    </EntityProxies>
   </Entity>
   <Entity id="7558">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1230.1538,1286.2463,155.12613" rot="0.99452192,0,0,-0.1045284"/>
    </EntityProxies>
   </Entity>
   <Entity id="7559">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="65458" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="65455"/>
         <i v="65456"/>
         <i v="65458"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.99452198,0,0,0.10452768" viewQuatFinal="0.99452198,0,0,0.10452768" baseQuat="0.99452198,0,0,0.10452768"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1135.9901,1097.988,118.4026" m_prevEntLocation.q="0.99452198,0,0,0.10452768" m_animLocation.t="1135.9901,1097.988,118.4026" m_animLocation.q="0.99452198,0,0,0.10452768" m_prevAnimLocation.t="1135.9901,1097.988,118.4026" m_prevAnimLocation.q="0.99452198,0,0,0.10452768" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1135.9901,1097.988,118.4026"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7560">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1221.9596,1289.8711,154.46347" rot="0.64836729,-0.21166153,-0.22165921,0.69691205"/>
    </EntityProxies>
   </Entity>
   <Entity id="7561">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1190.4926,1505.1488,102.58151" rot="0.14898495,0.16626817,0.67889917,0.69946712"/>
    </EntityProxies>
   </Entity>
   <Entity id="7562">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1286.7813,1551.3129,105.21269" rot="0.99451858,6.0328355e-005,-6.2608992e-006,0.10455977"/>
    </EntityProxies>
   </Entity>
   <Entity id="7563">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1299.5443,1652.255,104.78265" rot="-0.47715876,0,0,0.87881714"/>
    </EntityProxies>
   </Entity>
   <Entity id="7564">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1342.7788,1559.1025,104.82561" rot="0.68610269,0.68610263,0.17106463,0.17106463"/>
    </EntityProxies>
   </Entity>
   <Entity id="7565">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1091.91,684.18872,113.902" rot="-0.45399016,0,0,0.89100671"/>
    </EntityProxies>
   </Entity>
   <Entity id="7566">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="7567">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1243.4294,1551.4288,105.06875" rot="0.67559028,0,0,0.73727727"/>
    </EntityProxies>
   </Entity>
   <Entity id="7568">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="150" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1287.4352,1494.7803,104.50304" rot="0.86162919,0,0,0.50753838"/>
    </EntityProxies>
   </Entity>
   <Entity id="7569">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1253.8469,1606.8065,105.609" rot="-0.38266081,5.940653e-010,-3.3049592e-009,0.92388892"/>
    </EntityProxies>
   </Entity>
   <Entity id="7570">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1208.6268,1568.0814,104.11208" rot="0.99983382,0.00735889,-0.008498773,0.01435077"/>
    </EntityProxies>
   </Entity>
   <Entity id="7571">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1199.13,1612.0498,105.038" rot="-0.46174863,0,0,0.88701081"/>
    </EntityProxies>
   </Entity>
   <Entity id="7572">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1259.5833,1600.7117,105.89032" rot="0.71963221,0.058437333,0.051270586,0.68998981"/>
    </EntityProxies>
   </Entity>
   <Entity id="7573">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1266.8164,1608.0148,105.8707" rot="0.95371699,0,0,-0.30070579"/>
    </EntityProxies>
   </Entity>
   <Entity id="7574">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1092.5367,1248.9868,116.224" rot="0.99875522,0.039688244,-0.029651776,-0.0058070123"/>
    </EntityProxies>
   </Entity>
   <Entity id="7575">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1324.4491,1532.2646,105.92873" rot="0.68301278,0.18301272,-0.6830126,0.18301266"/>
    </EntityProxies>
   </Entity>
   <Entity id="7576">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1331.78,1591.5601,108.938" rot="0.57357633,0,0,-0.81915212"/>
    </EntityProxies>
   </Entity>
   <Entity id="7577">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64705"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1118.9312,662.73822,114.05479" rot="-0.35411009,-0.60193408,-0.37538952,0.60939646"/>
    </EntityProxies>
   </Entity>
   <Entity id="7578">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1237.7371,1547.656,108.5481" rot="0.0075288746,-0.0061022043,0.011967855,0.99988127"/>
    </EntityProxies>
   </Entity>
   <Entity id="7579">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy currStateId="1">
      <ScriptData t="table">
       <te n="state" v="Alive" t="s"/>
       <te n="bTemporaryUsable" v="0" t="n"/>
       <te n="health" v="100" t="n"/>
       <te n="currentSlot" v="0" t="n"/>
       <te n="LastHit" t="table">
        <te n="pos" t="vec" v="0,0,0"/>
        <te n="impulse" t="vec" v="0,0,0"/>
       </te>
       <te n="shooterId" v="0" t="h"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1222.4127,1285.5494,154.05783" rot="0.036052432,0.0096150478,0.00076815486,0.9993034"/>
    </EntityProxies>
   </Entity>
   <Entity id="7580">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1255.4082,1627.6401,105.18315" rot="-0.052307304,3.4525998e-005,-5.8174144e-005,0.99863112"/>
    </EntityProxies>
   </Entity>
   <Entity id="7581">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64709" Capacity="64" InventorySize="3">
        <Slots Size="3">
         <i v="64706"/>
         <i v="64707"/>
         <i v="64709"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.42261934,0,0,0.90630728" viewQuatFinal="0.42261934,0,0,0.90630728" baseQuat="0.42261934,0,0,0.90630728"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1210.8386,1179.296,141.18401" m_prevEntLocation.q="0.42261934,0,0,0.90630728" m_animLocation.t="1210.8386,1179.296,141.18401" m_animLocation.q="0.42261934,0,0,0.90630728" m_prevAnimLocation.t="1210.8386,1179.296,141.18401" m_prevAnimLocation.q="0.42261934,0,0,0.90630728" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1210.8386,1179.296,141.18401"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7582">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile5="7" aprofile6="255" aprofile7="255">
      <Extension name="CustomAmmoPickup" m_serializeRigidPhysics="1">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1270.46,1612.3501,109.59686" rot="0.7072289,-1.4901161e-008,-0.70698464,-6.310072e-009"/>
    </EntityProxies>
   </Entity>
   <Entity id="7583">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems HolsterItem="64714" Capacity="64" InventorySize="4">
        <Slots Size="4">
         <i v="64711"/>
         <i v="64713"/>
         <i v="64714"/>
         <i v="64712"/>
        </Slots>
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Grunt" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1">
       <CActor health="180" maxHealth="180"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" viewQuat="0.026176875,0,0,0.99965733" viewQuatFinal="0.026176875,0,0,0.99965733" baseQuat="0.026176875,0,0,0.99965733"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="1141.65,1076.46,122.287" m_prevEntLocation.q="0.026176874,0,0,0.99965733" m_animLocation.t="1141.65,1076.46,122.287" m_animLocation.q="0.026176874,0,0,0.99965733" m_prevAnimLocation.t="1141.65,1076.46,122.287" m_prevAnimLocation.q="0.026176874,0,0,0.99965733" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="180"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="10"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1141.65,1076.46,122.287"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="7584">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1241.4983,1556.391,109.58064" rot="1,0,0,2.7616753e-007"/>
    </EntityProxies>
   </Entity>
   <Entity id="7585">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1268.5311,1589.5001,106.31365" rot="0.99905801,0.00023168647,-0.00019715189,0.043393552"/>
    </EntityProxies>
   </Entity>
   <Entity id="7586">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.1875,1591.2813,105.42391"/>
    </EntityProxies>
   </Entity>
   <Entity id="7587">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1069.4952,1196.4631,101.93951"/>
    </EntityProxies>
   </Entity>
   <Entity id="7588">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.0625,665.40662,114.3148" rot="0.92387956,0,0,-0.38268346"/>
    </EntityProxies>
   </Entity>
   <Entity id="7589">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1263.5801,1607.0382,105.44569" rot="0.73726141,0,0,-0.67560756"/>
    </EntityProxies>
   </Entity>
   <Entity id="7590">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1242.42,1561.2798,108.973" rot="0.74895579,0,0,-0.66262001"/>
    </EntityProxies>
   </Entity>
   <Entity id="7591">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1250.719,1636.521,105.82626" rot="0.46670535,0.0064602531,0.016866254,0.88422829"/>
    </EntityProxies>
   </Entity>
   <Entity id="7592">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1268.3124,1589.5001,106.66084" rot="0.99903834,0.00021146261,-0.00011823166,-0.043845549"/>
    </EntityProxies>
   </Entity>
   <Entity id="7593">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1265.7979,1611.9335,105.44389" rot="0.99349356,0.00030558585,0.00014459075,-0.11388806"/>
    </EntityProxies>
   </Entity>
   <Entity id="7594">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1264.1174,1597.7018,108.75" rot="4.6566129e-009,0,0,1"/>
    </EntityProxies>
   </Entity>
   <Entity id="7595">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1110.5221,700.61279,114.50275" rot="0.99970198,0.019341892,-0.0085764509,0.012180693"/>
    </EntityProxies>
   </Entity>
   <Entity id="7596">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats dropped="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="Silencer" Id="65441"/>
       <Accessory Name="Reflex" Id="65442"/>
       <Accessory Name="SCARNormalAmmo" Id="65440"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1157.6892,578.14783,123.28797" rot="0.61365873,-0.40173036,-0.63425988,-0.24443841"/>
    </EntityProxies>
   </Entity>
   <Entity id="7597">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1116.3835,688.59308,113.95503" rot="0.99124229,-0.01798146,-0.0070405076,-0.13063608"/>
    </EntityProxies>
   </Entity>
   <Entity id="7598">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1188.5958,1497.3593,101.60354" rot="0.47826341,0.53205889,0.47422099,-0.51311982"/>
    </EntityProxies>
   </Entity>
   <Entity id="7599">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1323.4399,1532.3198,107.16872" rot="0.078458972,-6.0351944e-008,-1.3379712e-008,0.99691749"/>
    </EntityProxies>
   </Entity>
   <Entity id="7600">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1116.9711,672.03613,114.24188" rot="0.93969262,0,0,0.34202012"/>
    </EntityProxies>
   </Entity>
   <Entity id="7601">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1273.9688,1607.5625,105.15259" rot="0.19080907,0,0,0.98162717"/>
    </EntityProxies>
   </Entity>
   <Entity id="7602">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1254.0609,1472.7045,102.78578" rot="0.31406489,-0.0027038006,-0.0050284863,0.94938433"/>
    </EntityProxies>
   </Entity>
   <Entity id="7603">
    <EntityProxies>
     <RenderProxy />
     <PhysicsProxy pos="1291.1541,1516.7014,105.1333" rot="0.89305466,0.013321217,-0.0059765559,-0.44971126"/>
    </EntityProxies>
   </Entity>
   <Entity id="7604">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="bRigidBodyActive" v="1" t="n"/>
      </ScriptData>
     </ScriptProxy>
     <PhysicsProxy pos="1318.77,1591.3101,105.325"/>
    </EntityProxies>
   </Entity>
   <Entity id="30583">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="inventory" t="table"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems CurrentItem="64616" Capacity="64" InventorySize="11">
        <Slots Size="11">
         <i v="64604"/>
         <i v="64605"/>
         <i v="64606"/>
         <i v="64608"/>
         <i v="64609"/>
         <i v="64610"/>
         <i v="64615"/>
         <i v="64616"/>
         <i v="64613"/>
         <i v="64614"/>
         <i v="64607"/>
        </Slots>
        <Ammo AmmoAmount="1" AmmoCapacity="22">
         <Ammo AmmoName="explosivegrenade" Bullets="3"/>
         <Ammo AmmoName="avexplosive" Bullets="3"/>
         <Ammo AmmoName="bullet" Bullets="280"/>
         <Ammo AmmoName="c4explosive" Bullets="4"/>
         <Ammo AmmoName="claymoreexplosive" Bullets="3"/>
         <Ammo AmmoName="explosivegrenade" Bullets="10"/>
         <Ammo AmmoName="flashbang" Bullets="10"/>
         <Ammo AmmoName="fybullet" Bullets="300"/>
         <Ammo AmmoName="gaussbullet" Bullets="20"/>
         <Ammo AmmoName="hurricanebullet" Bullets="500"/>
         <Ammo AmmoName="incendiarybullet" Bullets="300"/>
         <Ammo AmmoName="lightbullet" Bullets="200"/>
         <Ammo AmmoName="rocket" Bullets="3"/>
         <Ammo AmmoName="scargrenade" Bullets="10"/>
         <Ammo AmmoName="empgrenade" Bullets="10"/>
         <Ammo AmmoName="rubberbullet" Bullets="600"/>
         <Ammo AmmoName="shotgunshell" Bullets="40"/>
         <Ammo AmmoName="smgbullet" Bullets="350"/>
         <Ammo AmmoName="smokegrenade" Bullets="10"/>
         <Ammo AmmoName="sniperbullet" Bullets="30"/>
         <Ammo AmmoName="tacbullet" Bullets="20"/>
         <Ammo AmmoName="tacgunprojectile" Bullets="5"/>
         <Ammo AmmoName="tagbullet" Bullets="10"/>
        </Ammo>
       </InventoryItems>
      </Extension>
      <Extension name="Player" m_animTargetSpeed="-1" ActualNumTarget="1" inputDesiredSpeed="255" inputDersiredAngleZ="255" inputStance="20" inputPseudoSpeed="12" m_timeToIdle="5" m_movementTimeOut="3" m_frameID="-1" haveNanoSuit="1">
       <CActor health="200" maxHealth="200"/>
       <PlayerLinkStats flags="1"/>
       <m_currentMovementState bodyDir="0,1,0" aimDir="0,1,0" fireDir="0,1,0" upDir="0,0,1" eyeDir="0,1,0" animationEyeDirection="0,1,0" minSpeed="0.2" normalSpeed="1" maxSpeed="2" isAlive="1"/>
       <AimInterpolator lastTime="zero"/>
       <LookInterpolator lastTime="zero"/>
       <BasicProperties upVector="0,0,1" ConcentrationSoundMoodTimer="-1"/>
       <PlayerStats inAir="1" inFreefall="-1" inWater="-1000" waterLevel="10" firstPersonBody="2" upVector="0,0,1" playerRotation="0,0,0,0"/>
       <Nanosuit nanoSuitEnergy="200" nanoSuitActive="1" m_featureMask="31" currentMode="3"/>
       <NanoCloak CloakType="2" CloakEnergyCost="10" CloakVisDamp="0.5" CloakSoundDamp="0.1" CloakHeatDamp="1" HudMessage="normal_cloak"/>
       <SStagingParams />
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_animLocation.t="1158.3091,575.89539,123.35762" m_prevAnimLocation.t="1158.3091,575.89539,123.35762" m_expectedEntMovement.t="1158.3091,575.89539,123.35762" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="relaxed"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="200"/>
        <AnimGraphInput value="nw"/>
        <AnimGraphInput />
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput value="&lt;&lt;not set&gt;&gt;"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput />
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput />
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="1158.3091,575.89539,123.35762"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="64604">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AlienCloak" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64605">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="NightVision" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64606">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64607">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AssaultScope" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64608">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64609">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="GrenadeShell" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64610">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64613">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="30583" m_serializeRigidPhysics="1" attachmentAmount="2">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SCARNormalAmmo" Id="64611"/>
       <Accessory Name="GrenadeShell" Id="64612"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64614">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" ownerId="30583" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64615">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="OffHand" ownerId="30583" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="61998001" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="8" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64616">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Fists" ownerId="30583" m_serializeRigidPhysics="1" m_timeOut="2.5">
       <ItemStats selected="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="2" ForcedHitMaterial="-1"/>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64617">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6989" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="960" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64618">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6989" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64620">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6989" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64619"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64621">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6963" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="960" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64622">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6963" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64624">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6963" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64623"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64625">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6982" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64628">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6982" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64627"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64629">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="5556" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64633">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOMSilencer" ownerId="6830" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64634">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <Accessory Name="SOCOMSilencer" Id="64630"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats silencer="1" numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64635">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" ownerId="6830" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64638">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="6830" m_serializeRigidPhysics="1" attachmentAmount="4">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="Silencer" Id="64632"/>
       <Accessory Name="AssaultScope" Id="64631"/>
       <Accessory Name="SCARNormalAmmo" Id="64636"/>
       <Accessory Name="GrenadeShell" Id="64637"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats silencer="1" numFiremodes="5" hasZoom="1" ZoomMode="2" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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   <Entity id="64640">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64641">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="7005" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64643">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64644"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64648"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64686"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
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       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="7406">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
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       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
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      <AnimParams>
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       <AccessoryAmmo />
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      </Extension>
     </GameObject>
     <PhysicsProxy />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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      </Extension>
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     <PhysicsProxy />
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     <ScriptProxy>
      <ScriptData t="table">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="64708"/>
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        <Ammo AmmoName="tacbullet" Bullets="5"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="sniperbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="6746">
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       <AccessoryAmmo />
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     <PhysicsProxy>
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    <CSkinInstance fAnimSpeedScale="1"/>
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        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="64744"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64802">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7318" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64801"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64803">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6230" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64804">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6230" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="64806">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6230" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64805"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64807">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6659" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64808">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6659" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64810">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6659" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64809"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64811">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6802" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64812">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6802" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64814">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6802" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64813"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64815">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6251" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64816">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6251" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64818">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6251" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64817"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64819">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6658" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64820">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64821">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6658" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64822">
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      <Extension name="AISmokeGrenades" ownerId="6800" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64823">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6800" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64824">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6800" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64826">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6800" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64825"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64827">
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      <Extension name="AISmokeGrenades" ownerId="6533" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64828">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6533" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64829">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6533" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64830">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="6532" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64831">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7305" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64832">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7305" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64833">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7305" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64834">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7303" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64835">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7303" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64837">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7303" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64836"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64838">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6796" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64839">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6796" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64840">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6796" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64842">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6796" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64841"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64843">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7295" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64844">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7295" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64846">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7295" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64845"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64847">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="5224" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6304" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64849">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64851">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64850"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64852">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64853">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   </Entity>
   <Entity id="64854">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   <Entity id="64856">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64855"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64858">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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        <firemode enabled="1"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <Accessory Name="FY71NormalAmmo" Id="64887"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64889">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7274" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="11" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64890">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7274" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64892">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7274" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64891"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64893">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64894">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64896">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7273" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64895"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64897">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6427" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64898">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6427" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64899">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7269" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="942338060" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64900">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7269" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64902">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7269" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64901"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64903">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7261" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64904">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7261" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64906">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7261" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64905"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64907">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7257" m_serializeRigidPhysics="1" m_currentState="1" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64908">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7257" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64910">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7257" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64909"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64911">
    <EntityProxies>
     <RenderProxy />
     <ScriptProxy>
      <ScriptData t="table">
       <te n="FXSlot" v="-1" t="n"/>
       <te n="dead" v="0" t="b"/>
      </ScriptData>
     </ScriptProxy>
     <GameObject numExtensions="3" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="1" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Inventory">
       <InventoryItems Capacity="64">
        <Slots />
        <Ammo />
       </InventoryItems>
      </Extension>
      <Extension name="Shark">
       <CActor health="3000" maxHealth="3000"/>
       <PlayerLinkStats />
       <CShark modelQuat="0.70710695,0,0,-0.70710659" health="3000" m_state="-1" m_remainingCirclingTime="-1" m_animationSpeed="1" m_animationSpeedAttack="1" m_lastPos="775.28802,1204.7402,140.66901" m_lastRot="0.99999994,4.7683716e-007,0" m_turnAnimBlend="0.5" m_modelQuat="0.70710695,0,0,-0.70710659" m_AABBMaxZCache="1.3223045" m_circleRadius="12">
        <SharkEscapePoints />
       </CShark>
       <SSharkInput />
       <SSharkParams speedInertia="6" sprintMultiplier="1.5" sprintDuration="0.2" rotSpeed_min="1.8" rotSpeed_max="3.5" speed_min="2" accel="2" decel="2" minDistanceCircle="13" maxDistanceCircle="21" numCircles="2" minDistForUpdatingMoveTarget="4" meleeAnimation="whiteshark_biteUpperBody_01" meleeDistance="7" circlingTime="15" attackRollTime="2" attackRollAngle="0.78539819" headBoneName="spine01" spineBoneName1="spine02" spineBoneName2="spine03" escapeAnchorType="350"/>
      </Extension>
      <Extension name="AnimatedCharacter">
       <AnimatedCharacter m_prevEntLocation.t="775.28802,1204.7402,140.66901" m_prevEntLocation.q="0.70710701,0,0,-0.70710647" m_animLocation.t="775.28802,1204.7402,140.66901" m_animLocation.q="0.70710701,0,0,-0.70710647" m_prevAnimLocation.t="775.28802,1204.7402,140.66901" m_prevAnimLocation.q="0.70710701,0,0,-0.70710647" m_currentStance="-1" m_allowLookIk="1" m_overrideClampDistance="-1" m_overrideClampAngle="-1" m_movementControlMethodH0="1" m_movementControlMethodV0="1" m_movementControlMethodH1="1" m_movementControlMethodV1="1" m_movementControlMethodH2="1" m_movementControlMethodV2="1" m_movementControlMethodH3="1" m_movementControlMethodV3="1" m_movementControlMethodH4="1" m_movementControlMethodV4="1">
        <AnimationGraphState currentState="!!invalidstate" queriedState="!!invalidstate" nextState="!!invalidstate" nextAllowedTransition="zero" stickTransitionCompletion="zero" stateStartTime="zero" state="initial" token="1000">
         <activeTransition />
        </AnimationGraphState>
        <AnimGraphInput value="idle"/>
        <AnimGraphInput value="3000"/>
        <AnimGraphInput value="none"/>
        <AnimGraphInput />
        <AnimGraphInput value="default"/>
        <m_outputs />
       </AnimatedCharacter>
      </Extension>
     </GameObject>
     <PhysicsProxy pos="775.28802,1204.7402,140.66901"/>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="64912">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6377" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-817814474" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="64913">
    <EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64914"/>
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        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64919"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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       <AccessoryAmmo />
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64926"/>
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       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="64930"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="64934"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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        <firemode enabled="1"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="64948"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="64952"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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        <firemode enabled="1"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64970"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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     <RenderProxy />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64974"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Asian50Cal" hostId="6321">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Hellfire" hostId="6321">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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     <PhysicsProxy />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AsianCoaxialGun" hostId="6321">
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       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SniperScope" ownerId="6313" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SCAR" ownerId="6313" m_serializeRigidPhysics="1" attachmentAmount="3">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="SniperScope" Id="64979"/>
       <Accessory Name="SCARNormalAmmo" Id="64981"/>
       <Accessory Name="GrenadeShell" Id="64982"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="3" minDroppedAmmo="1">
        <Ammo AmmoName="bullet" Bullets="40"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tagbullet" Bullets="5"/>
        <Ammo AmmoName="bullet" Bullets="20"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ZoomMode="3" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7219" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64986"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="64990"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      <Extension name="AssaultScope" parentId="6524" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="64996"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="65000"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
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        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <AccessoryAmmo />
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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        <firemode enabled="1"/>
        <firemode />
        <firemode />
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        <firemode enabled="1"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
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       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65032">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7184" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="24" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65033">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7184" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65035">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7184" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65034"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65036">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65037">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6749" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65038">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6749" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65040">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6587" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65041">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6587" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6212" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="234119631" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65043">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6212" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6212" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7180" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="699038373" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65046">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7180" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65047"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65050">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6743" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="35" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65055"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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    </EntityProxies>
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   <Entity id="65058">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65059"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65063"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65067"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65072"/>
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       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7176" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
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        <firemode enabled="1" nextShot="0.1"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="65083"/>
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        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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   <Entity id="65169">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65171"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
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       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1" nextShot="0.1"/>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6721" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65178"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
     </GameObject>
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   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65182"/>
       <AccessoryAmmo />
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        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
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       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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      </Extension>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65187"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
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      </Extension>
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       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
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        <firemode enabled="1"/>
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       <AccessoryAmmo />
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
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       <Accessory Name="FY71NormalAmmo" Id="65197"/>
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       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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       <AccessoryAmmo />
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       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
       </Params>
      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
     <FIFO />
    </CSkeletonAnim>
    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="65423">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6719" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="1050399181" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65424">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6719" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65426">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6719" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65425"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65427">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="5949" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1097060629" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65428">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5949" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65430">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="5949" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65429"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65431">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="5946" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-1097038976" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65432">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="5946" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65433">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="5946" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65434">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6921" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-4620286" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65435">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6921" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65436">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6919" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="655360" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65437">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6919" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65439">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6919" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65438"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65440">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="SCARNormalAmmo" parentId="7596" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65441">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Silencer" parentId="7596" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="Reflex" parentId="7596" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65444">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65446">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6376" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65445"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65447">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6671" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="-889116418" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65448">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6671" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65449">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="6671" m_serializeRigidPhysics="1">
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       <Accessory Name="FY71NormalAmmo" Id="65472"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65474">
    <EntityProxies>
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7534" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="942338060" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65475">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7534" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65477">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7534" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65476"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65478">
    <EntityProxies>
     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="5232" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65479">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71NormalAmmo" parentId="7530" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65480">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="6844" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="59573132" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65481">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="6844" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65483">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="6844" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65482"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65484">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65485">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7522" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65486">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="Shotgun" ownerId="7522" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="shotgunshell" Bullets="8"/>
        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65487">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AISmokeGrenades" ownerId="7518" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="40" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65488">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="SOCOM" ownerId="7518" m_serializeRigidPhysics="1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65490">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7518" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65489"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65491">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65492">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65494">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="FY71" ownerId="7516" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65493"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65495">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="smokegrenade" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65496">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AIGrenades" ownerId="6668" m_serializeRigidPhysics="1" m_currentState="1" m_grabType="76" m_killTimeOut="-1" m_holdScale="1,1,1">
       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1">
        <Ammo AmmoName="explosivegrenadeAI" Bullets="4"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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   <Entity id="65497">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="lightbullet" Bullets="20"/>
        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
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   </Entity>
   <Entity id="65499">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <ItemStats first_selection="1" pickable="1"/>
       <Accessory Name="FY71NormalAmmo" Id="65498"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="4" minDroppedAmmo="1">
        <Ammo AmmoName="fybullet" Bullets="30"/>
        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
        <Ammo AmmoName="fybullet" Bullets="15"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="5" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
        <firemode enabled="1"/>
        <firemode />
        <firemode />
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65500">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="255" aprofile4="255" aprofile5="255" aprofile6="255" aprofile7="255">
      <Extension name="LAWScope" parentId="5135" m_serializeRigidPhysics="1">
       <ItemStats brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
      </Extension>
     </GameObject>
    </EntityProxies>
   </Entity>
   <Entity id="65501">
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="VehicleShiTenV2" hostId="6834">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
     </PhysicsProxy>
    </EntityProxies>
    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
     <FIFO nAnimsInFIFO="1">
      <CAnimation nAnimAimID0="-4" nGlobalAimID0="-4" nAnimAimID1="-4" nGlobalAimID1="-4" fIWeight="0.5" fCurrentDuration="-1" fCurrentDeltaTime="-1" nSegHighest="1"/>
      <SLocoGroup0 nLMGID="-3" nGlobalLMGID="-3" numAnims="1">
       <Params>
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
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       </Params>
       <ID nAnimIDs="1" nGlobalIDs="2834" m_fDurationQQQ="3.333334"/>
      </SLocoGroup0>
      <SLocoGroup1 nLMGID="-3" nGlobalLMGID="-3">
       <Params>
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        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
        <MotionParam />
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      </SLocoGroup1>
      <AnimParams>
       <CharAnimationParams fKeyTime="-1" fInterpolation="0.5" fPlaybackSpeed="1" fAllowMultilayerAnim="1" fLayerBlendIn="0.30000001" nFlags="2">
        <UserData />
        <UserData />
        <UserData />
        <UserData />
        <UserData />
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        <UserData />
       </CharAnimationParams>
      </AnimParams>
     </FIFO>
     <FIFO />
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    <CAttachmentManager>
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
     <CAttachment />
    </CAttachmentManager>
   </Entity>
   <Entity id="65502">
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="AsianCoaxialGun" hostId="6834">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
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     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
      <Extension name="TankCannon" hostId="6834">
       <ItemStats mounted="1" brandnew="1" first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo />
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
      </Extension>
     </GameObject>
     <PhysicsProxy />
    </EntityProxies>
   </Entity>
   <Entity id="65504">
    <EntityProxies>
     <ScriptProxy>
      <ScriptData t="table">
       <te n="aianchor_AnchorType" v="COMBAT_HIDESPOT" t="s"/>
      </ScriptData>
     </ScriptProxy>
    </EntityProxies>
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      <ScriptData t="table">
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      <ScriptData t="table">
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      <ScriptData t="table">
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       <AccessoryAmmo />
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        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <RenderProxy />
     <GameObject numExtensions="1" aprofile0="255" aprofile1="255" aprofile2="255" aprofile3="2" aprofile4="255" aprofile6="255" aprofile7="255">
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       <AccessoryAmmo />
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     </GameObject>
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       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="lightbullet" Bullets="10"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
        <firemode enabled="1"/>
       </WeaponStats>
      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
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      <Extension name="DSG1" ownerId="6666" m_serializeRigidPhysics="1" attachmentAmount="1">
       <ItemStats first_selection="1" pickable="1"/>
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       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
        <Ammo AmmoName="sniperbullet" Bullets="10"/>
        <Ammo AmmoName="sniperbullet" Bullets="5"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
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        <firemode enabled="1"/>
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      </Extension>
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        <firemode enabled="1"/>
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      </Extension>
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        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
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     <RenderProxy />
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       <ItemStats first_selection="1" pickable="1"/>
       <AccessoryAmmo />
       <WeaponAmmo AmmoAmount="1" minDroppedAmmo="1">
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        <Ammo AmmoName="shotgunshell" Bullets="3"/>
       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="3" hasZoom="1" ForcedHitMaterial="-1">
        <firemode enabled="1" nextShot="0.1"/>
        <firemode enabled="1" nextShot="0.1"/>
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    </EntityProxies>
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       <ItemStats first_selection="1" backAttachment="2" pickable="1"/>
       <AccessoryAmmo />
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       <CrossHairStats CHVisible="1" CHFading="1" CHFadeTo="1" CHFadeTime="0.25" CHFadeTimer="0.25"/>
       <WeaponStats numFiremodes="1" ForcedHitMaterial="-1">
        <firemode enabled="1"/>
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      </Extension>
     </GameObject>
    </EntityProxies>
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     <RenderProxy />
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       </WeaponAmmo>
       <CrossHairStats CHVisible="1" CHOpacity="1" CHFadeFrom="1" CHFadeTo="1"/>
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        <firemode enabled="1"/>
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
        <Ammo AmmoName="tacbullet" Bullets="5"/>
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        <firemode enabled="1"/>
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        <firemode />
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        <Ammo AmmoName="incendiarybullet" Bullets="30"/>
        <Ammo AmmoName="scargrenade" Bullets="1"/>
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     </GameObject>
     <PhysicsProxy>
      <SerializableRopes />
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    <CSkinInstance fAnimSpeedScale="1"/>
    <CSkeletonAnim ForceSkeletonUpdate="6">
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     <FIFO />
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    <CAttachmentManager>
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